def __init__(self, name='Boids', loop_time=20):
    Game.__init__(self, name, loop_time)
    sprite_width = 5
    global_scale = (sprite_width / 10.0)
    self.speed = 100
    self.allignment_radius = (180 * global_scale)
    self.separation_radius = (25 * global_scale)
    self.cohesion_radius = self.allignment_radius
    self.allignment_mult = 3
    self.separation_mult = 30
    self.cohesion_mult = 25
    self.noise_mult = 5
    self.append(BoidsScene(self, 'BOIDS', 32, sprite_width))
def __init__(self, name='Boids', loop_time=20):
    Game.__init__(self, name, loop_time)
    sprite_width = 5
    global_scale = (sprite_width / 10.0)
    self.speed = 100
    self.allignment_radius = (180 * global_scale)
    self.separation_radius = (25 * global_scale)
    self.cohesion_radius = self.allignment_radius
    self.allignment_mult = 3
    self.separation_mult = 30
    self.cohesion_mult = 25
    self.noise_mult = 5
    self.append(BoidsScene(self, 'BOIDS', 32, sprite_width))