# The set of languages for which implicit dependencies are needed:
set(CMAKE_DEPENDS_LANGUAGES
  "CXX"
  )
# The set of files for implicit dependencies of each language:
set(CMAKE_DEPENDS_CHECK_CXX
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/Animations.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/Animations.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/Game.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/Game.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/GameLogic.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/GameLogic.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/GameProgress.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/GameProgress.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/GameScreenText.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/GameScreenText.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/Rect.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/Rect.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/Source/SpriteComponent.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/Source/SpriteComponent.cpp.obj"
  "F:/Github Repos/TextAdventure/ASGE2 Game/main.cpp" "F:/Github Repos/TextAdventure/ASGE2 Game/cmake-build-debug/CMakeFiles/TextAdventureGame.dir/main.cpp.obj"
  )
set(CMAKE_CXX_COMPILER_ID "GNU")

# The include file search paths:
set(CMAKE_CXX_TARGET_INCLUDE_PATH
  "../Libs/ASGE/include"
  "../Libs/irrKlang-64bit-1.6.0/include"
  )

# Targets to which this target links.
set(CMAKE_TARGET_LINKED_INFO_FILES
  )

# Fortran module output directory.
set(CMAKE_Fortran_TARGET_MODULE_DIR "")
