Project Nomads

Project Nomads is a computer game by Radon Labs released in 2002. It is set on the fictional planet Aeres, a fantastic world of gigantic floating islands, which are the remnants of the planet from before it exploded. After Aeres broke apart, the few surviving inhabitants settled on the drifting fragments of the planet. You are a nomad, a restless soul forever in pursuit of adventure. You wander across the planet on your island, discovering mysterious artifacts and exploring the ruins of the long dead race of Master Builders. The only place to fall to is the Sea of Flames, the very bottom level of this new world.
Gameplay.
The majority of the game is spent on the player's floating island. At the beginning of the game, the island sports only a single control tower, which is used to navigate. Throughout the course of the game, players can upgrade their island by building various structures ranging from defensive cannons to power plants that supply energy.
Structures are created with the help of so-called artifacts, magical remnants of an era long gone. Artifacts can be found throughout the game. Some are hidden, others are in plain sight, and some are handed to the player by NPCs. When activated, an artifact quickly deploys into a building. Artifacts are stored in the player's belt for use.
There are two types of artifacts. Both are used to create buildings, but while red artifacts are lost when the building they created is destroyed, blue artifacts will reappear in place of the destroyed structure. Multiple artifacts of the same type can be combined to create a more powerful version. For instance, two defensive turret artifacts when combined will unfurl into a level two defensive turret, which, unlike the level one turret, will engage threats automatically. Combining two of those artifacts will yield a level three defensive turret sporting dual cannons for twice the firepower.
To build, the player selects an artifact and then selects the part of the island where the structure will be placed (certain structures, such as hangars, are limited to certain spots on the island). Also, a building cannot be created if the player's character is standing in the way. The island has energy; this energy is used for things like construction, or operating buildings on the island such as the gun towers, or repairs. The island also has health, which is represented by the state of a player's lighthouse. If the island's health is low, and the player cannot repair the lighthouse in time, the island will collapse and plummet.
The island structures will be different depending on the character chosen by the player. The structures used by the character Susie, for example, look similar to plants (e.g. gun tower resembles a mushroom). Goliath's buildings, however, appear to be very high tech (gun tower looks like a cannon on a turret). The player's character choice also affects the strategy the player will employ. For example, the guns fired by Goliath's island are slow moving, but very powerful. The largest threat to a player using Goliath would be swift enemies, such as enemy fighters. Meanwhile, a player using Goliath would have an easier time when under attack by enemy towers or islands.
Certain buildings, such as hangars and gun turrets, can be directly controlled by the player. The player presses the appropriate key to take control of one of those structures. Multiple presses of the key will result in switching to different defensive buildings. Taking control of one of these buildings allows the player to attack enemies that are the most dangerous to the island first, or use a fighter to attack them before they can attack the island.
On occasion, the player's island will dock with other floating islands, allowing the player character to explore. Parts of the game are also spent remote-controlling a fighter jet. Throughout the course of the story, missions include getting to a specific location, escorting another island, fending off a large-scale assault, exploring other islands and dogfighting using remote-controlled planes.
The enemies a player will encounter include the Sentinels and the Skrits. Skrits are large insects, which will approaching the player and explode to release a toxic gas. Skrits are most commonly seen walking, although some Skrits can fly, and both types are a threat to the player and that player's island. Unlike the Skrits, the Sentinels fight with machines. The Sentinels have some of the same weapons as the player, such as armed islands, and fighter planes.
Reception.
"Project Nomads" won the ECTS Best PC Game of the Show Award 2001.
External links.
 (archived 2007-02-11)


Tetsuya Takahashi

 (born November 18, 1966 in Shizuoka Prefecture) is currently the head of his own game development company Monolith Soft, Inc. In the past, Takahashi has worked at Square (now Square Enix), participating on such games as "Final Fantasy V", "Final Fantasy VI" and "Chrono Trigger". His most notable works are those within the "Xenogears" (Square), "Xenosaga" (Monolith Soft/Namco) and "Xenoblade Chronicles" (Monolith Soft/Nintendo) series. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on "Xenogears", "Xenosaga", and "Soma Bringer". He is the co-founder and an executive of Monolith Soft.
Biography.
Takahashi was born on November 18, 1966 in Shizuoka Prefecture, Japan. He began his career in video games in the 1980s working with Nihon Falcom.
Squaresoft.
Takahashi worked on "Final Fantasy VI", including the design of the Magitek armor from the opening scene of the game. He also was the graphics director on "Chrono Trigger".
In 1995 he married his Squaresoft coworker Kaori Tanaka, better known by her pen name Soraya Saga.
Xenogears.
Originally submitted as a potential plot for "Final Fantasy VII", it was made into its own project after being judged too dark and complicated for a fantasy game by others at Squaresoft.
Monolith Soft.
While at Squaresoft, Takahashi realized that the company intended to focus on the "Final Fantasy" series, and that sequels to the "Xenogears" series were becoming unlikely. He then decided to leave and start his own software development company. In October 1999 he left Squaresoft to start a new company, Monolith Soft, together with Hirohide Sugiura.
Xenoblade Chronicles.
Following a meeting about the game "Soma Bringer", Takahashi imagined what a game would be like where the world was actually the body of a "giant god". Takahashi attempted a more "mature" writing style for the game, and said he expects to continue in the same vein in the future. The game references both Japanese and Western RPG styles, referring to the western style in some cases "without thinking about it". In this way, the game is designed to appeal to fans of "text-based" JRPGs and western RPGs at the same time. Minor localizations were made for the American and European release, as well as bug fixes and game balancing. Originally Takahashi tried a more traditional turned based combat system, but he later incorporated a battle system where the protagonist can see into the future as a gameplay mechanic.
Xenoblade Chronicles X.
Takahashi and Monolith Soft were revealed to be working on a new game for the Wii U in September 2012.
It was later revealed in the January 2013 Nintendo Direct under the tentative title X, and shown further at E3 2013. For E3 2014, it was announced with the title "Xenoblade Chronicles X".


Andrea Angiolino

Andrea Angiolino (born April 27, 1966 in Rome, Italy) is a game designer. Among his last boardgames, Dragon Ball - Alla ricerca delle sette sfere (Nexus Editrice 1998), Ulysses (Winning Moves 2001), Wings of War (Nexus Editrice 2004, then NG International, now published as Wings of Glory by Ares Games), (Ares Games 2018), Isla Dorada (FunForge 2010, English edition by Fantasy Flight Games), and the card game Obscura Tempora (Rose & Poison 2005). He wrote several role-playing games: among them Orlando Furioso, written with Gianluca Meluzzi, published by the City Council of Rome to be distributed in schools and public libraries. He also created games for radio and TV, magazines, training, advertising, festivals and shows.
He is a professional journalist specialized in games: he started with a column about role-playing games on the Italian monthly magazine Pergioco in September 1982, together with Gregory Alegi, and then worked for many national newspaper and magazines, radio broadcasts and Internet sites.
He wrote more than 20 books, some of which translated into several languages, and created several game CD-Roms. His main work is a "Games Dictionary" (Dizionario del Gioco, with Beniamino Sidoti, Zanichelli 2010) with more than 6500 entries and nearly 1200 pages.
He has been the first Italian author to publish a choose-your-own-story gamebook, "In Cerca di fortuna" (Ripostes 1987) and the first to publish one for kids who can not read: "Il Mischiastorie - Osvaldo e i cacciatori" (Lapis 2005, illustrated by Valeria De Caterini).
He also published a few fantasy short stories and an encyclopaedia of the fantastic world of Warhammer, described as if it were real (Hobby & Work, Games Workshop & Nexus Editrice 1996).
He published two manuals about the use in schools and libraries of gamebooks and role-playing games, and he also gives lessons to teachers and librarians about the use of games in general.
In 1999 the Italian Ministry for Public Teaching named him "Expert Game Inventor". In November 2004, he received the first Special Best of Show for Distinguished Achievements from the Lucca Games show. In summer 2008 he has been awarded the Personalità Ludica dell'Anno 2007 (Game Person of the Year 2007) prize.


Super Cobra

Super Cobra is a horizontally scrolling shooter developed by Konami, originally released as a coin-operated arcade game in 1981. It was published by Konami in Japan in March 1981, and manufactured and distributed by Stern in North America on June 22. It is the sequel to 1981's "Scramble" arcade game.
The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. "Super Cobra" was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex.
Gameplay.
The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life. However, unlike "Scramble", the game can be continued where the player left off by adding more credits and pressing FIRE (but he/she loses all points upon continuing).
The joystick accelerates, decelerates, moves up, and moves down. The helicopter uses a laser and bomb to destroy defenders, tanks, and UFOs while infiltrating 10 Super Cobra defense systems.
The ship has a limited fuel supply, which is depleted over time. More fuel can be acquired by destroying fuel tanks in the game.
The game is divided into ten sections, plus a finale, each with a different style of terrain and different obstacles. Players navigate through ten levels and a base, where they must safely make it through the level and remove the booty. The levels are described as follows:
There is no intermission between each section; the game simply scrolls into the new terrain. If the player destroys the booty on the final level, he/she must start back at the beginning of the level.
If the booty is safely carried away, the player starts back at the beginning of the first level and the cycle repeats. On the second time through the levels, the tanks fire much more aggressively and fuel is consumed much faster. On the third and subsequent times through the levels, fuel is consumed still faster. The faster rate of fuel consumption on the second and subsequent cycles may make it difficult to complete those cycles without losing at least one chopper due to running out of fuel, although this is compensated somewhat by awarding an extra chopper each time a cycle is completed and the booty is carried away.
Ports.
The game was ported to the Atari 2600, Atari 5200, ColecoVision, Intellivision, Odyssey², and Atari 8-bit family by Parker Brothers. It was released also for Sord M5, MSX, Entex Adventure Vision and Casio PV-1000. Entex also made a standalone tabletop version of the game.
Reception.
The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after "Berzerk" and "Scramble". "Scramble" sold 15,136 cabinets in the U.S. in five months earlier that year, adding up to 27,473 U.S. cabinet sales for both.
"Arcade Express" in November 1982 gave the Adventure Vision port a score of 9 out of 10. They concluded that it "takes real skill to master, and represents the state-of-the-art of scrolling shoot-outs".
The Atari 2600 version was awarded a Certificate of Merit in the category of "Best Action Videogame" at the 5th annual Arkie Awards for 1983. They compared it to "Vanguard" and said it "provides the same brand of relentless, multi-scenario action".
Legacy.
"Super Cobra" appeared alongside "Scramble" on the retro compilation "Konami Arcade Classics", released for the Sony PlayStation in 1999.


Termination proof


Derrick Niederman

Derrick Corson Niederman is an author, mathematician, game designer, and national squash champion. His most recent game, 36 Cube, has been described by Reuters as "a wolf in sheep's clothing" because its simple design belies the sophisticated mathematical intuition required for the solution. He received a B.A. in mathematics from Yale and a Ph.D. in mathematics from MIT. Dr. Niederman is a math professor at the College of Charleston.
Published games.
"The New York Times Magazine" Sunday Crosswords
Niederman has created a number of crossword puzzles and cryptic puzzles for "The New York Times Magazine" since the early 1980s. His October 5, 1997 crossword puzzle "Baseball by the Numbers" is often included in crossword puzzle anthologies.
Puzzle and Game Books
Dr. Niederman has also published other game and puzzle books.
36 Cube
The 36 Cube is a puzzle that requires the arrangement of "towers" in a 6x6 square block so that each color appears only once in each row and column, all the same height. The completed puzzle will then be a cube. Jerry Slocum, a puzzle historian and one of the world's top puzzle collectors, finds 36 Cube one of the most engaging puzzles in his extensive collection. "My first impression was that it was quite a beautiful puzzle. Its three-dimensional character and colors are very striking. Out of the 30,000 puzzles I own, it's quite distinctive and unique." Dr. Niederman came up with the idea while writing a book on whole numbers, after unearthing a mathematical supposition from the 18th century. "It struck me as the basis for a potentially great 3-D puzzle, and what eventually became 36 Cube."


Alien Breed Evolution

Alien Breed: Evolution is a isometric shooter survival horrorvideo game in Team17's "Alien Breed" series and is the first title in the series since 1996. It was released on Xbox Live Arcade on December 16, 2009. An updated version, called Alien Breed: Impact, was released on PlayStation Network and through Steam on June 3, 2010. In September 2010, "" was released on Xbox Live Arcade, PlayStation Network, and PC.
Plot.
Theodore J. Conrad is an engineer on the spaceship "Leopold" when it drops out of hyperspace and has a collision with a mysterious ghost ship which is populated by numerous hostile alien beings. Just before the collision, Conrad is visited by the android Mia, who asks him why he is against synthetics (the name for androids in the game) and saves him from a piece of debris, from the ghost ship, that pierces Conrad's room when the collision occurs. Mia then sends Conrad to restart the "Leopold's" engines to avert both ships from crashing into the unnamed planet below. Conrad discovers that the engines are too badly damaged and boards the ghost ship to attempt to restart its engines. He discovers that the ship is controlled by an anti-human force and its defenses have been programmed to attack humans on sight. He eventually comes across a large pool, out of which a large alien rises during a communication from Mia. Conrad says to Mia, "I'll call you back", and ends the game on a cliffhanger.
In the co-op Assault multiplayer levels, two men, Thadeus Barnes and Eddie Vance, are trying to locate Conrad; they eventually find him in the engine room where Mia tells them that a hull breach in the hydroponics section threatens to destroy the ship. They volunteer to seal this hull breach; on succeeding in this task, their campaign ends.
Gameplay.
"Alien Breed: Evolution" is a top-down shooter set onboard futuristic space craft. In each level, the main character, Conrad, is set a series of tasks, such as collecting key cards, restoring power, or escorting innocents, which he must complete before finding that level's exit in the form of an elevator. Standing in his way are several different types of aliens who will attack him, usually en masse. Conrad can run and shoot in all directions, and can collect a number of different weapons and items to aid him. The camera angle can be rotated manually in 45 degree increments. There are also several data pads to collect, which provide information on the different alien species that Conrad encounters throughout the game, back story information on the game's characters, and additional information on the game's locations.
"Alien Breed: Impact".
A version of "Alien Breed: Evolution" was released on PlayStation Network and Steam, renamed "Alien Breed: Impact". This version was expanded to include redesigned aliens and an Upgrade Shop.
Reception.
"Alien Breed: Evolution" received mixed reviews from critics. On Metacritic, the game holds scores of 69/100 for the Xbox 360 version based on 31 reviews, 64/100 for the PC version based on 12 reviews, and 71/100 for the PlayStation 3 version based on 7 reviews. Many critics found the game repetitive and complained about the lack of variety throughout its campaign.
IGN commented that "anyone who played the original "Alien Breed" back in the day will find their simple top-down shooter is all grown up with great lighting effects, an atmospheric soundtrack, and affecting cinematic events -- but the gameplay itself is rooted in 1990". Eurogamer praised the production values, but added that "a flawed approach to co-op play and an inherent lack of variety ultimately count against it". "Edge" gave a scathing review, stating: "Repetitive and simplistic, "Alien Breed: Evolution" may remain true to its inspiration, but this first episode does no more than reinforce Team17's reputation for serviceable but uninspiring updates of past glories".


Aaero

Aaero is a rhythm action rail shooter video game developed by the two-man British Independent video game developer Mad Fellows. Aaero was released on Xbox One, PlayStation 4 and Microsoft Windows, via Steam, on April 11, 2017. Aaero: Complete Edition, a version with DLC and other add-ons was released for the Nintendo Switch on December 24, 2018. It was released in Japan on December 27, 2018.
Gameplay.
The basic controls are that of a twin-stick shooter, the left stick controlling the ship while the right controls targeting.
Mike Fahey of Kotaku says: ""Aaero" sees players navigating through alien environments in a futuristic flying craft. As the music plays, ribbons of light bend and twist in the air, visualizing aspects of the song. Sometimes it’s vocals. Sometimes it’s strange electronic wails. Using the left analog stick (required even in the PC version), players must grind against those ribbons in order to absorb the energy of the music."
He goes on to describe the shooting element of the gameplay: "The game’s tunnel-like environments warp and twist to impede the player, each new level bringing unique obstacles and traps into play. Odd mechanical enemies attack from time to time, with the game employing a target lock and fire mechanic using a combination of right analog and trigger."
In his review for Forbes, Mitch Wallace describes the gameplay: "The general on-rail, twin-stick shooting setup is deceptively simple: Pilot a nondescript spaceship through various alien and possibly post-apocalyptic stages, gunning down enemies and tracing ribbons of light as you go."
Soundtrack.
Aaero features a fully licensed electronic dance music soundtrack. The tracklist is as follows:
Reception.
According to the video game review aggregator Metacritic, Aaero received "Generally favourable" reviews and a metascore of 77 on PlayStation 4, 80 on Xbox One and 83 on the Nintendo Switch.
Kotaku's Mike Fahey said ""Aaero" came to my attention yesterday evening, after our managing editor, Riley MacLeod, sent me the following message: “Yo I’m playing this new rhythm game "Aaero" and you should check it out!” So I checked it out, fell in love, and figured I would pass the word along."
Forbes contributor MitchWallace gave Aaero a score of 9.5/10 and commented "For the most part, the wait between quality, innovative, and original music games is rather unbearable. But once in a blue moon, let's say on a somewhat unassuming April day, the gaming clouds split open and down floats something like "Aaero".


UPortal

uPortal is a Java-based framework for creating enterprise web portals. It is sponsored by Apereo (formerly Jasig), a consortium of educational institutions and commercial affiliates sponsoring open source software projects focused on higher education. uPortal is free software under the Apache License 2.0. uPortal has integrated Apache Software Foundation's Pluto software to become JSR 168 and JSR 286 compliant allowing it to host portlets.


Doug Curtis

Doug Curtis (March 8, 1951 – January 10, 2007) was the founder of Curtis Electromusic Specialties and OnChip Systems. One of the most important and least known synthesizer pioneers of the 20th century, Curtis was the designer of many original analogue ICs, which have been used in a number electronic music instruments.
In high school with an interest in sound and music electronics, he designed and built a synthesizer. He majored from Northwestern University, with radio-TV-film. While here he perfected several more synthesizers. Upon graduation, he qualified for a post as junior engineer by showing circuit boards of his designs. He entered a competition to design a semi-custom chip and as a result was offered a job at , where he worked for four years.
He founded Curtis Electromusic Specialties, which produced the integrated circuits that were used in a variety of analog synthesizers for decades. There are several patents in his name. In 2006 he was inducted into the San Jose Rocks Hall of Fame for technical contributions to music. In 1988 with the advent of digital technology, Doug formed the company OnChip Systems.
Instruments with CEM ICs are said to have "that Curtis sound", described as "fantastically saturated, brash and powerful".
In 2016, it was announced that the CEM3340 VCO would be remanufactured by On Chip using the original design with a revision to the VCC specification.
Curtis Chip History.
The current re-issue series of the VCO Chip is purported to be Rev G.
Curtis Chips in Post-Modern Synth Arena.
The CEM3340 IC is seeing somewhat of a renaissance due to its reissue by a few semiconductor companies (ref to go here). Notably, one such company appears to have garnered the blessing of Mary Curtis (Doug's widow) herself, touted in these words appearing on a graphic on their sourcing page:
"A message from Mary Curtis":
"Many of you who are active on synth forums have recently contacted us regarding another company's claim of producing VCO chips that are the equivalent to the CEM3340 that was used in many legendary synthesizers."
"To avoid any confusion, please know that there is only one manufacturer of the authentic CEM3340 designed by my late husband, Doug Curtis. Any claims, use of this product designation, and use of the name Curtis Electromusic by other companies are made without permission from OnChip Systems (our current company name) or the Curtis Family."
"As much as Doug would be humbled and so very happy about the legacy his products enjoy, we can assure you that as a person of the highest integrity he would be deeply saddened by the attempt of others to trade on his name and to make unsubstantiated claims of equivalency to his original inventions."
"In his loving memory and gratitude for the community of musicians and synthesizer enthusiasts, Doug's family is committed to making his authentic designs available as demand presents itself. Thank you for your continued support of Doug's analog synthesizer legacy."
 - Mary Curtis and our daughters, Ashley and Julia
The Thonk website link also provides some graphics of the original datasheets for the chip.
(Post)-Modern Designs Using The Curtis Chip.
For detailed information and circuit variation discussion, please see the excellent article published at The Electric Druid CEM3340 VCO Designs


Atlanta School of Composers

The Atlanta School of Composers is a group of contemporary classical music composers championed by Atlanta Symphony Orchestra and conductor Robert Spano through performances, recordings, and commissions. Members of the group include Jennifer Higdon, Christopher Theofanidis, Osvaldo Golijov, and Michael Gandolfi, with Adam Schoenberg added in June 2010. Works from the group including the following:


Chillingham (game)

Chillingham is an audio game for the PC designed for the blind and visually impaired. Created by Bavisoft and published 2004, "Chillingham" was part of the Game On exhibition showing at museums around the world. A sequel called "Chillingham 2" has also been announced, but has not been published.


Ghost (production team)

Ghost is a Swedish record producing and songwriting team, composed of Ulf Lindström and Johan Ekhé, based in New York City. They are perhaps best known for writing and producing Swedish singer Robyn's three first studio albums, "Robyn Is Here" (1996), "My Truth" (1999), and "Don't Stop the Music" (2002). Robyn's "Keep This Fire Burning" from 2003 was the fourth most played song by Swedish songwriters on Swedish radio from 2000–2009. It was later covered by British soul singer Beverley Knight.
In 2005 Darin released "Money for Nothing", written by Ghost, Robyn and Danish songwriter Remee, which won a Swedish Grammis award for "Song of the Year". Additional credits included Sadie, Orup, Ana Johnsson, No Angels, Laura Pausini, and Thomas Helmig. Ghost co-produced Darin's two albums "The Anthem" and the self-titled "Darin". Co-producers included RedOne, Jörgen Elofsson, Arnthor Birgisson, Johan Brorson and George Samuelson for the first album and RedOne, Samuelson and Elofsson for the second.


Studio Biederer

Studio Biederer was a French studio for photography in the time of Art déco, managed by the brothers Jacques Biederer (born 1887; died c. 1942) and Charles Biederer (born 1892; died c. 1942) from Moravská Ostrava, presently in the Czech Republic.
History.
Their father was Maurice (Moritz) Biederer, their mother was Augustine "Gusti" Biederer. Their siblings were their brothers Emanuel and Hugo and their sister Rosa Biederer.
Jacques relocated to Paris in 1908. Charles followed in 1913 to assist him as a photographer. The studio was situated at 33 boulevard du Temple, Paris. Published as "Éditions Ostra", their photographs during the 1920s and 30s ranged from artistic nudes to sexual fetish studies including bondage, costumed role play, and erotic corporal punishment. They also produced a series of silent fetish movies depicting scenes of dominance and submission such as "Dressage au fouet".
The brothers named the business 'Ostra Studio' in homage to their hometown – Moraska-Ostrava.
Some postcards bear the signature JB, B, Ostra or a question mark in a triangle. Other photos can identified by style, furniture and models. Biederer was a forerunner of later photographers and artists with similar interests such as Charles Guyette, John Willie and Irving Klaw.
During the German occupation the brothers, who were Jewish, were arrested. Charles was deported with transport 4 from Pithiviers transit camp to Auschwitz-Birkenau on 25 June 1942. Jacques was deported with transport 6 from Pithiviers to Birkenau on 17 July 1942.


Marie Wallin

Marie Wallin is a British fibre artist and fashion designer known for her colorful fair isle designs. After working as a Head Designer for Rowan for many years, she became a successful freelance knitwear designer.
Education.
Wallin got a first class degree in textiles at Leicester Polytechnic, now DeMontfort University in 1986. Her final collection was inspired by artist Piet Mondrian.
Career.
After finishing her education, Wallin worked for a small knitwear company in Nottingham. A year later she started her own business selling machine knitted designs internationally.
From the mid-1990s she started working in the commercial knitwear industry again, before joining yarn company Rowan as Head Designer. In this position she was responsible for designing handknits, but also photoshoots and the general creative direction. She became known for her colorful fair isle designs during this time.
In 2013, Wallin started her own business as a freelance knitwear designer. She has since published many books and released her own yarn British Breeds, spun by John Arbon Textiles. All of the designs in her books are modelled by actress/model Georgia Scarlet Waters. Wallin says that she "doesn't really stop working" and knits something work-related every night.
In 2014, a fair isle throw designed by Wallin was featured in the exhibition "Wool Collection: Interiors" for the fifth annual UK Wool Week.
Wallin's designs have been praised by designer Kate Davies and she was interviewed twice by the podcast Fruity Knitting. According to the knitting pattern database Ravelry, her patterns have been published in at least 290 different magazine issues, such as Simply Knit, Simply Crochet, Rowan Magazine, Suuri Käsityö, Stitches, The Knitter and many more.
Personal life.
Wallin grew up in an artistic family and was taught to draw and paint by her father as a child.


Maki Haku

 is the artistic name of Maejima Tadaaki, who was born in Ibaraki Prefecture. He was a "sōsaku-hanga" artist in 20th Century Japan. During World War II, Maejima Tadaaki was trained as a kamikaze pilot in the Japanese air force, but the war ended before he was assigned a mission. Haku had no formal art training, but studied for two years with the "sōsaku-hanga" artist Onchi Kōshirō (1891–1955).
Two unique qualities of Maki Haku prints are the textures achieved by working the designs in wet cement and the use of Kanji (Chinese characters) as design motifs. In 1962, he started adding texture to his prints. At first, he added texture to the entire sheet after it was printed. In 1965, he began embossing designs into unprinted paper by using a press to transfer a design created in cement on a carved plywood board, and then adding color with stencils. He distorted and rearranged the strokes of Chinese characters to produce striking and serene images. For example, "Poem 71-91" is a highly stylized representation of the kanji 無, which is pronounced mu and means nothingness, an important concept in some forms of Buddhism.
Haku participated in the Tokyo International Print Biennale in 1957 and 1960. The book "Festive Wine: Ancient Japanese Poems from the Kinkafu" is a translation of 21 ancient poems called Kinkafu or "Music for Wagon Songs". The translation is accompanied by Maki Haku's prints that were made in 1968–69.
The Art Institute of Chicago, the Cincinnati Art Museum, the Honolulu Museum of Art, the Los Angeles County Museum of Art, the Museum of Fine Arts, Boston, the Museum of Modern Art (New York), the University of Michigan Museum of Art, and the Philadelphia Museum of Art are among the public collections holding prints by Maki Haku.


Captain Cuts

Captain Cuts is a songwriting, record production and remix team based in Los Angeles. The trio is composed of Ben Berger, Ryan McMahon and Ryan Rabin, drummer and producer of the band Grouplove. Collectively they have produced and co-written songs for artists such as Walk the Moon ("Shut Up and Dance"), Bebe Rexha ("I Got You"), Halsey, The Chainsmokers, Grouplove, Tove Lo, LÉON, Keith Urban, and Marina, among others.
In December 2013, they signed a joint venture deal with Warner Bros Records to form Cuts Records, a record label through which to sign, produce and develop new artists.
In 2016, they signed a record deal with Epic Records as artists and released their first single "Love Like We Used To" on October 14.
Background and career.
Berger, McMahon and Rabin grew up in Los Angeles, going to the same high school and involved in the music scene. They first wrote together several years later, and when their creative dynamic felt natural after the first song, they continued working together, eventually forming Captain Cuts and becoming long-term collaborators. Captain Cuts began performing DJ sets on a recurring basis at Emo Nite LA in 2016.
The team was a featured artist on the 2018 NOTD and Felix Jaehn single "So Close", with a music video starring "Sports Illustrated" Swimsuit cover girl Camille Kostek.


Archana Kochhar

Archana Kochhar (born 1972) is an Indian fashion designer and is often counted in the list of top five fashion designers in India. She is mainly known for her global design sensibilities.
Archana Kochhar has been invited to showcase her collection on National & International runways. Kochhar has showcased her designs at events like Lakme Fashion Week, India Fashion Week and New York Fashion Week.
She has been working closely with the honourable Prime Minister Narendra Modi on the “Make in India” campaign in her various projects such as Banjara and Warli.
She has also worked closely with the tribal women weavers from Jharkhand on the “Ahimsa silk” fabric, which is produced without killing a single silkworm; and has globalised this concept by showcasing this unique silk at the New York Fashion Week.
Archana exhibited Make in India driven Ahimsa silk saree with an objective to generate employment in weaving community for Women Empowerment at Satya Brahma's initiative at Indian Affairs 6th Annual India Leadership Conclave 2015 in Mumbai.
She has showcased her contemporary collections at the New York Fashion Week for several seasons. One of the most memorable ones was promoting the awareness of acid-burned victims through the “Bring Beauty Back” movement by having acid-survivor Reshma Qureshi take to the ramp, which was covered by over 280 media houses across the globe, including The New York Times, Cosmopolitan, and Vogue.
Being one of the few designers who firmly believes in sharing her fashion platform with various philanthropic projects, she is also the goodwill ambassador for “Smile Foundation” with Cricket Maestro Virat Kohli and Master Chef Vikas Khanna, in support of girl child education.
She was conferred with the "Anokhi Excellence in Design 2015" award in Toronto, Canada. The Designer was conferred "Fashion Designer of the Decade" at India Leadership Conclave 2015.
Archana is also a favourite amongst Bollywood glitterati, including Shahrukh Khan, Kareena Kapoor, and Kangana Ranaut to name a few. Archana's designs have been featured by celebrities like Prabhu Deva, Shriya Saran, Amrita Rao, Nargis Fakhri, Jacqueline Fernandez, Bipasha Basu and Vijender Singh among others.
She has dressed celebrities for the Cannes Festival, and was also invited by Galeries Lafayette, Paris to showcase her couture collections alongside international design houses like Armani, Versace, Prada & Gucci.
To experience her artisanal creations, go visit her flagship store in Juhu, Mumbai.
New York Fashion Week.
As a part of Prime Minister Narendra Modi's Make in India campaign, Kochhar's collection introduced the indigenous ahimsa silk (Peace Silk) at New York Fashion Week, 2015. Her designs were featured by amputee model Rebekah Marine.
She has showcased her contemporary collections at the New York Fashion Week for several seasons. One of the most memorable ones was promoting the awareness of acid-burned victims through the “Bring Beauty Back” movement by having acid-survivor Reshma Qureshi take to the ramp, which was covered by over 280 media houses across the globe, including The New York Times, Cosmopolitan, and Vogue.


Benjamin Tatar

Benjamin Tatar (January 23, 1930 – November 29, 2012) was an American film, television, theater, and voice actor who was Jackie Gleason's aide and had lived with Ava Gardner.
Early life.
Tatar was born on January 23, 1930, in Pittsburgh, Pennsylvania to a Jewish-American family. His interest in acting and entertainment began as a student at Schenley High School in Pittsburgh; he also began acting at the Pittsburgh Playhouse and the YM and WHA as a high school student. Tatar enlisted in the United States Army during the Korean War. After his discharge from the Army, he enrolled in the University of Pittsburgh where he received a bachelor's degree in drama and English. He also worked part-time at the Original Hot Dog Shop in Oakland, which was owned by his uncle.
Following college, Tatar won a scholarship in 1955 to attend an acting-affiliate of the American Theatre Wing in New York City. The other scholarship student at that time was James Earl Jones. The prestige of the school and Ben's solid acting talent won him excellent working relationships with influential theatre folk, and his Pittsburgh connections, including director Henry Weinstein, brought him the social company of Marilyn Monroe and Arthur Miller.
Career.
Tatar began his television career behind the scenes, first as a cue card holder for such shows as "The Kate Smith Show" and "The Jimmie Rodgers Show". He also read and answered mail sent by fans to those shows and to "The Honeymooners", starring Jackie Gleason. Working with Jackie Gleason as his personal assistant provided Ben with a working journey to Paris, traveling aboard the , to make the movie "Gigot", directed by Gene Kelly. His additional film credits included "The Thin Red Line", which was filmed in location in Spain and released in 1964; the 1965 film, "Battle of the Bulge"; and "The Wind and the Lion" in 1975. He was also in "Patton," and worked as director of the English versions and as dialogue coach for films of Vicente Aranda, whose work included "The Blood-Spattered Bride" and "The Exquisite Cadaver," during which he got to know actress Capucine and became companion to actress Judy Matheson. Tatar also worked with Telly Savalas.
Tatar worked in Spain throughout the 1960s and 1970s, where he became a language voice dubbing director and voice-over artist for television and film production companies based in the Spain. His fluency in five languages – English, French, German, Italian and Spanish – aided him in the profession.
Pittsburgh.
In 1981, Tatar moved back from New York City to his native Pittsburgh to care for his mother. He settled in Pittsburgh's Highland Park neighborhood, where he resided for more than thirty years. Away from the acting hubs in New York and Los Angeles, Tatar turned his professional attention to local theater, as well as film and television productions filmed on-location in the Pittsburgh area.
Tatar's return to Pittsburgh benefited Pittsburgh cultural endeavors: he did much acting and directing and also voice-overs. He was a member of the JCC Theatre Club for many years. His later work included productions at the Pittsburgh Irish and Classical Theatre and for the Jewish Theatre of Pittsburgh. He also appeared in numerous low-budget horror films produced in Pittsburgh.
In 1995, Tatar appeared in the Hallmark Hall of Fame television movie, "The Piano Lesson", which was written by playwright, August Wilson, another Pittsburgh native.
Personal life.
Tatar authored an unpublished autobiography titled, "The Dream Never Dies", in which he wrote of his early career, his work with leading actors on various films, his relationship with Ava Gardner and his voice-over career in Spain. In addition to acting, Tatar created word searches and compiled crossword puzzles for the publishing firm Dell Publishing.
Death.
Tatar died from chronic pulmonary disease at UPMC Shadyside in Pittsburgh, Pennsylvania, on November 29, 2012 at the age of 82. Tatar, who never married, was buried at B'nai Israel Cemetery.
Films.
1995 "The Piano Lesson" – as the watermelon man
1993 "The Cemetery Club" – man
1990 "Two Evil Eyes" – actor
1975 "The Wind and the Lion" – sketch artist
1972 "Pancho Villa" – as Private Bates
1969 "Land Raiders" – as Loomis
1967 "Bang, Bang Kid" – as Leech
1966 "Battle of the Bulge" – actor
1965 "Crack in the World" – as Indian Ambassador
1964 "The Thin Red Line" – actor
Television.
"Piano Lesson" (1995) – actor
"Bride in Black" (1991) – actor


Sankofa Film and Video Collective

Sankofa Film and Video Collective was founded in 1983 by Isaac Julien, Martina Attille, Maureen Blackwood, Nadine Marsh-Edwards and Robert Crusz, who all graduated from various art colleges in London. Supported by the Greater London Council, the British Film Institute and Channel 4, among others, Sankofa was "dedicated to developing an independent black film culture in the areas of production, exhibition and audience". The name and the logo of the collective derive from the Akan word "sankofa" from Ghana, meaning "return and fetch it", represented figuratively as a bird turning its head back towards its tail, to signify "going back into the past and discovering knowledge that will be of benefit to the people in the future."
Background.
The formation of Sankofa Film and Video Collective, like that of the Black Audio Film Collective, was a response to the social unrest in Britain in the 1980s: "Influenced by contemporary debate on post-colonialism and social theorists such as Homi Bhabha and Stuart Hall, both groups centered around investigations of black identity/culture within the British experience and reworked the documentary to articulate new voices in British cinema."


Americana Music Association

The Americana Music Association (AMA) is a professional not-for-profit trade organization whose mission is to advocate for American Roots Music around the world. Toward these ends the organization works with Americana artists, radio stations, record labels, publishers, and others to create networking opportunities and to develop an infrastructure that will assure visibility and economic viability. Additionally, the organization works to increase brand recognition of Americana music and its artists. The Association produces events throughout the year including the annual Americana Music Festival and Conference and the Americana Music Honors & Awards typically held together in the fall. The AMA also manages and publishes radio airplay charts. It publishes newsletters, conducts market research, and disseminates information about important events in the Americana community.
History of the Americana Music Association.
Since 1999, the Americana Music Association has helped American roots music assume an elevated and secure place in the artistic and commercial life of the nation. What began as an informal gathering of dedicated colleagues has grown into a movement endorsed by major media and iconic artists. The Recording Academy added the category of “Best Americana Album” in 2009, and Merriam-Webster included the musical term into the dictionary in 2011.
The AMA has not only been a refuge for artistry in a time of tumult for popular music, but also, a resource for hundreds of upcoming artists, songwriters, musicians, and producers. Today, Americana is one of the best selling music genres according to Billboard’s Top 20 album charts - with artists like Mumford & Sons, The Avett Brothers, The Civil Wars, The Lumineers and more, becoming the mainstream and not the exception.
In the late 1990s, a group of about 30 volunteers from radio, record labels and media met informally at the South by Southwest music industry conference in Austin, Texas, to discuss collective action that could help the Americana community, including the possibility of a trade association. A facilitated retreat in October 1999 galvanized the idea, and the Americana Music Association was born. Early the following year, the Association hosted its first annual Americana Night at South by Southwest, and then in September 2000, the AMA held its first convention at the Hilton Suites in downtown Nashville, featuring showcase performances by Sam Bush, Rhonda Vincent, Rodney Crowell, and Jim Lauderdale. The Americana Honors and Awards were added to the convention in year three, and the evening proved moving and historic. Americana icons Emmylou Harris, Billy Joe Shaver, and T-Bone Burnett were given lifetime achievement awards for performing, songwriting, and executive achievement, respectively. After much behind-the-scenes planning, the audience was treated to a surprise performance by Johnny Cash and June Carter Cash with members of the Cash family. Johnny accepted the AMA’s first-ever “Spirit of Americana” Free Speech Award with a stunning recitation of his song-poem “Ragged Old Flag,” and then, despite his failing health, he and June led their family band through a set of songs that reached back through time. It turned out to be the last public performance the Cash’s would ever give together.
Over time, the fall event attracted larger groups of fans and industry conferees. In response, the organization formally changed the name of its event to the Americana Music Festival and Conference, welcoming not just those in the business, but anyone with a passion for music. By 2008, the event had expanded to four days, moved its Awards Show to the historic Ryman Auditorium, and attracted nearly 1,000 industry professionals, plus a cumulative total of over 12,000 visitors for the nighttime showcases.
Each year’s emotionally charged musical performances have been as varied as Americana itself: Levon Helm’s Ramble at the Ryman; John Fogerty in a packed Mercy Lounge; Grace Potter with the Waybacks channeling the Grateful Dead at the Cannery Ballroom; then newcomers, The Avett Brothers at the Station Inn with an audience of 150. The Civil Wars performed a breathtaking rendition of “Barton Hollow” at the Gibson Showroom which streamed live on Music City Roots where the world took notice. An unannounced duet by Robert Plant and Buddy Miller drove noted acerbic music industry blogger Bob Lefsetz to gush, “Their passion was palpable. My only desire was to get closer. My only hope was that the music would never end.”
Indeed, the annual fall festival and conference has attracted some of the most important figures in the history of Americana Roots Music, including Mavis Staples, Gregg Allman, Judy Collins, John Prine, Joan Baez, Emmylou Harris, Steve Earle, Rodney Crowell, Solomon Burke and Lyle Lovett.
Paste journalist Geoffrey Himes declare the Americana Honors, “the best awards show in the world,” and author Ann Patchett, writing for "The New York Times", proclaimed the Americana movement as “the coolest music scene today.”
Fueled by established musicians Bonnie Raitt, Booker T. Jones and Richard Thompson, and the next generation of stars including Alabama Shakes, Punch Brothers and John Fullbright, along with music industry heavyweights, the 2012 Americana Music Festival and Conference saw over 15,000 fans, 300 artists and more than 1,200 music industry professionals attend the five-day event.
The Association’s capstone event, the Americana Music Honors & Awards aired live nationally on September 12 via AXS TV, broadcast via SiriusXM, WSM radio, and streamed by NPR.org. Musical segments of the Americana Honors & Awards show appeared on PBS nationwide during a special presentation: "ACL Presents: Americana Music Festival 2012" beginning November 10, 2012, in the Austin City Limits time slot. Additional international radio broadcasts via BBC2 and Voice of America began airing September 23.
Founding Council.
Founding Council of The Americana Music Association:
Al Moss,
Beverly Paul, Bill Wence,
Brad Paul,
Brad Hunt,
Chris Marino,
Dan Einstein,
Dan Herrington,
Dennis Lord,
Grant Alden,
Greg Hils (RIP),
J.D. May,
Jack Emerson (RIP),
Jeff Weiss,
Jessie Scott,
Jim Caligiuri,
Jon Grimson,
Leslie Rouffé,
Marie Arsenault,
Mike Hays (RIP),
Paul Schatzkin,
Renee Grace McIntosh,
Rod Seagram,
Scott Robinson,
Stephen Bond Garvan,
Steve Wilkison,
Sue Fawver,
Tiffany Suiters Rizzo,
Traci Thomas,
Van Tucker


The Adventures of Bayou Billy

The Adventures of Bayou Billy is an action game released by Konami for the Nintendo Entertainment System in North America in 1989 and in the PAL region in 1991. It is a revised version of the 1988 Family Computer game , which has been modified with many graphical changes and an increase in the game's difficulty level. The game employs three play styles that were popular at the time: beat 'em up, light gun shooting and racing.
Plot.
Billy West, otherwise known as Bayou Billy, is a Crocodile Dundee-like survivalist, vigilante, and former U.S. soldier from New Orleans, who has fought against a local crime boss, known as Godfather Gordon. In retaliation for interfering with his smuggling operations, Gordon kidnaps Billy's girlfriend Annabelle Lane in order to lure Billy into one final battle. Billy's quest to save Annabelle consists of nine stages that takes him from the swamplands to Bourbon Street, as he battles Gordon's henchmen and eventually arrives at Gordon's estate to come face-to-face with the big boss himself.
Gameplay.
The majority of the game follows a side-scrolling beat-'em-up format in which the player character (Billy) must engage in hand-to-hand combat against every enemy he encounters in order to proceed from one area to the next until reaching the end of each stage before his health runs out. Billy's basic attacks consists of a punch, a kick and a jump kick performed by pressing the A and B buttons simultaneously. The player can also arm Billy with one of three melee weapons dropped by certain enemies: a throwing knife, a club and a whip. If the player picks up a new weapon while Billy is still in possession of a previous one, the new weapon will overwrite the previous one. Billy can also pick up guns, which the player can draw or withdraw at any time by pressing the Select button (when Billy is using a gun, the number next to the "bullet" indicator on the top portion of the screen will start flashing). Other power-ups in these stages include a chicken drumstick that refills Billy's health and a body armor that protects Billy from enemy bullets and reduces the damage he takes from other attacks. While the majority of the enemies in the beat-'em-up stages are human bad guys, the player will occasionally fight animals as well such as crocodiles, eagles and guard dogs.
In Stages 2 and 7, the game adopts a rail shooting format viewed from a first-person perspective, which can be played with a standard controller or with an NES Zapper, depending on the mode chosen by the player before the start of the game. In these stages, the player must shoot as many gunmen as possible and then destroy the boss at the end of the stage without running out of health or ammunition. Certain enemies will drop additional ammo and health kits, as well as other power-ups such as an hourglass that gives Billy unlimited ammo for a limited period, a bulletproof vest that leaves him invulnerable for a while as well, and a star that destroys all present enemies.
In Stages 4 and 5, the player must drive Billy's jeep through the freeway from the grasslands to the suburbs before time runs out. In these two stages, the player steers and accelerates the jeep with the d-pad, while the A and B buttons are used to launch grenades at airborne enemy vehicles and shoot at other cars in front of Billy's jeep. These are the only stages where the player does not have a health gauge and as a result, a single collision with an enemy vehicle, bomb explosion or any other road hazard will result in a lost life. The player can pick up gasoline cans along the way to extend the time limit.
In addition to the main game mode, there's also a practice mode featuring shorter versions of select stages in order to help players familiarize themselves with the controls for each gameplay style. Completing a practice stage will award the player with a power-up that can be used in the main game.
Regional differences.
The game was originally released for the Famicom in Japan under the title of "Mad City" and was retitled "The Adventures of Bayou Billy" when it was converted to the NES for the international market, undergoing many extensive changes during the localization process. The NES version is harder than the Famicom version; enemies in the beat-'em-up stages are more aggressive and have more health, the player starts the shooting stages with less ammunition, and the driving stages have narrower roads. The driving stages in the Famicom version also give Billy's jeep a health gauge, allowing it to withstand collision from enemy vehicles and road hazards, a benefit not available in the NES version. The Famicom version has four possible endings, whereas the NES version only has one.
The NES version also features many audio and visual changes. Enemy characters and backgrounds are colored differently and the game's heroine, Annabelle, wears more revealing clothing in the NES version (having been changed from a v-neck dress to denim shorts and a midriff-revealing T-shirt). DPCM-coded voice samples were added, such as an announcer declaring the game's title when the player starts the game and Gordon laughing between stages.
Related media.
Comic.
Archie Comics published a comic book series based on "The Adventures of Bayou Billy" written by Rich Margopoulos and illustrated by Amanda Conner, which lasted five bi-monthly issues dated from September 1989 to June 1990. The comic takes liberties with the plot and characterizations of the game and introduces an additional cast of supporting characters. Bayou Billy (whose full name is William Jackson West in the comic) is a bounty hunter assisted by his former military companions of Broadside, Sureshot and Tracker, as they protect the innocent from a local mob led by Giles Gordon and his two sons Rocky and Rocco (who were originally Gordon's bodyguards in the game). Annabelle Lane (who is renamed Annabel Lee) also appears in the comic as an assistant district attorney who becomes romantically involved with Billy after being rescued from Gordon's lackeys. The fourth issue reveals that Billy is a widower whose first wife was killed in an ordered hit by Gordon meant for him.
Television.
"Bayou Billy" also received some amount of exposure on the Nintendo-themed animated TV series "", where Bayou Billy appears in an episode titled "How's Bayou", voiced by Garry Chalk. Playing on the difficulty of its real world counterpart, "Bayou Billy" was said to be the one game even Captain N was unable to conquer yet. Mother Brain had Dr. Wily build a robot cat to have Duke lead Captain N to Bayou Billy's world. Captain N ended up meeting Bayou Billy where he learned some tricks from him.


Epic Pinball

Epic Pinball is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz' Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x200. It was noted for being programmed entirely in x86 assembly language for MS-DOS systems. On November 30, 2017 the game was re-released on GOG.com, with support for Microsoft Windows, macOS, and Linux pre-packed with DOSBox.
Tables.
The game was originally distributed on floppy disks in 3 separate packs of 4 tables each. The original shareware version (and an early retail version) included only the original "Android" table. Later shareware versions and retail versions contained an updated version called "Super Android" (although it's still referred to as "Android" in the game, the table was changed to say "Super Android")
Another table, "African Safari", was included in the "Full Edition" (the CD-ROM version), in addition to the tables from the three packs above.
Development.
Tim Sweeney saw some impressive 3D demos done by a group of Finnish developers that were members of the PC demogroup Future Crew and sent Mark Rein to Finland to recruit them. They declined except for Misko Iho who travelled to the US with Mark, bringing back an unfinished version of a pinball game. Unable to convince them to allow Epic MegaGames to finish the game, Tim showed the unfinished game to James Schmalz in Canada. James developed Epic Pinball (with six pinball tables) from scratch in nine months while he was in college. Tim and Mark kept in touch with James to ensure he was on the right track. The graphics were created using Deluxe Paint II and the music was composed using Scream Tracker.
Releases.
In 1993, the first registered game included only the first two pinball packs. The following year, xLand Games distributed that very version under the title "Fliper".
In 1994, the "Crash & Burn", "Jungle Pinball", "Enigma", "Cyborgirl" and "Deep Sea" tables were released as individual games by B&N Software and its child company Strange Ranger.
In 1995, all three packs plus the exclusive "African Safari" were released on CD.
In the mid to late 1990s, individual tables were given away as free floppy diskettes to customers of Blockbuster Video upon renting 2 or more items. The promotion lasted only for a few months.
In 2011, the game was partially re-made by Fuse Powered Inc. for Apple's iPhone, iPod Touch and iPad platforms. The game, re-titled as "Retro Pinball", features updated versions of three tables from the original game.
Reception.
"Epic Pinball" was a major commercial success for its creators, whose internal figures placed it as the third-best-selling shareware product of all time. Designer James Schmalz said in 1999, ""Epic Pinball" was way more successful than anyone imagined it could be. I went from earning $1200 a month to earning at times almost a hundred times that." According to Epic's Tim Sweeney, it was the publisher's top-selling shareware game ever, and Schmalz earned "more than a million dollars from the shareware royalties" in its first year.
"Computer Gaming World" in 1994 stated that "Epic Pinball" was superior to the development team's commercial "Silverball" and "overall quality is very high". The magazine concluded that the $45 registration fee was a good value for eight boards, as "Very few commercial alternatives offer as much without causing your wallet to Tilt!"


David Parnas

David Lorge Parnas (born February 10, 1941) is a Canadian early pioneer of software engineering, who developed the concept of information hiding in modular programming, which is an important element of object-oriented programming today. He is also noted for his advocacy of precise documentation.
Life.
Parnas earned his Ph.D. at Carnegie Mellon University in electrical engineering. Parnas also earned a professional engineering license in Canada and was one of the first to apply traditional engineering principles to software design.
He worked there as a professor for many years. He also taught at the University of North Carolina at Chapel Hill (U.S.), at the Department of Computer Science of the Technische Universität Darmstadt (Germany), the University of Victoria (British Columbia, Canada), Queen's University in Kingston, Ontario, McMaster University in Hamilton, Ontario, and University of Limerick (Republic of Ireland).
David Parnas received a number of awards and honors:
Work.
Modular design.
In modular design, his double dictum of high cohesion within modules and loose coupling between modules is fundamental to modular design in software. However, in Parnas's seminal 1972 paper "On the Criteria to Be Used in Decomposing Systems into Modules", this dictum is expressed in terms of information hiding, and the terms "cohesion" and "coupling" are not used. He never used them.
Technical activism.
Dr Parnas took a public stand against the US Strategic Defense Initiative (also known as "Star Wars") in the mid 1980s, arguing that it would be impossible to write an application of sufficient quality that it could be trusted to prevent a nuclear attack. He has also been in the forefront of those urging the professionalization of "software engineering" (a term that he characterizes as "an unconsummated marriage"). Dr. Parnas is also a heavy promoter of ethics in the field of software engineering.
Stance on academic evaluation methods.
Parnas has joined the group of scientists which openly criticize the number-of-publications-based approach towards ranking academic production. On his November 2007 paper "Stop the Numbers Game", he elaborates on several reasons on why the current number-based academic evaluation system used in many fields by universities all over the world (be it either oriented to the amount of publications or the amount of quotations each of those get) is flawed and, instead of contributing to scientific progress, it leads to knowledge stagnation.


Uniforms of the United States Army

The uniforms of the United States Army distinguish soldiers from other service members. U.S. Army uniform designs have historically been influenced by British and French military traditions, as well as contemporary U.S. civilian fashion trends. The two primary uniforms of the modern U.S. Army are the Army Combat Uniform, used in operational environments, and the Army Green Service Uniform worn during everyday professional wear and during formal and ceremonial occasions that do not warrant the wear of the more formal blue service uniform.
History.
The design of early army uniforms was influenced by both British and French traditions. One of the first Army-wide regulations, adopted in 1789, prescribed blue coats with colored facings to identify a unit's region of origin: New England units wore white facings, southern units wore blue facings, and units from Mid-Atlantic states wore red facings. Bandsmen wore red uniforms to make them more easily identifiable to commanders on the field of battle. Pantaloons were originally white, following British uniforms, but were changed to gray in 1821 and sky blue in 1832. Infantry wore tricorne hats, with different cover prescribed for cavalry and specialist troops depending on function.
The original Revolutionary War enlisted uniform jacket was dark blue with state-specific facing colors. This was worn with a white waistcoat and breeches and black shoes. All ranks wore a black tricorne hat with a black cockade; later a white cockade was inset to represent the American alliance with Bourbon France. From 1782, Regulars had red facings. Foot regiments (infantry, artillery, and supporting units) wore gold-metal buttons and lace. Horse regiments (cavalry, light dragoons, and horse artillery) wore white-metal buttons and lace. From 1810, the uniform changed to follow European trends. The tight-fitting and short-skirted double-breasted coatee replaced the single-breasted coat, and the waistcoat was discontinued. Militia wore gray coatees (still worn as a ceremonial uniform at West Point today) and regulars wore national blue (dark-blue) coatees (except for musicians, who wore reversed red coatees with blue facings). Enlisted ranks wore the coatee with a black stovepipe shako, white or gray trousers with matching button-up spats, and black short boots. Facings and buttonhole trim were discontinued in 1813. From the early days of the Continental Army the wearing of a sword and a worsted crimson sash served as a badge of rank for all sergeant grades, but by 1820 the worsted sash became a privilege to first sergeants and above only (from 1781, until 1833, the "first sergeant" was simply the senior sergeant in a company or battery and was not a separate grade of rank).
Beginning in the 1850s, U.S. military leadership began to place an increased emphasis on French army tactics and styles, influenced, in part, by the rise of Napoleon III. The most extreme examples showing the adoption of French military fashion was in the use of zouave uniforms by some U.S. Army infantry regiments, and the purchase of 10,000 chasseurs à pied uniforms to outfit the Excelsior Brigade. However, more subtle styling - including frock coats, kepi hats, and collar ornaments - also made their way into U.S. Army uniform design preferences.
From the early 1900s through the end of the World War II, the U.S. Army went through several styles of khaki and olive drab uniforms and, by 1954, settled on the Army Green Uniform for service dress which was eventually pulled from service in 2010. An alternate semi-dress uniform authorized for officers during the summer months, the Army Khaki Cotton Uniform continued in use until 1985. Field dress during this period was either the Army Tropical Uniform, or the M1951 wool field uniform. These were followed in 1981 by the Battle Dress Uniform, which was pulled from use in favor of the Army Combat Uniform in the mid-2000s.
18th century.
In 1774, a blue Continental Army coat, with state facing colors, and white waistcoat and breeches or overalls was worn. The origin of "blue" as the primary uniform color is earlier during the Colonial period of the Continental Association or First Continental Congress which met in Philadelphia, PA and adjourned on October 26, 1774. George Washington was the appointed Presiding Officer.
While Washington was in Philadelphia, one hundred neighbors in Fairfax County (VA), under the tutelage of George Mason, had organized themselves into a voluntary militia—probably the first in the colony—electing Washington their commander. Borrowing the colors of the English Whig party, the Fairfax Independent Company wore blue uniforms with buff facings and white stockings.
Washington used Thomas Webb's "A Military Treatise on the Appointments of the Army" as a guide for outfitting this particular unit. Washington would soon accept the additional field command of another four independent companies: in Prince William, Fauquier, Richmond, and Spotsylvania Counties.
By 1782, red facings only with branch of service white (infantry) or yellow (artillery) metal buttons were worn.
21st century.
In 2010 the blue Army Service Uniform (ASU) was issued to all soldiers, with the entire Army wearing the blue ASU, which is meant for formal occasions, such as the graduation from basic combat training. By 2016 the Sergeant Major of the Army (SMA) was urging the wear of the officer's pinks and greens from the World War II era for all soldiers, moving these green ASUs to everyday office dress. By 2028 all soldiers will be wearing the green ASU as office attire.
Current designs.
Standard uniforms.
Combat uniform.
The Army Combat Uniform (ACU) is the utility uniform worn in garrison and in combat zones by the U.S. Army. It consists of a jacket and trousers in the Operational Camouflage Pattern (OCP), worn with combat boots and a t-shirt. A matching patrol cap replaced the black beret for wear with the ACU in July 2011. In the field, the jacket may be replaced by the flame resistant Army Combat Shirt when worn directly under a tactical vest. The ACU jacket bears name tapes, rank insignia, and shoulder patches and tabs, as well as recognition devices such as a U.S. flag patch and the infrared (IR) tab. Two U.S. flag insignia are authorized for wear with the ACU, full-color and subdued IR. The U.S. flag insignia is worn on the right shoulder pocket flap of the ACU coat. Unit patches are worn on the left shoulder, while combat patches are worn on the right. The name tapes, rank, and skill badges are either secured with hook-and-loop fasteners or can optionally be sewn on.
The ACU was introduced in 2005, replacing the previous Battle Dress Uniform and Desert Camouflage Uniform. The uniform originally featured a pixelated camouflage pattern, known as the Universal Camouflage Pattern (UCP), which was designed for use in woodland, desert, and urban environments. However, the pattern was found unsuitable, and beginning in 2010, most soldiers operating in Afghanistan were issued ACUs using the commercial MultiCam pattern, which was found to be better suited to that country's terrain. Subsequently, the OCP, which is similar to MultiCam, was adopted Army-wide starting in 2015, with UCP fully retired in 2019.
Service uniform.
The current garrison service uniform is known as the "Army Green Service Uniform". In late 2018, a new version based on the "pinks and greens" officers' service uniform worn in World War II and the Korean War was announced. The new service uniform includes a dark olive drab coat, light drab trousers, a khaki shirt, an olive drab tie, and brown leather shoes for both men and women, with women having the option to wear a pencil skirt and pumps instead. The uniform became available to soldiers in mid-2020.
From 2010 to 2020, a blue uniform was used as the daily wear service uniform. The Army has a tradition of blue uniforms dating to the Revolutionary War, and the blue uniform returns to its previous position as a formal dress and ceremonial uniform. It had replaced in daily wear the previous green service uniform used by all officers and enlisted personnel introduced in 1956.
Mess uniform.
Mess dress is the military term for the formal evening dress worn in the mess or at other formal occasions. This is generally worn as the military equivalent of white tie or black tie. The Army has two versions, a blue winter version and a white summer version, each worn with different accessories depending on the formality of the occasion.
The blue mess uniform comprises the Army blue mess jacket, high-waisted trousers, white semiformal dress shirt with a turndown collar, black bow tie, and black cummerbund. The blue trousers are cut along the lines of civilian dress trousers, with a high waist and without pleats, cuffs, or hip pockets. The trouser leg ornamentation consists of an ornamental braid worn on the outside seam of the trouser leg, from the bottom of the waistband to the bottom of the trouser leg. General officers wear pants of the same color as the jacket, with two ½–inch, gold-colored braids, spaced ½ inch apart. Current stated uniform regulation for mess dress is that all other officers and enlisted personnel wear lighter blue trousers with a single 1 ½ inch, gold-colored braid. When worn for white tie events, it is worn with a white formal dress shirt with a wing collar, white waistcoat, and white bow tie instead of the black tie versions.
The white mess uniform is similar, but features a white mess jacket and black high-waisted trousers instead. The trousers are the same for all ranks.
Physical training uniform.
The Army Physical Fitness Uniform (APFU), manufactured by UNICOR and adopted in 2013, is modular, with individual pieces that can be combined or eliminated depending on physical training conditions. All parts of the uniform are styled in black and gold and include track jacket, short-sleeve and long-sleeve T-shirts, track pants, and stretchable running trunks. The uniform was released on October 1, 2014. No standard shoe style is specified to be worn; soldiers are expected simply to purchase commercial running shoes. Shoes with profane or vulgar logos, however, as well as "toe shoes" (such as the Vibram FiveFingers running shoe), are prohibited.
Special ceremonial units.
U.S. Army uniform regulations define a class of "special ceremonial units" (SCUs), which include guards units and bands, that are authorized to wear distinctive uniforms – in lieu of the Army Service Uniform – for public duties, including state arrivals, official funerals, change-of-command and retirement ceremonies, and the presidential inaugural parade.
Examples of SCU uniforms
Bands.
The U.S. Army has 34 active-duty bands and more than 50 reserve bands. Most of these units wear the Army Service Uniform for public duties, however, certain units – primarily located in the National Capital Region – have unit-specific uniforms that are used for special occasions. Unlike the Army Service Uniform, these specialized uniforms are, for budgetary reasons, generally issued to units – instead of individuals – and returned to the unit following the soldier's departure.
The U.S. Army Band "Pershing's Own", the U.S. Army Field Band, and the U.S. Army Herald Trumpets wear a parade uniform designed by the U.S. Army Institute of Heraldry and introduced in 1969 for the inauguration of Richard Nixon. The uniform blouse has a choker-style collar, instead of the open collar used on the Army Service Uniform, and eight buttons, representing the eight notes of the musical scale. Decorative gold braid adorns the cuffs and standard army cover is replaced by a crimson peaked hat, while drum majors wear a bearskin helmet. A summer white blouse is also available. In the 1950s "Pershing's Own" briefly wore a yellow and black uniform known as "the Lion Tamer" due to its resemblance to a circus costume. Before World War II, the band's uniform was a grey variation of the standard dress blue uniform.
The 3rd Infantry Regiment Fife and Drum Corps wear red, open-front regimental coats, white coveralls, and black tri-corner hats.
The U.S. Military Academy Band – a full-time band assigned to the U.S. Military Academy at West Point - wears distinctive, high-collared navy jackets with white accessories and dark shakos. From 1875 to 1890 the band wore pickelhaube instead of shakos.
Guards.
The Commander-in-Chief's Guard, part of the 3rd Infantry Regiment, uses a special dress uniform that is evocative of the uniform worn by Gen. George Washington's life guard. It consists of open-front, blue regimental coats, white coveralls, and black tricorner hats.
The First Troop Philadelphia City Cavalry (a Pennsylvania National Guard unit) has a special full-dress uniform known for its distinctive helmet with extravagant bearskin roach.
The 1st Cavalry Division's Horse Detachment was given status as a Special Ceremonial Unit in 1972. Their parade uniform consists of a navy "fireman's shirt", worn with Columbia blue trousers with yellow piping. Accoutrements include a divisional kerchief worn around the neck and yellow suspenders. Cover is the Cavalry Stetson.
Other non-band SCU units with distinctive uniforms include 54th Massachusetts Volunteer Infantry.
Cadet uniforms.
West Point.
Cadets enrolled at the United States Military Academy at West Point wear standard Army uniforms, including the Army Combat Uniform and the Army Physical Fitness Uniform, but also use several unique uniforms for drills and daily wear in lieu of the Army Service Uniform. Since 1816, West Point cadet uniforms have been styled in cadet grey which continues to be the primary color used in academy dress.
Spring parade dress consists of cadet grey swallow-tail coats with 21-gold buttons, a standing collar, white trousers, and black shakos (known as a "tarbucket hat" in U.S. Army nomenclature). Winter parade dress is similar to spring parade dress, though trousers are colored cadet gray instead of white. This same uniform is worn without the black shakos hat and with the gray or white peaked service cap depending on the season when not parading but still required for formal events. For evening formal events, no headgear is worn. Summer dress ("India Whites") consist of a white overblouse with a standing collar, white trousers and white peaked service caps. Service dress (“white over gray”) consists of grey trousers, short sleeve white shirts with shoulder boards, and white peaked caps. "Dress Gray" uniforms consist of gray blouses with a standing collar and trimmed with a one-inch black mohair braid band, gray trousers and gray peaked caps. In cold weather, a gray Long Overcoat is worn over the uniform. The daily service uniform ("As for Class") consists of gray trousers, charcoal gray shirts in long sleeve and short sleeve variants and garrison caps.
Senior military colleges.
Cadets at senior military colleges are authorized, under Army Regulation 670-1, to wear uniforms developed by their institutions. Regular U.S. Army personnel assigned to those units as instructors may also wear institutionally developed uniforms in lieu of standard army dress. Most corps of cadets at senior military colleges wear uniforms loosely patterned on that of the U.S. Military Academy at West Point. One exception is Texas A&M University which has several styles of unique cadet dress uniforms, the most formal variation being the "Midnight" uniform, consisting of olive drab shirt, "pink" trousers, khaki tie, black low quarter shoes (or brown riding boots for senior cadets), Sam Browne belt, and either peaked hat, Stetson, or side cap, depending on circumstance. The corps' special ceremonial unit, the Ross Volunteers, wear an all-white parade uniform with peaked hat, and the Fish Drill Team, the corps' all-freshman rifle drill squad, wears the "Midnight" uniform with black "paratrooper" boots, white belts, and black polished combat helmet with chromed brass. In general, the Texas A&M Corps' uniforms are virtually identical to those worn by Army personnel during World War II.
ROTC and Junior ROTC units.
Reserve Officer Training Corps (ROTC) and Junior ROTC cadets wear the Army service uniform, the Army Combat Uniform and the Physical Training Uniform with some differences in rank, insignia and headgear for the JROTC cadet ASU. The Green Service uniform in its class A and B forms has since been phased out entirely by the class A and B ASU, which cadets now wear for all formal occasions and inspections. Junior ROTC cadets wear gray shirts instead of white shirts and grey berets instead of black berets with their Army service uniform.
Special uniform situations.
Special covers.
Soldiers assigned to the cavalry units may, during certain divisional functions, replace standard army soft cover (the black beret, the blue peaked hat, or the camouflage patrol cap) with the “Cav Stetson,” a black Stetson with gold braid and cavalry branch insignia.
U.S. Army Drill Sergeants are authorized to wear a campaign hat while in the Army Combat Uniform. First adopted in 1911, the campaign hat was abandoned for drill instructor use during World War II, but readopted in 1964. Army campaign hats are olive green with the Great Seal of the United States centered on the front of the hat on a gold disc.
Several berets in alternate colors to the Army standard black beret are also used. Personnel assigned to units trained and equipped for parachute infiltration, known as airborne forces—such as the 82nd Airborne Division—are authorized to wear the maroon beret while soldiers assigned to the 75th Ranger Regiment wear tan berets. Soldiers who graduate from the Special Forces Qualification Course are authorized to wear the green beret. The Army's newest units, the Security Force Assistance Brigades (SFABs), are authorized to wear a dark-brown beret.
The U.S. Army has also authorized the wear of some distinctive black or red baseball-style caps that are worn by special skill instructors (a.k.a."Black Hats") or Parachute Riggers, respectively.
Highland dress.
The U.S. Army tartan, designed by Strathmore Woollen Company, is black, khaki, blue, gold, and two shades of green. The United States Army Psychological Operations Regiment has a separate tartan of green, black, red, gray and white. However, there are currently no U.S. Army units that use Highland dress and the wear of the kilt with U.S. Army uniforms is not permitted by Army regulations. Among armies in the five UKUSA Agreement nations, only the United States and New Zealand do not actively field Scottish units, though both nations have done so in the past.
Nonetheless, in keeping with U.S. Army uniform regulations that permit cadet commands at the U.S. Military Academy and the senior military colleges to introduce institution-specific uniforms, members of the bagpipe bands at West Point (the United States Military Academy), The Citadel (The Military College of South Carolina), Norwich University (The Military College of Vermont), and the Virginia Military Institute wear a Highland uniform while performing as part of their respective ensembles. These uniforms are patterned on collegiate tartans instead of the U.S. Army tartan. The Oregon Civil Defense Force (OSDF) also fields a pipe band that wears a modified Highland uniform, including kilt and sporran, authorized by the Oregon Military Department.


Toribash

Toribash is a free-to-play turn-based third-person fighting game created by Singaporean developer Nabi Studios and published by Nicalis, which released on Microsoft Windows in 2006. A port for the Wii was released in July 2010, and for OS X and Linux in May 2014.
Gameplay.
The game is mainly played by manipulating the various joints on the player's doll-like character over turn-based sequences to execute movements. These movements primarily include relaxing, holding, contracting and extending of the player model's neck, pecs, elbows, wrists, abdomen, glutes, hips, knees and ankles; raising and lowering the shoulders, tilting the lumbar and chest left and right, and grabbing and un-grabbing of the hands.
The game features singleplayer and multiplayer, where movements are executed in turn-frames of varying lengths within set match-frames. The game is heavily sand-box based.
Reception.
"Toribash" has been reviewed by "PC Gamer UK", "PC Gamer" and "PC Format", receiving 87%, 68% and 90% respectively.


Aftercharge

Aftercharge is a team-based cooperative multiplayer first-person shooter game developed and published by Chainsawesome Games. It was released on January 10, 2019 for Windows and Xbox One. The game is available for a limited time on Xbox Game Pass. The first public testing phase began on Steam, and lasted through October 13–15, 2017.
Gameplay.
Aftercharge assigns players into two teams of three, pitting invisible robots against an invincible security squad in tactical skirmishes, with each player placed on either the attacking side or the defending side. The attackers take the role of invisible robots and will make their way to destroy energy extractors located on the map, which are the main objective of the game. The defenders take the role of guards (dubbed enforcers) and will attempt to shut down the robots to protect the extractors, the main objective of the gameplay. Players choose from a character pool on each side with widely different abilities and roles to vary their team's strategy. Players on a team work together to destroy or defend control points on a map in a limited amount of time.
Aftercharge features squad-based combat with two opposing teams of three players each. The attackers have to coordinate their attacks, create distractions and sneak around to destroy them while the enforcers have to cover as much ground as possible and use their abilities to spot the attackers and stop them before they can destroy all of the extractors. Players choose one of the several characters, each with their own unique abilities and roles. Once an attacker's health has been depleted, it becomes "disabled", being able to see but not act. A disabled attacker can be revived by their teammates an infinite number of times. However, a defender victory occurs if all of the attackers are disabled at once. Players also gain cosmetic rewards that do not affect gameplay, such as character and weapon skins, as they play the game.


Dana Jean Phoenix

Dana Jean Phoenix is a Canadian synthwave singer-songwriter and musical theatre actress. She is also the female lead singer of the Juno-nominated Toronto funk outfit God Made Me Funky.
Early life and education.
Phoenix is a graduate of Sheridan College's musical theatre program and she attended the Second City improv institute.
Career.
Phoenix placed second on Perez Hilton's 'Can You Sing' cover competition with her cover of Nicki Minaj's Starships. Her original music has been featured on CBC Radio's Big City Small World as well as on Nickelodeon, MTV, and Bravo.
In 2013, Phoenix performed in "The Musical of Musicals: The Musical!" at the Panasonic Theatre
City in Toronto, to mixed reviews.
In 2014, her album "Drrty Shooz" made the top 10 on !earshot's National Electronic Chart (College Radio). Her song "Summer Breakup (feat. Sunglasses Kid)" was featured on the original motion picture soundtrack for "The Walking Deceased". That year, she performed in the play "No Chance in Hell" at the Toronto Fringe Festival.
In 2015, she provided vocals on God Made Me Funky's album " Funky Fly ‘N Free", and she performed in the musical "The Wedding Singer" at Stage West in Calgary, for which she received a Calgary theatre critics award nomination for 'Best Supporting Actress in a Musical'.
In 2016, Phoenix's sophomore album "Le Mirage" charted on !earshot's National Chart (College Radio). Her collaboration with Dutch synthwave artist Timecop1983, "Dreams", appears in the Netflix original films Coin Heist and You Get Me.
In 2018, Phoenix toured Europe with her album "Synth City", playing shows in Vienna, Poland, London, and Stockholm.
In 2020, Phoenix released the album "Megawave" as a collaboration with Vienna-based band Powernerd.
Discography.
Studio albums
EPs
Compilations
Singles


Elyse Luray

Elyse Luray is an American art historian and appraiser of historical objects who has become a television personality as a result of her appearances on a number of shows, most particularly as a member, since its premiere in 2003, of PBS's investigation-of-the-past series "History Detectives".
Early life and career.
A native of Baltimore, Elyse Luray attended Newcomb College, the women's college of New Orleans' Tulane University, graduating in 1989 with a degree in art history. During a career of more than a decade as an expert appraiser and auctioneer for Christie's Auction House, she was also displaying her expertise on select episodes of PBS's popular object-appraisal show "Antiques Roadshow" and subsequently became one of PBS' "History Detectives".
In addition to the PBS shows, she has also participated in HGTV/TLC's historical-home program "If Walls Could Talk" as well as co-hosting "2009 Endless Yard Sale". She also hosted "Treasure Seekers", a cable/satellite program which follows her travels to antiques shows around the country in order to display and evaluate objects of historical significance and/or interest. She was also a regular contributor to the magazine "Antique Trader" and website "Huffington Post". Luray appeared regularly on "The Nate Berkus Show" as his appraiser. She is also an appraiser on the Style Network's "Clean House New York". In 2012, she began hosting Syfy's "Collection Intervention", which premiered August 14, 2012.
Luray is the author of the book "Great Wines Under $20".
She is an appraiser and member of the Appraisers Association of America and is a New York State licensed auctioneer.
Luray is a member of Tulane University's Deans Council. and Nassau County Museum of Arts Women's Council.
She is part of the team of Trust and Estates at Heritage Auctions the New York City.


Robert S. Barton

Robert Stanley "Bob" Barton (February 13, 1925 – January 28, 2009) was the chief architect of the Burroughs B5000 and other computers such as the B1700, a co-inventor of dataflow architecture, and an influential professor at the University of Utah.
His students at Utah have had a large role in the development of computer science.
Barton designed machines at a more abstract level, not tied to the technology constraints of the time. He employed high-level languages and a stack machine in his design of the B5000 computer. Its design survives in the modern Unisys Burroughs MCP. His work with stack architectures was the first implementation in a mainframe computer.
Barton died on January 28, 2009, in Portland, Oregon, at the age of 83.
Career.
Barton was born in New Britain, Connecticut in 1925 and received his BA in 1948, and his MS in 1949 in Mathematics, from the University of Iowa. His early experience with computers was when he worked in the IBM Applied Science Department in 1951.
In 1954, he joined the Shell Oil Company Technical Services, working on programming applications. He worked at Shell Development, a research group in Texas where he worked with a Burroughs/Datatron 205 computer. In 1958, he studied Irving Copi and Jan Łukasiewicz's work on symbolic logic and Polish notation, and considered its application to arithmetic expression processing on a computer.
Barton joined Burroughs Corporation (ElectroData Division) in Pasadena, California in the late 1950s. He managed a system programming group in 1959 which developed a compiler called BALGOL for the language ALGOL 58 on the Burroughs 220 computer.
In 1960, he became a consultant for Beckman Instruments working on data collection from satellite systems, for Lockheed Corporation working on satellite systems and organizing of data processing services, and for Burroughs continuing to work on the design concepts of the B5000.
After an assignment in Australia in 1963 for Control Data Corporation, he returned in 1965 to join the Computer Science staff of the Department of Electrical Engineering at the University of Utah where, from 1968 to 1973, his colleagues included David C. Evans, Ivan Sutherland, and Thomas Stockham. His Ph.D. students at the University of Utah were Duane Call, co-founder of Computer System Architects; Alan Ashton, co-founder of WordPerfect; and Al Davis, University of Utah professor of computer science. Other Utah students that he influenced included: Alan Kay, James H. Clark co-founder of Silicon Graphics, John Warnock, co-founder of Adobe Systems, Ed Catmull of Pixar, Henri Gouraud (Gouraud shading) and Bui Tuong Phong (Phong shading).
After 1973, he devoted his full-time to Burroughs Systems Research in La Jolla, San Diego, California, working on new computer architectures and systems programming.
Quotes.
"Systems programmers are the high priests of a low cult." (1967)


Michael W. Shields

Michael ("Mike") William Shields is a British computer scientist.
Overview.
Mike Shields has been an academic in the Department of Computing at the University of Surrey in Guildford, southern England. His research contributions have been in theoretical computer science, especially concerning concurrency. In particular, he has written books on automata theory and the semantics of parallel computing.
A meeting was held in 2006 at the British Computer Society's offices in London to celebrate Shields' contribution to computer science (his "innovative and elegant foundational work on models of concurrency") on his retirement. He has since moved to Malta.
F. X. Reid.
F. X. Reid (aka FXR) is a pen name that Shields has sometimes used in his more humorous writings and even within his serious work.
Reid has been a long-time contributor to the British Computer Society's FACS Specialist Group "FACS FACTS" newsletter in the past. For example, he has been an enthusiast for the COMEFROM statement and an expert on its semantics. Apparently reports of FXR's death in 2006 were untrue, and his musings continued after this time in the newsletter.
F. X. Reid's most widely known work is ""The Song of Hakawatha"," a parody of Henry Wadsworth Longfellow's poem "The Song of Hiawatha" containing references to hacking, Unix and compilers. F. X. Reid has also been mentioned in computer science books.
Reid has been quoted as saying "In program proving, only the presence of bugs in one's proof is ascertainable, not their absence", similar to but not the same as a well-known quotation by E. W. Dijkstra about software testing.
Books.
Michael W. Shields has published a number of books including:


Uwe Rosenberg

Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game "Bohnanza", which was successful both in Germany and internationally. He also designed "Agricola", which dethroned "Puerto Rico" as the highest rated game on BoardGameGeek.com in September 2008 and stayed at the top of the rankings until March 2010. Many of his designs have been recognized as being excellent for solitary play.
Born in Aurich, Germany, Rosenberg first began to occupy himself with the development and mechanisms of games at the age of 12. He published a number of play-by-mail games during his school years. While he was still in college, Amigo published his first major success, "Bohnanza". Since finishing his statistics studies in Dortmund (the subject of his thesis was "Probability distributions in Memory"), his main occupation is the development of games.
In 2000, he founded the publishing company Lookout Games, together with a few other authors. It published a number of expansions to "Bohnanza", partly in cooperation with Hanno Girke. Larger projects were at first published at other publishers, such as Amigo and Kosmos.
Since 2005, Rosenberg has concentrated mostly on complex strategy games with an economic theme: his first," Agricola", was released in October 2007, went on to win a Spiel des Jahres special award for the best complex game of 2008, and has become a staple in the European game subgenre of worker placement games. A second game in this series, "Le Havre", was published in October 2008. His highest rated game is currently "A Feast for Odin", which was rated twenty second on BoardGameGeek.com as of December 2020.
He married Susanne Balders on 18 May 2007. He lives in Gütersloh and works at his studio in Dortmund.


Federation of British Artists

The Federation of British Artists (FBA) consists of nine art societies, and is based at Mall Galleries in London where the societies' Annual Exhibitions are held. The societies represent living artists working in the United Kingdom who create contemporary figurative art. Mall Galleries aim to 'promote, inspire and educate audiences about the visual arts.'
Description.
The FBA has over 500 artist-members, who regularly exhibit their work and also accept open submissions from the public. In addition to the member societies, other societies and individual artists also stage shows at Mall Galleries. Over 100 prizes and awards are administered each year by the societies.
The gallery also has a commissions department and Friends organisation. The galleries' education department runs a Schools Programme, which includes gallery based workshops for Primary and Secondary school students.
Gallery projects include a drawing school and summer courses run by the New English Art Club, as well as The Hesketh Hubbard Art Society, the largest life drawing society in London, who meet to draw from life models.
The FBA is a registered charity, number 200048, and was established in 1961.
In February 2011 the Mall Galleries mounted an exhibition, "Pure Gold: 50 Years of the Federation of British Artists", curated by Anthony J Lester, Hon.RMS, FRBA, FRSA. An illustrated, 100-page catalogue () was published to accompany the show.
Other exhibiting societies.
Societies that have exhibited at Mall Galleries include:
Prizes.
Prizes which are awarded at Mall Galleries include:


The Movement (production team)

The Movement is an American songwriting and record production duo, responsible for writing and producing a series of successful singles, including Jesse McCartney's "Leavin'" and Justin Bieber's "One Time".
Career.
The Los Angeles-based team, consisting of James Bunton and Corron Cole, came together in 2000 and formed The Movement. The duo’s creative chemistry landed The Movement its first major break in 2004 working with Bad Boy Records rapper Mase on the single "Welcome Back". The pair also fielded projects by Lloyd ("Hey Young Girl") and Chingy ("Can't Hate Her"), among other acts between 2004 and 2007.
In 2007, The Movement signed with manager Mark Stewart of the Atlanta-based Red Zone Entertainment, and was recruited to work with Hollywood Records' Jesse McCartney. The result — McCartney’s hit song "Leavin'" from his 2008 "Departure" album. The Movement went on to write and produce projects for Lionel Richie ("Good Morning"), Pleasure P ("Birthday Suit"), and Marié Digby ("Love With a Stranger"). In 2009, they had a major hit with Justin Bieber's song "One Time".
In 2008, The Movement left Red Zone Entertainment and worked with Jesse McCartney, Jordin Sparks, The Charlies, and Hollywood Records.


Fourchette piercing

A fourchette piercing is a female genital piercing. It is a piercing done at the rear rim of the vulva, in the area of frenulum labiorum pudendi. Many people do not have a pinchable flap of skin in the area, and are not suited for this piercing. Otherwise, placement and piercing tends to be relatively easy.
Placement.
The fourchette piercing is most similar in location to the male guiche piercing. It requires a pinchable flap of skin at the rear rim of the vulva. Piercers should not pierce into the vaginal tissue or vaginal canal as the vaginal tissue often rejects the piercing.
Piercers.
Many piercers are not willing to do this piercing. The fourchette is a rare piercing which requires the proper anatomy. Many women do not have the pinchable flap of skin, making the fourchette impossible.
Healing and aftercare.
Healing time is relatively quick, as with all piercings in the genital area. Healing time is usually around four to six weeks. Hygiene is usually a concern; with the piercing's proximity to the anus, the wearer must ensure the area is well cleaned following defecation.
Wear.
Many wearers have reported that this piercing is prone to stretching on its own. Discomfort with intercourse has been reported by some wearers , whereas some may find it quite pleasurable. Migration and rejection of this piercing are fairly common.