Talking animals in fiction

Talking animals are a common theme in mythology and folk tales, as well as children's literature. Fictional talking animals often are anthropomorphic, possessing human-like qualities but appearing as a creature. The usage of talking animals enable storytellers to combine the basic characteristics of the animal with human behavior, to apply metaphor, and to entertain children.
There are a number of alleged real-life talking animals.
Talking creatures which are still creatures.
The creature retains its original form without much change, other than being able to speak. Sometimes it may only speak as a narration for the reader's convenience. The rabbits in "Watership Down" who, except for the ability to discuss their actions, behave exactly as normal rabbits, also come under this category, as do characters from animated films like "Happy Feet" and "The Lion King".
The talking creature concept is featured within much traditional literature, such as in Aesop's Fables, and several mythologies, including Greek, Chinese and Indian mythologies. A notable example from the Judaeo-Christian tradition is the talking serpent from the Book of Genesis, which tempts Eve to eat the forbidden fruit of the Tree of the Knowledge of Good and Evil.
Many fairy tales include apparent talking creatures that prove to be shapeshifted people, or even ghosts. The fairy tales "How Ian Direach got the Blue Falcon" and "Tsarevitch Ivan, the Fire Bird and the Gray Wolf" have the hero aided by a fox and a wolf respectively, but in the similar tale "The Golden Bird", the talking fox is freed from a spell to become the heroine's brother, and in "The Bird 'Grip"', the fox leaves the hero after explaining that it was the dead man whose debts the hero had paid.
Whether shape-shifted or merely having the magical ability to speak, the talking creature is perhaps the most common trait of fairy tales. The motif is certainly present in many more tales than fairies.
Numerous modern science fiction and fantasy stories intermix human and creature characters. In L. Frank Baum's Land of Oz, creatures (such as the Cowardly Lion and the Hungry Tiger) talk. The chicken Billina gains the ability to talk when she is swept away by a storm to land near Oz, as do other animals, and Toto, it is explained in a retcon, always had the ability since arriving in Oz, but never used it. In C. S. Lewis's "Chronicles of Narnia", the world of Narnia is ruled by a talking lion by the name of Aslan, and many small characters are talking woodland animals, both of which interact with both the humans of Narnia, and the children who act as the protagonists of the books.
On the kids shows like "Go, Diego, Go!" and "Dora the Explorer", two cousins Dora and Diego talking to the animals in the rainforest. On few episodes of season 2 in "", Dora and her friends can talk to the animals.
On the Disney franchises of "The Jungle Book" and "Tarzan", Mowgli along with Shanti and Ranjan can talk to the animals in the jungles of India, and Tarzan along with Jane and her father can talk to the animals: gorillas and elephants in African jungle.
On the French feral child comic book "Pyrénée", Pyrénée can talk to the forest animals in the French mountains of Pyrenees.
Creatures that portray humans.
Most people in the industries of professional illustration, cartooning, and animation refer to these types of creature characters as talking animals, funny animals or anthropomorphic characters. The earliest example of talking creatures portraying humans, as opposed to talking creatures portraying creatures, was in Vishnu Sarma's "Panchatantra" ("Fables of Bidpai"), which was set in a world of talking creatures who represent human morals and behavior. A good Western example of the genre is Henryson's "Fabillis". The webcomic "Anima: Age of the Robots" (Anima (webcomic)) uses anthropomorphism to portray an alternate world as modern as ours, but inhabited by creature-lookalikes. The intelligent robots they have made rebel and threaten the creatures. This serves as a warning to mankind's thoughtless pursuit of technological advancement.