def guiProcessEvent(self, event):
    '\n        Add processing that needs to be done.\n\n        After creation of the widget this event is called with guiEventType.FULL_UPDATE\n        '
    if (event in [guiEventType.FULL_UPDATE, guiEventType.SELECTION_CHANGED]):
        self.ballast_system_selected()
Add processing that needs to be done.

After creation of the widget this event is called with guiEventType.FULL_UPDATE
def guiProcessEvent(self, event):
    '\n        Add processing that needs to be done.\n\n        After creation of the widget this event is called with guiEventType.FULL_UPDATE\n        '
    if (event in [guiEventType.FULL_UPDATE, guiEventType.SELECTION_CHANGED]):
        self.ballast_system_selected()