def plt_normal_vecs(base_ps, vecs, scl=1, **kwargs):
    vesc_scl = (vecs * scl)
    ax = ax3d_handle(**kwargs)
    ax.scatter(base_ps[:, 0], base_ps[:, 1], base_ps[:, 2], c='#1D1788')
    ax.quiver(base_ps[:, 0], base_ps[:, 1], base_ps[:, 2], vesc_scl[:, 0], vesc_scl[:, 1], vesc_scl[:, 2], color='#7D75FE')
    return ax
def plt_normal_vecs(base_ps, vecs, scl=1, **kwargs):
    vesc_scl = (vecs * scl)
    ax = ax3d_handle(**kwargs)
    ax.scatter(base_ps[:, 0], base_ps[:, 1], base_ps[:, 2], c='#1D1788')
    ax.quiver(base_ps[:, 0], base_ps[:, 1], base_ps[:, 2], vesc_scl[:, 0], vesc_scl[:, 1], vesc_scl[:, 2], color='#7D75FE')
    return ax