Scooby-Doo (video game)

Scooby-Doo (also known as Scooby-Doo in the Castle Mystery) is a video game based on the television character of the same name. The game was developed in 1986 by Gargoyle Games for the ZX Spectrum, Amstrad CPC, Commodore 64, and Commodore Plus/4.
Original concept.
A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon". Issue 21 of Crash carried a full preview of the game.
The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..."
The original concept was scrapped as the Spectrum was not capable of handling such an ambitious project with Sinclair User reporting: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Gargolyle Games were then contracted by Elite to produce a less-ambitious version.
Reception.
Reviewing the Spectrum version, the critics of "Crash" praised that the game is addictive, well-animated, and "extremely playable", though one of them remarked that the simplistic gameplay's lack of challenge made it wear thin before long. Your Sinclair rated the game with a score 9/10.