################################################################################
# Generated using Joshua T. Fisher's 'CMake Builder'.
# Link: https://github.com/playmer/CmakeBuilder 
################################################################################
target_sources(Graphics
  PRIVATE
    ${CMAKE_CURRENT_LIST_DIR}/Atlas.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Atlas.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Camera.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Camera.hpp
    ${CMAKE_CURRENT_LIST_DIR}/DebugGraphical.cpp
    ${CMAKE_CURRENT_LIST_DIR}/DebugGraphical.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Definition.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Definition.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Font.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Font.hpp
    ${CMAKE_CURRENT_LIST_DIR}/FontPattern.cpp
    ${CMAKE_CURRENT_LIST_DIR}/FontPattern.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ForwardDeclarations.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Graphical.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Graphical.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicalEntry.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicalEntry.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsEngine.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsEngine.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsRaycastProvider.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsRaycastProvider.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsSpace.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsSpace.hpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsStandard.cpp
    ${CMAKE_CURRENT_LIST_DIR}/GraphicsStandard.hpp
    ${CMAKE_CURRENT_LIST_DIR}/HeightMapModel.cpp
    ${CMAKE_CURRENT_LIST_DIR}/HeightMapModel.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Image.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Image.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Material.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Material.hpp
    ${CMAKE_CURRENT_LIST_DIR}/MaterialBlock.cpp
    ${CMAKE_CURRENT_LIST_DIR}/MaterialBlock.hpp
    ${CMAKE_CURRENT_LIST_DIR}/MaterialFactory.cpp
    ${CMAKE_CURRENT_LIST_DIR}/MaterialFactory.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Mesh.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Mesh.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Model.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Model.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Particle.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Particle.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleAnimator.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleAnimator.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleAnimators.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleAnimators.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleEmitter.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleEmitter.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleEmitters.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleEmitters.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleSystem.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ParticleSystem.hpp
    ${CMAKE_CURRENT_LIST_DIR}/PerspectiveTransforms.cpp
    ${CMAKE_CURRENT_LIST_DIR}/PerspectiveTransforms.hpp
    ${CMAKE_CURRENT_LIST_DIR}/PixelBuffer.cpp
    ${CMAKE_CURRENT_LIST_DIR}/PixelBuffer.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Precompiled.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Precompiled.hpp
    ${CMAKE_CURRENT_LIST_DIR}/PrimitiveBatch.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RendererGlobal.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RendererGlobal.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RendererThread.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RendererThread.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderGroup.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderGroup.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderSettings.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderSettings.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderTarget.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderTarget.hpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderTasks.cpp
    ${CMAKE_CURRENT_LIST_DIR}/RenderTasks.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ResourceLists.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ResourceLists.hpp
    ${CMAKE_CURRENT_LIST_DIR}/SelectionIcon.cpp
    ${CMAKE_CURRENT_LIST_DIR}/SelectionIcon.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ShaderParameter.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Skeleton.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Skeleton.hpp
    ${CMAKE_CURRENT_LIST_DIR}/SkinnedModel.cpp
    ${CMAKE_CURRENT_LIST_DIR}/SkinnedModel.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Sprite.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Sprite.hpp
    ${CMAKE_CURRENT_LIST_DIR}/SpriteSource.cpp
    ${CMAKE_CURRENT_LIST_DIR}/SpriteSource.hpp
    ${CMAKE_CURRENT_LIST_DIR}/SpriteSystem.cpp
    ${CMAKE_CURRENT_LIST_DIR}/SpriteSystem.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Text.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Text.hpp
    ${CMAKE_CURRENT_LIST_DIR}/Texture.cpp
    ${CMAKE_CURRENT_LIST_DIR}/Texture.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureData.cpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureData.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureLoader.cpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureLoader.hpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureUtilities.cpp
    ${CMAKE_CURRENT_LIST_DIR}/TextureUtilities.hpp
    ${CMAKE_CURRENT_LIST_DIR}/UtilityStructures.cpp
    ${CMAKE_CURRENT_LIST_DIR}/UtilityStructures.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ViewportInterface.hpp
    ${CMAKE_CURRENT_LIST_DIR}/VisibilityFlag.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ZeroZilchShaderGlslBackend.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ZeroZilchShaderGlslBackend.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ZilchFragment.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ZilchFragment.hpp
    ${CMAKE_CURRENT_LIST_DIR}/ZilchShaderGenerator.cpp
    ${CMAKE_CURRENT_LIST_DIR}/ZilchShaderGenerator.hpp
)
