T-MEK

T-MEK is a two-player, sit-down, virtual reality fighting arcade game developed by Atari Games and Midway and published by Time Warner Interactive in 1994.
Gameplay.
Each player can choose their MEK (a hovering tank with special weapons and abilities). One player can play against 6 AI players and the occasional boss, or two players can play against each other and 4 AI players. There is a special tournament mode where two players can go one on one. Up to three "T-MEK" cabinets can be linked for six-player competitions. "T-MEK" featured surround sound, which Time Warner Interactive advertised as "CAGE Audio". Each player's station had four speakers; two in front and two behind the player, and a subwoofer mounted directly below the seat. "T-MEK" has no background music soundtrack, which was a departure for "deluxe" arcade games in the coming-of-age era of digitally sampled audio, and instead relied upon the sound to help aid the player in finding enemies.
Development and release.
In 1995 Time Warner Interactive released an updated version called "T-MEK: The Warlords". In addition to the ability to play as a boss MEK by entering his name, the update added a "beginner" difficulty mode, instructional screens on how to play the game, new combos moves and more. "T-MEK" was later ported to MS-DOS and the Sega 32X; rather than linking multiple systems together, the home versions featured split-screen multiplayer for two players. A conversion for the Atari Jaguar was being developed and planned to be published by Time Warner Interactive, but development on the port was terminated sometime in 1995, with no reason given to the cancellation of this version.
Reception.
"T-MEK" garnered positive reception from critics upon its original arcade release. "Electronic Gaming Monthly" praised the arcade original's visuals and compared it favorably to Namco's "Cyber Sled". "GamePro"s The Obliterator gave the arcade version a perfect score, citing easy to learn controls, the excitement added by the surround sound and "rumble seat", and the detailed visuals. He commented that "While "T-MEK"'s graphics are not groundbreaking, they sizzle with depth and realism." "Next Generation" reviewed the arcade version of the game and stated that "With new graphics and special effects, "T-Mek" is an old game given new life." "The Atari Times" Darryl Brundage commended the visuals, sound design and controls but noted its high difficulty during single-player.
The 32X version was met with mixed response from reviewers. The four reviewers of "Electronic Gaming Monthly" commented that the arcade game was great fun but that its excitement and intensity is lost in the translation to 32X. Most of them were also critical of the port's technical aspects, with one going so far as to say that an equally good or even better port could have been done on the Genesis. A reviewer of "VideoGames" regared the 32X port to be a solid but average conversion, praising the presentation and visuals. "GamePro"s Air Hendrix had a similar assessment. Hendrix said the slowdown and cramped split-screen in the two-player mode ruin the multiplayer experience, which he felt was the main draw of the arcade version, and that "With awful pixelation and weak detail, the graphics don't even pretend to be 32-bit." "The Atari Times" Darryl Brundage commended the 32X port for being faithful to the arcade original in terms of visuals and praised the addition of new arenas but criticized its controls for being too sensitive. "IGN"s Levi Buchanan was overly critical of the 32X port, stating that "the charms of the arcade game, an over-the-top "Battlezone" update with network play, are nowhere to be found."
The MS-DOS version received negative reviews. "Games Domain"s Chris McMullen criticized the DOS port for its poor visuals, dodgy audio design, lack of replay value and unoriginality, stating that "I tried to find something good about this game, but there is nothing at all to recommend "T-MEK"." The Marauder of online magazine "Game-Over!" heavily criticized the DOS port for being a straightfoward conversion without new additions, its complicated installation setup and lack of network multiplayer. A reviewer of "PC Gameworld" commended the DOS for its two-player mode and framerate but criticized the visuals for being poor and the limited gameplay, stating that "he promise of a decent 'mech fighter is lost in the reality of this lackluster shooter."


Susie Galvez

Susie Galvez is a beauty expert and a consultant in the U.S. spa industry. A frequent speaker at international spa conventions, she has been featured in radio and TV programs, and publications such as "Allure", "Elle, Good Housekeeping, Fitness, Self, Oxygen, Woman's World, Reader's Digest" and on themagazine website iVillage.com.
Career.
Susie Galvez is the founder of Face Works Day Spa in Richmond, Virginia, which she owned from 1999 to 2006.
Galvez is the author of several books, including "InSPAration" (2002), a book designed to help salon and spa owners successfully grow their business; "Hello Beautiful: 365 Ways to Be Even More Beautiful" (2003), "Weight Loss Wisdom: 365 Successful Dieting Tips" (2004), and the four-part "Ooh La La" series, which includes "Perfect Body, Perfect Makeup, Perfect Face," and "Perfect Hair," the latter three co-written with Chico Hayasaki. Her most recent book is "You Are So Going To Thank Me For This...How Real Women Conceal, Reveal, Find, Flaunt, Fake & Fix Just About Every Hair, Skin & Makeup Dilemma There Is" (2011).


Spiral Knights

Spiral Knights is a massively multiplayer online game created by Three Rings Design and now owned by Grey Havens. The free-to-play, Java-based game was released in 2011 and is still updated occasionally.
In the game, the player controls a knight of the Spiral order, which has crash-landed on the mysterious planet Cradle. Knights cooperatively battle monsters throughout the Clockworks, the dungeon that fills the planet's interior. They also battle each other in an optional player-versus-player mode.
"Spiral Knights" reached one million accounts in its first three months and three million accounts in its first thirteen months. The game won Best Online Game Design, and was nominated for three other awards, in the 2011 Game Developers Choice Online Awards.
Gameplay.
The Spiral Knights are a spacefaring army from the planet Isora. Their ship, the "Skylark", has crashed on the planet Cradle. The interior of the planet is filled with a mechanized, continually reconfiguring dungeon called the Clockworks. Operating out of the town of Haven on the planet's surface, the knights descend into the Clockworks, with the goal of understanding the mysterious energy source at the planet's core. They hope to exploit this energy source to resurrect and re-launch the "Skylark".
In its gameplay, "Spiral Knights" is a top-down, third-person, real-time action-adventure game, comparable to "". The player controls a single knight, and may play solo or with other players. When exploring the Clockworks, knights cooperate to defeat crowds of enemies of various types, while dodging traps and solving simple puzzles. There are four main bosses, each with an alternate "Shadow Lair" variant, and numerous mini-bosses. In addition to this player-versus-enemy mode, there are two optional player-versus-player modes: one that is similar to Clockworks play, and a "Bomberman"-like mini-game that differs substantially from the rest of the game.
When they are not battling enemies or each other, knights train, shop, trade, and chat in Haven. Character progress comes not through the improvement of personal statistics, but rather through upgrades to equipment. Weapons include swords, handguns, and bombs offering various play styles and characteristics.
The game's visual style has been called "adorable" and "cutesy". The art work draws on many traditions and cultures beyond medieval European knights and outer space science fiction — for example, cowboys, wizards, ninjas, and chefs.
"Spiral Knights" is massively multiplayer, although each player interacts with a small subset of other online players at any given time. Clockworks parties are limited to four knights and player-versus-player contests are limited to six-versus-six. Instances (copies) of Haven typically have tens of knights present. Guilds are limited to 100 members by default, and friend lists are capped at 250.
The entire game is free-to-play. There is no in-game advertising. Players can spend real-world money to purchase an in-game commodity called energy. Energy can be exchanged for other commodities and currency, to accelerate a knight's development. Real money can also buy certain costumes and promotional items.
History.
"Spiral Knights" has been in development since around 2007. The game was released to advance testers on November 12, 2009 and to the general public on April 4, 2011. The game was released through the Steam software distribution system on June 14, 2011. It was also made available through gaming web sites such as Kongregate and Armor Games.
Critical response to "Spiral Knights" was positive. Ars Technica's Andrew Webster wrote, "The quality of free-to-play games continues to rise, and "Spiral Knights" is proof of this. It's fun, addictive..." Tony Sims wrote for "Wired", "It is very fun and addictive, however hardcore gamers might find it too old-school."
The game was nominated for the 2011 Game Developers Choice Online Awards in four categories: Best Visual Online Arts, Best Online Game Design, Best Audio for an Online Game, and Best New Online Game. It won the award for Best Online Game Design.
For the first two years of the game's general availability, playing time was restricted by the in-game commodity of energy. Tom Senior of PC Gamer wrote, "When an energy drought stops play halfway through a session with friends, it’s like being poked in the eye." However, the energy system was redesigned in the July 30, 2013 game update, and this criticism no longer applies.
Nick Popovich was the lead designer of "Spiral Knights" for all of its early development. On January 16, 2014, Popovich resigned his position at Three Rings, leaving the continuing development of the game to the rest of the "Spiral Knights" team.
On April 6, 2016, ownership of the game was transferred to the company Grey Havens. Grey Havens is a group of former Three Rings employees, which was founded to keep Three Rings games online. By July 2018 the game had over 5 million registered accounts through Steam. (This figure does not include accounts created through other means, such as the game's web site.)


Stephen Goosson

Stephen Goosson (March 24, 1889 - March 25, 1973) was an American film set designer and art director.
Born in Grand Rapids, Michigan, Goosson was an architect in Detroit before starting his film career as art director for producer Lewis J. Selznick, and films for Fox Film Corporation such as "New Movietone Follies of 1930". He eventually was hired by Columbia Pictures, where he served as supervising art director for 25 years.
Goosson won the Academy Award for Best Art Direction for "Lost Horizon". His designs for the film have been noted as excellent examples of the Streamline Moderne style that reached the height of its popularity that year. Additional credits include "Mr. Deeds Goes to Town", "Theodora Goes Wild", "The Awful Truth", "Holiday", "Meet John Doe", "The Little Foxes", "The Jolson Story", and "The Lady from Shanghai".
Goosson died of a stroke in Woodland Hills, California.


Pinball HD

Pinball HD is a pinball video game developed and published by Russian-Ukrainian studio Gameprom for the iPad. The game consists of three previously released pinball games; "Jungle Style", "The Deep" and "Wild West". Each table can be viewed in the iPad's portrait or landscape modes. The entire table is shown in landscape mode, whereas portrait mode pans and zooms across the table, following the ball. Tapping either side of the iPad's screen activates the corresponding flippers.
For Mac OS.
A version of the game was also produced for Mac OS, and is available on the Mac App Store. The game is very similar to the iPad version in that it also has three different pinball games and similar controls.
Android.
A version of the game was also produced for Android, and is available on the Google Play Store


IIFA Award for Best Costume Design

The IIFA Award for Best Costume Design is a technical award, chosen ahead of the ceremonies, at the annual International Indian Film Academy Awards.
The winners are listed below:


8-Bit Armies

8-Bit Armies is a real-time strategy video game developed by Petroglyph Games, which was released on April 22, 2016 for Microsoft Windows and for Xbox One, and PlayStation 4 on 21 September 2018.
Gameplay.
"8-Bit Armies" is a real time strategy game designed to mirror the look and gameplay of classic RTS games. It features a singleplayer campaign and a multiplayer mode in which players battle each other or the AI in the cooperative game mode. The game takes a very simplistic approach in its gameplay and graphical elements. The graphic features a blocky 8-bit retro-art voxel style with partially destructible terrain. Gameplay is very similar to the classic "Command & Conquer" franchise, many of the original developers of which work for Petroglyph Games.
The player starts with a headquarter building which they use to expand their base so they can build various military units to fight their opponents. Resources are gathered via oil trucks and refineries. Units and buildings are built via a clickable menu on the right side of the screen. The game is situated in a contemporary scenario featuring generic tank, artillery or rocket units. At the release of the game, only one faction was playable, but Petroglyph Games announced that they planned to release more factions later on.
On August 28, 2016 Petroglyph Games released 2 free DLCs for the game: one for the 2nd faction called 'Guardian' and one for a new campaign which includes the new faction.
In the same month Petroglyph Games also released a spin-off to the original games, called "8-Bit Hordes". It uses the same engine as "8-Bit Armies" but features a fantasy-themed scenario. A second spin-off, called "8-Bit Invaders" was also released and featured a science-fiction-themed scenario with a high-tech human and an alien faction. The game also features cross game multiplayer battles, allowing players to play against each other with all factions from all three games.
Release and reception.
"8-Bit Armies" was released digitally on April 22, 2016 on Steam as well as GOG.com. The reception of the game was mixed to positive. Reviewers acknowledged the game as a homage to the classic "Command & Conquer" franchise, with a similar simplistic gameplay approach and a classic retro graphic style. The classic RTS gameplay has been praised as the core strength of the game.
Some reviews criticised the lack of variety: only one faction is playable, the campaign features no distinctive story line and the gameplay may feel repetitive.
The soundtrack, which has been composed by former "Command & Conquer" composer Frank Klepacki, has been noted positively. As conclusion, reviews described the game as a nostalgic flashback which falls short in variety and long-time motivation.


Guardian Tales

Guardian Tales is a 2020 action role-playing video game developed by Kong Studio and published by Kakao Games. The game was released on 24 February 2020 in South Korea for iOS and Android and then on July 28, 2020 for the rest of the world.
The game tells the story of the Guardian Knight, a newly recruited member of the Guardians, Kanterbury Kingdom's royal guard. After completing his/her first training as a Guardian, the Guardian Knight is confronted with a horde of enemies named "The Invaders" who want to rule the world. "Guardian Tales" was positively received by critics and players, praised for its creativity and evocations of classic JRPG's.
Gameplay.
Players control the Guardian Knight (or another 'hero' in the next level if desired) in a top-down view. The game features joystick controls on the bottom right and left of the screen. Players have to fight some enemies if they want to go to the next round in the game, using all tactics and running to lure the enemy to the desired area, but the player will be 'locked' in an area if the battle is not over. Players will also be able to unlock new Hero throughout the game, as well as acquire new weapons while in something by opening a box or finding a hidden location. The player initially camped in a forest for rest and treatment after completing a stage, but after completing chapter 1, the player landed in Heavenhold, an airfield operated by Innkeeper Loraine at their residence. Players can also Summon a Hero by using the Gems for each attempt. Players can also join a Guild with other players, which will open a Raid mode that targets 4 bosses, each with a drop of useful items, exp, or gold.
After unlocking Heavehold, players are also featured with other game modes such as Colosseum and Arena. The two challenges will bring players together with other players in battle. In Colosseum mode, players will risk 4 Heroes to fight 4 Hero opponents, the match takes place automatically but players can rearrange their position before the fight. While in Arena, players will control only one Hero from three and will compete with Hero opponents online, if the Hero loses, the player will be replaced with the second and third Hero until the last Hero loses. In the Kama-Zone mode, players perform the same as in the Colosseum, but will go up level by level to the boss level. Co-op mode was added during Lunar New Year in 2021, featuring 4-player dungeon rush levels.
Plot.
Guardian Knight (player can name his/her character and choose its gender) is a knight of Kanterbury who has just joined the Guardian of Kanterbury Kingdom. Guardians who had just finished training with other members were informed that they had been attacked. Led by Captain Eva, the Knight and others rushed to the front gate of the castle in defense against the Invaders creature attack. But as they fend off the Invaders attack, a giant fireball falls on them causing the Guardian Knight to be thrown away but is rescued by a mythical stranger. With the front gate of the palace broken, a horde of Invader evil beings came and attacked the capital of the Kingdom. Guardian Knight manages to fight the Invader attack line, rescuing his friends Bob and Linda and reuniting with Captain Eva. The two then rushed to the Main Palace but were stopped by the giant Minotaur. Knight and Eva manage to defeat it and return to the Palace to meet with Little Princess and Cammie. With Cammie finished evacuating the people to a safe place using her power. The four of them then started to leave but were attacked by the Dark Magician who led the Invader offensive into Kanterbury. They survive because the Little Princess uses her power to 'slow down' the Dark Magician which gives space and time for Cammie to use her flying magic. In the attack, Guardian Knight, Captain Eva, Bob, Linda, Little Princess and Cammie survived. But Cammie and Captain Eva were found missing while they were attacked by the pursuing Dark Magician while fleeing in the air. Guardian Knight and Little Princess fell off the outskirt of Kanterbury near the forest. After fainting, the Guardian Knight finds the Little Princess chased by a group of Goblins who want to kidnap her. The adventure begins in their quest to escape while finding a way to free Kanterbury from the clutches of the Invader.
Reception.
Zach Guida of "Hardcore Droid" said "The game works very well in combining JRPG characters, humor, and story elements with the dungeon game". Catherine Ng Dellosa of "Pocket Gamer" thinks "Overall, Guardian Tales needs your full attention, and it's not something you can play every time you need to take a break.", giving this game 4.5 out of 5 stars overall. Refluxxy from "GamerBraves" states that "The games found in Guardian Tales are reminiscent of old RPG games such as the classic "Legend of Zelda" Game Boy series in the sense that you fight enemies as well as solve puzzles to progress through the levels."
The game also noted as the driving factor for Kakao's revenue increase, citing that the COVID-19 pandemic makes the online services becoming more prevalent. "Guardian Tales" have over 3 million of players globally during November 2020.


Amritha Ram

Amritha Ram is an Indian fashion costume designer, television host and entrepreneur, who has worked on Tamil and Telugu language films.
Career.
In the early 2000s, Amritha worked in Chennai as a stylist and designer, before getting opportunities to direct and host television shows such as "En Style" on Polimer TV. Amritha went to study fashion and design at Fashion Institute of Technology, New York, and then moved back to work in the South Indian film industry. Upon return from New York, her first film was "Mugamoodi" (2012), a superhero drama film directed by Mysskin. She continued to work across the Tamil and Telugu film industries, notably working on "S/O Satyamurthy" (2015) and "Sketch" (2018). She also dressed Devi Sri Prasad for his American concert tour. One of her notable project to date was Vetrimaaran's "Vada Chennai", which followed the underworld politics of north Chennai from 1977 to 2007, with different costumes needed for the different time periods.
In the late 2010s, she worked extensively with Kamal Haasan on his costumes for public appearances. Notably, she designed the actor's outfits for the promotions of "Vishwaroopam 2" (2018), the "Bigg Boss Tamil" television series, and for his role in "Indian 2" (2021).
Outside films, Amritha owns a fashion store named Soigne.
Personal life.
Amritha is married to actor and choreographer Ramji. She co-manages work for his dance schools.
Amritha narrowly avoided injury during a fatal accident which took place on the sets of "Indian 2" in February 2020.


Joost-Pieter Katoen

Joost-Pieter Katoen (born October 6, 1964) is a Dutch theoretical computer scientist based in Germany. He is distinguished professor in Computer Science and head of the Software Modeling and Verification Group at RWTH Aachen University.
Furthermore, he is part-time associated to the Formal Methods & Tools group at the University of Twente.
Education.
Katoen received his master's degree with distinction in Computer Science from the University of Twente in 1987. In 1990, he was awarded a Professional Doctorate in Engineering from the Eindhoven University of Technology, and in 1996, he received his Ph.D. in Computer Science from the University of Twente.
Research.
Katoen's main research interests are formal methods, computer aided verification, in particular model checking, concurrency theory, and semantics, in particular semantics of probabilistic programming languages. His research is largely tool and application oriented.
Together with Christel Baier he wrote and published the book "Principles of Model Checking".
Career.
From 1997 to 1999, Katoen was a postdoctoral researcher at the University of Erlangen-Nuremberg.
In 1999, he became an associate professor at the University of Twente, where he still holds a part-time position.
In 2004, he was appointed a full professor at RWTH Aachen University.
In 2013, Katoen became Theodore von Kármán Fellow and Distinguished Professor at RWTH Aachen University. Also in 2013, he was elected member of the Academia Europaea. In 2017, he received an honorary doctorate from Aalborg University. In 2018, Katoen was awarded the highly remunerated ERC Advanced Grant.
Katoen is a founding member of the IFIP Working Group (WG) 1.8 on Concurrency Theory and a member of the WG 2.2 Formal Description of Programming Concepts. From 2006 to 2010, he was engaged in the Review College of the British Engineering and Physical Sciences Research Council (EPSRC). Since 2015, he is chair of the Steering Committee of the European Joint Conferences on Theory and Practice of Software (ETAPS).
For his commitment to work-life balance, especially for young Ph.D. students with children, he was awarded the FAMOS Prize by RWTH Aachen University in 2017.
Personal life.
Joost-Pieter Katoen was born in Krimpen aan den IJssel in 1964. Katoen is married and has three sons. He lives in Maastricht. In his private time, he enjoys cycling and listening to music.


Janey Ironside

Janey Ironside (1919 – 6 April 1979) was professor of fashion at London's Royal College of Art, a position she held from 1956 to 1968. She was a key figure in enabling fashion to be accepted as a valid academic subject in Britain. Described by her daughter Virginia as a "style icon", she died aged 60 after several suicide attempts and having suffered medical complications caused by alcoholism.
Early life and career.
Janey Ironside was born Janey Acheson. Her father was an important figure in the Indian Civil Service. She was sent to school in Winchester, England. This was followed by courses in dress making at the Central School of Arts & Crafts in London in the 1930s.
During World War Two, Ironside lived in Leamington Spa and would visit evacuees recovering in a nearby convalescent home. She produced over forty pencil and watercolour studies of the children in the home and a number of these works were presented to the Imperial War Museum in 1981. She advertised her services as a "designer dressmaker" in "Vogue" and her customers included debutants and fashion editors. Her work was mainly made-to-order evening wear and wedding dresses, but by 1952 she had designed a full collection for a large retailer.
In 1949, Ironside taught at the private Fashion School in Ennismore Gardens, Kensington, next to the Royal College of Art.
Style.
Ironside's personal style was based on Christian Dior's maxim that "to please a man, or to stop a show, use black, white and scarlet." She wore mainly dark colours with red lipstick, which set off her pale skin and dark hair. Her fashions were influenced by Paris and Dior's New Look but on the cheap using the materials she could find. Due to post World War II rationing she bought material intended for blackout curtains to make outfits.
Royal College of Art.
In 1956, at Robin Darwin's urging, Ironside was appointed as the Royal College of Art's professor of fashion, a post she was to hold until 1968. She replaced Madge Garland, whose assistant she had once been, in the post. The appointment came just as British fashion was about to enter its "youthquake" phase. According to Elizabeth Wilson, Ironside attributed this phenomenon to a combination of British eccentricity and the Welfare State and educational grants which allowed people with talent that would once have been wasted to go to college. Angela McRobbie described Ironside, along with Muriel Pemberton, as the key figures in enabling fashion to attain academic respectability in Britain.
Ironside's students included Bill Gibb, Ossie Clark, Zandra Rhodes, Moya Bowler, Janice Wainwright, Sally Tuffin and Marion Foale. She introduced a menswear course and was laughed at when she said she thought Mick Jagger stylish. Antony Price, a student on the menswear course, went on to create the suited look favoured by Bryan Ferry and others. When the College was given the power to award degrees, however, her School of Fashion was excluded. After Ironside lost her post in 1968, according to her daughter in her book "Janey and Me", there followed a downward spiral of alcohol abuse and depression.
In 1968, Ironside produced "A Fashion Alphabet" which was notable for its pithy aphorisms, such as "necklines always make headlines." More seriously, the book expounded Ironside's view that "fashion in clothing is one of the great living arts of civilisation", listing 49 types of collars and 22 types of sleeves for instance.
Personal life.
In 1939, she married Christopher Ironside (1913–1992), the artist and coin designer. They had one daughter, the journalist and novelist Virginia Ironside (born 1944). The marriage was dissolved in 1961, and he remarried later that year. She wrote an autobiography "Janey" which "The Times" described as illuminating "a great deal more than the world of fashion".
Death.
Ironside made several suicide attempts and suffered serious medical complications from alcoholism including cirrhosis of the liver. When she eventually died on 6 April 1979, it was November before a short obituary appeared in "The Times". It paid tribute to her eye for colour, her skills as an educator and her "green thumb" which allowed her students to flourish, but made no mention of the later, troubled, period of her life.


Slouch socks

A slouch sock is a type of sock popular in the 1980s featuring a heavy non-elastic upper that may be pushed down into heavy folds around the ankles or pulled up to the knee. Slouch socks also tend to have a foot that is made of very thin fabric, to encourage layering of the socks. A popular 1980s fashion trend involved wearing multiple pairs of slouch socks to create a very thick, heavy slouching affect around the wearer's ankles.
Slouch socks come in two primary varieties. "Flat-knit" slouch socks have no elastic and have a "two by two" knitting pattern. The Wigwam 622 Slouch Sock is a popular example of this style of sock; for many years was one of the best-selling varieties of slouch socks in America. The "flat-knit" term comes from the fact that the ribbing of the socks has a relatively squared-off appearance. "Rib-knit" slouch socks are so-named because of their rounded ribbing. This is the style of slouch socks typically worn by waitresses at popular restaurants such as Hooters and Wing House.
Slouch socks were a popular fashion item from roughly 1984 to 1996-97 for both men, women, college age, teens and kids. Many women and girls wore black leggings or lime green leggings with white slouch socks, athletic sneakers and oversized T-shirts or sweatshirts as casual wear or exercise wear. Also the slouch socks worn over leggings can be smart casual when worn with a nice tunic or v neck sweater with a turtleneck or other layering shirt underneath or a nice longer or oversized tunic. Cheerleaders wore slouch socks along with Keds as part of their uniform until the early to mid 1990s when other styles of cheerleading shoes began being worn with the slouch socks until the late 90's when slouch socks brgan to be replaced by crew or ankle socks. Also many girls, teens, college girls, and women wore the slouch socks usually over leggings or sometimes sweatpants usually with Keds and oversized tee shirts, sweatshirts sometimes with a turtleneck under the sweatshirt, or sweaters. A v-neck sweater with a turtleneck under it was popular. Or they wore the slouch socks with babydoll or skater dresses or dress shorts all worn with white Wigwam slouch socks worn over black opaque tights with Keds. Or sometimes with flat ankle boots. Also the socks were worn with jeans or pants rolled or cuffed to show the socks or worn over skinny legged jeans. They also wore slouch socks in warmer weather with capri leggings, bike shorts, casual or dress shorts, shortalls or bike shorts in many colors usually black or white and sometimes trimmed with lace under babydoll dresses, or skater dresses usually with Keds or sometimes with flat ankle boots or athletic sneakers. Boat shoes and cross training sport sneakers were also worn with slouch socks. Many women, college age, teens, and tweens wore slouch socks as part of aerobic exercise wear or over sports leggings in colder weather for running, cross country and other sports. Also popular during the 1980s was for women to wear slouch socks with pantyhose and a mini-skirt when going out to dance clubs. Boys, teens, college age and men wore slouch socks with boat shoes and cross training and other athletic sneakers with jeans or pants rolled or cuffed to show the socks and with casual or dress shorts, sweatpants or over sports leggings in colder weather for running, cross country and other sports.
Slouch socks seem to be gaining in popularity again, partly as a result of the popularity of Manga and Cosplay culture. Japanese style "loose socks", an exaggerated form of slouch sock with heavily ribbed uppers ranging from 24" to 48" in length, and "super loose socks" with uppers that can range from 48" to 72" in length are available from various web retailers. One look that's growing in popularity is to wear a pair of loose socks with leggings and a pair of calf length boots, with the socks slouched down over the top of the boots. The winter sock selections in 2012 show a distinct trend towards longer, thicker and slouchier socks, with both men's and women's styles featuring loose-fitting knit fabrics and heavily ribbed uppers.
For men slouch socks was a part of body building fashion often worn with mutli-colored and patterned sweatpants tucked in. Layering the socks was not uncommon for men either, both with different colors or several white pairs over each other as an example. To a less degree in boxing were tube socks was more common. The socks was not uncommon on basketball courts either, normally layered white slouch socks and sometimes slouch socks over tube socks. Basketball high tops and buffalo shoes were normally worn together with the slouch socks and basketball shorts with oversized T-shirts and/ or basketball tops as well. Both types describe above was used by men as well. Men was often less tidy about the slouching than woman and the slouching was often more random. Often the outer sock more or less covered the inner one so the effect was more of one pair of thick pair of socks than two or three pairs clearly visible.


Robert A. Burns

Robert A. Burns (May 27, 1944 - May 31, 2004) was an American art director and production designer who worked on many films including "The Texas Chain Saw Massacre", "The Hills Have Eyes", "The Howling", "Re-Animator", and "From Beyond".
Career.
Burns attended the University of Texas where he was editor of "The Texas Ranger".
Burns first entered the film industry as the casting director and art director of Tobe Hooper's 1974 horror film "The Texas Chain Saw Massacre". His work on the film is notable for the realistic "bone decor" of the Sawyer Family's farm house.
His work garnered notice in the industry and work on other future horror classics followed including Wes Craven's "The Hills Have Eyes", Joe Dante's "The Howling", and Stuart Gordon's "Re-Animator".
Burns was also an expert on Rondo Hatton and had aspired to make a film about the actor. His passion was such that he held parties to celebrate Hatton's birthday. An upcoming documentary titled "Rondo and Bob" looks at the lives of both Burns and Hatton.
Death.
Burns died on May 31, 2004. It was reported that he was suffering from cancer of the kidney. His death was investigated as a suicide with Burns leaving a farewell note on his website with a photo of him stretched out in front of a tombstone with his name on it.


Nikoh


Anna Singh

Ana Singh is an Indian fashion designer, mainly working for the Indian movie industry Bollywood. She has designed costumes for more than 900 films and has been working since 1989. In 2002 she was the first fashion designer to introduce actress Katrina Kaif in her show as a model. In 2010, she designed the clothes for the actors who participated in the opening ceremony of the Commonwealth Games in India.


Godela Habel

Godela Habel (born 18 September 1929 in Deutsch Krone, Posen-West Prussia, Weimar Germany) is a German painter and artist.
Life and work.
Godela Habel studied from 1950 to 1953 at the art schools of Wuppertal and Hanover, focusing on painting and graphic design. She is known for her paintings and collages. She combines the methods of drawing and painting in her occasionally secretive work and makes allowance for individual associations and interpretations. In February 2000 she displayed at an exhibition about "The Paint Theme" (German: "Thema Farbe" in the "Künstlerforum" at Bonn some more or less compacted lines and areas on paper and used paint in minutely shaded levels of brown, white and black, which were infiltrated by a hint of red. In the 1990s she completed her work on collages and focuses since then on drawings. She lives and works in Mehren.
Awards.
Godela Habel obtained 1998 the GEDOK art award with a value of 5,000,-€, which was donated in 1988 as the "Dr.-Theobald-Simon-Award" by the art lover and patron Gabriele Vossebein in the memory of her father, the former director of the Bitburger brewery.


Maxima Basu

Maxima Basu is an Indian fashion designer, actress and director. She was the assistant director of Oscar-winning film "Slumdog Millionaire" (2009). She has designed for popular Bollywood films like "Ram Leela" (2013), "Bajirao Mastani" (2015) and "Dangal" (2017), which became the highest grossing Indian film of all time, replacing senior designers Rushi Sharma and Manoshi Nath. She won Filmfare Award for Best Costume Design in 2016 for Bajirao Mastani. She worked in Bajirao Mastani and Ram Leela as a team with designer Anju Modi, both shared 4 wins and 2 nominations jointly. Later, Maxima worked alone for "Dangal".
Personal life and education.
Maxima is named after Russian novelist Maxim Gorky. She belongs to a Bengali-speaking Basu family residing in Delhi. She is an Alumna of Kalindi College, Delhi University.
After her first marriage ended in a divorce, she married her second husband Prashant in an intimate Hindu wedding ceremony held in Kanpur. The couple met on a film set, where Prashant worked as an Art Assistant.
Career.
She made her debut with Slumdog Millionaire (2009), in which she designed costumes and assisted Danny Boyle, who earned Academy Award for Best Director for the film. Later, she switched to designing costumes with 2013 blockbuster Goliyon Ki Raasleela Ram-Leela. Director Sanjay Leela Bhansali gave her the chance. He later repeated her for his next venture Bajirao Mastani. She was applauded nationally. Sanjay, Priyanka Chopra, Deepika Padukone and Ranveer Singh was all in praise for her dresses on their characters. She earned Filmfare Award for Best Costume Design in 2016 for the film. In 2017, she worked in two films : Bank Chor and Dangal, the latter being the highest grossing Indian film of all time. In 2017, popular designers Manoshi Nath and Rushi Sharma were scheduled to design dresses for Dangal, the highest grossing Indian film of all time. But co-producer Aamir Khan replaced them with her, giving the reason that they charged too much money for the film's budget. The film earned her second Filmfare Nomination.
Filmography.
Costume Designer
Actress
1st Unit Director/Assistant Director
Miscellaneous


Station House Opera

Station House Opera is a British performance art and theatre company known internationally for its unique physical and visual style. It was founded in 1980 by Julian Maynard Smith, who is still to this day the Artistic Director. It occupies the often problematic territory between the visual arts and theatre. The work is shown in a wide variety of venues, including outdoor and site-specific locations as well as galleries and theatres. Station House Opera had a long working relationship with Stichting Mickery Workshop in Amsterdam. The company is still working and touring today and has created over 30 unique performances and continues to work around the world.
History.
Julian Maynard Smith (son of the evolutionary geneticist John Maynard Smith) and Miranda Payne founded the company in 1980, and Maynard Smith remains its artistic director. Maynard studied fine and performing arts in the 1970s and works as an actor, writer, performer and director. The company has worked with artists and others from many different fields. The work varies enormously in scale, appearance and location and uses spectacle to explore the intimate relationship between people and the environment they inhabit. Described as "Brilliant...one of Britain's most inventive experimental theatre companies" and "unlike anything you've ever seen before", the company has created spectacular projects in a variety of locations all over the world, from New York's Brooklyn Bridge Anchorage to Dresden's historic Frauenkirche and Salisbury Cathedral. More recently the work has been uniquely created for more intimate spaces in Europe, Asia and South America. Based in London, it is managed by Artsadmin.
The Work.
The company has created over thirty productions. While some are stand-alone pieces, others form groups that explore general themes using a particular material or methodology. The first few plays, including "Natural Disasters", were a part of Station House Opera's series of architectural performances which the company is still well known for. "Natural Disasters" was a show in which Station House Opera explored the medium of flying and spatial freedom. A lot of productions they have done involve the use of fly-ins and the 3-dimensional space. Many productions followed after that. "Drunken Madness", "Scenes From A New Jericho" and "Cuckoo" destabilised the mundane physical world of the performers by taking the action precariously to the air.
These projects opened up the doors for the company to take more risks and in 1989 "The Bastille Dances" was commissioned to celebrate the bicentenary of the French Revolution. The piece started from the image of the revolution and continued to show the storming and demolition of Bastille and the scattering of its stones throughout Paris. "The Bastille Dances" was commissioned by Theatre de Cherboug and the London International Festival of theatre and funded by Arts Council of Great Britain. This opened up the company to begin touring during the 1990s. Other works similar to "Bastille Dances, Dedesenn nn rrrrrr "and" The Salisbury Proverbs, "used loose breeze blocks with which performers built, demolished and rebuilt structures of an architectural scale." Snakes and Ladders", "Roadmetal Sweetbread" and "Mare's Nest" used video projection to generate doubled versions of the action on stage that posed questions of perception and interpretation. Recent work such as "Live from Paradise", "Play on Earth", and "The Other Is You" has concentrated on video streaming over the internet to bring performances in different parts of the world together in the creation of a single event that is both physical and virtual. These works are meant to create an event that is physical and virtual.


Richard Bornat

Richard Bornat (born 1944), is a British author and researcher in the field of computer science. He is also professor of Computer programming at Middlesex University. Previously he was at Queen Mary, University of London.
Research.
Bornat's research interests includes "program proving" in separation logic. His focus is on the proofs themselves; as opposed to any logical underpinnings. Much of the work involves discovering ways to state the properties of independent modules, in a manner that makes their composition into useful systems conducive.
Bornat (in conjunction with Bernard Sufrin of the Oxford University Computing Laboratory) developed Jape, a proof calculator; he is involved in research on the usability of this tool for exploration of novel proofs.
Richard Bornat's PhD students have included Samson Abramsky in the early 1980s.
In 2004, one of Bornat's students developed an aptitude test to "divide people up into programmers and non-programmers before they ever come into contact with programming." The test was first given to a group of students in 2005 during an experiment on the use of mental models in programming. In 2008 and 2014, Bornat partially retracted some of the claims, impugning its validity as a test for programming capability.
Publications.
Bornat published a book entitled "Understanding and Writing Compilers: A Do It Yourself Guide", which is regarded as one of the most extensive resources on compiler development. Although it has been out of print for some time, he has now made it available as an online edition.
Other publications from Bornat include:


Kind Words (video game)

Kind Words (lo fi chill beats to write to) is a 2019 casual video game developed by American indie developer Popcannibal, consisting of programmer and designer Ziba Scott and artist Luigi Guatieri. The game was first released as a Humble Bundle Original in July 2019, and was released on Steam in September 2019. In the game, the player can send and request letters to and from other players anonymously over the internet, while lo-fi music plays in the background.
Gameplay.
When first opening the game, the player is met by Ella, a mail carrier deer who is nervous of her new job. After writing a short letter to inspire the deer, the player is then asked for their name, of which only the first letter is used in the future. The player can then choose to either write an anonymous letter to someone requesting letters, request letters from other players, or send a paper airplane, with a short message attached.
The only view available is the player's bedroom, which may be used to display physical representations of the player's stickers.
Letters.
The player can anonymously request letters from other players, and can also send a letter to other players who are requesting letters. When a player chooses to write a letter, the player can choose to reply to or skip a request from their queue. Each request is a short statement on a card, and each letter is a message on a piece of paper. The player may also choose to include a sticker among a collection of stickers sent to them by previous players.
When a player receives a letter, it goes into the player's inbox. There, the player can read responses made by other players to their past requests.
Paper airplanes can also be seen flying across the screen. When interacted with, the paper airplane will show the message inside. These paper airplanes can be sent or received by other players, and contain short and usually inspirational messages.
Reception.
The game has been praised by multiple reviewers for its positive community. A review for Polygon describes Kind Words as "a simultaneously disarming yet intense experience." A Kotaku review mentions instances of trolling on the game which occur as an effect of livestreaming. Scott addressed this, saying that trolls "rarely hang around long" and that only 3% of most letters were reported, most of which being off-topic content. An A.V. Club writer praised the gameplay and claimed that the community behind it helps make the game "troll-proof."


Rich Banner

Paul Richard "Rich" Banner is an American game designer and graphic artist.
Beginnings.
Rich Banner and Frank Chadwick formed the ISU Game Club at the Illinois State University (Normal, Illinois). Banner engineered a grant which funded the printing of blank hex sheets (suitable for making wargame maps) and they began drafting a variety of designs, some derivative of existing games at the time, and some original concepts.
In 1973, Illinois State University, under a program to fund educational innovation, created SimRAD (Simulation Research, Analysis, and Design), which designed games for implementation in the college classroom. At about the same time, Banner and Chadwick, along with newcomers Marc Miller and Loren Wiseman, decided to publish a massive World War II simulation game, and founded Game Designers' Workshop as their publishing company. As university funding dried up for SimRAD, the three shifted their attention to the commercial sector.
Game Designers' Workshop.
Game Designers' Workshop (using the plural possessive to reflect the three partners) adopted as its birthdate June 22, 1973. In that year, GDW published Banner and Chadwick's Drang Nach Osten (the first of its Europa Series on World War II), Triplanetary, and Unentschieden (the sequel to Drang Nach Osten). In 1974, the company published five new titles, including Chaco, Eagles, Narvik, Torgau and Coral Sea.
Banner's position was art director, and his knowledge of printing and graphic design shaped GDW's public image and the appearance of its games. His graphic vision for Chadwick's ' (a game of the Salerno landings in World War II) won him the Charles S. Roberts Award for Best Graphics in 1976. His graphics for the System 7 (printed Napoleonics Miniatures) won him the H G Wells Award for Best Historical Figure Series in 1979 (and Chadwick received the companion H G Wells Award for Best Miniatures Rules for 1979).
Banner is credited as co-designer on six of the 11 original Europa Series of World War II wargames.
He was honored as a "famous game designer" by being featured as the king of diamonds in Flying Buffalo's 2010 Famous Game Designers Playing Card Deck.
Game Manufacturers' Association.
Banner was the first treasurer (1977–78) for the newly formed Game Manufacturers' Association, and its second president (1978-1981). During his tenure, the Association established its basic goals of promoting and protecting the game manufacturing industry, and oversaw the creation of the annual GAMA trade show.


Hum Award for Best Designer Menswear

The Hum Award for Best Designer Menswear is one of the Hum Awards presented annually by the Hum Television Network and Entertainment Channel (HTNEC) to Luxury Prêt Fashion designers of Menswear who has achieved outstanding recognition within the fashion industry. Since its inception, however, the award has commonly been referred to as the hum for Best Designer Menswear. Nominations are made by Hum members who are designers, while winners are selected by hum membership as a whole.
History.
Hum Television Network and Entertainment Channel presented this award to one of the most promising Designer of Men's Wear of fashion Industry of Pakistan. As of first ceremony Deepak Perwani was honored at 1st Hum Awards ceremony 2012 for his spectacular fashion achievements of outlet & symbol DP.
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. As of the first ceremony, six Designer Men's Wear were nominated for their achievements for this award.
Date and the award ceremony shows that the 2010 is the period from 2010-2020 (10 years-decade), while the year above winners and nominees shows their fashion achievements year, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the ir achievements of its previous year.


Northern India Institute of Fashion Technology

Northern India Institute of Fashion Technology (NIIFT) is a fashion institute in Mohali with its branches in Jalandhar & Ludhiana in the state of Punjab. It was set up in 1995.
Academic programmes.
The regular, full-time programs at NIIFT are run at two levels namely the Graduate level and the Post Graduate level, however, NIIFT has also recently launched its PhD program.
Fashion Design is a three-year undergraduate diploma program. It is available in Mohali, Ludhiana & Jalandhar. The course specialises in design development skills, fashion presentation, market knowledge and trend forecasting. The students, in the final semester, put up their collection on ramp in the annual fashion show of the college, Anukama. The show is choreographed show by professional choreographer. Popular models like Krishna Somani, Amanpreet Wahi, Joey Mathews to name a few, walk on ramp featuring the work of the students.
It is a three-year undergraduate diploma program. The course offered by NIIFT as a specialization in textiles, prints, fabric development, weaves, surface embellishments and garment construction. The final year students, put up artistic talent and scientific frame of mind at SUVAYAN, the annual textile design exhibition.
This is a post-graduate diploma programme of two years.
This is a post-graduate diploma programme of two years. It is available in Mohali.
Merger of NIIFT with NIFT.
Punjab Chief Minister Parkash Singh Badal on the behalf of The Punjab Government gave approval to the merger of Northern Indian Institute of Fashion Technology, Mohali (NIIFT) and its centers at Ludhiana and Jalandhar with National Institute of Fashion Technology, Delhi (NIFT) in 2010. For this, a sum of Rs. 48 crores over a period of three years was sanctioned to NIFT


Interoperable PDK Libraries

Interoperable PDK Libraries (IPL) is an industry alliance established in April 2007 to collaborate on the creation and promotion of interoperable Process Design Kit (PDK) standards. Since its inception, the IPL Alliance has released a proof-of-concept interoperable PCell library, demonstrated interoperability among tools from multiple vendors, and expanded its charter to address broader interoperability issues with foundry Process Design Kit (PDKs) and design flows.
Benefits.
IPL was founded by Applied Wave Research (AWR), Ciranova, Silicon Navigator, Springsoft and Synopsys in order to provide an open, interoperable, next generation way of doing PDKs for analog and mixed signal design. Previously, PDK's were developed in proprietary languages, like Cadence's SKILL or Mentor's AMPL, for proprietary use with a single companies' tool suite.
The broader alliance has developed an OpenAccess testing ecosystem. The ecosystem includes tools and test cases from the participating vendors. The validation is done by loading a PCell library and PDK into this ecosystem and exercising the various design tools. As a final check, the PCell-loaded test cases are streamed out to GDSII and design rule checked with Mentor Calibre nmDRC. In addition, each vendor has individually tested the IPL mechanism with their own tools.


Tubb 2000

The Tubb 2000 (also known as the T2K) rifle is a fully adjustable modular sports target rifle produced in the United States by the McMillan Brothers Rifle Company. It was designed and endorsed by 11-time NRA Highpower Rifle and ICFRA Palma World Champion David Tubb and Rock McMillan for long-range target shooting.
The Tubb 2000's barrel can be changed by the end-user, allowing the same rifle to support various calibers. Adjustable or user-changeable features include stock, sights, hand grip, trigger. It includes a quiet shock absorbing stock instead of a loud muzzle brake.


Cute Knight

Cute Knight is a casual life simulation role-playing video game with many possible endings and careers featuring a single female character. Gameplay is similar to the Japanese "Princess Maker" with a more traditionally Western first-person perspective dungeons.
Gameplay.
"Cute Knight" is a life simulation/role-playing video game where the player takes the role of Michiko from 18 to 21. The game uses stats which determine how well she does in various tasks and her combat ability. In addition, her stats and key events determine the jobs she is able to do. The goal of the game is to unlock unlockable content and various endings, particularly good endings. The game ends after three years unless a special event ends the game sooner or Michiko's dream stat reaches 0; if the latter occurs the game still unlocks an ending, but it is always a bad ending based on her stats and key events triggered.
Tasks affect stats, generally positively. Michiko's stats determine whether the task is completed successfully in a given day, with success often resulting in monetary gain. Each task takes one week of game time unless an annual event interferes with it. In addition, these annual events last for a varying number of days. During some of these events various mini-games can occur. Winning these mini-games may trigger key events or grant items, money, and/or stats boost. The game starts out with a few available tasks, but more open up by triggering key events and/or working at a particular place for some time. Several jobs can also be removed because of key events or high level of the sin stat.
Combat occurs inside a multi-level dungeon. Time passes as the player moves through the dungeon. The player can choose to either defeat the monster in combat or attempt to tame the monster, getting it to leave Michiko alone. If the player kills a living creature (as opposed to golems or undead), it increases Michiko's sin. Sin goes down if the player works at the church or the doctor's. Combat is turn-based and features magic point-based charms (spells). These spells use nine elements, including the classical four. If Michiko's hit points (HP) drop to zero the player is automatically rescued. There is no character death, but she may need to pay to recover her lost health. Regardless, it will deplete the Dream meter during her recovery period and may lead to the bad ending.
Characters.
The Royal Family:
Teachers and employers:
Girls:
Development and release.
"Cute Knight" was originally developed by Hanako Games and is based on the "Princess Maker" series. It was released online on December 31, 2005. It was later re-released on 2007 in an expanded version with updated features as "Cute Knight Deluxe". This version was published by iWin and available at retail.
Reception.
Erin Bell of GameZebo gives the game 4/5 stars, commenting positively that the game actually enables to "role-play" Michiko allowing the player to spend their time cooking or cleaning rather than forcing them into traditional role-playing games like "Dragon Quest" or "Final Fantasy", making "Cute Knight" as a short-story version of such games. She opined that "Cute Knight" is a great casual game stating it "strips away a lot of...weightiness while remaining true to its RPG roots. The result is a light adventure that's easy to get into and can be played in short spurts - in other words, it's perfect for the casual gamer." While her comments are generally positive, she does comment on the graphics being mediocre, but complains more about the tasks which she comments can become repetitive wishing there was some kind of mini-game to break the monotony.
"Cute Knight" has been the recipient of multiple nominations and awards. It was a nominee for Yahoo! Games Most Innovative Casual Game of 2006. The original game has also been nominated and awarded from other sites as well.
Sequel.
On November 13, 2009, a sequel "Cute Knight Kingdom" was officially released.


Hum Award for Best Writer Drama Serial

The Hum Award for Best Writer Drama Serial is one of the Hum Awards of Merit presented annually by the Hum Television Network and Entertainment Channel (HTNEC). It is given in an honor of writers who has written best scripts (not based upon previously published material) and screenplay adaptations (usually a novel, play, short story, or TV show but sometimes another film) working in the television industry. Original and Adapted screenplays are jointly nominated in this category. The 1st Hum Awards (for 2012) was held in 2013, Umera Ahmed was the first winner of award for the screenplay adaptation of "Maat" from her novel of same name.
Since its inception, the award has been awarded to three writers, Umera Ahmed is the most nominated and awarded writer with five nominations, and two wins. As of 2015 year ceremony, Khalil-ur-Rehman Qamar is the most recent winner in this category for his original screenplay "Sadqay Tumhare".
History.
The Best Writer drama serial category originates with the 1st Hum Awards ceremony since 2013. This category has been given to the best writer/playwright drama serial of previous year to the ceremony held. The name of the category officially termed by the channel is:
Winners and nominees.
In the list below, winners are listed first in the colored row, followed by the other nominees. The year shown is the one in which the drama serial first telecast; normally this is also the year before the ceremony at which the award is given; for example, a drama serial exhibited telecast during 2005 then this will be eligible for consideration for the 2005 Best Writer Drama Serial Hum Awards, awarded in 2006. The number of the ceremony (1st, 2nd, etc.) appears in parentheses after the awards year, linked to the article on that ceremony. Each individual entry shows the title followed by the drama serial, and the television writer. Since its inception the award have been given to both Original and Adapted screenplays.
As of the first ceremony, nine dramas were nominated for the award. All of the nine nominee were also included for Best Director category with additional one extra nominees which were not included in best writer drama serial category. Umera Ahmad and Faiza Iftikhar nominated twice in the same category for their works.
For the first ceremony, the eligibility period spanned full calendar years. For example, the 1st Hum Awards presented on April 28, 2013, to recognized dramas writer of dramas that were released between January, 2012, and December, 2012, the period of eligibility is the full previous calendar year from January 1 to December 31. However, this rule was subjected to change when at third year ceremony two ("Sadqay Tumhare" and "Digest Writer") of seven nominated drama serials were running on TV at the time when nominations were announced.
Date and the award ceremony shows that the 2010 is the period from 2010-2020 (10 years-decade), while the year above winners and nominees shows that the dramas year in which they were telecast, and the figure in bracket shows the ceremony number, for example; an award ceremony is held for the dramas of its previous year.


Big Nazo

Big Nazo is a performance group headquartered in Providence, Rhode Island . Erminio Pinque, who is both the founder and artistic designer of Big Nazo, envisioned his concept as a puppet show without the stage.
Big Nazo, which derives its name from "big nose" in Italian, made an appearance at the 2010 Winter Olympics.
Big Nazo runs a "creature class" in conjunction with the Rhode Island School of Design Film and Video Department during the winter semester.


Quixote (crossword compiler)


Fire Away (game)

Fire Away was a series of handheld electronic games marketed by Tandy beginning in the 1980s. In all, there were six different products in the line, nearly all of which were actually licensed by Tandy rather than being original Tandy games. The games looked to capitalize on the popularity of the video game "Space Invaders" which was released in 1978.
History.
"Fire Away" was the first Tandy game to hold the name. Released in 1981, Tandy licensed the game from the Japanese company Gakken who created and sold the game under the name "Invader". The game was also licensed to Computer Games Limited (CGL) as "Galaxy Invader" and by Vanity Fair as "Electron Blaster". The game, regardless of the company, was essentially the same. A joystick was used by the player's left hand to move the gun base to the left and right. A large red button used by the player's right hand fired the missiles. There were three settings, 1, 2, and 3, which adjusted the game speed, with '3' being the fastest. There were seven tiers on the plastic screen which covered the VFD display. The bottom tier, labeled "G", was where the base moved. The two tiers above this had no label while the remaining tiers were marked 1, 2, 3, and 10. The numbers referred to the points earned when the player eliminated the invader. The 10 point tier was populated by a UFO that appeared every 15 shots, moving across the top. The invaders themselves would populate within the remaining point earning tiers, two at a time. They would drop bombs and move down towards the player's base. If the invader reached the "G" tier, the game ended (although a glitch meant that holding down the fire button 'immunized' the player against an alien that reached the "G" tier. After a few seconds, the alien vanished and the player could continue). Three hits on the base by bombs would end the game. Once the player reached 199 points, the game ended in victory for the player. Both the Tandy and Vanity Fair versions of the game used a blue housing while the Gakken and CGL games used a white housing. The game used four AA batteries and the LED made the invaders, etc. appear blue. The original retail price was $39.95.
The following year, in 1982, Tandy introduced the next "Fire Away" under the title "Cosmic 1000 Fire Away". Like the first game, Tandy licensed it from Gakken who sold the game as "Galaxy Invader 1000" while CGL also licensed the game, selling it under the same name as Gakken. The principle of the new game remained the same but with improvements in the case design and adding some changes to the game play. Another tier was added for a total of eight. The missile station was on the tier marked "M" with the Ground ("G") being the next tier up. The remaining tiers were again points earned, starting at 1, 2, 3, 4, 5, and 10. These tiers were marked as the "Invader Zone" while the top tier was the "UFO Zone". The player now had to obtain 999 points and had a finite number of missiles to launch at the invaders (250 missiles). The player earned a bonus missile station and 50 more missiles if he or she reached 700 points. When the missile count got low, the game made a warning sound. The game ended when 999 points was reached, or all missile station were destroyed, or the invader reached the "G" tier, or the player ran out of missiles. The UFO flew in random patterns, to cause the player to expend missiles through misses. Four AA batteries provided power with the LED colored so that the missile station, the invaders, their bombs, and the score were blue while the player's missiles, the UFO, and hits on the missile station and invaders appeared red. The retail price increased to $59.95.
In 1983, Tandy introduced the "Cosmic 2000 Fire Away" and it was a departure from the design of the previous two games. This may have been due to Tandy licensing the game from a different company, in this case, Hanzawa, rather than through Gakken. Actronics also licensed the game from Hanzawa, marketing it under the name "Twinvader III". The case was shaped to resemble an arcade game and the joystick was replaced with left and right buttons. The order of the main controls were also reversed with the fire button being on the left and the missile station (called a fortress in this version) movement controls on the right. As the name suggests, the player had to score 2,000 points in order to win. The score counter, however, had only three places so when the player reached the first 999 points, it would then reset to 000 and continue until the next 999 was reached, ending the game upon the next point. Like the previous two games, there were three modes of difficulty. A new invader was added in which, upon being hit, would split into two. Waves were introduced, called convoys, which were composed of 10 invaders. 5 invaders could be on the playing field at one time. There was a demo mode which would run the game on its own and also a mute button. Tandy's version used a blue case while Actronics used a brown case. The player gained victory after destroying 15 convoys (150 invaders) or earns 2,000 points and the player lost if all fortresses are destroyed or one of the invaders lands. Every 1,000 points earned the player a bonus fortress. The game used four C batteries or could be played using an AC adapter. Retail price was $39.95.
1984 saw the introduction of the Tandy "Cosmic 3000 Fire Away" game. Like the first two games, this was a licensed product from Gakken and thus it used the same basic styling as its fore bearers. Gakken marketed their game as "Galaxy Invader 2000". The tiers were reduced to six and included the missile station, a "barrier", and four invader zones. The points were also changed so that, tier depending, the player could earn 100, 200, or 300 points depending on where he or she hit the invader. Gone was the UFO. The player could only have 1 missile in flight on the board at one time but there were barriers which were destroyed when hit by invader bombs (much like Space Invaders) and these barriers would renew once a wave of invaders was destroyed. Unlike "Space Invaders", the player's missiles did not destroy the barrier. There were only two difficulty modes rather than three. To win, the player needed to achieve 10,000 points (which the game could display). The player lost when all three missile stations were destroyed. Unlike the previous games, the player did not lose when the invader reached the bottom of the screen. Akin to the popular arcade game Galaga, the invader would reappear at the top of the game screen and continue to attack. The game required four C batteries but could also use an AC adapter. Retail price was $39.95.
Tandy let the line languish for several years when, in 1989, they introduced "LCD Fire Away". The big change was the replacement of the LED for a LCD. The game was also smaller and used a similar control layout as "Cosmic 2000 Fire Away" did. It also had a much lower price point, retailing for $12.95. Due to the reduced power needs, "LCD Fire Away" was able to use watch batteries rather than AA or C batteries. Tandy/Radio Shack would repackage the same game as "Invasion Force" and later, in 1990, as "Jet Fighter". "LCD Fire Away" and its derivatives would be the last of the line.
Other Tandy "Fire Away" games.
In 1981, Bandai marketed a game called "Flight Time" (in France, the game box read "Pilote de Chasse" though the game itself still said "Flight Time") which Tandy licensed as "Fire Away". While carrying the same name, the original Bandai game used aircraft rather than alien invaders which set it apart from the "Fire Away" line. This game was only sold in the UK.
One of the 12 games in the Tandy-12 Computerized Arcade system is named "Fire Away"
In 1983, Tandy licensed Nelsonic's 1981 watch game "Space Attacker" under the name "Cosmic Fire Away Game Watch". Tandy retailed it for $29.95. The same game was sold by Collins Industrial as the "Star Trek II:Wrath of Khan Video Game Watch" while Majestron released the watch as "Cosmic Wars".


Giovanni Priuli

Giovanni Priuli (or Prioli,<ref name="Roche/Saunders, Grove online">Roche/Saunders, Grove online</ref> ca. 1575–1626) was an Italian composer and organist of the late Renaissance and early Baroque periods. A late member of the Venetian School, and a contemporary of Claudio Monteverdi, he was a prominent musician in Venice in the first decade of the 17th century, departing after the death of his associate Giovanni Gabrieli and ending his career at the Habsburg court in Austria. His music straddled the dividing-line between Renaissance and Baroque idioms.
Life.
Little is known of Priuli's early life except that he was born in Venice around 1575. Information about the first twenty-five years of his life is lacking. Beginning in 1600, he was a close associate of Gabrieli, and it is presumed he may have been his student; the two were associated for the duration of Priuli's Venetian career. When Priuli is first mentioned in the records of St. Mark's, he was already an experienced musician, being hired as assistant organist to Gabrieli on several occasions between 1600 and 1605. In May 1607 he received a more permanent position as deputy organist; prior to that, the payment records indicated that his hires were for single engagements. Since St. Mark's had two regular organists, the deputy filled in for special occasions, and also when one of the two principal organists was either traveling or ill. The first organist through most of the period was Paolo Giusto, while Gabrieli was second organist.
In addition to his duties at St. Mark's, the most prestigious musical establishment in Venice, Priuli worked as an organist at the Scuola Grande di San Rocco, a confraternity whose musical opulence was second only to that of St. Mark's. Dates for his employment at San Rocco commence in 1609, and while it is not known if his employment was continuous for the next several years, he oversaw the musical events surrounding the feast of Saint Roch, the patron saint of the confraternity, which took place on 16 August 1612, only four days after the death of Gabrieli.
Sometime around 1614 or 1615 he left Venice to pursue a career at the Habsburg court in Austria. He became "Hofkapellmeister" to Archduke Ferdinand (1619); on Ferdinand's accession to the imperial throne he went with him to Vienna to serve as "Hofkapellmeister" there. He died in Neunkirchen in Lower Austria.
Music.
Priuli wrote both sacred and secular music, in both conservative and progressive styles, including the Venetian polychoral style; he was one of the composers who imported it to German-speaking lands. His music includes "a cappella" vocal music, voices with instruments, and some purely instrumental music. From the publication dates of his collections, he seems to have composed most of his sacred music and instrumental music in the service of the Habsburgs, and likely wrote much of his secular music – particularly the Italian madrigals, as might be expected – while he was in Venice.
His madrigals, which include probably the earliest part of his output, are significant in that they show the change from the Renaissance "prima prattica" style of balanced "a cappella" vocal polyphony in the first two books to the Baroque concertato and monodic style in the third. In this third book, he includes music that can be performed either by voices only, or voices and instruments; and he also includes a "basso continuo," which evolves from a mere duplication of the bass line in some of the pieces, to an independent part over which solos, duets, and other ensembles perform, often in an antiphonal style.
Priuli's sacred music includes masses, motets, and sacred monodies. His masses include examples in the already archaic "stile antico" of the 16th century, akin to the music of Palestrina, as well as others in the developing "concertato" style which helped define the beginning of the Baroque era. His motets and monodies are in general more progressive, having features in common with other early Baroque composers influenced by the Venetians.
Priuli's instrumental music, such as the pieces in the two collections entitled "Sacrorum concentuum", 1618 and 1619, is akin to the music of Gabrieli. The number of parts ranges from five to twelve; some of the pieces use echo effects reminiscent of the repertory of the composers working in St. Mark's, where that style first developed. All of these works were intended for use in church.


Bruce Nesmith

Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including "Dungeons & Dragons", and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as "Fallout 3", "Fallout 4" and "", and was lead designer on "Skyrim".
Career.
TSR, Inc. hired Bruce Nesmith in 1981 to do computer games on the Apple II+. He soon moved on to be a writer of "Dungeons & Dragons" modules. After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Nesmith designed "" (1990), which extended the ideas behind the Hickmans' original "Ravenloft" adventure and sought to make "AD&D" competitive with games like "Call of Cthulhu" and "Chill". Nesmith and Andria Hayday designed the "DragonStrike" board game, which was published by TSR, Inc.
His other design work for "D&D" includes "The War Rafts of Kron" (1984), "Sabre River" (1984), "Dragons of Desolation" (1984), "Master Player Screen Featuring The Spindle" (1985), "The Book of Lairs II" (1987), "Tales of the Outer Planes" (1988), "Monstrous Compendium, Volume 2" (1989), "Monstrous Compendium, Volume 1" (1989), "Hall of Heroes" (1989), "Monstrous Compendium Spelljammer Appendix" (1990), "Monstrous Compendium Greyhawk Appendix" (1990), "Monstrous Compendium Dragonlance Appendix" (1990), "Greyhawk Ruins" (1990), "Touch of Death" (1991), "Monstrous Compendium Forgotten Realms Appendix II" (1991), "Goblins' Return" (1991), "Darklords" (1991), "Unsung Heroes" (1992), "From the Shadows" (1992), "Forbidden Lore" (1992), "Van Richten's Guide to Werebeasts" (1993), "House of Strahd" (1993), "The Created" (1993), "Ravenloft Campaign Setting", 2nd Ed. (1994), "Hour of the Knife" (1994), "First Quest" (1994), "Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr" (1995), "Psionic Artifacts of Athas" (1996), and "Domains of Dread" (1997).
Nesmith was one of the guests of honor at "Winter Fantasy 18" in 1994.
In 1995 Nesmith moved into the computer game field, contributing to ' computer roleplaying game, and "Terminator" computer games. He then became a senior game designer for Bethesda Game Studios, where he worked extensively on ' and its expansion, "The Shivering Isles". The video game "Fallout 3", for which Nesmith did some of the quest writing, was nominated for an award for videogame writing at the Writers Guild of America Awards 2008.


PinOut

PinOut is a pinball video game developed by the Swedish indie game studio Mediocre. It was released om October 2016 for Android and iOS. The goal of the game is propel a ball as far as possible before time runs out.
Gameplay.
The game has the basic appearance of a conventional pinball game, with a rolling ball propelled upward on the play field by hitting it with flippers. However, unlike a conventional pinball game, the play field extends upwards endlessly. The display follows the ball as it moves. Multiple flippers are placed throughout the play field. There is no drain; play is limited by a timer. The challenge is to go as far as possible up the play field, within the available time.
The player controls the flippers by tapping the left or right of the screen. The player can also hold the flippers to "catch" the ball, for a more precise shot.
To gain additional time, the player can hit glowing dots with the ball. If time expires, play ends. There are ten checkpoints in the game. With an in-app purchase, the player can enable restarting from past checkpoints, restoring their progress to that point. Otherwise, players must start at the beginning.
If the player makes it past the main play fields, there is an "Overtime" mode, where the player keeps playing the same course until time expires.
Minigames.
There are four different minigames (one of these is easter egg to "Does not Commute", another Mediocre AB game) which, when played, add the resulting score to the timer. These minigames appear in a small area at the top of the screen, reminiscent of the "video mode" minigames in hybrid electronic pinball games.
Power-ups.
Like the minigames, power-ups appear as colored orbs on the playing field, and are obtained when the ball touches the orb. The game offers the player a choice between two of the following:
Reception.
Metacritic gave the game an average score of 81 out of 100, indicating "generally favorable reviews". Gamezebo gave PinOut a rating of 4.5 stars, praising its graphics and soundtrack, while criticizing the timer as oppressive. "Pocket Gamer" praised the originality, game-play, and aesthetics, but said it can be "a little tough".


Ursula Martin

Ursula Hilda Mary Martin (born 3 August 1953) is a British computer scientist, with research interests in theoretical computer science and formal methods. She is also known for her activities aimed at encouraging women in the fields of computing and mathematics. Since 2019, she has served as a professor at the School of Informatics, University of Edinburgh.
From 20142018, Martin was a Professor of Computer Science in the Department of Computer Science at the University of Oxford, and holds an EPSRC Established Career Fellowship. Prior to this she held a chair of Computer Science in the School of Electronic Engineering and Computer Science at Queen Mary, University of London, where she was Vice-Principal of Science and Engineering, 20052009.
Education.
Martin was born in London on 3 August 1953 to Anne Louise (née Priestman) and Captain Geoffrey Richard Martin. She was educated at Abbey College at Malvern Wells. In 1975 she graduated with an MA from Girton College, Cambridge, and in 1979 with a PhD from the University of Warwick, both in mathematics.
Career and research.
Martin began in mathematics working in group theory, later moving into string rewriting systems. She has held academic posts at University of Illinois at Urbana-Champaign, the University of Manchester and Royal Holloway, University of London. She has made sabbatical visits to Massachusetts Institute of Technology and SRI International (Menlo Park). In 2004 she was a Visiting Fellow at the Oxford Internet Institute.
From 1992 to 2002, Martin was Professor of Computer Science at the University of St Andrews in Scotland. She was the first female professor at the University since its foundation in 1411.
From 2003 to 2005, Martin was seconded to the University of Cambridge Computer Laboratory part-time and served as the director of the Women@CL project to lead local, national and international initiatives for women in computing, supported by Microsoft Research and Intel Cambridge Research. She was a Fellow of Newnham College, Cambridge.
Martin has served as an advisory editor for the "Annals of Pure and Applied Logic" journal (published by Elsevier) and on the editorial boards for "The Journal of Computation and Mathematics" (London Mathematical Society) and "Formal Aspects of Computing" (Springer-Verlag).
Publications.
Her publications include
Honours and awards.
Martin was appointed Commander of the Order of the British Empire (CBE) in the 2012 New Year Honours for services to computer science. In 2017 she was elected a Fellow of the Royal Society of Edinburgh (FRSE) and the Royal Academy of Engineering (FREng).


Powerset construction

In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) which recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their additional flexibility, are unable to recognize any language that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs. However, if the NFA has "n" states, the resulting DFA may have up to 2"n" states, an exponentially larger number, which sometimes makes the construction impractical for large NFAs.
The construction, sometimes called the Rabin–Scott powerset construction (or subset construction) to distinguish it from similar constructions for other types of automata, was first published by Michael O. Rabin and Dana Scott in 1959.
Intuition.
To simulate the operation of a DFA on a given input string, one needs to keep track of a single state at any time: the state that the automaton will reach after seeing a prefix of the input. In contrast, to simulate an NFA, one needs to keep track of a set of states: all of the states that the automaton could reach after seeing the same prefix of the input, according to the nondeterministic choices made by the automaton. If, after a certain prefix of the input, a set of states can be reached, then after the next input symbol the set of reachable states is a deterministic function of and . Therefore, the sets of reachable NFA states play the same role in the NFA simulation as single DFA states play in the DFA simulation, and in fact the sets of NFA states appearing in this simulation may be re-interpreted as being states of a DFA.
Construction.
The powerset construction applies most directly to an NFA that does not allow state transformations without consuming input symbols (aka: "ε-moves"). Such an automaton may be defined as a 5-tuple , in which is the set of states, is the set of input symbols, is the transition function (mapping a state and an input symbol to a set of states), is the initial state, and is the set of accepting states. The corresponding DFA has states corresponding to subsets of . The initial state of the DFA is , the (one-element) set of initial states. The transition function of the DFA maps a state (representing a subset of ) and an input symbol to the set , the set of all states that can be reached by an -transition from a state in .
A state of the DFA is an accepting state if and only if at least one member of is an accepting state of the NFA.
In the simplest version of the powerset construction, the set of all states of the DFA is the powerset of , the set of all possible subsets of . However, many states of the resulting DFA may be useless as they may be unreachable from the initial state. An alternative version of the construction creates only the states that are actually reachable.
NFA with ε-moves.
For an NFA with ε-moves (also called an ε-NFA), the construction must be modified to deal with these by computing the "ε-closure" of states: the set of all states reachable from some given state using only ε-moves. Van Noord recognizes three possible ways of incorporating this closure computation in the powerset construction:
Multiple initial states.
If NFAs are defined to allow for multiple initial states, the initial state of the corresponding DFA is the set of all initial states of the NFA, or (if the NFA also has ε-moves) the set of all states reachable from initial states by ε-moves.
Example.
The NFA below has four states; state 1 is initial, and states 3 and 4 are accepting. Its alphabet consists of the two symbols 0 and 1, and it has ε-moves.
The initial state of the DFA constructed from this NFA is the set of all NFA states that are reachable from state 1 by ε-moves; that is, it is the set {1,2,3}.
A transition from {1,2,3} by input symbol 0 must follow either the arrow from state 1 to state 2, or the arrow from state 3 to state 4. Additionally, neither state 2 nor state 4 have outgoing ε-moves. Therefore, ({1,2,3},0) = {2,4}, and by the same reasoning the full DFA constructed from the NFA is as shown below.
As can be seen in this example, there are five states reachable from the start state of the DFA; the remaining 11 sets in the powerset of the set of NFA states are not reachable.
Complexity.
Because the DFA states consist of sets of NFA states, an -state NFA may be converted to a DFA with at most states. For every , there exist -state NFAs such that every subset of states is reachable from the initial subset, so that the converted DFA has exactly states, giving Θ() worst-case time complexity. A simple example requiring nearly this many states is the language of strings over the alphabet {0,1} in which there are at least characters, the th from last of which is 1. It can be represented by an -state NFA, but it requires DFA states, one for each -character suffix of the input; cf. picture for .
Applications.
Brzozowski's algorithm for DFA minimization uses the powerset construction, twice. It converts the input DFA into an NFA for the reverse language, by reversing all its arrows and exchanging the roles of initial and accepting states, converts the NFA back into a DFA using the powerset construction, and then repeats its process. Its worst-case complexity is exponential, unlike some other known DFA minimization algorithms, but in many examples it performs more quickly than its worst-case complexity would suggest.
Safra's construction, which converts a non-deterministic Büchi automaton with states into a deterministic Muller automaton or into a deterministic Rabin automaton with 2O( log ) states, uses the powerset construction as part of its machinery.


Phillip Barker (film director)

Phillip Barker is a Canadian production designer, and filmmaker. He received a Directors Guild of Canada Award for Outstanding Achievement in Production Design for Atom Egoyan's "Where the Truth Lies."
He has been the production designer for films by directors such as Brian De Palma, Mira Nair, Atom Egoyan (ten feature films and two operas), Lisa Cholodenko and Neil LaBute.
His own films have been widely shown internationally and have won numerous awards. In 2019 a tour of a retrospective of Phillip's films: Strange Machines, The Films of Phillip Barker, and a book of the same name, (by Mike Hoolboom) was presented by Montreal's Festival Nouveau Cinema, TIFF Lightbox, Toronto, and The Canadian Film Institute, Ottawa. Also In 2019 The Clermont-Ferrand Film Festival, France hosted the retrospective and an art exhibition of artists inspired by Phillip's films.
At the 2017 Vancouver International Film Festival, Barker's film "Shadow Nettes" won the award for Best Canadian Short Film.


Shoichi Aoki

 is a Japanese photographer and creator of the magazines "STREET," "TUNE," and "FRUiTS." He also subsequently created the "Fruits" and "Fresh Fruits" (collections of Japanese street fashion) photo-books as a way of offering his photos to the foreign market.
Life and work.
Aoki was born in Tokyo. He began documenting street fashion in Tokyo's fashionable Harajuku area in the mid 1990s when he noticed a marked change in the way young people were dressing. Rather than following European and American trends, people were customising elements of traditional Japanese dress—kimono, obi sashes and geta sandals—and combining them with handmade, secondhand and alternative designer fashion in an innovative DIY approach to dressing.
In 1997, Aoki founded the monthly magazine "FRUiTS," now a cult fanzine with an international following, to record and celebrate the freshness of fashion in Harajuku.


Wayne Fitzgerald

Wayne Fitzgerald (March 19, 1930 – September 30, 2019) was an American film title designer. Over a career that spanned 55 years, he designed close to five hundred motion picture and television main and end title sequences for top directors such as Francis Ford Coppola, John Huston, Mike Nichols, Robert Redford, Roman Polanski, Arthur Penn, Michael Cimino, Warren Beatty, Herbert Ross, John Hughes, and Quentin Tarantino.
Film title work.
A native of Los Angeles, Fitzgerald graduated from Art Center College of Design in 1951, and went to work at Pacific Title & Art Studio. His first major motion picture title design was for MGM's "Raintree County" (1957). He worked on a great many titles during his 17-year tenure at Pacific Title, becoming head of the art and design department. During that time, Pacific Title did all the motion picture title work for Warner Bros., MGM, and 20th Century Fox, as well as some for Paramount Pictures and Columbia Pictures, plus independents. Neither Pacific Title nor its employees received title design credit. As a result, Fitzgerald did not receive credit for many of his early designs, such as "The Three Faces of Eve" (1957), "Imitation of Life" (1959), "Pillow Talk" (also 1959), "The Music Man" (1962), "My Fair Lady" (1964); or for early television shows such as "Maverick" (1957), "Mister Ed" (1961), "The Beverly Hillbillies" (1962), and "Alfred Hitchcock's Suspicion".
In addition to providing an entertaining background for the credits, Fitzgerald's titles often set the mood. For "The Music Man" he directed a group of 35 technicians who built sets and painted and animated the musical instruments and marching band. He then shot and edited the sequence. In the film "Max Dugan Returns" (1983), the title character does not appear for half an hour. Fitzgerald's titles with Bob Kurtz animation provided a background for the character.
For "Bonnie and Clyde" (1967), Fitzgerald used old snapshots and a quick-cut style driven by sound that melded seamlessly with film editor Dede Allen's editorial style. The photos established the mood and look of the 1930s, and referenced the fact that Bonnie and Clyde were known for taking snapshots of themselves, which they sent to the press. Until the music starts to fade in, the only sound is the click of a Brownie camera.
While working together on "Bonnie and Clyde", Warren Beatty convinced Fitzgerald to strike out on his own. He left his job as head of the art department at Pacific Title and formed Wayne Fitzgerald FilmDesign. "Chinatown" (1974), "Nine to Five" (1980), "Footloose" (1984), "Total Recall" (1990), to name a few, followed. In addition to opening titles, Fitzgerald shot second unit and edited montage sequences for "Rocky III" and "Tootsie" (both 1982).
Fitzgerald also continued to design titles for prime time television shows "Night Gallery" (1971), "McMillan & Wife" (1971), "Dallas" (1978), "Matlock" (1986), and "Columbo" (1971–75). He won an Emmy Award in 1987 for "The Bronx Zoo". He also designed for the daytime soap operas "The Bold and the Beautiful" (CBS) 1987 (EMMY 1987), "One Life to Live" (ABC) 1984, and "The Guiding Light" (CBS) 1991 (EMMY 1992), and again in 2002 with his son Eric Fitzgerald, also a title designer.
In 1993 Fitzgerald briefly joined the digital graphic design firm, Pittard-Sullivan. It became Pittard-Sullivan-Fitzgerald. Fitzgerald's last work with the company was in 1995, after which he reformed his company, Wayne Fitzgerald FilmDesign, Inc.
In 1995, Fitzgerald designed the logo for the Motion Picture Editors Guild.
Personal life.
Fitzgerald was a member of the Directors Guild of America. He was a two-term governor in the Academy of Television Arts and Sciences, representing title designers, and a member of the Academy of Motion Picture Arts and Sciences. He lectured at UCLA and AFI, and participated in panel discussions in Los Angeles and New York. He also taught at Art Center College of Design.
Fitzgerald died September 30, 2019.
Awards.
Fitzgerald won a Primetime Emmy with David Oliver Pfeil for outstanding main title design on "The Bronx Zoo" in 1987. He won Daytime Emmys for "The Bold and the Beautiful" in 1987, and "The Guiding Light" in 1992. He was nominated for Daytime Emmys in 1994 with Judy Korin for "Days of Our Lives", and with Eric Fitzgerald in 2003 for "The 50th Anniversary Season of The Guiding Light".


Roy Rede

Roy Rede is a production designer for television, feature films and live theater. He was raised in Morris County, New Jersey, attended James Madison University in Harrisonburg, Virginia and resides in Los Angeles, California. Rede was nominated for an Emmy Award for his design of the opening of Super Bowl XXXVI.
Before working as a production designer, Rede worked as a songwriter and record producer. While signed to Kyle Baxter Utley's Flip It Records he produced eclectic tracks featuring Dolly Parton, Nanci Griffith and Carly Simon. The 1996 remix collaboration of his song "Relax" with DJ Junior Vasquez was the first dance single for Hungarian actress Zsa Zsa Gabor. Rede produced artist Nanci Griffith's controversial Baroque version of her country hit "Gulf Coast Highway" using a full choir and orchestral string ensemble.
In the 1990s Rede designed several national TV commercials including spots for McDonald's, Dr Pepper, Verizon Wireless, and Budweiser Beer. He designed several music videos including Luther Vandross' "Power of Love", Barry White's "Put Me in Your Mix" and Chris Rock's "Champagne". In 1994 Rede moved into episodic television designing HBO's cult TV series "Mr. Show", "Tenacious D" and Comedy Central's "Strip Mall". Rede also designed network image campaigns for the Fox Television Network and Warner Bros' "the WB".
In 2000 he partnered with producer David Meiselman, forming production company Meiselman-Rede Media Group (MRMG). Rede and Meiselman signed MRMG to a five-picture deal with distributor CinemaPop, where Rede went on to write and produce the animated series "Paris Falls" and the feature film "El Matadero".
Rede jumped into the reality TV wave in 2005, designing unscripted series including NBC's "Treasure Hunters", Oxygen's "Bad Girls Club", A&E's "Billy the Exterminator", VH1's "Celebrity Fit Club", Bravo's "Tabatha's Salon Takeover" and "Rocco's Dinner Party" . In 2014 Rede was cast as the restaurant designer for CNBC's series "Restaurant Startup".
Rede moved into feature film design in 2008 designing the independent films "Touching Home" starring Ed Harris, 2009's "Across the Hall" starring Brittany Murphy.
Rede is represented by Lynne Richardson at NY Office. He resides in Los Angeles.


Flag of the British Virgin Islands

The flag of the British Virgin Islands was adopted by Royal Warrant on 15 November 1960 after the islands were made into a separate British colony. Previously, the territory was administered as part of the British Leeward Islands.
Description.
The flag of the British Virgin Islands features a defaced Blue Ensign with the Union Flag in the canton, and defaced with the coat of arms of the British Virgin Islands. The coat of arms, which date to the early nineteenth-century, features Saint Ursula holding a flaming gold oil lamp and surrounded by a further eleven lamps, which represent her 11,000 virgin followers. The islands were named after these virgin followers by Christopher Columbus when he discovered the islands in 1493, the multiplicity of islands reminding him of the numerous followers. The motto present on the flag reads "Vigilate", which translated from Latin is "be watchful". The flag was modified in 1999, when the shield was enlargened and outlined in white.
Etiquette.
The flag of the British Virgin Islands must never been flown above another flag, indicating superiority, or vice versa, indicating inferiority, nor should it be allowed to drag along the ground. The flag must always be flown in good condition, to do otherwise would be to show disrespect to the nation. Due care must be taken to ensure the flag is being flown the correct way up. The flag is flown from sunrise to sunset and all government buildings are encouraged to fly it. When a flag is to be disposed, it must be destroyed in a dignified way, preferably by burning in private with respect.
Related flags.
Civil ensign.
The civil ensign (seen below) is a red ensign with the coat of arms of the British Virgin Islands. The red ensign is to be flown on board vessels either registered in the British Virgin Islands or by vessels visiting the British Virgin Islands. The flag was authorised in 2001 and Section 70 of the British Virgin Islands Merchant Shipping Act, 2001 reads:
The blue ensign shall only be used on vessels which belong to or are in the service of the government.
Gubernatorial flag.
The Governor of the British Virgin Islands has a separate flag (also seen below), a Union Flag defaced with the coat of arms. This design is similar to flags of the other Governors in British overseas territories. The gubernatorial flag is for use at Government House when the governor is in residence or within the territory. It is also on the bonnet of the motor-car in which the governor travels on official business. The current governor, in office since 15 August 2014, is John Duncan.