SDXL 1.0
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v.1
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Babibuta
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BASE_MODEL
SDXL 1.0
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v1
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mj-anime-sdxl
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LORA
SDXL 1.0
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V01
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detailed_anime_style_SDXL_V01
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LORA
SDXL 1.0
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Azazeal's Voodoo Anime
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anime
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LORA
unaestheticXLv13
Title: Desert Memories

composition:

The sand dunes that fill the screen are expressed using perspective. By using a composition based on the golden ratio, it creates a sense of visual balance and stability.
At the top of the sand dune, a skeleton that has become skeletal due to weathering is placed. Adjust the focal length to guide the eye to the skeleton.
The skeleton is a detailed depiction of the clothing it is believed to have worn when traveling in the past. Realistically depicts the deterioration caused by wind and rain, such as torn and dirty clothes.
Around the skeleton, rocks carved by the wind and withered plants are placed randomly. By adding depth to the layout, a three-dimensional effect is created on the screen.
color:

The overall design is based on a gradation of ocher and orange, representing the scorching desert sun, with subtle color changes depending on the time of day and weather. Depending on the time of day, it expresses the warm colors of sunrise and sunset, or the bluish hues of daytime.
The skeleton distinguishes between parts that have become skeletal and parts that still remain, and realistically expresses the texture and color of each part. The white bones express discoloration and weathering over time. The remaining parts represent the fading and staining of clothes.
The rocks and plants are discolored by the harsh desert environment, expressed through differences in color and texture. The rocks express different colors depending on the material, such as sandstone, limestone, and granite. The plants express the colors of dead leaves and branches.
atmosphere:

In order to express silence and solitude, the entire screen has a tranquil atmosphere. Sound effects such as wind noise and animal sounds are eliminated to emphasize silence.
The traces of erosion caused by wind and sand are depicted in detail to express the passage of time and the strength of nature. Realistic representation of wind ripples and the shape of sand dunes.
In order to express the traces of life that may have once been there, the clothing and belongings of the skeletons are given a narrative feel. It is possible to infer a traveler's gender, occupation, place of birth, etc. from their clothing and belongings.
Technical details:

Rendering engine: Unreal Engine 5
Shader: Use advanced weathering shaders to realistically express the texture and aging of bones, rocks, and plants. The weathering shader uses PBR (Physically Based Rendering) technique to realistically reproduce the interaction of light and materials.
Texture: High-resolution desert textures are used to realistically express dune shapes and wind ripples. The dune texture is expressed in detail using normal maps, displacement maps, ambient occlusion maps, etc.
Lighting: HDRI is used to realistically express the intense sunlight and shadows of the desert. HDRI realistically reproduces ambient light and accurately calculates how light hits objects.
Animation: Expresses things like sand and clothes swaying in the wind, and shadows changing over time. The animation uses physical simulation to express natural movement.
others:

Adding the effect of sand being blown up by the wind and covering the skeleton creates a more dramatic effect. The blowing up of sand is expressed using a particle system.
If you draw a landscape behind the skeleton that is thought to be a place where you once traveled, the story becomes even more interesting. The scenery is expressed using a 3D background model.
By using music and sound effects, you can create a deeper sense of immersion. Ambient music that emphasizes the feeling of silence and solitude is effective.
DPM++ 2M Karras
vae-ft-mse-840000-ema-pruned.ckpt
1603138526
TAMS_V2
TENSOR_ART_V1
SDWEBUI