def get_entrance_doors(world, region, player):
    res = []
    for exit in region.entrances:
        door = world.check_for_door(exit.name, player)
        if (door is not None):
            res.append(door)
    return res
def get_entrance_doors(world, region, player):
    res = []
    for exit in region.entrances:
        door = world.check_for_door(exit.name, player)
        if (door is not None):
            res.append(door)
    return res