# GENERATED FILE - DO NOT EDIT.
# Generated by gen_blit11helper.py.
#
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# d3d11_blit_shaders_autogen.gni:
#   List of generated blit shaders for inclusion in ANGLE's build process.

set(libangle_d3d11_blit_shaders
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h 
${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h 
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${SOURCE_PATH}/libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h 
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)
