set(headers ${headers}
	include/F4SE/API.h
	include/F4SE/F4SE.h
	include/F4SE/Interfaces.h
	include/F4SE/Logger.h
	include/F4SE/Trampoline.h
	include/F4SE/Version.h
	include/F4SE/Impl/PCH.h
	include/F4SE/Impl/WinAPI.h
	include/RE/Fallout.h
	include/RE/NiRTTI_IDs.h
	include/RE/RTTI.h
	include/RE/RTTI_IDs.h
	include/RE/VTABLE_IDs.h
	include/RE/Bethesda/Actor.h
	include/RE/Bethesda/ActorValueInfo.h
	include/RE/Bethesda/AITimeStamp.h
	include/RE/Bethesda/Atomic.h
	include/RE/Bethesda/BGSBodyPartDefs.h
	include/RE/Bethesda/BGSCharacterMorph.h
	include/RE/Bethesda/BGSCharacterTint.h
	include/RE/Bethesda/BGSCreatedObjectManager.h
	include/RE/Bethesda/BGSDefaultObjectManager.h
	include/RE/Bethesda/BGSHeadPart.h
	include/RE/Bethesda/BGSInventoryItem.h
	include/RE/Bethesda/BGSMod.h
	include/RE/Bethesda/BGSPrimitive.h
	include/RE/Bethesda/BGSStoryManagerTreeForm.h
	include/RE/Bethesda/BGSTextureSet.h
	include/RE/Bethesda/BSContainer.h
	include/RE/Bethesda/BSExtraData.h
	include/RE/Bethesda/BSFixedString.h
	include/RE/Bethesda/BSGraphics.h
	include/RE/Bethesda/BSInputDeviceManager.h
	include/RE/Bethesda/BSInputEventReceiver.h
	include/RE/Bethesda/BSInputEventUser.h
	include/RE/Bethesda/BSLock.h
	include/RE/Bethesda/BSPointerHandle.h
	include/RE/Bethesda/BSResource.h
	include/RE/Bethesda/BSScaleformManager.h
	include/RE/Bethesda/BSScript.h
	include/RE/Bethesda/BSScriptUtil.h
	include/RE/Bethesda/BSShader.h
	include/RE/Bethesda/BSSoundHandle.h
	include/RE/Bethesda/BSSpring.h
	include/RE/Bethesda/BSStringPool.h
	include/RE/Bethesda/BSStringT.h
	include/RE/Bethesda/BSSystemFile.h
	include/RE/Bethesda/BSSystemFileStreamer.h
	include/RE/Bethesda/BSTArray.h
	include/RE/Bethesda/BSTBTree.h
	include/RE/Bethesda/BSTEvent.h
	include/RE/Bethesda/BSTextureSet.h
	include/RE/Bethesda/BSTextureStreamer.h
	include/RE/Bethesda/BSTFreeList.h
	include/RE/Bethesda/BSTHashMap.h
	include/RE/Bethesda/BSTimer.h
	include/RE/Bethesda/BSTInterpolator.h
	include/RE/Bethesda/BSTList.h
	include/RE/Bethesda/BSTMessageQueue.h
	include/RE/Bethesda/BSTObjectArena.h
	include/RE/Bethesda/BSTOptional.h
	include/RE/Bethesda/BSTPoint.h
	include/RE/Bethesda/BSTSingleton.h
	include/RE/Bethesda/BSTSmallIndexScatterTable.h
	include/RE/Bethesda/BSTSmartPointer.h
	include/RE/Bethesda/BSTTuple.h
	include/RE/Bethesda/Calendar.h
	include/RE/Bethesda/CELLJobs.h
	include/RE/Bethesda/Console.h
	include/RE/Bethesda/ControlMap.h
	include/RE/Bethesda/CRC.h
	include/RE/Bethesda/Events.h
	include/RE/Bethesda/FavoritesManager.h
	include/RE/Bethesda/FormComponents.h
	include/RE/Bethesda/FormUtil.h
	include/RE/Bethesda/GameScript.h
	include/RE/Bethesda/IMenu.h
	include/RE/Bethesda/IMovementInterface.h
	include/RE/Bethesda/InputDevice.h
	include/RE/Bethesda/InputEvent.h
	include/RE/Bethesda/MagicItems.h
	include/RE/Bethesda/MemoryManager.h
	include/RE/Bethesda/Movement.h
	include/RE/Bethesda/NavMesh.h
	include/RE/Bethesda/NavMeshInfoMap.h
	include/RE/Bethesda/PlayerCharacter.h
	include/RE/Bethesda/PlayerControls.h
	include/RE/Bethesda/PowerUtils.h
	include/RE/Bethesda/Projectiles.h
	include/RE/Bethesda/Script.h
	include/RE/Bethesda/Settings.h
	include/RE/Bethesda/SWFToCodeFunctionHandler.h
	include/RE/Bethesda/TESBoundAnimObjects.h
	include/RE/Bethesda/TESBoundObjects.h
	include/RE/Bethesda/TESCamera.h
	include/RE/Bethesda/TESCombatStyle.h
	include/RE/Bethesda/TESCondition.h
	include/RE/Bethesda/TESDataHandler.h
	include/RE/Bethesda/TESFaction.h
	include/RE/Bethesda/TESFile.h
	include/RE/Bethesda/TESForms.h
	include/RE/Bethesda/TESObjectREFRs.h
	include/RE/Bethesda/TESPackages.h
	include/RE/Bethesda/TESRace.h
	include/RE/Bethesda/TESWaterForm.h
	include/RE/Bethesda/TESWorldSpace.h
	include/RE/Bethesda/UI.h
	include/RE/Bethesda/UIMessage.h
	include/RE/Bethesda/UIMessageQueue.h
	include/RE/Bethesda/UserEvents.h
	include/RE/Bethesda/Workshop.h
	include/RE/Havok/hkArray.h
	include/RE/Havok/hkBaseObject.h
	include/RE/Havok/hkBaseTypes.h
	include/RE/Havok/hkHandle.h
	include/RE/Havok/hkLifoAllocator.h
	include/RE/Havok/hkMemoryAllocator.h
	include/RE/Havok/hkMemoryRouter.h
	include/RE/Havok/hkMemorySystem.h
	include/RE/Havok/hknpAllHitsCollector.h
	include/RE/Havok/hknpBodyId.h
	include/RE/Havok/hknpClosestUniqueBodyIdHitCollector.h
	include/RE/Havok/hknpCollisionQueryCollector.h
	include/RE/Havok/hknpCollisionResult.h
	include/RE/Havok/hknpMaterialId.h
	include/RE/Havok/hknpUniqueBodyIdHitCollector.h
	include/RE/Havok/hkRefPtr.h
	include/RE/Havok/hkSimdFloat.h
	include/RE/Havok/hkVector4.h
	include/RE/msvc/functional.h
	include/RE/msvc/memory.h
	include/RE/msvc/typeinfo.h
	include/RE/NetImmerse/NiAlphaProperty.h
	include/RE/NetImmerse/NiAVObject.h
	include/RE/NetImmerse/NiBinaryStream.h
	include/RE/NetImmerse/NiBound.h
	include/RE/NetImmerse/NiCollisionObject.h
	include/RE/NetImmerse/NiColor.h
	include/RE/NetImmerse/NiFile.h
	include/RE/NetImmerse/NiFlags.h
	include/RE/NetImmerse/NiMatrix3.h
	include/RE/NetImmerse/NiNode.h
	include/RE/NetImmerse/NiObject.h
	include/RE/NetImmerse/NiObjectNET.h
	include/RE/NetImmerse/NiPoint2.h
	include/RE/NetImmerse/NiPoint3.h
	include/RE/NetImmerse/NiPoint4.h
	include/RE/NetImmerse/NiProperty.h
	include/RE/NetImmerse/NiQuaternion.h
	include/RE/NetImmerse/NiRect.h
	include/RE/NetImmerse/NiRefObject.h
	include/RE/NetImmerse/NiRTTI.h
	include/RE/NetImmerse/NiShadeProperty.h
	include/RE/NetImmerse/NiSmartPointer.h
	include/RE/NetImmerse/NiStream.h
	include/RE/NetImmerse/NiTArray.h
	include/RE/NetImmerse/NiTCollection.h
	include/RE/NetImmerse/NiTDefaultAllocator.h
	include/RE/NetImmerse/NiTexture.h
	include/RE/NetImmerse/NiTimeController.h
	include/RE/NetImmerse/NiTLargeArray.h
	include/RE/NetImmerse/NiTList.h
	include/RE/NetImmerse/NiTListBase.h
	include/RE/NetImmerse/NiTMap.h
	include/RE/NetImmerse/NiTMapBase.h
	include/RE/NetImmerse/NiTPointerAllocator.h
	include/RE/NetImmerse/NiTPointerListBase.h
	include/RE/NetImmerse/NiTPointerMap.h
	include/RE/NetImmerse/NiTransform.h
	include/RE/Scaleform/GFx/GFx_ASMovieRootBase.h
	include/RE/Scaleform/GFx/GFx_Loader.h
	include/RE/Scaleform/GFx/GFx_Log.h
	include/RE/Scaleform/GFx/GFx_Player.h
	include/RE/Scaleform/GFx/GFx_Resource.h
	include/RE/Scaleform/GFx/GFx_Types.h
	include/RE/Scaleform/Kernel/SF_Allocator.h
	include/RE/Scaleform/Kernel/SF_AllocInfo.h
	include/RE/Scaleform/Kernel/SF_Array.h
	include/RE/Scaleform/Kernel/SF_Atomic.h
	include/RE/Scaleform/Kernel/SF_List.h
	include/RE/Scaleform/Kernel/SF_Log.h
	include/RE/Scaleform/Kernel/SF_Memory.h
	include/RE/Scaleform/Kernel/SF_MemoryHeap.h
	include/RE/Scaleform/Kernel/SF_RefCount.h
	include/RE/Scaleform/Kernel/SF_Stats.h
	include/RE/Scaleform/Kernel/SF_SysAlloc.h
	include/RE/Scaleform/Kernel/SF_System.h
	include/RE/Scaleform/Kernel/SF_Threads.h
	include/RE/Scaleform/Render/Render_Color.h
	include/RE/Scaleform/Render/Render_Constants.h
	include/RE/Scaleform/Render/Render_Containers.h
	include/RE/Scaleform/Render/Render_Context.h
	include/RE/Scaleform/Render/Render_Matrix2x4.h
	include/RE/Scaleform/Render/Render_Matrix3x4.h
	include/RE/Scaleform/Render/Render_Matrix4x4.h
	include/RE/Scaleform/Render/Render_ThreadCommandQueue.h
	include/RE/Scaleform/Render/Render_TreeNode.h
	include/RE/Scaleform/Render/Render_Types2D.h
	include/RE/Scaleform/Render/Render_Viewport.h
	include/REL/Relocation.h
)
