@staticmethod
def start_player_animation():
    if (not Resources.player_animation_started):
        pyglet.clock.schedule_interval(Resources.trigger_player_update, Resources.player_animation_time)
        Resources.player_animation_started = True
@staticmethod
def start_player_animation():
    if (not Resources.player_animation_started):
        pyglet.clock.schedule_interval(Resources.trigger_player_update, Resources.player_animation_time)
        Resources.player_animation_started = True