Rachel Lowe

Rachel Tanya Lowe (born 1977) is an English board games developer and creator of fashion brand "She Who Dares". She attended the University of Portsmouth in order to earn a law degree. As a student she had a part-time job as a taxi driver which is when she came up with the idea of the board game "Destination Portsmouth". She continued the idea "Destination London", which became one of the top selling games at Hamleys, beating "Monopoly" and "Twister".
She appeared on the BBC Two television show "Dragons' Den" in the UK where her pitch for investment was rejected. Despite this, Lowe still launched the Destination game at Hamleys in October 2004.
The "Destination" game can be made specific to places and events. "Destination" has now been reworked for London, Paris, Suffolk, Scotland, Norwich - and so on. This appeals to tourists and to locals who like to own a game which puts their locality "on the map". Because riding in a taxi is an experience universal to every city, the game can be tailored to any part of the world.
Lowe continues to develop the game, taking it in different directions. Working independently, she negotiated a deal with The Walt Disney Corporation in order to bring their Pixar CGI characters to one version of the game. This version she calls "Destination Animation".
Since 2004, there are 24 versions of the game have been published, which are:
1. London
2. New York
3. Paris
4. Birmingham
5. Brighton & Hove
6. Bournemouth & Poole
7. Cardiff
8. Dublin
9. Norwich
10. Suffolk
11. Portsmouth
12. Sheffield
13. South Africa
14. Southampton
15. Isle of Wight
16. Scotland
17. Hogwarts
18. Disney and Pixar Animation
19. London 2012
20. Downton Abbey
21. Destination Junior London 2012 Sports
22. The World
23. Great Britain
24. Christmas
At the end of October 2008, she negotiated with Warner Bros. a deal that enabled her to produce "Destination Hogwarts". This fully licensed edition of the game is set in Hogwarts, the school in which J K Rowling set her famous Harry Potter stories. The players are students at the school, amassing House Points on their journeys around it.
Lowe was appointed Member of the Order of the British Empire (MBE) in the 2009 Birthday Honours. This was due to her services to business in promoting enterprise in schools, colleges and universities.
RTL Games Ltd went into administration in May 2009. The BBC's "Panorama" programme featured Rachel Lowe's business problems in "Banks Behaving Badly", which explored the causes of the company's failure after problems following the launch of the Harry Potter game, "Destination Hogwarts". The bank's refusal to extend funding to cover this delay was considered a crucial factor in the failure of the company.
Lowe now has a new company with Simon Dolan, "She Who Dares UK Ltd". "Destination Board Games" have since been re-acquired and a new brand "She Who Dares" is due to be released in September 2012. Lowe gained official licensing to launch her Olympics themed "Destination London 2012" and junior edition "Destination London 2012 Sports" in January 2012. Since the creation of "She Who Dares UK Ltd", "Destination Hogwarts" was finally launched on 2 July 2011 at the London Film Museum. The re-release is scheduled for September 2012.
Lowe and Dolan met when Dolan offered investment pots for successful business pitches on the social networking site "Twitter", earning himself the nickname "Twitter Dragon". "She Who Dares" was created when Dolan saw sketches of the brand in her flat after she pitched to him on "Twitter".
Since losing her company RTL Games Ltd in 2009, Lowe now has two original businesses under her company She Who Dares UK Ltd.
Rachel Lowe was Appointed at 30 June 2011 at She Who Dares UK for 2 years, then she Resigned on 12 April 2013. But then Rachel Lowe, came back 2 weeks later to She Who Dares Wins UK on 24 April for 4 years and then later Resigned on the 31st July 2017.
From July 2017, Rachel Lowe created her Own Online Shop Called www.RachelLowe.co.uk


Amaya Arzuaga

Amaya Arzuaga (born in Lerma (Burgos), in 1970), is a Spanish designer.
She studied in the UPM and in 1992 she finished Fashion Design and joined her parents' enterprise, Elipse.
In 1994, she created her own firm. She sells and shows her collections regularly in international fashion fairs like Atmosphère (Paris), Fashion Cotterie (New York), Camera Nazionale della Moda Italiana (Milan), Pasarela Cibeles (Madrid), Passarel·la Gaudí (Barcelona), and London Fashion Week (London). Amaya Arzuaga has more than 200 boutiques in Spain.


Ron Tarrant

Ron Tarrant (born 11 October 1988) is a Canadian Producer/ Writer/ Voice-Over Artist/ Sound Designer as well as Singer/Guitarist/Producer in the band "Lost in Film". Tarrant received his diploma from Southern Alberta Institute of Technology in the RTBN program ("Radio, Television & Broadcast News") majoring in radio.
Radio career.
"(2006–2008)', Tarrant worked for Roger's Media in Calgary, Alberta, Canada as a show producer for Calgary Flames Radio and the Fan 960 as a featured on-air announcer.
"(2008–2009)', Moved to Tiessen Media in Airdrie, Alberta as their production manager and midday host from 11-2pm. While at the "Range", Tarrant presented Walt Disney Studios with their radio trailer for the "2008" film providing the voice over and production.
"(2009–2012)', Returned to Rogers Media in Calgary, Alberta as Imaging & Commercial Producer with 96.9 Jack FM," Lite 95.9, 660 News, Sportsnet Radio-Fan 960 & 106.5 Mountain FM.
"(2012–2013)' Promoted to Rogers Media's- 91.7 The Bounce's Imaging Producer in Edmonton, Alberta, Canada."
"(2013–2016)' Promoted to Rogers Media's flagship CHR radio station -KISS 92.5 in Toronto, Ontario, Canada, as National Imaging Producer and station Sound Designer. Kiss 92.5 won best CHR (Contemporary Hit Radio) station 3 consecutive years "2013, 2014, 2015" at the Canadian Music Week Awards"."
"(2016–2019)' Tarrant was recruited to join the Howard Stern Show/Channels in New York City with SiriusXM Satellite Radio, as Head Imaging & Sound Designer, as well as voice of Howard 100/ Howard 101."
"(2019–Current)' Director at ReelWorld Productions (USA/UK) internationally."
Tarrant was featured in Professional Sound Magazine (May 2014 & November 2019), and published several times in the Radio & Production International Magazine "(RAP)".
Music career.
Details released online of a second album featuring Chrystina Sayers from "Girlicious" and the Pussy Cat Dolls TBA. In 2015, Tarrant signed a management deal with Los Angeles-based agency "Halfpipe Entertainment".
Awards.
Graduating class of RTBN'08 (Radio, Television & Broadcast News), Tarrant was selected as the 2016 recipient of the Southern Alberta Institute of Technology's Outstanding Young Alumni Award.
This is Kiss Music. Rogers Media, Toronto, ON. Producer: Ron Tarrant. Copywriter: Ron Tarrant. Voice Talent: Wendy K Gray, Jude Corbett.
The Lemonador - The Business School at Humber, Rogers Media, Toronto, ON. Producer: Ron Tarrant. Copywriters: Dave Calvert, Robert Steffler. Voice Talent: Melanie Pridham, Graeme Schmidt, Bob Magee.
Face Your Fears - The Canadian Cancer Society. Rogers Media, Toronto, ON. Producer: Ron Tarrant. Copywriter: Dave Calvert. Voice Talent: Bob Magee.
The Kiss Cashup Mashup. Rogers Media, Toronto, ON. Producer: Ron Tarrant. Copywriter: Ron Tarrant. Voice Talent: Wendy K Gray, Jude Corbett.
Kiss 102.7 - Station Launch. Kiss 102.7/Rogers Broadcasting, Toronto, ON, Canada. Producers: Ron Tarrant, Chris Pottage; Copywriters: Ron Tarrant, Chris Pottage; Voice Talent: Trevor Shand, Wendy K. Gray.
Kiss 92.5’s Wham Bam Wrap Up - On Scene Produced. Rogers Broadcasting, Toronto, ON, Canada. Producers: Ron Tarrant, Chris Shapcotte; Copywriters: Ron Tarrant, Karen Steele; Voice Talent: Trevor Shand, Wendy K Gray
Regional Winner- "Best Song". Broken Ride-Run
Deadmau5 Live-Roger's Broadcasting, Edmonton, Alberta, Canada. Producer: Ron Tarrant. Copywriter: Ron Tarrant, Russell James. Voice Talent: Wendy K Gray, Russell James
Calgary Flames/Season Ender 2011 - Roger's Broadcasting, Calgary, Alberta, Canada. Producer: Ron Tarrant. Copywriter: Ron Tarrant. Voice talent: Jim Cutler, Peter Maher


Vivek Sachidanand

Vivek Sachidanand is an Indian sound designer, sound mixer and recordist.
Early life and education.
Vivek studied Audiography from the Film and Television Institute of India (FTII), Pune (2000–2003). Vivek had a passion for music from early on and he studied classical music and taught himself to play a variety of musical instruments.
Career.
He began a serious pursuit of his interests in music and sound when he joined the FTII at Pune. There his ideas on the use of sound as a means of story telling, and not merely as a background prop, took shape. He won the Indian National Film Award for the film Ksha Tra Gya(Best Audiography 2005) where he demonstrated his innovative and occasionally iconoclastic approach to sound design.
After leaving FTII he trained with renowned Sound Designers P M Satheesh and Academy Award winner Resul Pookutty and developed his own style of sound mixing and design. From there he went on to found Hashtone Post Sound with an idea of exploring new and uncharted avenues of sound in filmmaking and otherwise. Since then he has been involved in a number of successful Indian and internationally acclaimed projects.


Last Bronx

 is a 3D fighting video game developed by Sega AM3 on the Sega Model 2 mainboard. It was released in Japanese game centers in 1996. Home versions of "Last Bronx" were produced for the contemporary Sega Saturn and Windows systems. In Japan, "Last Bronx" was novelized and serialized into comics and radio drama. A VHS video documenting the motion capture process used for the game and introducing the characters was released in 1996. A year later, Takashi Shimizu directed the live-action movie (V-Cinema). On June 29, 2006, Sega released "Last Bronx" on PlayStation 2 as a tenth anniversary celebration.
Plot.
"Last Bronx" is set in an alternate version of post-Japanese bubble Tokyo, where youth disenchantment and disillusion with Japan's explosive economic and societal progression lead into the culmination of the historic violent underground event known as the All Tokyo Street Wars, and into an era where crime and gang warfare is rampant.
Upon the peak of the All Tokyo Street Wars, a bōsōzoku gang known as Soul Crew made an explosive rise to power, uniting Tokyo's youth and gangs by their philosophy of Free Soul and enforcing their will by both negotiations and unstoppable and unmatched fighting prowess. This would lead into a brief lived ceasefire however, as soon shortly after, the leader of Soul Crew would be grisly murdered, leading into the Second All Tokyo Street Wars upon his death. Immediately, a message was made by a mysterious group known as Redrum, who demanded a tournament of fair dueling be engaged by the leaders of all of Tokyo's strongest gangs to know who would rule over all of Tokyo's streets. Dismissed by all who read it at first, this treatise would soon be exemplified by the discovery of missing gang members found dead in Tokyo Bay. Now with the Tokyo's street gang underworld's attention, the Second All Tokyo Street War Tournament, or The Last Bronx, would be able to begin.
The game has the following main characters:
Gameplay.
Each match is a best out of two rounds fight with victory by knock out or remaining health at the end of the 30-second time limit. The stages are set in real Tokyo city closed areas without any ring outs. However, fighters can jump on the barriers (and eventually make a disqualifying ring out backflip from there).
Sega AM3 used the "PKG" 3-button system introduced by the AM2 in "Virtua Fighter" – "P" stands for "Punch" (or weapon), "K" for "Kick" and "G" for "Guard". The player uses the arcade joystick to move the character. Certain joystick and button combinations result in special attacks and combination attacks. The "G" button is used to block the opponent's attacks and to perform a feint attack called "Attack Cancel". Strong attacks, throws and rolling moves can be performed using different button combinations. Taunts can also be used – "Last Bronx" is part of the rare games in which the CPU uses this feature against the player or even another CPU controlled character.
Development.
The arcade version was developed in Japan by the AM3 team that had developed "Virtual On". According to director/project lead Akinobu Abe, "The game was designed to be quite realistic, with realistic style and people - "Last Bronx" characters wear clothes based on current Tokyo street fashions." While working on the game, the developers found that the weapons couldn't be seen during attacks because of how fast they were moving; this led to them programming the weapons to leave afterimages when in motion.
Environmental texture mapping, used to create the reflective effect of the "Metal" versions of the characters, is not a supported feature of the Model 2 hardware and had to be accomplished through programming trickery.
AM3 had a demo of the game ready in time for the AOU show in February 1996, but Sega would not allow them to show it because Sega AM2 was demonstrating several fighting games at the show and they feared another one would divide media and industry attention too much.
The Saturn version was developed by the same team which created the arcade original. They started work on the conversion on November 8, 1996, and first demonstrated it at the April 1997 Tokyo Game Show. Since they believed the fast weapons movement to be the key element to the game's appeal, they prioritized retaining all the animation data and the 60 frames per second frame rate of the arcade version.
None of the development team had ever worked on a Saturn game before. According to Abe, who was also director of the port, the most difficult part was making the collision detection accurate, due to the greater amount of calculations attached to weapons than hand-to-hand combat. They found it impossible to recreate the environmental texture mapping on the "Metal" characters with the Saturn hardware.
Releases.
"Last Bronx" was first planned to be released in the first week of August 1997, but it was actually first sold in Japan on July 25, 1997. The "Tokyo Bangaichi" subtitle appears only in the Japanese release. The logo's blood squirt was removed in overseas editions. Only the 2006 PlayStation 2 "Sega Ages 2500 Series Vol.24" version uses the original "Last Bronx: Tokyo Bangaichi" title name and logo.
A movie (Toei Video) was dedicated to "Last Bronx", with its own OST CD. "Last Bronx" was launched in summer 1997 with a blockbuster campaign. The Sega Saturn game box contains exclusive extras such as a "Special Disc" featuring two training modes, a vocal characters profile and an "Interactive Tutorial Mode" with extensive vocals. This bonus disc was never released overseas. This package also includes a 56-page illustrated color booklet, a dual-side collector poster featuring character art and a gameplay command list and a set of stickers. The Sega Saturn version is supplemented by extra game modes such as Survival, Time Attack and Saturn Mode. Three Club Remixes by Yoshiaki Ouchi were taken from the movie's OST and added in the game as unlockable BGM for the stages of Tommy, Lisa and Kurosawa.
The "Saturn Mode", or "PC Mode" in the PC version, is a new story mode. The final fight between Yoko and her elder brother Red Eye is no longer the game's climax. The new plot was re-imagined as a complex network revolving around the Soul Crew duel of Yusaku versus Joe, around which all primary and secondary characters are linked to, for individual reasons. As a result, there is no more fixed fighting order with Red Eye as the last boss to beat. Instead the mode features a random route with Red Eye as a sub boss and a final match specific to each character.
Each final match is introduced by a real time cutscene with the two opponents, which differs from the Arcade Mode's unique dialogue between Yoko and Red Eye. The Arcade Mode's "Extra Stage", which is only available when beating Red Eye without using a continue, does not exist in the story mode. In this bonus stage, the ultimate opponent is a Dural-like metallic mute version of the player's own character. Depending on the version, this extra character is either a solid gray color or reflective. In the console versions, Red Eye is playable with his own story mode ending movie.
Winning the story mode's final stage unlocks a different ending anime sequence for each character and each video is available for future viewing in the "Movie" mode. Prolific Japanese studio Telecom Animation Film (テレコム•アニメーション•フィルム) produced all ten videos, including the opening music sequence.
"Last Bronx" includes advertising for real life brands such as Shott, Suzuki, Toyo Tires, AM Records, Java Tea, Axia, Wild Blue Yokohama (theme park) and JAL. Most of these advertising bills were removed or exchanged with Sega or Saturn logos, sometimes replaced by "Now Printing" bills, in the oversea releases. An "AAA Act Against AIDS" bill, which is a Japanese nonprofit annual event concert, was introduced in the subway stage of the 1998 Windows version.
After the worldwide release of "Last Bronx", Sega PC started a port of the Sega Saturn version for Windows 95/98. This February 1998 home version is basically the same as its predecessor but graphically closer to the arcade original with much more detailed fighting environments. The game also ran at a faster frame when using the new "Auto Control" option. The CPU versus CPU non-playable "Watch Mode" was removed. A new "Replay" feature was introduced and extra modes were added including "Team Battle" and "Network Battle", both playable in single, 2-player or 10-player LAN/Internet. Screen resolutions and graphic detail options were also available.
Ten years after the original release, Sega released "Last Bronx" on the PlayStation 2. This version is a straight emulation of the arcade original, with none of the special modes added to the ports. The four game modes are "Arcade Mode", "VS Mode", "Survival Mode" and "Time Attack Mode". The "Replay Mode" which was introduced in the Windows version is still available and now gives the player the ability to save into the memory card their own "Replays" in order to watch them later. In this upgraded mode, the user can now zoom in/out and freely select the camera angle or even rotate over 360° around the moving characters. This version also features the "Sega Ages 2500" usual "Archives" mode with some game art. A hidden bonus menu featuring exclusive options is included in the PlayStation 2 version:
The game is fully compatible with the SegaSaturn Control Pad/Virtua Stick for PlayStation 2 which was specially released on the Japanese market to fit the Sega Ages vintage line. Like its predecessors, this new version doesn't support the vibration function. However, it does feature extensive display options – including frame rate adjustment and letterbox mode. A cheat code can be used to switch between the "Last Bronx 1996" and "Last Bronx 2006". The first one uses the original title screen, game graphics and secret tip messages (how to unlock the Survival Mode, etc.). The latter includes game modes selection, options and the "Pause" function.
Two campaign editions were released through the Sega Direct online shop. The first one was a regular edition bundled with an exclusive "葱 Dumpsters" round badge. The second edition is named "DX Pack", for "Deluxe Pack", and features a "portable strap set" and a "postcard set".
Reception.
"Last Bronx" was already a hit and popular franchise in Japan before the home version's release, but it flopped in U.S. arcades, appearing in only a handful of venues in the country.
"Next Generation" reviewed the arcade version, describing it as "a grittier, and in some ways more inventive product than the sometimes overly smooth efforts of AM2." The reviewer also praised the subtle techniques, use of the same intuitive three-button configuration used on all Model 2 fighting games, challenging opponent A.I., fluid animation, and intense sound effects.
Assessments of the Saturn port's technical qualities were moderately positive, with praise for the smooth frame rate, high resolution, and motion trails left by weapons, but criticism for the glitching out of polygons. "Sega Saturn Magazine" said that the port has "some jaw-dropping visuals virtually indistinguishable from the coin-op original" while "Next Generation" attributed the compromises the port made as a sign that "developers are approaching the asymptotic side of [the] Saturn's graphics curve".
The design and gameplay received a broader range of opinions from reviewers. "GameSpot", which gave "Last Bronx" a negative review, said its biggest problem is that it fails to differentiate itself from Sega's previous fighting games. However, most reviewers said that the brutal gang style of the fighters were enough to set it apart from its predecessors. "Next Generation", for instance, commented that "Weapons-based combat with "VF" response transform matches from stately martial arts trials to short, nasty, and brutish struggles for survival. And, truthfully, it's kind of refreshing to be nasty and brutish." Both "GamePro" and Dan Hsu of "Electronic Gaming Monthly" criticized that the cheap techniques, including the ability to take out half a character's health with a single combo, make the matches excessively short and mindless. Hsu's co-reviewer Shawn Smith instead praised the fact that no skill is required to do well in the game, even when playing against fighting game masters. Another common criticism was that there are too few characters. Most reviewers concluded that "Last Bronx" is clearly inferior to the earlier Saturn fighting game "Fighters Megamix", though Smith said "Last Bronx" was "easily my favorite Saturn fighter."
"Next Generation" reviewed the PC version of the game, stating that "It's too bad Sega dropped the ball because this coulda' been a contender."
Merchandise.
Books.
A manga series was launched in the Asuka Fantasy DX collection and "Last Bronx" was also novelized by Asuka Books.
In May 2005, the Chinese publisher Ching Win has licensed the "Asuka Comics DX" manga which were created by the game director himself, for an official release in Taiwan.
Toys.
In the brand's game centers, Sega used to offer "Tokyo Bangaichi" related prizes to pachinko gamers and local arcade contest winners. Various goodies such as plush toys and female fighters dedicated super deformed plastic key holders were produced in Japan by the time of the game's arcade release. An all-character plush toy Christmas special edition was even created in December 1996. When the Sega Saturn was released the following year, the famous model kit maker Hogaraka bought the license to sale official "Last Bronx" dolls of Lisa, Nagi and Yoko.
Audio.
The Saturn exclusive opening anime's theme song "Jaggy Love", performed by the R&B trio "D'Secrets" (Kaori, Mayumi & Rie) was released as a single, with "Kaze No Street" as the B-side.
Pony Canyon published a four episodes Radio drama audio CD series.


Anonymous;Code

Anonymous;Code is a visual novel video game in development by Mages and Chiyomaru Studio, and is planned to be released for PlayStation 4 and Nintendo Switch in Japan. The PlayStation Vita version was announced but has since been omitted from the list of platforms. It is part of the "Science Visual Novel" series, which also includes "Occultic;Nine", and in turn part of the larger "Science Adventure" series. The developers are aiming to release the game in late 2021.
Plot.
In the year 2036, the "2036 Problem" occurs, where an incident involving computers leads to the destruction of major cities around the world. A similar event is expected to take place in 2038, so a supercomputer called Gaia is used to create an alternate Earth using an Earth Simulator in order to study the possible effects of the impending catastrophe. The experiment was initially inconclusive because of the possibility of low birth rates in the alternate Earth, so a message called the Arecibo Message was used to allow humans to live there. However, humanity in the alternate Earth then creates their own Earth Simulator which leads to questions about the original Earth's existence. The game takes place in 2037. The protagonist, a hacker named Pollon Takaoka, has an ability which allows him to save and load moments, much like save features in video games.
Development.
"Anonymous;Code" is developed by Chiyomaru Studio and Mages, and is written by Chiyomaru Shikura. It is the first stand-alone work developed by Chiyomaru Studio, and is part of the "Science Visual Novel" series, which also includes "Occultic;Nine". This was initially separate from the developers' "Science Adventure" series, but was later incorporated into it. In contrast with the concept of infinitely expanding horizontal "world lines" used in Shikura's "Science Adventure" game "Steins;Gate", "Anonymous;Code" uses the concept of infinitely expanding vertical "world layers", with the main character being able to manipulate layers below his, and is themed around hacking. According to Shikura, the game's role is in part resolving unanswered questions from the "Science Adventure" series.
Shikura stated that he initially wanted to increase the game's immersion by applying a unique artwork to every scene and using full animation during major events. However, he realised the game would need at least 3000 pieces of artwork (in contrast to the usual 100 found in visual novels), not counting the costs to produce the animations, and thus discarded this idea. His research on how to lower the costs of an immersive visual novel led him to consider reusing old animation, developing "Steins;Gate Elite" from this idea.
Release.
The game is planned to be released by Mages for the PlayStation 4 and Nintendo Switch in Japan in Q3/Q4 2021, after delays from early and late 2020. A PlayStation Vita version was initially announced, but cancelled due to the system's discontinuation. Mages has also mentioned that they might develop a PlayStation 5 version, which could potentially be released simultaneously with the PlayStation 4 and Nintendo Switch versions.


Apache MyFaces Trinidad

Apache MyFaces Trinidad is a JSF framework including a large, enterprise quality component library, supporting critical features such as accessibility (e.g. Section 508), right-to-left languages, etc. It also includes a set of framework features, including :
Trinidad is a subproject of Apache MyFaces project and was donated by Oracle, where it was known as ADF Faces. It was renamed Trinidad after a long voting process. Trinidad is more than just a component library because it also contains a lot of goodies which solve common development challenges.


Microsoft Pinball Arcade

Microsoft Pinball Arcade is a pinball video game from Microsoft. It was released on December 15, 1998 for Microsoft Windows and in 2001 for the Game Boy Color. The game is a collection of seven real pinball tables licensed by Gottlieb. These include: "Baffle Ball" (1931), "Humpty Dumpty" (1947), "Knock Out" (1950), "Slick Chick" (1963), "Spirit of 76" (1975), "Haunted House" (1982), and "Cue Ball Wizard" (1992).
The Game Boy Color version features scaled-down graphics, due to hardware limitations. It also excludes the "Humpty Dumpty" and "Cue Ball Wizard" tables. A free trial version of the computer game is also available, with "Haunted House" as the only playable table up to a limited point on the score. This game was designed for Windows 9x and Windows NT 4.0 but it can also natively run on Windows Vista, Windows 7 and Windows 10 without the need to apply compatibility mode. It included an AVI introduction video clip and a few WAV files for special added sound affects, such as Human talking voice and a Moose call.
Reception.
GameSpot gave it a 6.2. The game was praised for its faithful reproduction of the sound effects, detailed high-quality graphics, and realistic ball physics.
IGN gave it a 5.2.


Bansi Chandragupta

Bansi Chandragupta (1924–1981) was an Indian art director and production designer, regarded among the greatest of art directors of Indian film industry. He won Filmfare Best Art Direction Award thrice, for "Seema" in 1972, for "Do Jhoot" in 1976 and for "Chakra" in 1982. He was awarded Evening Standard British Film Award posthumously for "best technical/artistic achievement" in 1983. He was born in 1924 in Sialkot, Punjab, British India and died on 27 June 1981 in Brookhaven, New York, United States.
Chandragupta is most well known as art director/production designer of movies directed by Satyajit Ray. He also worked with renowned film directors like Jean Renoir, Mrinal Sen, Shyam Benegal, Basu Chatterjee, Ismail Merchant, James Ivory and Aparna Sen.
Early life.
Bansi Chandragupta was born at Sialkot in Pakistan. Chandragupta's family moved from Pakistan to Kashmir when he was a young boy. Here he met painter Shubho Tagore, on whose advice Chandragupta moved to Calcutta to pursue his ambition in painting. He spent most of his working life in this city.
Career.
After a few stints in Bengali commercial films, Chandragupta got a chance to work as art director in Jean Renoir's movie "The River" (1951). Here he worked closely with production designer Eugène Lourié and learned the craft of film designing. During the shooting of this movie, he met Satyajit Ray who asked him to join a group of film enthusiasts that included Ray, RP Gupta, Chidananda Dasgupta, Harisadhan Dasgupta and others, to form the Calcutta Film Society.
Later, Ray asked Chandragupta to be set designer for his film "Pather Panchali". This collaboration sustained till "Shatranj Ke Khilari" (1977). Some of the best examples of Chandragupta's work are from the Ray films: "Pather Panchali", "Jalsaghar" and "Charulata".
Apart from Ray's films, best works of Chandragupta's works are visible in "36 Chowringhee Lane" by Aparna Sen, "Umrao Jaan" by Muzzafar Ali and "Chakra" by Rabindra Dharamraj. All these were shot in 1981, the year Chandragupta died of a heart attack in New York.
"36 Chowringhee Lane" was dedicated to Chandragupta.
Filmography.
Miscellaneous Crew.
Hullabaloo Over Georgie and Bonnie's Pictures (1978)


Chris Pramas

Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay (second edition), and Freeport: The City of Adventure.
Career.
Early career.
Pramas began his career in the game industry as a freelancer in 1993, contributing to games such as Mayfair Games' "Underground", Pariah Press' "Dangerous Prey" supplement (1995), and Hogshead Publishing's "The Dying of the Light" (1995) "Warhammer Fantasy Roleplay" campaign. He also contributed to the game "Over the Edge". In early 1996, Pramas acquired "The Whispering Vault" rights from Mike Nystul and formed Ronin Publishing with his brother Jason Pramas and their mutual friend Neal Darcy; Jason Pramas left before long, and Ronin Publishing only successfully published "The Book of Hunts" (1997) before the rights to "The Whispering Vault" were transferred to another company. In August 1997, Pramas moved to Seattle, Washington, and made freelancing his full-time occupation. Pramas worked on "Blood of the Valiant" (1998), a "Feng Shui" sourcebook for Daedalus Games; when that company went out of business, Pramas instead got a license to publish the adventure, which became Ronin Publishing's second and final book.
Wizards of the Coast.
Pramas accepted a job offer from Wizards of the Coast in March 1998. Working as an RPG designer for Wizards, he designed "Dragon Fist", a wuxia-inspired version of "AD&D", which was released as one of the company's first PDF releases in 1999. Pramas also contributed to several "AD&D" products and co-authored the "Dark•Matter" adventure "The Final Church" (2000), another PDF-only release. Pramas was then pulled into Wizards' new miniatures division as the creative designer for the "Chainmail Miniatures Game" (2001). Pramas designed the world for "Chainmail", which he called the "Sundered Empire"; he originally intended this to be a standalone setting but management asked him to place the Sundered Empire in Greyhawk, so he made it into the subcontinent Western Oerik.
Pramas' work for "Dungeons & Dragons" includes: "Slavers" (2000, with Sean K. Reynolds), "Guide to Hell" (1999), "Apocalypse Stone" (2000, with Jason Carl), "Vortex of Madness" (2000), as well as some work on the third edition Player's Handbook (2000) and Dungeon Master's Guide (2000).
Green Ronin.
Pramas founded Green Ronin Publishing in 2000 with his wife Nicole Lindroos, and by 2001 they had brought on a third member of the team, Hal Mangold, to do freelance graphic layout for the company. In March 2002, Pramas was laid off from Wizards of the Coast. Toren Atkinson of the band The Darkest of the Hillside Thickets arranged with Pramas to have Green Ronin publish his RPG "Spaceship Zero" (2002) based on one of his band's albums. Pramas asked Steve Kenson to design a new d20-based superhero RPG for Green Ronin, which resulted in "Mutants & Masterminds" (2002). In 2004, Green Ronin was incorporated as an LLC, with Pramas, Lindroos, and Mangold coming on as the three partners. Pramas designed the second edition "Warhammer Fantasy Roleplay" (2005) for Games Workshop. For Green Ronin, Pramas wrote "The Pirate's Guide to Freeport" (2007) with Patrick O'Duffy and Robert J. Schwalb. While continuing to lead Green Ronin Publishing, Pramas is a content designer for the "Pirates of the Burning Sea" massively multi-player online game at Flying Lab Software. Pramas designed the simple class-and-level system for the RPG "Dragon Age: Set I" (2009).
Chris also worked as the lead writer for Warhammher 40,000: Dark Millennium Online at Vigil Games.
Pramas was a notable guest at Trinoc*coN in 2005, and a guest of honour at Ropecon 2008 in Dipoli, Espoo, Finland. He has also been a guest of Pacificon in 2015, and OrcaCon in 2016.
In 2012, he appeared on two episodes of the web series TableTop running his Dragon Age roleplaying game for host Wil Wheaton and the show's guests. Since 2012 he has also been one of the curators of an annual "Art of RPGs" art show featuring the work of artists whose work have appeared in role-playing games.
Bibliography.
Books and games Pramas has written or contributed to include the following:
Media mentions.
Chris Pramas has appeared in the following newspaper and magazine articles, websites and podcasts.


Rep (fabric)

Rep, Rip, Repp, or Reps is a cloth woven in fine cords or ribs across the width of a piece, usually made of silk, wool, or cotton. The name is said to have been adapted from the French "reps", a word of unknown origin; it has also been suggested that it is a corruption of rib. In silk it is used for dresses, neckties, and to some extent, for ecclesiastical vestments. In wool and cotton it is used for various upholstery purposes.


Maureen Chiquet

Maureen Chiquet (born 1963) is an American businesswoman who was CEO of fashion house Chanel from 2007 to 2016.
She is the author of Beyond the Label: Women, Leadership & Success on Our Own Terms (Harper Business, 2017).
Early life.
Chiquet was born as Maureen Cathy Popkin in St.Louis, Missouri, in 1963, where she attended John Burroughs School. She studied at Yale University in Connecticut, where she graduated with a degree in literature with an emphasis in film. Unsure of what career to pursue after graduation, she reportedly left mid-way through a Law School Admission Test. Chiquet went on to do a marketing internship at L'Oréal Paris, work she later described as "the beginning of my career and love affair with the world of beauty and fashion".
Career.
Chiquet returned to the U.S. in 1988, joining Gap Inc. as an assistant merchandiser in San Francisco. She received praise in 1994 for helping launch the Old Navy brand, which soon became a leading part of the business, worth a total of $5 billion. She went on to become executive vice president of merchandising, planning and production.
In 2002, she briefly joined another Gap subsidiary, Banana Republic and later said that leaving the company to join Chanel was the most important decision of her career. A year after joining Chanel in 2003, she was appointed of president of Chanel in the U.S., responsible for fragrance and beauty, fashion, watches and fine jewellery divisions. When Chanel restructured in 2007, Chiquet became company-wide CEO.
Chiquet left Chanel in January 2016, citing "strategic differences." The company's statement said Chiquet oversaw "successful international expansion of the House of Chanel, enhanced its luxury positioning and timeless image, and grew the business in all categories. She also established a truly global organization and enhanced the culture and leadership of the company."
In April 2016, she was invited to give the opening keynote for the New York Times Luxury Conference in Versailles. Her speech traced her own leadership journey, and urged attendees to "start close in" with their own company cultures and leadership initiatives as a way of facing increasing industry disruption and connecting with 21st century luxury consumers.
Chiquet's book, "Beyond the Label: Women, Leadership & Success on Our Own Terms", is due for release by Harper Business April 18, 2017. Written as a leadership memoir of revealing personal stories and provocative questions, Chiquet wrote the book to "open up the aperture through which we look at the world. I want us to reconsider what it means to be a woman, a mentor, a wife, a mother." Chiquet puts particular emphasis on the importance of integrating feminine leadership into existing corporate structures. "Why should we separate art from business, feelings from logic, intuition from judgment? Who decided you can’t be determined and flexible, introspective and attuned, mother and top executive? And where does it state standing unflinchingly in your vulnerability, embracing your femininity, won’t make you stronger?"
A Francophile, Chiquet has said, "I just dreamed about living in Paris and being French" in an interview with "Time".
Awards.
"Portfolio" magazine credited Chiquet with transforming Chanel into "the single most valuable fashion brand", growing it to be worth $6.2 billion.


Pinball Wizard

"Pinball Wizard" is a song written by Pete Townshend and performed by the English rock band the Who, featured on their 1969 rock opera album "Tommy". The original recording was released as a single in 1969 and reached No. 4 in the UK charts and No. 19 on the U.S. "Billboard" Hot 100.
The B-side of the "Pinball Wizard" single is an instrumental credited to Keith Moon, titled "Dogs Part Two". Despite the title, it has no musical connection to the Who's 1968 UK single "Dogs".
Story.
The lyrics are written from the perspective of a pinball champion, called "Local Lad" in the "Tommy" libretto book, astounded by the skills of the opera's eponymous main character, Tommy Walker: "He ain't got no distractions / Can't hear those buzzers and bells / Don't see lights a flashin' / Plays by sense of smell / Always gets a replay / Never seen him fall / That deaf dumb and blind kid / Sure plays a mean pin ball.", and "I thought I was the Bally table king, but I just handed my pinball crown to him".
Townshend once called it "the most clumsy piece of writing [he'd] ever done". Nevertheless, the song was a commercial success and remains one of the most recognised tunes from the opera. It was a perpetual concert favourite for Who fans due to its pop sound and familiarity.
Position on the album.
In late 1968 or early 1969, when The Who played a rough assembly of their new album to critic Nik Cohn, Cohn gave a lukewarm reaction to it. Following this, Townshend, as "Tommy"s principal composer, discussed the album with Cohn and concluded that, to lighten the load of the rock opera's heavy spiritual overtones (Townshend had recently become deeply interested in the teachings of Meher Baba), the title character, a "deaf, dumb, and blind" boy, should also be particularly good at a certain game. Knowing Cohn was an avid pinball fan, Townshend suggested that Tommy would play pinball, and Cohn immediately declared "Tommy" to be a masterpiece. The song "Pinball Wizard" was written and recorded almost immediately. The single version was slightly sped up and runs to 2:57, whilst the natural length album version runs to 3:04.
Reception.
"Billboard" described the single as "a solid beat rocker."
Live performances.
This song is one of the band's most famous live songs, being played at almost every Who concert since its debut live performance on 2 May 1969. The live performances rarely deviated from the album arrangement, save for an occasional jam at the end sometimes leading to another song. Bootleg recordings show that this song has been known to last as long as 8 minutes (at a concert at the Rainbow Theatre in London on 3 February 1981), although live versions lasting as long as that are extremely rare. Pinball Wizard was also played during the Super Bowl XLIV Halftime Show on 7 February 2010.
Elton John version.
The song was performed by Elton John in Ken Russell's 1975 film adaptation of "Tommy." This version was released in 1975 as a promotional single only in the US, and in 1976 in the UK, where it reached number 7. Because it was not released as a commercial single in the US, it was ineligible to be listed on the Billboard Hot 100 chart, it did however make the US Radio & Records airplay chart where it reached number 9. John's version uses a piano as the song's centerpiece in place of the acoustic guitar in the original (in the film, John's character is shown playing his pinball machine via a small piano keyboard), and features additional lyrics specially written by Townshend for the movie version, as well as a subtle inclusion of musical phrases from The Who's 1960s hit "I Can't Explain" during the outro (similarly, The Who's later cover of Elton John's "Saturday Night's Alright for Fighting" included parts of "Take Me to the Pilot"). Unlike most of the soundtrack's music, which featured various combinations of The Who and some of the era's best session players, Elton John used his own band and producer Gus Dudgeon for the track. John has performed the song as part of his Las Vegas Red Piano Show, as well as on various tours. To date, it is the only cover of a Who song to reach the top 10.
The song has subsequently been performed by Taron Egerton who portrayed Elton John in the film "Rocketman" (2019).
Chart performance.
In Toronto, "Pinball Wizard" spent two weeks at number one on the CHUM survey. In Chicago, "Pinball Wizard" remained on the WLS Musicradio Survey as an "extra" for five and a half months, from mid-April to late September as an album track in heavy rotation.


Bruno Vallespir

Bruno Vallespir (born 1960) is a French engineer, and Professor of Enterprise Modelling at the University of Bordeaux, working in the fields of production management, performance evaluation and enterprise modeling.
Biography.
Vallespir received his PhD in at the University of Bordeaux with the thesis, entitled "Exploitation des systèmes de production discrets-continus: contribution à une méthode de conception."
Vallespir started his academic career at the University of Bordeaux, where in 2004 he was appointed Professor of Enterprise Modelling as successor of Guy Doumeingts. He is member of several IFIP working groups, including the WG 5.7 workgroup on Integrated Production Management. He has participated in the INTEROP NoE and the development of the Model Driven Interoperability (MDI) Framework.
Selected publications.
Vallespir published several books and articles in his field of expertise.:
Articles, a selection:


Jayadevan Chakkadath

Jayadevan Chakkadath (born 13 January 1981) in Thrissur is a sound editor and recordist known for his works in Malayalam films. He has won National Film Award for Best Audiography in 2017 for Kaadu Pookkunna Neram Directed by Dr. Biju and won two Kerala State Film Award for Best Sound Recordist for the same film in 2017. He received a post-graduate diploma in sound recording and engineering from Satyajit Ray Film and Television Institute Kolkata in 2007. He was a faculty member at Srishti school of Arts, Design and Technology in Bangalore from 2015 to 2017. training given for location sound recording, sound design and audio narratives at under graduate level. He is an alumnus of Cochin university of science and technology in Mechanical Engineering (1998-2002).


Side-scrolling


Marion Foale

Marion A Foale (born 13 March 1939 in Edmonton, London) is an English artist and fashion designer. With Sally Tuffin, she formed one half of the design team behind the 1960s fashion label Foale and Tuffin.
Born in London, Foale attended Ilford County High School for Girls, where she entered (and won) several painting contests. After school, she attended Walthamstow College of Art. Two years later, she realized that her love of art would never translate into a career that would sustain her, and decided to attend fashion school.
Early years.
In 1959, she began studying fashion at Royal College of Art under Professor Janey Ironside. Foale studied the three-dimensional construction of garments and how differing fabrics behave by working freely on the tailor’s dummy, making a toile (mock up in calico).
In 1960, during her second year at the RCA, Foale was asked to submit designs for the Queen’s mantle, worn for the Order of the British Empire dedication ceremony; previously a man had always performed this ceremony but, as the Queen did not wear trousers, a feminine ensemble was required. Foale’s design was chosen. It is still worn to this day.
Foale and Tuffin.
In 1961 Foale and her friend, Sally Tuffin, launched the Foale and Tuffin fashion label. They became known for their tailoring, creating long lean suits and coats, such as those worn by Susannah York in "Kaleidoscope". The label ran very successfully until 1972, when Foale and Tuffin decided to part company.
Foale Ltd..
Some time after Foale and Tuffin dissolved, Foale decided to move into knitwear. Hand knit was important at this time and everybody was knitting sweaters with pictures on them, or Arran and Fairisle styles. These garments were two-dimensional, flat shapes, more or less like a “T” shape, and Foale wanted to create timeless designs with the emphasis on perfect detail. She soon realised that there was a market for the designs she was creating and so was launched Foale Ltd. In 1985 Marion Foale produced a knitting pattern book which was designed to be simple, with the most desirable, easy patterns for people to knit at home, using four ply and double knitting. She then moved into knitting three-dimensionally, making garments that were tailored and shaped just like a jacket. In 1987, Foale opened a shop in Hinde Street, near Marylebone High Street.


Register transfer notation

Register Transfer Notation (or RTN) is a way of specifying the behavior of a digital synchronous circuit. An example of high-level RTN is Verilog, and a low-level example is Register Transfer Language.
RTN may be written as either abstract or concrete. Abstract RTN is a generic notation which does not have any specific machine implementation details. In contrast, concrete RTN is a notation which does implement specifics of the machine for which it is designed.
The possible locations in which transfer of information occurs are:


Nick DeWolf

Nicholas DeWolf (July 12, 1928 – April 16, 2006) was co-founder of Teradyne, a Boston, Massachusetts-based manufacturer of automatic test equipment. He founded the company in 1960 with Alex d'Arbeloff, a classmate at MIT.
Early life and education.
DeWolf was born in Philadelphia, Pennsylvania and graduated with an S.B. in EECS from MIT in 1948.
Career.
During his eleven years as CEO of Teradyne, DeWolf is credited with designing more than 300 semiconductor and other test systems, including the J259, the world's first computer-operated integrated circuit tester.
After leaving Teradyne in 1971, DeWolf moved to Aspen, Colorado, where in 1979, he teamed with artist Travis Fulton to create Aspen's "dancing fountain". DeWolf also designed a computer system without hard disks or fans; this system (the ON! computer) booted up in seconds, a much faster time than even the computers of today.
Photography.
DeWolf was also a keen and prolific photographer. His son-in-law and archivist, Steve Lundeen, is scanning DeWolf's complete archive and making it available on Flickr.
Death.
DeWolf died in Aspen, Colorado at the age of 77.


National Film Award for Best Costume Design

The National Film Award for Best Costume Design is one of the National Film Awards presented annually by the Directorate of Film Festivals, the organisation set up by Ministry of Information and Broadcasting, India. It is one of several awards presented for feature films and awarded with Rajat Kamal (Silver Lotus).
The award was instituted in 1984, at 32nd National Film Awards and awarded annually for films produced in the year across the country, in all Indian languages.
Winners.
Award includes 'Rajat Kamal' (Silver Lotus) and cash prize. Neeta Lulla has majority of wins in this category with four.
Following are the award winners over the years:


Keith Michael

Keith Michael (born Keith Michael Rizza on January 14, 1972) is an American fashion designer based in New York City. Michael participated in the third season of American reality show "Project Runway".
Education and career.
A native of Brooklyn, New York, Keith Michael attended the Pratt Institute as an illustration major, then turned his attention toward photography. He took a job as a receptionist at a photography studio, and was soon promoted to stylist, assistant photographer, and finally, photographer. His photography has been published in "W", "ELLE", "GQ" and "BlackBook" magazines. He has his own line of men's and women's clothing which has been described as "natural, organic and lovingly hand finished." (Andrea Cusick of "Nylon" magazine). He has also been honored with a nomination for "Best Newcomer of the Year" by Sportswear International. Michael's distinctive tightly tailored clothes are sold in high end boutiques in Los Angeles and New York City.
"Project Runway".
Despite having a design focus on men's wear, Michael auditioned for "Project Runway", a women's wear design reality television show competition on the Bravo Network. Michael came out as a front-runner from the beginning by winning the first challenge and receiving immunity for the second. Michael was also told on air by show host, Heidi Klum, that he might have won the third challenge, but did not because he did not fully complete the task (the third challenge was to make an outfit for a woman and her dog; Michael refused to make a dog outfit). Michael was made the leader of his team in the fourth challenge based on his sketches for the challenge.
Disqualification.
According to Tim Gunn, the contracts which are signed by the designers upon qualifying for "Project Runway" clearly state that pattern-making books, fashion how-to books, fashion magazines, or other such materials are not allowed anywhere on the production. Designers are also not allowed to leave the production without being accompanied by a member of the production staff, to ensure that they do not gain even temporary access to such materials, outside assistance or suggestions, or materials for their challenge garments not acquired according to the challenge parameters.
During the episode "Reap What You Sew", it was revealed that designer Kayne Gillaspie discovered pattern-making books in Michael's room at their Atlas apartment. Upon consultation with other designers in the apartment, he brought the books to the attention of the producers. When other designers found out about the pattern book discovery there was a confrontation between the designers over the presence of the books, and Michael left the production for several hours, during which time, he accessed the Internet when he e-mailed one of the producers.
Upon consideration of the presence of the pattern making books and Michael's disappearance, he was dismissed from the show mid-challenge.
Michael's side.
Michael's version of the events is that:
A) there was no disclaimer in the contract stating that pattern-making books were illegal in the context of the competition. <BR>
B) the books were taken from him, and later returned to his room by an unknown person.
When the books were discovered by the other designers, there was apparently an off-screen altercation between the designers prior to the producers making any kind of decision on the issue. Michael stated that he informed a production assistant that he was leaving pursuant to the confrontation and was allowed to leave unescorted. He then went to his boyfriend's apartment and used the Internet to e-mail a few people. He stated in his exit interview that he never used the pattern books "to give myself an unfair advantage". This statement was coupled with a scene of Michael persuading the staff at MOOD to give his team a substantial discount (reducing a $98 cost to $80) on fabrics so that they could purchase other materials for the challenge.


Grammy Award for Best Americana Album

The Grammy Award for Best Americana Album is an honor presented to recording artists for quality albums in the Americana music genre at the Grammy Awards, a ceremony that was established in 1958 and originally called the Gramophone Awards. Honors in several categories are presented at the ceremony annually by the National Academy of Recording Arts and Sciences of the United States to "honor artistic achievement, technical proficiency and overall excellence in the recording industry, without regard to album sales or chart position".
In 2009, the Academy announced that the award for Best Contemporary Folk/Americana Album would be split into two separate categories: Best Contemporary Folk Album and Best Americana Album. The distinction between the two award categories is based on the use of acoustic versus electric instruments; acoustic instruments predominate in "contemporary folk" and electric instruments are characteristic of Americana. Jed Hilly, executive director of the Americana Music Association, called the new category's inclusion "a huge acknowledgment" of the music genre. Hilly admitted to working hard at convincing the Academy to include Americana as its own category. The music industry had been using the term "Americana music" for about 15 years before the new award was created. Following is the award's purpose, according to the category description guide from the 2018 Grammy Awards:
The award was first presented in 2010 to Levon Helm at the 52nd Grammy Awards for the album "Electric Dirt". Emmylou Harris and Lucinda Williams have been nominated most times (three).


Francesco Simoncini


Misa Hylton

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Misa Hylton (previously known as Misa Hylton-Brim; born 1978) is an American stylist and fashion designer. Known as a pioneer in the fashion industry, she has styled many hip-hop and R&B artists since the 1990s, most notably Lil' Kim and Mary J. Blige. Hylton's style, referred to as "hip-hop glamorous," has been credited with influencing fashion trends in popular culture. Hylton is a global creative partner for MCM and was the centerpiece of the 2019 documentary "".
Early life.
Hylton was raised in Mount Vernon, New York to a mother who is of Japanese and Jamaican heritage, and a father who is African American. She enjoyed fashion from a young age and was also a hip-hop fan. Hylton listened to hip-hop radio stations and envisioned what the artists might be wearing. Her future boyfriend, Sean "Puffy" Combs, also grew up in Mount Vernon and lived close to one of Hylton's childhood friends.
Career beginnings.
Hylton began working in fashion when she was a 17-year-old high school student, when she assisted on a Jodeci music video. Her boyfriend and A&R intern, Sean Combs, invited her to the set, and together they convinced Uptown Records founder Andre Harrell to let the group members wear combat boots, hoodies, and backwards hats. Combs later introduced her to other artists at Uptown Records, who became some of her first clients.
Hylton most notably dressed Lil' Kim and Mary J. Blige, who she considered her muses. She began to design clothes due to the difficulty she experienced finding clothes for Lil' Kim, who was 4'11" and wore a size 4.5 shoe. Hylton was the designer and stylist for the purple jumpsuit and pasty that Lil' Kim wore to the 1999 VMAs. She stated that she focused on innovation and risk-taking with her early styles, and connected that pattern to being a member of the "hip hop generation". Hylton took inspiration from "The Wiz" for the fashion in Lil' Kim's "Crush on You" video. She also styled Lil' Kim for her solo debut album, "Hard Core".
When she was 21, Hylton founded Chyna Doll Enterprises and provided stylists for video shoots, magazine covers, and public appearance. Chyna Doll Enterprises styled artists such as Aaliyah, Faith Evans, Jodeci, Q-Tip, Foxy Brown, and Dru Hill. By age 25 Hylton had made one million dollars as a stylist. Hylton has also styled Combs, Missy Elliott, 50 Cent, La La Anthony, Mase, Terrence Howard, and Mary J. Blige in the "Not Gon' Cry" video.
She has spoken on the barriers she faced as a young woman of the color in the fashion world. The fashion her clients wore was referred to as "ghetto fabulous," which Hylton called "hip hop glam," and was not accepted by the mainstream fashion world. She would purchase luxury fashion for her clients on her own credit card.
When Lil' Kim gained credibility after a MAC campaign, Hylton's clients began to be courted by fashion houses such as Galliano. Hylton stated in an "Billboard" interview that one of her favorite brands to pull for is Versace, in part because they featured Naomi Campbell as a model when dark skinned models were rarely walked by major fashion houses.
Hylton frequently collaborates with Dapper Dan. Together they created custom shorts for rapper Trina fabricated from twenty dollar bills, and styled the Fendi Zucca print suits for the "Let's Get It" music video.
Contemporary work.
In 2012 she opened Misa Hylton Fashion Academy with co-founder and stylist Jai Hudson.
Hylton starred in the documentary,"", about the role of fashion in hip-hop. The film premiered at the 2019 Tribeca Film Festival.
In February 2020, Harlem's Fashion Row honored Hylton, April Walker, and Dapper Dan for their contributions to the fashion industry.
Hylton is a global creative partner for MCM. In 2018, she designed the fashion in the "Apeshit" video by Beyonce and Jay-Z. She designed custom MCM chaps and a western hat for Megan Thee Stallion's July 2019 "Jimmy Kimmel Live!" performance. Hylton also styled and provided fashion direction for "Paper"'s November 2020 Flo Milli editorial shoot, which included a custom denim bustier, panty, pasties, and headwrap.
Impact.
Hylton frequently dressed clients in Western-inspired attire in the 90s, such as in Mary J. Blige's "All That I Can Say" music video. The trend has been traced to the "Yeehaw" style of 2019.
She is credited with shaping the way women rappers dressed in the 90s, and those styles are thought to influence women artists today. While women emcees of the 80s wore more masculine fashion, Hylton "encouraged girls in the game to celebrate their sexuality through fashion." Celebrities such as Rihanna have referenced Lil' Kim, one of Hylton's key clients, as inspirations for their fashion sense. Cardi B's gold chained headdress from the video "Money" and matching red fur and bob wig from "Backin it Up" are traced to Hylton's selections for Lil' Kim.
Hylton encouraged her first professional styling clients, Jodeci, to wear modern, casual clothing including hoodies and backwards hats instead of the de rigueur formal clothes and hard bottom shoes. The look went on to influence R&B fashion and is said to remain a point of reference for contemporary artists.
Personal life.
Hylton has three children. Rap mogul Sean Combs is the father of her first son, Justin (b.1993). She has two children with ex-husband and music executive Jojo Brim: a daughter, Madison Star Brim, who attends Howard University and is also pursuing a career in fashion; and a son, Niko, who is a rapper.


Cercle des Femmes Peintres

The Cercle des Femmes Peintres was a society for women artists in Brussels, active during the years 1888–1893. This society was meant to be a local version of the Paris-based "Union des Femmes Peintres et Sculpteurs".
Eugénie Beauvois, a still-life painter, was named the vice chairman at the start, which was an idea formed by Berthe Art. Most of the ladies who joined had previously been refused a seat at all other official artist societies due to their sex.
Among the members were Jeanne Adrighetti, Alix d'Anethan, Berthe Art, Marie de Bièvre , Marguérite Dielman, Mathilde Dupré-Lesprit, Mary Gasparioli, Marie Heijermans, Pauline Jamar, Rosa Leigh, Alice Ronner, Emma Ronner, Rosa Venneman, Marguerite Verboeckhoven and Emma Verwee.
They organized four exhibitions in 1888, 1890, 1891 and 1893. All members were women amateurs.


Peter Cakebread

Peter Cakebread is a game designer who has worked primarily on role-playing games.
Career.
Peter Cakebread formed the game company Cakebread & Walton with Ken Walton. They were licensees for Mongoose Publishing's "RuneQuest II" system and used that to create the "Clockwork & Chivalry" alternate history, which is set during the English Civil War, in 1645.Cakebread has worked on numerous games and systems including "Clockwork & Chivalry", "Airship Pirates", "Dark Streets", the "Renaissance" d100 rules, "Pirates & Dragons" and the popular "One Dice" rules.
Cakebread has also written the novel "The Alchemist's Revenge" (2013), and was the lead author of the mystery novel "The Morecambe Medium" (2014).


Mark H. Walker

Mark H. Walker is a writer and board wargame designer. He has written articles about information technology and video games for publications including "AutoWeek", "PC Gamer", "Computer Gaming World", "Armchair General", and "Playboy" and websites such as "GameSpy" and "Science Fiction Weekly".
Background.
Walker spent over 23 years in the U.S. Navy, (17 years active and 6 in the Naval Reserve) reaching the rank of Commander. He has a master's degree in Warfighting and International Relations from the Naval War College.
Writing.
Walker has written or co-authored dozens of computer-related books, including the official game guides for several computer games.
His first novel, "A Craving for Blood" (), was published on October 2, 2006 . He has since published two novels, "World at War: Revelation" and "Everyone Dies in the End", as well as several short stories.
Game designs.
Walker designed an award-winning series of board wargames called "Lock 'n Load". The games are squad-level wargames in which a counter can represent a squad, a vehicle or a person such as a sniper or a commanding officer. The first of these games, "Lock 'n Load: Forgotten Heroes: Vietnam" was published by Shrapnel Games in 2003. "Lock 'n Load: ANZAC Attack", an expansion pack was released in 2004. "Lock ’n Load: Band of Heroes", published in 2006 by Matrix Games, is set during World War II. Both "Forgotten Heroes" and "Band of Heroes" were voted best boardgame of the year by readers of "The Wargamer".
Walker subsequently designed the award-winning Mark H. Walker's World at War. A platoon-level game system set in an alternate history in which NATO and Warsaw Pact fought a Third World War beginning in May 1985. The game system ties in with Walker's novel World at War: Revelation, which tells the tale of the darker side of the war, mixing military adventure with elements of horror and paranormal events.
In 2010 Walker, then the owner of Lock 'n Load Publishing, published a third tactical series with the release of Nations at War: White Star Rising, a platoon-level game set in Western Europe between 1944-45.
Walker also designed several smaller board wargames for free publication in Armchair General Magazine.
Publishing companies.
Lock 'n Load Publishing: From June of 2006 until March of 2013 Walker owned Lock 'n Load Publishing. Under his ownership the company released 61 products. After the company's sale, Walker remained with the firm as a designer until November 2014.
Flying Pig Games: In December 2014, Walker announced the founding of a new company, Flying Pig Games.


N. Harikumar

Narayanan Nair Harikumar (born 19 July 1955) is a sound editor, designer and mixing engineer, known for his works in Malayalam films. He has won two National Film Awards and nine Kerala State Film Awards for audiography. He has worked for many Adoor Gopalakrishnan movies like Anantaram, Mathilukal, Nizhalkuthu, Naalu Pennungal, Oru Pennum Randaanum etc. He worked as Chief Sound Engineer and Studio Manager at Kerala State Film Development Corporation's Chithranjali Studio and later as the Chief Audio Engineer at Aries Vismayas Max.
Early life.
N. Harikumar was born on 19 July 1955 in Kollam. He completed his schooling from Kollam Govt. Model Boys High School, Thumba St.Xaviers College and diploma in sound engineering from M.G.R. Government Film and Television Training Institute. He started his career as a sound recordist at Delhi Doordarshan Kendra. In 1979, he joined Chitranjali Studio as sound recordist under renowned sound engineer P. Devadas.


Apache TomEE

Apache TomEE (pronounced "Tommy") is the Java Enterprise Edition of Apache Tomcat (Tomcat + Jakarta EE = TomEE) that combines several Java enterprise projects including Apache OpenEJB, Apache OpenWebBeans, Apache OpenJPA, Apache MyFaces and others. In October 2011, the project obtained certification by Oracle Corporation as a compatible implementation of the Java EE 6 Web Profile.
Components.
TomEE includes the following open-source components:
TomEE JAX-RS, a second distribution, adds support for Java API for RESTful Web Services (JAX-RS).
The full TomEE Plus distribution adds additional support for:
History.
The OpenEJB project was started by Richard Monson-Haefel and David Blevins in 1999 as an open source implementation of the Enterprise JavaBeans specification. Blevins continued to develop OpenEJB and integrate components of this project with Apache Geronimo. In 2003, the OpenEJB component became a project operating under the auspices of the Apache Software Foundation at which time it was rewritten with a focus on leveraging Tomcat as an embedded web container. A beta version of TomEE was released in October 2011, and the first production-ready version was shipped in April 2012.
Commercial support.
Two years after the announcement of Apache TomEE at JavaOne 2011 several Apache TomEE creators united to form Tomitribe, a commercial support company dedicated to the Apache TomEE community and focused on promoting open source values.
Another commercial support company provides enterprise support for Apache TomEE is ManageCat. ManageCat involves with a lot of Apache Java EE projects to contribute open source Java EE ecosystem.


Georgy Adelson-Velsky

Georgy Maximovich Adelson-Velsky (; name is sometimes transliterated as Georgii Adelson-Velskii) (8 January 1922 – 26 April 2014) was a Soviet and Israeli mathematician and computer scientist.
Born in Samara, Adelson-Velsky was originally educated as a pure mathematician. His first paper, with his fellow student and eventual long-term collaborator Alexander Kronrod in 1945, won a prize from the Moscow Mathematical Society. He and Kronrod were the last students of Nikolai Luzin, and he earned his doctorate in 1949 under the supervision of Israel Gelfand.
He began working in artificial intelligence and other applied topics in the late 1950s.
Along with Evgenii Landis, he invented the AVL tree in 1962. This was the first known balanced binary search tree data structure.
Beginning in 1963, Adelson-Velsky headed the development of a computer chess program at the Institute for Theoretical and Experimental Physics in Moscow. His innovations included the first use of bitboards (a now-common method for representing game positions) in computer chess. The program defeated Kotok-McCarthy in the first chess match between computer programs, also in 1966, and it evolved into Kaissa, the first world computer chess champion.
In August 1992, Adelson-Velsky moved to Israel, and he resided in Ashdod.
He worked as a professor in the department of Mathematics and Computer Science, Bar Ilan University.
Adelson-Velsky died on 26 April 2014, aged 92, in his apartment in Giv'atayim, Israel.


Tom Rozum

Tom Rozum (born January 21, 1951 in Connecticut) is a Northern California-based American bluegrass mandolinist and singer. He is best known for his long-time collaboration with partner Laurie Lewis.
Music career.
Originally from New England, Rozum moved to Berkeley from Arizona, where he played many kinds of traditional and original music with "Summerdog" and "Flying South"; and San Diego with the "Rhythm Rascals". In 1986, he joined forces with Laurie Lewis as part of the original "Grant Street Band". He plays primarily mandolin, but is also an accomplished fiddle, mandola, and guitar player. Rozum has been part of the staff of Bluegrass at the Beach, a music camp held in August on the Oregon Coast led by Laurie Lewis, since 1992.
A long-time fixture on the Bay Area music scene, Rozum is best known for "The Oak and the Laurel," his 1996 Grammy-nominated album of duets with Laurie Lewis. Rozum has also released a solo album "Jubilee" wherein he covers little-known country music by Merle Haggard, The Louvin Brothers and Bill Monroe interwoven with contemporary songs by David Olney and Mark Simos, among others.


IIFA Award for Best Art Direction

The IIFA Best Art Direction is a technical award chosen ahead of the ceremonies.
The winners are listed below:-


Rico Lins

Rico Lins (born 19 September 1955 in Rio de Janeiro) is a Brazilian graphic designer, art director, illustrator and teacher.
Education.
He graduated in industrial design from the ESDI in 1976 and received his Diplome d’Études Approfondies in the Arts from Université de Paris viii, in 1981. In 1987, he obtained the title of Master of Arts from the Royal College of Art, London.
Career.
A former teacher at the School of Visual Arts in New York, he coordinated and currently teaches on the master's degree course in Graphic Design at the Istituto Europeo di Design, in São Paulo. He has given lectures and workshops in Brazil and abroad at events that include the Festival de Chaumont, Festival della Creatività Firenze, IED Barcelona, SENAC and SENAI, Escola Panamericana de Artes, Universidade do Livro, RevelaDesignRecife, as well as a touring programme of so-called analogical design workshops at his own studio and numerous institutions. He has had individual exhibitions of his work in Paris, São Paulo, Rio de Janeiro, Caracas and Chaumont, and has also actively participated as an exhibitor, curator and juror at the main congresses, biennials and collective exhibitions in design in numerous countries.
His articles and portfolio have been published in all the main international specialist magazines and books and his works feature in the permanent collections of important institutions, such as the Musée d’Histoire Contemporaine, Musée de l’Affiche et de La Publicité and Bibliothèque Nationale Française, in Paris, the Pôle Graphique de Chaumont, Sttatliches Museum für Angewandte Kunst, in Munich, and the Museu de Arte Contemporânea de São Paulo.
Accolades and recognition.
Among his various awards are gold medals from the NY Art Directors Club and Society of Publication Designers, the Prêmio Abril, Design by Designers 2001 and the Type Directors Club Merit Award in 2007. He is a member of the Comitê de Notáveis da Escola Panamericana de Artes (Board of Notables of the Escola Panamericana de Artes), São Paulo and has been a member of the AGI – Alliance Graphique Internationalle since 1997. Lins was one of the AGI Open conference organizers at the 2014 Auditorio Ibirapuera, in São Paulo.


Claire Malcolm

Claire Louise Malcolm (born 27 July 1982 in Tunbridge Wells, Kent) is an English menswear designer and is a designer on Savile Row. Malcolm graduated from Middlesex University with a BA in Fashion Design.
Early career.
Kim Jones.
In 2006 Malcolm began working for English Designer Kim Jones. Malcolm helped produce 4 collections for his main line Kim by Kim Jones. This collection was shown in New York City in February 2007, during the Men's Collections show. Malcolm has also assisted and collaborated with, Nicola Formichetti, Andre Walker, i-D Magazine, V Man, 10 Men and Arena Homme. She has also worked with Savile Row tailors Norton & Sons.
Kanye West (Pastelle).
Between 2008-09, Malcolm helped develop the fashion line, “Pastelle” for Kanye West.
E.Tautz.
In 2009, Malcolm moved permanently to Savile Row, working for Patrick Grant of Norton & Sons as the designer for his E.Tautz label; a forgotten military brand from which Grant wanted to develop a ready to wear branch of his tailoring house. Between 2009-10, Malcolm designed both the SS10 and AW10 collections, subsequently winning E.Tautz the award for 'Best Menswear' at the British Fashion Awards 2010.
Hardy Amies.
In 2010, Malcolm was offered the position of Designer at the eponymous British fashion brand, Hardy Amies on Savile Row, presenting her first Salon show at London Fashion Week AW11. Malcolm drew on the period of Sir Edwin Hardy’s life when he was a prominent figure on the European society circuit in the 1930s:


Steve Meretzky

Steven Eric Meretzky (born May 1, 1957) is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of "The Hitchhiker's Guide to the Galaxy", one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.
His keen wit, prose, and coding skill made him one of the first interactive fiction writers (along with Dave Lebling) admitted to the Science Fiction Writers of America, and in September 1999, "PC Gamer" magazine named Meretzky as one of their twenty-five "Game Gods"; those who have made an indelible mark on the history of computer gaming.
Biography.
Meretzky was raised in Yonkers, New York. His father was trained as an accountant, but spent a career of 25 years selling automotive hardware. Meretzky's mother was a bookkeeper. He graduated from Yonkers High School in 1975. He went on to attend the Massachusetts Institute of Technology, where he earned a Bachelor of Science in construction management in 1979. After working in the construction industry for two years, in 1981 Meretzky decided to pursue a career as a game tester for Infocom after co-founder Marc Blank asked Meretzky to take over the job from his roommate Mike Dornbrook. In 1983, he became a full-time writer (an "Implementor"), scripting "Planetfall" and creating the famous cult figure robot sidekick "Floyd".
While working on "Planetfall", people noted the similarities between his game and Douglas Adams' "Hitchhiker's Guide to the Galaxy". Meretzky listened to the radio series and enjoyed it, so he included a reference to the series in his game. In 1984, Meretzky collaborated with Adams over the course of three months in order to create a computer game adaption of Adams' series In 1984, which became one of the bestselling games of the era. a sequel to the game, titled "Milliways: The Restaurant at the End of the Universe" was proposed, but got cancelled due to the dwindling popularity of text adventure games.
Another popular game was "Leather Goddesses of Phobos", whose risque writing pushed the boundaries of the art. In an interview, Meretzky said that he originally just wrote the name on a project board as a joke, but was later asked to actually develop a game to go along with the title.
In "A Mind Forever Voyaging", Meretzky attempted to address social issues, but Infocom's success was declining, and the 1988 "Zork Zero" was his last title there.
In 1994, Meretzky co-founded Boffo Games Dornbrook and Leo DaCosta, and developed such titles as the story puzzle game "Hodj 'n' Podj" and the detective comedy "The Space Bar" until the company closed its doors in 1997. In 1998, he worked as a consultant on Blizzard Entertainment's canceled adventure game "".
Around the year 2000, Meretzky joined WorldWinner as a game advisor and Principal Game Designer. Meretzky is also a charter member of the Computer Game Developers Association, and a frequent speaker at industry conferences such as GDC.
Meretzky appears as himself antagonizing rapper MC Frontalot in the music video for "It Is Pitch Dark." (released on "Secrets from the Future"). The song references several of Meretzky's text adventure games, and the video is directed by documentarian Jason Scott Sadofsky, whose film "GET LAMP" is about the genre.
Several years later, Meretzky joined Blue Fang Games to work on the popular "Zoo Tycoon" franchise. He was employed as a Vice President of Design at social media game developer Playdom from 2008 to 2013, at which point he became Vice President of Creative at GSN Games. In November 2016 he became Vice President of Games at Swedish mobile game company King.
Gameography.
Meretzky has been credited on games developed by: Infocom, Legend Entertainment Company, Activision Inc., Boffo Games Inc., MicroProse, GameFX, Floodgate Entertainment, and Tom Snyder Productions. In the following titles, Meretzky was sole or lead designer / creative director.
WorldWinner.
Meretzky created various mobile games during his time at WorldWinner, including "Tile City", "Word Cubes", "Hangmania", "Catch-21", "SwapIt!", "Blockwerx", and "Triv!".
Other works.
Video games.
For these video games, Meretzky had a lesser role, such as in an advisory capacity:


Nether (video game)

Nether is a first-person multiplayer survival game for Windows. It was developed by American studio Phosphor Games, and was first available on October 29, 2013.
Gameplay.
Nether is a first-person, multiplayer, survival game, where the player must survive in a landscape based loosely on Chicago (where the developers are based). Players must scavenge the world for supplies and fight off the evil monsters that are hunting for them, known as the Nether. However, monsters are not the only danger to players; players are also a danger to each other. Players can fight over items as well as territory. A server can have up to 64 players. A map has up to 150 blocks of houses, with wasteland beyond the city.
The player starts off just outside of the ruins of an unknown abandoned city, equipped only with a knife as a means of protection. On the player’s HUD are displayed the player’s health, which goes up to 1000, a compass, a stamina bar, as well as a hydration bar. The stamina bar will start depleting once the player begins to sprint, but will regenerate when the player stops. The hydration bar will deplete over time, so the player must search for food and water to scavenge. As the player starts to explore the seemingly abandoned buildings in the city, they will encounter various new weapons that they can pick up and use. These include melee weapons, such as knives and swords, as well as firearms of different types. All firearms require specific ammunition, which is also found throughout the world.
The game also features an inventory system. In the inventory, the player can store eight items into a backpack, as well as separate slots for ranged, sidearm, and melee weapons, which the player can choose from the backpack to put into one of the slots as their active weapons. There is also, however, a weight limit of 50LBS, which the player must keep track of when acquiring new items. Additional slots on the HUD are assigned for medications and health items that the player can use quickly, if needed.
There is also a currency system in the game. As the player explores more and more, they will start encountering money on the ground, which can be used to buy better weapons, as well as medications from a vendor found somewhere in the city.
As the player explores more, they will eventually come across monstrous beings that seem to be the only inhabitants of the abandoned city. These creatures, known as the Nether, will track and hunt down the player and will do anything possible to kill them. The creatures produce growling noises often, which the player can hear if nearby one. That is usually an indicator that danger is nearby. Once the creatures spot the player, they will teleport closer to them, from a random direction. Basic creatures only damage the player via physical, melee attacks, whereas stronger ones possess more powerful attacks.
Players can also encounter other players in the server, which make up the only other human inhabitants of the desolated city. Players can choose whether they want to collaborate and survive together, or fight against each other for the scarcely available resources.
Reception.
The game received mixed-to-negative reviews, holding a 57/100 metacritic score.
Developers.
Phosphor Games Studio is a Chicago-based game development studio. Some games they've developed are "The Dark Meadow" and "Horn".


Galaxy Game

Galaxy Game is a space combat arcade game developed in 1971 during the early era of video games. Created by Bill Pitts and Hugh Tuck, it was one of the first coin-operated video games; its initial prototype display in November 1971 at the Tresidder student union building at Stanford University was only a few months after a similar display of a prototype of "Computer Space", making it the second known video game to charge money to play. "Galaxy Game" is an expanded version of the 1962 "Spacewar!", potentially the first video game to spread to multiple computer installations. It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players.
The initial prototype, which cost Pitts and Tuck to build, was composed of a Digital Equipment Corporation PDP-11 minicomputer attached by a cable to a wooden console with a monitor, controls, and seats. It charged players 10 cents per game or 25 cents for three, and drew crowds "ten-deep". The pair built a second prototype, replacing the first in the student union building in June 1972. It featured the capability to play multiple games simultaneously on four monitors, though due to space restrictions only two consoles with monitors were actually installed. These consoles had a blue fiberglass casing, and the PDP-11 was housed inside one of the consoles. By the time of its installation, the pair had spent on the project, but were unable to make the game commercially viable. The second prototype remained in the student union building until 1979, when the display processor became faulty. It was restored and placed in the Stanford computer science department in 1997, then moved to the Computer History Museum in 2000, where it remains as of 2017.
Background.
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. One of these games was "Spacewar!", created in 1962 for the Digital Equipment Corporation (DEC) PDP-1 minicomputer by Steve Russell and others in the programming community at the Massachusetts Institute of Technology. The two-player game has the players engage in a dogfight between two spaceships, set against the backdrop of a starfield, with a central star exerting gravitational force upon the ships. The game was copied to several of the early minicomputer installations in American academic institutions after its initial release, making it potentially the first video game to be available outside a single research institute. "Spacewar" was extremely popular in the small programming community in the 1960s and was widely recreated on other minicomputer and mainframe computers of the time, later migrating to early microcomputer systems. Early computer scientist Alan Kay noted in 1972 that "the game of "Spacewar" blossoms spontaneously wherever there is a graphics display connected to a computer," and contributor Martin Graetz recalled in 1981 that as the game initially spread it could be found on "just about any research computer that had a programmable CRT". Although the game was widespread for the era, it was still very limited in its direct reach: the PDP-1 was priced at and only 55 were ever sold, most without a monitor, which prohibited the original "Spacewar" or any game of the time from reaching beyond a narrow, academic audience. The original developers of "Spacewar" considered ways to monetize the game, but saw no options given the high price of the computer it ran on.
In 1966, Stanford University student Bill Pitts, who had a hobby of exploring the steam tunnels and buildings of the campus, broke into a building he found out to be the location of the Stanford Artificial Intelligence Project, which held a DEC PDP-6 time-sharing computer system with 20 Teletype consoles connected to it. Fascinated by the computer and having taken several introductory computer classes, Pitts convinced the head of the project, Lester Earnest, to let him use the computer after hours. Soon, Pitts had ceased going to classes, instead spending his nights in the computer lab interacting with the graduate and postgraduate students and playing "Spacewar" on the PDP-6. Pitts often played against Hugh Tuck, a student at California Polytechnic State University who was a friend from high school. During one "Spacewar" session that took place, depending on the source, between 1966 and 1969, Tuck remarked that a coin-operated version of the game would be very successful. Such a device was still unfeasible due to the cost of computers, and the pair did not pursue the project. In 1971, however, Pitts, who by then had graduated and was working at Lockheed as a PDP-10 programmer, learned of the 1970 DEC PDP-11, which was sold for around US$14,000. While this was still too high for a commercially viable product, as most electronic games in arcades cost around US$1,000 at the time, Tuck and Pitts felt it was low enough to build a prototype to determine interest and optimal per-game pricing.
Gameplay.
The gameplay of "Galaxy Game", like "Spacewar!", involves two monochrome spaceships called "the needle" and "the wedge" (though their appearances have been modified for the coin-op version) each controlled by a player, attempting to shoot each other while maneuvering on a two-dimensional plane in the gravity well of a star, set against the backdrop of a starfield. The ships fire torpedoes, which are not affected by the gravitational pull of the star. The ships have a limited number of torpedoes and a limited supply of fuel, which is used when the player fires his thrusters. Torpedoes are fired one at a time, and there is a cooldown period between launches. The ships follow Newtonian physics, remaining in motion even when the player is not accelerating, though the ships can rotate at a constant rate without inertia.
Each player controls one of the ships and must attempt to shoot down the other ship while avoiding a collision with the star. Flying near the star can provide a gravity assist to the player at the risk of misjudging the trajectory and falling into the star. If a ship moves past one edge of the screen, it reappears on the other side in a wraparound effect. A hyperspace feature, or "panic button", can be used as a last-ditch means to evade enemy torpedoes by moving the player's ship to another location on the screen after disappearing for a few seconds, but the reentry from hyperspace occurs at a random location, and there is an increasing probability of the ship exploding with each use. Player controls include clockwise and counterclockwise rotation, forward thrust, firing torpedoes, and hyperspace. "Galaxy Game" features, as improvements over the original, optional modifications to the game to have faster ships, faster torpedoes, to remove the star and its gravitational field or reverse the gravity to push away from the star, and to remove the wraparound effect. The movement of the ships was controlled with a joystick, while the torpedoes, hyperspace, and game options are controlled via a panel of buttons.
Development.
After deciding to begin work on a coin-operated version of "Spacewar", the pair, with assistance from Tuck's family, bought a PDP-11 and started working on a prototype. They spent a total of to build a single arcade machine for two players, like the original "Spacewar", deciding to price the game at ten cents per play or 25 cents for three games, with the winner of a match given a free game. They used a PDP-11/20 version of the PDP-11 (14,000), a Hewlett-Packard 1300A Electrostatic Display (3,000), and spent the remainder on the coin acceptors, joysticks, wiring, and casing. Pitts build the computer hardware and handled the programming, while Tuck, a mechanical engineer, designed the enclosing cabinet. The display adapter for the monitor was built by Ted Panofsky, the coin acceptors were sourced from jukebox manufacturer Rowe International, and the joysticks found at a military surplus store as remainders from B-52 bomber controls. The code for the game was based on a version of "Spacewar" running on a PDP-10 in the Stanford artificial intelligence lab, but modified with additional features.
Pitts and Tuck renamed their product from "Spacewar" to "Galaxy Game" due to anti-war sentiment and founded a company called Mini-Computer Applications in June 1971 to operate the game as it neared completion. The development of the prototype machine took around three and a half months. By August, they were well into development and had gotten permission to place the machine at the Tresidder student union building at Stanford as a test site. It was then that they received a call from Nolan Bushnell, who had heard of their project and wanted to show them his similar project he was working on.
Bushnell had also played "Spacewar" during the 1960s and wanted to make an arcade game version of it, but had gone in a different technological direction. He and Ted Dabney had initially started with a US$4,000 Data General Nova computer which they thought would be powerful enough to run multiple simultaneous games of "Spacewar"; when it turned out to not be, they had started investigating replacing the computer hardware with custom-built parts. They had soon discovered that while a general-purpose computer cheap enough for an arcade game would not be powerful enough to run enough games of "Spacewar" to be profitable, a computer purpose-built for solely running one game could be made for as low as US$100. By August 1971 when Bushnell called Tuck and Pitts, he and Dabney had already displayed a prototype of their "Computer Space" game in a bar near Stanford and had found a commercial manufacturer for the game in Nutting Associates. They were curious about what Tuck and Pitts had done to make a commercially competitive version of the game, but were relieved, though also somewhat disappointed, to find that they had not solved that problem yet.
Tuck and Pitts, on the other hand, while impressed with Bushnell's hardware were not impressed with the game itself. They felt that "Computer Space", a single-player game without the central gravity well of the original game, was a pale imitation of "Spacewar", while their own "Galaxy Game" was a superior adaptation of the game. In November 1971, the "Galaxy Game" prototype debuted. The veneered walnut console, complete with seats for players, was located on the second floor of the building and connected to the PDP-11 in the attic by a 100-foot cable. It was very successful; Pitts later said that the machine attracted crowds of people "ten-deep" watching the players. They briefly attached a second monitor hanging above the console so that the watchers could more easily see the game. The low prices meant that they did not come close to making back the price of the PDP-11, but they were excited by the game's reception and had not intended the prototype to be profitable. As the initial "Galaxy Game" prototype was displayed to the public a few months after the first "Computer Space" prototype, it is believed to be the second video game to charge money to play.
As a result of the reception to "Galaxy Game", Pitts and Tuck started work on an expanded prototype. For the second machine, they built a full blue fiberglass casing for the consoles, improved the quality of the joysticks with the help of a machine shop, and modified the computer with a newer display processor to support up to four games at once on different monitors—either multiple simultaneous separate games or up to four players playing the same game on two screens. They also placed the PDP-11 inside one of the consoles rather than in a separate location. While the original plan had been to work on driving down the development costs after the initial prototype, the popularity of the game convinced the pair to instead focus on making a better machine that could run multiple games to recoup the upfront investment. The new version was installed in a cafe in the student union building in June 1972, though with only two monitors due to space restrictions. The original "Galaxy Game" prototype was displayed at several locations around the area, but was not as successful as it had been at the student union building. By the time the second prototype was completed the pair had spent US$65,000 on the project and had no feasible way of making up the cost with the machine or commercial prospects for a wider release. Pitts later explained that he and Tuck had been focused on the engineering and technical challenges of producing a faithful coin-operated "Spacewar" game and paid little attention to the business side of the project; he felt that "Computer Space" had been more commercially successful because Bushnell had focused more on the business side of his idea than the technical.
Legacy.
The second "Galaxy Game" prototype remained on display in the Tresidder building until May 1979, when it was removed due to the display processor becoming unreliable. Throughout its time on display, it remained popular, with "ten to twenty people gathered around the machines most Friday and Saturday nights when school was in session." Pitts later claimed that by the time the machine was removed, it had managed to make back the original investment. After its removal, the machine was dismantled, with the computer parts stored in an office and the casing outdoors. The unit was restored in 1997 with a recreated display processor and put on display for several years in the computer science department at Stanford with two consoles attached for free use by students. Due to issues with space and maintenance, in 2000 it was moved into the Computer History Museum in Mountain View, California, in the displayed storage section. In August 2010, the museum loaned the console to Google to be placed at their headquarters campus at the request of Pitts—who wanted the game to be played as well as displayed—due to a discussion with senior vice president Jonathan Rosenberg, who had been hired as a 13 year old by Tuck and Pitts in the mid-1970s to keep the machine cleaned. It has since returned to the museum as a playable exhibit.


Non-no

 is a Japanese women's fashion and lifestyle magazine published by Shueisha. The magazine is headquartered in Tokyo.
"Men's Non-no", targeted for a male demographic, was first published in 1987.
History.
The magazine was established as a fortnightly in 1971. The first issue appeared in February 1971. The magazine's name is from the Ainu word for flower. Like "CanCam", "non-no" has a comparatively longer history than other Japanese fashion magazines e.g. "Cawaii!", "Olive" and so forth. The magazine targets at teens and young women in their early 20s.
Instead of focusing on gossip, "Non-no" and another women's magazine "an an" provide their readers with materials with the aim of developing their self-identity.
On 25 May 1987 Shueisha launched the magazine's male counterpart, "Men's Non-no".
In 1978 the circulation of "Non-no" was 850,000 copies. The magazine sold 440,870 copies.