Ace Driver

 is a 1994 racing arcade game developed and published by Namco. The player controls a Formula One racer, with the objective being to complete three laps of a race course and to avoid a collision with opponents and other obstacles. Three difficulty levels are available, as is a mode to enable a gear shift. Similar to Namco's own "Final Lap" series, the arcade cabinet can be linked together with another unit to enable eight-person multiplayer. It ran on the Namco System 22 arcade hardware.
"Ace Driver" was designed by Tatsuro Okamoto, his known for his work on the classic arcade game "Metro-Cross" (1985). He was assisted by "Pole Position" designer Shinichiro Okamoto. The game was a widespread success, winning the "Best Coin-Operated Game" award at the 76th Annual IAAPA tradeshow in November 1994. Critics praised the game's realistic graphics, multiplayer and responsive controls, with some reviewers finding it to be superior than Sega's "Daytona USA" and Namco's own "Ridge Racer". It was followed by two sequels, "Ace Driver: Victory Lap" (1995) and "Ace Driver 3: Final Turn" (2008). A PlayStation home conversion announced in 1995 went unreleased.
Gameplay.
"Ace Driver" is a 3D racing video game. Gameplay involves the player controlling a Formula One racer, the objective being to complete three laps of a race while in first place. The player can choose one of eight playable vehicles, which is determined by which seat the player has chosen on the cabinet itself. Cars also carry advertisements featuring names of older Namco video games and products, in a manner similar to the "Ridge Racer" series. The player can also choose from three difficulty levels — Beginner, Expert, and Expert Pro Race Class. Namco produced two versions of the game, an SD model and a DX model. The SD version features a basic sit-down structure, while the DX version features seats that rotate based on the player's actions in the game. Both cabinets are linkable, and allow for an additional machine to be connected to it, which enables eight-person multiplayer.
Development and release.
"Ace Driver" was released in Japan in November 1994, followed by a North American release later that year and a European release in March 1995. The game was designed by Tatsuro Okamoto, known for his work on "Metro-Cross" and the "Final Lap" series, with assistance from "Pole Position" designer Shinichiro Okamoto. The arcade cabinet, designed by mechanical engineer Junichiro Koyama, is much heavier than Namco's other arcade cabinets, which made it difficult for the game to be easily shipped. The game ran on the Namco System 22 hardware, which was also used for the original "Ridge Racer", with speaker systems provided by American company BOSE. Care was taken during production of the game's controls so as to make them tight and easy to use, which Okamoto recalls being as responsive as moving a shopping cart. The DX version, which featured rotating seats, was stated to have been dangerous in the event cabinet was placed up against the wall, leading to small fences being placed towards the base of the cabinet.
Reception.
"Ace Driver" was a widespread success, with reviewers praising its impressive technological capabilities and realistic graphics. At the 76th Annual IAAPA tradeshow in November 1994, it was awarded the "Best Coin-Operated Game" award for its texture-mapped 3D graphics, force feedback and motion-based cabinet. In Japan, "Game Machine" listed it on their January 1, 1995 issue as being the second most-successful dedicated arcade game of the year. The game was also a commercial success, with Namco reporting an "overwhelming" number of orders placed for the eight-player version. "Edge" magazine was impressed with the game's eight-person multiplayer and technological capabilities, saying that it easily outperformed Sega's "Daytona USA", which they attributed to the Namco System 22 arcade operating hardware it ran on. "Edge" also praised the game's usage of Gouraud shading techniques for giving it a realistic look at feel, concluding that "Ace Driver" helps justify Namco's reputation for producing impressive technology.
In their debut issue, "Next Generation" liked the game's unique "side-by-side" movement, saying that it created a much more realistic sense of turning and gave the game more of an "edge" compared to Namco's other driving game, "Ridge Racer 2". They concluded their review by saying: "It may not be the best all-around racing title out today, but for competitive multi-player action, "Ace Driver" holds the title". Spanish publication "Hobby Hitech" found the game superior to both "Daytona USA" and "Sega Rally", showing a positive response towards the game's controls and realistic graphics. They also considered the game a true successor to "Ridge Racer", highlighting its presentation and sense of speed. In a 2012 retrospect, "Kotaku" was more negative towards the game for its "atrocious" menu system and poor collision detection, while also disliking its rubber banding mechanic for making the game unfair to more experienced players. Despite their criticism, they said that its broken mechanics "made the game a "blast"" to play.
Sequels and legacy.
A sequel, "Ace Driver: Victory Lap", was released in 1995 for arcades, featuring additional tracks and vehicles, alongside a new "Championship" gameplay mode. A second sequel, "Ace Driver 3: Final Turn", was first presented at the Spring Amusement Operator's Union (AOU) tradeshow in 2008, before being released later that year. A home conversion of "Ace Driver" for the PlayStation was announced to be in development in August 1995, although it was never released.