Mansudae Art Studio

The Mansudae Art Studio is an art studio in Pyeongcheon District, Pyongyang, North Korea. It was founded in 1959, and it is one of the largest centers of art production in the world, at an area of over 120,000 square meters. The studio employs around 4,000 people, 1,000 of whom are artists picked from the best academies in North Korea. Most of its artists are graduates of Pyongyang University. The studio consists of 13 groups, including those for woodcuts, charcoal drawings, ceramics, embroidery and jewel paintings, among other things. The studio has produced many of North Korea's most important monuments, such as the Monument to the Founding of the Korean Workers Party, the Chollima Statue, and the Mansu Hill Grand Monument. Its foreign commercial division is known as the Mansudae Overseas Project Group of Companies, which as of 2014 has created monuments for 18 African and Asian nations. All images of the Kim family are produced by the Mansudae Art Studio. Before his death, the Mansudae Art Studio was under the guidance of Kim Jong-il. Since 2009, the studio has had its own space also in the 798 Art District in Beijing, China, known as the Mansudae Art Museum.
Organization and management.
The studio consists of around 4,000 workers, 1,000 of whom are artists aged from their mid-20s to mid-60s and selected from the best academies in the country, especially from Pyongyang University. The studio takes up over 120,000 square meters, 80,000 of which are indoors. The campus-like studio includes a soccer stadium, sauna, medical clinic, paper mill, kindergarten, and even a gift shop. The studio is a state-approved destination for foreign tourists, and the gift shop has enabled tourists to purchase North Korean art for years, as selling artwork is one of the North Korea state's easiest means of gaining foreign currency. The studio is made up of thirteen groups that manufacture different types of artwork (ranging from oil paintings to ceramics and bronze statues), manufacturing plants, and more than 50 supply departments that produce and test art materials such as paint. According to the studio's official website, the studio is not a school or a Chinese-style chain factory, but rather a high quality production center that employs over half of the nation's artists who have received the two highest artistic awards available in North Korea. The manager of the studio's website, Pier Luigi Cecioni, has also claimed that the Mansudae Art Studio receives profits from the website's sales directly, as it has economic autonomy. Mansudae Art Studio has a sports team in the annual Paektusan Prize Games of Civil Servants.
History.
The Mansudae Art Studio was established in Pyongyang, the capital of the Democratic People's Republic of Korea (DPRK, or North Korea), on November 17, 1959, six years after the end of the Korean War. Before his death in 2011, the studio operated under Kim Jong-il's "special guidance."
Ties with Italy.
The Mansudae Art Studio's affiliation with Italy began in 2005 with Pier Luigi Cecioni, whose position as president of an orchestra in Florence, Italy, allowed him to come into contact with the studio. Cecioni's orchestra was invited to perform at the Spring Friendship Festival held in Pyongyang. While in Pyongyang, Cecioni inquired as to whether North Korea had "any art center or gallery to show [him]," and was taken to Mansudae Art Studio which at the time was little known outside of North Korea. Cecioni offered to help the studio "do something in the West," and in January 2006 he returned to Pyongyang with his brother, an artist, Director of the Florence Fine Arts Academy in Florence, and director of an exhibition center near Florence. The Cecioni brothers selected several Mansudae works to bring back to Europe and signed an agreement of exclusivity, which established Pier Luigi Cecioni as a liaison between Mansudae and the West. A provision of this agreement was that Cecioni would organize exhibitions of artwork from Mansudae in the West.
Around the same time as the first of these exhibitions was organized, Cecioni began building the official web site of the Mansudae Art Studio. Cecioni facilitates the studio's international sales of small pieces of artwork, such as paintings, through this website, which offers a brief history of the studio, information about Mansudae exhibitions outside North Korea, a directory of Mansudae artists, and listings of paintings for sale.
Some artists from Mansudae have been periodically sent abroad, including to Italy. In 2012, Cecioni accompanied some Mansudae artists to the Uffizi Gallery and the Vatican Museums, which he said the North Korean artists appreciated and recognized from their university studies.
Mansudae Art Museum.
In 2009, Mansudae Art Studio's presence was made known in the 798 Art Zone in Beijing, China. The studio has its own space in 798 called Mansudae Art Museum, though unlike most museums many of the works in its collection are for sale and are comparable to paintings available on Mansudae's website. The museum sells both original and copied socialist-realist paintings, statues, and posters as well as stamps and postcards. The stamp and postcard themes range from nature to Kim family cars, but they mostly emphasize the relationship between North Korea and China (for example, there are stamps of every Chinese politician to have ever visited North Korea). The museum was the first North Korean art gallery abroad and is a North Korea-approved tourist destination. The museum's entrance is marked by a smaller version of Pyongyang's Chollima Statue sitting on top of a beige pedestal over six meters tall.
Exhibitions and products.
Exhibitions.
Mansudae had its first overseas exhibition in London in July and August 2007 at La Galaria in Pall Mall curated by David Heather The then Ambassador attended the opening and it ran for six weeks. In 2009, despite much preparation by five invited Mansudae artists, an exhibition in Brisbane, Australia presented Mansudae artworks without their artists. Although only one of the fifteen pieces was socialist-realist, the Australian government denied the artists exceptions from a visa ban on North Korea because they came "from Pyongyang's propaganda machine and... are not welcome." On 10 October 2013, a popular Mansudae exhibition opened at a trade exposition in Dandong, China. The exhibition had no propaganda art and sold 30 pieces in its first three days. In 2014, David Heather, who curated the London exhibition in 2007, decided to recreate the success of the 2007 exhibition. The exhibition was held at the North Korean Embassy in the United Kingdom. The Mansudae artists involved with the event stayed in London for two weeks beforehand to prepare and were available to paint for people while in England.
Paintings.
Mansudae produces many paintings, including "all public images of Kim Jong-un, Kim Jong-il, and Kim Il-sung" and ""One Can Always Lose", a series of 10 paintings depicting North Korea's 1-0 win over Italy during round one of the 1966 World Cup." Several of the paintings have a uniform style of depicting North Korea as a utopia. However, according to Klaus Klemp, the deputy director of Frankfurt’s Museum of Applied Art, Mansudae artists can "produce kitschy knockoffs of several foreign genres" that are likely sold internationally. Mansudae's official website has a gallery of paintings ranging "from propaganda posters to lucid landscapes, flower bouquets, and even family portraits," as well as the occasional rare jewel painting. Jewel paintings are unique to North Korea and are made by grinding gems into powders that are put on a canvas by hand and never lose their strong shine.
Statues in North Korea.
Mansudae Art Studio has created statues and sculptures that have been placed all over the country, with three of the most important and famous works being the Chollima statue, the Monument to the Founding of the Korean Workers Party, and the bronze statues of Kim Il-sung and Kim Jong-il at the Mansu Hill Grand Monument. These monuments are common tourist destinations, and the statues of the deceased Kims are on most North Korean travel itineraries.
Built in 1961, the Chollima statue, which has a replica at the Mansudae Art Museum in Beijing, is a depiction of a legendary winged horse that could fly a thousand "li" (about 300 miles) a day. The horse has a male worker and a female peasant riding on its back, "symbolizing the heroic spirit of the Korean People" and heading into North Korea's future.
Built in 1995 to commemorate the 50th anniversary of the North Korean Workers Party, the Monument to the Founding of the Korean Workers Party is 164 feet tall and depicts three "truck-size" fists holding a hammer, a sickle, and a calligraphy brush respectively.
The Mansu Hill Grand Monument is perhaps the most well-known image used to represent North Korea. The monument includes two bronze statues that are 20 meters tall, making them the largest statues in the country. The monument has changed over time, as it began with just one statue of Kim Il-sung and was dedicated to him on his 60th birthday in 1972. In 2012, a statue of Kim Jong-il was added, only to be recast a few months later to change the statue's overcoat with a parka in honor of the anorak Kim Jong-il was commonly seen wearing throughout his life, which was labeled a "witness of history" upon his death and was talked about with much emotion.
Mansudae Overseas Project Group.
Mansudae Art Studio has an international division, the Mansudae Overseas Project Group, which was established in 1970s. This division is a thriving multimillion-dollar business that has created monuments, museums, stadiums, and palaces for several countries, including Algeria, Botswana, Cambodia, Chad, the Democratic Republic of the Congo, Egypt, Ethiopia, Germany, Malaysia, Mozambique, Madagascar, Senegal, Syria, Togo, and Zimbabwe. According to Pier Luigi Cecioni, the success of this small cottage industry is due to Mansudae's "competence and experience to realize such huge projects, and it can send large teams of artists and workers to foreign countries for a long time." Preliminary work is done at the Mansudae Art Studio, and designs are tested to determine resistance to natural disasters. Some believe that the group has "no competition worldwide," as one Mansudae sculptor told a German publication.
Fairy Tale Fountain.
In 2004, Klaus Klemp, deputy director of Frankfurt's Museum of Applied Art, discovered and was impressed by Mansudae's craftsmanship. Klemp convinced Frankfurt's officials to hire the Mansudae Overseas Project Group to reconstruct Frankfurt's Fairy Tale Fountain, an "art nouveau relic from 1910 that had been melted down for its metal during World War II" for which the original blueprints had gone missing. The Project Group was chosen for its early 1900s style, ability to recreate the fountain based on old photographs, and attractive prices. The fountain is the only commission that the group has won from a Western country.
African Renaissance Monument.
Perhaps the group's most notable monument is also one of its most controversial: Senegal's African Renaissance Monument. Unveiled in 2010, it stands at 50 meters, which is taller than the Statue of Liberty and Rio de Janeiro's Christ the Redeemer, and depicts a half-nude African family of three in a socialist-realist pose. A former president of Senegal, Abdoulaye Wade, hired the group because it was the only organization that he could afford. It took the work of around 150 Mansudae artists to complete. Senegalese unions protested about the foreign labour due to the 50 per cent unemployment rate at the time, the Muslim majority of the population was offended by the exposed breast of the mother figure, and Wade had to have the heads redone as they looked Korean rather than African.
Significance.
Mansudae Art Studio may be the largest art factory in the world. The studio is extremely important in North Korea as it employs the best artists and is the only organization "officially sanctioned to portray the Kim family dynasty." Positions at Mansudae are prestigious and desirable, especially as part of the Overseas Project Group. Mansudae workers sent overseas live under strict security, but they are fed regularly and earn better wages than most North Koreans. Since its founding in 1959, Mansudae has reproduced, reflected, and shaped the country's aesthetic. North Korea "spends much of its budget on Kim family deification," which likely includes and thus funds Mansudae, as the studio produces propaganda ranging from monuments to the party to the Kim pins worn by all North Koreans. Mansudae's propaganda output is essential to the North Korean government. According to Pier Luigi Cecioni, the studio is so important to the country and its government that it "has the status of a ministry[ and] is not subject to the Ministry of Culture.”


Solovair

Solovair is a brand of British-made boots and footwear, produced by NPS Shoes Ltd., which was established in 1881. The NPS factory is based in Wollaston, Northamptonshire, an area known for its shoe industry. NPS shoes are known for their Goodyear welt technology and use it in all their shoe production. This particular technique is needed to fix the Solovair sole onto "Soft Sole Suspension" boots and shoes.
Shoe manufacturer R. Griggs Group Ltd. had the patent to produce Dr. Martens boots but not the technology. In 1960 Griggs and NPS collaborated to create a boot using a Solovair sole and a Griggs upper, and the result was the now iconic Dr. Martens boot. The first pair left the NPS factory in 1960. NPS Shoes continued to make footwear under licence until the mid 1990s called 'Dr Martens made by Solovair'. They trademarked the name Solovair in 1995 and now make their own air-cushioned boot using the same lasts and leather cutters and machines used to create the first original Dr. Martens suspension soles in the UK.
NPS Shoes manufacture for Gripfast, George Cox, Vegetarian Shoes, Grinders and Tredair brands amongst others.
Solovair products come in a variety of styles, colours, and number of eyelets. Recognisable features include grey stitching around the top of the sole, and a green and black pull loop at the top of the back stay with the Solovair logo and "Made in England since 1881" on the back. The underside of the sole has the Solovair logo.


Adam Jury

Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios.
History.
Adam Jury is a graphic designer. Jury began his career as a freelance writer working with FASA Corporation on the "Shadowrun" roleplaying game in 2000, and moved to a design and layout role when he began working for Guardians of Order (GoO) full-time in 2002.
Jury took over work on the licensed "Big Eyes, Small Mouth" books from Jeff Mackintosh in 2002, and "" (2003) is one of the earlier books featuring Jury's art. In 2004, when GoO began scaling down their operations and output, Jury helped GoO finish and publish some of their last products while returning to work as a freelancer with other publishers
While working as a graphic designer at Catalyst Game Labs, Jury created the new game design studio Posthuman Studios in 2009 with Rob Boyle and "Shadowrun" writer Brian Cross. Jury resigned from Catalyst in early March 2010.
Jury works primarily with FanPro on "Shadowrun" and "Classic BattleTech" (a revised edition of the classic miniatures game), as well as pursuing a number of original projects.
Awards.
Adam Jury has worked on several award-winning or nominated products, including the following:
Jury was the gaming guest of honor at MechaCon in July 2009.


Jakarta Management

Jakarta Management (formerly J2EE Management) is a Java specification request (JSR-77) for standardization of Jakarta EE server management. Jakarta Management abstracts the manageable parts of the Jakarta EE architecture and defines an interface for accessing management information. This helps system administrators integrate Jakarta EE servers into a system management environment and also helps application developers create their own management tools from scratch.
The goal of JSR 77 is to abstract the fundamental manageable aspects of the Jakarta EE architecture to provide a well defined model for implementing instrumentation and information access. In addition, this specification defines a standardized API for inter-operating with Jakarta EE components that participate in the monitoring and control of the platform’s resources.
The implementation of the JSR-77 for enterprise applications is done by the application server and for it is done by the web container.
Jakarta Management was removed from Jakarta EE 9.
Overview.
The Jakarta Management model is a specification of the attributes, operations and architecture of the managed objects required by compliant Jakarta EE platform implementations. The model is designed to be interoperable with a variety of industry standard management systems and protocols.
The Management EJB (MEJB) component provides interoperable remote access of the model to Jakarta EE application components. All compliant implementations must support the MEJB component. This specification also provides standard mappings of the model to the CIM/WBEM Common Information Model (CIM) and the SNMP Management Information Base (MIB). Further, implementation support for SNMP and CIM/WBEM is optional.
Latest version of this JSR is 1.1 released on 08 May 2006.


Lawrence G. Paull

Lawrence G. Paull (April 13, 1938 – November 10, 2019) was an American neofuturistic production designer and art director. He was nominated for an Academy Award in the category Best Art Direction for the film "Blade Runner".


Paul Harrod

Paul Harrod is an American animation director, production designer, and art director with a special emphasis on stop motion.
Early life.
Paul Harrod was born in Menlo Park, California on February 5, 1958, to Lee and Betty Harrod.
Education.
Paul Harrod attended the California Institute of The Arts, where he received a Bachelor of Fine Arts Degree in 1986 and a Master of Fine Arts Degree in 1988. He was awarded numerous scholarships and was a teaching assistant for Art School Video Production. Harrod was also Chairman of Student Council Film Series and he curated and presented numerous programs of experimental, documentary and narrative cinema.
Career.
Shortly after completing his MFA he sculpted an alien make-up for and designed and built the sets for the opening title sequence of the 4th and 5th season of Pee Wee's Playhouse (CBS Television) in 1989-90, which won an Emmy Award for Outstanding Graphics and Title Design in 1991. In 1990, he designed and art directed the "pin-screen" animated "All I Want" music video for The Lightning Seeds (MCA Records) which was nominated for a Grammy Award for Best Music Video - Short Form. In 1992 he worked with Lily Tomlin and Jane Wagner designing sets for an animated television special, "Edith Ann: Life in the Little Lane" (Omnipotent Productions). In 1992 Harrod began working with Will Vinton Studios in Portland, Oregon, art directing stop motion commercials including Chips Ahoy, Cool Mint Listerine (Canada), Fanta, "Fanta Si Boy" "Refrigerator Ride" (Latin America), Levis For Women (USA), Kellogs Pop-Tarts, "Blade Runner" (USA), California Raisins, "What's For Breakfast?" (USA). In 1995, he worked at the Aardman Studio in Bristol, UK where he designed the first Chevron "Talking Car" commercials. In 1995, he taught animation production and design at Volda University College (Volda Norway) for six months, graduating the first animation students in Norway. In 1995 he joined the crew of Tim Burton's "Mars Attacks" at Warner Bros. Studios as stop-motion art director, but left the production shortly before the stop-motion unit was dissolved and the execution of Martian sequences fell to Industrial Light and Magic.
In 1995, Harrod joined Will Vinton Studios in Portland, Oregon full time as Senior Art Director, and shortly thereafter began directing commercials as well. Between 1999 and 2001, he directed five episodes of the television series, "The PJs", for which he received an Annie Award in 2000. He was also the first production designer on the series and he oversaw the production of all the sets and puppets. Harrod went on to direct the first episode of UPN's quirky animated series "Gary and Mike" and he designed and directed the pilot for Warner Brothers' "Slacker Cats," both while employed at Will Vinton Studios. From 2004 to 2014, Harrod directed animated commercials at Bent Image Lab where his clients include Alltel Wireless, Kelloggs' Twistables, Cartoon Network, and Aflac. His spot "Koi Pond," for Tractor Supply Company, was voted one of the 50 best spots of 2006 by Adweek./article_display.jsp?vnu_content_id=1003541858</ref>
Since 2008, Harrod has curated and presented a monthly film screening and lecture at Mother's Velvet Lounge in Portland, Oregon. Themes for the series have included "Italian Westerns", "Film Noir", “Dreams, The Subconscious and the Surreal” and "Women and Power". He frequently travels to film festivals all over the world, where he occasionally presents programs of his commercials and television shows. In 2014 Harrod began his own company, Sticky Films, and directed and designed a sequence for the end credits of 22 Jump Street. He lived to London from 2015 to 2017 when he was the co-production designer with Adam Stockhausen on "Isle of Dogs, a stop motion animated feature directed by Wes Anderson, released in March of 2018. The film received praise for its inventive design with Variety noting "Even the garbage in each frame — of which there is plenty, the film’s chief setting being a less-than-salubrious enclave called Trash Island — looks hand-picked by production designers Adam Stockhausen (as essential here as he was to the success of “The Grand Budapest Hotel” and “Moonrise Kingdom”) and Paul Harrod."
Family life.
Paul Harrod lives in Portland, Oregon with his wife, filmmaker Joanna Priestley.


Hum Award for Most Impactful Character

The Hum Award for Most Impactful Character is one of the Hum Awards of Merit presented annually by the Hum Television Network and Entertainment Channel (HTNEC). It is given in an honor of an actor or actress who has delivered an outstanding performance in an impactful character who has significant influence on a story, while working within the Television industry. The award has commonly been referred to as the hum for "Most Impactful Character". Currently, nominees are determined by single transferable vote, within the actors and jury branch of HTNEC; winners are selected by a plurality vote from the entire eligible voting members of the Hum. This awards is equivalent to the Hum Award for Best Actor Popular, which is given in the ceremony but winners are solely selected by viewers votings. Multiple nominations for an actor in same category but for different work is eligible. Also actresses and actors are jointly nominated in this category.
Since its inception at Second year ceremony, total of three actresses has been awarded. Sakina Samo and Isra Ghazal were tied for the award at 2nd Hum Awards. As of 2017 ceremony, Bushra Ansari is the most recent winner of this category for her role in "Udaari."
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. Following the hum's practice, the dramas below are listed by year of their Pakistan qualifying run, which is usually (but not always) the drama's year of release. As of the first ceremony, four soap actors were nominated for the award. For the first ceremony, the eligibility period spanned full calendar years. For example, the 1st Hum Awards presented on April 28, 2013, to recognized soap actors of dramas that were released between January, 2012, and December, 2012, the period of eligibility is the full previous calendar year from January 1 to December 31. However, this rule was subjected to change when at third year ceremony two ("Sadqay Tumhare" and "Digest Writer") of seven nominated drama serials were running on TV at the time when nominations were announced.
Date and the award ceremony shows that the 2010 is the period from 2010-2020 (10 years-decade), while the year above winners and nominees shows that the dramas year in which they were telecast, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the dramas of its previous year.


Ruby (hardware description language)

Ruby is a hardware description language designed by in 1986 intended to facilitate the notation and development of integrated circuits via relational algebra and functional programming.
It should not be confused with RHDL, a hardware description language based on the 1995 Ruby programming language.


Pablo Ferro

Pablo Ferro (January 15, 1935 – November 16, 2018) was a Cuban-American graphic designer, film titles designer, and founder of Pablo Ferro Films.
Childhood.
Born in Antilla, Oriente Province, Cuba, he was raised on a remote farm before emigrating to New York with his family as a teenager.
Education.
Ferro taught himself animation from a book by Preston Blair. In the mid-1950s he began freelancing in the New York animation industry for Academy Pictures and Elektra Studios. He found his first solid job with a company that made commercials. It was while working there that he met and befriended former Disney animator Bill Tytla, who became a mentor. Another co-worker was Stan Lee, the then-future editor of Marvel Comics, with whom he created a series of science fiction adventure comics. In 1961 he became one of the partners to form Ferro, Mogubgub and Schwartz with animation stylist Fred Mogubgub and comics artist Lew Schwartz, and in 1964 he formed Pablo Ferro Films.
Film and commercial work.
Ferro's diverse film work ranged from the title sequence for Stanley Kubrick's "Dr. Strangelove" to the multi-dynamic image montage of the original "The Thomas Crown Affair". He was a pioneer of quick-cut editing, multiple screen images. Ferro's visual style has influenced many in film, television, animation, commercials, novels and children's books.
A self-taught filmmaker, Ferro initially gained prominence with animations such as the first color NBC Peacock and the Burlington Mills "stitching" logo, as well as technologically novel visual presentations, including the Singer Pavilion's film at the 1964 New York World's Fair – the first time film projectors were used to create multiple-screen images.
"Woman of Straw", "Bullitt", "The Russians Are Coming, the Russians Are Coming", "Citizens Band", "Philadelphia", "Married to the Mob", "Beetlejuice", and "To Live and Die in L.A." are among over 100 films that have featured his creations. Ferro's hand-drawn opening segments have appeared in films ranging from "Stop Making Sense" and "American Heart" to "The Addams Family" and "Men in Black", and his trailers have helped introduce such films as "A Clockwork Orange", "Jesus Christ Superstar", "O Lucky Man!" and "Zardoz".
Ferro worked on several films with his close friend, the film director Hal Ashby, including "Harold and Maude", "Bound For Glory", and "Being There", and also co-directed Ashby's 1983 concert film of The Rolling Stones, "Let's Spend the Night Together". Ferro worked with Gus Van Sant on "To Die For" and "Good Will Hunting". In addition to directing and producing his own feature film, "Me, Myself & I" (1992) with George Segal and JoBeth Williams, he performed as an actor for Robert Downey Sr. as Chief Cloud In the Head in "Greaser's Palace" as well as a salsa dancer in "Hugo Pool".
Ferro worked as visual consultant, second-unit director on several films, such as contributing the "pornographic" effects to a special montage within "Midnight Cowboy". Ferro was supervising editor on "The Night They Raided Minsky's", and received a nomination in 1984 for an American Video Award (AVA) for his work as supervising editor of Michael Jackson's music video "Beat It," the first year an award was given in that category. Ferro also produced and directed numerous short films such as "The Inflatable Doll".
Recognition.
Ferro won over 70 national and international awards, among them numerous Clios, a DGA Excellence in Film Award, and several Lifetime Achievement awards. He has also received nominations from such highly regarded institutions as the Smithsonian Cooper-Hewitt. In 1999 Ferro was awarded the prestigious DaimlerChrysler Design Award, and in 2000 Ferro was inducted into the Art Directors Hall of Fame.
Ferro's titles and montage sequences have appeared in 12 Academy Award winning films. He had been working on a children's book, a graphic novel. He did the animation on his own documentary, "Pablo", which was released in 2012.


Ian Daglish

Ian Daglish (2 July 1952 – 31 July 2011) was a British military historian who specialised in writing on the British Army in the Battle of Normandy.
Personal life.
Ian Daglish was born in Redhill, Surrey in 1952 and lived briefly in the United States from the age of eight. At the age of ten he saw the film "The Longest Day" at a cinema in Providence, Rhode Island, which proved to be a formative experience. He later returned to the UK and studied history at Trinity College, Cambridge, where he won the Bowen Prize for an essay on putative Napoleonic invasions of England.
Historian.
Daglish published several books regarding the British Army's battles in Normandy, visiting the continent often, as a researcher and tour guide. His status as a historian was recognized by the BBC, for whom he gave interviews as a consultant on the subject of military history.
Game Designer.
He has also contributed to several wargames including many Advanced Squad Leader game products.
Aviator.
Daglish was a pilot of light aircraft. Daglish died after Piper PA-38 Tomahawk he was piloting crashed near City Airport Manchester on 29 July 2011. He was survived by a wife, two teenage daughters, and a brother.
Other interests.
Daglish was one of the earliest British boardwargamers, and a prolific player and scenario designer for the game Advanced Squad Leader.
Published works.
Daglish's books led to the presentation of a paper, by invitation, on the subject of Operation Bluecoat to the international conference "‘The Normandy Campaign 1944: 60 Years On’" held at the History and Governance Institute at the University of Wolverhampton in the summer of 2004. Another paper entitled "‘Operation Bluecoat – a victory ignored?’" was later published with other essays taken from conference papers in "‘The Normandy Campaign 1944: 60 Years On’", by Routledge in 2006.


PixelJunk Shooter

PixelJunk Shooter is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the "PixelJunk" series. It was released on the worldwide PlayStation Store in December 2009, and for Steam on November 11, 2013. A remastered version of the game, PixelJunk Shooter Ultimate, was released for the PlayStation 4 and PlayStation Vita in June 2014, and for Microsoft Windows on October 21, 2015.
Gameplay.
In "PixelJunk Shooter", up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground. Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and ferrofluid) in order to reach the survivors. Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game has fifteen stages divided evenly among three "episodes", each episode ending with a boss encounter.
Development.
"PixelJunk Shooter" was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as "PixelJunk 1-4", a 13-day contest was held in which fans submitted game title suggestions to Q-Games. The official title, "PixelJunk Shooter", was announced on May 25, 2009. The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.") Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".
"PixelJunk Shooter" is the first title in the "PixelJunk" series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors. The game's soundtrack is made up of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.
Reception.
The PlayStation 3 version of "PixelJunk Shooter" received "generally favorable reviews", just three points shy of "universal acclaim", while the PC version received "average" reviews, according to the review aggregation website Metacritic. The former console version was described by "Eurogamer" as "part retro videogame, part chemistry set; part "Geometry Wars", part "Zelda"", while "Game Informer" called it "one of the best titles you'll find on PlayStation Network". Similarly, IGN's review called it one of the best PlayStation Network titles of 2009, as well as Q Games' "best work yet".
The same console version was praised by critics for its level design and unique physics; "1UP.com" lamented that said console version did not include a "sandbox" mode wherein players could experiment with its various fluid substances. The music of High Frequency Bandwidth was also praised, described as "a funky, dynamic collection of upbeat trip-hop" by "Eurogamer".
Critics were not uniform in reception of the same console version's combat. While "Eurogamer" praised the enemies as "cunningly-designed", GameSpy remarked that the combat experience overall "isn't all that interesting".
Several reviews made note of said console version's brevity; GameSpot called it "ultimately too short for its own good, abruptly ending just when you're getting into a groove". Other reviewers were less critical of its length, noting that the story concludes with a "To Be Continued" screen, suggesting an "Encore" expansion was likely (similar to those released for "PixelJunk Monsters" and "PixelJunk Eden"). Rather than an expansion, a standalone sequel was announced by Q-Games.
Legacy.
A PlayStation Home space for "PixelJunk Shooter" was added onto the existing Q Games "PixelJunk Museum" space on December 17, 2009. Upon entering the Museum, players receive articles of clothing unlocked by completing portions of "PixelJunk Shooter". Completing the game 100% will unlock a complete scientist costume for players to equip their Home avatars with. The Home space features the virtual interior of the "Ers Piñita Colada", a space center seen in the main menu for "PixelJunk Shooter".
"PixelJunk Shooter 2".
"PixelJunk Shooter 2" was formally announced by Q-Games on May 18, 2010. The title is the first full-fledged sequel to any "PixelJunk" game. Q-Games' Dylan Cuthbert said of the title, "it will have some features that are new to the "PixelJunk" series in general and will be bigger than the first game."
"PixelJunk Shooter Ultimate".
"PixelJunk Shooter Ultimate", developed by Double Eleven, combines both games into one continuous game. It was released on PlayStation 4 and PlayStation Vita in June 2014 and on the PC in October 2015.
Reception.
The PC version of "Ultimate" received "universal acclaim", while the Vita and PlayStation 4 versions received "generally favorable reviews", according to Metacritic.


Georgia Hardinge

Georgia Hardinge (born 4 February 1984) is an English fashion designer based in London.
Biography.
Georgia Hardinge was born in London and attended Parson's School of Design in Paris graduating in 2008 winning critical acclaim when she was awarded the best designer award for her graduate collection. Hardinge established her own label in 2010 focusing on a sculptural aesthetic.
Her inspiration for design comes from a passion for architectural shapes and sculpture, which can be seen throughout her work. She works closely with a pleat specialist to develop pleating techniques from paper sculptures and new technological fabrics and textile treatments. The Georgia Hardinge brand incorporates a strong sculptural style with extensive use of fabric manipulation and strong print design.
Professional career.
Following on from Hardinge's successful 2010 Autumn/Winter 'Cage Collection' exhibited at Somerset House in London she was chosen to create three looks for that years Victoria's Secret show with Swarovski sponsoring one of her pieces.
Hardinge's Autumn/Winter 2011 collection won her the 'Merit Award' granting her first stand-alone runway show in London as part of Vauxhall Fashion Scout. The same year saw Hardinge accepted into the Pioneer program and awarded more sponsorship, this time from the Centre for Fashion Enterprise.
In 2012 Lancôme teamed up with the Georgia Hardinge brand to design two of their skincare bottles (Génefique and Visionnaire) as a limited edition range for the Queen's Diamond Jubilee sold exclusively in Selfridge's.
At the start of 2013 the Hardinge label produced their first capsule collection with British retail label River Island including their first venture into accessories with one bag and two shoe designs. In May they created bespoke costumes for the Girls Aloud's Reunion Tour and then by late 2013 Hardinge was collaborating once again with River Island through the Design Forum, this time on an 11 piece capsule collection that sold in 20 stores nationwide and online.
2014 has seen Georgia Hardinge awarded sponsorship once more, this time from the British Fashion Council and eBay as part of the contemporary initiative. The Hardinge brand designed an exclusive shirt to be sold only on eBay and exhibited their Spring/Summer 2015 collection at Somerset House in September of the same year. An exclusive T-shirt design will be sold on eBay in the BFC shop during London Fashion Week alongside selected pieces from AW14. Hardinge went on to showcase her Spring Summer 2015 collection entitled 'sequence' at Somerset House in London during September 2014.
2016 as an exclusive collaboration with the Elephant Family charity, Georgia Hardinge's work was displayed in the Victoria & Albert Museum, London. 40 sculptural pieces were later created to be displayed at Selfridges where they could be bought by guests for the Royal Family's prestigious Animal Ball.
Press.
The Georgia Hardinge label has received international press in Grazia and Elles as 'One to Watch', Instyle's 'Name to Know' and main fashion features in Sunday Times Style, ID, British Vogue, Stylist, Harper's Bazaar, L'Officielle and Nylon.
Celebrity fans include Florence and the Machine, Beyonce, Alicia Keys, Nelly Furtado, Lady Gaga, Erin O'Conner, Ellie Goulding and Iggy Azelia.


Timeline (video game)

Timeline is a 2000 adventure/puzzle video game published by Eidos Interactive for the Microsoft Windows. The game was developed by author Michael Crichton's Timeline Computer Entertainment (initially formed as Timeline Studios), and is based on Crichton's 1999 novel of the same name. Crichton was directly involved in the game's creation.
Gameplay.
"Timeline" is played from a first-person perspective, with a focus on adventure and puzzle-solving. The plot of "Timeline" is largely similar to the novel, with some changes that include the absence of the novel's scientific aspect and character development, and the removal of characters such as Andre Marek.
In the game, a group of scientists discover a method of time travel and ventures to 14th century France to conduct research. When one of the scientists, Edward Johnston, does not return from the trip, a graduate student named Christopher Hughes travels to the time era to search for Johnston. The player controls Hughes, and is accompanied by Kate, who provides hints to the player throughout the game. The game is divided into various chapters, which include the player participating in a jousting tournament. Enemies cannot be killed in the game, as doing so could disrupt Hughes' future timeline. Killing an enemy results in the player being forced to restart from the last save point. The game includes a free-roaming tour mode, in which the player can observe the environment while Michael Crichton provides narration to explain the history of the area.
Development and release.
In April 1999, Crichton announced the formation of his own video game development company, Timeline Studios, which would develop games based on Crichton's previous projects. In May 1999, publishing company Eidos Interactive announced that it had invested a stake in Timeline Studios as part of a publishing deal. Development began that month on Timeline's first project, an unspecified video game planned for the first half of 2000. On June 21, 2000, Eidos announced that the company's first game with Timeline Computer Entertainment would be "Timeline", based on Crichton's 1999 novel of the same name. Eidos had hoped that "Timeline" would break new ground with its emphasis on diverse environments, interactivity, and story.
Crichton worked on the game as director and as a game designer. Crichton often held video conferences with the development team to approve and disapprove of gameplay elements. On the game's official website, Crichton described "Timeline" as "a game for people that don't usually play games." The development team hoped to create a game that would be easy enough for new players, but still challenging enough for more experienced players. Paul Wirth, a producer on the game, said, "One of the design objectives was making it so the average person could finish the whole experience." An orchestral score was composed for the game by Bill Brown. "Timeline" was released on November 10, 2000. Copies of the game included a free copy of the novel. "Timeline" was the only video game developed by Timeline Computer Entertainment.
Reception.
"Timeline" received "generally unfavorable reviews" according to the review aggregation website Metacritic. Several reviewers criticized the game's character, Kate, for providing hints to the player throughout the game.
Michael Tresca of "AllGame" criticized the game's short length and the "mediocre" sound effects, but noted the "exceptional" music. Tresca wrote that the arcade sequences, "While a refreshing change of pace," can become repetitive, particularly because of the game's "imprecise" controls. Considering that the game is about knights, Tresca expected more sword combat: "What little there is, though, is really nothing more than a simple button-clicking exercise. Even then, you can't actually kill anyone. These elements make gameplay seem artificial within the story's context." Tresca concluded that "Timeline" ultimately "seems less like a time-travel experiment gone awry and more like a game design gone bad. The battles, the excitement, and the potential mix of science fiction with history, is all lost in a stilted game environment that was obviously crafted by Crichton's vision of what the game should be vs. the ultimate goal of creating a good game."
Jonathan Houghton of "The Adrenaline Vault" wrote that overall, "Timeline" "just doesn't stand up as anything more than a slightly entertaining diversion. Though there are minor problems with the graphics system, control scheme and interface, the primary drawback is that an experienced player can fly through it in around three hours and thirty minutes." Houghton, who praised the novel, felt as if he "had been robbed of what promised to be a wondrous encounter. Why Mr. Crichton felt the need to remove more than half of the storyline, I suppose we'll never know. Timeline ends up being another one of the many botched translations from a truly great piece of literature." Houghton noted that the game's tour mode "is especially interesting" for history connoisseurs, but wrote that most longtime players would likely be "sorely disappointed by the un-involving plot and quirky control scheme."
Ron Dulin of "GameSpot" praised the voice acting and "fairly good though somewhat bland" graphics, and wrote that "it's hard to understand what Timeline is supposed to be. It borrows good ideas from many different action games, but it isn't very fun. It's based on a lengthy page-turner; yet, it manages to include very little story of its own. And it is so short and easy that it seems like little more than a tutorial for a better game." Dulin wrote that the game's diverse chapters made it seem as if "Timeline" "is just a collection of scenes from different action games." Dulin felt that the game's most disappointing aspect was its "almost complete lack of story," stating that without reading the novel, "it's doubtful you'll have any idea why anything is happening, who any of these people are, or, most importantly, why you should care." Sal Accardo of "GameSpy" praised the game's graphics, its music, some of its levels, and its "nifty" tour mode, but wrote, "At its best moments, it barely achieves above-average status, and feels like a game that was rushed from the first day of development. This is truly a shame, because this game had some potential - I would gladly have overlooked the brevity had the story been fleshed out more and made more sense." Joe Bailey of "Computer Gaming World" wrote that the game "is over before it begins," with a playing time of less than five hours. Bailey wrote that the game lacks the "essential elements" that were common in Crichton's novels, stating that it was devoid of action, tension, and challenges; Bailey attributed these problems to the "dumbing-down of gameplay," which he felt would "test only the most inexperienced gamer."
Scott Steinberg of "IGN", who praised the music and voice-overs, wrote that the game was "way too patronizing for any adult to take seriously," and that the "slow-moving, semi-mature" story was not suitable for younger children. Steinberg wrote that scenes in the game only looked "wondrous when viewed from afar," and also opined that the game was "especially annoying" for providing answers to each of its challenges. Kristian Brogger of "Game Informer" noted some of the nice-looking outdoor environments, as well as some "good voice acting and effects," but wrote that Crichton's "recent foray into the video game world with "Timeline" is less than good. In fact, I would be willing to suggest that he had little or nothing to do with it, judging from the overall suckhood of the title." Jay Fitzloff offered a second opinion, writing that inexperienced players might be impressed with "Timeline" but otherwise, "this is a lame adventure game."
Niko Sylvester of "The Electric Playground" criticized the game's linear gameplay and its controls, as well as the Kate character, "who tells you exactly what you need to do, even if she's chained to the wall in a dungeon three floors below you. Having Kate around is like having a narrated walkthrough you can't turn off." Sylvester wrote that some of the game's graphics "are quite nice" when viewed from a distance, but stated that a majority of them were "uninspiring at best." Sylvester called the game's music "actually quite good, if occasionally repetitive. [...] The other sound effects are occasionally very good, sometimes extremely irritating, but mostly average." Sylvester concluded that "Timeline" could make a decent family video game to play. Erik Wolpaw of "Computer Games Strategy Plus" criticized the game's short length of approximately 90 minutes, and wrote that in general, progressing through each level "is a slightly more challenging version of clicking the install program's 'Next' button." Samuel Bass of "Next Generation" said, "Short, dull, and ugly, this wretched trip to the Renaissance Faire should have been left on the bookshelf where it belongs."
Sales.
According to Mark Asher of "GameSpy", "Timeline" was a "sales flop". Its developer closed after its release.


Perils of Man

Perils of Man is a 2014 computer adventure game designed by Gene Mocsy and Bill Tiller and developed and published by IF Games. It follows protagonist Ana Eberling as she attempts to solve the mystery of her father's disappearance. As the plot unfolds, Ana discovers a dark family history and a powerful technology that has been hidden from the public for generations.
"Perils of Man" was acclaimed by critics for its graphic design. Touch Arcade stated it was “A powerful set up for a storyline, it highlights on the emotions of grief, loss and fear, and does so incredibly well. It’s definitely worth experiencing one of the finest looking games to grace the iPad in some time.” The game contains elements of steampunk fiction and the art style has been likened to that of Tim Burton.
Chapter 1 of the game was released for free on Apple's App Store in April 2014. The full game was released in 2015 and it is available for Mac and PC on the Apple's App Store and Steam.
Gameplay.
"Perils of Man" is a third-person, touch-driven, stylized adventure game in which the player must solve various puzzles and follow certain procedures in order for the story to proceed. As a pure point-and-click adventure game, "Perils of Man" follows the guidelines first introduced by LucasArts. It is impossible to die or to get stuck at any point in the game, which allows the user to fully enjoy "Perils of Man"s universe without the fear of making a mistake or the constant need to save the game.
Plot.
In the game, the player controls the actions of Swiss teenager Ana Eberling, who receives a gift from her father on her 16th birthday. Since her father had disappeared over 10 years ago, she takes this as a sign that he must still be alive despite the fact that her mother Nadia claims to have seen his ghost. Ana vows to get to the bottom of the mystery and starts by exploring the old family mansion in Zurich where she soon discovers a secret laboratory hidden in the basement. Here she befriends a mechanical bird, Darwin, who joins her adventure. After she discovers a strange set of goggles that let her see through time, she is catapulted on an adventure to sites in history that are doomed to catastrophe.
Development.
The game was produced in Zurich, Switzerland, and involved a distributed production team of more than 60 people. The game was developed in Unity for mobile devices. The project was sponsored by Swiss reinsurer Swiss Re as part of their 150-year anniversary.
Reception.
"Perils of Man" chapter 1 was generally well received and won the SGDA Award 2014 for Best Swiss Video Game of the year and an EDI shortlist award in 2013. Based on four reviews, Metacritic gave the game an aggregate score of 75% ("generally favorable reviews").
Gamers Sphere said “Perils of Man sets new standards for the point-and-click genre. I never felt like I solved a puzzle or completed a task for no reason, like I do in some adventure games. Each challenge felt naturally placed and seemed to affect the game just as it should.” Expert Reviews called it “Hauntingly atmospheric. Adeptly touching on sensitive psychological territory”, while Just Adventure said “The quality of production is clearly evident from the opening moments. Exploring the richly detailed doll-house environments, and being drawn into the somewhat nutty family history of the Eberlings and their secret invention will certainly leave you wanting more.”


Tannenberg (video game)

Tannenberg is a squad-based multiplayer first-person shooter video game set during World War I. It is a standalone expansion to "Verdun", and entered Steam Early Access on November 17, 2017. "Tannenberg" left Steam Early Access on February 13, 2019. It was released on PlayStation 4 and Xbox One on July 24, 2020.
"Tannenberg" is inspired by the 1914 Battle of Tannenberg in East Prussia. The game includes historically accurate World War I weapons, authentic uniforms and equipment, detailed injury and gore modeling, and maps based on the real battlefields of the Eastern Front.
The game runs on the Unity engine and was developed by independent studios M2H and Blackmill Games.
Gameplay.
"Tannenberg" is a squad based game set on the Eastern Front of World War I that can be played with up to 64 players (40 players on consoles). There are 3 game modes in "Tannenberg": Maneuver, Attrition Warfare and Rifle Deathmatch. In April 2019 a temporary 'Wolf Truce' feature was added to the Maneuver game mode, based on historical reports of armies calling truces to fight wolves. During this event, packs of wolves would sometimes enter the battlefield and attack players. Players would then be able to conduct a truce while wolves were present, or they could break the truce and continue fighting normally. In April 2019, a 'Film Memoir' visual mode was added which switches the game's art and user interface to black and white, while adding a film grain effect. Another console update in December 2020 added cross-platform play between Xbox and PlayStation for Verdun and Tannenberg.
Maneuver game mode
In the Maneuver game mode, players join either the Entente or the Central Powers. After choosing a squad type and role within the squad, players join the battle where they have to capture sectors. Holding sectors provides control points (more or less depending on the value of the sector) and the team with the most control points will drain the other side's resources. The game ends when one team runs out of resources, when either team's HQ sector is captured, or when the match time runs out. Some sectors provide accelerated reloading abilities for NCOs, such as calling reconnaissance aircraft and artillery strikes. Supply lines are represented by requiring sectors to be connected to a team's HQ sector before that team can capture it.
Attrition Warfare game mode
This is a variant of a team deathmatch battle. Each team, the Entente and the Central Powers, start with a number of tickets. These represent the amount of manpower that each side has at its disposal. Every time a player is killed and respawns, a ticket is deducted from the side he belongs to. The goal of the game is to diminish the opposing side’s tickets before losing all the tickets on your side, because a player cannot respawn if there are no more tickets.
Rifle Deathmatch game mode
In Rifle Deathmatch, players fight in a free for all battle, armed only with one of the rifles and add-ons they can choose from when joining the game. This is a skill-based game-mode, where marksmanship and tactical cunning are rewarded. Players can earn experience and Career Points by killing other players, and with the Career Points can level up their rifles, gaining extra accessories for it, such as a bayonet.
Reception.
A Rock, Paper, Shotgun Early Access review of the game commended it for portraying war with some nuance: "While war shooters typically deal in bombast and screaming and artillery barrages, Tannenberg juxtaposes that with quiet, everyday tragedies." The reviewer described "Tannenberg" as an improvement compared to "Verdun", but also less unique. "It's already a better game, certainly a more exciting one, but it's not got as unique an appeal."


Kris Burm

Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning "GIPF" series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005.
Published games include:
All his published games are abstract, except "Dicemaster", which is a collectible dice game.


Dragoon Might

 is a 2D competitive fighting game produced by Konami and released as a coin-operated video game in August 1995.
Gameplay.
"Dragoon Might" features two distinct game modes. A single match mode in which the player must defeat their opponents in round-based matches, and a team match mode similar to "The King of Fighters" series in which two teams of three members must battle each other until the members of one team are all defeated.
Like most fighting games, special moves are performed by inputting a specific series of directional commands and/or buttons. The game features a unique type of special moves known as "Bomber Moves" (aka "Super Attacks" in the US version), which can deliver greater damage than standard special moves in exchange of some of the player's vitality. These moves act like those from most beat 'em up games and are performed by pressing all three punch buttons. There are also "Super Bomber" moves (also called "Final Attacks" in the US version) which can only performed while the player's vitality gauge is flashing. The player can also jump unto trees or cranes to avoid attacks by pressing all three kick buttons. The player can attack an opponent who is lying on the ground, as well as do an emergency escape roll when their character is knocked to the ground.
Characters.
"Dragoon Might" features a total of twelve selectable characters, as well as a non-playable final boss during the game's single-player mode. The story centers around a mythical relic known as the Dragon Medallion that will grant its collector one wish. The Medallion has been broken into thirteen fragments that has subsequently come into the possession of each main character, who must fight each other for their fragments until one of them collects all thirteen of them.


Adriana Degreas

Adriana Degreas (born April 20, 1971) is a Brazilian fashion designer. She is particularly known for swimwear and resort wear. Degreas's business is based in São Paulo. While her work sells internationally, in 2018, it was reported that 73% of sales occur within Brazil. She has collaborated on beachwear collections with other designers such as Charlotte Olympia and Cult Gaia.


Brian Eddy

Brian R. Eddy is an American game designer and programmer, best known for designing "Attack From Mars" pinball for Midway and programming "FunHouse" and, with Larry DeMar, '. While at Williams Electronics / Midway Games, he also designed "Medieval Madness", and programmed '.
After the closure of Midway's pinball division in 1999, Eddy moved to Midway's video game division, where he worked on "", and several games in the "Mortal Kombat" franchise. Currently, Eddy is the President and Chief Creative Officer of Spooky Cool Labs, a game design firm founded by former Williams programmer Larry DeMar.
When pinball designer Steve Ritchie was asked about the design similarities between his "Spider-Man" pinball machine and Eddy's "Attack From Mars", Ritchie admitted that he had designed "Spider-Man"'s playfield as an homage to Eddy, and specifically to "Attack From Mars".


Philip Orbanes

Philip E. Orbanes is an American board game designer, author, founding partner and former president of Winning Moves Games in Danvers, Massachusetts. Orbanes is a graduate of the Case Institute of Technology (now Case Western Reserve University). He was a Senior Vice President for Research and Development at Parker Brothers until the 1990s. Orbanes has also served as Chief Judge at U.S. National and World Monopoly tournaments.
Orbanes has written three books about the board game Monopoly (his book "The Monopoly Companion" has been printed in three distinct editions). His "Monopoly: The World’s Most Famous Game and How It Got That Way" is consider the definitive reference book. He also wrote a book about the history of Parker Brothers from the 1880s to the start of the 21st century. His book about the card game Rook, however, is only found packaged along with the game's cards, published by Winning Moves Games. Orbanes also authored articles for "The Games Journal" on acquiring the rights to out of print games, and the card game, Canasta.
Life.
Philip E. Orbanes was born in 1947. When in college, he started his first game company. Orbanes went to work for Parker Bros at age 32 as head of research and development.
In 1995, Orbanes co-founded Winning Moves Games. He then created the Speed Die for the Monopoly game adding it to Winning Moves' Monopoly Mega Edition (2006).


Elisabeth Hase

Elisabeth Hase (December 16, 1905 – October 9, 1991) was a German commercial and documentary photographer active in Frankfurt from 1932 until her death in 1991, at the age of 85.
Life and work.
Hase was born in Döhlen bei Leipzig, Germany. She studied typography and commercial art from 1924 to 1929 at the School of Applied Arts, and later at the Städelschule, under, among other teachers, Paul Renner and Willi Baumeister.
Hase was active as a photographer during the time of the transition from the Weimar Republic to the Third Reich and through post-WWII Germany. She was able to avoid government oversight of her work by establishing her own photographic studio in 1933.
Hase's work included surreal photography, such as close-up photographs of dolls.
She received several awards, several for paper designs and collages. During a two-year collaboration in the studio of and , Hase took architectural photographs in New Objectivity style for the magazine "Das Neue Frankfurt" ("The New Frankfurt") and documentary photographs of modern housing projects, including those of Ferdinand Kramer.
In 1932, Hase started her own business. It focused on timeless designs like still life, structures, plants, dolls, people, especially self-portraits. Often she used herself as a model in her photographic "picture stories." Cooperation with agencies like Holland Press Service and the Agency Schostal enabled her to publish her photographs internationally.
Despite the bombing of Frankfurt in 1944 by the Allies, Hare's photographic archive survived the war without major damage. Many of those works are now part of the collections held by the Folkwang Museum in Essen, Germany, in the Albertina (Vienna) in Vienna, and in the Walter Gropius estate in the Bauhaus Archive in Berlin, as well as in private collections in Germany and abroad.
Despite loss of her cameras and other technical equipment in the chaos of war, Hase was able to resume taking photographs in 1946 by the help of emigre friends who provided her with film and cameras to use. Among other subjects Hase documented was the reconstruction of St. Paul's Church in Frankfurt.
From 1949, her work focused on advertising, consisting mostly of plant portraits.
Hase died at the age of 85 in 1991 in Frankfurt am Main.


Spool heel

A spool heel is a heel that is wide at the top and bottom and narrower in the middle, so resembling a cotton reel or an hourglass. Spool heels were fashionable in Europe during the Baroque and Rococo periods. Its other periods of popularity include the 1860s and the 1950s. This look has been popularized by John Fluevog.
A low spool heel has a small distinctive flare at the heel bottom. Higher spool heels are close to resembling a stilleto heel, but with a flare at the bottom.
Spool heels provide much comfort for the wearer and are considered a more practical heeled shoe option.


Peter R. Jennings

Peter R. Jennings (born 1950) is a Canadian physicist, scientist, inventor, software developer, computer chess programmer, and entrepreneur. He is best known for creating MicroChess, the first microcomputer game to be sold commercially in 1976.
Biography.
Early life.
Jennings was born in Bedford, England, in 1950. In the 1960s his family moved to Ontario, Canada.
He received an MA in physics from SUNY Stony Brook University in 1972, and an MBA in finance and marketing from McMaster University in 1974.
MicroChess.
Jennings developed MicroChess shortly after leaving graduate school in New York; the code was sold on paper, so buyers had to manually enter the program using a keyboard. MicroChess was the first software to sell over 10,000 copies.
Later versions, on the Apple II and the TRS-80, sold millions of copies. It was also available on the Commodore PET and Atari 400/800 platforms.
ChessMate.
Jennings also developed the first model of the ChessMate, working for Commodore in 1977.
Later years.
In 1976, along with Dan Fylstra, he co-founded the corporation Personal Software, which became VisiCorp, and was involved in the creation of VisiCalc, the first spreadsheet program. MicroChess sales helped to finance the development of VisiCalc.


Fuslie

Leslie Fu (born November 23, 1992), also known by her online alias fuslie, is an American Twitch streamer. She is a content creator for lifestyle brand and gaming organization 100 Thieves.
Early life.
Fu was born to Chinese parents in the San Francisco Bay Area. She attended Homestead High School in Cupertino, California. Fu graduated from the University of California, Irvine in 2014, earning a bachelor's degree in biological sciences. Fu briefly attended graduate school at the University of California, Los Angeles for teaching before dropping out to pursue streaming full-time.
Career.
Fu began streaming in February 2015 after being introduced to the activity by her roommates. Before branching out towards a wider variety of games, she primarily streamed "League of Legends". She briefly was a streamer for professional "League of Legends" teams Immortals and the now-defunct Phoenix1.
In December 2018, Fu, along with fellow Twitch streamer BoxBox, hosted a 4-day streaming boot camp titled "Streamer Camp", an event aimed at improving the skills of up-and-coming Twitch streamers and content creators. A second edition of the event was held in June 2019.
In April 2019, Fu was featured in an advertisement for karaoke video game Twitch Sings.
Fu was one of many streamers affected by the large wave of DMCA takedown notices issued against Twitch in June 2020. After receiving two strikes, Fu criticized the platform's response to the situation saying, "On top of it being near impossible for me to delete >100,000 clips, the creator dashboard isn't loading any of my old clips. How am I supposed to protect myself here? This is an issue way bigger than me. Content creators aren't being informed by Twitch on the proper steps to protect themselves from this happening, and there has to be a better way to handle this than suddenly striking our accounts and banning us out of nowhere"
In June 2020, Fu participated in a Chess.com tournament for Twitch streamers titled PogChamps. She made it to the quarterfinals of the consolation bracket, where she lost to fellow streamer xQc. Fu would later be one of over 40 streamers featured on the cover of the August 2020 edition of Chess Life.
On September 2, 2020, Fu announced that she signed an exclusive contract with Twitch.
On May 12, 2021, Fu announced that she joined lifestyle brand and gaming organization 100 Thieves as a content creator.
Philanthropy.
In March 2019, Fu partnered with the North America Scholastic Esports Federation (NASEF) and the Anaheim Ducks hockey team in holding an "NHL 19" tournament. The tournament gave away over $25,000 in scholarships and grants to high school students. Fu has also spoken to NASEF voicing her support for women in gaming.
On December 2, 2019, Fu held a charity fundraiser stream for Stand Up to Cancer. Fu and her viewers raised over $30,000 for cancer research.
Personal life.
Fu is currently engaged to former OfflineTV manager Edison Park. Park proposed to Fu during a live stream on April 7, 2019.


Sheila Levrant de Bretteville

Sheila Levrant de Bretteville (born 1940) is an American graphic designer, artist and educator whose work reflects her belief in the importance of feminist principles and user participation in graphic design. In 1990 she became the director of the Yale University Graduate Program in Graphic Design and the first woman to receive tenure at the Yale University School of Art. In 2010 she was named the Caroline M. Street Professor of Graphic Design.
Early life and education.
Sheila Levrant de Bretteville was born in 1940 in Brooklyn, New York. She graduated from Abraham Lincoln High School in 1959. At Lincoln, she studied under Leon Friend who first exposed her to modern graphic design and the social responsibility of designers.
De Bretteville holds degrees from Barnard College and Yale University and has been awarded Honorary Doctorates from the California Institute of the Arts (CalArts), the Moore College of Art and California College of the Arts.
Career.
In 1971, de Bretteville founded the first design program for women at the California Institute of the Arts, and two years later co-founded the Woman's Building, a public center in Los Angeles dedicated to women's education and culture. In 1973, de Bretteville founded the Women's Graphic Center and co-founded the Feminist Studio Workshop (along with Judy Chicago and Arlene Raven), both based at the Woman's Building.
She designed a necklace of an eye bolt on a chain, meant to represent "strength without a fist" as well as the biological symbol of women; she gave the first of these to Arlene Raven and Judy Chicago when they started the Feminist Studio Workshop in 1972. Since then she has given them to other women with whom she shares a vision of the creation of women's culture. Members of the Feminist Studio Workshop of 1978–79 also made 500 of these necklaces to celebrate the 5th anniversary of the Woman's Building in Los Angeles. The feminist art group Sisters of Jam (Mikaela & Moa Krestesen) turned the necklace into a mobile monument; they see the eye bolt "as a symbol for the work already done but also as an encouragement for the work that is not yet completed." Sisters of Jam also did the installation "Hello Sheila", which features an eye bolt on a chain, at the Survival Kit Festival in Umeå in 2014.
In 1980 de Bretteville initiated the communication design program at the Otis College of Art and Design.
 De Bretteville has had a lifelong interest in communal forms of art, which she believed were an essential component of the Feminist art movement in the United States. In 1973, she created "Pink," a broadside meant to explore the notions of gender as associated with the color pink, for an American Institute of Graphic Arts exhibition about color. This was the only entry about the color pink. Various women including many in the Feminist Studio Workshop submitted entries exploring their association with the color. De Bretteville arranged the squares of paper to form a “quilt” from which posters were printed and disseminated throughout Los Angeles. She was referred to by the nickname "Pinky" as a result.
De Bretteville has worked extensively in the field of public art creating works embedded within city neighborhoods. One of her best-known pieces is "Biddy Mason's Place: A Passage of Time,” an 82-foot concrete wall with embedded objects in downtown Los Angeles that tells the story of Biddy Mason, a former slave who became a midwife in Los Angeles and lived near the site. In “Path of Stars,” completed in 1994 in a New Haven neighborhood, de Bretteville documented the lives of local citizens—past and present—with 21 granite stars set in the sidewalk.
She was interviewed for the film "!Women Art Revolution".
She is a member of the Connecticut Academy of Arts and Sciences
Awards.
She has been honored with many awards such as a 2009 “Grandmaster” award from the New York Art Directors Club and several awards from the American Institute of Graphic Arts, including a ”Design Legend Gold Medal” for 2004, “Best Public Artwork” recognition for 2005 from Americans for the Arts, and several honorary doctorates.


Edward Stevenson (costume designer)

Edward Manson Stevenson (May 13, 1906 – December 2, 1968) was an Academy Award-winning American costume designer. His film and television credits number well over two hundred, including "Citizen Kane" (1941) and "It's a Wonderful Life" (1946), both frequently cited as being among the greatest films of all time. In his later years, he worked for Lucille Ball as costume designer for "I Love Lucy", "The Lucy-Desi Comedy Hour", "The Lucy Show", and "Here’s Lucy". A large collection of his costume sketches are housed in the Department of Special collections at Eli M. Oboler Library in Pocatello, Idaho.
Early life.
Edward Manson Stevenson was born in Pocatello, Idaho on May 13, 1906 to Jennie Uhland Stevenson ("née" Dolly) and Andrew Burtner Stevenson. Andrew worked for the Oregon Shortline Railroad, a subsidiary of Union Pacific, rising from dispatch clerk to division superintendent. He served a term in 1903 as senator from Bannock County in the Idaho state legislature and was the Republican nominee in 1907 for Pocatello mayor. Andrew's political activity was often limited by time spent fulfilling his duties with the railroad, duties which included a great deal of travel. Jennie, a widowed former schoolteacher, had two sons from her first marriage to Frank Uhland, Sr. who died in Denver in 1904. Andrew and Jennie married July 23, 1905 and Edward was born the following year.
Stevenson was educated at St. Joseph's Catholic school and also took correspondence courses in art. He suffered from significant respiratory difficulties, and sometime in 1915, Jennie took him to California in hopes that the change in climate would provide some relief. They stayed in California into the following year and then returned to Idaho.
In December 1919 when he was 13 years old, Stevenson's father died. By 1922, Stevenson and his mother had again taken up residence in California.
Apprenticeship and early career.
Sources disagree regarding Stevenson's entry into the Hollywood film community, though the various stories all relate one of two distinct paths, both involving connections with people in the film industry.
One version asserts that his mother, while traveling on a train between California and Idaho, met the friend of a Hollywood designer, possibly from the Robert Brunton studios. She impressed her new acquaintance so profoundly with some of Stevenson's artwork that she gained for her son a letter of introduction to the designer. Through this letter, Stevenson was able to get jobs as a sketch artist during school breaks, impressing those he worked with sufficiently that he was able to begin building his career.
The other story relates that Stevenson and his mother lived next door to Lova Klenowsky, a cousin of Gloria Swanson. Klenowsky became aware of Stevenson's artistic abilities and interest in design, and she introduced him to Clément Henri Andreani, known professionally as André-ani. The designer was impressed and tutored the young man in costume design for approximately two years.
Silent Film Work.
In 1924, Stevenson began working as a sketch artist for Norma Talmadge’s production company, and he was also allowed to submit his own designs. One Stevenson design mentioned in numerous accounts is a silver gown worn by Barbara LaMarr in "The White Moth" (1924). When Andre-aní was hired to replace Erte at MGM in 1925, he brought in his young "protégé" to sketch for him. Andre-aní designed for Greta Garbo, Norma Shearer, Louise Fazenda, and Joan Crawford during that time.
In May 1925 and April 1926, Stevenson executed costumes for stage productions presented at Pocatello High School, allowing him to gain experience designing for an actual production in a low-profile location. The productions were "Once in a Blue Moon" and Bizet’s "Carmen", respectively.
When Andre-ani and MGM parted ways, Stevenson found work as a sketch artist and occasional designer at Fox. In the 1927 film "Seventh Heaven", Janet Gaynor wore a white lace wedding gown of Stevenson's design, the only known example of a Stevenson design from this period in his career.
Warner Brothers/First National.
Stevenson's first contract as a designer was signed in 1928 with First National Pictures, Inc., then one of the largest theater chains and movie studios in the United States. Warner Brothers had recently gained controlling interest in First National and installed one of their production executives, Hal Wallis, as studio head. It was Wallis's wife, comic film actress Louise Fazenda whom Stevenson had met while at MGM, who convinced Wallis to give the aspiring designer a chance.
Warner Brothers purchased First National in November of the following year, bringing in their own designer, Earl Luick. There was plenty of work for both of them, but when Stevenson's contract was up, Orry-Kelly was hired in his stead. Stevenson's name was also excluded from the credits of many of the Warner/First National films on which he had worked, so after his departure he filed suit on the company.
Independence.
From August 1931 through August 1932, Stevenson worked independently, costuming five films for Columbia Pictures, as well as "Hotel Continental" for Tiffany Pictures. Three of the five Columbia movies were Frank Capra films and included "Platinum Blonde" (1931) with Jean Harlow and Loretta Young. Stevenson was also brought in to Hal Roach Studios to design clothes for Thelma Todd, whom he had likely met while designing for "Broadminded" (1931) at Warner Bros./First National.
During this period, Stevenson established his own design salon, Blakely House, creating personal wardrobes for many of Hollywood's stars and social elite, as well as costumes for studios without their own designers.
The RKO Years.
A Second Beginning.
1935 marked Stevenson's return to employment with a major Hollywood studio, though it meant he had to return to sketching the ideas of other designers. Walter Plunkett, who later went on to design the costumes for "Gone With the Wind" (1939), had been creating costumes and managing wardrobe at RKO and its predecessor, FBO Pictures, since the mid-1920s. During his ten years there, RKO had sometimes assigned screen credit to designer Max Ree for work Plunkett had done. They had also brought Bernard Newman over from Bergdorf Goodman department store in New York to dress Ginger Rogers, one of their biggest stars. Plunkett and Newman did not get along. After failing to obtain a contract from RKO that guaranteed him screen credit for the films on which he worked, Plunkett decided to go elsewhere.
When Plunkett departed, Newman was required to deal with the more mundane costuming chores in addition to his exclusive designing assignments and he hired Stevenson to sketch out his ideas. However, Newman soon proved unable to work as quickly as was needed and he decided to return to the retail world. On his way out, Newman convinced the RKO executives that Stevenson should be his replacement and in September 1936, Stevenson inked his first contract as an exclusive designer with RKO.
The House Designer.
Stevenson toiled as the nominal head of RKO's costume and wardrobe department from late 1936 to early 1949, enduring the same difficult conditions that Plunkett had before him. Although he was considered RKO's house designer, he was frequently passed over for high-profile assignments to satisfy a star performer's reliance on or preference for a particular designer. For instance, Walter Plunkett's special relationship with Katharine Hepburn ensured his return to RKO as a guest designer for all three of her films shot in 1936. Ginger Rogers also routinely requested outside designers.
Stevenson's fortune wasn't all bad. It was during this time that he forged deeply respectful relationships with budding stars Marueen O'Hara and Lucille Ball, relationships that would prove crucial to his later career. He also dressed the Metropolitan Opera's star coloratura soprano Lily Pons in the final two of her three films for RKO. Additionally, he was assigned to films destined to become classics, films such as "Gunga Din" (1939), "Love Affair" (1939), and Alfred Hitchcock's "Suspicion" (1941).
In August 1939, RKO signed 24 year-old Orson Welles to write, direct, and star in three projects, the first films he would ever make. "Citizen Kane" and "The Magnificent Ambersons" (1942), two highly influential and respected movies in classic American cinema, were the eventual results of his efforts. Welles chose Stevenson to costume the films. Both pictures required thorough research to accurately represent the periods depicted, though Stevenson faced many difficulties in carrying out his original intentions. In "Citizen Kane", he was required to hide Dorothy Comingore’s pregnancy which became increasingly difficult as the pregnancy and filming progressed. He coped by supplying her with a muff to carry and by letting out many of her waistline seams, though both of these solutions compromised the integrity of his designs. Wartime fabric shortages hampered Stevenson’s design efforts for "The Magnificent Ambersons", and he was also asked to make modifications to some to make them more glamorous.
A New York Minute.
By 1942, RKO was on the brink of total financial collapse. Stevenson had weathered RKO’s volatile leadership culture for six years and was hungry for something different and potentially more stable. He had learned from his predecessors that the ready-to-wear market could provide more security and money so like Plunkett and Newman before him, he left RKO to try his fortunes elsewhere, staying until his contract ended with the completion of filming on "Journey Into Fear" (1943) in March of 1942. Stevenson was in New York in May, 1942 to participate in Bernard Waldman’s fashion show, an event that adumbrated the first New York fashion "Press Week" a year later. That effort didn't bear the fruit Stevenson had hoped for and by January 1943, he was back at RKO.
Homecoming.
Stevenson resumed his duties as head of RKO's costume and wardrobe at a time of both relative stability and dynamic creativity. These were the years of Val Lewton’s famous “horror” unit, Shirley Temple’s attempt to transition from child star to ingénue roles, heavy borrowing of star performers from other studios, and the rise of film noir. Stevenson was involved in all of this, costuming "The Curse of the Cat People" (1944), "The Bachelor and the Bobby Soxer" (1947), "Government Girl" (1944), and "Out of the Past" (1947), among others. Stevenson also costumed "The Spanish Main" (1945) with Maureen O’Hara, RKO's first all-Technicolor film since "Becky Sharp" (1935).
Oscar Nominations.
All 3 were for Best Costumes.
Personal life.
He was friends with actress Lucille Ball for whom he designed costumes starting in her early days at RKO.


Judy Becker

Judy Becker is a production designer. Becker, along with set decorator Heather Loeffler, was nominated for an Academy Award for Best Production Design for the 2013 film "American Hustle".
Her husband Michael Taylor is a film editor and a script supervisor.