################################################################################
# Generated using Joshua T. Fisher's 'CMake Builder'.
# Link: https://github.com/playmer/CmakeBuilder 
################################################################################
target_sources(Gameplay
  PRIVATE
    ${CMAKE_CURRENT_LIST_DIR}/CameraViewport.cpp
    ${CMAKE_CURRENT_LIST_DIR}/CameraViewport.hpp
    ${CMAKE_CURRENT_LIST_DIR}/CsgExternalSerialization.hpp
    ${CMAKE_CURRENT_LIST_DIR}/DefaultGame.cpp
    ${CMAKE_CURRENT_LIST_DIR}/DefaultGame.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Exporter.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Exporter.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GameplayStandard.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GameplayStandard.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Importer.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Importer.hpp
    ${CMAKE_CURRENT_LIST_DIR}/IndexedHalfEdgeMesh.cpp
    ${CMAKE_CURRENT_LIST_DIR}/IndexedHalfEdgeMesh.hpp
    ${CMAKE_CURRENT_LIST_DIR}/MarchingCubes.cpp
    ${CMAKE_CURRENT_LIST_DIR}/MarchingCubes.hpp
    ${CMAKE_CURRENT_LIST_DIR}/MarchingSquares.cpp
    ${CMAKE_CURRENT_LIST_DIR}/MarchingSquares.hpp
    ${CMAKE_CURRENT_LIST_DIR}/MouseCapture.cpp
    ${CMAKE_CURRENT_LIST_DIR}/MouseCapture.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Orientation.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Orientation.hpp
    ${CMAKE_CURRENT_LIST_DIR}/PlayGame.cpp
    ${CMAKE_CURRENT_LIST_DIR}/PlayGame.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Precompiled.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Precompiled.hpp
    ${CMAKE_CURRENT_LIST_DIR}/QuickHull3DBindings.cpp
    ${CMAKE_CURRENT_LIST_DIR}/QuickHull3DBindings.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RandomContext.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RandomContext.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Reactive.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Reactive.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ReactiveViewport.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ReactiveViewport.hpp
    ${CMAKE_CURRENT_LIST_DIR}/SplineParticles.cpp
    ${CMAKE_CURRENT_LIST_DIR}/SplineParticles.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TileMap.cpp
    ${CMAKE_CURRENT_LIST_DIR}/TileMap.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TileMapSource.cpp
    ${CMAKE_CURRENT_LIST_DIR}/TileMapSource.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TileMapSourceLoadPattern.hpp
    ${CMAKE_CURRENT_LIST_DIR}/UnitTestSystem.cpp
    ${CMAKE_CURRENT_LIST_DIR}/UnitTestSystem.hpp
    ${CMAKE_CURRENT_LIST_DIR}/WebBrowser.cpp
    ${CMAKE_CURRENT_LIST_DIR}/WebBrowser.hpp
    ${CMAKE_CURRENT_LIST_DIR}/WebBrowserWidget.cpp
    ${CMAKE_CURRENT_LIST_DIR}/WebBrowserWidget.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Zero.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Zero.hpp
#Platform Export Targets
    ${CMAKE_CURRENT_LIST_DIR}/WindowsExportTarget.cpp
    ${CMAKE_CURRENT_LIST_DIR}/EmscriptenExportTarget.cpp
)
