# The set of languages for which implicit dependencies are needed:
set(CMAKE_DEPENDS_LANGUAGES
  "CXX"
  )
# The set of files for implicit dependencies of each language:
set(CMAKE_DEPENDS_CHECK_CXX
  "D:/learn/computer-graphic/StarAnim/Camera/Camera.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Camera/Camera.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Light/DirLight.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Light/DirLight.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Light/Light.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Light/Light.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Light/PointLight.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Light/PointLight.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Light/SpotLight.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Light/SpotLight.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/LightManager.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/LightManager.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Loader/ShaderLoader.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Loader/ShaderLoader.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Loader/TextureLoader.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Loader/TextureLoader.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Object/Model/Mesh.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Object/Model/Mesh.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Object/Model/Model.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Object/Model/Model.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Object/Scene/BaseScene.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Object/Scene/BaseScene.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Object/Scene/Flat.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Object/Scene/Flat.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Object/Scene/SkyBox.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Object/Scene/SkyBox.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/RenderManager.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/RenderManager.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/ShaderManager.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/ShaderManager.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/Timer.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/Timer.cpp.obj"
  "D:/learn/computer-graphic/StarAnim/test.cpp" "D:/learn/computer-graphic/StarAnim/cmake-build-debug/CMakeFiles/Test.dir/test.cpp.obj"
  )
set(CMAKE_CXX_COMPILER_ID "GNU")

# The include file search paths:
set(CMAKE_CXX_TARGET_INCLUDE_PATH
  )

# Targets to which this target links.
set(CMAKE_TARGET_LINKED_INFO_FILES
  )

# Fortran module output directory.
set(CMAKE_Fortran_TARGET_MODULE_DIR "")
