Trip Hawkins

William Murray "Trip" Hawkins III is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate.
Career.
A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture, but, despite advertising his game in NFL Game Programs, the business failed. Eventually, Hawkins received his first computer and became interested in creating a digital football game, feeling that it would allow players to avoid the challenging math of the game which would all be handled internally. 
Hawkins designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.
Around this time, in 1975, Hawkins estimated that it would take home computer saturation seven years to make a viable career out of game design. Hawkins was the Director of Strategy and Marketing at Apple Computer in 1982 when he left to found Electronic Arts (EA), a video game publisher. Electronic Arts was successful for many years under his leadership. He has been credited with spearheading the games industry's evolution from simple one-person creations to complex team projects during this time. One of Hawkins first big wins was to sign John Madden on as a spokesperson and a consultant to his company's football game which would eventually lead to the popular Madden NFL series of video games.
At this point, Electronic Arts was a computer software company not wanting to deal with Nintendo's strict, at the time, licensing policies. He saw his opportunity when Sega released the Genesis. Not wanting to pay licensing fees, Hawkins hired a team to reverse engineer the system for his company to make games unofficially on it. Eventually Hawkins revealed his intentions to Sega, while offering a partnership to combat Nintendo telling them "You can sue, but we did the tech fair and square and have great lawyers. So make us an official licensee. And give us a reduced rate" Sega, scared that Hawkins would sell his research to other third party companies agreed and made them a partner.
Though he remained chair of the board, Hawkins transitioned from EA in 1991 to form 3DO, a video game console company. He resigned from the board of EA in July, 1994. Meanwhile, 3DO was formed in partnership with several other companies including EA. Upon its release in 1993, the 3DO was the most powerful video game console at the time. It was also expensive at launch, initially costing US$599 (), compared to other major systems retailing for under $200. Sales were poor due to its exorbitant price and weak games that relied excessively on full motion video sequences (which were state-of-the-art for the time) at the expense of gameplay. Hopes for the system were further damaged in 1994 with the arrival of the Sony PlayStation and Sega Saturn, both of which were cheaper than the 3DO but had more modern hardware and stronger first party support. While acknowledging the 3DO's failure in the marketplace, "Next Generation" listed Hawkins in their "75 Most Important People in the Games Industry of 1995", calling him "one of the game market's visionaries."
In 1996, 3DO stopped developing the system and transitioned into a video game developer, making games for the PlayStation, PC and other consoles. While remaining chairman and CEO of the company, Hawkins took on the additional role of creative director. Hawkins decided to make branding a focus and 6–to–9–month production timetables for games. As a result, quality suffered as did sales. Hawkins had used cash reserves to bail out the failing company before, but declined to do so a final time. Due to poor sales of its titles, it went bankrupt in May 2003. The defunct company sold most of its intellectual property, including the "Might and Magic" franchise, to publisher Ubisoft, while Trip Hawkins retained ownership of the 3DO console hardware and software.
In late 2003, Hawkins launched a new video game development company called Digital Chocolate. The company focused on developing games for handheld devices. He stepped down from the CEO position at Digital Chocolate in May, 2012.
In 2012, Hawkins joined the board of directors of Israeli technology company Extreme Reality, which is working on developing motion control software that can read a person's movement in 3D, but which only requires a 2D camera.
On March 20, 2013, NativeX, a mobile ad technology platform for games, announced Trip Hawkins as a senior advisor to their board of directors. Hawkins also joined the advisory board at Skillz, a mobile eSports platform, as a strategic advisor in December 2014.
His newest startup, If You Can Company, aims to foster social and emotional development (SEL) in children, teaching compassion and anti-bullying lessons. Their first game, "IF...", uses a free-to-play model and is meant for teachers and students in an educational environment.
Hawkins lives in Santa Barbara, California where he served from 2016–2019 as a professor of entrepreneurship and leadership at the University of California, Santa Barbara.
Honors.
In 2005, Hawkins became the eighth person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame.