Streets of Rogue

Streets of Rogue is a roguelite video game developed by Matt Dabrowski and published by tinyBuild for Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, MacOS and Linux. It was initially launched in Early Access during 2017, and was fully released on July 12, 2019.
Gameplay.
"Streets of Rogue" is set in a procedurally generated city consisting of several floors. In order to progress, the players will need to accomplish specific mission goals through the use of special character traits and items. After every death, new gadgets and abilities can be bought for the next session with chicken nuggets earned up to that point. The action is seen from a top-down view, and every level has a different visual theme.
The Home Base is the central base of operations of the Resistance, an organisation created to fight against the tyranny of the Mayor of the city. It is populated by Resistance Leaders and other playable characters. Certain characters will allow the players to trade in Chicken Nuggets earned or provide other services as well.
There are 6 main stages in Streets of Rogue, formed, with the exception of the last, by 3 levels each: Slums, Industrial, Park, Downtown, Uptown and Mayor Village.
Reception.
On its release, "Streets of Rogue" was met with "generally favourable" reviews from critics, with an aggregate score of 75/100 for Nintendo Switch, and 82/100 for Xbox One on Metacritic.
Polygon praised the game for its comedic elements, explaining that "comedy in game design is difficult [and[ [i]t’s something of an achievement that developer Matt Dabrowski pulls it off by piling cheap gags so high, so often." Rock Paper Shotgun compared it to "relatively plain-faced immersive sims of the blockbuster sort", praising the "sheer variety of this city’s pandemonium". PC Gamer compared it to other roguelikes, celebrating that "Streets of Rogue" "gives you more freedom than almost any roguelike, and its varied cast of characters, combined with the randomness of traits and mutators, mean no two runs play out the same way." Nintendo Life also compared it to related game genres, explaining that "RPGs are at their best when they give you a world where you can "be" anyone and "do" anything [...] so if you want to be a werewolf, or a scientist, or a bartender, then this is the game for you."
Sequel.
In 2020, a sequel was announced by Matt Dabrowski. He added that he didn't have any established development schedule at the time. The plan is to build it on the existing code of the original game, and make something that is more open-ended.