def clean_up_from_scene(self, scene: 'Scene') -> None:
    for anim in self.animations:
        anim.interpolate(0)
    scene.remove(self.mobject)
    scene.remove(self.to_remove)
    scene.add(self.to_add)
def clean_up_from_scene(self, scene: 'Scene') -> None:
    for anim in self.animations:
        anim.interpolate(0)
    scene.remove(self.mobject)
    scene.remove(self.to_remove)
    scene.add(self.to_add)