Initially, when one comes across a jester, it leisurely approaches players and somewhat mirrors their movements, but is otherwise harmless. It locks onto the location of a random employee, ensuring a persistent presence. Unkillable and unshakeable, if you find yourself stuck in a dead end with a Jester blocking the doorway, jump on top of it and crouch to pass through. A jester will remain in the passive state for a brief period (around 20–40 seconds) until it stops moving and begins winding itself up while playing "Pop Goes the Weasel," much like a traditional jack-in-the-box toy would.

POPPED MODE
When the jester finishes winding, its top will open, allowing a colossal skull attached to a fleshy stalk to emerge. Tracking the nearest player, its speed increases, surpassing that of a player at full sprint. Upon catching up with a player, it will instantly kill them on contact. There is no outrunning or hiding from a popped jester; exiting the facility is the only way to escape it. Aft