def new_turn(arena, agents, targets):
    for i in agents:
        if (i.health > 0):
            i.moves = 2
    for j in targets:
        if (j.health > 0):
            j.moves = 2
    return (arena, agents, targets)
def new_turn(arena, agents, targets):
    for i in agents:
        if (i.health > 0):
            i.moves = 2
    for j in targets:
        if (j.health > 0):
            j.moves = 2
    return (arena, agents, targets)