def move_cloud():
    global cloud_speed
    global game
    if (game == 1):
        for cloud in clouds:
            cloud.x -= cloud_speed
            if ((cloud.x + 64) < 0):
                cloud.x = (screen.width + 32)
def move_cloud():
    global cloud_speed
    global game
    if (game == 1):
        for cloud in clouds:
            cloud.x -= cloud_speed
            if ((cloud.x + 64) < 0):
                cloud.x = (screen.width + 32)