###############################################################################
#  src/libGLESv2.gni
###############################################################################

# libangle_common_sources
set(libangle_common_sources
${SOURCE_PATH}/common/Color.h 
${SOURCE_PATH}/common/Color.inc 
${SOURCE_PATH}/common/FastVector.h 
${SOURCE_PATH}/common/FixedVector.h 
${SOURCE_PATH}/common/Float16ToFloat32.cpp 
${SOURCE_PATH}/common/MemoryBuffer.cpp 
${SOURCE_PATH}/common/MemoryBuffer.h 
${SOURCE_PATH}/common/Optional.h 
${SOURCE_PATH}/common/PackedEGLEnums_autogen.cpp 
${SOURCE_PATH}/common/PackedEGLEnums_autogen.h 
${SOURCE_PATH}/common/PackedEnums.cpp 
${SOURCE_PATH}/common/PackedEnums.h 
${SOURCE_PATH}/common/PackedGLEnums_autogen.cpp 
${SOURCE_PATH}/common/PackedGLEnums_autogen.h 
${SOURCE_PATH}/common/PoolAlloc.cpp 
${SOURCE_PATH}/common/PoolAlloc.h 
${SOURCE_PATH}/common/aligned_memory.cpp 
${SOURCE_PATH}/common/aligned_memory.h 
${SOURCE_PATH}/common/android_util.cpp 
${SOURCE_PATH}/common/android_util.h 
${SOURCE_PATH}/common/angleutils.cpp 
${SOURCE_PATH}/common/angleutils.h 
${SOURCE_PATH}/common/apple_platform_utils.h 
${SOURCE_PATH}/common/bitset_utils.h 
${SOURCE_PATH}/common/debug.cpp 
${SOURCE_PATH}/common/debug.h 
${SOURCE_PATH}/common/event_tracer.cpp 
${SOURCE_PATH}/common/event_tracer.h 
${SOURCE_PATH}/common/hash_utils.h 
${SOURCE_PATH}/common/mathutil.cpp 
${SOURCE_PATH}/common/mathutil.h 
${SOURCE_PATH}/common/matrix_utils.cpp 
${SOURCE_PATH}/common/matrix_utils.h 
${SOURCE_PATH}/common/platform.h 
${SOURCE_PATH}/common/string_utils.cpp 
${SOURCE_PATH}/common/string_utils.h 
${SOURCE_PATH}/common/third_party/base/anglebase/base_export.h 
${SOURCE_PATH}/common/third_party/base/anglebase/containers/mru_cache.h 
${SOURCE_PATH}/common/third_party/base/anglebase/logging.h 
${SOURCE_PATH}/common/third_party/base/anglebase/macros.h 
${SOURCE_PATH}/common/third_party/base/anglebase/no_destructor.h 
${SOURCE_PATH}/common/third_party/base/anglebase/numerics/safe_conversions.h 
${SOURCE_PATH}/common/third_party/base/anglebase/numerics/safe_conversions_impl.h 
${SOURCE_PATH}/common/third_party/base/anglebase/numerics/safe_math.h 
${SOURCE_PATH}/common/third_party/base/anglebase/numerics/safe_math_impl.h 
${SOURCE_PATH}/common/third_party/base/anglebase/sha1.cc 
${SOURCE_PATH}/common/third_party/base/anglebase/sha1.h 
${SOURCE_PATH}/common/third_party/base/anglebase/sys_byteorder.h 
${SOURCE_PATH}/common/third_party/smhasher/src/PMurHash.cpp 
${SOURCE_PATH}/common/third_party/smhasher/src/PMurHash.h 
${SOURCE_PATH}/common/tls.cpp 
${SOURCE_PATH}/common/tls.h 
${SOURCE_PATH}/common/uniform_type_info_autogen.cpp 
${SOURCE_PATH}/common/utilities.cpp 
${SOURCE_PATH}/common/utilities.h 
${SOURCE_PATH}/common/vector_utils.h 
)

# xxhash_sources
set(xxhash_sources
${SOURCE_PATH}/common/third_party/xxhash/xxhash.c
${SOURCE_PATH}/common/third_party/xxhash/xxhash.h
)

# angle_system_utils_sources
set(angle_system_utils_sources
${SOURCE_PATH}/common/Optional.h
${SOURCE_PATH}/common/angleutils.h
${SOURCE_PATH}/common/platform.h
${SOURCE_PATH}/common/system_utils.cpp
${SOURCE_PATH}/common/system_utils.h
)

if (is_linux)
list(APPEND angle_system_utils_sources
${SOURCE_PATH}/common/system_utils_linux.cpp
${SOURCE_PATH}/common/system_utils_posix.cpp
)
endif(is_linux)

if (is_mac)
list(APPEND angle_system_utils_sources
${SOURCE_PATH}/common/system_utils_mac.cpp
${SOURCE_PATH}/common/system_utils_posix.cpp
)
endif(is_mac)

if (is_win)
list(APPEND angle_system_utils_sources
${SOURCE_PATH}/common/system_utils_win.cpp
${SOURCE_PATH}/common/system_utils_win32.cpp
)
endif(is_win)

# libangle_image_util_headers
set(libangle_image_util_headers
${SOURCE_PATH}/image_util/copyimage.h 
${SOURCE_PATH}/image_util/copyimage.inc 
${SOURCE_PATH}/image_util/generatemip.h 
${SOURCE_PATH}/image_util/generatemip.inc 
${SOURCE_PATH}/image_util/imageformats.h 
${SOURCE_PATH}/image_util/loadimage.h 
${SOURCE_PATH}/image_util/loadimage.inc 
)

# libangle_image_util_sources
set(libangle_image_util_sources
${SOURCE_PATH}/image_util/copyimage.cpp 
${SOURCE_PATH}/image_util/imageformats.cpp 
${SOURCE_PATH}/image_util/loadimage.cpp 
${SOURCE_PATH}/image_util/loadimage_etc.cpp 
)

# libangle_gpu_info_util_sources
set(libangle_gpu_info_util_sources
${SOURCE_PATH}/gpu_info_util/SystemInfo.cpp 
${SOURCE_PATH}/gpu_info_util/SystemInfo.h 
${SOURCE_PATH}/gpu_info_util/SystemInfo_internal.h 
)

# libangle_gpu_info_util_win_sources
set(libangle_gpu_info_util_win_sources
${SOURCE_PATH}/gpu_info_util/SystemInfo_win.cpp
)

# libangle_gpu_info_util_android_sources
# EMPTY
# Not use yet

# libangle_gpu_info_util_linux_sources
set(libangle_gpu_info_util_linux_sources
${SOURCE_PATH}/gpu_info_util/SystemInfo_linux.cpp
)

# libangle_gpu_info_util_fuchsia_sources
# libangle_gpu_info_util_vulkan_sources
# libangle_gpu_info_util_libpci_sources
# EMPTY
# Not use yet


# libangle_gpu_info_util_x11_sources
set(libangle_gpu_info_util_x11_sources
${SOURCE_PATH}/gpu_info_util/SystemInfo_x11.cpp
)

# libangle_gpu_info_util_mac_sources
set(libangle_gpu_info_util_mac_sources
${SOURCE_PATH}/gpu_info_util/SystemInfo_macos.mm
)

# libangle_includes
set(libangle_includes
${HEADER_PATH}/angle_gl.h 
${HEADER_PATH}/export.h 
${HEADER_PATH}/EGL/egl.h 
${HEADER_PATH}/EGL/eglext.h 
${HEADER_PATH}/EGL/eglext_angle.h 
${HEADER_PATH}/EGL/eglplatform.h 
${HEADER_PATH}/GLES/gl.h 
${HEADER_PATH}/GLES/glplatform.h 
${HEADER_PATH}/GLES/glext.h 
${HEADER_PATH}/GLES/glext_angle.h 
${HEADER_PATH}/GLES/glext_explicit_context_autogen.inc 
${HEADER_PATH}/GLES2/gl2.h 
${HEADER_PATH}/GLES2/gl2ext.h 
${HEADER_PATH}/GLES2/gl2ext_angle.h 
${HEADER_PATH}/GLES2/gl2ext_explicit_context_autogen.inc 
${HEADER_PATH}/GLES2/gl2platform.h 
${HEADER_PATH}/GLES3/gl3.h 
${HEADER_PATH}/GLES3/gl3ext_explicit_context_autogen.inc 
${HEADER_PATH}/GLES3/gl3platform.h 
${HEADER_PATH}/GLES3/gl31.h 
${HEADER_PATH}/GLES3/gl31ext_explicit_context_autogen.inc 
${HEADER_PATH}/GLES3/gl32.h 
${HEADER_PATH}/GLES3/gl32ext_explicit_context_autogen.inc 
${HEADER_PATH}/KHR/khrplatform.h 
${HEADER_PATH}/WGL/wgl.h 
${HEADER_PATH}/platform/Feature.h 
${HEADER_PATH}/platform/FeaturesD3D.h 
${HEADER_PATH}/platform/FeaturesGL.h 
${HEADER_PATH}/platform/FeaturesMtl.h 
${HEADER_PATH}/platform/FeaturesVk.h 
${HEADER_PATH}/platform/FrontendFeatures.h 
${HEADER_PATH}/platform/Platform.h 
${HEADER_PATH}/platform/PlatformMethods.h 
${HEADER_PATH}/vulkan/vulkan_fuchsia_ext.h 
)

# libangle_headers
set(libangle_headers
${SOURCE_PATH}/libANGLE/AttributeMap.h 
${SOURCE_PATH}/libANGLE/BinaryStream.h 
${SOURCE_PATH}/libANGLE/BlobCache.h 
${SOURCE_PATH}/libANGLE/Buffer.h 
${SOURCE_PATH}/libANGLE/Caps.h 
${SOURCE_PATH}/libANGLE/Compiler.h 
${SOURCE_PATH}/libANGLE/Config.h 
${SOURCE_PATH}/libANGLE/Constants.h 
${SOURCE_PATH}/libANGLE/Context.h 
${SOURCE_PATH}/libANGLE/Context.inl.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_1_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_2_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_3_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_4_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_1_5_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_2_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_2_1_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_3_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_3_1_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_3_2_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_3_3_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_1_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_2_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_3_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_4_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_5_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gl_4_6_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_1_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_2_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_3_0_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_3_1_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_3_2_autogen.h 
${SOURCE_PATH}/libANGLE/Context_gles_ext_autogen.h 
${SOURCE_PATH}/libANGLE/Debug.h 
${SOURCE_PATH}/libANGLE/Device.h 
${SOURCE_PATH}/libANGLE/Display.h 
${SOURCE_PATH}/libANGLE/EGLSync.h 
${SOURCE_PATH}/libANGLE/Error.h 
${SOURCE_PATH}/libANGLE/Error.inc 
${SOURCE_PATH}/libANGLE/ErrorStrings.h 
${SOURCE_PATH}/libANGLE/Fence.h 
${SOURCE_PATH}/libANGLE/Framebuffer.h 
${SOURCE_PATH}/libANGLE/FramebufferAttachment.h 
${SOURCE_PATH}/libANGLE/GLES1Renderer.h 
${SOURCE_PATH}/libANGLE/GLES1Shaders.inc 
${SOURCE_PATH}/libANGLE/GLES1State.h 
${SOURCE_PATH}/libANGLE/HandleAllocator.h 
${SOURCE_PATH}/libANGLE/Image.h 
${SOURCE_PATH}/libANGLE/ImageIndex.h 
${SOURCE_PATH}/libANGLE/IndexRangeCache.h 
${SOURCE_PATH}/libANGLE/InfoLog.h 
${SOURCE_PATH}/libANGLE/LoggingAnnotator.h 
${SOURCE_PATH}/libANGLE/MemoryObject.h 
${SOURCE_PATH}/libANGLE/MemoryProgramCache.h 
${SOURCE_PATH}/libANGLE/Observer.h 
${SOURCE_PATH}/libANGLE/Overlay.cpp 
${SOURCE_PATH}/libANGLE/Overlay.h 
${SOURCE_PATH}/libANGLE/OverlayWidgets.cpp 
${SOURCE_PATH}/libANGLE/OverlayWidgets.h 
${SOURCE_PATH}/libANGLE/Overlay_autogen.cpp 
${SOURCE_PATH}/libANGLE/Overlay_font_autogen.cpp 
${SOURCE_PATH}/libANGLE/Overlay_font_autogen.h 
${SOURCE_PATH}/libANGLE/Program.h 
${SOURCE_PATH}/libANGLE/ProgramExecutable.h 
${SOURCE_PATH}/libANGLE/ProgramLinkedResources.h 
${SOURCE_PATH}/libANGLE/ProgramPipeline.h 
${SOURCE_PATH}/libANGLE/Query.h 
${SOURCE_PATH}/libANGLE/RefCountObject.h 
${SOURCE_PATH}/libANGLE/Renderbuffer.h 
${SOURCE_PATH}/libANGLE/ResourceManager.h 
${SOURCE_PATH}/libANGLE/ResourceMap.h 
${SOURCE_PATH}/libANGLE/Sampler.h 
${SOURCE_PATH}/libANGLE/Semaphore.h 
${SOURCE_PATH}/libANGLE/Shader.h 
${SOURCE_PATH}/libANGLE/SizedMRUCache.h 
${SOURCE_PATH}/libANGLE/State.h 
${SOURCE_PATH}/libANGLE/Stream.h 
${SOURCE_PATH}/libANGLE/Surface.h 
${SOURCE_PATH}/libANGLE/Texture.h 
${SOURCE_PATH}/libANGLE/Thread.h 
${SOURCE_PATH}/libANGLE/TransformFeedback.h 
${SOURCE_PATH}/libANGLE/Uniform.h 
${SOURCE_PATH}/libANGLE/VaryingPacking.h 
${SOURCE_PATH}/libANGLE/Version.h 
${SOURCE_PATH}/libANGLE/Version.inc 
${SOURCE_PATH}/libANGLE/VertexArray.h 
${SOURCE_PATH}/libANGLE/VertexAttribute.h 
${SOURCE_PATH}/libANGLE/VertexAttribute.inc 
${SOURCE_PATH}/libANGLE/WorkerThread.h 
${SOURCE_PATH}/libANGLE/angletypes.h 
${SOURCE_PATH}/libANGLE/angletypes.inc 
${SOURCE_PATH}/libANGLE/entry_points_enum_autogen.h 
${SOURCE_PATH}/libANGLE/entry_points_utils.h 
${SOURCE_PATH}/libANGLE/features.h 
${SOURCE_PATH}/libANGLE/formatutils.h 
${SOURCE_PATH}/libANGLE/histogram_macros.h 
${SOURCE_PATH}/libANGLE/queryconversions.h 
${SOURCE_PATH}/libANGLE/queryutils.h 
${SOURCE_PATH}/libANGLE/trace.h 
${SOURCE_PATH}/libANGLE/renderer/BufferImpl.h 
${SOURCE_PATH}/libANGLE/renderer/CompilerImpl.h 
${SOURCE_PATH}/libANGLE/renderer/ContextImpl.h 
${SOURCE_PATH}/libANGLE/renderer/driver_utils.h 
${SOURCE_PATH}/libANGLE/renderer/DeviceImpl.h 
${SOURCE_PATH}/libANGLE/renderer/DisplayImpl.h 
${SOURCE_PATH}/libANGLE/renderer/EGLImplFactory.h 
${SOURCE_PATH}/libANGLE/renderer/EGLSyncImpl.h 
${SOURCE_PATH}/libANGLE/renderer/FenceNVImpl.h 
${SOURCE_PATH}/libANGLE/renderer/FormatID_autogen.h 
${SOURCE_PATH}/libANGLE/renderer/Format.h 
${SOURCE_PATH}/libANGLE/renderer/FramebufferAttachmentObjectImpl.h 
${SOURCE_PATH}/libANGLE/renderer/FramebufferImpl.h 
${SOURCE_PATH}/libANGLE/renderer/GLImplFactory.h 
${SOURCE_PATH}/libANGLE/renderer/ImageImpl.h 
${SOURCE_PATH}/libANGLE/renderer/MemoryObjectImpl.h 
${SOURCE_PATH}/libANGLE/renderer/OverlayImpl.h 
${SOURCE_PATH}/libANGLE/renderer/ProgramImpl.h 
${SOURCE_PATH}/libANGLE/renderer/ProgramPipelineImpl.h 
${SOURCE_PATH}/libANGLE/renderer/QueryImpl.h 
${SOURCE_PATH}/libANGLE/renderer/RenderbufferImpl.h 
${SOURCE_PATH}/libANGLE/renderer/RenderTargetCache.h 
${SOURCE_PATH}/libANGLE/renderer/SamplerImpl.h 
${SOURCE_PATH}/libANGLE/renderer/SemaphoreImpl.h 
${SOURCE_PATH}/libANGLE/renderer/ShaderImpl.h 
${SOURCE_PATH}/libANGLE/renderer/StreamProducerImpl.h 
${SOURCE_PATH}/libANGLE/renderer/SurfaceImpl.h 
${SOURCE_PATH}/libANGLE/renderer/SyncImpl.h 
${SOURCE_PATH}/libANGLE/renderer/TextureImpl.h 
${SOURCE_PATH}/libANGLE/renderer/TransformFeedbackImpl.h 
${SOURCE_PATH}/libANGLE/renderer/VertexArrayImpl.h 
${SOURCE_PATH}/libANGLE/renderer/copyvertex.h 
${SOURCE_PATH}/libANGLE/renderer/copyvertex.inc.h 
${SOURCE_PATH}/libANGLE/renderer/load_functions_table.h 
${SOURCE_PATH}/libANGLE/renderer/renderer_utils.h 
${SOURCE_PATH}/libANGLE/renderer/serial_utils.h 
${SOURCE_PATH}/libANGLE/validationEGL.h 
${SOURCE_PATH}/libANGLE/validationES.h 
${SOURCE_PATH}/libANGLE/validationES1.h 
${SOURCE_PATH}/libANGLE/validationES1_autogen.h 
${SOURCE_PATH}/libANGLE/validationES2.h 
${SOURCE_PATH}/libANGLE/validationES2_autogen.h 
${SOURCE_PATH}/libANGLE/validationES3.h 
${SOURCE_PATH}/libANGLE/validationES31.h 
${SOURCE_PATH}/libANGLE/validationES31_autogen.h 
${SOURCE_PATH}/libANGLE/validationES32.h 
${SOURCE_PATH}/libANGLE/validationES32_autogen.h 
${SOURCE_PATH}/libANGLE/validationES3_autogen.h 
${SOURCE_PATH}/libANGLE/validationESEXT.h 
${SOURCE_PATH}/libANGLE/validationESEXT_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL11_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL12_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL13_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL14_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL15_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL1_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL21_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL2_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL31_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL32_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL33_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL3_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL41_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL42_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL43_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL44_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL45_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL46_autogen.h 
${SOURCE_PATH}/libANGLE/validationGL4_autogen.h 
${SOURCE_PATH}/third_party/trace_event/trace_event.h 
)

# libangle_sources
set(libangle_sources
${SOURCE_PATH}/libANGLE/AttributeMap.cpp 
${SOURCE_PATH}/libANGLE/BlobCache.cpp 
${SOURCE_PATH}/libANGLE/Buffer.cpp 
${SOURCE_PATH}/libANGLE/Caps.cpp 
${SOURCE_PATH}/libANGLE/Compiler.cpp 
${SOURCE_PATH}/libANGLE/Config.cpp 
${SOURCE_PATH}/libANGLE/Context.cpp 
${SOURCE_PATH}/libANGLE/Context_gl.cpp 
${SOURCE_PATH}/libANGLE/Context_gles_1_0.cpp 
${SOURCE_PATH}/libANGLE/Debug.cpp 
${SOURCE_PATH}/libANGLE/Device.cpp 
${SOURCE_PATH}/libANGLE/Display.cpp 
${SOURCE_PATH}/libANGLE/EGLSync.cpp 
${SOURCE_PATH}/libANGLE/Error.cpp 
${SOURCE_PATH}/libANGLE/Fence.cpp 
${SOURCE_PATH}/libANGLE/Framebuffer.cpp 
${SOURCE_PATH}/libANGLE/FramebufferAttachment.cpp 
${SOURCE_PATH}/libANGLE/GLES1Renderer.cpp 
${SOURCE_PATH}/libANGLE/GLES1State.cpp 
${SOURCE_PATH}/libANGLE/HandleAllocator.cpp 
${SOURCE_PATH}/libANGLE/Image.cpp 
${SOURCE_PATH}/libANGLE/ImageIndex.cpp 
${SOURCE_PATH}/libANGLE/IndexRangeCache.cpp 
${SOURCE_PATH}/libANGLE/LoggingAnnotator.cpp 
${SOURCE_PATH}/libANGLE/MemoryObject.cpp 
${SOURCE_PATH}/libANGLE/MemoryProgramCache.cpp 
${SOURCE_PATH}/libANGLE/Observer.cpp 
${SOURCE_PATH}/libANGLE/Platform.cpp 
${SOURCE_PATH}/libANGLE/Program.cpp 
${SOURCE_PATH}/libANGLE/ProgramExecutable.cpp 
${SOURCE_PATH}/libANGLE/ProgramLinkedResources.cpp 
${SOURCE_PATH}/libANGLE/ProgramPipeline.cpp 
${SOURCE_PATH}/libANGLE/Query.cpp 
${SOURCE_PATH}/libANGLE/Renderbuffer.cpp 
${SOURCE_PATH}/libANGLE/ResourceManager.cpp 
${SOURCE_PATH}/libANGLE/Sampler.cpp 
${SOURCE_PATH}/libANGLE/Semaphore.cpp 
${SOURCE_PATH}/libANGLE/Shader.cpp 
${SOURCE_PATH}/libANGLE/State.cpp 
${SOURCE_PATH}/libANGLE/Stream.cpp 
${SOURCE_PATH}/libANGLE/Surface.cpp 
${SOURCE_PATH}/libANGLE/Texture.cpp 
${SOURCE_PATH}/libANGLE/Thread.cpp 
${SOURCE_PATH}/libANGLE/TransformFeedback.cpp 
${SOURCE_PATH}/libANGLE/Uniform.cpp 
${SOURCE_PATH}/libANGLE/VaryingPacking.cpp 
${SOURCE_PATH}/libANGLE/VertexArray.cpp 
${SOURCE_PATH}/libANGLE/VertexAttribute.cpp 
${SOURCE_PATH}/libANGLE/WorkerThread.cpp 
${SOURCE_PATH}/libANGLE/angletypes.cpp 
${SOURCE_PATH}/libANGLE/entry_points_enum_autogen.cpp 
${SOURCE_PATH}/libANGLE/es3_copy_conversion_table_autogen.cpp 
${SOURCE_PATH}/libANGLE/format_map_autogen.cpp 
${SOURCE_PATH}/libANGLE/format_map_desktop.cpp 
${SOURCE_PATH}/libANGLE/formatutils.cpp 
${SOURCE_PATH}/libANGLE/queryconversions.cpp 
${SOURCE_PATH}/libANGLE/queryutils.cpp 
${SOURCE_PATH}/libANGLE/renderer/ContextImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/DeviceImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/DisplayImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/Format_table_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/ProgramPipelineImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/QueryImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/ShaderImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/SurfaceImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/TextureImpl.cpp 
${SOURCE_PATH}/libANGLE/renderer/driver_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/load_functions_table_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/renderer_utils.cpp 
${SOURCE_PATH}/libANGLE/validationEGL.cpp 
${SOURCE_PATH}/libANGLE/validationES.cpp 
${SOURCE_PATH}/libANGLE/validationES1.cpp 
${SOURCE_PATH}/libANGLE/validationES2.cpp 
${SOURCE_PATH}/libANGLE/validationES3.cpp 
${SOURCE_PATH}/libANGLE/validationES31.cpp 
${SOURCE_PATH}/libANGLE/validationES32.cpp 
${SOURCE_PATH}/libANGLE/validationESEXT.cpp 
${SOURCE_PATH}/libANGLE/validationGL1.cpp 
${SOURCE_PATH}/libANGLE/validationGL11.cpp 
${SOURCE_PATH}/libANGLE/validationGL12.cpp 
${SOURCE_PATH}/libANGLE/validationGL13.cpp 
${SOURCE_PATH}/libANGLE/validationGL14.cpp 
${SOURCE_PATH}/libANGLE/validationGL15.cpp 
${SOURCE_PATH}/libANGLE/validationGL2.cpp 
${SOURCE_PATH}/libANGLE/validationGL21.cpp 
${SOURCE_PATH}/libANGLE/validationGL3.cpp 
${SOURCE_PATH}/libANGLE/validationGL31.cpp 
${SOURCE_PATH}/libANGLE/validationGL32.cpp 
${SOURCE_PATH}/libANGLE/validationGL33.cpp 
${SOURCE_PATH}/libANGLE/validationGL4.cpp 
${SOURCE_PATH}/libANGLE/validationGL41.cpp 
${SOURCE_PATH}/libANGLE/validationGL42.cpp 
${SOURCE_PATH}/libANGLE/validationGL43.cpp 
${SOURCE_PATH}/libANGLE/validationGL44.cpp 
${SOURCE_PATH}/libANGLE/validationGL45.cpp 
${SOURCE_PATH}/libANGLE/validationGL46.cpp 
)

# libangle_d3d_shared_sources
set(libangle_d3d_shared_sources
${SOURCE_PATH}/libANGLE/renderer/d3d/BufferD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/BufferD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/CompilerD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/CompilerD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/ContextD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/DeviceD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/DeviceD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/DisplayD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/DisplayD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/DynamicHLSL.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/DynamicHLSL.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/DynamicImage2DHLSL.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/DynamicImage2DHLSL.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/EGLImageD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/EGLImageD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/FramebufferD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/FramebufferD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/HLSLCompiler.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/HLSLCompiler.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/ImageD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/ImageD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/IndexBuffer.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/IndexBuffer.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/IndexDataManager.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/IndexDataManager.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/NativeWindowD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/NativeWindowD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/ProgramD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/ProgramD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/RenderTargetD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/RenderTargetD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/RenderbufferD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/RenderbufferD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/RendererD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/RendererD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/SamplerD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/ShaderD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/ShaderD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/ShaderExecutableD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/SurfaceD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/SurfaceD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/SwapChainD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/SwapChainD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/TextureD3D.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/TextureD3D.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/TextureStorage.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/VertexBuffer.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/VertexBuffer.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/VertexDataManager.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/VertexDataManager.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/formatutilsD3D.h 
)

# libangle_d3d9_sources
set(libangle_d3d9_sources
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Blit9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Blit9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Buffer9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Buffer9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Context9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Context9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Fence9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Fence9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Framebuffer9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Image9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Image9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/NativeWindow9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Query9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Query9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/RenderTarget9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Renderer9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/Renderer9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/ShaderCache.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/StateManager9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/StateManager9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/SwapChain9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/TextureStorage9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/VertexArray9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/formatutils9.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/formatutils9.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/renderer9_utils.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d9/vertexconversion.h 
)

# libangle_d3d11_sources
set(libangle_d3d11_sources
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Blit11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Blit11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Blit11Helper_autogen.inc 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Buffer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Buffer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Clear11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Clear11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Context11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Context11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Fence11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Fence11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Framebuffer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Image11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Image11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/MappedSubresourceVerifier11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/MappedSubresourceVerifier11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/NativeWindow11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Program11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Program11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Query11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Query11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/RenderStateCache.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/RenderTarget11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Renderer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Renderer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ResourceManager11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/StateManager11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/StateManager11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/StreamProducerD3DTexture.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/StreamProducerD3DTexture.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/SwapChain11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/TextureStorage11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Trim11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/Trim11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/VertexArray11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/dxgi_support_table_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/formatutils11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/formatutils11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/renderer11_utils.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvecolor2dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/texture_format_table.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h 
)

# libangle_d3d11_win32_sources
set(libangle_d3d11_win32_sources
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h 
${SOURCE_PATH}/third_party/systeminfo/SystemInfo.cpp 
${SOURCE_PATH}/third_party/systeminfo/SystemInfo.h 
)

# libangle_d3d11_winuwp_sources
set(libangle_d3d11_winuwp_sources
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h 
)

# libangle_gl_sources
set(libangle_gl_sources
${SOURCE_PATH}/libANGLE/renderer/gl/BlitGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/BlitGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/BufferGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/BufferGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ClearMultiviewGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ClearMultiviewGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/CompilerGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/CompilerGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ContextGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ContextGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/DispatchTableGL_autogen.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/DispatchTableGL_autogen.h 
${SOURCE_PATH}/libANGLE/renderer/gl/DisplayGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/DisplayGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/FenceNVGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/FenceNVGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/FramebufferGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/FramebufferGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/FunctionsGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/FunctionsGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ImageGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ImageGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/MemoryObjectGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/MemoryObjectGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ProgramGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ProgramGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ProgramPipelineGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ProgramPipelineGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/QueryGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/QueryGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/RenderbufferGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/RenderbufferGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/RendererGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/RendererGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/SamplerGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/SamplerGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/SemaphoreGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/SemaphoreGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/ShaderGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/ShaderGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/StateManagerGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/StateManagerGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/SurfaceGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/SurfaceGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/SyncGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/SyncGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/TextureGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/TextureGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/TransformFeedbackGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/TransformFeedbackGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/VertexArrayGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/VertexArrayGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/formatutilsgl.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/formatutilsgl.h 
${SOURCE_PATH}/libANGLE/renderer/gl/functionsgl_enums.h 
${SOURCE_PATH}/libANGLE/renderer/gl/functionsgl_typedefs.h 
${SOURCE_PATH}/libANGLE/renderer/gl/renderergl_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/renderergl_utils.h 
)

# libangle_gl_null_sources
set(libangle_gl_null_sources
${SOURCE_PATH}/libANGLE/renderer/gl/null_functions.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/null_functions.h 
)

# libangle_gl_wgl_sources
set(libangle_gl_wgl_sources
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/ContextWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/ContextWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/DisplayWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/DisplayWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/FunctionsWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/RendererWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/RendererWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/SurfaceWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/wgl_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/wgl/wgl_utils.h 
${SOURCE_PATH}/third_party/khronos/GL/wglext.h 
)

# libangle_gl_glx_sources
set(libangle_gl_glx_sources
${SOURCE_PATH}/libANGLE/renderer/gl/glx/DisplayGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/DisplayGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/FunctionsGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/FunctionsGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/RendererGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/RendererGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/SurfaceGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/functionsglx_typedefs.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/glx_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/glx_utils.h 
${SOURCE_PATH}/libANGLE/renderer/gl/glx/platform_glx.h 
)

# libangle_gl_egl_sources
set(libangle_gl_egl_sources
${SOURCE_PATH}/libANGLE/renderer/gl/egl/ContextEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/ContextEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/DisplayEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/DisplayEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/ExternalImageSiblingEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/FunctionsEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/FunctionsEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/ImageEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/ImageEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/RendererEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/RendererEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/SurfaceEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/SurfaceEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/SyncEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/SyncEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/egl_utils.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/egl_utils.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/functionsegl_typedefs.h 
)

# libangle_gl_egl_dl_sources
set(libangle_gl_egl_dl_sources
${SOURCE_PATH}/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/FunctionsEGLDL.h 
)

# libangle_gl_gbm_sources
set(libangle_gl_gbm_sources
${SOURCE_PATH}/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/gbm/DisplayGbm.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.h 
)

# libangle_gl_egl_android_sources
set(libangle_gl_egl_android_sources
${SOURCE_PATH}/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/android/DisplayAndroid.h 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h 
)

# libangle_gl_cgl_sources
set(libangle_gl_cgl_sources
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/ContextCGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/ContextCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/DeviceCGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/DeviceCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/DisplayCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/DisplayCGL.mm 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/RendererCGL.cpp 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/RendererCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h 
${SOURCE_PATH}/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm 
)

# libangle_mac_sources
set(libangle_mac_sources
${SOURCE_PATH}/libANGLE/renderer/driver_utils_mac.mm 
)

# The frame capture headers are always visible to libANGLE.
list(APPEND libangle_sources
${SOURCE_PATH}/libANGLE/FrameCapture.h 
${SOURCE_PATH}/libANGLE/capture_gles_1_0_autogen.h 
${SOURCE_PATH}/libANGLE/capture_gles_2_0_autogen.h 
${SOURCE_PATH}/libANGLE/capture_gles_3_0_autogen.h 
${SOURCE_PATH}/libANGLE/capture_gles_3_1_autogen.h 
${SOURCE_PATH}/libANGLE/capture_gles_3_2_autogen.h 
${SOURCE_PATH}/libANGLE/capture_gles_ext_autogen.h 
${SOURCE_PATH}/libANGLE/frame_capture_utils_autogen.h 
${SOURCE_PATH}/libANGLE/gl_enum_utils.h 
${SOURCE_PATH}/libANGLE/gl_enum_utils_autogen.h 
)

# libangle_capture_sources
set(libangle_capture_sources
${SOURCE_PATH}/libANGLE/FrameCapture.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_1_0_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_1_0_params.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_2_0_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_2_0_params.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_0_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_0_params.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_1_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_1_params.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_2_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_3_2_params.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_ext_autogen.cpp 
${SOURCE_PATH}/libANGLE/capture_gles_ext_params.cpp 
${SOURCE_PATH}/libANGLE/frame_capture_replay_autogen.cpp 
${SOURCE_PATH}/libANGLE/frame_capture_utils_autogen.cpp 
${SOURCE_PATH}/libANGLE/gl_enum_utils.cpp 
${SOURCE_PATH}/libANGLE/gl_enum_utils_autogen.cpp 
)

# libangle_null_sources
set(libangle_null_sources
${SOURCE_PATH}/libANGLE/renderer/null/BufferNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/BufferNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/CompilerNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/CompilerNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/ContextNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/ContextNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/DeviceNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/DeviceNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/DisplayNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/DisplayNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/FenceNVNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/FenceNVNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/FramebufferNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/FramebufferNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/ImageNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/ImageNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/ProgramNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/ProgramNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/ProgramPipelineNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/ProgramPipelineNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/QueryNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/QueryNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/RenderbufferNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/RenderbufferNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/SamplerNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/SamplerNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/ShaderNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/ShaderNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/SurfaceNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/SurfaceNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/SyncNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/SyncNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/TextureNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/TextureNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/TransformFeedbackNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/TransformFeedbackNULL.h 
${SOURCE_PATH}/libANGLE/renderer/null/VertexArrayNULL.cpp 
${SOURCE_PATH}/libANGLE/renderer/null/VertexArrayNULL.h 
)

# libgl_sources
set(libgl_sources
${SOURCE_PATH}/common/angleutils.h 
${SOURCE_PATH}/common/debug.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_0_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_0_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_1_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_1_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_2_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_2_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_3_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_3_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_4_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_4_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_1_5_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_1_5_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_2_0_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_2_0_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_2_1_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_2_1_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_3_0_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_3_0_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_3_1_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_3_1_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_3_2_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_3_2_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_3_3_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_3_3_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_0_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_0_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_1_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_1_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_2_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_2_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_3_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_3_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_4_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_4_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_5_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_5_autogen.h 
${SOURCE_PATH}/libGL/entry_points_gl_4_6_autogen.cpp 
${SOURCE_PATH}/libGL/entry_points_gl_4_6_autogen.h 
${SOURCE_PATH}/libGL/entry_points_wgl.cpp 
${SOURCE_PATH}/libGL/entry_points_wgl.h 
${SOURCE_PATH}/libGL/libGL.rc 
${SOURCE_PATH}/libGL/libGL_autogen.cpp 
${SOURCE_PATH}/libGL/libGL_autogen.def 
${SOURCE_PATH}/libGL/proc_table_wgl.h 
${SOURCE_PATH}/libGL/proc_table_wgl_autogen.cpp 
${SOURCE_PATH}/libGLESv2/global_state.cpp 
${SOURCE_PATH}/libGLESv2/global_state.h 
${SOURCE_PATH}/libGLESv2/resource.h 
)

# libglesv2_sources
set(libglesv2_sources
${SOURCE_PATH}/common/angleutils.h 
${SOURCE_PATH}/common/debug.h 
${SOURCE_PATH}/libANGLE/entry_points_enum_autogen.h 
${SOURCE_PATH}/libANGLE/entry_points_utils.h 
${SOURCE_PATH}/libGLESv2/entry_points_egl.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_egl.h 
${SOURCE_PATH}/libGLESv2/entry_points_egl_ext.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_egl_ext.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_1_0_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_1_0_autogen.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_2_0_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_2_0_autogen.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_0_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_0_autogen.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_1_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_1_autogen.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_2_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_3_2_autogen.h 
${SOURCE_PATH}/libGLESv2/entry_points_gles_ext_autogen.cpp 
${SOURCE_PATH}/libGLESv2/entry_points_gles_ext_autogen.h 
${SOURCE_PATH}/libGLESv2/global_state.cpp 
${SOURCE_PATH}/libGLESv2/global_state.h 
${SOURCE_PATH}/libGLESv2/libGLESv2.rc 
${SOURCE_PATH}/libGLESv2/libGLESv2_autogen.cpp 
${SOURCE_PATH}/libGLESv2/proc_table_egl.h 
${SOURCE_PATH}/libGLESv2/proc_table_egl_autogen.cpp 
${SOURCE_PATH}/libGLESv2/resource.h 
)

# libglesv1_cm_sources
set(libglesv1_cm_sources
${SOURCE_PATH}/libGLESv1_CM/libGLESv1_CM.cpp 
${SOURCE_PATH}/libGLESv1_CM/libGLESv1_CM.def 
${SOURCE_PATH}/libGLESv1_CM/libGLESv1_CM.rc 
${SOURCE_PATH}/libGLESv1_CM/resource.h 
)

# libegl_sources
set(libegl_sources
${SOURCE_PATH}/libEGL/egl_loader_autogen.h 
${SOURCE_PATH}/libEGL/libEGL.cpp 
${SOURCE_PATH}/libEGL/libEGL.rc 
${SOURCE_PATH}/libEGL/resource.h 
${SOURCE_PATH}/libGLESv2/entry_points_egl.h 
${SOURCE_PATH}/libGLESv2/entry_points_egl_ext.h 
)
