Breach 3

Breach 3 is a 1995 real-time tactics video game developed by Impressions Games and published by Sierra On-Line. It is the sequel to "Breach" and "Breach 2".
Gameplay.
"Breach 3" is a real-time tactics game, in which the player navigates an armed squad through discrete missions. It follows a pausable real-time structure, and has been compared to titles such as "Jagged Alliance" and "".
Reception.
Writing for "PC Entertainment", Christopher Lindquist argued, ""Breach 3"s big problem is that the merc-gaming world has become much richer in the past couple of years, but "Breach" has not." "Computer Game Review" concurred that the game was out of date: the magazine concluded that "Breach 3" "would've been awesome if it had been released on schedule." T. Liam McDonald of "PC Gamer US" was more positive. Although he agreed that "not enough has been done" to update the series to then-current standards, he found "Breach 3" "an entertaining return to the days when this was groundbreaking gameplay."