def remove_pair(door, world, player):
    for paired_door in world.paired_doors[player]:
        if ((paired_door.door_a == door.name) or (paired_door.door_b == door.name)):
            paired_door.pair = False
            break
def remove_pair(door, world, player):
    for paired_door in world.paired_doors[player]:
        if ((paired_door.door_a == door.name) or (paired_door.door_b == door.name)):
            paired_door.pair = False
            break