Halo 4 Original Soundtrack

The Halo 4 Original Soundtrack is the official soundtrack to the first-person shooter video game "Halo 4", developed by 343 Industries and published by Microsoft Studios. British record producer Neil Davidge was "Halo 4"s main composer and producer. The soundtrack was released on October 19, 2012 in Australia and New Zealand, and October 22 everywhere else. A second volume containing more of the score was released digitally on April 8, 2013.
Davidge was a "Halo" fan who was honored to have the chance to write music for the games. Drawing inspiration from the game's concept art and other visuals, he began writing music for the game in December 2010. Davidge described his music as an evolution of previous "Halo" music, designed to accompany the new style of the universe.
Critical reception to "Halo 4"s music and the soundtrack was highly positive. However the absence of the iconic theme from the original "Halo" trilogy, without the establishment of a new one, received polarised views from players. The album debuted the No. 50 on the "Billboard" 200 chart in the United States, making it the highest-charting game soundtrack ever.
Background.
The majority of previous "Halo" soundtracks had been composed by Martin O'Donnell, Michael Salvatori, and the Bungie audio team; Stephen Rippy composed the music for the spinoff game "Halo Wars". Davidge is best known for his work as a co-writer and producer for Massive Attack, and has also composed the scores for a number of films.
"Halo 4" audio director Sotaro Tojima began looking for the game's composer in 2010. "I had a vision for the overall "Halo 4" music production that I think of as 'Digital and Organic'," he wrote—"something very much inspired by the game script." This vision led him to explore electronica and dance music to find his chosen sound. Tojima decided on Davidge after a year's search. 343 Industries officially named Davidge as "Halo 4"s main composer on April 11, 2012; by that point the name of "Halo 4"s composer had been kept a secret for fifteen months.
Davidge is a longtime "Halo" fan; he would play "Combat Evolved" during downtime while producing Massive Attack albums in 2001. Davidge credits the games with providing a heroic story that reminded him of his youth reading comic books. "I'd love to be able to inspire people [like "Halo" does]," he said. Davidge flew to Seattle, Washington in December 2010 to meet 343 Industries personnel. Afterwards he began writing concept and prototype music for the project before being officially engaged in July or August 2011.
Davidge initially thought that scoring the video game would be similar to the process for a film; "Pretty soon I discovered the similarities were few," he later told "Rolling Stone", since music for the game had to dynamically change its length and composition depending on player actions.
Much of "Halo 4"s music was written on guitar or piano; at home, Davidge would sometimes sing melodies into a dictaphone for later transcription. While composing, he viewed slideshow images and visual material to influence his work. Davidge played through unfinished portions of the game for inspiration; he ended up using the game's development concept art as inspiration for his music.
While Davidge professed himself as a huge fan of O'Donnell's work, he felt the music needed to change to fit the new trilogy. "The phrase that kept going around was 'evolution not revolution' of the score," he said. "[They wanted a] more electronic, slightly more beat-driven direction, which is one reason why they came to me. They wanted to flesh out, sonically, a new universe. One that they could expand on in subsequent sequels.”
Recording.
Recording of much of the soundtrack took place at Abbey Road Studios and Angel Recording Studios, both situated in London, United Kingdom. Davidge and his production team enlisted the 50-piece Chamber Orchestra of London, as well as 26 male and female vocalists and other performers.
Track 12, "117", was composed by Kazuma Jinnouchi and performed by the Hollywood Studio Symphony. Recording took place at 20th Century Fox's Newman Scoring Stage in Los Angeles, United States.
Release.
The original soundtrack was released in physical and digital formats. Customers who purchased the physical compact disc received a free download voucher for remixes and additional music that are not included in the soundtrack but featured in-game. A limited edition two-disc box set was also released featuring both the "Halo 4 Original Soundtrack" and "Halo 4 Original Soundtrack Remixes" as well as a DVD featuring over 70 minutes of behind the scenes footage from Abbey Road Studios. A special digital edition is available which features the soundtrack and six tracks from the remix album.
On October 3, 2012, 343 Industries announced that they would be holding a "Halo 4 Soundtrack" Remix Contest. The competition took place from October 3, 2012, until October 29, 2012; participants could use samples from the tracks "Awakening", "To Galaxy", and "Revival" and submit their own remixes. Entries were judged by Davidge, Tojima, and music producers Caspa and Sander van Doorn. Participants of the winning entries received prizes, including the Xbox 360 Limited Edition "Halo 4" console bundle, the "Halo 4 Original Soundtrack" itself and many more.
On October 3, 2012, it was also announced that the release date for the special limited edition box set version would be pushed to November 6, 2012, to coincide with the release date of the game; this was due to an exclusive content reveal. On December 4, 2012, "Halo 4 Original Soundtrack Remixes" was released digitally.
"Halo 4 Original Soundtrack Volume 2" was released digitally on April 8, 2013.
Reception.
In the United States, the album debuted at No. 50 on the "Billboard" 200 chart, becoming the highest video game soundtrack to peak on the chart. During the first week, it sold nearly 9,000 units.
Critical reception to the music and soundtrack was generally positive. James Wargacki, writing for "Electronic Gaming Monthly", summed up the soundtrack and the remix album as "a fun and enjoyable collection of songs", with Davidge's work introducing new elements to the series while harking back to classic themes. Gaming Age's Dustin Chadwell appreciated that Davidge avoided retreading old material in the series and wrote a "unique" soundtrack for the release with several standout tracks. Francesca Reyes of "Official Xbox Magazine" wrote that many areas of "Halo 4" was highly polished, including the score; "the music by new composer Neil Davidge combines orchestrated swells with subtle electronic blips and bleeps to great effect."
Ryan McCaffrey of IGN wrote that while it was a wise choice for Microsoft to move in a different direction than O'Donnell's style, "the results [were] mixed"; Davidge's "atmospheric" compositions were not memorable in McCaffrey's estimation, and complemented the action rather than adding to it.
The soundtrack for "Halo 4" was nominated in the category for Best Original Score at the 2012 Inside Gaming Awards and the 2012 Spike Video Game Awards.
Personnel.
All information taken from the compact disc liner notes.
Production and Technical
343 Industries
Recording