from Components.Language import language
from Tools.Directories import resolveFilename, SCOPE_PLUGINS, SCOPE_LANGUAGE

import os, gettext

PluginLanguageDomain = "CrossEPG"
PluginLanguagePath = "SystemPlugins/CrossEPG/po"

def localeInit():
	if os.path.exists(resolveFilename(SCOPE_PLUGINS, os.path.join(PluginLanguagePath, language.getLanguage()))):
		lang = language.getLanguage()
	else:
		lang = language.getLanguage()[:2]
	os.environ["LANGUAGE"] = lang # Enigma doesn't set this (or LC_ALL, LC_MESSAGES, LANG). gettext needs it!
	print "[CrossEPG] set language to ", lang
	gettext.bindtextdomain(PluginLanguageDomain, resolveFilename(SCOPE_PLUGINS, PluginLanguagePath))
	gettext.bindtextdomain('enigma2', resolveFilename(SCOPE_LANGUAGE, ""))

def _(txt):
	t = gettext.dgettext(PluginLanguageDomain, txt)
	if t == txt:
		#print "[CrossEPG] fallback to default translation for", txt
		t = gettext.dgettext('enigma2', txt)
	return t


localeInit()
language.addCallback(localeInit)

# -*- coding: utf-8 -*-
from Components.Language import language
from Tools.Directories import resolveFilename, SCOPE_PLUGINS, SCOPE_LANGUAGE
import os, gettext

PluginLanguageDomain = "CrossEPG"
PluginLanguagePath = "SystemPlugins/CrossEPG/po"

def localeInit():
	if os.path.exists(resolveFilename(SCOPE_PLUGINS, os.path.join(PluginLanguagePath, language.getLanguage()))):
		lang = language.getLanguage()
	else:
		lang = language.getLanguage()[:2]
	os.environ["LANGUAGE"] = lang # Enigma doesn't set this (or LC_ALL, LC_MESSAGES, LANG). gettext needs it!
	gettext.bindtextdomain(PluginLanguageDomain, resolveFilename(SCOPE_PLUGINS, PluginLanguagePath))

def _(txt):
	t = gettext.dgettext(PluginLanguageDomain, txt)
	if t == txt:
		print "[" + PluginLanguageDomain + "] fallback to default translation for", txt
		t = gettext.gettext(txt)
	return t

localeInit()
language.addCallback(localeInit)

update code.