Nightbane

Nightbane is a dark fantasy role-playing game and setting created by C. J. Carella and published by Palladium Books. 
Description.
The game was originally published as a 240-page softcover book in 1995, designed by Carlos J. Martijena-Carella with Kevin Siembieda. Interior art was by Vince Martin, Randy Post, Scott Johnson, and Roger Peterson, with cover art by Gerald Brom. Originally published under the title "Nightspawn", the game's name was changed to "Nightbane" after legal threats from the lawyers of Todd McFarlane, creator of the "Spawn" comic book.
The world of "Nightbane" is a modern dark urban fantasy in which a secret cabal of supernatural beings from another dimension called the Nightlords and their shapeshifting minions have quietly seized control of the world's governments and corporate powers. The only beings standing in their way are the beings known as Nightbanes created by the players. The game uses Palladium's Megaversal system, which is also used by the multi-genre game "Rifts" and the horror game "Beyond the Supernatural", among others.
Some critics have noted strong similarities between "Nightbane" and the works of horror author Clive Barker, particularly the novella "Cabal" (1988) and its film adaptation "Nightbreed" (1990).
After it had been out of print for some years, the property was revived by Palladium in 2009 with the release of the "Nightbane Survival Guide" written by Irvin Jackson and Mark Oberle.
Setting.
On March 6, 2000, at 6:02am, the world was shrouded in unnatural darkness caused by an alien race known as the Nightlords. Thousands of people suddenly transformed into monsters, but when the darkness left, they returned to human form. These shape-changers, called the Nightbane, have the ability to change to their monstrous form. 
Players create and play Nightbanes in order to battle the Nightlords and hopefully defeat them. Characters take on normal human form (called "The Facade") until they want to transform into their horrific monstrous form. The Nightbanes are organized into various underground factions called the Resistance.
Gameplay.
Character creation.
Players roll dice to create eight basic attributes. Using formulas, these attributes are used to attempt tasks and engage in combat. For the monstrous shape, players are able to design the monster by combining animal features, alien physiology and machine parts. Players can then add everyday skills to the character or try supernatural skills, before adding a complement of weapons and other equipment.
Magic.
The magic system is adapted from "Beyond the Supernatural", and includes more than 130 spells.
Psychic abilities.
Character with enough Psychic Energy points can invoke powers such as levitation and telepathy.
Changing between facade and nightbane.
When a character is in its Facade (human) phase, it can shape-shift to its monstrous phase in a single 15-second round.
Reception.
In the March 1996 edition of "Dragon" (Issue 227), Rick Swan found the rules system of the original edition "dense" and "stodgy", calling the combat rules "a series of math problems based on Structural Damage Capacity (S.D.C.) and a host of modifiers" and "a pain in the neck." However, Swan loved the monster creation rules, which allowed him to design "a bat-winged humanoid toad whose skin was covered with razor blades." A disappointment to Swan was that "the book doesn't provide much in the way of adventures." He concluded by giving the game an average rating of 4 out of 6, saying, "Richly imagined, exorbitantly detailed, "Nightspawn" ["Nightbane"] is like a splatter film designed by philosophy majors; its a cheesy, brainy delight."