def add_leg(x, y, z):
    for i in range(4):
        scene.add_rect((x + ((block_size / 2) * (i // 2))), (y + (((0.7 * block_size) / 2) * (i % 2))), z, (block_size / 2), ((0.7 * block_size) / 2), block_size, scene.new_actuator())
def add_leg(x, y, z):
    for i in range(4):
        scene.add_rect((x + ((block_size / 2) * (i // 2))), (y + (((0.7 * block_size) / 2) * (i % 2))), z, (block_size / 2), ((0.7 * block_size) / 2), block_size, scene.new_actuator())