198X

198X is an arcade video game developed by Swedish team Hi-Bit Studios and published by Sonka. Released worldwide on January 23, 2020 for the Nintendo Switch, the game received a Metacritic rating of 65. An homage to arcade gaming in the 1980s, "198X"s coming-of-age story follows an unnamed "Kid" as he discovers a video arcade in an abandoned factory and falls in love with video gaming. The gameplay of "198X"s 5 chapters are each based around different arcade game genres that were popular at the time, such as beat 'em ups and horizontally-scrolling space shooters.
Plot.
In an introductory sequence entitled "Beating Heart" that plays like a side-scrolling beat 'em up, the teenage protagonist fights his way from the subway station and through the streets of the unnamed city in which he lives until he reaches a hospital where he is attacked by a hooded figure with glowing red eyes.
Set in the 1980s, the game follows the Kid, the teenager from the introduction, who feels stuck in his childhood home in "sleepy suburbia" as he waits for his life to "move forward". One night, as the Kid wanders the streets of his unnamed city looking for anything to "make his heart skip a beat again", he stumbles onto an abandoned factory that was built "long before" the protagonist was born and now houses an arcade. Wondering if he found a place where he can fit in, he starts playing a horizontally scrolling space shooter entitled "Out of the Void". Feeling disconnected at school, the Kid's mind frequently returns to the arcade where he was "on an asteroid somewhere fighting space invaders." The only person he notices in school is "her", a "punk rocker from the south district" who's freedom the Kid admires. The story then cuts to the KId playing an arcade racing game entitled "The Runaway". During "The Runaway"'s second stage, the Kid explains that he's started to spend every night at the arcade, where every game he mastered made him "stronger" and "more confident". One evening, the Kid reminisces about his childhood and how "anything was possible" back then before "everyone got brainwashed" in high school. He then mentions how when you were a kid, "shadows seem darker and more terrifying" yet "more exciting" at the same time. The game then transitions to a ninja video game called "Shadowplay". That night, while walking to the arcade, the Kid reveals that his parents split up due to an incident involving the Kid's father. 
He also mentions that night was when "everything changed" at the arcade before 198X transitions into a role-playing video game entitled "Kill Screen" where the player has to defeat 3 dragons in order to solve a maze before fighting the unwinnable SHODAN-like final boss. Afterwards the Kid is seen sitting outside the arcade in the rain mentioning that he "was still there" but that "nothing was the same". Characters from 198X's various games begin to materialize around him, with the protagonist concluding that the "game was not over".
Development.
A KickStarter page for "198X" was launched on May 3, 2018, With the developer Hi-Bit Studios seeking SEK 500,000 for the project. The goal was reached a little under a month later on June 2 with 1,920 backers pledging SEK 676,558.
Reception.
198X received a score of 65 on Metacritic, indicating "mixed or average reviews". Writing for Nintendo Life, Damien McFerren gave the game 8/10 stars, stating that while "198X" had an "exceptional" soundtrack and cited "Out of the Void" as "perhaps the highlight of the entire game", he found the game to be too short, with McFerren able to breeze through the entirety of "198X" in "around an hour". He also bemoaned the lack of replayability in the mini-games, which he found little point in returning to "outside of boosting your high score". 
In his review for GameSpot, James O'Connor gave 198X 5/10 stars, calling the game "mediocre" and stating that while the soundtrack "does a great job of evoking the arcade classics it is paying homage to" and calling Shadowplay "great" he ultimately concluded that 198X was a "great idea with middling execution" and that there's "not enough here for the game to feel like a proper ode to '80s arcades" and that "the Kid's plight, and his longing to escape his current life" don't totally connect". He finished the review by saying "198X feels more like a proof of concept than a final product." Eurogamer's Martin Robinson stated that he was "cynical" going into 198X due to seeing many other games like it before, but praised its style and the "pitch perfect pastiches" of classic arcade games, which he called "the most assured part of the whole package". 
Robinson, however, wasn't convinced by the story, chalking up his issues with it to either 198X being the first game in a planned series that just only found its feet at the end of the first title or the narrator who he found to "sound both bored and melodramatic at once". He concluded the review by stating the developer Hi-Bit Studios did "Fine work here" while stating that "198X" is "nestled between near meticulous versions of key inspirations such as "Ninja Warriors", "OutRun", "Gradius" and R-Type and stated that "there's no greater compliment than to say that the tributes on offer here sit happily alongside the originals".