Gameframe

A gameframe is a hybrid computer system that was first used in the online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframes, namely high computing power and high throughput.
Introduction.
A gameframe is a game development framework that can be quickly built based on java development with the following functions: 
1. Encapsulate netty3, 4, mina network layer part;
2. Provides a protobuffer-based, flatbuffers transport protocol;
3. Encapsulate the usual cache modules in the game such as echache, redis, etc.
4. Provide commonly used tool classes in the game such as xml module resolution, orm layer using mybatis - code directly through the tool maven, plugin generation;
5. Provide network packets for rapid distribution to the business logic layer processing module, based on fratbuffers can directly use the code generator processing, to generate the corresponding server controller code
History.
In 2007, Hoplon and IBM jointly started the gameframe project in which they used an IBM System z mainframe computer with attached Cell/B.E. blades (the eight-core parallel-processing chips that power Sony's PlayStation 3) to host their online game "Taikodom".
The project was carried further by a co-operation between IBM and the University of California, San Diego in 2009.
Although the Cell blades account for the required computing power, it's the high data throughput of the mainframe which is of particular interest.
System z provides a high level of security and massive workload handling, assuring the execution of its administrative tasks and guaranteeing an enduring connectivity to a huge number of clients. Cell/B.E. takes over the most resource demanding calculations thus enabling the System z to fulfill its job.
The combination is both an effective and financially attractive game server system, as the most computation-intensive tasks are offloaded from the expensive CPU cycles of System z and are carried out on the much more economical Cell blades. Without offloading, the server system required would end up costing too much and would not be financially feasible.
The gameframe can handle the required transactions (e.g. keeping track of each user's spaceships, weapons, and virtual money even between the players) and the simulation (trajectory of objects and checking for collisions) in a unified and consistent fashion.
Thus, it can host a few thousand users at a time and higher efficiency is experienced when more users are added.
Games with numerous players like "World of Warcraft" have tackled this problem by splitting the work among multiple clusters, creating duplicate worlds that don't communicate.
The Cell-augmented mainframe runs Hoplon's virtual-world middleware, called "bitVerse", which uses IBM's WebSphere XD and DB2 software.
Around the gameframe, the IBM Virtual Universe Community has evolved.