Extensible programming

Extensible programming is a term used in computer science to describe a style of computer programming that focuses on mechanisms to extend the programming language, compiler and runtime environment. Extensible programming languages, supporting this style of programming, were an active area of work in the 1960s, but the movement was marginalized in the 1970s. Extensible programming has become a topic of renewed interest in the 21st century.
Historical movement.
The first paper usually associated with the extensible programming language movement is M. Douglas McIlroy's 1960 paper on macros for higher-level programming languages. Another early description of the principle of extensibility occurs in Brooker and Morris's 1960 paper on the Compiler-Compiler. The peak of the movement was marked by two academic symposia, in 1969 and 1971. By 1975, a survey article on the movement by Thomas A. Standish was essentially a post mortem. The Forth programming language was an exception, but it went essentially unnoticed.
Character of the historical movement.
As typically envisioned, an extensible programming language consisted of a base language providing elementary computing facilities, and a meta-language capable of modifying the base language. A program then consisted of meta-language modifications and code in the modified base language.
The most prominent language-extension technique used in the movement was macro definition. Grammar modification was also closely associated with the movement, resulting in the eventual development of adaptive grammar formalisms. The Lisp language community remained separate from the extensible language community, apparently because, as one researcher observed,
any programming language in which programs and data are essentially interchangeable can be regarded as an extendible [sic] language. ... this can be seen very easily from the fact that Lisp has been used as an extendible language for years.
At the 1969 conference, Simula was presented as an extensible programming language.
Standish described three classes of language extension, which he called "paraphrase", "orthophrase", and "metaphrase" (otherwise paraphrase and metaphrase being translation terms).
Death of the historical movement.
Standish attributed the failure of the extensibility movement to the difficulty of programming successive extensions. An ordinary programmer might build a single shell of macros around a base language, but if a second shell of macros was to be built around that, the programmer would have to be intimately familiar with both the base language and the first shell; a third shell would require familiarity with the base and both the first and second shells; and so on. (Note that shielding the programmer from lower-level details is the intent of the abstraction movement that supplanted the extensibility movement.)
Despite the earlier presentation of Simula as extensible, by 1975, Standish's survey does not seem in practice to have included the newer abstraction-based technologies (though he used a very general definition of extensibility that technically could have included them). A 1978 history of programming abstraction from the invention of the computer to the (then) present day made no mention of macros, and gave no hint that the extensible languages movement had ever occurred. Macros were tentatively admitted into the abstraction movement by the late 1980s (perhaps due to the advent of hygienic macros), by being granted the pseudonym "syntactic abstractions".
Modern movement.
In the modern sense, a system that supports extensible programming will provide "all" of the features described below.
Extensible syntax.
This simply means that the source language(s) to be compiled must not be closed, fixed, or static. It must be possible to add new keywords, concepts, and structures to the source language(s). Languages which allow the addition of constructs with user defined syntax include Camlp4, OpenC++, Seed7, Red, Rebol, and Felix. While it is acceptable for some fundamental and intrinsic language features to be immutable, the system must not rely solely on those language features. It must be possible to add new ones.
Extensible compiler.
In extensible programming, a compiler is not a monolithic program that converts source code input into binary executable output. The compiler itself must be extensible to the point that it is really a collection of plugins that assist with the translation of source language input into "anything". For example, an extensible compiler will support the generation of object code, code documentation, re-formatted source code, or any other desired output. The architecture of the compiler must permit its users to "get inside" the compilation process and provide alternative processing tasks at every reasonable step in the compilation process.
For just the task of translating source code into something that can be executed on a computer, an extensible compiler should:
Extensible runtime.
At runtime, extensible programming systems must permit languages to extend the set of operations that it permits. For example, if the system uses a byte-code interpreter, it must allow new byte-code values to be defined. As with extensible syntax, it is acceptable for there to be some (smallish) set of fundamental or intrinsic operations that are immutable. However, it must be possible to overload or augment those intrinsic operations so that new or additional behavior can be supported.
Content separated from form.
Extensible programming systems should regard programs as data to be processed. Those programs should be completely devoid of any kind of formatting information. The visual display and editing of programs to users should be a translation function, supported by the extensible compiler, that translates the program data into forms more suitable for viewing or editing. Naturally, this should be a two-way translation. This is important because it must be possible to easily process extensible programs in a "variety" of ways. It is unacceptable for the only uses of source language input to be editing, viewing and translation to machine code. The arbitrary processing of programs is facilitated by de-coupling the source input from specifications of how it should be processed (formatted, stored, displayed, edited, etc.).
Source language debugging support.
Extensible programming systems must support the debugging of programs using the constructs of the original source language regardless of the extensions or transformation the program has undergone in order to make it executable. Most notably, it cannot be assumed that the only way to display runtime data is in "structures" or "arrays". The debugger, or more correctly 'program inspector', must permit the display of runtime data in forms suitable to the source language. For example, if the language supports a data structure for a business process or work flow, it must be possible for the debugger to display that data structure as a fishbone chart or other form provided by a plugin.