def __init__(self, x, y, char):
    self.x = x
    self.y = y
    self.char = char
    self.blockType = MAP_CHARS[char]
    self.texture = BLOCK_TEXTURE[self.blockType]
    self.collision = (self.blockType in COLLISION_BLOCK)
    self.firstDraw = True
def __init__(self, x, y, char):
    self.x = x
    self.y = y
    self.char = char
    self.blockType = MAP_CHARS[char]
    self.texture = BLOCK_TEXTURE[self.blockType]
    self.collision = (self.blockType in COLLISION_BLOCK)
    self.firstDraw = True