Tex Murphy

Tex Murphy is a series of adventure games designed by Chris Jones. The eponymous main character is portrayed in live-action by Chris Jones himself. He is characterized as a down-on-his-luck private investigator in a post-nuclear future San Francisco, borrowing tropes from both the film noir and cyberpunk genres.
Games.
"Mean Streets" (1989).
"Mean Streets" is the first game in the "Tex Murphy" series. Unlike later games in the series, it features segments in a variety of genres, including adventure game sequences, side-scrolling action sequences, and an open-world flight simulator. It was notable at the time as one of the first commercially available games to use 256-color VGA graphics, as well as for its "RealSound" technology that allowed recorded digital audio to be played back without the need for an external sound card.
"Martian Memorandum" (1991).
"Martian Memorandum" continues the "Tex Murphy" storyline, but features more traditional point-and-click adventure 
gameplay, with inventory-based puzzles and branching dialog trees. It uses digitized actors and features short bits of video during conversation, hinting at the FMV style employed in later games.
"Under a Killing Moon" (1994).
"Under a Killing Moon" marked a change in direction for the series. Costing over two million dollars and four years of development, it used 3D graphics and full motion video to greatly expand both the gameplay and presentation. Aaron Conners was put in charge of writing duties for the first time, and he re-imagined the Tex character as a down-on-his-luck divorcee, struggling to find work as a private investigator. It featured real-time 3D graphics that were exceptionally detailed at the time, and was one of the first games to take advantage of systems with 16 megabytes of RAM in order to display higher resolution textures.
"The Pandora Directive" (1996).
"The Pandora Directive" is the direct sequel to "Under a Killing Moon." It uses the same engine as its predecessor, and features many of the same locations (some newly expanded), particularly on Tex's home street of Chandler Ave. It also features many recurring characters from the previous game, and continues the romantic plot between Tex and Chelsee Bando. It features very similar gameplay to "Under a Killing Moon" but introduces logic puzzles alongside the inventory and "jigsaw" puzzles of the previous game. It also features a branching storyline, with three main paths and seven unique endings, and allows for multiple solutions to some problems, particularly those involving money.
"Tex Murphy: Overseer" (1998).
"Overseer" is the fifth game in the series, but its story is largely a re-telling of Tex's first big case, previously portrayed in "Mean Streets." This story is told through the use of a frame narrative, set after the events of "The Pandora Directive," as Tex relates the story of his past to Chelsee. "Overseer" maintains the gameplay and presentation style of the previous two games, and borrows little from "Mean Streets" beyond its basic plot. It retcons many details from that game further sharpening the divide between the early games in the series and the live-action games. "Overseer" was developed to showcase the nascent DVD-ROM format, and was the first game developed to specifically take advantage of DVD. Produced on an accelerated schedule, it was somewhat more limited in scope than "The Pandora Directive", without the branching paths and multiple endings. Access hoped that "Overseer" would serve to set up a proper sequel to "Pandora" and ended the game on a cliffhanger that remained unresolved for over 15 years.
"Tesla Effect: A Tex Murphy Adventure" (2014).
"Tesla Effect" is the sixth game in the series, and a true sequel to "The Pandora Directive". It continues in the style of the previous titles, making heavy use of live-action FMV, as well as first-person exploration and investigation of 3D environments. It once again returns the series to Chandler Ave and features many of the same characters and locations featured in "Under a Killing Moon" and "The Pandora Directive". It also features multiple paths and endings like "Pandora".
"The Poisoned Pawn" (in production).
"The Poisoned Pawn" will be the seventh game in the series. The game originally began as a fan-made remake of the 5th title in the Tex Murphy series "Overseer", and its development was sanctioned by Big Finish Games in early 2015. However, due to increased traction in the game's development, as well as significant technological advancements, the project evolved into an official canon continuation of the Tex Murphy series. The development team was streamlined and partnered with the series' owner (Big Finish Games). Aaron Conners (series writer) has come on board, writing all-new content for the game that will continue directly after the events of "Tesla Effect", and taking place in the year 2050. While the foundation of the games' story is still centered around the "Overseer" plot, Tex (with the assistance of St. Germaine) will revisit various parts of all of his prior cases "in order to decipher his true past, and prepare him for an uncertain future." "The Poisoned Pawn" refers to the original title that was given to "Overseer", before a name change was decided internally prior to its 1998 release. On April 30th, 2021, it was announced that the game is now cancelled for the time being due to creative differences.
Setting.
The games in the Tex Murphy series take place in a post-apocalyptic 21st century. All of the games take place mostly in a post-WWIII San Francisco. The skies glow red with radiation, and people who don't live in a better-sheltered city or lack genetic immunity to the radiation are disfigured and usually repulsive. Several San Francisco landmarks are still present, such as the Golden Gate Bridge, Coit Tower and Alcatraz, but most of them are completely abandoned; most damaged beyond repair from bombs in WWIII. The futuristic aspect borrows heavily from sci-fi books and films, most notably "Blade Runner" for its flying cars and impossibly dense tenements.
The character.
Tex Murphy is a hard-boiled PI. Tex is a member of the portion of the population born without any genetic defects making him a normal human (referred by in-game characters as a "Norm"). He is an avid fan of the classic film noir films of Humphrey Bogart. As such, he does his work in the style of archetypal film noir detectives such as Sam Spade and Philip Marlowe. He has remarkable skills of observation (always punctuated with humorous internal monologues); when examining objects or features, he hardly ever misses an important or unusual detail. However, he is also occasionally a bit clumsy and naive which gets him into trouble from time to time, as does his sarcastic wit.
Tex is honest and generally a good-natured fellow who suffers from a bad back, a little too much alcohol (Bourbon...neat, preferred) and a few too many blows to the head. He runs his private investigation business out of his apartment at the Ritz Hotel on Chandler Avenue in Old San Francisco "among the mutants and the destitute" where several businesses and friends reside, including his love interest, the mysteriously mutated newspaper stand owner Chelsee Bando. Aside from wishing for a respectable, not to mention high-paying, client all he'd like to do is earn her love and respect if he can just refrain from placing his admittedly not too bad smelling foot in his mouth.
In 2011, NowGamer ranked him as the eighth-best game detective, calling him "the epitome of the hard boiled flatfoot detective", but wondering why he "dress[es] like a cross between an alcoholic Indiana Jones and Deckard from "Blade Runner"."
Radio theater.
When plans for a new game fell through, Chris Jones and Aaron Conners, produced a series of audio dramas in 2001, to continue the storyline. The radio theater stars several of the original characters and voices from the games, including Jones as Tex Murphy. They were financed out-of-pocket by the creators and released for free as digital downloads. These episodes continue to be available through The Unofficial Tex Murphy website. A new series of six more episodes have been announced to accompany the upcoming "" as a reward for qualifying backers.
Novelizations.
Aaron Conners has published novelizations of three "Tex Murphy" titles, as well as an original follow-up, which will serve as the basis for the upcoming "Tex Murphy and the Poisoned Pawn," currently in development by Chaotic Fusion.
The novels follow the same story as the games but differ somewhat in detail. "The Poisoned Pawn" incorporates elements of "" (itself based on "Mean Streets") but serves to retcon certain elements. Conners has announced two more novels following "The Poisoned Pawn". Connors claims that "One will pick up from the end of The Pandora Directive and reveal the exciting events that happened prior to Tex Murphy and the Tesla Effect. The other will continue the story that comes after, leading up to Tex's last ride into the sunset".
History.
The Tex Murphy character was first created for the amateur film "Plan 10 from Outer Space", created by Chris Jones and other members of Access Software. Following the development of their flight game "Echelon" they wanted to create another 3D flight game that cast players in the role of the futuristic private investigator. Eventually, adventure and action elements emerged, eclipsing the still-present flight sim sequences. "Mean Streets" would be noted for its use of high-color VGA graphics, digitized actors, and for its "Real Sound" technology, which allowed waveforms to be played back on the PC's speaker without the use of a sound card.
For the sequel, Access developed a more traditional point and click adventure game, "Martian Memorandum". Like "Mean Streets" it featured digitized actors, including Chris Jones as Tex, and featured a great deal more digitized voice. "Martian Memorandum" also introduced dialog trees to the series, which would continue to be a prominent element.
The third title in the series spent nearly four years in development, and represented the company's most ambitious game to date. "Under a Killing Moon" shipped on a previously unheard-of four CD-ROMs, and featured full voiceover and hours of cut scenes and dialog featuring live actors. Unlike many games using full motion video, however, it also featured high-end real-time 3D graphics and explorable environments unlike anything previously seen in the genre. Under a Killing Moon was widely praised for its use of technology, and represented the series' commercial peak.
For the next game, Access re-used the engine and technology they had developed for "Under a Killing Moon," but hired Hollywood director Adrian Carr to direct the game's video sequences and improve the storytelling and presentation. It also introduced narrative "pathing" wherein moral choices made throughout the game affect the story, and eventually the ending, in a manner similar to later games by BioWare. Although "The Pandora Directive" was well received by fans and critics, it was unable to replicate the financial success of its predecessor.
Access' plans for a sequel eventually evolved into plans for a trilogy, but these plans were scrapped when Intel approached Access about creating a game to demonstrate new DVD technology they were working on. To accommodate the accelerated schedule needed for the project, Access shifted their plans to a re-telling of "Mean Streets", done in the style of the later games in the series, and stripped away many gameplay elements. When Intel dropped the project, Access spent 3 months expanding the game's interactive elements and making it into a "full featured" title. They shipped the title themselves as "". The game was met with mixed reviews, and would mark the end of the series for well over a decade.
Hiatus and revival.
Shortly after the release of "Tex Murphy: Overseer" in 1998, Access Software was sold to Microsoft. By this point in time, the adventure genre was in sharp decline, and Microsoft was more interested in having the studio develop sports titles. Several Tex Murphy games were proposed during this time in a variety of genres, but none ever entered production. Access was later sold to Take-Two Interactive, and then closed down in 2006. In 2007, series leads Chris Jones and Aaron Conners formed a new studio, Big Finish Games, in Salt Lake City, and by 2009 had re-acquired the rights to the series. Conners declared his optimism to the community, stating, "I no longer think Tex's return is an 'if,' but a 'when.'"
Big Finish updated the main page of their site in April 2009 with an announcement of "Tex Murphy - Project Fedora" as a future release. This led to much speculation amongst the Tex Murphy fanbase that a new project in the form of a game was in the works as the fedora is a signature component of Tex's outfit, especially in light of the fact that this announcement coincided with the news that the rights to the series had been secured.
On June 16, 2009, Good Old Games re-released the first three games in the series as downloadable titles and put the last two into the "coming soon" section. The fourth game followed on June 30, and the fifth on July 21. Some of the releases use DOSbox to maintain compatibility with modern operating systems. In June 2014, a collection of Tex Murphy games were re-released on Steam as part of a collaboration between Big Finish Games and Night Dive Studios.
On March 20, 2012, Big Finish Games announced an upcoming Kickstarter campaign for ""Tex Murphy - Project Fedora". On May 15, 2012, Big Finish Games launched the Kickstarter campaign for "Tex Murphy - Project Fedora" with a goal of $450,000, to be supplemented by an additional $300,000 from Big Finish. This goal was met on June 7, and the campaign eventually raised $657,196, including PayPal donations. Production began on June 18, 2012. The game's official name was revealed on July 10, 2013 as ".
On May 10, 2016, Big Finish Games announced their official partnership with the development collective "Chaotic Fusion", for the development of the seventh game in the series "The Poisoned Pawn". The game is currently in production and does not have a set release date.
Video Documentary.
On Dec 2, 2017, Big Finish Games released a documentary on the Tex Murphy franchise. The video was originally a "Kickstarter" backer incentive for "", but was made available to the general public via YouTube. The 45-minute video provides a detailed insight into the history and development of the Tex Murphy character and game series. It also features interviews with many of the series' original creators, including behind the scenes video content from when the "Access Software" company was formed, all the way through to the "Tesla Effect" Kickstarter campaign.
Guinness World Record controversy.
On Feb 3, 2016, Guinness World Records awarded "Longest-running graphic adventure protagonist" to George Stobbart (from the "Broken Sword" series). The award was in recognition of his character spanning a period between September 30, 1996 and December 5, 2013 (a total of 17 years and 199 days). Then on March 3, 2016, the award was handed to Guybrush Threepwood (from the "Monkey Island" series), after his character was recognized for spanning the period between October 15, 1990 and December 8, 2009 (a total of 19 years and 54 days as of March 3, 2016).
However, when taking into consideration Tex Murphy's first adventure ("Mean Streets"' released in 1989), and his latest adventure ("Tesla Effect", released on May 8, 2014), the Tex Murphy character has actually spanned a total of (at least) 24 years and 121 days.
Despite Tex Murphy being a longer running graphic adventure protagonist (when taking into consideration the length of time between his first and his latest appearance), Guinness' justification for not considering Tex Murphy for this award was due to its interpretation of "Tesla Effect" as a reboot or "revival", despite the game officially being a canon continuation of the series and the Tex Murphy character as an ongoing protagonist. Guinness also cited Tex's 16-year hiatus as evidence of this. This caused some controversy within the adventure gaming community, with some adventure fans and adventure forums questioning and criticizing Guinness' decision when it was first awarded.
The award currently still stands with Guybrush Threepwood.
Longest wait for a sequel to a point-and-click adventure contradiction.
Despite officially acknowledging Tex's 16-year absence as the primary reason for disqualifying it from the "Longest-running graphic adventure protagonist" record, Guinness World Records currently maintains that the "Longest wait for a sequel to a point n click adventure" record still stands with 'Tales of Monkey Island' for the 8 years and 242 days between "Escape from Monkey Island" in 2000 and "Tales of Monkey Island" in 2009.—Which is half as long as the wait between "Tex Murphy: Overseer" (released in 1998), and "Tesla Effect" (released in 2014) - 16 years. A direct contradiction to the justification had been used to disqualify it from the "Longest-running graphic adventure protagonist" record.