def bad_food1():
    global SIZE_X, player_size, y_pos, bad_food
    min_x = ((- int(((SIZE_X / 2) / player_size))) + 1)
    max_x = (int(((SIZE_X / 2) / player_size)) - 1)
    bad_food_x = (random.randint(min_x, max_x) * player_size)
    bad_food.goto(bad_food_x, y_pos)
    bad_food_pos.append(bad_food.pos())
    bad_stamp_new = bad_food.stamp()
    bad_food_stamps.append(bad_stamp_new)
def bad_food1():
    global SIZE_X, player_size, y_pos, bad_food
    min_x = ((- int(((SIZE_X / 2) / player_size))) + 1)
    max_x = (int(((SIZE_X / 2) / player_size)) - 1)
    bad_food_x = (random.randint(min_x, max_x) * player_size)
    bad_food.goto(bad_food_x, y_pos)
    bad_food_pos.append(bad_food.pos())
    bad_stamp_new = bad_food.stamp()
    bad_food_stamps.append(bad_stamp_new)