def connect_door_only(world, exit_name, region, player):
    d = world.check_for_door(exit_name, player)
    if (d is not None):
        d.dest = region
def connect_door_only(world, exit_name, region, player):
    d = world.check_for_door(exit_name, player)
    if (d is not None):
        d.dest = region