Creation Engine

The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as "", "Fallout 4", and "Fallout 76".
Development.
After using the Gamebryo engine to create ', ', and "Fallout 3", Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on Creation Engine for their next game, "", by forking the codebase used for "Fallout 3".
Following the completion of "Skyrim", Bethesda set out to enhance the graphical core of the Creation engine by first adding a physically based deferred renderer to allow for more dynamic lighting and to paint materials object surfaces with realistic materials. Bethesda worked with technology company Nvidia to implement volumetric lighting through a technique that makes use of hardware tesselation. Additionally the updated version of the Creation Engine powering Bethesda's "Fallout 4" offers more advanced character generation.
Shortly before the release of "Fallout 4", while Bethesda Game Studios began development of "Starfield" and downloadable content for "Fallout 4", what is currently Bethesda Game Studios Austin (at the time BattleCry Studios) was tasked with modifying the Creation Engine to support multiplayer content in preparation for the development of "Fallout 76". In conjunction with id Software (like Bethesda Softworks a ZeniMax Media subsidiary), BattleCry attempted to integrate id's "Quake" netcode into "Fallout 4"'s engine. This was considered a challenge by experts in the online game industry. A primary issue facing the developers was that components of the core engine (dating back to Gamebryo used in "The Elder Scrolls III: Morrowind") such as quests or world loading were designed centering on a single player (dubbed "Atlas" by the developers for its role in holding up the fabric of the loaded game world), a paradigm that would need to fundamentally change to allow multiple players spanning multiple worlds.
In addition to the network changes to the engine used in "Fallout 4", the "Fallout 76" implementation of the engine was described at the game's E3 reveal as having "all new rendering, lighting, and landscape technology". Bethesda Game Studios claims the improvements also allow for a 16× increase in detail and the ability to view unique weather systems occurring at a distance.
Features.
Creation Kit.
The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of "The Elder Scrolls" series. The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites.
A "Fallout 4"–compatible Creation Kit was released in April 2016.
The Creation Kit is a new version of Bethesda's editor developed for Gamebryo, known as The Elder Scrolls Construction Set for "The Elder Scrolls III: Morrowind" and "The Elder Scrolls IV: Oblivion", and as the Garden of Eden Creation Kit for "Fallout 3" (referencing an in-game item of the same name).