def findDecision(obj):
    if (obj[0] <= 1):
        if (obj[4] <= 3.0):
            if (obj[2] <= 2):
                if (obj[3] <= 10):
                    if (obj[1] > 2):
                        if (obj[5] <= 2):
                            return 'False'
                        elif (obj[5] > 2):
                            return 'False'
                        else:
                            return 'False'
                    elif (obj[1] <= 2):
                        return 'False'
                    else:
                        return 'False'
                elif (obj[3] > 10):
                    if (obj[1] <= 2):
                        return 'True'
                    elif (obj[1] > 2):
                        return 'False'
                    else:
                        return 'False'
                else:
                    return 'True'
            elif (obj[2] > 2):
                return 'False'
            else:
                return 'False'
        elif (obj[4] > 3.0):
            return 'True'
        else:
            return 'True'
    elif (obj[0] > 1):
        if (obj[1] > 0):
            if (obj[3] <= 20):
                if (obj[4] > 1.0):
                    return 'True'
                elif (obj[4] <= 1.0):
                    if (obj[2] <= 1):
                        return 'True'
                    elif (obj[2] > 1):
                        if (obj[5] <= 2):
                            return 'True'
                        else:
                            return 'True'
                    else:
                        return 'True'
                else:
                    return 'True'
            elif (obj[3] > 20):
                return 'False'
            else:
                return 'False'
        elif (obj[1] <= 0):
            return 'False'
        else:
            return 'False'
    else:
        return 'True'
def findDecision(obj):
    if (obj[0] <= 1):
        if (obj[4] <= 3.0):
            if (obj[2] <= 2):
                if (obj[3] <= 10):
                    if (obj[1] > 2):
                        if (obj[5] <= 2):
                            return 'False'
                        elif (obj[5] > 2):
                            return 'False'
                        else:
                            return 'False'
                    elif (obj[1] <= 2):
                        return 'False'
                    else:
                        return 'False'
                elif (obj[3] > 10):
                    if (obj[1] <= 2):
                        return 'True'
                    elif (obj[1] > 2):
                        return 'False'
                    else:
                        return 'False'
                else:
                    return 'True'
            elif (obj[2] > 2):
                return 'False'
            else:
                return 'False'
        elif (obj[4] > 3.0):
            return 'True'
        else:
            return 'True'
    elif (obj[0] > 1):
        if (obj[1] > 0):
            if (obj[3] <= 20):
                if (obj[4] > 1.0):
                    return 'True'
                elif (obj[4] <= 1.0):
                    if (obj[2] <= 1):
                        return 'True'
                    elif (obj[2] > 1):
                        if (obj[5] <= 2):
                            return 'True'
                        else:
                            return 'True'
                    else:
                        return 'True'
                else:
                    return 'True'
            elif (obj[3] > 20):
                return 'False'
            else:
                return 'False'
        elif (obj[1] <= 0):
            return 'False'
        else:
            return 'False'
    else:
        return 'True'