# The set of languages for which implicit dependencies are needed:
set(CMAKE_DEPENDS_LANGUAGES
  "CXX"
  )
# The set of files for implicit dependencies of each language:
set(CMAKE_DEPENDS_CHECK_CXX
  "/home/colin/Documents/panel-pop/AI/AIBoardController.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/AI/AIBoardController.cpp.o"
  "/home/colin/Documents/panel-pop/AI/BoardScanner.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/AI/BoardScanner.cpp.o"
  "/home/colin/Documents/panel-pop/Config/ConfigHandler.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Config/ConfigHandler.cpp.o"
  "/home/colin/Documents/panel-pop/Config/InputConfig.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Config/InputConfig.cpp.o"
  "/home/colin/Documents/panel-pop/Game/Block.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/Block.cpp.o"
  "/home/colin/Documents/panel-pop/Game/Board.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/Board.cpp.o"
  "/home/colin/Documents/panel-pop/Game/BoardController.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/BoardController.cpp.o"
  "/home/colin/Documents/panel-pop/Game/BoardEventHandler.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/BoardEventHandler.cpp.o"
  "/home/colin/Documents/panel-pop/Game/EndlessGame.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/EndlessGame.cpp.o"
  "/home/colin/Documents/panel-pop/Game/Game.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/Game.cpp.o"
  "/home/colin/Documents/panel-pop/Game/GameEventHandler.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/GameEventHandler.cpp.o"
  "/home/colin/Documents/panel-pop/Game/GarbageBlock.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/GarbageBlock.cpp.o"
  "/home/colin/Documents/panel-pop/Game/KeyboardController.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/KeyboardController.cpp.o"
  "/home/colin/Documents/panel-pop/Game/VsGame.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Game/VsGame.cpp.o"
  "/home/colin/Documents/panel-pop/InputEvents/InputEvent.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputEvents/InputEvent.cpp.o"
  "/home/colin/Documents/panel-pop/InputEvents/JoyAxisDirection.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputEvents/JoyAxisDirection.cpp.o"
  "/home/colin/Documents/panel-pop/InputEvents/JoyButton.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputEvents/JoyButton.cpp.o"
  "/home/colin/Documents/panel-pop/InputEvents/JoyHat.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputEvents/JoyHat.cpp.o"
  "/home/colin/Documents/panel-pop/InputEvents/KeyboardKey.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputEvents/KeyboardKey.cpp.o"
  "/home/colin/Documents/panel-pop/InputManager.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputManager.cpp.o"
  "/home/colin/Documents/panel-pop/InputState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/InputState.cpp.o"
  "/home/colin/Documents/panel-pop/Main.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Main.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/KeyConfigMenu.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/KeyConfigMenu.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/MainMenu.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/MainMenu.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/Menu.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/Menu.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/MenuItem.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/MenuItem.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/OptionsMenu.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/OptionsMenu.cpp.o"
  "/home/colin/Documents/panel-pop/Menus/PauseMenu.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Menus/PauseMenu.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/BoardRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/BoardRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/ChainPopup.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/ChainPopup.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/ComboPopup.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/ComboPopup.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/EndlessGameRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/EndlessGameRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/GameRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/GameRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/GbQueueRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/GbQueueRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/Particle.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/Particle.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/Popup.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/Popup.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/Renderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/Renderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/TitleScreenRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/TitleScreenRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/VsGameRenderer.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/VsGameRenderer.cpp.o"
  "/home/colin/Documents/panel-pop/Rendering/helper.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/Rendering/helper.cpp.o"
  "/home/colin/Documents/panel-pop/SDLContext.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/SDLContext.cpp.o"
  "/home/colin/Documents/panel-pop/States/AIGameState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/AIGameState.cpp.o"
  "/home/colin/Documents/panel-pop/States/DemoGameState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/DemoGameState.cpp.o"
  "/home/colin/Documents/panel-pop/States/EndlessGameState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/EndlessGameState.cpp.o"
  "/home/colin/Documents/panel-pop/States/FadeTransition.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/FadeTransition.cpp.o"
  "/home/colin/Documents/panel-pop/States/GameState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/GameState.cpp.o"
  "/home/colin/Documents/panel-pop/States/OptionsMenuState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/OptionsMenuState.cpp.o"
  "/home/colin/Documents/panel-pop/States/State.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/State.cpp.o"
  "/home/colin/Documents/panel-pop/States/StateManager.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/StateManager.cpp.o"
  "/home/colin/Documents/panel-pop/States/TitleScreen.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/TitleScreen.cpp.o"
  "/home/colin/Documents/panel-pop/States/VsGameState.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/States/VsGameState.cpp.o"
  "/home/colin/Documents/panel-pop/debug.cpp" "/home/colin/Documents/panel-pop/build-dir/CMakeFiles/panel-pop.dir/debug.cpp.o"
  )
set(CMAKE_CXX_COMPILER_ID "GNU")

# The include file search paths:
set(CMAKE_CXX_TARGET_INCLUDE_PATH
  "/usr/include/SDL2"
  )

# Targets to which this target links.
set(CMAKE_TARGET_LINKED_INFO_FILES
  )

# Fortran module output directory.
set(CMAKE_Fortran_TARGET_MODULE_DIR "")
