def skull_woods_shuffle(world, player):
    connect_random(world, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole'], ['Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle', 'Skull Back Drop'], player)
    connect_random(world, ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)'], ['Skull Woods First Section Exit', 'Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'], player, True)
def skull_woods_shuffle(world, player):
    connect_random(world, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole'], ['Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle', 'Skull Back Drop'], player)
    connect_random(world, ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)'], ['Skull Woods First Section Exit', 'Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'], player, True)