Posted November 7, 2011 at 11:44 pm in VVVVVV, VVVVVV Levels.
Whirligig’s CCCCCCCCCC is an incredibly cool little game that you should definitely check out if you haven’t already played it – Whirligig bills it as a demake-slash-sequel to VVVVVV, but really, it’s very much its own thing with its own ideas.
CCCCCCCCCC Retold is a re-imagining of that game as a VVVVVV level. I was expecting a pretty straight conversion, but it’s actually very different – while lots of the basic structural ideas remain (the story, the zones), the content itself is all new. It’s huge too – probably the biggest player level since Dimension 333333.
In places it’s way too tough for it’s own good – one of its 10 stages is a mandatory Vini Vidi Vici style challenge – but on the whole, the difficulty is pretty reasonable – easier overall than some other levels I’ve featured.
Posted September 21, 2011 at 12:25 pm in VVVVVV, VVVVVV Levels.
This short level is lots of fun and extremely polished (which is no surprise considering it’s by the animator who made this). Loved the writing in this one too.
Here’s another level that uses trinkets as keys! I really loved the structure of the main hub in this one, and the style of using the bright neon pink lab tileset for each room.
Like “Devious Dimentions” in the previous post, this level is set in a very constrained world – but it takes the concept further than that level did, with lots of warping rooms and heavy use of screen edge warp lines.
This is actually one of the first custom levels posted to the forum, and the first level I saw to do the whole roomtext as roomnames thing. Although it’s a bit hard (impossible?) in places, it’s a dimension that’s a lot of fun to explore thanks to its attention to detail and very open structure.
Posted September 11, 2011 at 10:16 pm in VVVVVV, VVVVVV Levels.
So, I’ve decided to do a few roundup posts to highlight a few other levels I really liked, which you’ve probably missed unless you’ve been reading my forum!
These levels are a little rough around the edges compared to other levels that I’ve featured – some are glitchy, some are really hard, some are unpolished – but I think they’re all levels that fans of VVVVVV will enjoy a lot. There are 15 in all; here are the first five!
This is a great little level that has a bit of a Manic Miner feel. It makes some pretty fantastic use of roomtext.
Reactor Disaster is a fairly large level with a lot of scripting. It’s quite hard, but very polished, and it has a lot of interesting challenges.
On the other end of the scale, PJBottom’z Mirror rorriM has no challenges at all; no spikes and no enemies. I liked it for its simplicity and singular focus.
I found Castle Darkdeath utterly charming; it has some incredibly rough edges, but also some really imaginative challenges.
The RYB maze I like because it’s so different from other VVVVVV levels – I found it really got interesting for me when I got as far as the room titled “The Bouncy, much much better edition”. I recommend sticking with it, even if you’re finding it a little confusing at the start!
You can get all five levels from the download below. I’ll post the other 10 over the next week!
Posted August 27, 2011 at 6:39 pm in VVVVVV, VVVVVV Levels.
“Rescuing Violet” by Stalefish is a very well made level – it’s not too hard (though some of the trinkets are a bit tricky), it’s got some imaginative challenges (I really liked the room “Frogger” in particular), and it pays a lot of attention to little details. Also, it does that cool thing I’ve seen few times now of using the Room Text tool to place rooms names in the room itself.
Posted August 19, 2011 at 5:10 pm in VVVVVV, VVVVVV Levels.
Here’s a short one that I really liked: Noyb’s “Victuals“! He’s not the first person to make a pure story level in VVVVVV, but this one’s my favourite so far.