text:
Cancer survivors celebrate like champions
UCHealth patients enjoy unique bonding experience in Colorado Eagles locker room
By: Paula Freund, UCHealth
LOVELAND, Colo. (June 25, 2018) – Joined by their families, friends and medical providers, a team of cancer survivors celebrated their victories against the disease with a championship "champagne" celebration with the Colorado Eagles in the hockey club's locker room this evening. It was the very last celebration to be held there before extensive renovations as the team heads to the American Hockey League.
For years, the Colorado Eagles have been rooting for UCHealth patients who have been fighting cancer, visiting with them as they underwent chemotherapy treatments at the UCHealth Cancer Center, cheering them on as they exercised at The Wellness Place, and giving them rides on the Zamboni or the opportunity to drop the puck at their annual Hockey Fights Cancer nights. Fresh off of their second consecutive Kelly Cup championship win, the Eagles worked with UCHealth to create a unique victory celebration for cancer survivors this evening.
Colorado Eagles head coach Aaron Schneekloth signs a young fan's champions T-shirt during a special event June 25, 2018, to celebrate UCHealth cancer survivors. Photo courtesy of Tony Villalobos-May, Colorado Eagles.
"My wife and I will remember this night for a long, long time. Seeing all of this support from UCHealth's cancer team, the Colorado Eagles and other survivors gives us strength in knowing that we are not alone. This monumental celebration allows us to reflect on everything we've accomplished and share in that joy together," said cancer survivor Seth Dorris, a 30-year-old U.S. Army veteran who was diagnosed with B cell lymphoma and starts radiation next month after recently completing his sixth round of chemotherapy at UCHealth. "The UCHealth Cancer Center staff also deserves special recognition. We have been very impressed with how talented, caring and intelligent every one of the nurses have been throughout my treatment."
"UCHealth teams up with strong community partners like the Colorado Eagles to offer our patients extraordinary experiences that create meaningful, lasting memories," said Kevin Unger, president and CEO of UCHealth Medical Center of the Rockies and UCHealth Poudre Valley Hospital. "Improving lives for our patients goes beyond the clinical setting. This unique opportunity with the Eagles honors the milestones our cancer survivors have reached with an exuberant celebration designed to recognize victory."
Elizabeth Thilmany, right, celebrates the milestones she's achieved in her fight against cancer during a special 'champagne' celebration in the Colorado Eagles locker room on June 25, 2018, in Loveland, Colo. Photo courtesy of Ashley Potts/Colorado Eagles.
Breast cancer survivor Nina Rentschler, a UCHealth patient who recently had surgery after finishing her 16th round of chemotherapy, was joined by her husband and 11-year-old daughter at the event. "Good can come out of any situation – even cancer. Tonight's locker room celebration makes us feel like we are the champions of our own personal cancer battles," Rentschler said. "Learning about other cancer survivors' journeys and lifting each up other – like we are all on a winning championship team together after a hard-fought season – is truly special. We're so grateful to be part of an organization that recognizes everyone as people and not just patients."
The Eagles have been a longtime supporter of the UCHealth cancer program and contributor to the Colorado Eagles Fitness and Rehabilitation Center in The Wellness Place at the UCHealth Cancer Center in Fort Collins.
"We are proud to partner with UCHealth and support their incredible patients and their families," said Gavin Riches, assistant general manager of the Colorado Eagles. "The Eagles organization lifts up our entire community of cancer fighters and honor survivors everywhere. This is one of many unique ways we are able to help fans experience the game of hockey and connect with fellow survivors."
Photos courtesy of Tony Villalobos-May and Ashley Potts, both from the Colorado Eagles.
Cancer care Cancer care and hematology Cancer center Colorado Eagles Oncology
Paula Freund, UCHealth
Paula Freund is the public relations manager for UCHealth and can be reached at 720.848.5809 or via email.
Hockey Fights Cancer has one goal: Lifting spirits
After breast cancer diagnosis, she preserved her chances to give birth


All the comforts of a ranch! New kitchen opens to large dining area. Living room offer big windows. 3 bedrooms with super sized master bedroom. Potential for master bath. Full completely finished basement with rec room, 2 storage rooms and bonus room. Central air. Large 2 car garage. Patior offers spacious area to enjoy your backyard. This home is bigger than it looks. Quick closing helps put you in this home before Spring arrives. Make your appointment today.
I am interested in 11905 Prairie Avenue, Hebron, IL 60034.
Sign up for Inside AccessTM to view recent sales near 11905 Prairie Avenue.


text:
Dabrye Three/Three
By Alan Ranta
Much has changed since Ann Arbor producer Tadd Mullinix dropped Two/Three, his second album under the moniker of Dabrye. Back in early 2006, OiNK was the torrenter's choice, Bush was in the White House, Saddam Hussein was still alive, and J Dilla, who actually appeared on Two/Three, had recently departed.
Jay Dee's untimely death knocked the wind out of the underground. It was a major loss for Michigan hip-hop and for the whole of music. His influence as a producer can hardly be overstated. Consciously connected or not, in the wake of Dilla's demise, Mullinix drifted off into other projects, releasing electronic experiments and collaborations under a variety of pseudonyms and launching a label.
A decade later, the mourning period is over. Mullinix is back rocking an MPC like Obama just got elected. The skills and wills of the Detroit area are on fire here. Smooth touches from Guilty Simpson, Phat Kat, Danny Brown, Shigeto and more grace a heaping helping of sharp, glitch-hop-tinged beats alongside sizzling servings from such superlative rap talents as DOOM, Jonwayne, and Ghostface Killah.
Granted, aside from a couple lyrical references, Three/Three easily could have been released back when Prefuse 73 was at his peak. Its production quality is equal to Two/Three, but it contains few surprises for older fans. As such, it isn't much of a progression, but it does feel greatly satisfying, and not only for the comfort of finally completing the trilogy. (Ghostly International)
More Dabrye
Dabrye Gets Ghostface Killah, DOOM, Danny Brown for 'Three/Three' LP
It's been 11 long years since we last heard from Detroit producer Dabrye, but it looks as if the wait was worth it. The artist is set to fol...
Dabrye Two/Three
Detroit's musical legacy is unassailable. While Motown is obviously the first thing that comes to mind when thinking of the Michigan city in...

redpajama_set_name: RedPajamaCommonCrawl


text:
Andrei Chikatilo
The Butcher of Rostov, The Red Ripper, The Rostov Ripper, Citizen X
(1978-1990) in Russia
10 Timeline Events
18 Books Written About Andrei Chikatilo
Andrei Chikatilo (Andrei Romanovich Chikatilo) a Soviet serial killer known as The Butcher of Rostov, The Red Ripper, The Rostov Ripper and Citizen X. Chikatilo sexual assaulted, murdered and mutilated the corpses of at least fifty-two women and children between 1978 and 1990. Chikatilo often tasted the blood of his victims and committed acts of cannibalism on some of the body parts including nipples, testicles and a uterus. Andrei Chikatilo was executed in 1994. One man was previously convicted and executed for his first murder. Chikatilo's case inspired the killer in movie Child 44 starring Tom Hardy, a secret policeman tasked with snaring a Stalinist-era monster who preyed on young children.
Andrei Chikatilo Serial Killer Profile
Serial Killer Andrei Chikatilo (aka) The Butcher of Rostov, The Red Ripper, The Rostov Ripper, Citizen X, was active for 13 years between 1978-1990, known to have ( 52 confirmed / 56 possible ) victims. This Serial Killer was active in the following countries: Russia
Andrei Chikatilo was born on October 16th 1936 in Yabluchne, Ukrainian SSR, Soviet Union. He was born 2nd of 3 children and raised by both parents. He was raised as a middle child and had two, one brothers and one sister. His father, Roman Chikatilo, a farm laborer. His mother, Anna Chikatilo, a farm laborer. During his education he had academic, social or discipline problems including being teased or picked on. Andrei Chikatilo was physically psychologically abused at some point of his life.
Andrei Chikatilo a heterosexual male citizen of Soviet Union, with religious ties and/or beliefs connected with the Apostasy in Catholicism religion, organization or belief system. He completed 15 years of school, received a college degree. He gained part of his education while attending Moscow State University of Railway Engineering, Rostov State University. He married Feodosia Odnacheva. He had two, one daughter and one son, Lyudmila and Yuri. He had a medical condition: borderline personality disorder.
Prior to his spree he had commited crimes, served time in jail, and served time in prison.
In 1978 (Age 41/42) Andrei Chikatilo started his killing spree, during his crimes as a serial killer he was known to commit acts of vampirism, commit acts of cannibalism, strangle, rape, mutilate, and murder his victims. At least one victim was tied, bound, or otherwise restrained during the crime. At the time of his crimes he was living with his wife and children, where he was known to work as a serial killer, military personnel.
He was arrested on November 20th 1990 (Age 54), convicted on October 14th 1992 (Age 55), sentenced to death by gunshot to the head at Novocherkassk prison in Novocherkassk, Rostov oblast, Russia. He was convicted on charges of murder, statutory rape, sodomy law, rape and other possible charges during his lifetime. Andrei Chikatilo was executed on February 14th 1994 (Age 57).
Andrei Chikatilo died on February 14th 1994 (Age 57), cause of death: capital punishment, executed by single gunshot behind the right ear at Novocherkassk prison in Novocherkassk, Rostov oblast, Russia.
Andrei Chikatilo has been listed on Killer.Cloud since November of 2016 and was last updated 2 weeks ago.
Andrei Chikatilo a known:
( 304 killers ) RAPIST
Rape is usually defined as having sexual intercourse with a person who does not want to, or cannot consent.
( 20 killers ) VAMPIRE
A vampire (folklore) is a being who subsists by feeding on the blood of the living. Vampire Serial Killers is a term used to describe a serial killer that has been known to have drank the blood of their victim(s).
( 43 killers ) CANNIBAL
Cannibalism is the act or practice of humans eating the flesh or internal organs of other human beings. Serial Killer Cannibals have been known to have ate a piece of their victim(s) body.
( 248 killers ) STRANGLER
Strangulation is death by compressing the neck until the supply of oxygen is cut off. Stranglers kill by Strangulation.
murder, statutory rape, sodomy law, rape
Religious Affiliation:
Apostasy in Catholicism
Medical Condition:
♎ Libra
married Feodosia Odnacheva
two, one daughter and one son, Lyudmila and Yuri
his wife and children
serial killer, military personnel
Native Name:
Андре́й Рома́нович Чикати́ло
Yabluchne, Ukrainian SSR, Soviet Union
2nd of 3
two, one brothers and one sister
both parents
Anna Chikatilo, a farm laborer
Roman Chikatilo, a farm laborer
15 years of school
college degree
Educated At:
Moscow State University of Railway Engineering, Rostov State University
Nov 20, 1990 (Age 54)
Oct 14, 1992 (Age 55)
death by gunshot to the head
Novocherkassk prison in Novocherkassk, Rostov oblast, Russia
Manner of Death:
executed by single gunshot behind the right ear
10 Timeline Events of Serial Killer
The 10 dates listed below represent a timeline of the life and crimes of serial killer Andrei Chikatilo. A complete collection of serial killer events can be found on our Serial Killer Timeline.
Oct 16 1936 Andrei Chikatilo was born in Yabluchne, Ukrainian SSR, Soviet Union. #19361016
(Age 41/42) Andrei Chikatilo started his serial killing spree. #1978
(Age 53/54) Andrei Chikatilo ended his serial killing spree. #1990
(Age 54) Andrei Chikatilo arrested. #19901120
(Age 55) Andrei Chikatilo was convicted and sentenced to death by gunshot to the head at Novocherkassk prison in Novocherkassk, Rostov oblast, Russia. #19921014
(Age 57) Andrei Chikatilo was executed. cause of death: capital punishment, executed by single gunshot behind the right ear at Novocherkassk prison in Novocherkassk, Rostov oblast, Russia. #19940214
The following serial killers were active during the same time span as Andrei Chikatilo (1978-1990).
Kenneth Alessio Bianchi
12 Victims during 2 Years
Robert Christian Hansen
15 Victims during 13 Years
Joseph Naso
Anatoly Slivko
teased in school
psychologically abused
TRUE 361 294 67
killed in prison
father drug abuse
mother drug abuse
sexually abused
forensic hospital
previous killed
Books that Mention Andrei Chikatilo
Serial Killer Stranglers
Tom Rob Smith
Tom Philbin
Killer Book of Serial Killers
Katherine M. Ramslan...
The Devil's Dozen
Jack Rosewood
The Big Book of Serial Killers
Robert Cullen
The Killer Department
Peter Conradi
The Red Ripper
18 Books that mention Serial Killer
1733630600 Serial Killer Stranglers Kevin Smith 164 Total Including
Juana Barraza 164
1733630619 Serial Killer Rapists Kevin Smith 266 Total Including
Ramadan Abdel Rehim Mansour 266
1847398081 Child 44 Tom Rob Smith Andrei Chikatilo 1
1402226470 Killer Book of Serial Kil... Tom Philbin 17 Total Including
Ahmad Suradji 17
0425226034 The Devil's Dozen Katherine M. Ramslan... 3 Total Including
Billy Glaze 3
1548119644 The Big Book of Serial Ki... Jack Rosewood 60 Total Including
Duke Pierson 60
0804111642 The Killer Department Robert Cullen 5 Total Including
Yevgeny Chuplinsky 5
0061092215 Hunting the Devil Richard Lourie Andrei Chikatilo 1
1504040155 The Red Ripper Peter Conradi Andrei Chikatilo 1
1569759022 Cannibal Serial Killers Christopher Berry-De... 4 Total Including
Peter Kudzinowski 4
080652555x The Evil 100 Martin Gilman Wolcot... 18 Total Including
Anatoly Onoprienko 18
0313397856 Real-Life Monsters: A Psy... Stephen J. Giannange... 4 Total Including
Rodney Alcala 4
0313386722 The Mind of a Murderer Katherine M. Ramslan... Andrei Chikatilo 1
1540432238 Two-faced Russian Monster Murder Laboratory Andrei Chikatilo 1
1631680374 Comrade Chikatilo: Russia... Mikhail Krivich Andrei Chikatilo 1
076192437x Encyclopedia of Murder an... Eric W. Hickey 10 Total Including
Joseph Paul Franklin 10
115544535x Executed Serial Killers Books Llc 14 Total Including
Gennady Mikhasevich 14
Andrei Romanovich Chikatilo (Russian: Андрей Романович Чикатило, Ukrainian: Андрій Романович Чикатило; 16 October 1936 – 14 February 1994) was a Ukrainian-Soviet serial killer, nicknamed the Butcher of Rostov, the Red Ripper, and the Rostov Ripper, who committed the sexual assault, murder, and mutilation of at least 52 women and children between 1978 and 1990 in the Russian SFSR, the Ukrainian SSR and the Uzbek SSR. Chikatilo confessed to a total of 56 murders and was tried for 53 of these killings in April 1992.
Andrei Chikatilo on en.wikipedia.org, Retrieved on Sep 14, 2018.
Juan Ignacio Blanco, Andrei Romanovich CHIKATILO on murderpedia.org, Retrieved on Sep 14, 2018.
Christina Goss, Alyssa Gray, Andrei Chikatilo on maamodt.asp.radford.edu, Retrieved on Sep 14, 2018.
Q44496 on www.wikidata.org, Retrieved on Oct 9, 2018.
Andrei Chikatilo on www.biography.com, Retrieved on Dec 14, 2018.
Russian serial killer, Andrei Chikatilo on disturbinghorror.com, Retrieved on Feb 2, 2019.
Andrej Chikatilo on www.serienkillers.de, Retrieved on Feb 17, 2019.
JUDr. Miloslav Jedlička, Andrej Romanovič Čikatilo on kriminalistika.eu, Retrieved on Mar 27, 2019.
Andrei Chikatilo on criminalia.es, Retrieved on May 22, 2019.
Andrei Chikatilo is included in the following pages on Killer.Cloud the Serial Killer Database
#2 of 20 [ Page 1 ] of Serial Killer Vampires sorted by Confirmed Victims
#2 of 42 [ Page 1 ] of Libra Serial Killers sorted by Confirmed Victims
#2 of 36 [ Page 1 ] of Serial Killers with birthdays in October
#3 of 29 [ Page 1 ] of Serial Killers active in Russia
#3 of 43 [ Page 1 ] of Serial Killer Cannibals sorted by Confirmed Victims
#6 of 248 [ Page 1 ] of Serial Killer Stranglers sorted by Confirmed Victims
#9 of 304 [ Page 1 ] of Serial Killer Rapist sorted by Confirmed Victims
#14 of 649 [ Page 1 ] of serial killers sorted by Confirmed Victims
#35 of 649 [ Page 3 ] of serial killers sorted by Profile Completeness
#128 of 649 [ Page 9 ] of serial killers sorted by Years Active
Serial Killers Statistics, charts Andrei Chikatilo is included in: Active Serial Killers by Country, Serial Killers By Gender, Age of Serial Killer by Date, Killers By Astrological Sign, Killers By Birth Month, Serial Killers IQ Level, Highest Degree Achieved, Sexual Preference, Birth Category, Mannor of Death, Active Serial Killers by Year and Statistical Boolean Questions.


Garcia GG, Harden P, Chapman J; World Kidney Day Steering Committee 2012.
Nephrology Service, Hospital Civil de Guadalajara, University of Guadalajara Health Sciences Center (CUCS) Hospital 278, Guadalajara, Jalisco, Mexico.
World Kidney Day on March 8, 2012, provides a chance to reflect on the success of kidney transplantation as a therapy for end-stage kidney disease that surpasses dialysis treatments both for the quality and quantity of life that it provides and for its cost-effectiveness. Anything that is both cheaper and better, but is not actually the dominant therapy, must have other drawbacks that prevent replacement of all dialysis treatment by transplantation. The barriers to universal transplantation as the therapy for end-stage kidney disease include the economic limitations which in some countries place transplantation, appropriately, at a lower priority than public health fundamentals such as clean water, sanitation, and vaccination. Even in high-income countries, the technical challenges of surgery and the consequences of immunosuppression restrict the number of suitable recipients, but the major finite restrictions on kidney transplantation rates are the shortage of donated organs and the limited medical, surgical, and nursing workforces with the required expertise. These problems have solutions which involve the full range of societal, professional, governmental, and political environments. World Kidney Day is a call to deliver transplantation therapy to the 1 million people a year who have a right to benefit.


Some idiot in Florida didn't want his pickup to be repossessed so he floored it WHILE the rear wheels were in the air and attached to the tow truck. He got traction from his front-wheel drive so the two trucks ended up in a tug-of-war. He was eventually arrested.


"Time After Time," after only five episodes, has been cancelled. I reviewed the final two episodes (not realizing, of course, that it'd be the last).
Episode four, titled "Secrets Stolen," had H.G. and Jane traveling back to the 1980s to find out more about Project Utopia.
You can read an excerpt from my review below.
The trip to 1980 was productive, and I truly enjoy when Jane and H.G. interact. They're becoming kind of a dynamic duo. Jane, a historian, is able to lead H.G. through the knowledge of time periods while his optimism and sense of romance balances Jane's pragmatism. However, as the show progresses, H.G.'s optimism, that happiness and wonder over being in a different time, has somewhat diminished. This is causing the show to slip a bit, especially since the plot in "Secrets Stolen" is so full of drama and dark turns. The sense of hope seems to be fading and this directly correlates with H.G. and Jane's lack of interaction on a level beyond that of discussing the plot. The episode was so worried about moving the plot forward that it kind of left its characters behind, not stopping for any kind conversation aside from that. Because of this, "Secrets Stolen" lacked any real spark.
To read more from my review of episode for, head over to The Young Folks.
Here's an excerpt from the fifth, and final, episode of "Time After Time," titled "Picture Fades." The episode followed John as he went back to 1918 to try and save the son he never knew existed.
I know H.G. is old-fashioned and all, but the whole "you can't come along because it's too dangerous and I'm trying to protect you" is still a line that's too often said by men when speaking to women and it agitated me to no end when H.G. told Jane that she couldn't come to 1918 with him. Later, he tells her that he can't stand to lose her, and she also apologizes… for being pushy? Let me make it clear that no woman should ever apologize to a man when being asked to be treated equally. If H.G. can go back to 1918 (putting at risk his own lineage and possibly erasing Vanessa from existence), then so can Jane. And wanting to come along because Jane knew that she could help is not being "pushy" and she had every right to be angry for the double standard treatment.
To read the rest of my review for episode five, go here.


text:
JB Hi-Fi, EB Games Are Offering Refunds For Cyberpunk 2077 [Update]
Published 1 month ago: December 21, 2020 at 12:17 pm -
Filed to:cd projekt red
cyberpunk 2077eb gamesjb hifi
Image: CD Projekt Red
Just like No Man's Sky and Fallout 76 at launch, Cyberpunk 2077 has found itself in the hands of many unhappy console owners. And reading the writing on the wall, retailers are starting to offer full Cyberpunk 2077 refunds.
This story has been updated with comment from CD Projekt Red and the Australian Competition and Consumer Commission.
Several users have reported successfully refunding their copies across social media, including the Australia sub-reddit and the Whirlpool forums. Not all users have been fortunate — at least one user said JB Hi-Fi staff refused to refund their copy if the game was opened, as the store wasn't responsible for the quality of the game. (But as we saw with Fallout 76 and EB Games, that excuse doesn't really fly under Australian consumer law.)
The move by local retailers makes sense, given platform holders are starting to offer full refunds internationally. Sony, Microsoft and Steam have all begun offering refunds, while users reported that GOG support staff have provided in-store credit or a refund of the user's choice.
Cyberpunk 2077 Players Say They're Getting Refunds For A 'Broken' Game
Cyberpunk 2077 Is Looking Rough On PS4 And Xbox One At The Moment
I've spent an hour playing Cyberpunk 2077 on Xbox One, and it hasn't been pretty. Sometimes it's been straight up ugly. Based on screenshots and footage other people are sharing online, I'm not alone.
My own advice: if you got knocked back for a refund the first time around, have another go. Remind them that other stores are offering refunds, the platform holders are offering refunds, and if things get a little sticky, also remind them what the ACCC thinks of it all. I hear their record defending refunds in court is pretty good.
For good measure, I've contacted the ACCC for comment and a statement on what people should do if they're shot down for a refund. Chances are that won't arrive for a day or so, but when that comment arrives, I'll let you know.
Update 7.20pm: CD Projekt has just issued an apology for the game's state on last-gen consoles, and recommended users use their respective platforms' return policies if they're unhappy with the performance.
pic.twitter.com/jtF5WKCiro
— Cyberpunk 2077 (@CyberpunkGame) December 14, 2020
Update 15/12, 12:10pm: An ACCC spokesperson has also replied with a statement and suggestions for any users who wanted to refund Cyberpunk 2077 but were running into difficulties.
When a consumer buys a product it comes with automatic consumer guarantees under the Australian Consumer Law. For example, when a consumer buys a product, the seller guarantees that it will be of acceptable quality. This means that the product will be safe, durable and free from defects.
If a consumer has purchased a product that has a fault which amounts to a major failure, the Australian Consumer Law provides them with the right to ask for their choice of either a repair, replacement or refund. Sellers cannot exclude or misrepresent these consumer guarantee rights in their refunds and returns policies, or in their product warranties.
If a consumer has purchased a product that is not of acceptable quality, and that product has a major fault, they should:
Contact the seller as soon as possible to explain the problem and the outcome they want (a refund, repair or replacement). It may be best to do this in writing so the consumer has a record of their request, particularly if the seller has already rejected the consumer's request for a refund in person or over the phone.
Explain to the seller that their consumer guarantee rights apply irrespective of store policy or product warranty, if this is being argued by the seller to deny a remedy.
Make a complaint to the ACCC or their local state or territory consumer protection regulator if the dispute is unable to be resolved.
Update 19/12: CD Projekt Red has issued a further statement on how refunds will work for those who can't get their money back from retail stores. Users can email CD Projekt Red to request a refund with their proof of purchase up until December 21, 2020.
Update on Retail Refunds https://t.co/7hAHo19jfa pic.twitter.com/nFMbhvokvl
More From Kotaku Australia
Cyberpunk 2077 Has Sold 13 Million Copies, Even After Refunds
Gamers Are Lucky To Live In Australia
Cyberpunk 2077 Refund Options Expand, With Updates From Xbox, Best Buy, And CD Projekt Itself [Update]
Sony Pulls Cyberpunk 2077 From Sale, Offers PS4, PS5 Buyers Refunds
Alex Walker is the editor of Kotaku Australia and is known for his work covering video games, industry issues, technology and esports. He has written for ABC Technology & Games, games.on.net, PC Powerplay, Techly, Gizmodo Australia, Lifehacker Australia and more.
pablo77 says:
You do realise that these companies will inevitably be sending them back to the publisher as well…
When I worked for a publisher a life time ago, we would have thousands of returned games, mostly from EB Games and I would often get a sample pallet (it was literally pallets and pallets of returns annually) sent to us from the 3PL and, I'm not kidding, 95%+ of those games were perfectly fine.
angorafish says:
I'm not sure how your comment relates to the article, but to respond to what I think is your main point, they can try to return them, and perhaps their existing commercial agreements even cover such things, but it's not at all automatic for wholesalers to refund retailers the cost of allegedly faulty goods, and it's almost never the case that a company will be reimbursed associated costs such as postage and handling. Retailers have fundamentally different and generally much weaker legal protections than consumers.
lawlorz says:
nothing against getting a refund if the product is not as advertised. however…
prior to release: wah wah wah stop delaying it release it already.
post release: wah wah wah why is it such a mess you shouldnt have released it.
I can't help but think that a fair percentage of people taking the opportunity to get a refund are really just experiencing buyer's regret. Bugs just happen to be a more legally justifiable way of getting their money back for a game that they simply didn't end up liking very much.
I doubt it's all that many refunds being sought anyhow, a bit of smoke on Whirlpool and Reddit is hardly the equivalent of a fire.
weresmurf says:
Agreed wholly.
arnna says:
Exactly. Was about to post the same thing.
Bunch of entitled babies want it both ways. I fucking hate gamers sometimes.
boxhead says:
I will show my patience when a game is broken, but only when a developer is contrite and forward on the issues… and speedy with hot fixes.
I think the recent Ubisoft title Watch Dogs Legion nearly pushed me to ask for a refund, took them three weeks to address the save game deleting corruption issue.
That said… lucky to be Australian with ACCC legal precedents backing up our rights.
My thoughts on this is that CD Projekt did the wrong thing here by:
– Repeatedly announcing release dates and not meeting them;
– Minimising the ability of consumers to see the state the game was in, particularly on consoles;
– Releasing a game in junk state to get it out before Christmas to maximise sales (it wasn't because of whining about delays).
To be honest, I wasn't that hyped up so I neither whined about the delays or purchased it. However, I think we have to acknowledge that this isn't just whiny gamer's – it wouldn't have mattered if they released a quality product when then said they would.
beatsbynelly says:
EB Games has always had a 7 day satisfaction guarantee, so not hugely surprising that they're offering refunds
garysan says:
Intentionally only show the game running on high end PC while blocking last generation console footages. Continue to feed on the endless hype so the initial release and pre-order sales will be through the roof to recoup all development/marketing costs. Apologise, then promise future patch fixes and future content similar to Witcher 3. Next thing you can bet on is the usual playing the victim "We're sorry we disappointed some people but please stop sending death threats and harassments to our developers etc." so the media can blow it up.
This has all been nothing but a blatant calculated move by CD Projekt Red.
m2d2 says:
I still havent even recieved my game as Australia Post is an absolute shit show and my package has been 'delayed' Since thursday while the courier has it and wont deliver it to me, nor to the post office…
Simocrates says:
Give him some time, its not a short game to complete before delivering it.
nabootheenigma says:
I do find it odd when ppl go about defending the poor behaviour of a huge company. Ultimately the game was due to come out at the start of the year…
Member'? Sooo no new gen consoles, no new gfx cards… and look at the state of this release. I fully expect CDPR to sort it out but I do think it's reasonable that ppl get refunds.
Some posts above are a bit victim blaming. I'd gather some ppl are a little too unwilling to admit that the pet number one dev kinda messed up here.
darath says:
If a game gets delayed, it's reasonable for the developer to try to match graphics and content similar to other games coming out. I would definitely expect them to make it look as nice as possible while targeting the "new gen consoles, and new gfx cards".
I think we can both agree, that they then failed to support the older consoles properly such as by dropping resolution or draw distance to ensure an enjoyable play experience.
darthsutius says:
Not sure what people were expecting their old crumbly PS4s and Xbones to achieve. I'm reasonably happy with the performance my PS4-Pro is giving me; it's entirely playable and I'm having plenty of fun now that I've got in to the rhythm of it.
But I do think CDP was pretty naive/stupid for not showing more base console gameplay footage before launch. Did they think no one would notice the game is populated by Spiderman boat people…?
Would also add that even on PS4 Pro, you absolutely need to turn off all of the 'fancy' graphics settings. Looks much nicer and less smeary.
kris85 says:
PS4 pro isn't THAT POWERFULL
Compared to….what exactly? A gameboy colour? Not sure what you're trying to say.
If you're saying it's nowhere near a PC with a 3090, or even a Series X, well…..no shit sherlock. But it runs well for what it is.
hippy says:
A real shame, plays great on PC, and it sucks for console players who can't enjoy it.
markavian says:
Game is 'ok' on PC, not a great thing (definately not as good as W3), reminds me too much of similar games (GTA/Saints Row). And it has issues even with a I7/32GB/2080Ti and running from an SSD, lets hope they actually patch this thing and make it good. (played about 55hrs and finished game under that).
Kasterix says:
If you're comparing launch to launch… Cyberpunk runs MUCH better for me than Witcher 3 did at launch.
stormo says:
Yeah, people seem to have forgotten that Witcher 3 on PC was a buggy shitshow until the first few patches fixed many of the issues.
probably since most people didnt buy witcher 3 on launch. hell, i havent even bought it yet (yes im one of THOSE people that i havent yet played the first 2 games so i cant play the 3rd >.>)
that said, im not an idiot, and i know how games work so since the game isnt developed by rockstar, i expect there will be patches.
Game looks and plays great on Xbox series X.
doctorwhom says:
Agreed. It hasn't done anything weird….yet, and so far plays fine.
cmac says:
Really? I am really disappointed with it on my Series X. Yes, it looks better than on my One X but it is still pretty blurry and meh even with certain settings turned off.
And the glitches. So many. While I have had only the 1 crash, the 5 sec hitching it does here and there is also terrible, especially in a fight or while driving.
Can only really wait and see what the upgrade patch does but I am not getting my hopes up.
blakeavon says:
Im playing on PS5 and while it looks disappointing, and there is a few too many bugs, and too many crashes, I am having an absolute ball playing. The very worst thing about the game is visiting reddit. Yes I get some people have a right to be angry (especially if they are on last gen), and SOME people who claim they have been lied to, do have a point. But so much of the spam there are clearly people either trolling, or just making outrage posts for 'fun'. SO many of them are just so obvious.
The OMG there is nothing to do, the writing sucks, the character sux. Deus Ex was better, Fallout 76 was better. I cant wait for that deadwood to just jog on. Let the reddit get on with people discussing the game etc, and people with legitimate issues calmly post things they would like to see improve.
dazzler3622 says:
In their statement how they talk about it being because they're last-gen consoles and not to expect them to run as well, but you can't buy a next-gen version can you?
It's a last gen purchase that runs on the new consoles, so this is just a cop out in my view. And a cynical view is that they purposefully hid the state of this game on consoles by not allowing reviewers to play it.
I haven't unwrapped mine yet, I got it for a steal in black Friday sales so I'll just wait until I get a new console next year rather than try it on my One S!
jamminb07 says:
I want to love this game, I really do, but each time I've played it I find something new to underwhelm me. I'm pretty sure that I'm going to return it for a refund. I'll give it another couple of hours playtime but it's going to have to find a way to impress me a lot to keep me interested.
They're absolute hypocrites. I've sent GOG three emails demanding a refund because I'm one of those photosensitive people and all I got back was "are you sure you don't want store credit?" I will never purchase from them again. I'd rather be dealing with Steam's bots than fraudsters. GOG aren't even following their own store policies at the moment, maybe Kotaku can ask them why it's so hard for them to click a button when they falsely advertised the game in the first place.
Except that the patch to modify those elements to significantly reduce photosensitivity risks has already been out for three days now. (CD Projekt Red have modified that entire sequence, not just added a disclaimer.)
If this is the only reason that you think you deserve a refund then that reason no longer applies.
And CD Projekt Red never "falsely advertised the game", no advertising went out saying it was photosensitivity safe, in fact the EULA expressly said it wasn't. That the disclaimer wasn't prominent enough for your taste doesn't make it 'false advertising'.
False advertising would be if ads implied that the game allowed you buy a pet cat when it turns out that the only pets available were dogs. If, on the other hand, you simply assumed that there would be cats simply because dogs and cats always go together that's entirely on you.
DogMan says:
To be fair removing the issue doesn't remove the fact that they've proven themselves untrustworthy on the photo-sensitivity front, so there's a valid reason to not want the game anymore and not want the people who made it to have the money. It's a health issue so I don't think many people would go back for more after potentially dodging a bullet.
Daymn. Glad I don't have you as a manager. One mistake and you're out, regardless of whether you fix it immediately it's still time to find another job.
Also, "to be fair" seems a pretty poor choice of words, given the rest of your comment.
Untrustworthy? Yeah, no. I'm going to be seen as the asshole here but the photo-sensitivity stuff has reached peak bullshit now, people are acting like they intentionally did as if it was some grand conspiracy.
A grown adult who knows they have photo-sensitivity issues should not require a billboard warning and to have their hands held for a game called CYBERPUNK that is clearly going to be full of bright flashy lights, etc. It should be a given that it might have such potential hazards. I imagine realistically it's actually a given to most people with such issues whenever they play basically ANY video game, no warnings required.
People should be required to take some responsibility for themselves, and use some common sense. Instead of passing the buck for shit they would very much already know could be a potential problem for them but instead were like, "Fuck it! I can just blame them since the warning wasn't there!"
Tearing the warning label off bleach doesn't make it safe to drink, but that's basically where we are with this particular nonsense now.
Piss off with this disingenuous bullshit about "personal responsibility". I know it's so you can defend your corporate overlords like a good little brainless drone, but it's entirely irrelevant to how photosensitive people play games and our specific complaint with Cyberpunk. The fact that you think this is a "personal responsibility" issue rather than an accessibility team screwing up a legal requirement really highlights your ignorance.
Not every single game featuring a warning is a risk to photosensitive people and not all photosensitivity is epilepsy related. Plenty of games have seizure warning labels just in case, but I've been happily playing Battlefield for years without having to worry about a flashbang or explosion causing a strobing effect at an exact frequency that causes seizures. Likewise, Beathazard Ultra has always had a gigantic warning about it using strobes as a gameplay feature *because* the normal epilepsy warnings are nondescript and so I avoided it. If a tiny one man team can slap a specific warning in for using strobe lights as a feature, then CDPR can too if it's really the case that it was some huge important feature (when it clearly wasn't and it wasn't even a footnote in their own judgement).
In CDPR's case, when they first advertised Braindance there was no sign of the headset that was the initial source of the complaint. There was also no specific mention of strobe lights being used as a feature. There was also no mention that their game was so horrifically broken that it would cause random textures out in the world to *also* strobe. Funnily enough, I can't remember that ever happening in Assassin's Creed as a scifi, despite them also having a warning label, even in Unity's broken release. So no, we won't avoid all games because some ignoramus thinks that every single game has identical effects in it when that's never been the case in the history of gaming. The most hectic explosion and flashbang filled Battlefield map isn't a fraction of the risk as Cyberpunk 2077 is for the textures breaking alone.
So no, this isn't "muh personal responsibility". It's "CDPR screwed up the most basic element of a game release because it's managed by scumbags". This is something EA of all companies doesn't screw up and here you are defending a company that cocked up worse than EA with Anthem (can't remember that having strobing textures). If you're going to shill for incompetent scumbags, at least get paid for it.
Dear Louie, you conspiratorial loon…
If you have any sort of photo sensitivity issues, you'd have to be a complete and utter idiot to not consider that any video game, regardless of warnings, could have something in it that will set it off. You're acting like all developers are experts in what sets things like that off, as if one couldn't possibly cause a reaction completely by mistake. Especially since it's simply not the same for all people.
Cheers for not understanding that my entire comment was about people like yourself running around acting as if they were out to intentionally harm people… And also completely ignoring that I said nothing about anyone avoiding games, but that reasonable people (one of which you clearly are not) would understand risks in such a medium might be present regardless of whether a fucking text box warning pops up or not.
So take the tinfoil hat off, and put the warning label back on the bleach.
Ooooh, did I strike a nerve? Kasterix, with that level of intelligence you really were dropped on your head as a child and used for several pro soccer league games, weren't you? We check all of the games we play to see if there is going to be problematic effects, as I just explained, if you had reading literacy greater than that of a chimpanzee. That's difficult to undertake when CDPR is a) not sending out review copies and b) not allowing actual review footage so they can sell their heap of junk game under fraudulent circumstances. With other games this generally isn't an issue because they happily dish out copies. CDPR was deliberately misleading their customers and that's what makes this a far larger problem.
"Devs don't know HURRR DURRRR" – they literally used the IRL design of a headset designed to use seizures for diagnostics, as has been explained in every single article that's mentioned the problem (which you seem to be ignoring because it hurts your fee fees). In addition to this, an accessibility team is meant to review games for these exact issues. That makes them incompetent at best and willfully negligent at worst. So yeah, "THERE'S TOO MANY FACTORS" isn't much of an excuse when EA and Ubisoft somehow manage these problems just fine. Imagine sucking more than EA at QA.
Again, literacy check, I never said they were deliberately out to hurt anyone. I said they were incompetent morons as have many other people. I know this is a difficult thing to do, but attempt to read the words in front of you on the screen instead of the ones you're conjuring to assuage your hurt fee fees. Your favourite game company sucks at basic developer competencies and that includes sending out review copies so people can ascertain if these games are going to be a problem. That's a self inflicted problem on their part and it's laughable that people like you think it's acceptable given the sheer size of most accessibility teams. But if you had any idea what you were talking about, you wouldn't be here crying about what poor souls they are for having to undertake basic legal responsibilities.
As for the bleach, you should probably lay off it since you're so keen to ignore labels.
They didn't fix shit, which you'd know if you'd bothered to look through the gameplay. They still have textures that break and strobe and I've seen plenty of those examples, including from a friend who suffers from migraines and he got nailed pretty hard by it. There was nothing in their advertising saying "our game is so shit that it'll randomly strobe at you because we were too stupid to competently implement texture loading in our PC release or any other release". You know, since the main thing they advertised was a functional game and this steaming pile of trash isn't what was advertised. Not as advertised, my money back, the end. The game was a scam and people like you who defend this stupidity reap what you sow, when you spend hours crying to yourself in bed that the steaming bag of dogshit you bought was a masterpiece instead of a steaming bag of dogshit.
In addition to this, I lodged that refund request well before they issued any such patch and I couldn't give two shits about they supposedly "patched" after the fact. The fact remains that what was paid for wasn't what was delivered and that was a breach of the ACL.
So many angry words over a game. Get a refund, don't get a refund, but sheesh, next time you order a latte and get handed a flat white I fear for the safety of the barista.
jesus, settle petal. if youre this fragile how do you survive every day life? for me personally. well one of my fingers is slightly bent, which makes it really difficult to hold tab to scan for devices while then pressing F to execute a hack. the game did not provide me sufficient warning that it would be unfriendly to the 0.000001% of people out there with my specific condition when the developers should have known better. the game allows me to rebind keys, but tbh the good will is gone, it should not have been this way from the beginning. *tantrum*.
God, you people really are ignorant about what photosensitivity refers to aren't you? 3-5% in America alone have epilepsy. That's 9.8 million people or more in America alone. A further 2.2% have autism and they can react badly to graphics like strobes, that's another 7.2 million. Then we have light sensitive migraine sufferers who account for 31.4 million of the population of America. Combined that gives us 48.4 million in America alone at a conservative approximation which 14.78% of their population (providing there isn't crossover). And that's only three categories of photosensitivity. So yeah, it kinda is a problem when 15% of the population of America can't even consider the product because… apparently strobe lighting is essential? Guess you and them don't like money.
I'm really sorry that your both of your parents had kids that were so profoundly inept with Google and basic maths. I hope they recover.
@louie Good on yah for rounding up a whole bunch of disparate groups that may or may not overlap with each other, adding them up and then putting an authoritative sounding number on it.
But let's be clear here, your numbers are made up nonsense.
Let's start with the fact that you include 100% of people with epilepsy in your figures even though only 3% of people with epilepsy are photosensitive, then let's do the same with every other tangentially related group… yeah, nah.
My numbers all came straight from various groups that offered statistics on illnesses within America. You're not Google literate and statistics are too hard for you, I get it, but facts matter more then your fee fees. With migraines alone it still isn't the "0.000001%" the ape above me claimed and that you seem to be cosigning due to your inability to read or Google. Like Kasterix who also can't parse a basic sentence, come back with reading comprehension and then you shill for your corporate overlords properly.
Absolute none of your delusions change the fact that CDPR are worse than EA and Activision combined when it comes to the failings of their accessibility team. At least shill for a company that's on par with an indie studio, because CDPR can't even make that list at the moment.
scarnon says:
JB HiFi generally hate it if you mention the words Australian Consumer Law… At least the ones around me anyway. Under the protections against misleading and deceptive conduct this is a no brainer… you still have to know your rights though because these retailers still try to make up their own store "policies" which don't supersede Australian Consumer Law
It is unfortunate for the game as it is beautiful on PC, but deceptive and misleading conduct was clearly displayed by not providing review copies for PS4 and Xbox, only allowing PC reviewers to show B Roll, and ultimately suggesting that this game would work on old consoles it was not made for nor optimised for.
To add salt – I really don't understand how they didn't have the next gen console patch ready for release – similar architecture to PC etc
And I love the game but we have had Arcade games within games for YEARS now, you can't possibly scatter that many around that aren't playable?! Come on….
Really refreshing to see so many positive impressions from the game, where the rest of the net is filled with frothing-angry neckbeards.
On PS4 Pro, it's definitely a little bit rough around the edges but absolutely playable. I think some people are getting a rude shock in that it's NOT a sci-fi GTA / COD shooter, and finding out it's a pretty deep action-RPG, but I couldn't be happier with this direction.
On that note… When I first saw the skill trees one of my very first thoughts was, "Oh boy are some people are going to HATE that they went this way instead of dumbing it way down."
im really disliking the skill tree so far. in that it takes me 10 minutes of umming and ahhing over which tree to invest my attribute point into when it really doesnt make much difference, and that there is very little in the way of meaningful skills to improve a proper non lethal stealth build. even half the stuff stealth adjacent ends up focused on lethality. its a minor gripe at the end of the day.
Honestly, I can see them reworking a lot of skills now they'll have players breaking everything and proper feedback coming in.
jengaship says:
Steam's out there denying refunds for Cyberpunk now
And fair enough too. Change of mind isn't a valid reason for a refund under Australian consumer law. Also under Australian consumer law, you are not automatically entitled to a refund for minor problems. Nobody is entitled to a 100% bug free game, particularly where fixes are easily patched.
You make up nearly 20% of the comments to this article, you must have a real interest in CDPR to be so defensive of them. You can't know how this game runs on 100% of people's computers.
You know darn well that the game is buggy as hell, often game breaking slowdowns and crashes (yes, even on PC) to the point of it being unplayable to many still. But please, go on assuming you know everything about everyone's situation. Steam has lost a lawsuit to the ACCC in the past for refusing refunds for broken games.
What can I say, it makes me all warm and fuzzy inside to make self-entitled whingers look stupid.
I mean, CDPR is offering worldwide refunds so yeah….kinda failed on this one.
I wonder what percentage of purchasers have taken up the offer. My guess would be well under 10%. Anyone expecting a bug free game at launch hasn't been a gamer for very long.
Enough for the internet to make a shitshow out of it.
I just realised you have replied to pretty every thread on this. Bit over invested much? Chill and enjoy some time off over Xmas.


text:
Crumbz on the possibility of Korean dominance in OWL: "It's not the same [as in LoL] and it won't ever be the same as the teams live and practice together..."
Radoslav "RadoN" Nachev
Alberto "Crumbz" Rengifo is one of the latest additions to the already stacked talent lineup in Blizzard's Overwatch League. With his experience as a former professional player, as well as a caster and analyst in League of Legends, he brings to the OWL a unique perspective, experience and a healthy dose of showmanship.
Last week, we had the opportunity to ask Alberto a number of questions on his return to The States, his transition into Overwatch, how reminiscent the Korean dominance here is to that in LoL and more.
Before we get into Overwatch-related topics, how's your readjustment to the life in L.A. been? As some fans know you were in Korea for a while, is there something particular you find yourself missing about the lifestyle there?
Readjusting to Los Angeles has been seamless. I was here for 5 years before going to Korea, so many of the connections I had simply took a short hiatus.
Yes, there is! I miss the Korean diet, it's no secret I like to embark my taste buds on wild adventures and Korea fit that perfectly. Pufferfish, Live Shrimp and Octopus, Dog, Ox head you name it! You get shunned for even thinking about eating that here.
You've been on the analyst desks before, but, in LoL, you had the authority of being a former professional player who's played at the World Championship. How difficult has been transitioning to a new title, in which you lack not only the background of playing at a high level, but also the historical presence within the scene? Have you found yourself questioning your analysis more than you're used to?
It's had its challenges. I think I'm lucky to have peers that are very helpful and knowledgeable as well as a wealth of content to consume. The toughest thing is just finding a rhythm for the analysis within the game, which, luckily enough, I think I figured out last week! I think looking at the games as a series of fights, and highlighting each one creates bullet points for the story that is developing within the match. I'll get to test it out in full force this final week.
I question my analysis a lot. It's a healthy habit. I think I would be foolish to come into a new game without the respect for the people that have been doing this longer. Over time, I'll develop the repertoire to not only stop questioning my analysis but also present new ways of looking at the game.
In the last couple of seasons, some LoL fans have been complaining about the lack of potential for individual outplays at the highest level. How does Overwatch compare in that aspect? Overall, you appear to be more interested in tactics and strategy; as such, does this matter to you, or impact the enjoyment you get from watching the game?
I've been thinking about this topic for a while. The differences lie in the location of players in the games. In League, for the majority of a game, an individual does not interact with everyone else, rather a handful of other players. One or two teammates and one or two enemies. This means that mechanical outplays are less likely to happen as there is significantly less interaction between all players.
On top of that, each player can potentially ruin a game by feeding so they tend to play more conservatively. On top of that, Riot has been systematically removing elements in the game that allow the individual skill to shine through. That was when I started becoming disillusioned with the game. No longer could an individual find a way to rise above the rest and outplay one or even five enemies. It's been dragged down to timings and teamwork which is fun but should never be at the sacrifice of individual skill.
I'm interested in tactics because it's the key to understanding the mindset and behavior that is imprinted from the coaching staff onto the players. I can also understand the game from the top down view. I am interested in mechanical outplays, but most of the time the explanation behind them is fairly simple which is why it's less alluring.
I do think individual outplays are sick though. They're just so short lived and end up impacting tempo within the game, which is just me drawing it back as an x factor for macro.
As someone who comes from a high-level analysis of another game and brings a fresh set of eyes, is there a specific composition, hero or a style of play you are surprised isn't utilized more/at all?
I wish there were more heroes in Overwatch to have something truly groundbreaking in here! I've always thought Mei was very powerful, and while she has seen nerfs I think she holds such a wild amount of potential. Her entire kit has potential to dismantle either the enemies or your own team and that's cool. I think she's just hard to coordinate with beyond set plays on specific maps. Oh and she can 1 shot tracer which is nice.
I know some players had a hard time adapting to Overwatch initially, since it combines so many aspects from different genres. Have you had difficulties with something yourself and, conversely, has your experience with LoL helped understanding better some of the strategical and tactical elements of the game?
The hardest thing has just been keeping track of everything that happens, which I have concluded is not possible, so you just have to train your eyes to weed out the less relevant information. Much like today's world, things are no longer about acquiring information but rather knowing which information to ignore.
I cannot fathom how I would view the game without League. It's helped in absolutely every element of the game.
Is there an OWL team that you've found to be particularly exciting to watch? What makes their game so enjoyable for you?
The NYXL. When I first started playing Overwatch, I was instantly drawn to Zenyatta as this image of singularity. They have JJoNaK who turns this gentle monk into a killing beast, which is fun to watch.
You mentioned in a recent interview that the map view has helped you a lot with understanding the game. If incorporated into the overlay, to what degree do you think a minimap would make watching and understanding easier for casual and brand new Overwatch fans?
The map view would help but not much. I think, at this point, the game doesn't need it to be incorporated. There's a certain charm to understanding the game without it and, frankly, it does heavily force a player to increase their awareness. I like that; encouraging positive behavior.
When it comes to analyzing the game, how helpful are the stats we have access to right now? Is there a specific stat you'd like to see that might be hard to procure, even for the guys at Blizzard?
They are very useful as they continue to improve them. I think the proximity of heroes to each other would be massively helpful for understanding the way a team operates. I'll ask to see if we can get that stat or if I didn't look before and am just dumb.
How reminiscent is the OWL right now of the Korean dominance in LoL? In your opinion, is it realistic be to expect Dynasty, Spitfire, and NYXL in the top4 by the end of the season?
It's not the same and it won't ever be the same as the teams live and practice together, elevating every other team's level as well as competitive [queue]'s level. That would be a safe bet, but I wouldn't be surprised if it wasn't the case and I sure don't expect that dominance to continue for stretches of time as long as League.
For any League of Legends fans who might be reading this and made it this far, please recommend a specific match that could get them more interested in Overwatch.
I would recommend the Philadelphia Fusion vs the New York Excelsior series in Week 3.
I'll leave the closing words to you.
I want to thank everyone who has come from League and is part of this new journey with me.
To keep up with Alberto, make sure to follow him on Twitter at @ProphetCrumbz!
(Photo credits: Activision Blizzard)
Hello, readers! I go by the ID RadoN and I've been watching different esports since I found out about the industry in 2009. The titles I follow closely for the time being are Overwatch, CS:GO and Quake, while occasionally dabbling in some other games as well. If you wish to reach out, follow future content, or simply know more about my thoughts on esports and gaming, you can find me on Twitter at @RadoNonfire.
radon@abv.bg


text:
You are here: Home / News / MSoc: Gauchos upended by Cal Poly in 2nd OT
MSoc: Gauchos upended by Cal Poly in 2nd OT
October 17, 2015 by UCSB Sports Information Leave a Comment
SAN LUIS OBISPO – UCSB suffered its second straight loss on the road in the Big West play Saturday as Cal Poly's Kody Wakasa scored in the second overtime to lift the Mustangs to a 3-2 victory over the Gauchos in front of a sellout crowd of 11,075 at Spanos Stadium.
The Gauchos dropped to 9-5-1 overall and 4-2-0 in conference play. Cal Poly improved to 8-3-3, 3-1-2.
In a game filled with offensive chances, both teams netted a pair of goals in the opening half.
Just moments after UCSB midfielder Josue Espana was sent off for a second yellow card, the Mustangs won their fifth corner kick of the match in the 104th minute. On the ensuing set piece, junior defender Jack O'Connor – who was substituted into the match less than 30 seconds before the game-winner was scored – whipped in a near-post cross to Wakasa, who flicked the ball back across inside the far post.
It was the first goal of the season for Wakasa, another junior defender, and the first assist of the season for O'Connor.
UCSB was the first team on the board, as junior forward Ismaila Jome found the back of the net for his second goal of the week. Sophomore midfielder Kevin Feucht found Jome at the top of the box. After a good first touch, Jome curled a shot into the top right corner past Cal Poly keeper Wade Hamilton.
Cal Poly didn't wait long to respond, scoring three minutes later. Justin Dhillon created the chance, maneuvering into the UCSB penalty area before sending a pass to Ruben Duran, who netted his second goal of the season.
Kip Colvey put the Mustangs ahead in the 30th minute, ripping a shot off UCSB goalkeeper Justin Vom Steeg and into the net.
UCSB got right back to work for an equalizer, with a promising Nick DePuy shot glancing off the post in the 36th.
The Gauchos remained diligent and junior midfielder Seo-In Kim was the benefactor of prolonged UCSB pressure, as the Duke transfer knocked home a goal after a scramble in the box off a Geoffrey Acheampong corner kick. It was the eighth game out of the last 10 in which Acheampong recorded a point.
UCSB enjoyed the majority of possession in the second half and first overtime period, outshooting the home team 13-3 in that time frame. However, the goalkeeping of Hamilton kept the Mustangs in the game, as the senior made six important saves on the night.
The Gauchos' best chance for a go-ahead goal came in the 80th minute, as Feucht launched a goal-bound shot off a corner towards the Cal Poly net, but it was saved and cleared out by a Mustangs defender to keep the score tied.
Sophomore forward Ahinga Selemani led the squad with six shots on the night, with DePuy just behind him at five.
Cal Poly went 28 minutes between their last shot of the second half and their first shot of the overtime period.
With three teams separated by just one point at the top of the Big West North standings, the Gauchos (12 points) are scheduled to take on both squads trying to knock them off the divisional perch next week, as they take on UC Davis (11 points) on Wednesday night before a rematch with Cal Poly (11 points) on Prime Ticket on Saturday night. Both games are scheduled for 7 p.m. kickoffs at Harder Stadium.
Filed Under: News, Soccer, UCSB, UCSB Soccer Tagged With: Cal Poly men's soccer, Ismaila Jome, Kevin Feucht, Seo-in Kim, UCSB men's soccer
UCSB Soccer Links
Latest UCSB Soccer News
Men's 2015 Schedule
Men's Roster
Women's 2015 Schedule
Women's Roster


1. To make the filling, in a pan combined water and palm sugar and bring it up to boil. Once sugar melted add in the grated coconut. Once the coconut is moist and shiny and all the water is absorbed, take it off the stove and set it aside to cool.
2. For the crepe, mix all the ingredients until the batter is smooth. Heat up a non-stick pan, brush the pan with a bit of oil, pour some batter to the pan and swirl the pan around so that the batter completely covers the base.
3. Cook the crepe until you see the side is lightly brown and crispy. Flip it over and cook the other side for about 20 second. Remove from pan.
4. Put some filing on the pancake and roll it up like a spring roll. Serve as dessert or for tea time.
Note: You can replace the palm sugar with brown sugar.
The last picture makes my mouth watering... Very nice color of green with the coconut fillings. YUM!
wow...it's so beautifully wrapped and the green color is so nice. Actually...this is one of my favorite kuih tat I miss when I moved to States....thanks so much for sharing your recipe and will try it soon!!!
Hey, I've just made this kuih yesterday. I call them Kuih dadar. Lovely kuih, isn't it?
I never saw this dessert before. The green color really represents spring season, and this wonderful food brightens this delight season.
Wah, this is my daughter favorite, she has been asking for it, will prepare for her soon.
you are really good eh... btw, how do you manage to get your supplies at PA? coconuts ? pandan juice ?
This is one of my favourite malay kuih. I will buy from the malay stall unless they have this or else I won't buy any .
I am so used to seeing the KL version that yours seems so "clean" using the non-stick pans - ha! ha!
Hello Gert, so rajin la u niiii..I've never made this coz my family is not a big fan of kuih ketayap laaa.. :D, Have a nice day!!
Oh they look scrumptions, I've never made anything like this, I think it's time to start!!
Angie, it's really good. I can't wait to see your posting at your blog.
Smarthousewife, thanks for stopping by. This is a very famous kuih from SEA.
BBO, are you sure you want to make this. It's easier to just go out and buy some since it's so easily available in KL.
Coffeeandcookies, we are able to get frozen pandan and pandan paste easily here. Same goes to coconut.
Sedaplah kuih ketayap!! I remember my mom bought it for my breakfast to school when I was a kid!
Wah your kuih ketayap punya kulit tu soooo licin la... guna krim apa ye? Fair and lovely? Ahaks... just joking my dear! Mama kalau buat, I like to make it into so many colors. Bila serve, nampak colorful. I just love colors!
Who can resist those beauties? Looks beautiful and with the coconut filling I can imagine the taste.
Thanks for the kuih for Ray's farwell party. It's really gd. We are able to get it over here in new york from a malaysia restaurant. oh, they make 'ang ku' too. Let me know if u r comin over to NYC. I'll bring u & carlos there.
Gert, thanks for the kueh dar dar recipe! I love all kinds of kuehs but hard to find in the US! I love kueh lapis the triangular rice cake with coconut and gula melaka. So yummy.
Can I substitute gula melaka with brown sugar??
Chocolatecup, another name for this kuih is kuih dadar.
Mamafami, how I wish muka I selicin kuih ni :) :) Great idea to make it in another color. Will do that the next time I buat ni lagi.
Ray, I bought some kuih from Manhattan Chinatown before and they were pretty good. I will be going to NY only June so might drop by there to get some. Any chance of you coming back to PA before your trip home?
Valerie, you can use brown sugar for the filling.
Oh yeah, this takes a lot of work. So, you won't be seeing me making this kuih. :P Really, very smooth looking.
Gert, i ni dari sehari ke sehari plan nak buat ketayap tapi tak jugak buat2. tengok ketayap u ni terliur i!
Gert, kuih ketayap is my childhood favourite lor...during secondary school, I took homescience subject so kuih ketayap is one the kuih that I made...oh those were the days!
oop sorry forgot to leave my name in my comment above.
wahahaha....hey Gert, i think u mistaken me for Ray the founder of mybuddies.net. Im oso Ray but im from New York. Im David Chee's friend. we met at the farwell party, remember? think harder. hehe..I found ur site on mybuddies.net.
this is my fav too... your ketayap looks so cantik lah. Kulit licin, satu lubang pun tak ada.
Farina, buatlah some for yourself and Michael. Pretty easy and not too many ingredients.
Kath, yea those were the days. Man, that was a long long time ago.
Yatie, thank you. How are you and Josh doing. Lama tak nampak?
can i use dry grated coconut? tak jumpa kelapa la kat japan ni..
i bumped into your blog and had tried out your crepe pancake,. it was so yummy and easy receipe to follow. my indonesian helper was so happy to eat such authentatic kueh. thanks for sharing such yummy receipe.
Ann, where are you staying? Can you get frozen pandan leaves or pandan paste at your place?
UL, since you can't find fresh grated coconut in Japan I guess you can use the dry coconut but you might need to add more water to it when you cook the inti.
yum! a local yumcha place used the same skin and filled it with fresh cream and strawberries and named it 'strawberry pancakes' haha.
Oh wow! these look amazing! I don't know where I'd find pandan paste in Ireland though... I'd love to make kueh, I haven't had it in years!!
Kaaat, I will be good with fresh fruits.
Siobhan, not sure where you can find pandan paste in Ireland. If there is Thai or Vietnamese grocery store you might want to check it out.
How r u? Am Sharon. This few mths, we hv been doing a lot of travelling. Hv been away fr home for almost 3 weeks now on a show cluster in Texas. Now in Houston. Kindda bored, so started browsing ur site. Ur kuih ketayap looks delicious. I guess ur pics bring back lots of 'school cooking' memories to many of us. Wish I could hv some now :-(. Will check out the Chinatown market 2moro hoping to pick up something from home. You hv a good day.
I found frozen pandan leaves in one of the Asian store. (1)To make a paste does this frozen leaves work.(2)The recipes with pandan leaves in your blog can i use frozen pandan leaves.Does make any difference in the taste for not using fresh leaves?
Sharon, I am well. How about you? Thanks for your kind comment.
Amaya, fresh leaves always taste better. I will try to used the frozen pandan leaves if I have some. As for the paste it's concentrated and you just need a drop or two and it will gives a green color to whatever you are making. If you like using fresh pandan leaves for this dessert you can always blend the leaves with the the 1 cup of water from the batter. Hope this help.
This looks elegant and delicious! Well done!!
Where can I buy pandan paste in UK? I am making assumption, that crepes become green because of pandan paste, right?
Thank you very much for sharing this, it is an excellent recipe!!
I was just wandering about the size of the cups you are talking about in the article, are they coffee cups? espresso cup, what is the size of them?
You have to use the baking measureing cups. It comes in a set with 1 cup, 1/2 cup, 1/4 cup and 1/3 cup.
Just would like to let you know that I tried out few blog's kuih ketayap recipes and yours the best recipe especially for the crepes!


text:
{ "item_title" : "It's All about Leadership", "item_author" : [" Jimmy Knott "], "item_description" : "Dr. Jimmy Knott, teaching pastor at First Baptist Church of Orlando, Florida, has released a new Christian book about leadership, It's All About Leadership. This book will measure your effectiveness as a leader from a Christian perspective. As a leader, how good are you at influencing others? What is your willingness to do what is necessary to get the job done? Dr. Knott says there are two ways to increase your leadership effectiveness: work harder or work smarter. It's All About Leadership is a must read for leaders. Readers will be equipped and empowered to increase influence, deepen impact, and become effective and successful as a leader in family, church, community, and the workplace. Why are good leaders important? What can we do to become more effective as leaders?", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/49/847/833/1498478336_b.jpg", "price_data" : { "retail_price" : "15.99", "online_price" : "15.99", "our_price" : "15.99", "club_price" : "15.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
It's All about Leadership
by Jimmy Knott
local_shippingFor Delivery
FREE Shipping for Club Members help
storeBuy Online Pickup At Store
Dr. Jimmy Knott, teaching pastor at First Baptist Church of Orlando, Florida, has released a new Christian book about leadership, It's All About Leadership. This book will measure your effectiveness as a leader from a Christian perspective. As a leader, how good are you at influencing others? What is your willingness to do what is necessary to get the job done? Dr. Knott says there are two ways to increase your leadership effectiveness: work harder or work smarter. It's All About Leadership is a must read for leaders. Readers will be equipped and empowered to increase influence, deepen impact, and become effective and successful as a leader in family, church, community, and the workplace. Why are good leaders important? What can we do to become more effective as leaders?
Details add
Publisher: Xulon Press
Publish Date: September 2016
Dimensions: 9 x 6 x 0.4 inches
BAM Customer Reviews add


Since I have decided to officially dissociate myself of the JW.Org.'s cult, instead of keeping on fading, I now feel completely aware of my own regained legitimate right to decide for myself and am enjoying it every minute. Life is so nice since your Fading Albatross has become your Unfettered Albatross. Thank you so much for your kind help.
Well, I do, of course. My levels of seratonin, endorphins, dopamine, and melatonin, to name a few, are all key factors in the functioning of my brain.
What we have all done is just exchange one type of mind control, one form of slavery, for another.
That one realization may just help you in your present course of life, because all life is servitude in both mind and body.
Are you on drugs NightOwl?
What part of gibberish needs explaining?
Why don't you explain your assertion "What we have all done is just exchange one type of mind control, one form of slavery, for another."
Yes it is true we are all under some form of mind control it is impossible to be completely/absolutely free from it. So yes it is a valid point.
We are all subject to influence, it's in our nature as humans. The important thing is that it's not undue.


text:
const router = require('express').Router();
const Ingredient = require('../models/ingredient');

const ensureAuth = require('../auth/ensure-auth')();

router
  .get('/', ensureAuth, (req, res, next) => {
    Ingredient.find()
      .lean()
      .select('-__v')
      .then(ingredients => res.send(ingredients))
      .catch(next);
  })

  .post('/', ensureAuth, (req, res, next) => {
    Ingredient.create(req.body)
      .then(ingredients => res.send(ingredients))
      .catch(next);
  });

module.exports = router;

redpajama_set_name: RedPajamaGithub


text:
Colonoscopy Beats Fecal Screening for Adenoma Detection in 50,000-Plus Patient COLONPREV Study
Anne Landry
Reporting interim findings from a multi-institutional assessment of more than 50,000 people 50 to 69 years of age, COLONPREV Study Group investigators from Spain have concluded colonoscopy is better than fecal immunochemical testing (FIT) at detecting adenomas.
COLONPREV Study Group investigators concluded that colonoscopy is better than fecal immunochemical testing (FIT) at detecting adenomas
About two-thirds of colonic polyps are adenomas, and while most adenomas do not develop into cancer, larger adenomas have a greater potential for malignancy.
For this randomized controlled trial, reported in the February 23 issue of the New England Journal of Medicine, Enrique Quintero, MD, PhD, from the Hospital Universitario de Canarias, in Tenerife, Spain, and coauthors compared one-time colonoscopy in 26,703 enrolled subjects against FIT performed every 2 years in a group of 26,599 subjects.
The rate of death from colorectal cancer at 10 years was the primary outcome for the study. The investigators found that subjects in the FIT group were more likely to participate in screening than those in the colonoscopy group (34.2% vs 24.6% rates of participation, respectively, P < .001).
Notably, however, while colorectal cancer detection rates were similar at baseline screening examination in the FIT and colonoscopy groups (0.1% in each group), advanced adenomas were detected in 514 subjects (1.9%) in the colonoscopy group vs 231 (0.9%) in the FIT group (P < .001).
Nonadvanced adenomas were detected in 1,109 subjects (4.2%) in the colonoscopy group and 119 (0.4%) in the FIT group (P < .001). (The ClinicalTrials.gov number of this study is NCT00906997.)
Nursing | Colorectal Cancer | News


After a summer of nearly constant outdoor activity, I love the rainy days of fall. The rain gives me an excuse to get to those projects I put off, and to enjoy a good book by the fire. And all Vermonters depend on rain water to replenish the lakes, streams and underground aquifers that feed our community water systems and wells.
Although we welcome the wet weather, the rain also brings challenges that come with stormwater runoff. Have you ever noticed a stream of water running down the road while it's raining? Since coming to work for the Agency of Natural Resources I've begun to notice the places in my own community where stormwater runoff is a problem. When I see this, I find myself wondering what's in that water, and how it will impact the river, stream or lake to which it's headed.
As water washes over paved or otherwise 'impervious' surfaces, it carries with it whatever else is in its path. This often includes dirt that contains nutrients like phosphorous and nitrogen, chemicals from motor vehicles, salt, sand and silt, and garbage that has been discarded improperly. Not surprisingly, one of the most significant causes of pollution in our rivers and lakes is stormwater runoff. Traditional engineered approaches to clean stormwater before it reaches our waterways have been challenging and costly to implement. For that reason the Agency of Natural Resources has kicked off a project to promote and implement innovative, green infrastructure approaches to stormwater management.
Green infrastructure are systems that mimic natural processes that reduce the amount and slow down the flow of stormwater so that it can seep into the ground, rather than run off into ditches and brooks that will ultimately wash pollution into our rivers, lakes and ponds. Green infrastructure practices include changing how we put in curbs so that water washes into green spaces rather than keeping it on pavement, putting in rain gardens (green spaces designed to catch water with native water-loving plants), porous pavements, green roofs, trees and planters designed to catch and hold water during storm events, and rain water harvesting (for example, rain barrels).
When we use green infrastructure techniques to manage stormwater and reduce water pollution we see many additional benefits to the environment and to our communities. Green infrastructure helps prevent flooding and flood damage, it can help us conserve energy by reducing the urban heat effect and can improve air quality by increasing the number of plants and trees that absorb carbon dioxide. It also improves the quality of life in our urban and suburban communities by adding green space for recreation and urban agriculture.
Vermont's Green Infrastructure Initiative began with an executive order signed this past summer by Governor Shumlin. That directive requires all State Agencies to use green infrastructure practices to manage stormwater runoff to minimize pollution on state land, and directs the Agency of Natural Resources to convene an interagency group to implement this goal. The first meeting of this group will be held later this month. In addition, the agency received a quarter million dollar US Forest Service grant which will be used to encourage municipalities to implement green infrastructure practices by offering technical and financial help.
To learn more about how you can use green infrastructure practices in your home or community, visit www.vtwaterquality.org/stormwater/htm/sw_green_infrastructure.htm. Next summer, install a rain garden or rain barrel at your home and reduce the amount of stormwater runoff leaving your property. Together, we can protect and preserve our natural resources for this and future generations.
Both the Ed Weed and Bald Hill Fish Culture Stations have completed significant projects to reduce their energy consumption and carbon footprint. In 2010, funding provided by the State Resource Management Revolving Fund was used to purchase and install a recirculating aquaculture system at the Ed Weed Fish Culture Station. Recirculating the water reduces the amount of propane needed to heat incoming water to the appropriate temperature to produce landlocked Atlantic salmon. In its first year, the system saved 15,000 gallons of propane ($22,000) and in the second 20,000 gallons ($29,000). The system has also reduced facility electrical cost between $2-$3000 each year.
Bald Hill Fish Culture Station currently heats nearly 5 million gallons of water annually during fish rearing operatons. By installing a sophisticated heat recovery system, the hatchery has been able to recover at least 56% of the heat in the used fish rearing water, and is estimated to save 19,600 gallons of oil over the life cycle of the system. As a result, the hatchery is expected to reduce its annual greenhouse gas emissions by 26,500 pounds of CO2, 90,900 pounds of Sulfur Dioxide and 26,000 pounds of NoX and other pollutants.
Those interested can learn more about these and other hatcheries by visiting the Vermont Fish & Wildlife website.
The Vermont Department of Forests, Parks and Recreation balances public access and use of shared public resources with protection of the same. In the case of one location, Vermont State Parks has struck that balance through a unique partnership and innovative green design. At Green River Reservoir State Park in Hyde Park, construction was recently completed on two new toilet structures that combine the use of waterless composting, solar power and a structure built from largely locally-sourced materials.
The "Green Mountain Privy" is a design of Cushman Design Group of Stowe, Vermont and was selected as the winning entry from a competition sponsored by the Vermont Wood Manufacturers Association to promote the sustainable use of local wood products. This structure focused on the use of local materials or materials that could be recycled. Where that was not possible materials were selected that would stay in service as long as possible to reduce consumption over the life of the structure.
The construction at Green River was assisted by the Friends of Green River Reservoir and minimized impact to the local environment. Solar panels were elevated above the tree line on utility poles to preserve the tree canopy. The system includes a prepackaged composting toilet base designed and manufactured by Clivus Multrum. Installation reduces frequent pumping required by portable toilets and treats human waste within the structure.
The new Privy is a perfect fit for Green River Reservoir, which was recently featured as one of the ten greenest parks in the U.S. by Mother Nature Network. Vermont State Parks are proud to have the opportunity to showcase these and other green initiatives.
The City of St. Albans is undertaking an ambitious streetscape project in the heart of the business district. The project's scope includes everything from new lighting and benches, improved accessibility and signage, to innovative ways of managing stormwater - including growing large trees. When it comes to providing ecological services, including stormwater management, tree size does matter. According to the USDA Forest Service, a 30-inch tree produces 70 times the ecological services of a 3-inch tree. The difficulty is where we often need trees to maximize these services, the growing conditions are harsh and impervious - similar to Main Street in St. Albans. To gain the benefits of large trees downtown, the City is working with the Department of Forests, Parks and Recreation to employ green infrastructure solutions. Plans call for increasing soil volumes under the pavement to achieve large, healthy trees and ultimately, the long-term benefits of reduced stormwater runoff and improved water quality. Forty-two trees will be planted. To learn more about using trees in green infrastructure practices, view the following FPR publications: Forests, Trees and Water, Trees and Stormwater; and Main Streets to Green Streets.
Join VT Fish & Wildlife Biologist Steve Parren and others for a work day, as he prepares stretches of beach at North Hero State Park and sites in Swanton for the turtle egg-laying season next June.
Public meeting to solicit input on proposed management strategies and public uses for The Heights Management Unit. The Heights Management Unit consists of Calendar Brook WMA, Holbrook State Park, and Mathewson State Forest in the towns of Sheffield, Sutton, and Wheelock.
The proposed amendments are intended to minimize risk associated with the use and movement of baitfish while allowing anglers more flexibility with the species they can use as bait and how and where they can transport them.
Come and join the Halloween fun at the Kehoe Education Center! Wear your costume and walk along the jack-o' lantern lit trail, watch an interpretive program around the campfire, create spooky wildlife crafts, and get your photo taken. This event is free and all ages are welcome!


Because of road construction, the sewing machine appeared to be floating over a highway cone.
The 1AM logo was drawn on the wall with dashes along its edge. This gave the logo the appearance of a patch sewn to the side of the building.
The mural showed a Juki brand sewing machine sewing a long ribbon with the words "Holding It Down" embroidered along its face.
The head of the sewing machine also had the 1AM logo printed on it in red letters.
The rear end of the sewing machine was labeled, "Juki" for the Juki Company of Japan.
The lower part of the rear of the sewing machine showed the forward/reverse lever and the stitch length knob.
The Apparel City mural was located on the side of the Apparel City building at the end of Washburn Street where it hit Howard Street.
A worker walking away from the mural provided a sense of the size of the mural.


The commodity of a dining room says all about the house's host, as the most part of the time guests spend gathering and having dinner exactly in this division.
There are several choices you have to do considering your dining room design: large dining table or small dining table, the shape: round or square, the colour, the style and other aspects. The choice will also reflect your personality and say a lot about your lifestyle.
Check out these Perfect Modern Dining Table examples and decide which one identifies the most with your Dining Room interior!
Luxury dining room with beautiful blue modern dining chairs.
There are several things to consider when decorating a dining room and, believe it or not, the color and the tiny details are not the most important ones.
If the dining room area is a part of an open house plan, it should match the nearest divisions.


This week saw Bank Nifty hit its recrord highs along with Nifty Midcap 100 index. Nifty touched its fresh 52 week high on Thursday trade.
The Bank ETFs that track the NIFTY Bank index were seen as the weekly top MF performers.
SBI ETF Nifty Bank, Edelweiss ETF Nifty Bank, Kotak Banking ETF and R*Shares Bank BeES are amongst the best performing banking ETF for the current week.
The said ETFs have delivered almost 3.12% returns over the week.
Reliance Banking Fund is one of the top performing banking fund and has delivered almost 3% returns over the week.
Bank Nifty has delivered almost 3.13% over the same period even as Nifty managed to gain close to 2% in this week.