def make_player(player_name):
    player_base = Player.make_random(name=player_name, seed=player_name)
    return player_base.simulated_copy(buffs={'overall_rating': ((player_base.total_fingers - 10) * 0.01)})
def make_player(player_name):
    player_base = Player.make_random(name=player_name, seed=player_name)
    return player_base.simulated_copy(buffs={'overall_rating': ((player_base.total_fingers - 10) * 0.01)})