Shadow Sorcerer

Shadow Sorcerer is a 1991 role-playing video game. The game was the sequel to "" and "Dragons of Flame". It is based on the third and fourth Dragonlance campaign modules, "Dragons of Hope" and "Dragons of Desolation".
Gameplay.
The style of the game is very different from its predecessors in style of gameplay.
Plot summary.
The plot is a faithful representation of the third and fourth module of Dragonlance, "Dragons of Hope" and "Dragons of Desolation". The same two modules were also adapted into a novel, "Dragons of the Dwarven Depths".
Reception.
Matt Regan of "CU Amiga" noted that "Shadow Sorcerer" largely lacked role-playing elements, but summarized that "for "AD&D" junkies this is an amusing diversion with a novel outlook for the genre." In "Zero", David Wilson called the game "a marked improvement in "AD&D" computer gaming" compared to Strategic Simulations' other output, aside from "Eye of the Beholder". He concluded, ""Shadow Sorceror" is for me another sign that SSI is finally getting its act together to produce games that justify the mighty "AD&D" licence."
"The One" gave the Amiga version of "Shadow Sorcerer" an overall score of 77%, beginning their review by stating that 'it's a pity' that "Shadow Sorcerer" "doesn't offer as much" as "Eye of the Beholder", furthermore stating that ""Shadow Sorcerer" fails in that there is either too much or too little going on at one time." "The One" expresses that the refugees the player must protect "move at such a slow pace that you can't help getting bored waiting for them" and if the player leaves them to explore, the player is punished in that the refugees are open to attack, and isn't able to get back to them in time. "The One" criticises "Shadow Sorcerer's" combat, stating that "the computer has no sense of simple strategy. You will often get into combat and prepare your wizard to cast a fireball spell, only to find that the rest of the characters have run into the fight and got in the way, completely wasting it." "The One" calls "Shadow Sorcerer" good "to a certain extent", and expresses that it "never quite reaches [what] other RPGs have managed to".
The game is generally regarded as much superior to any early D&D action games, and is considered a big step forward in playability for AD&D action games.