Concerned

Concerned: The Half-Life and Death of Gordon Frohman was a webcomic created by Christopher C. Livingston, parodying the first-person shooter video game "Half-Life 2". The comic consists of game screenshots, with characters posed using "Garry's Mod", a tool which facilitates manipulation of the Source engine used by "Half-Life 2". The first issue was launched on May 1, 2005. The comic completed its run on November 6, 2006 with a total of 205 issues.
While "Half-Life 2" follows protagonist Gordon Freeman in a dystopian future, "Concerned" follows a similar path through the eyes of "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter.
"Concerned" has been well-received by critics. Several reviews praised the attention to writing and presentation, as well as the comic's humor. Livingston has also reported uniformly positive relations with personnel at Valve, the developer company of "Half-Life 2", who were pleased to have a comic based on their game.
Background.
Christopher Livingston started working on "Concerned" as a hobby. He had previously considered developing a webcomic that would parallel the storyline of the original 1987 "Legend of Zelda", for the Nintendo Entertainment System, from start to finish. He chose the "Half-Life 2" game world as the scene for his comic because he was a fan, and because the availability of "Garry's Mod" eliminated the need to draw by hand. He always intended the plot of the comic to end at the same point as the game.
Livingston thought a comic would be a good way to introduce humor to the game, which he has described as "mysterious, moody, [and] immersive".
Publication history.
The first issue of "Concerned" was released on May 1, 2005, the comic completing its run on November 6, 2006 with a total of 205 issues. The characters in the comic were posed using "Garry's Mod", a tool which facilitates manipulation of the Source engine used by "Half-Life 2", and the comic frames were assembled using Photoshop 6.
The webcomic derives its name from one of the propaganda broadcasts by Wallace Breen in "Half-Life 2", in which he is reading a letter supposedly written by a citizen, signed 'Sincerely, a concerned citizen', and begins his response with 'Thank you for writing, Concerned'. Throughout the comic the main character, Gordon Frohman, sends several similar letters to Dr. Breen, Livingston's intention being to suggest that Frohman was the author of the letter read by Breen in "Half-Life 2". The name "Frohman" is derived from the last name of Gordon Freeman, the protagonist of the "Half-Life" series. According to the credits on the comic's website, this name was suggested to Livingston by Sam Golgert, an acquaintance of his.
Livingston has also employed the assistance of other people, notably Michael Clements, founder of the "Half-Life 2" comics repository PHWOnline, and creator of "SKETCH", another comic based on "Half-Life 2". Clements aided him in enhancing the presentation of "Concerned". Greg Galcik, creator of SpinnWebe, also assisted in site maintenance, and Livingston later offered him a "guest week special", in which Galcik wrote and published three issues for "Concerned". A similar set of three issues have also been published by Joe Yuska, during a week when Livingston was unavailable.
As stated by Livingston in several interviews, his relation with Valve, the developer company of "Half-Life 2", was a good one, the company being pleased to have a comic based on their game. According to Livingston, Valve also intended to collaborate with him to produce printed copies of "Concerned". However, this was never finalized as the resolution of the comics was too low for printing.
Livingston did not continue the comic through "", the first of an episodic series following "Half-Life 2", as the game "doesn't really lend itself to the type of comic [he wants] to do".
Synopsis.
Background.
In "Half-Life 2", the player takes on the role of Dr. Gordon Freeman. Throughout the game, the player follows the story of a dark, dystopian future in which mankind has been enslaved by the Combine, a mysterious alien enemy. In contrast, "Concerned" follows the same general path through the story established by "Half-Life 2", but instead follows the adventures of Gordon "Frohman", a hapless, lethally clumsy oaf who arrives in City 17 a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator, Dr. Breen, and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier.
Plot.
The early phases of the comic have Frohman excitedly arriving in City 17. Eventually he takes a job at the Combine's headquarters, the Citadel, under a Combine Elite named Mr. Henderson. As most of his human colleagues become Combine soldiers, he realizes that Henderson has no immediate intention to do the same for him, citing his incompetence. Demanding to become one with the Combine, Frohman willingly sets off to Nova Prospekt, an alien security and detention installation, for invasive surgery to convert him. Meanwhile, he selects Ravenholm as a residence where he can commute to and from City 17, but lacks proper transport with which to get there. After a failed attempt to reach Ravenholm using Dr. Isaac Kleiner's teleporter leaves him stuck in a "" server for a week, he seeks Ravenholm by foot instead. Traveling through City 17's canals, Frohman arrives, badly injured and dazed, at Black Mesa East, the headquarters of the human resistance, where he is welcomed as a helper. His stay there is cut short because he causes trouble in the base, and also irritatingly overuses the gravity gun. He is fooled into leaving the base, and finally heads toward and reaches Ravenholm.
On Frohman's arrival, Ravenholm is depicted as a peaceful, bright, and cheerful place devoid of any Combine elements, but "terrorized" by Father Grigori. After adjusting, Gordon becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, who immediately orders his forces to "bomb the shit out of them". The town is fired on with headcrabs, killing many and turning others into zombies. Frohman himself is attacked by a headcrab and turns into a zombie too, yet retains his free will; and after a while his headcrab dies of malnutrition, which is attributed to his lack of intelligence. With Father Grigori's help, Frohman escapes Ravenholm, now the zombie-infested nightmare seen when Freeman visits it in the game, and presses on to Nova Prospekt. After surviving several more hazards, he reaches the coast. Here, after passing the final resistance base and an Antlion-infested beach, Frohman encounters an Antlion Guard, which is killed by a Vortigaunt, an alien race helping the humans in the game. This allows Frohman to retrieve "bugbait" from the dead creature, with which he can control the Antlions.
Frohman, accompanied by several bugbait-controlled Antlions, eventually reaches Nova Prospekt, only to be turned away as he does not have an appointment. He gives up and returns to City 17 in the following strip, as Gordon "Freeman" finally arrives in the city, linking the comic's time frame with the start of "Half-Life 2". He is then drafted into the resistance after failing to disrupt its operations, and unintentionally signals the start of the resistance's uprising after one of his Antlions accidentally kills a Combine police officer. During the fighting, he accompanies Freeman himself and mingles with resistance members, aids the Combine in the capture of Alyx Vance, one of Freeman's allies, and reunites with Norman Frohman, his long-lost assassin twin brother, only to promptly witness his death at the hands of a Strider, a large tripodal assault synth.
Following this, Gordon returns to the Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game. As Freeman is pursuing Dr. Breen to his teleporter, Frohman is about to kill Freeman—but he pauses to come up with the perfect one-liner for the occasion, causing him to run out of time; Dr. Breen's teleporter explodes and Frohman is flung off the Citadel peak by the explosion. Dr. Breen also survives, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing him. Gordon himself is only seriously injured. Baffled by his ability to survive, he realizes through a flashback that he has been under "Buddha Mode", a cheat code which prevents his health points from dropping below one throughout the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of Vortigaunts, as both Gordon Freeman and Alyx Vance are at the start of "". In the end, Frohman dies unceremoniously, while survivors of the City 17 uprising find him dead.
Themes.
Livingston stated that the comic was a good way of pointing out several shortcomings of video games and first-person shooters in particular. He emphasized the presence of various objects throughout the levels of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner. 
Much of the comic's dark humor is derived from its contrasts with "Half-Life 2": in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him. For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised.
The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another, he writes a letter to Dr. Breen asking why using his flashlight reduces his ability to run, a reference to "Half-Life 2"s flashlight and sprint functions using the same power source. In a further strip, the town of Ravenholm becomes the headcrab-infested ghost town seen in "Half-Life 2" after Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location. Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a radio, and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori.
It is also revealed that, at the Black Mesa Research Facility, Frohman causes the resonance cascade that allows for alien forces to invade in "Half-Life" by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints. "", however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play "Decay", and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the "Half-life" continuity, and since "Half-Life: Decay" was never published for the PC, it does not affect the comic.
Reception.
The comic has had positive reception from both the public and editors of various gaming magazines. "The Globe and Mail" stated the comic "stands out from most other gamics (comics consisting of game screenshots) by virtue of the quality of its writing and presentation". Online magazine GGL.com said that ""Concerned" is one of the funnier online gaming comics, and perhaps the best single-game parody in the bunch", and The Irish Gamers described "Concerned" as a "hit webcomic". "Computer Gaming World" called the comic "funny", while "PC Zone" described it as "mildly amusing". The comic had also caught the attention of reviewers outside the United States and the United Kingdom; the Romanian magazine "Level" said the comic is "a recommendation to every fan of the game and anyone looking for a good daily laugh".
The comic's popularity, as well as the fact that Livingston did not continue the comic through "", led to the appearance of an unofficial sequel to "Concerned", entitled "Concerned 2: A Concerned Rip-Off: The Continuing Adventures of Gordon Frohman", and created by Norman N. Black, although it is currently on an undisclosed hiatus since November 28, 2010.
References.
Primary sources.
In the text, these references are preceded by a double dagger: ‡