def __init__(self, gMap):
    self.score = 0
    self.x = gMap.spawn[0]
    self.y = gMap.spawn[1]
    self.velocity = 0
    self.color = PLAYER_COLOR
    self.firstDraw = True
def __init__(self, gMap):
    self.score = 0
    self.x = gMap.spawn[0]
    self.y = gMap.spawn[1]
    self.velocity = 0
    self.color = PLAYER_COLOR
    self.firstDraw = True