def drawPlayer(self, canvas):
    if self.firstDraw:
        self.display = canvas.create_oval((self.x * BLOCK_SIZE), (self.y * BLOCK_SIZE), (((self.x + 1) * BLOCK_SIZE) - 1), (((self.y + 1) * BLOCK_SIZE) - 1), fill=self.color)
        self.firstDraw = False
    else:
        canvas.itemconfigure(self.display, fill=self.color)
        canvas.coords(self.display, (self.x * BLOCK_SIZE), (self.y * BLOCK_SIZE), (((self.x + 1) * BLOCK_SIZE) - 1), (((self.y + 1) * BLOCK_SIZE) - 1))
def drawPlayer(self, canvas):
    if self.firstDraw:
        self.display = canvas.create_oval((self.x * BLOCK_SIZE), (self.y * BLOCK_SIZE), (((self.x + 1) * BLOCK_SIZE) - 1), (((self.y + 1) * BLOCK_SIZE) - 1), fill=self.color)
        self.firstDraw = False
    else:
        canvas.itemconfigure(self.display, fill=self.color)
        canvas.coords(self.display, (self.x * BLOCK_SIZE), (self.y * BLOCK_SIZE), (((self.x + 1) * BLOCK_SIZE) - 1), (((self.y + 1) * BLOCK_SIZE) - 1))