Splendor (game)

Splendor is a multiplayer card-based board game, designed by Marc André and illustrated by Pascal Quidault. It was published in 2014 by Space Cowboys, Asmodee. Players are gem merchants of the Renaissance, developing gem mines, transportation, and shops to accumulate prestige point. The game was nominated for Game of the Year in 2014 Spiel des Jahres. Mobile application version of the game, both iOS and Android, was published by Asmodee Digital.
An expansion, "Cities of Splendor", was released in 2017, including four modules (The Cities, The Trading Posts, The Orient, The Strongholds).
Gameplay.
Splendor is an engine-building and resource management game in which two to four players compete to collect the most prestige points. The game has the following components:
Each development card falls into one of three levels (•, ••, •••) indicating the difficulty to purchase that card.
Every development card also contains a gem bonus (emerald, sapphire, ruby, diamond, or onyx), which may be used for future development card purchases.
Before the game begins, "n"+1 Noble tiles are dealt face up in the center, where "n" is the number of players. Four cards from each level (•, ••, •••) are dealt face up, visible to the players, and the rest are kept in separate decks of their corresponding difficulty levels.
Turns.
A player's turn consists of a single action, which must be one of the following:
After this action:
End of game.
When one player reaches 15 prestige points, the players continue playing the current round until each player has taken the same number of turns. Once this occurs, the game ends.
Scoring.
Once the game ends, whoever has the most prestige points wins; in case of a tie, whoever purchased the fewest development cards wins. If this fails to break the tie, the players will then share the victory.