Lobotomy Software

Lobotomy Software, Inc. was an American video game developer which ported "Quake" and "Duke Nukem 3D" to the Sega Saturn and developed "PowerSlave" (titled "Exhumed" in Europe).
History.
Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the creative department of Lobotomy, with the programmers coming from Manley & Associates (a developer acquired by Electronic Arts in 1996, renamed Electronic Arts Seattle, and shut down in 2002). They originally worked out of co-founder Paul Lange's apartment, but after a few months set up an office in Redmond, Washington. The team began working on various game demos, one of which later became the first-person shooter "PowerSlave".
Shortly after "PowerSlave" was released, Sega secured the rights from GT Interactive to publish "Duke Nukem 3D" and "Quake". Sega originally handed the projects to two other developers, but were unhappy with their work. Deadlines for the two games were set just a few months apart, and as such their development considerably overlapped.
The Sega Saturn ports of "Quake" and "Duke Nukem 3D" both use the SlaveDriver engine Lobotomy created for the console versions of "PowerSlave" and were well received. Lobotomy Software had ported "Quake" to the Sony PlayStation, but could not find a publisher, which exacerbated their financial troubles.
In 1998, Lobotomy Software was acquired by Crave Entertainment and renamed "Lobotomy Studios." The team worked on a Caesars Palace gambling game for the Nintendo 64, but after a year of development, the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave Entertainment. The next title that the team would have worked on was a sequel to "PowerSlave" simply titled "PowerSlave 2," which was going to be a third-person shooter and use a different game engine.