I forgot to add a comment on the note above, the system you describe is a Unity 600F, which is currently the highest Unity model, so it would take a very intensive test/dev environment to cause a noticeable impact on the rest of the storage resources. [IMAGE] Just my personal opinion though.
Can any help me with the usage of Host IO Limits on Unity 600F..what are the pros/cons ? Does it make sense to apply Host IO Limits for test/dev environments sharing the same storage with Critical applications ? Do we need to set the threshold based on IOPS or Bandwidth ? Are there any best practices to follow while implementing Host IO Limts ?
Host IO Limits on Unity 600F storage