def getDown(self):
    self.moveBlocksDown()
    self.moveTime = 0
    if (self.timeTillNew <= self.moveFrec):
        self.getNewBlock()
        self.timeTillNew = self.maxTimeTillNew
    else:
        self.timeTillNew -= self.moveFrec
def getDown(self):
    self.moveBlocksDown()
    self.moveTime = 0
    if (self.timeTillNew <= self.moveFrec):
        self.getNewBlock()
        self.timeTillNew = self.maxTimeTillNew
    else:
        self.timeTillNew -= self.moveFrec