Panzer Bandit

 is a video game developed by Fill-in-Cafe and published by Banpresto for the PlayStation in 1997 and for PlayStation Network in 2011, exclusively in Japan.
Gameplay.
"Panzer Bandit" is a side-scrolling beat 'em up game that uses the same engine used in "", also for the PlayStation. There is a total of 12 characters, including the four story characters and the eight unlockable bosses. The game is controlled with two attack buttons (strong and weak) and the directional pad for moving left, right, crouching, and jumping. Shoulder buttons can also be used to change between foreground and background and can be used to activate the character's special attack. An unusual aspect of the game is that if the player stands still during an attack, it is considered a guard. Other features include a combo counter and a guided elemental attack which launches an enemy.
Plot.
In the world of "Panzer Bandit", sources have since gone scarce with the reduction in energy that is consistently used by humans. For this, an organization called Arc, led by the evil Prof. Fuarado, seek to manipulate the consumption of preserved energy and ultimately conquer the world with that in possession. For the course of the game, four heroes are required to take the preserved energy before Arc and ultimately, destroy whatever is left of Arc.
Development and release.
"Panzer Bandit" was based on "Axion", an unreleased fighting game for the Sega Mega Drive under development by Treasure before being reworked into "Yu Yu Hakusho Makyō Tōitsusen". It features music composed by Kenta Watanabe.
Reception.
Initial reviews for "Panzer Bandit" were positive. "Consoles +" favorably compared its gameplay to Capcom's "Final Fight" games, enjoying its action-filled gameplay and sense of humor. Though they felt the stages were too short and its multiplayer mode became unnecessarily chaotic, they felt these issues were surpassed by the game's overall quality. These sentiments were mirrored by "Superjuegos", which also enjoyed the variety of its characters. The magazine also praised the game for sticking out from Banpresto's other titles, such as its anime licenses and "Super Robot Wars" series. Multiple critics pointed out similarities between "Panzer Bandit" and Treasure's "Guardian Heroes" (1996); "GameFan" believed Banpresto's offering was different enough to make it stand out, and showed enthusiasm towards its combat and enemy juggling mechanics.
Retrospective reception for "Panzer Bandit" has also been positive. In 2014, "Push Square" described it as being "a stunning game that not only serves as a reminder of the PSone’s outstanding two-dimensional capabilities, but also a title that finds a worthy place within what was a pretty crowded genre." They felt the game wasn't as well-designed as "Guardian Heroes", but its controls and combat sequences made it a enjoyable game in its own right. "Hardcore Gaming 101" in 2019 wrote that "Panzer Bandit" was a far better follow-up to "Guardian Heroes" than the official sequel, "Guardian Heroes 2" (2004), for Game Boy Advance. The site liked its RPG-inspired mechanics and gameplay, though they claimed its repetitiveness and lack of additional content prevented it from being as polished as Treasure's game. "Retro Gamer" said "Panzer Bandit" made for "the spitting image" of "Guardian Heroes", and worth the time of its players.