# The set of languages for which implicit dependencies are needed:
set(CMAKE_DEPENDS_LANGUAGES
  "CXX"
  )
# The set of files for implicit dependencies of each language:
set(CMAKE_DEPENDS_CHECK_CXX
  "/home/louis/github/cpp_indie_studio/src/Clock.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Clock.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Event.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Event.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Game.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Game.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/GraphicalEngine.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/GraphicalEngine.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Human.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Human.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/IAPlayer.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/IAPlayer.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Map.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Map.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Physics.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Physics.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/SoundEngine.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/SoundEngine.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/AWeapon.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/AWeapon.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/Gun.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/Gun.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/Kamikaze.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/Kamikaze.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/Knife.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/Knife.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/RocketLaucher.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/RocketLaucher.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/Weapons/Teleport.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/Weapons/Teleport.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/main.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/main.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/objects/Barrel.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/objects/Barrel.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/objects/Bullet.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/objects/Bullet.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/objects/RealisticWater.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/objects/RealisticWater.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/objects/Tree.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/objects/Tree.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/objects/Water.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/objects/Water.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Intro.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Intro.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Launcher.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Launcher.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Loose.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Loose.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Menu.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Menu.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Pause.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Pause.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Play.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Play.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Save.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Save.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Settings.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Settings.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/scenes/Win.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/scenes/Win.cpp.o"
  "/home/louis/github/cpp_indie_studio/src/xmlwriter.cpp" "/home/louis/github/cpp_indie_studio/CMakeFiles/indie_studio.dir/src/xmlwriter.cpp.o"
  )
set(CMAKE_CXX_COMPILER_ID "GNU")

# The include file search paths:
set(CMAKE_CXX_TARGET_INCLUDE_PATH
  "/usr/local/include/irrlicht"
  "include"
  "include/scenes"
  "include/objects"
  "include/weapons"
  )

# Targets to which this target links.
set(CMAKE_TARGET_LINKED_INFO_FILES
  )

# Fortran module output directory.
set(CMAKE_Fortran_TARGET_MODULE_DIR "")
