Ashes of Empire

Ashes of Empire was a 1992 strategy video game produced by Mirage, released for the Amiga and IBM-PC systems. It was a follow-on, although not a sequel, to the earlier games "Midwinter" and "Flames of Freedom".
Description.
Game-play involved working as a member of a fictional UN/NATO-type organisation (CSR) to recruit followers across various CIS-inspired republics being threatened by a powerful neighbor. The mechanics of the game were very similar to the earlier "Midwinter" game, although the player was now able to use a selection of land and air vehicles to travel around. Combat was handled in real-time, with the player maneuvering to engage the enemy vehicle(s). The overall aim of the game is to pacify each of the CSR's five Republics - Ossia, Ruzakhstan, Belokraine, Moldenia and Servonia.
A part of the preface by Mike Singleton; "In Ashes of Empire, you well find echoes of the real world and, I hope, echoes of how delicate a task it is to bring peace and prosperity to lands where there is, at the moment, only hardship, bloodletting and misery".
The game was reasonably well-received but not commercially successful, mainly due to the dry nature of the subject matter and the level of detail included in the game.
Reception.
"Computer Gaming World" in 1993 stated that "Ashes of Empire" was a logistical game that "truly breaks new ground" but "reveals major weaknesses", with game-play that was "plodding and devoid of any intense challenge". The magazine approved of, however, the "truly fresh gaming experience" and "interactive education and thought puzzle which is highly topical in today's changing world", and concluded that "this type of game needs several generations of development [as a viable genre] ... It's about time, though, that a games like "Ashes of Empire" took the first, important step".