Arcana (video game)

Arcana is a 1992 role-playing video game for the SNES by HAL Laboratory. The game represents all of its characters as cards, but plays like a dungeon-crawling role-playing game rather than a card-based game. In keeping with this metaphor, the death of a character results in a 'torn' card, and the magical properties of some cards are used to explain abilities of the game's characters.
Gameplay.
Assuming a first-person perspective, the dungeons and towns of the game are navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters hold true to this as well. Battles within the game are portrayed in the first-person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. "Arcana"'s battles, however, are not graphically intensive and the characters' animations are limited to, at most, five frames. Breaking from the format established by Square of displaying the damage incurred by characters above their heads, this information is summarised in a text display at the bottom of the screen similar to "Dragon Quest" games from Enix.
The map's tile based dungeons are, arguably, the most challenging aspect of the game. Seeing often only what is immediately before the characters, the player is free to move in the four primary compass directions. Labyrinthine in their design, and often fraught with dead ends and hidden dangers, the detail in the drawing of these dungeons compensates for their relative lack of animation.
Battles within the game follow a strict turn system. As each character takes their turn, various options are presented to the player. Rooks, the principal character, possesses many of the vital battling techniques. Because he can switch the Elemental spirits, flee the battle, and use magical card spells which, though powerful, were expensive, Rooks is the most valuable resource to the party. If Rooks is incapacitated, the entire party is crippled. A battle is followed with the reward of Experience Points and Gold. However, the level progression of all of the characters is standardized; there is no randomness to what statistics increase when a character levels up.
Four elemental spirits, Sylph (Wind), Efrite (Fire), Dao (Earth), and Marid (Water), rotate through the same slot in the battle formation. Rooks and a spirit are always in the player's party, providing two other spots for party members. Unlike the human characters, an elemental can die and the game will continue. Their card will be torn, and they can be rotated out for a live elemental. If Rooks is incapacitated, however, the player can be stuck with a dead elemental. Spirits can be resurrected for a fee by the Spirit Healer who resides in each town, or by a spell Rooks can learn at a high experience level.
The game's difficulty is determined by various factors:
Plot.
The ancient land of Elemen was rife with chaos under the tyranny of the evil Empress Rimsala (Rimsalia). A group of powerful wizards called the Card Masters combined their abilities to defeat Rimsala and seal her away. But her legacy would not be forgotten. 
Decades later, political unrest in the kingdoms of Elemen turned into bloody civil war. As armies slaughtered each other on the battlefields, the Card Masters were persecuted and hunted down by the minions of Galneon, the former court magician of Wagnall, King of Lexford. Galneon was the man who had launched the original coup that began the war, but his motives were much more sinister than bloodshed. He sought the unsealing and resurrection of Rimsala, to unleash her ancient evil upon Elemen again. In the conflict, King Wagnall's two daughters disappeared. It was also the last battle for the Knights of Lexford, a trio of brave fighters sworn to Wagnall, which dissolved as the war drew to a close. Galneon assumed power and stretched forth his oppressive authority across Elemen, eliminating every Card Master found so that the revival of Rimsala could succeed without interference.
Ten years have passed since these events. The young protagonist Rooks is the son of the last Card Master to perish during Elemen's civil war, who was also one of the Knights of Lexford. The death of his father motivated Rooks to begin learning the art of the cards in earnest, but in a decade his minimal training has barely scratched the surface when word comes to his home village of Galia. Mysterious events are occurring all over the land, heralding a cataclysm. Rooks' path lies before him as he sets off to prevent the awakening of Rimsala, so he must fulfill his destiny as the last Card Master before it is too late.
Reception.
"Super Play" opined, "An RPG based around first person perspective (like "Dungeon Master") sounds good, but if suffers from a very plodding pace - the combat scenes are particularly long and drawn-out. Graphically it's okay, and the music is well done, but only recommended for die-hard RPG fans."