Rygar

Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as . It is a sidescrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is the use of a weapon called the "Diskarmor", a shield with a long chain attached to it.
Plot.
The arcade game begins with the following introduction:
Information gleaned from console manuals reveals that the evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor to stop him. In console versions clues and limited dialogue are given in the form of large, sage-like men encountered in green stone temples throughout the game.
In the Japanese original, references to "Ligar" and "Rygar" are one and the same because the Roman syllables "Li" and "Ry" come from the same Japanese character. In this version, the hero is only referred to as "The Legendary Warrior", while both "Rygar" and "Ligar" refer to the main villain.
Ports.
The game was ported to the Sharp X68000, Commodore 64, Master System (Japan only, and renamed ), ZX Spectrum, Amstrad CPC and the Atari Lynx. It was also included in a compilation of games called "Tecmo Classic Arcade" for the Xbox. The arcade version was re-released on the Wii Virtual Console.
The Atari Lynx version closely follows the arcade version. However, the layout of some rounds are different, and there are only 23 rounds.
Related Famicom/NES game.
"Rygar", released in Japan as is a fantasy-themed action-adventure platform game with action RPG elements developed by Tecmo for the Nintendo Famicom. It was released on April 14, 1987, in Japan and later that year in the United States for the NES. A European release came in 1990.
The player sends the title character through a number of fantastic settings with the ultimate goal of defeating the evil King Ligar in order to restore peace to the realm of Argool (Argus in the Japanese version). To accomplish this goal, the Warrior must visit five Indora gods who present him with essential items needed for completion of the game. Each of the Indora gods is located in a different realm, and is almost always guarded by a boss. The player can choose the order in which some stages are played, but since certain items are required to reach new areas, choices are somewhat limited. After playing through the five major realms of the game, he must journey to King Ligar's flying castle for the final confrontation.
The main character, his weapon, and many of the enemies remain the same, but the gameplay is quite different. While the arcade version is more of a standard side-scrolling action title, the NES's "Rygar" is an open-ended action-adventure game like "Metroid" (see Metroidvania), which was also released at the time. At the beginning of the game, Rygar has access to some of the worlds, but as the game progresses, new areas open up as the result of finding items such as the grappling hook, crossbow, and wind pulley, which lets him cross previously impassable obstacles. The NES version of "Rygar" was also more of an action role-playing game with a nonlinear open world map in Garloz. It was particularly notable for its permanent power-up mechanic, which at the time blurred the line between the power-ups used in action-adventures and the experience points used in RPGs.
This version of "Rygar" did not allow for game saves. The cartridge did not contain a battery, nor did it feature a password feature. It did however have unlimited continues.
The American NES version replaced some of the soundtracks from its Famicom counterpart but is otherwise graphically identical, save for the title screen and language. The music for both the NES or Famicom versions was composed by Michiharu Hasuya who would later reuse one of Rygar's tracks on the title screen of "Dr. Jekyll and Mr. Hyde".
Bug in the PAL Version.
The PAL version of the NES game reportedly contained a computer error which inadvertently increased (substantially) the difficulty in the final portions of the game, particularly in beating the final boss. The PAL version limited the player's tone and last stats to 1023 points instead of 4095, which meant that there was less maximum life and noticeably less damage to enemies.
Reception.
"Rygar" received positive reviews. In Japan, "Game Machine" listed "Rygar" on their July 1, 1986 issue as being the sixth most-successful table arcade unit of the year. Allgame editor Michael W. Dean said of the NES version that "(the) game features excellent control and pacing, the freedom of nonlinear level design, good graphics, a fabulous soundtrack, and one of the coolest weapons that any videogame hero has ever wielded".
Atari Lynx.
"STart" said of the Lynx version that the "simple game" was only recommended to "jump-and-shoot arcade enthusiasts". CVG Magazine reviewed the Lynx version in their March 1991 issue calling the game "dull" and only giving 46 out of 100. Julian Boardman of Raze Magazine reviewed the game in their April 1991 issue and liked "some superb backgrounds" the "wide variety of gruesome monsters" with "enough depth for most gamesters". He also noted the game lacked a certain amount of challenge, giving a final score of 81%.
Robert A. Jung review was published to IGN, in his final verdict he wrote; "Rygar for the Lynx is a "typical" game, neither extremely outstanding nor truly disappointing. While fans of the arcade game will find slight differences, it's close enough to be familiar (especially since the only other adaptation was a vastly different game for the Nintendo). Though there are only 23 levels, the lack of a level skip and game continues means this is an average-difficulty endurance contest which will take some time to finish." Giving a final score of 7 out of 10.
Remake.
In 2002, a remake titled "Rygar: The Legendary Adventure" was released by Tecmo for PlayStation 2. It features a transition to 3-D graphics and portions of the environment are destructible. It was released to generally positive reviews. On May 11, 2007, a Wii port was announced at Tecmo's "Nite Out 07" event, eventually released on January 28, 2009 in North America.