embodiments of the present invention provide a single - pass five - tap filter for generating an output sample value based on five input sample values applied with different weighting factors . embodiments of the present invention can be implemented using existing processing stages of a graphics processing system , thus , reducing the need for additional processing circuitry to carry out the five - tap filtering process . certain details are set forth below to provide a sufficient understanding of the invention . however , it will be clear to one skilled in the art that the invention may be practiced without these particular details . in other instances , well - known circuits , control signals , timing protocols , and software operations have not been shown in detail in order to avoid unnecessarily obscuring the invention . fig1 illustrates a computer system 100 in which embodiments of the present invention are implemented . the computer system 100 includes a processor 104 coupled to a host memory 108 through a memory / bus interface 112 . the memory / bus interface 112 is coupled to an expansion bus 116 , such as an industry standard architecture ( isa ) bus or a peripheral component interconnect ( pci ) bus . the computer system 100 also includes one or more input devices 120 , such as a keypad or a mouse , coupled to the processor 104 through the expansion bus 116 and the memory / bus interface 112 . the input devices 120 allow an operator or an electronic device to input data to the computer system 100 . one or more output devices 120 are coupled to the processor 104 to provide output data generated by the processor 104 . the output devices 124 are coupled to the processor 104 through the expansion bus 116 and memory / bus interface 112 . examples of output devices 124 include printers and a sound card driving audio speakers . one or more data storage devices 128 are coupled to the processor 104 through the memory / bus interface 112 and the expansion bus 116 to store data in , or retrieve data from , storage media ( not shown ). examples of storage devices 128 and storage media include fixed disk drives , floppy disk drives , tape cassettes and compact - disc read - only memory drives . the computer system 100 further includes a graphics processing system 132 coupled to the processor 104 through the expansion bus 116 and memory / bus interface 112 . optionally , the graphics processing system 132 may be coupled to the processor 104 and the host memory 108 through other types of architectures . for example , the graphics processing system 132 may be coupled through the memory / bus interface 112 and a high speed bus 136 , such as an accelerated graphics port ( agp ), to provide the graphics processing system 132 with direct memory access ( dma ) to the host memory 108 . that is , the high speed bus 136 and memory bus interface 112 allow the graphics processing system 132 to read and write host memory 108 without the intervention of the processor 104 . thus , data may be transferred to , and from , the host memory 108 at transfer rates much greater than over the expansion bus 116 . a display 140 is coupled to the graphics processing system 132 to display graphics images . the display 140 may be any type of display , such as a cathode ray tube ( crt ), a field emission display ( fed ), a liquid crystal display ( lcd ), or the like , which are commonly used for desktop computers , portable computers , and workstation or server applications . fig2 illustrates circuitry included within the graphics processing system 132 for performing various three - dimensional ( 3d ) graphics functions . it will be appreciated that the graphics processing system 132 illustrated in fig2 may include additional circuitry not specifically shown therein , and that the description is provided merely for the purposes of illustration . the following description of the particular functionality and operation of the graphics processing system 132 is not intended to limit the scope of the present invention to the specific embodiments discussed below . as shown in fig2 , a bus interface 200 couples the graphics processing system 132 to the expansion bus 116 . in the case where the graphics processing system 132 is coupled to the processor 104 and the host memory 108 through the high speed data bus 136 and the memory / bus interface 112 , the bus interface 200 will include a dma controller ( not shown ) to coordinate transfer of data to and from the host memory 108 and the processor 104 . a graphics processor 204 is coupled to the bus interface 200 and is designed to perform various graphics and video processing functions , such as , but not limited to , generating vertex data and performing vertex transformations for polygon graphics primitives that are used to model 3d objects . the graphics processor 204 is coupled to a triangle engine 208 , which includes circuitry for performing various graphics functions , such as attribute transformations , calculating texel coordinates of a texture map , and rendering of graphics primitives . a pixel engine 212 is coupled to receive the graphics data generated by the triangle engine 208 . the pixel engine 212 contains circuitry for performing various graphics functions , such as , but not limited to , clipping , texture application or mapping , bilinear filtering , fog , blending , and color space conversion . the graphics functions are performed by a pixel processing pipeline 214 that is included in the pixel engine 212 . a memory controller 216 coupled to the pixel engine 212 and the graphics processor 204 handles memory requests to and from an local memory 220 . the local memory 220 stores graphics data , such as source pixel color values and destination pixel color values . a display controller 224 is coupled to the memory controller 216 to receive processed destination color values for pixels that are to be rendered . the destination color values are subsequently provided to a display driver 232 that includes circuitry to provide digital color signals , or convert digital color signals to red , green , and blue analog color signals , to drive the display 140 ( fig1 ). fig3 illustrates a portion of a pixel pipeline 300 that may be included in the pixel engine 212 ( fig2 ). the pixel pipeline 300 includes a texture filtering unit 304 , a texture combine unit 308 , and a blending unit 312 . pixel processing through the pixel pipeline 300 is made in a “ single - pass .” that is , pixel attributes such as color and opacity , or alpha , values are calculated in a pipeline fashion , where processing begins with the texture filtering unit 304 and proceeds through the texture combine unit 308 and the blending unit 312 to produce output values of a pixel in a single - pass through the pipeline 300 . as will be explained in more detail below , in operation , the texture filtering unit 304 , texture combine unit 308 , and the blending unit 312 are used to implement a single - pass five - tap filter , unlike conventional five - tap filters that perform the filtering operation in multiple passes . the texture filtering unit 304 , texture combine unit 308 and the blending unit 312 will be described with respect to fig3 – 6 , and will be followed by a description of a single - pass five - tap filtering operation implemented therein . the texture filter unit 304 performs filter functions on texture data . the texture filter unit 304 includes circuitry for performing filter functions for a plurality of textures . as briefly mentioned above , the triangle engine 208 provides the pixel engine 212 information such as pixel addresses and corresponding texel addresses . the texture filter unit 304 uses the information to generate attributes of a pixel , such as its color , opacity , and the like , through a filter process . one filtering method that may be used by the texture filtering unit 304 in calculating the attributes of a pixel is bilinear interpolation . as is well known in the art , bilinear interpolation applies a linear function in calculating a weighting value for each color of four adjacent texels c t0 – c t3 based on the “ location ” of the pixel relative to the four texels . the resulting pixel color c t is the sum of the color values of the four source pixels , weighted by the appropriate weighting value . bilinear interpolation , as well as conventional filtering methods that may be implemented in the texture filtering unit 304 , are well known in the art . coupled to the texture filtering unit 304 to receive the calculated attributes for the pixels , such as color value c t and opacity or alpha value a t is the texture combine unit 308 . the texture combine unit 308 is capable of combining the color values received from the texture filtering unit with constant color and alpha values c c and a c , or the attributes of other pixels having different textures applied to them . the resulting fragment attributes c f and a f are provided by the texture combine unit 308 to the blending unit 312 . the blending unit 312 performs blending operations , such as determining output color and alpha values c p and a p for pixels based on the opacity and color of two or more pixels that will be overlaid in the final image . it will be appreciated that the texture filtering unit 304 , the texture combine unit 308 , and the blending unit 312 may further perform other conventional graphics processing and operations in addition to those previously described . for example , the stages previously discussed may also perform operations to combine opacity values for pixels , mipmapping and dithering operations , as well as performing fog effect or level - or - detail calculations . moreover , as previously mentioned , fig3 illustrates a portion of a pixel pipeline . it will be further appreciated that additional stages or circuitry may be included as well , such as cache memory for temporary storage of texture and pixel data , a lighting unit to perform lighting calculations , and the like . in the interest of brevity , a more detailed description has been omitted from herein . shown in fig4 is a bilinear filter stage 400 that may be included in the texture filter unit 304 ( fig3 ). the bilinear filter stage 400 includes a first bilinear filter stage 404 and a second bilinear filter stage 408 . each bilinear filter stage can apply a different texture , namely a first texture c t0 and a second texture c t2 . each filter stage performs a conventional bilinear interpolation operation from the four respective texel color values c t0 – c t3 to calculate a respective pixel color value c t . that is , c t = weight 0 · c t0 + weight 1 · c t1 + weight 2 · c t2 + weight 3 · c t3 weight 2 =( 1 − ru )·( rv ), and weight 3 =( ru )·( rv ), where ru and rv are the fractional coordinates of the pixel for which the pixel color value c t is being calculated . shown in fig5 are a texture pre - combine stage 504 and a texture post - combine stage 508 that are included in the texture combine unit 308 ( fig3 ). both the texture pre - combine stage 504 and the post - combine stage 508 perform pixel attribute combination operations . as illustrated in fig5 , the texture pre - combine stage 504 receives up to four different input color and alpha values c 0 – c 3 and a 0 – a 3 . the input values can be selected from several different values , for example , constant color and alpha values c c and a c , a constant value such as zero , or the output of the bilinear filter stages 404 and 408 ( fig4 ) c t0 , a t0 and c t1 , a t1 . selection of the input values can be made programmatically . although not shown in fig4 , it will be appreciated that the values from which the input values c 0 – c 3 can be selected may include other values as well . as mentioned previously , the texture pre - combine stage 504 can perform various pixel attribute combination operations to generate output values c op and a op . typical combine operations that the texture pre - combine stage 504 can perform include various boolean logic operations , such as selection of the particular operation that is performed by the texture pre - combine stage 504 is made programmatically . the texture post - combine stage 508 receives the output values c op and a op from the texture pre - combine stage 504 and can perform a variety of additional operations to calculate output values c out and a out therefrom . examples of the types of operations that can be performed by the texture post - combine stage 508 include : as with the texture pre - combine stage 504 , the selection of the operation can be made programmatically . fig6 illustrates blending stages 604 – 606 that are included in the blending unit 312 . the source blending stage 604 blends source color and alpha values c s and a s with destination color and alpha values c d and a d , or constant color and alpha values c c and a c to produce blended output values c src and a src . similarly , the destination blending stage 605 blends the destination color and alpha values c d and a d with the source color and alpha values c s and a s or the constant color and alpha values c c and a c to produce blended output values c dst and a dst . for example , with respect to the source blending stage 604 , some of the source blend operations that can be performed include : operation rgb alpha blenddstcolor c s * c d a s * a d blenddstalpha c s * a d a s * a d blendsrccolor c s * c s a s * a s blendsrcalpha c s * a s a s * a s blendconstcolor c s * c c a s * a c blendconstalpha c s * a c a s * a c blend0 0 0 blend1 c s a s similarly , the destination blending stage 605 , the destination blend operations can include : the final blend stage 606 receives the output c src , a src , c dst and a dst of the source and destination blending stages 604 and 605 , respectively , and performs a final blending operation to produce output color and alpha values c p and a p . examples of the types of final blending operations included are : the blending operations of the source and destination blending stages 604 and 605 , respectively , and the final blending stage 606 are selected programmatically . it will be appreciated that the various processing stages shown in and described with respect to fig4 – 6 are conventional in design and functionality . those of ordinary skill in the art have sufficient understanding to practice the present invention based on the description provided herein . for example , the programmability of the various processing stages and the selection of the particular values for processing is well known in the art . consequently , in order to avoid unnecessarily obscuring the invention , further description has been omitted from herein . it will be further appreciated that the color values may consist of several different components . for example , the color value may represent pixel colors which are the combination of red , green , and blue color components . another example includes color values representing pixel colors which are the combination of luma and chroma components . consequently , because it is well understood in the art , although circuitry to perform graphics operation for each of the components is not expressly shown or described herein , embodiments of the present invention include circuitry , control signals , and the like necessary to perform processing on each component for multi - component color values . operation of the single - pass five - tap filter will be described with respect to fig7 and 8 a – c . as mentioned previously , the five - tap filtering operation is performed in a single pass through the pixel pipeline 300 ( fig3 ). the flow diagram of fig7 describes the single - pass process and fig8 a – c illustrate a particular application of the single - pass process . in fig8 a , five scanlines a − 2 , a − 1 , a , a + 1 , and a + 2 of pixels arranged in the manner shown , will be reduced to a single scanline a ′ in a single - pass . the color values of the pixels of the scanlines a − 2 , a − 1 , a , a + 1 , and a + 2 will contribute to the color value of the pixels of the final scanline a ′ according to the weights 10 %, 20 %, 40 %, 20 %, and 10 %, respectively . it will be appreciate that the scanlines are composed of individual pixels arranged in succession along the respective scanline . the five color samples c a − 2 , c a − 1 , c a , c a + 1 , and c a + 2 for the filtering process are taken from the location of a pixel from in each of the five scanlines where the pixels are aligned in a common column , such as pixels p a − 2 , p a − 1 , p a , p a + 1 , and p a + 2 . the result of the filter process is to provide a destination pixel p a ′ having a color value c a ′ that is the combination of the color values c a − 2 , c a − 1 , c a , c a + 1 , and c a + 2 of the five pixels sampled from each scanline . as the filtering process proceeds to subsequent pixels along each scanline , a destination scanline a ′ will be generated . the five - tap filtering process begins with performing bilinear interpolation of a pixels p a − 2 and p a − 1 from scanlines a − 2 and a − 1 , respectively ( step 702 , fig7 ). note that the destination pixel p a ′ is aligned in the same column as the pixels p a − 2 and p a − 1 . that is , the fractional horizontal position ru with respect to the pixels p a − 2 and p a − 1 is zero , and consequently , the “ bilinear ” operation is reduced to a linear interpolation between the pixels p a − 2 and p a − 1 . additionally , as shown in fig8 a , the contribution of scanlines a − 2 and a − 1 to the final scanline a ′ are 10 % and 20 % respectively . by determining and providing appropriate coordinate values , a conventional bilinear filter stage can be used to perform the interpolation process of step 702 . for example , a vertical offset value v 0 , which is measured relative to the scanline a − 2 , is calculated and provided to the bilinear filter stage 404 ( fig4 ) such that the contribution of the pixel p a − 1 carries twice of the weight of the contribution of the pixel p a − 2 to the color value c a − 1 ′ of an output pixel p a − 1 ′. as mentioned previously , for the interpolation operation of step 702 , the fractional horizontal position is zero . thus , the coordinates that are provided to the bilinear filter stage 404 are ( 0 , ⅔ ), that is , the output pixel p a − 1 ′ is in the same column as p a − 1 and p a − 2 , and the vertical offset v 0 from the scanline a − 2 is equal to two - thirds . as a result , the bilinear interpolation equation reduces to ( ⅓ c a − 1 + ⅔ c a − 2 ), and the output c t0 of the bilinear filter stage 404 is the color value c a − 1 ′ for the pixel p a − 1 ′. the pixels p a + 1 and p a + 2 , from scanlines a + 1 and a + 2 , respectively , are also interpolated ( step 704 ) in a manner similar to that previously described with respect to pixels p a − 2 and p a − 1 . however , the vertical offset v 1 for the interpolation of pixels p a + 1 and p a + 2 is adjusted such that when measured from the scanline a − 2 , the contribution of p a + 1 is twice that of the contribution by p a + 2 to the color value c a + 1 ′ of an output pixel p a + 1 ′. the horizontal offset is still zero . thus , the coordinates that are provided to the bilinear filter stage 408 are ( 0 , 3 ⅓ ). as a result , the bilinear interpolation equation reduces to ( ⅔ p a + 1 + ⅓ p a + 2 ) and the output c t1 of the bilinear filter stage 408 is the color value c a + 1 ′ for p a + 1 ′. although interpolation steps 702 and 704 are shown in fig7 , and described with respect bilinear filter stages 404 and 408 , as being performed in parallel , it will be appreciated that the interpolation process may be performed sequentially instead . following the interpolation of pixels p a − 2 and p a − 1 , and p a + 1 and p a + 2 , the two interpolated color values c a − 1 ′ and c a + 1 ′ for output pixels p a − 1 ′ and p a + 1 ′, respectively , are averaged ( step 708 ). by programming the texture pre - combine stage 504 and a texture post - combine stage 508 , shown in fig5 , to perform the appropriate calculations on selected input values , the stages 504 and 508 can be used to perform the averaging operation of step 708 . that is , as mentioned previously , the texture pre - combine stage 504 can be programmed to calculate an output value c op from the equation : and the texture post - combine stage 508 can be programmed to perform a demodulate - by - two operation such that : by selecting the input values c 0 – c 3 to the texture pre - combine stage 504 to be : c0 = c t0 , c1 = c c = 1 , c 2 = 0 , and c 3 = c t1 , the color values for the output pixels p a − 1 ′ and p a + 1 ′ are averaged , that is : where c out is the averaged color value of c t0 and c t1 . the averaged color value c out is then blended with the color value c a of a pixel p a ( step 714 ), a pixel from the scanline a in the same column as pixels p a − 2 , p a − 1 , p a + 1 , and p a + 2 . the color values are alpha blended using alpha values programmed corresponding to the weights defined in fig8 a – c ( steps 710 , 712 ). the alpha value a a assigned to the pixel p a is selected such that it corresponds to the 40 % weight the color value c a contributes to the output color value c a ′ of the output pixel p a ′. accordingly , the alpha value a out for the averaged color value c out is assigned a value 60 %, such that the total contribution of the c a ′ and c out are equal to 100 %. the blending operation is performed in the blending stages 604 – 606 ( fig6 ). as previously discussed , the source blending stage 604 and the destination blending stage 605 can be programmed to perform a select blending operation with various input color and alpha values . the source blending stage 604 is programmed to perform the blending operation : and the destination blending stage 605 is programmed to perform the blending operation : the final blending stage 606 is programmed to perform a final blend operation : a value is programmed for constant color and alpha values c c and a c such that the source and destination blending operations will weight the contribution of the color values c out and c a accordingly , when the final blend stage 606 blends c src and c dst to produce the color value c a ′ of the output pixel p a ′. that is , the effective alpha value a out is equal to a c and the effective alpha value a a is equal to c c . where actual percentage values cannot be programmed , it may be necessary to program equivalent values for a c (= a out ) and c c (= a a ), that are representative of the respective alpha percentages . for example , where a 32 - bit number is used for c c and a c , such that the eight most significant bits represent a c and the 24 least significant bits represent c c , the appropriate value for a 40 %/ 60 % weighting is 99666666h . thus , to have the blending stages 604 – 606 perform the blending operation of step 714 : c s = c out , c d = c 0 , a c · c c = 99666666 h , c p =( c s * a c )+( c d * c c ), or the color value c p is the final color value c a ′ for the output pixel p a ′. it can be shown , as follows , that the process previously described yields a color value having the correct weighting as defined in fig8 a . + it will be appreciated that the weights shown in fig8 and the corresponding values described with respect thereto are exemplary , and that other weights can be used as well . to accommodate different weights used in the single - pass five - tap filtering process may need to be adjusted . for example , the vertical offsets used in interpolating between pixels p a − 2 and p a − 1 and pixels p a + 1 and p a + 2 may need to be adjusted , as well as the constant color and alpha values c c and a c used in the blending operation . from the foregoing it will be appreciated that , although specific embodiments of the invention have been described herein for purposes of illustration , various modifications may be made without deviating from the spirit and scope of the invention . accordingly , the invention is not limited except as by the appended claims .