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# - Maya finder module
# This module searches for a valid Maya instalation.
# It searches for Maya's devkit, libraries, executables
# and related paths (scripts)
#
# Variables that will be defined:
# MAYA_FOUND          Defined if a Maya installation has been detected
# MAYA_EXECUTABLE     Path to Maya's executable
# MAYA_<lib>_FOUND    Defined if <lib> has been found
# MAYA_<lib>_LIBRARY  Path to <lib> library
# MAYA_INCLUDE_DIRS   Path to the devkit's include directories
#
# IMPORTANT: Currently, there's only support for OSX platform and Maya version 2012.

#=============================================================================
# Copyright 2011-2012 Francisco Requena <frarees@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
#  License text for the above reference.)

SET(MAYA_VERSION_2012 TRUE)

## add one to this list to match your install if none match

IF(APPLE)
  FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
        ${MAYA_LOCATION}
        $ENV{MAYA_LOCATION}
        "/Applications/Autodesk/maya2013/Maya.app/Contents"
        "/Applications/Autodesk/maya2012.17/Maya.app/Contents"
        "/Applications/Autodesk/maya2012/Maya.app/Contents"
        "/Applications/Autodesk/maya2011/Maya.app/Contents"
        "/Applications/Autodesk/maya2010/Maya.app/Contents"
        )
  FIND_PATH(MAYA_LIBRARY_DIR libOpenMaya.dylib
    PATHS
      ${MAYA_LOCATION}
      $ENV{MAYA_LOCATION}
      ${MAYA_BASE_DIR}
    PATH_SUFFIXES
      Maya.app/contents/MacOS/
  DOC "Maya's libraries path"
)
ENDIF(APPLE)

IF(UNIX)
  FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
        ${MAYA_LOCATION}
        $ENV{MAYA_LOCATION}
        "/usr/autodesk/maya2013-x64"
        "/usr/autodesk/maya2012.17-x64"
        "/usr/autodesk/maya2012-x64"
        "/usr/autodesk/maya2011-x64"
        "/usr/autodesk/maya2010-x64"
        )
  FIND_PATH(MAYA_LIBRARY_DIR libOpenMaya.so
    PATHS
      ${MAYA_LOCATION}
      $ENV{MAYA_LOCATION}
      ${MAYA_BASE_DIR}
    PATH_SUFFIXES
      lib/
  DOC "Maya's libraries path"
)
ENDIF(UNIX)

IF(WIN32)
  FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
        ${MAYA_LOCATION}
        $ENV{MAYA_LOCATION}
        "C:/Program Files/Autodesk/Maya2013-x64"
        "C:/Program Files/Autodesk/Maya2013"
        "C:/Program Files (x86)/Autodesk/Maya2013"
        "C:/Autodesk/maya-2013x64"
        "C:/Program Files/Autodesk/Maya2012-x64"
        "C:/Program Files/Autodesk/Maya2012"
        "C:/Program Files (x86)/Autodesk/Maya2012"
        "C:/Autodesk/maya-2012x64"
        "C:/Program Files/Autodesk/Maya2011-x64"
        "C:/Program Files/Autodesk/Maya2011"
        "C:/Program Files (x86)/Autodesk/Maya2011"
        "C:/Autodesk/maya-2011x64"
        "C:/Program Files/Autodesk/Maya2010-x64"
        "C:/Program Files/Autodesk/Maya2010"
        "C:/Program Files (x86)/Autodesk/Maya2010"
        "C:/Autodesk/maya-2010x64"
        )
  FIND_PATH(MAYA_LIBRARY_DIR OpenMaya.lib
    PATHS
      ${MAYA_LOCATION}
      $ENV{MAYA_LOCATION}
      ${MAYA_BASE_DIR}
    PATH_SUFFIXES
      lib/
  DOC "Maya's libraries path"
)
ENDIF(WIN32)

FIND_PATH(MAYA_INCLUDE_DIR maya/MFn.h
  PATHS
    ${MAYA_LOCATION}
    $ENV{MAYA_LOCATION}
    ${MAYA_BASE_DIR}
  PATH_SUFFIXES
    ../../devkit/include/
    include/
  DOC "Maya's devkit headers path"
)

FIND_PATH(MAYA_LIBRARY_DIR OpenMaya
  PATHS
    ${MAYA_LOCATION}
    $ENV{MAYA_LOCATION}
    ${MAYA_BASE_DIR}
  PATH_SUFFIXES
    ../../devkit/include/
    include/
  DOC "Maya's devkit headers path"
)

LIST(APPEND MAYA_INCLUDE_DIRS ${MAYA_INCLUDE_DIR})

FIND_PATH(MAYA_DEVKIT_INC_DIR GL/glext.h
  PATHS
    ${MAYA_LOCATION}
    $ENV{MAYA_LOCATION}
    ${MAYA_BASE_DIR}
  PATH_SUFFIXES
    /devkit/plug-ins/
  DOC "Maya's devkit headers path"
)
LIST(APPEND MAYA_INCLUDE_DIRS ${MAYA_DEVKIT_INC_DIR})

FOREACH(MAYA_LIB
  OpenMaya
  OpenMayaAnim
  OpenMayaFX
  OpenMayaRender
  OpenMayaUI
  Image
  Foundation
  IMFbase
  tbb
  cg
  cgGL
)
  FIND_LIBRARY(MAYA_${MAYA_LIB}_LIBRARY ${MAYA_LIB}
    PATHS
      ${MAYA_LOCATION}
      $ENV{MAYA_LOCATION}
      ${MAYA_BASE_DIR}
    PATH_SUFFIXES
      MacOS/
      lib/
    DOC "Maya's ${MAYA_LIB} library path"
  )

  LIST(APPEND ${MAYA_LIBRARIES} MAYA_${MAYA_LIB}_LIBRARY)
ENDFOREACH(MAYA_LIB)

FIND_PROGRAM(MAYA_EXECUTABLE maya
  PATHS
    ${MAYA_LOCATION}
    $ENV{MAYA_LOCATION}
    ${MAYA_BASE_DIR}
  PATH_SUFFIXES
    MacOS/
    bin/
  DOC "Maya's executable path"
)

# handle the QUIETLY and REQUIRED arguments and set MAYA_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Maya DEFAULT_MSG ${MAYA_LIBRARIES} MAYA_EXECUTABLE  MAYA_INCLUDE_DIRS)

IF(NOT MAYA_FOUND AND NOT MAYA_FIND_QUIETLY)
  MESSAGE("Remember that currently there's support only for Maya 2012. ")
ENDIF()

