def judge_action(self, agents_info_map):
    for (agent_name, agent_info) in agents_info_map.items():
        crashed_object_name = (agent_info[AgentInfo.CRASHED_OBJECT_NAME.value] if (AgentInfo.CRASHED_OBJECT_NAME.value in agent_info) else '')
        if ('obstacle' in crashed_object_name):
            self._reset_obstacles()
            break
    return (None, None, None)
def judge_action(self, agents_info_map):
    for (agent_name, agent_info) in agents_info_map.items():
        crashed_object_name = (agent_info[AgentInfo.CRASHED_OBJECT_NAME.value] if (AgentInfo.CRASHED_OBJECT_NAME.value in agent_info) else )
        if ('obstacle' in crashed_object_name):
            self._reset_obstacles()
            break
    return (None, None, None)