def add_inaccessible_doors(world, player):
    for inaccessible_region in world.inaccessible_regions[player]:
        region = world.get_region(inaccessible_region, player)
        for ext in region.exits:
            create_door(world, player, ext.name, region.name)
def add_inaccessible_doors(world, player):
    for inaccessible_region in world.inaccessible_regions[player]:
        region = world.get_region(inaccessible_region, player)
        for ext in region.exits:
            create_door(world, player, ext.name, region.name)