Racing wheel

A racing wheel is a method of control for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for gas, brake, and sometimes clutch actuation, as well as various shifter controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers.
Force feedback.
Racing wheels started off as simple plastic wheels hooked up to a rotary potentiometer, which were sprung by springs or bungees. Eventually manufacturers began to use electric motors in the controllers, in place of springs, in order to achieve a level of force feedback, first seen in Microsoft's Sidewinder wheel. At first this technology simply provided the centering force and other artificial effects such as shaking the wheel in a crash or other vibrations. However, as driving simulations have evolved, their physics engines have become more accurate and the developers have linked their in-game physics more closely to the force feedback. This allows the user to truly feel what forces go through the steering rack, instead of just artificial effects, and genuinely enhance the realism of the game.
Comparison of racing wheels.
Note 1: Includes two separate analog paddle axis.
Note 2: Components may be packaged together in some cases and sold as a bundle.
Note 3: Includes hub mechanism only; wheel and adapters not included.
Note 4: Prices converted from Japanese Yen.
Note 5: Utilizes fluid dampening.
Note 6: Prices converted from NZD.
Note 7: Future FFB addon possible.
See also.
HOTAS