Ashford Power Station

Ashford Power Station refers to any of three, engine-driven, electricity generating stations located in Ashford, Kent. Two of the stations, A and B, have been demolished, and one is an operational 21 MW peaking plant.
Ashford A.
Ashford A power station (also known as Ashford Electricity Works) was located in Victoria Road, Ashford. It was adjacent to, and south of, the London to Dover railway, 575 metres north west of Ashford International railway station.
The power station was built in 1923 to provide electricity to the town of Ashford. It was initially owned and operated by "Ashford Urban District Council". The plant consisted of Ruston vertical oil engines coupled to three 300 kW and one 700 kW English Electric alternators. There was also one Davey-Paxman 8-cylinder oil engine coupled to a 450 kW English Electric alternator. The total electricity generating capacity was 2.05 MW. The alternators generated electricity at 6.6 kV, Alternating Current, 3-phase, 50 Hz, and supplied electricity through transformer sub-stations to consumers in the local area.
Cooling water for the engines was obtained from, and returned to, cooling water ponds to the south of the site. There were two rectangular fuel oil storage tanks on the north of the site.
From 1926 the station continued to be operated by Ashford Council but was under the direction of the Central Electricity Board. Upon nationalisation of the British electricity industry in 1948 ownership was vested in the British Electricity Authority (1948–55), then the Central Electricity Authority (1955–57), and finally in the Central Electricity Generating Board (CEGB) from 1958.
The power station operator lived in a house (Lindum House) on the site.
The electricity output from the station, over the period 1946–67 was as follows.
In 1954 the station used 100 tons of fuel. The thermal efficiency of the station in 1961 was 25.64 per cent.
In 1966 the plant generating capacity was down-rated to 1.3 MW.  Ashford A station was decommissioned in late 1967 and was subsequently demolished.
Ashford B.
Ashford B power station was built in 1954 adjacent to the A station. It was designed, built and operated by the British Electricity Authority. Ownership was transferred to the Central Electricity Authority in 1955, and finally to the CEGB in 1958.
The prime movers were diesel internal combustion engines connected to alternators. The plant comprised five 2.0 MW Mirrlees, Bickerton and Day diesel generating sets. The contract with Mirrlees was valued at £200,000. Three of the sets were commissioned in October 1954, and the remaining two in the August 1955. The output capacity of the completed B station was 10 MW. The Brush alternators generated electricity at 6.760 kV AC, 3-phase, 50 Hz.
Cooling of the plant was by a single film induced-draught timber cooling tower; the cooling water flow was 160,050 gallons per hour (202 litres/s).
The electricity output from the station, in GWh, over the period 1955–81 was as follows.<graph>{
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 "x": 1961,
 "y": 32
 {
 "x": 1964,
 "y": 18
 {
 "x": 1965,
 "y": 20
 {
 "x": 1966,
 "y": 24
 {
 "x": 1967,
 "y": 16
 {
 "x": 1968,
 "y": 27
 {
 "x": 1969,
 "y": 30
 {
 "x": 1970,
 "y": 30
 {
 "x": 1971,
 "y": 30
 {
 "x": 1972,
 "y": 33
 {
 "x": 1973,
 "y": 27
 {
 "x": 1974,
 "y": 12
 {
 "x": 1975,
 "y": 16
 {
 "x": 1976,
 "y": 0
 {
 "x": 1977,
 "y": 8
 {
 "x": 1978,
 "y": 9
 {
 "x": 1979,
 "y": 8
 {
 "x": 1980,
 "y": 3
 {
 "x": 1981,
 "y": 0
 {
 "x": 1955,
 "y": 2
 {
 "x": 1956,
 "y": 8
 {
 "x": 1957,
 "y": 5
 {
 "x": 1958,
 "y": 11
 {
 "x": 1962,
 "y": 33
 {
 "x": 1963,
 "y": 33
 ]
 ],

Dark Colony

Dark Colony is a real-time strategy video game developed by Alternative Reality Technologies and published by Strategic Simulations. The game was released for Microsoft Windows and Mac OS in September 1997.
Overview.
The game is set on a fictional Mars colony - the so-called "Dark Colony" - in the year 2137. Humans have discovered a "remarkable energy source" by the name of Petra-7 on the red planet. Figuring they'd rather not choke on the atmosphere of Mars whilst mining Petra-7, the Humans begin terraforming the planet. At the start of the game the project has produced jungles and deserts habitable by people. All seems to be going well, until the Taar show up. The Taar are aliens from a scattered and dying race looking for a new homeworld, and Mars seems to be good fit. Before they can move in though, they seek to get rid of the humans.
The game consists of two campaigns where players can either play as the humans, commanding a colonization force from Pan Luma Industries (one of the Earth corporations along with Aerogen and Stratus who are in charge of the Mars project) whose goal is to defend against and defeat the alien threat, or as the Taar, where players have to defeat the human presence on Mars and claim it as their own.
Balance.
Both the human and alien armies have almost entirely mirrored units that differ mostly in appearance. The few differences between races are that the range of the heavy assault units is bigger by 1 for humans in exchange for speed, the range of alien sniper units is bigger by 1, and alien defense turrets have less range and less damage. However, there are two aspects to the gameplay that can sway the tide of battle: effective use of artifacts and day/night cycle.
"Dark Colony" is one of the first RTS to add day/night cycle as a tactical consideration, as the Taar see much better during night time and also deal a little more damage and Humans see much better during day time while dealing some more damage in daylight.
Dark Colony: The Council Wars.
"Dark Colony: The Council Wars" is an expansion pack to the 1997 video game Dark Colony, published on January 8, 1998.
New things players can find are crashed flying saucers, Taar fortress markings, and a revisit of Area 51, featuring rattlesnakes. Apart from that, familiar terrain types have a slightly different appearance, and new ambient sounds.
Gameplay involves eradicating humans as you play the alien Taar, or to destroy aliens as a human player.