Protagonist (Persona 3)

 is a player-named character from "Persona 3", a 2006 role-playing video game developed by Atlus. In the game, the protagonist is an orphan who transfers to Gekkoukan High School in Iwatodai City and discovers a phenomenon called the Dark Hour during which supernatural entities called Shadows roam freely. After awakening an ability called Persona, the protagonist joins their new schoolmates in the ongoing struggle against Shadows. In the PlayStation 2 version of "Persona 3", the protagonist is male; for the later PlayStation Portable version, Atlus added the option to play as a female version of the character, to provide more options to returning players and attract a female demographic.
The male protagonist was designed by Shigenori Soejima, who aimed to create an ordinary youth who the player could relate to while the female one was done to attract returning players and a female demographic. His character was reworked for the animated film adaptation where director Noriaki Akitaya explained pressure in giving the silent character his own personality. In the manga adaptation, he is named Minato Arisato. In the musical adaptation ', his name was given as Sakuya Shiomi. In the movie adaptation and other "Persona" games, he is named Makoto Yuki. He has also appears in a number of "Persona" spin-off games; the female protagonist also appears in ' and "Puzzle & Dragons", where she is named Kotone Shiomi. Critical reception for the character has been generally positive.
Design and characterization.
The "Persona 3" protagonist was the first character Shigenori Soejima designed for the game. Early designs of the character made him look mature and collected since the artist viewed him as a "cliche[d] cool guy." Soejima took longer to design the protagonist than any other character as the game's other characters would be made to complement his design. In "Art of Persona 3", Soejima remarked that "Initially, he looked more honest, like an ordinary, handsome young man. But, I worked to achieve greater ambiguity in his expression." He further noted that the character managed to have a "hidden coolness." In retrospect, he found that the character was not ambiguous enough and thus when creating the "Persona 4" protagonist, Soejima made Yu Narukami with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions.
Director Noriaki Akitaya had faced a similar dilemma for his animated film version. He explained that one of his biggest challenges was, "...getting the protagonist, who is "the player" in the game, and making him into a character named "Makoto Yuki" for the film, then figuring out how to integrate him [the protagonist] into the story." This led Akitaya to be extremely careful about how he went about constructing the character in terms of his speech, gestures and behavior all the while staying true to what was already established in the game.<ref name="Akitaya / Meguro Interview"></ref> Akitaya admitted that he would not have been able to meet the expectations of the individual fans of the game since they were able to choose their own unique name and personality for the protagonist. Instead Akitaya took the route of incorporating the most general traits of fan reactions to the protagonist to form Yuki's character.
Akitaya stated that his favorite scene in the film occurred when the protagonist summoned his Persona for the first time. He elaborated that the protagonist's maniacal laugh and heavy breathing helped bring depth to the scene and establish animation director Keisuke Watabe's character designs as being one of the main attractions of the film. Akitaya had joked that during initial pre-production the protagonist's name was still not determined and instead proposed the placeholder until the first draft was developed. However even as Jun Kumagai began working on the screenplay, the placeholder went unchanged for the next four to five months and Akitaya found himself growing attached to it despite eventually changing it.
Akira Ishida voiced the protagonist in this Japanese adaptation. He noted that since he was presented with the roles of both Pharos and the protagonist, recording the scene of the protagonist's initial meeting with Pharos was something he enjoyed. In the English version of "Persona 3" the role of both the protagonist and Ryoji is taken by Yuri Lowenthal. As with his previous role as protagonist of the "" games, Lowenthal did not have extensive dialogue lines. His main task was shouting out the names of Personas: localization editor Yu Namba was initially worried about his performance, but Lowenthal managed to pronounce the names correctly. He attributed this to his love for "Dungeons & Dragons".
"Persona 3 Portable" has the option to play as a female character. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, has a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore. In making of this version of the protagonist, the staff aimed for a character whose new traits in comparison to the male would be new features for returning gamers as well as attract the female demographic. Designing her was challenging due to similarities with Rise Kujikawa and Mitsuru Kirijo. As result, the final design employs a less beautiful appearance. As they aimed for a beautiful design, Atlus asked the development team what kind of weapon a girl should wield. There were responses saying that girls look cute when they are brandishing about a massive weapon, or that so long as it looked cool it was good, so we went with the naginata. Additionally, the naginata was meant to contrast the male protagonist's Japanese sword.
Appearances.
In "Persona 3".
The protagonist of "Persona 3" moves into the Iwatodai dorm, learning of his ability to summon the Personas Orpheus and Thanatos of The Death Arcana when the dorm is attacked by Shadows during the Dark Hour. Mitsuru asks him to join SEES and he is later elected the team's leader in combat. The protagonist is unique among his cohorts in that he has the "Wild Card" ability which enables him to wield multiple Personas and switch between them during battle. Over the course of the game, he also gains Messiah of the Judgement Arcana and Orpheus Telos of the Fool Arcana in "Persona 3 FES". With the power of the "Wild Card" he has access to over 150 different Personas. Over the course of the game, the player is challenged to manage the protagonist's day-to-day schedule as he attends school, takes part in extracurricular activities, and spends time with classmates and other characters. Igor, the proprietor of the Velvet Room, encourages the protagonist to form "Social Links" with people, as they will determine his potential in combat. As he works with SEES, the protagonist builds up the Social Link for the Fool Arcana, which symbolizes beginning and infinite possibilities of the journey ahead. When the protagonist decides to spare Ryoji Mochizuki, the Social Link of the Fool Arcana changes into the Judgement Arcana, which symbolizes the end of his journey and looking back at what has transpired this far. 
The protagonist is an orphan; his parents died ten years prior to the events of "Persona 3", which sees him returning to the city he grew up in. In December, the player learns that a Shadow known as "Death" was sealed in the protagonist as a child by Aigis, who was unable to defeat it herself. The Death Shadow was able to lead the protagonist to twelve other greater Shadows; by defeating them, The Appriser was created, a being which summons Nyx to the world to bring about its destruction. SEES battles The Appriser on the roof of Tartarus, but are not able to stop Nyx's descent to Earth. The protagonist enters Nyx and using the power of his accumulated Social Links, seals it away with the "Great Seal"—at the cost of his own self.
Other appearances.
"Persona 3 FES" extends upon the original game with the introduction of an epilogue called "The Answer". These events reveal that the protagonist died after becoming the Great Seal used to seal Nyx away. After being led to the Great Seal, SEES discovers it to be under attack by a creature called Erebus. Although Makoto does not appear in "Persona 4" and the sequel "Persona 4 Arena", it is revealed in those games Igor's assistant Elizabeth left her position to find a way to rescue the protagonist from his fate as the Great Seal.
In the PlayStation Portable port "Persona 3 Portable", an option was added to control a female protagonist. He is also featured in several radio dramas that tell new stories related to games. In the manga, the protagonist is named . There, he is portrayed as a quiet teenager who often is tired or drowsy, and likes to eat and cook food. The character also appears in the game ', where he joins forces with the "Persona 4" cast to defeat the Shadows. In the stage musical adaption, ', the male protagonist is named and was portrayed by Shouta Aoi while the female version is named and was portrayed by Kana Asumi.
In the anime film series "Persona 3 The Movie" and "", he takes the name of . Makoto is portrayed as an ambivalent individual with an initial neutral viewpoint on the film's theme of life and death, making his growth via new found experiences the focus of the movie.
He appears as a costume for the Mii characters in "Super Smash Bros. Ultimate". He also appears in the mobile game " as part of a crossover with the Persona series.
He also appears as a playable character in " with his female form being an alternate person from another universe. The male character also appears as a downloadable content boss fight in "Persona 5 Royal".
Reception.
Critical reception to the protagonist's character has been positive. "GameSpy" Patrick Joynt praised the character's social life in "Persona 3" as it allowed the player to interact with several other characters and learn about their interesting stories. "GamesRadar" commented that while Makoto is a "Japanese RPG stereotype" it was refreshing to see him dealing with his social life. Damian Thomas from RPGFan saw the interactions between the main character and his dorm mates as one of the game's best parts due to the character growth in each social link. He was also listed as the 10th best "Persona" character by Kimberley Wallace from "Game Informer" who found his role in "Persona 3" admirable.
Reaction to the character's portrayal in the animated film "" was also met with praise. Richard Eisenbeis of "Kotaku" described the protagonist as being an initially "ambivalent, broken character..." whose growth takes center stage and gave the film "a suitable sense of completion." Elliot Gay from Japanator saw Makoto's growth from an "empty, aloof, and distant young man" who "lacks any kind of real determination to do anything" to his growth as a person as one of the film's main focus. His relationship with Aigis and his comical actions have also been praised by Gay during a review for the second film.
The addition of the female protagonist to "Persona 3 Portable" was praised for how different her interactions with other characters is according to IGN while also bring up potential replay value. "Destructoid" agreed, commenting especially on how the new alternate version of the protagonist can form romantical relationships with character the original game could not show. RPGFan agreed with IGN due to the time the player can spend with the female lead's relationships. "GamesRadar" stated that while at first the differences might be only cosmetic, the character's interactions with the cast, most notably Social Links characters are highly different. "GameInformer" claimed that returning players from the original "Persona 3" might have new content with the new lead thanks to her original Personas.