def on_draw(self):
    'Render the screen.'
    arcade.start_render()
    self.camera.use()
    self.scene.draw()
    self.gui_camera.use()
    self.display_gui_info()
    self.fps.tick()
Render the screen.
def on_draw(self):
    
    arcade.start_render()
    self.camera.use()
    self.scene.draw()
    self.gui_camera.use()
    self.display_gui_info()
    self.fps.tick()