def remove_ugly_small_key_doors(world, player):
    for d in ['Eastern Hint Tile Blocked Path SE', 'Eastern Darkness S', 'Thieves Hallway SE', 'Mire Left Bridge S', 'TR Lava Escape SE', 'GT Hidden Spikes SE']:
        door = world.get_door(d, player)
        room = world.get_room(door.roomIndex, player)
        room.change(door.doorListPos, DoorKind.Normal)
        door.smallKey = False
        door.ugly = False
def remove_ugly_small_key_doors(world, player):
    for d in ['Eastern Hint Tile Blocked Path SE', 'Eastern Darkness S', 'Thieves Hallway SE', 'Mire Left Bridge S', 'TR Lava Escape SE', 'GT Hidden Spikes SE']:
        door = world.get_door(d, player)
        room = world.get_room(door.roomIndex, player)
        room.change(door.doorListPos, DoorKind.Normal)
        door.smallKey = False
        door.ugly = False