Fragmented object

In computing, fragmented objects are truly distributed objects. It is a novel design principle extending the traditional concept of stub based distribution. 
In contrast to distributed objects, they are physically distributed and encapsulate the distribution in the object itself. Parts of the object - named fragments - may exist on different nodes and provide the object's interface. Each client accessing a fragmented object by its unique object identity presumes a local fragment. Fragmented objects may act like a RPC-based infrastructure or a (caching) smart proxy as well. Therefore, clients cannot distinguish between the access of a local object, a local stub or a local fragment. Full transparency is gained by the following characteristics of fragmented objects.
Arbitrary internal communication.
Arbitrary protocols may be chosen for the internal communication between the fragments. For instance, this allows to hide real-time protocols (e.g., RTP for media streaming) behind a standard CORBA interface.
Arbitrary internal structure.
The internal structure of a fragmented object is arranged by the object developer/deployer. It may be client–server, hierarchical, peer-to-peer and others. Thus, a downward compatibility to stub based distribution is ensured.
Arbitrary internal configuration.
As both the distribution of state and functionality are hidden behind the object interface their respective distribution over the fragments is also arbitrary. In addition, an application using a fragmented object can also tolerate a change in distributions which is achieved by exchanging the fragment at one or multiple hosts. This procedure can either be triggered by a user who changes object properties
or by the fragmented object itself (that is the collectivity of its fragments) e.g., when some fragment is considered to have failed. Of course an exchange request may trigger one or more other internal changes. The object developer can migrate the state and the functionality over the fragments by providing different fragment implementations. Those dynamically change the inside the fragmented objects. A flexible internal partitioning is achieved providing transparent fault-tolerant replications as well.