Gold extra

gold extra is an artistic collective from Salzburg, Austria, that was founded in 1998. The group's work is focused on various disciplines such as performance, theatre, game design and visual art.
In their projects gold extra's artists chose their genre according to whatever the project and its concept demand. They transgress into unknown territories and allow themselves the liberty to constantly explore new trajectories in the arts. This led to the creation of work in extreme variations, from Commedia-dell’arte styled street theatre to computer games, from robotic theatre to audio compilations, from public picnics to dance performances with electrodes. Another characteristic of the group is their strong interest to interact with the public and involve them into the creation and performance of the work. Productions of gold extra therefore address the relationship of society with media, technology and politics.
gold extra started in 1998 as a theatre company, but swiftly moved into other fields. They became a multidisciplinary network and platform for artistic production. In this spirit they produced various collaborative pieces and events in Linz, Salzburg and Vienna, very often for public and urban spaces and always in cooperation with regional artists and activists. A good example for this period would be the exhibition and performance installation "Komm nach Hause" (Come home) in the Künstlerhaus Salzburg in 2002. A bus station was reconstructed inside of the exhibition space and housed a multi-layered and playful exchange of interior and exterior spaces and events. This and other projects used already a tremendous amount of technology and real-time media, a tendency to develop further in the upcoming years.
In 2004 gold extra participated in the EU-project "Trichtlinnburg", for which they produced "Love City" and "Survival Camp". They were invited to participate at the symposium of the Osterfestspiele in Salzburg, to which they contributed the humorous performance lecture "Cosi.Mixtur". This marked the beginning of a new phase of work for gold extra. With some older members retiring and new faces becoming part of gold extra, the group also started to work on a more international scale. They produced pieces for the Salzburger Mozartjahr in 2006, became Salzburg's artistic embassador at "Kosmos Österreich" in Germany and were supported by the European Cultural Foundation to make their computer game "Frontiers". Their productions were shown at international festivals, museums and venues, such as Ars Electronica (A), Zentrum für Kunst und Medientechnologie (ZKM) Karlsruhe (D), Festival der Regionen (A), Garage X Vienna (A), Digital Arts Week Zürich (CH), Casa Encendida Madrid (E), Belef Festival Belgrad (RS), Forum Freies Theater Düsseldorf (D), Games for Change Festival NY (USA), Theaterkapelle Berlin (D), The Arches Glasgow (UK), DansWerkplaats Amsterdam (NL), K3 Hamburg (D), brut Koproduktionshaus Wien (A), DOX Centre for Contemporary Art Prague (CZ), Tanzhouse_Festival Salzburg (A) and the No Border Camp 2007 (UA).
Their most prominent project of the recent years was the computer game "Frontiers", which was selected as "mod of the month" by the German magazin GEE in 2009 and received extensive media coverage in the German speaking region.
The current members of gold extra are Reinhold Bidner, Tobias Hammerle, Georg Hobmeier, Doris Prlić, Sonja Prlić and Karl Zechenter.
Projects (selection).
Frontiers (2008–2012).
"Frontiers" is a computer game addressing the perilous journey of immigrants from subsaharan Afrika into "The Fortress" Europe. The game is distributed for free via the internet and aims at young computer game players that normally concern themselves little with politics. "Frontiers" was presented and exhibited in various locations in Germany, Spain, Portugal, Austria, France, the US and others. In 2011 the game was presented at the "Games for Change Conference" in New York. It is part of the ZKM's permanent exhibition in Karlsruhe. The team consists of Tobias Hammerle, Georg Hobmeier, Sonja Prlić and Karl Zechenter with the support and contribution of Jens Stober, Martina Brandmayr and others.
Area (since 2008).
"Area" is a series of public performance events that started with the piece "area" in 2008, continued with "fast forward and its melancholic rewind" in 2010, "Labyrinth" and "area/global" in 2011 and was taken to other levels, lands and art forms in productions such as "The Engagement", "99 ways to die in Scotland" and "Rites of Suburbia". These events have taken place in various cities on various continents, such as Paris, Frankfurt, Berlin, Salzburg, Porto, Buenos Aires, Bangalore, Glasgow, Innsbruck, Freiburg and others. It's a platform for the temporary transformation of urban spaces.
Black Box (2006–2009).
"Black Box" is a robot performance, in which eight mostly juvenile robots attempt to perform the play "Hamlet". The piece was produced in Salzburg for the celebration of Mozart's birthday in 2006 and was performed at various festivals, such as the German-Austrian Theaterfestival in Cologne and the European cultural capital Linz in 2009. The popular Austrian singer Louie Austen contributed with his voice to this production. (Sonja Prlić, Karl Zechenter)
Same Time Same Station (2009–2011).
The performance "Same Time Same Station" transplants the French Revolution from the late 18th century straight into the world of internet, YouTube and blogging. The revolutionary Marat and the girondist Charlotte Corday compete with their vlogs for the favour of the public. The piece was co-produced with Argekultur Salzburg for their Open Mind Festival in 2010 and shown again in 2011. (Sonja Prlić, Karl Zechenter with Tobas Hammerle and Reinhold Bidner)
Feedback & Disaster series (since 2005).
Doris Prlić used the website feedbackanddisaster.net for four thematic exhibitions to which she invited upcoming artists coming from audio, video and multimedia. In correspondence to the online exhibitions she organised various performances, concerts and presentations, f.ex. in the Kunsthaus Graz, quitch Linz and other venues in Rotterdam, Salzburg and Berlin. (Doris Prlić)
From Darkness (since 2013).
"From Darkness" is a journey into the heart of Africa. It's a hybrid mix of documentary footage, adventure and 3D game, where the player gets to encounter the turmoils and conflicts that have plagued Eastern Africa since decades. In 2012, the concept for the game was awarded with the media art award of Salzburg.
Awards.
The artists of gold extra have received numerous awards, scholarships and stipendia, both as individuals and as a group. This includes the outstanding artist award by the Austrian Ministry for Culture and Arts (2012), the media art award of Salzburg for "From Darkness" (2012), the production award of the Junges Theater Bremen (2005), the scenography award "Offenbacher Löwe" (2006), the national writer's stipendia of Austria (Karl Zechenter and Sonja Prlić in 2002), the Austrian START-stipendia (Georg Hobmeier, 2011) and the media art award of Salzburg for Reinhold Bidner in 2007.


The Guild of St Joseph and St Dominic

The Guild of St Joseph and St Dominic was a Roman Catholic community of artists and craftspeople founded in 1920 in Ditchling, East Sussex, England. It was part of the Arts and Crafts movement and its legacy led to the creation of Ditchling Museum of Art + Craft.
History.
The Guild grew from the arrival of Eric Gill to Ditchling, Sussex in 1907 with his apprentice Joseph Cribb. They were soon followed by Desmond Chute and Hilary Pepler. In 1921 the four founded the Guild: a Roman Catholic community based on the idea of the medieval guild. No women were admitted to the guild until 1972.
The communal buildings and family houses grew around a site north of Ditchling, on the edge of Ditchling Common (now encroached by Burgess Hill) where Gill had moved with his family in 1913. A chapel had been started in 1919 and was completed for the founding. The community and families around the guild's members had grown to 41 by February 1922.
Gill left Ditchling for the former Anglican monastery at Capel-y-ffin in 1924, leaving his apprentice Cribb to take over the stone carver's workshop, but the Guild continued to flourish. The Guild continued to attract many new members – carpenter George Maxwell, weavers Valentine KilBride and Bernard Brocklehurst, and wood-engraver Philip Hagreen. In 1932 the silversmith Dunstan Pruden joined, followed by artist and engraver Edgar Holloway.
Notwithstanding several upheavals, the affairs of the Guild eventually stabilised and it continued for many years, later members being Jenny KilBride who joined the weaving workshop and the calligrapher Ewan Clayton, grandson of Valentine KilBride. Eventually, its affairs were finally wound up in 1989 and the workshops demolished.
Ideology.
The Guild's members wanted to protect and the promote its members' work: an idea that reflected the broader Arts and Crafts Movement. The community was based around work, faith and domestic life, with workshops and a chapel. Its philosophy was encapsulated in what today might be called its mission statement, engraved on a stone plaque, now in The Wilson Museum (Cheltenham).
Its philosophy was based on Roman Catholicism and in particular, the Distributist ideas of G. K. Chesterton and Hilaire Belloc. Gill and Pepler's founding ideals were also heavily influenced by Vincent McNabb.
Crafts.
Printing and texts.
A key element of the community was a private press, Saint Dominic's Press, which was run by Hilary Pepler. It enabled members to circulate their ideas to friends and supporters and provided a creative outlet for every member of their community. The monthly journal it produced, "The Game", is much sought after today, with copies being advertised for up to one hundred pounds each.
Guild members.
Eric Gill.
Member of Guild 1920-1924 - Typographer, engraver, sculptor
Hilary Pepler.
Member of the Guild 1920 - 1934 - Writer, printer
Pepler had an eclectic career, starting a social worker when he came under Gill's influence at Hammersmith. Gill interested Pepler in the art of lettering which led to involvement in publishing. and eventually printing when he moved to Ditchling in 1916 to set up the St Dominic's Press, using a traditional handpress in preference to a more automated device. In the same year he abandoned his Quaker faith for Catholicism. He published The Game, with Gill and Johnson, airing the views which would lie behind the foundation of the Guild. His friendship with Gill was broken by Gill's move to Wales, and was never to recover, despite the marriage of Pepler's son and Gill's daughter in 1927. His interests spread beyond the Guild in the 1930s into the arena of drama and mime. His insistence on employing a non-Catholic assistant led to his acrimonious departure in 1934, his printing business continuing under the name The Ditchling Press. His mimes were performed widely in Europe and the US to great critical acclaim.
Desmond Chute.
Member of the Guild 1920-1921- Engraver, later Priest
Chute had a brief but important role in the foundation of the Guild. He was born in Bristol and studied at the Slade School of Fine Art from 1912 and later became friends with Stanley Spenser. Having met Gill 1918, he soon moved to Ditchling to learn stone carving and engraving. He was to leave the Guild however in 1921 in order too enter the priesthood. In a letter to Chute in 1940, Gill confided "how much I love you and how much I owe you" and it is fair to suggest that his departure was an important factor in Gill's alienation from the Guild.
Later he moved for his health to Rapallo in Italy, where he was a friend of Ezra Pound, and one of the Tigullian Circle around him.
Joseph Cribb.
Member of the Guild 1920 - 1967 - Stone Carver
Cribb was apprenticed to Gill in 1906 and followed him to Ditchling. Having served in World War I, he returned to Ditchling and became a member of the Guild very soon after its foundation. He took charge of the stonemason's shop after Gill's departure, specialising in inscriptions and decorative carvings for new buildings; he did a lot of work for the Brighton Architects John Denman and eventually had his own apprentices, John Skelton, Noel Tabbernor and Kenneth Eager. He continued to work an until his death, a true hero of the Guild.
David Jones.
Postulent of the Guild 1924 -1925 - painter and poet
After Gill, the most celebrated member of the Guild, due to his painting and his modernist war poem, In Parenthesis published in 1937.
In his youth he showed an enthusiasm for drawing which was interrupted by service in World War I. Having been drawn to Catholicism during the war, he was introduced to Ditchling by Fr John O'Connor (a friend of GK Chesterton) where he set about learning wood-engraving. He produced some remarkable murals for the Guild chapel, in particular, the painting of Christ being mocked by soldiers attired as English Tommies reveals something of the scars left by his war-time experience. He became a Dominican Tertiary in 1923 but left to join Gill at Capel y ffin in December 1925. He was later to be briefly engaged to Gill's daughter, Petra.
Around 1928 he began to write the poetry that would establish his literary reputation. In 2002 he was one of the twelve featured War Poets in an exhibition at the Imperial War Museum.
George Maxwell.
(1890 - 1957) - Member of the Guild 1921 - 1957
Maxwell was a wheelwright from Birmingham, knowledgeable in theology who was introduced to the Guild by Fr McNabb. He established the carpenter's shop which was to specialise in hand looms and church furniture.
Maxwell was devoted to the Distributist ideal, building his own house, maintaining his own smallholding as well as writing polemical essays on the movement. One son, Stephen, was killed while serving with the Gordon Highlanders at Anzio, Italy on 12 January 1944; another, Vincent, became a priest and the third son, John joined the Guild and continued the workshop after his father's death.
Valentine KilBride.
(1897 - 1982) Member of the Guild 1926 - 1981 - Weaver
Disillusioned with life as an industrial worker, Kilbride was attracted to the world of crafts and began to teach himself the art of traditional weaving in 1920. In 1922 he joined the Guild of St Margaret in Scotland where he was to develop his skills. When he was released by that guild he came to Ditchling to work for Ethel Mairet.
Like Jones, he had heard of the Guild from Fr John O'Connor; he was to become a member in 1926, the year in which he married. Five of his six children were to become involved in weaving. Eventually the management of the workshop was taken over by his daughter Jenny.
His lasting contribution was to pioneer the revival of gothic style liturgical vestments, designed in a conical shape. Their use has become common to the present day.
Bernard Brocklehurst.
(1904 - 1996) - Member of the Guild - 1930 - 1941 - Weaver
Brocklehurst joined the Guild as KilBride's partner. When production was suspended in 1940 due a silk shortage, he left the area and did not return. He did however continue to work on liturgical vestments.
Philip Hagreen.
Member of the Guild 1930 -1955 - Engraver, letterer
Hagreen was a leading force in the foundation of the Society of Wood-Engravers in 1920; he visited Ditchling 1922, eventually following Gill to Capel y ffin in 1924. He returned to Ditchling as a member of the Guild in 1930 and becoming a member. His lettering continued the tradition established by Johnston and Gill of simplicity and clarity in lettering with his many engraved bookplate designs; he was also a committed distributist. He retired in 1957, but continued to paint watercolours.
Dunstan Pruden.
(1907-1974) - Member of the Guild 1934-1946; 1968-1974 - Silversmith
Pruden came to Ditchling in 1932 and became a full member of the Guild two years later. His book 'Silversmithing' was printed by St Dominic's Press and became the foundation for his part-time teaching career at Brighton Art College. He fulfilled hundreds of commission for ecclesiastical metalwork and in addition to working in silver and gold he made carvings in ivory.Possibly his most famous work was a gold chalice made for the Roman Catholic Cathedral in Liverpool in 1959 which bears a figure of Christ in Majesty and is made from 300 wedding rings donated by widows.
He left behind an unpublished autobioqraphy entitled 'So Doth the Smith'.
Winefride Pruden.
(1913 -2008) - Member of the Guild 1975 - 1988 - Silversmith, writer
She was taught the art of silversmithing by Dunstan and joined the Guild in 1975. She lectured widely and was the art critic for the Catholic publication The Tablet. A former President of the Society of Catholic Artists she was made one of the first Papal Dames in 1994.
Edgar Holloway.
(1914 - 2008) member of the Guild 1950 - 1988 - painter, graphic designer, engraver, print-maker
Edgar Holloway first came to Ditchling from in 1948 with an established reputation for drawing and print making. He learned the art of wood-engraving from Philip Hagreen and became a Guild member in 1950. For the next twenty years he turned away from engraving and concentrated on graphic design, continuing the tradition of fine hand-drawn lettering established by Gill and Johnston. In 1969 he turned to water-colours inspired by the landscapes of Wales and Sussex and in 1972 resumed engraving. He was chairman of the Guild when it closed in 1988. The last twenty years of his life saw much interest in his work with several retrospectives.
Kenneth Eager.
Member of the Guild 1974 -1988 - Stone cutter
Originally an apprentice to Joseph Cribb in 1945, he remained at the Guild until its closure after which he retired to Malta.
Jenny KilBride.
(1948 - ) - Member of the Guild 1974 - 1988 - Weaver & Dyer
The daughter of Valentine KilBride, Jenny KilBride learnt her skills from her father and in 1974 became the first woman to join the Guild. Having grown up at the Guild she still lives in Ditchling and was Chair of the Ditchling Museum Trustees.
Ewan Clayton.
(1956 - ) - Member of the Guild 1983 - 1988 - Calligrapher
Clayton is the grandson of Valentine KilBride and was the last member to join the Guild in 1982. He currently teaches calligraphy in England and abroad and is Research Professor in the Department of Art at the University of Sunderland. He has curated several exhibitions at Ditchling Museum of Art + Craft about calligraphy and typography as well as exhibitions on David Jones and Edward Johnston.


Rock Mafia

Rock Mafia is an American record production/songwriting team, consisting of Tim James and Antonina Armato who have been active since the early 2000s. They have written and produced 38 top ten singles, and have sold over 50 million records worldwide. They have worked with artists such as Eminem, Marshmello, Quavo, Diplo, Zedd, Gwen Stefani, Young Thug, Tiesto, No Doubt, Wyclef Jean, Green Day, Mariah Carey, Justin Bieber, Hoku, Flo Rida, Ellie Goulding, Aura Dione, Tokio Hotel, Bebe Rexha and Armin van Buuren. In the 2000s, they worked extensively with Disney stars signed to Hollywood Records, mainly Miley Cyrus, Vanessa Hudgens, Demi Lovato, and Selena Gomez.
Aside from their production work, the duo have released one mixtape and a string of singles, most notable "The Big Bang" and "Morning Sun" featuring Miley Cyrus.
Career.
In 2008, Rock Mafia's remix of Miley Cyrus' "See You Again" was released as a single. late 2010, Rock Mafia released a song featuring James' own vocals entitled "The Big Bang". The song was used as the theme song for the VH1 reality show "Mob Wives". "The Big Bang" music video featured Miley Cyrus and Kevin Zegers and currently has more than 41.2 million views on YouTube. Rock Mafia were reportedly in talks with potential writers and producers to bring the music video for "The Big Bang" to the big screens as a feature film, with Armato revealing on her Twitter that she had been meeting with Tish Cyrus (Miley Cyrus' mother) and Jennifer Todd (producer of "Alice in Wonderland" and "Memento") to work on creating the movie."The Big Bang" is featured on the video game "FIFA 12", which launched in September 2011, and their song "Fly or Die" is part of the soundtrack in "FIFA 13". Their song "I Am" featuring Wyclef Jean, Bill Kaulitz and David Correy featured as soundtrack on EA Sports game, "FIFA 14".
Rock Mafia scored a hit in Europe with Aura Dione's hit single "Friends," a song written and produced together with David Jost. A clip showing Miley Cyrus recording vocals over the "Pimps and Hos" track, which has now been renamed "Morning Sun" and has been posted online.


Archetype (video game)

Archetype is a First-person shooter that was developed by American studio Munkyfun LLC and published by Villain, LLC. It was released for the iPod Touch and the iPhone on July 2, 2010, and later, an HD version for the iPad on August 19, 2010. It is set in a futuristic world where aliens have invaded Earth, and revolves around the resulting war.
Gameplay.
Multiplayer.
Multiplayer is the core of the game. There are 19 levels, 3 gametypes (Team Deathmatch, Capture the Flag, and Free for All), 7 weapons (Default Rifle, Shotgun, Auto-Fire Gun, Missile Launcher, Precision Rifle, Battle Axe and CTF flag weapon), 2 grenade types (Frag Grenade and Split Strike Grenade) and a maximum of 10 players for every match. Although the player spawns with the Default Rifle, they can pick up other weapons through weapon hunting. There is a ranking system, but you do not earn anything from it. An unusual feature of this game is that by default, there is no trigger button. Instead, the player has to have the crosshairs of the weapon aimed at the enemy in order for the gun to fire (Unless you are using the Missile Launcher or Battle Axe, you must fire that manually).
Training.
Training is currently the only singleplayer option in the game. There are two modes of Training, Regular and Advanced Training. In both modes, you have to take out as many Stationary objects around the map as you can within the allotted time limit
Reception.
Archetype has received generally positive reviews. According to Metacritic, the Metascore of the game is a 78, meaning "Generally favorable reviews" based on 12 critical reviews. Levi Buchanan of IGN gave the game an 8.4 out of 10, stating "Archetype is a great little multiplayer shooter, perfect for jumping in and out of a few times a day to satisfy (virtual) bloodlust. And, in my experience, it works well both over-the-air and via WiFi." TouchArcade and Slide to Play both gave the game a perfect score.
Pocket Gamer UK, however, was not as pleased. In their review, they stated "Archetype is a great-looking and fun shooter, but it has improvements to make before becoming the essential iPhone shooter."


Reactor (video game)

Reactor is an arcade game released in 1982 by Gottlieb. The object of the game is to cool down the reactor core without being hurled by magnetism and repulsion by dangerous swarms of nuclear particles. "Reactor" was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including "Rip-Off". It was the first arcade game to credit the developer on the title screen. "Reactor" was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.
Gameplay.
Controls consist of a trackball and two buttons, Energy and Decoy. The player controls a ship that can move freely within a nuclear reactor, seen from the top down. Swarms of particles follow the player and bounce off each other, the player's ship, and the reactor core. Any object touching the outer "kill wall" of the reactor is destroyed. Pressing the Energy button during a collision with a particle will cause it to bounce away at a higher speed.
While touching the core is not harmful, it continually grows in size, restricting the available space for movement. Two sets of control rods protrude from the kill wall; if the player knocks particles into all the rods of one set, the core shrinks to its minimum size before starting to grow again. The player starts the game with a limited number of decoys, which can be deployed by pressing the Decoy button in order to lure particles toward the kill wall, control rods, or either of two small "bonus chambers" at opposite corners of the screen. An extra decoy is earned by knocking out both sets of rods.
The player earns points for destroying particles or luring/knocking them into the bonus chambers so that they bounce off the walls. A set number of particles must be destroyed in order to complete each level.
In later levels, the core is replaced by a slowly expanding vortex that can attract the player's ship and destroy it on contact. One or both of the bonus chambers may be briefly sealed off at times, and the kill wall becomes invisible as well.
One life is lost whenever the player's ship touches the kill wall or vortex. The game ends when all lives are lost, with bonus points awarded for each unused decoy.
Ports.
The Atari 2600 can be played with either a joystick or a trackball, though the latter is not mentioned in the manual. The difficulty switches set the sensitivity of the controls. There are no voice overs, and the bonus counter is invisible.
An Intellivision version was licensed and developed, but never released.
Reception.
"Tilt" gave the game 93%, and said "A classic Gottlieb game that relies on physics for its gameplay, which is quite rewarding."
A 1983 reviewer for "Hi-Res" magazine wrote, "VCS "Reactor"'s main flaw is not in the game itself, but the flexibility of the controlling joystick. The trackball controller of the Gottlieb version is gone, replaced by the lackluster Atari joystick. The stiffness of the joystick makes it difficult to direct your ship with any great degree of precision."


Gerry Klug

Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games.
Career.
Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands. He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum.
Klug then began writing adventures for Simulations Publications's line of role-playing games. He assisted with the design of "Universe", "Horror Hotel", "Damocles Mission", and the second edition of "DragonQuest". Klug and Robert Kern had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by TSR in 1982, eight SPI employees quit and Avalon Hill hired them to form a subsidiary called Victory Games. Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for a James Bond license the game became "James Bond 007" (1983). For a time, he was also design director for Victory Games. Paul Jaquays, with David J. Ritchie and Klug, designed the adventure "The Shattered Statue" (1988) for "Dungeons & Dragons", although the adventure was also compatible with "DragonQuest".
Chris Klug then began a career in the computer game field, with his credits including ', "Europa Universalis", "Diamond Dreams Baseball", and '. From 2001 through 2004, Klug served as creative director for EA's MMORPG, "Earth & Beyond". Klug was the creative director for "Stargate Worlds" and the creative consultant for "".


Moppi Productions

Moppi Productions was a Finnish-based demogroup founded in 1996. It is mainly known for their story-based demos and the demo authoring tool Demopaja. The demo "ix", released in 2003, won a total of three awards in the Scene.org Awards gala.
Moppi is usually referred to as the "numedia" demogroup; their demos generally rely on a combination of design and effects, accented by a multitude of design element overlays. Their music is most often some sort of trip hop akin to Massive Attack or Morcheeba.
They became well known on the demoscene for their streak of second places in demoparty compos: starting in 1998 they have released demos consistently placed second in their respective competitions. In "ix" the group, tongue-in-cheek, adapted the catchphrase "We're #2 so why try harder?" - the demo, ironically, also placed second. Their Assembly demo titles also incremented through the alphabet starting with "Further" in 2000 through "Jalousie" (a demo that was presented at the party, but crashed during the presentation and the binaries were never released) in 2004. While Moppi did not release a demo in 2005, Sumo Lounge presented an animation, entitled "The Week", as his final project at the Lahti Institute of Design. It carries the style of Moppi releases.


Mark Dean (computer scientist)

Mark E. Dean (born March 2, 1957) is an inventor and computer engineer. He developed the ISA bus, and he led a design team for making a one-gigahertz computer processor chip. He holds three of nine PC patents for being the co-creator of the IBM personal computer released in 1981. In 1995, Dean was named the first ever African-American IBM Fellow. In August 2011, writing in his blog, Dean stated that he now uses a tablet computer instead of a PC.
Early life.
Dean was born in Jefferson City, Tennessee. Dean displayed an affinity for technology and invention at a young age. When Mark was young, he and his dad constructed a tractor from scratch. Dean attended Jefferson City High School in Tennessee, where he excelled in both academics and athletics.
Recognition.
Dean is the first African-American to become an IBM Fellow, which is the highest level of technical excellence at the company. In 1997, he was inducted into the National Inventors Hall of Fame. He was elected to the National Academy of Engineering in 2001.
Career.
Dean was the interim dean of the BOY'S Tickle College of EDUCATIONAL Engineering from August 2018 to July 2019 and is the John Fisher Distinguished Professor in the Department of Electrical Engineering and Computer Science at the University of Tennessee. He was previously CTO for IBM Middle East and Africa and was an IBM Vice President overseeing the company's Almaden Research Center in San Jose, California prior to that. Dean now holds more than 20 patents. Dean was part of the team that developed the industry standard architecture (ISA) systems bus that enables multiple devices, such as modems and printers, to be connected to personal computers.
As of April 26, 2019, April 25 is now officially Mark Dean Day in Knox County, Tennessee.


Implementer (video games)

Implementer was originally the self-given name of the creators of the Infocom text adventure series "Zork". Implementor, often shortened to Imp, became the title given to game designers and programmers at Infocom. Implementers were inserted as minor characters in several Infocom games. The game "Beyond Zork" also includes a group of characters called Implementors, minor deities who are integral to the plot. The term carried over into MUDs, particularly DikuMUDs, where it usually refers to a game's owner or owners, similarly to the term "God".
Implementers at Infocom.
Jerry Pournelle mentioned in "BYTE" in June 1983 "Zork, the Super Adventure developed by the Gang of Four Implementers at MIT". The original "Zork" Implementers who formed Infocom included Tim Anderson, Marc Blank, and Dave Lebling. As the company grew, the title "Implementor" became a badge of status. Infocom frequently promoted from within, and in particular a number of game testers, including Steve Meretzky, rose to the rank of Imp. Meretzky was publicly referred to as an Implementor, both in the "About the Author" section of the "Planetfall" manual and in a few issues of Infocom's customer newsletter, "The New Zork Times" (later renamed "The Status Line").
The "Implementors' Lunch" was said to be "a legendary weekly event garnering all the Infocom game writers." Brian Moriarty has said his first Implementors' Lunch "was like being invited to tea at Abbey Road with the Beatles!" The Imps used an old "Cornerstone" package, square and blue, as a picnic basket.


Merchant Prince II

Merchant Prince II is a 2001 turn-based strategy game of economic, political, and military conquest. The game is developed by Holistic and published by Take-Two Interactive.
Reception.
Kevin Rice reviewed the PC version of the game for "Next Generation", rating it three stars out of five, and stated that "It's virtually the same game it was eight years ago, designed to run under Windows instead of DOS, but in the end it's still an entertaining, unique turn-based strategy."
"Merchant Prince II" received "mixed" reviews according to the review aggregation website Metacritic. So little was added to gameplay that it was properly a rerelease rather than a sequel, and the changes to the graphics were considered uglier, with a zoomed-in and less user-friendly interface. ("End turn", for instance, was represented by an unlabeled wine glass.) It was largely panned by critics and even the positive review by IGN called it a "cheap reissue" and pardoned it only because of the difficulty of finding the original DOS games. "Computer Gaming World" opened its review, ""Merchant Prince 2" is the kind of title that gives strategy gaming a bad name," and concluded with, "Mainstream consumers pulled in by the fascinating topic are—once again—going to feel ripped off, confused, dumb, and jaded toward turn-based strategy games." Kent Conrad found the implementation of the research tree "half-baked" and ended his review with "There is a good game hiding inside of "Merchant Prince II", and that game is "Machiavelli: The Prince". Get that instead."


Ejiro Amos Tafiri

Ejiro Amos Tafiri is a Nigerian fashion designer. She is the originator of Ejiro Amos Tafiri (E.A.T) brand which was established to meet the fashion needs of a modern woman.
Early life and career.
Tafiri was born in the city of Lagos. Her love for fashion started at the age of three through the influence of her grandmother who was then her tailor. She was expected by her parents to study medicine but she opted for clothing and design at Yaba College of Technology.
Tafiri started her brand in 2010. In 2015, a collection of her work called “The Madame” was showcased at Native & Vogue Port Harcourt Fashion Week, Dakar Fashion Week and Kenya Fashion Week.


Judy Hornby

Judy Hornby, also known as Judith Hornby, is a British-born American-based former model, fashion designer and boutique owner. In 1971 one of her ensembles, designed for her by Graziella Fontana, was chosen as the Dress of the Year. She then went on to become a successful American fashion designer.
Career.
Hornby was originally a model, before entering fashion design and retail. She commissioned samples and garments from freelance designers such as Graziella Fontana. The Fashion Museum, Bath asked Serena Sinclair, voted Fashion Writer Of The Year in 1970, to choose the defining look for 1971 to add to their Dress of the Year collection. Sinclair selected one of Fontana's Liberty-print cotton hotpants ensembles for Hornby as her womenswear look, alongside a Blades man's suit.
As a designer, Hornby enjoyed mixing printed textiles, and in 1972, the unisex quality of some of her work was noted by "The Baltimore Sun". By 1975, due to export regulations, she had left the United Kingdom to live and work in the United States. She opened a small boutique with only one in-house seamstress on East 60th Street, Manhattan, called Hornby of Plenty, in September 1975, which was well-received by buyers who had formerly had to travel to London to see her wholesale collections. Hornby of Plenty swiftly gained a good reputation due to its dedicated customer service and willingness to alter and even make new garments to fit clients at no extra cost, meaning that by December 1975, Hornby had to employ eight additional seamstresses to meet demand. In 1979, Hornby was selling her work to over 40 shops across the United States, and was described as a master of unexpected colour and pattern mixes which looked anything but haphazard. By the 1980s, she was considered a leading designer alongside Zandra Rhodes and Stephen Burrows. "Women's Wear Daily" reported in 1994 that Hornby had stepped in to take over the Chicago-based Becky Bisoulis brand after Bisoulis fell ill.
Later life.
By 2005, Hornby had moved to Connecticut and opened an antiques shop there, also offering antique-buying trips to France (where she owned an apartment in Aix-en-Provence) for American collectors. Her husband, Jerry Larrabure, is a vintage watch dealer.


Foghorn Stringband

Foghorn Stringband is an old-time string band from Portland, Oregon, United States. They are considered one of the finest old-time string bands on the West Coast. They are noted for "intense dedication to the sources" of the old time tradition. Their music is billed as "a blend of high-spirited Appalachian dance music tying in sounds of traditional mountain fiddle tunes." Their interpretation of old time is played with the energy and edginess of punk rock, while at the same time showing a tremendous degree of technical finesse. They are also known for their singing. All members of the band sing, and there are many different combinations of harmony singing.
The group has performed at festivals all over the world, including at the Shetland Folk Festival in Shetland, UK, the Orkney Folk Festival in Orkney, UK, and in Ireland, Denmark, Finland and Malaysia. U.S. appearances include the Berkeley Old Time Music Convention, the Alaska Folk Festival, and the Sacajawea Bluegrass Festival.
Members of the group also perform as the Foghorn Duo (mandolin and fiddle) and the Foghorn Trio (mandolin, fiddle, and Nadine Landry on guitar). Foghorn Stringband also performs with Dirk Powell as the Dirk Powell Band.
History.
The founding members of the band met at The National Oldtime Fiddlers' Contest in Weiser, Idaho in 2000. The band was originally named Foghorn Leghorn and the lineup consisted of Stephen "Sammy" Lind on fiddle and vocals, P. T. Grover, Jr., on banjo, Caleb Klauder on mandolin and vocals, and Brian Bagdonas on bass. rhythm guitarist and singer Kevin Sandri joined later, replacing the original part time fifth member of the group, guitarist Jesse Withers. This lineup was in place from 2001 to approximately 2008, and is featured on albums: "Rattlesnake Tidal Wave" (2002), "Reap What You Sow", "Weiser Sunrise", and "Boombox Square Dance". In 2008 - 2009 Lind and Klauder toured as a duo and released the album "Lonesome Song" under the name Foghorn Duo. The lineup changed back to a full string band from 2009 - 2011, with Patrick Lind on rhythm guitar and vocals, Peter Leone on banjo and vocals, and Nadine Landry on bass and vocals. While the full string band recorded during this era there are no released albums. At times, Lind, Klauder, and Landry toured together as a trio and released the album "Sud de la Louisiane" under the name Foghorn Trio in 2011.In the winter of 2011 Reeb Willms joined the band on vocals and guitar. The current lineup of the band from 2011 to present is Stephen "Sammy" Lind on fiddle, banjo, and vocals, Caleb Klauder on mandolin, fiddle, and vocals, Nadine Landry on bass and vocals, and Reeb Willms on rhythm guitar and vocals. There are three recordings from this current iteration: "Outshine the Sun" (2012), "Devil in the Seat" (2015), and "Rock Island Grange" (2018). The band continues to tour and record regularly.
Discography.
In September 2002, the group changed its name to Foghorn Stringband and recorded an album "Rattlesnake Tidal Wave", which they self-released on their own Foghorn Music label in November 2002. Another self-released album, "Reap What You Sow", came out in August 2004. Like many other modern string bands, Foghorn moved to a major label, releasing its third album, "Weiser Sunrise", on pop label Nettwerk America in August 2005. "Boombox Squaredance" is a collection of outtakes from the "Reap What You Sow" sessions released in spring 2007. "Lonesome Song" by the Foghorn Duo was released in 2008. "Sud de la Louisiane" by the Foghorn Trio was released in October 2011. "Outshine The Sun" was released by The Foghorn Stringband in September 2012 and "Devil in the Seat" was released January 2015. "Rock Island Grange" was released in 2018.
Solo work.
Caleb Klauder also performs country music with his Caleb Klauder Country Band, and has released three albums: "Dangerous Mes and Poisonous Yous" (2007) "Western Country" (2010), and "Innocent Road" was released in 2016 and features Reeb Willms on guitar and vocals. Klauder is also a member of Jesse Lége, Joel Savoy & The Cajun Country Revival.
Nadine Landry and Stephen "Sammy" Lind tour occasionally as a duo, and released an album under their names called "Grandad's Favorite". Lind also released two educational old time fiddle DVDs.
Reeb Willms and Caleb Klauder also tour occasionally as a duo and have released an album called "Oh Do You Remember" in 2012.


Wehhui Tom Liu

Wehhui Tom Liu (, 1956- ) is a Canadian antiques specialist and collector, best known in particular for his collection of fine Chinese ceramics in North America. He is a former Chinese art consultant of the Art Gallery of Greater Victoria and the Museum of Vancouver, and the director of Canadian Society For Asian Arts. Dr. Liu was born in Beijing, China and moved to the U.S. in 1992. In 1995, he moved to Vancouver Canada where he started his career as a Chinese fine arts collector. He obtained his bachelor's degree from Nanjing Medical University and his master's degree from Chinese Academy of Medical Sciences & Peking Union Medical College, Tsinghua University, then worked as a surgeon at the Cancer Institute & Hospital and Chinese Academy of Medical Sciences.


Jeremy Crawford

Jeremy Crawford is a game designer who has worked primarily on role-playing games. He is most widely known for being the Lead Rules Designer for Wizards of the Coast.
Career.
Jeremy Crawford co-designed and edited the "Blue Rose" role-playing game along with Steve Kenson (2005).
He was hired by Wizards of the Coast in 2007 as a game designer for their flagship "Dungeons & Dragons" product, and has worked there since then. His "Dungeons & Dragons" design credits include "Player's Handbook 2" (2009), "Dungeon Master's Kit" (2010), and "Heroes of the Fallen Lands" (2010).
He was the rules manager for the 4th Edition of "Dungeons & Dragons." Development on a new edition started in 2011 and Crawford became the Co-Lead Designer, along with Mike Mearls, of the 5th Edition of "Dungeons & Dragons". Crawford also became the lead rules developer and managing editor of the edition. Under Crawford and Mearls, there became a concerted effort to boost inclusiveness both in the game and in the development of the game. The 5th Edition version of the game credits women as contributors to its design more than any previous one: about 26 percent are female, as opposed to 20 percent in 4th Edition and 12 percent in 3rd Edition. He is credited as one of the authors of the "Player's Handbook" for the 5th edition of "Dungeons & Dragons", along with several other books in the edition. He also authors the monthly "Sage Advice" newsletter.


Bangladesh National Film Award for Best Art Direction

Bangladesh National Film Award for Best Art Director () is the highest award for art directors in Bangladesh.
List of winners.
Multiple wins and nominations.
The following individuals received two or more awards:


Transport (SAP)

A SAP transport is a package which is used to transfer data from one SAP installation to another. This data can range from a simple printer driver to a whole SAP client. It can be considered as an "update", with the only difference being that SAP transports are made by the SAP users themselves. Transports can also be used to transfer data from external applications.
Uses.
Most of the time the SAP transports are used to implement some new features in a production system. Since a production system (especially a business-dependent one) cannot be used for development (and testing), the implementation process is divided into several phases:
The biggest drawback of the transports is that the changes they make cannot be undone, i.e. after an import goes wrong, usually another transport that corrects the original change must follow (in some cases a full system restore is needed). Despite this fact the transport system is the most convenient and effective way of implementing new features into a production system with a minimal downtime.
Construction.
A SAP transport consists of several files. These files are usually located in 6 separate folders within the OS:


After Burst

 is a Japan-exclusive action video game released for the Game Boy in 1990.
Gameplay.
Players must control a combat robot with the ultimate goal of destroying the enemy orb. Each level only has one screen to blast hostile robots, solve challenging platforms, and manipulate a series of short puzzles.
There are 30 stages with a boss battle on every tenth stage. A weapon is available; its gunfire can be altered by changing the angle of the gun. The distance of the shot can also be changed by holding down the button for extended periods of time. A two-player duel mode has been added, allowing players to fight either another player or the computer.
This game employs a third-person perspective with a side-view.
Reception.
On release, "Famitsu" magazine scored the game a 17 out of 40.


Randall N. Bills

Randall N. Bills is a game designer who has worked primarily on role-playing games.
Career.
Randall N. Bills had been a fan of "Battletech" back in the early 1990s when he met then-line-developer Bryan Nystul at Gen Con 27 over an all-night game of "The Succession Wars" (1987). During the next year and a half, Bills had gotten to know some of the FASA staff better, even touring their Chicago headquarters, while simultaneously writing for the fan club's "Mechwarrior Quarterly". When FASA had an assistant developer job open up in late 1995, they had made sure Bills got the invitation and eventually hired him. By 2000, Bills had become the "Battletech" Line Developer. In the meantime Bills had also begun writing "Battletech" fiction, and produced two novels for the original era of the game: "Path of Glory" (2000) and "Imminent Crisis" (2002). After FASA, Bills went to work for WizKids. When WizKids acquired the rights to the future of the BattleTech Franchise (re-christened as MechWarrior), they approached several of the established BattleTech authors including Bills and Michael A. Stackpole to resurrect the novel franchise. In 2001, FanPro LLC hired Bills to continue with his job as "Battletech" Line Editor; that made Bills FanPro LLC's second and only other employee. FanPro continued on with the "Battletech" line for the next few years, all under Bills' guidance.
Bills heard about Loren L. Coleman's idea for a new business, and in 2003 Coleman created the company InMediaRes Productions to hold his vision, which he founded with Heather Coleman, Randall Bills, Tara Bills, and Philip DeLuca. InMediaRes kicked things off with the fiction of founders Bills and Coleman. Bills continued working at WizKids through 2004. In 2007, Rob Boyle and Bills tried to buy FanPro LLC from Fantasy Productions and when that did not work out they threatened to leave and implied that they would be bidding for the WizKids licenses, which were just coming up for renewal. WizKids stepped in to mediate; although they were not willing to let Boyle and Bills create a new company, they were willing to give the licenses to InMediaRes. After acquiring the rights to "Shadowrun" and "Battletech", InMediaRes took on Boyle and Bills as regular staff – which had been part of the agreement with WizKids; Boyle remained as the "Shadowrun" Line Editor for the next few years, while Bills became a Managing Director of InMediaRes (with Herb Beas taking over as "Battletech" Line Director). InMediaRes created the subsidiary Catalyst Game Labs to hold their new gaming rights. At the end of 2009, Catalyst did a financial audit and discovered that a substantial amount of money had gone missing; Bills would later explain the losses by saying that the audit had discovered that a "co-mingling of funds between the personal and business had occurred involving the company's primary shareholders".


TNA Knockout Music

TNA Knockout Music LLC was an American record label operated by Total Nonstop Action Wrestling (TNA), primarily as a platform to release the entrance themes of the promotion's wrestling personalities. It was formed in September 2006, roughly four years following the formation of the TNA promotion in May 2002. Following a restructuring period, TNA Knockout Music legally ceased trading in August 2016, and the promotion would instead release its music independently through distributor TuneCore.
Prior to formation of the record label, Dale Oliver was already TNA's official Head Music Composer and Director of Audio Production. As well as Oliver, Serg Salinas, who is the husband of Carter, also performed alongside Oliver on select tracks. Montgomery Gentry and Jeff Hardy have also produced songs alongside Oliver and Salinas, most notably Bobby Roode, James Storm, Matt Hardy, Jeff Hardy and The Latin American Xchange.
History.
In May 2002, the professional wrestling federation Total Nonstop Action Wrestling (TNA) was founded by Jeff and Jerry Jarrett. Dale Oliver was hired in the same year as TNA's inception to be its Head Music Composer and Director of Audio Production. Dale's work with the company is mainly writing and producing theme music for the company's various wrestling personalities, programming and live events.
In 2006, TNA Knockout Music LLC. was filed on September 21 to serve as the record label for TNA Entertainment LLC, the parent company of TNA Wrestling.
On August 6, 2016, TNA Knockout Music LLC, alongside TNA Entertainment LLC., were both collapsed as the company began to trade as Impact Ventures LLC., following a restructuring with Billy Corgan becoming president, and former TNA president Dixie Carter becoming chairwoman.
Following the collapse of TNA Knockout Music, TNA would continue to release music independently as Impact Wrestling Music through TuneCore.
In early 2017, TNA Wrestling/Impact Ventures was renamed to Impact Wrestling/Anthem Wrestling Exhibitions by Anthem Sports & Entertainment, who purchased the company following Corgan's leave.


Dean Tavoularis

Dean Tavoularis (; born May 18, 1932) is a Greek American motion picture production designer whose work appeared in numerous box office hits such as "The Godfather" films, "Apocalypse Now", "The Brink's Job", "One from the Heart" and "Bonnie and Clyde".
Biography.
Although born in Lowell, Massachusetts, to Greek immigrant parents, Tavoularis spent his entire childhood and teenage years in Los Angeles, in the shadow of the Hollywood studios. He studied architecture and painting at different art schools and landed a job at the Disney Studios first as an in-betweener in the animation department, and later as a storyboard artist. In 1967, Arthur Penn called him to take charge of the artistic direction of "Bonnie and Clyde". Three years later, Penn called him once again to design "Little Big Man". But it was working with Francis Ford Coppola in 1972 on "The Godfather" that set the creative tone of his career. "The Godfather Part II" and "The Conversation", in 1974, consolidated their collaboration, and laid the way for what was to be their joint creative challenge: "Apocalypse Now", the film for which Tavoularis created a nightmare jungle kingdom, inspired by Angkor Wat. It was also on the set of "Apocalypse Now" that he met his future wife, French actress Aurore Clément. (Clément's role was eventually edited out of the final cut of the film, and only restored in the "Apocalypse Now Redux" version in 2001.
From 1967 until 2001, he worked on over thirty movies and landed five Academy Award nominations for Best Art Direction, one of which he won for "The Godfather Part II". For the 1982 release "One from the Heart" he recreated both the Las Vegas 'strip' and McCarran International Airport on the sound stages of Zoetrope Studios. The list of directors with whom he has worked includes: Michelangelo Antonioni ("Zabriskie Point", 1970), Wim Wenders ("Hammett", 1982), Warren Beatty ("Bulworth", 1998) and Roman Polanski ("The Ninth Gate", 1999).


Flag of Tanganyika Territory

The Flag of Tanganyika between 1916 and 1961 was a British Red Ensign with a giraffe head in a white disk. It was used as the flag of Tanganyika Territory while under British Empire administration as a League of Nations mandate and later United Nations trust territory.
History.
Prior to 1916, Tanganyika was a part of German East Africa and used the flag of the Reichskolonialamt. In 1916, Tanganyika was taken from Germany as a result of the First World War and given to the United Kingdom as a League of Nations mandate. Upon Sir Horace Byatt becoming the first Governor of Tanganyika as a British mandate, he designed a badge of a giraffe on a white disk for Tanganyika. This was because of a custom of British East African territories adopting native animals as a symbol of national identity, with the giraffe being chosen for Tanganyika based on their ubiquity within the territory. Byatt then placed the badge on a Red Ensign to be used as the official flag of Tanganyika. The Governor also adopted the giraffe badge in the centre of a Union Jack as the governor's flag.
Though the Red Ensign became the main flag to represent the territory individually, there was also a variant of the flag including a Blue Ensign with the giraffe head not being surrounded by a white disk. In 1961 when Tanganyika was granted independence from the British Empire, it was the Union Jack and not the colonial flag that was lowered at the independence ceremony. As a result, the Tanganyikan Red Ensign ceased to have official usage and was replaced by the flag of Tanganyika and later the flag of Tanzania though the giraffe was retained as the national animal of both successor countries.
This flag has a place in the history of the flags of Tanzania.


The Ceasars

The Ceasars is a group of three Italian music producers: Paolo "Ceasar" Catoni, Marco "PStarr" Pistella and Francesco Rigon.
History.
The team was originally known (until 2012) as Ceasars Productions and their production is divided between Italy and United States.
In United States they have cooperated with various Hip hop artists as Styles P, B.G. and Jadakiss, or R&B artists as Avery Storm.
In 2014 Avery Storm's EP “Audiobiography”, featuring Jadakiss, Styles P and N.O.R.E. was released.
In 2013 with "Red Line" they started a project with New York-based singer and songwriter Michael Brunnock (winner of the 2012 David di Donatello Award as performer of the soundtrack composed by David Byrne of Talking Heads for the movie This Must Be the Place by Paolo Sorrentino).
In Italy they have produced music for a variety of major artists including Baby K, Guè Pequeno, Gemitaiz, Ghemon and others.
In 2011, together with Italian rapper Amir, they composed the original soundtrack of Scialla! (Stai sereno) the most awarded Italian film in 2011 directed by Francesco Bruni and shot in Rome. The twelve tracks were published by EMI Music Publishing Italy and the official videoclip of the movie directed by Gianluca Catania won the 2012 Roma Videoclip Award. For this movie The Ceasars were also nominated for the 2012 David di Donatello and Nastro d'Argento (silver ribbons) and won the 2012 Premio Cinema Giovane for the best original soundtrack.
In 2014, together with Michael Brunnock, they created “Peaches and Cream”, title track of the movie Noi 4 directed by Francesco Bruni.
In 2016 they produced the soundtrack of #Twerkumentary, the documentary about Twerking directed by Diana Manfredi (aka Spaghetto)
Discography.
Production ITALY (part of).
2008
2009
2010
2011
2012
2013
2015


Uniform of the Union Army

The Uniform of the Union Army was widely varied and, due to limitations on supply of wool and other materials, based on availability and cost of materials during the United States Civil War.
Generalization.
The standard U.S. Army uniform at the outbreak of the war had acquired its definitive form in the 1858 regulations. It consisted of a Campaign Uniform, a Parade (Dress) Uniform, and a Fatigue Uniform.
During the war, enforcement of uniform regulations was imperfect. Uniforms were adapted to local conditions, the commander's preference, and what was available. For example, shoulder straps began replacing epaulets in dress occasions. As a result, almost any variation of the official uniform could be found as officers and men abandoned some items, adopted others and modified still others.
Described in general terms this uniform consisted of:
Service and campaign.
The service and campaign uniform consisted of the following:
Parade order.
The parade uniform consisted of the following:
Fatigue.
The fatigue uniform consisted of the following:
In general terms, as the war went on, the service uniform tended to be replaced by the cheaper and more practical fatigue uniform.
Description.
Footwear.
The enlisted infantry uniform was completed with a black leather belt and oval buckle with the letters US. Officers, NCOs and cavalry troopers were equipped with a sword belt with a rectangular buckle with eagle motif.
Ranks and insignia.
Officers.
Rank was displayed on epaulettes (dress occasions) or shoulder straps(field duties): no insignia for a second lieutenant, one gold bar for a first lieutenant, two gold bars for a captain, a gold oak leaf for a major, a silver oak leaf for a lieutenant colonel, a silver eagle for a colonel and one, two or three silver stars for a general, depending on his seniority.
The color of the shoulder strap fields – with trims in gold braid – were as follows:
Contemporary photographs and a Winslow Homer painting, "Playing Old Soldier", show staff officers occasionally added their departmental initials within the shoulder straps between the rank insignia. "M.S." for "Medical Staff" appears to have been the most common.
With the exception of slight changes to the representing insignia for the more junior commissioned grades as well as additional color combinations for new career fields, the shoulder strap insignia and color scheme survives largely unchanged in the modern era on the Army Service Uniform.
Individual officers would sometimes add gold braid Austrian knots on their sleeves but this practice was uncommon as it made them easy targets and risked friendly fire as this was the standard insignia for Confederate officers.
Nevertheless, many officers personalised their uniforms. For instance, the "Jeff Davis" hat would be pinned back with eagle badges. Many cavalry officers were adorned with eagles and belts with eagle motifs. The designs were based on the Great Seal of the United States.
Non-commissioned officers.
Ranks were worn as chevrons on the right and left sleeves above the elbow. They were colored according to service branch:
Brass shoulder scales were worn on dress uniforms, with different features to signify enlisted ranks. Shoulder scales were not normally worn on service or fatigue uniforms. When in full dress and sometimes also in battle, Sergeants in non-mounted service branches carried the M1840 NCO Sword suspending on a leather belt (except for Hospital Stewards who carried a special sword model). Additionally all ranks above Sergeant (i.e. First Sergeant, Ordnance Sergeant, Hospital Steward, Sergeant Major etc.) wore crimson worsted waist sashes (In the Confederate States Army, all Sergeant ranks wore swords AND worsted waist sashes: red for Artillery and Infantry, yellow for Cavalry).
Corps.
Corps badges were originally worn by Union soldiers on the top of their army forage cap (kepi), left side of the hat, or over their left breast. The idea is attributed to Gen. Philip Kearny who ordered the men in his sew a two-inch square of red cloth on their hats to avoid confusion on the battlefield. This idea was adopted by Gen. Joseph Hooker after he assumed command of the Army of the Potomac, so any soldier could be identified at a distance, and to increase troop morale and unit pride – the badges became immensely popular with the troops, who put them anywhere they could, and the badges accomplished the objectives they had been created for, and the idea soon spread to other corps and departments.
Gen. Daniel Butterfield the task of designing a distinctive shape of badge for each corps. Butterfield also designed a badge of each division in the corps a different color.
The badges for enlisted men were cut from colored material, while officer's badges were privately made and of a higher quality. Metallic badges were often made by jewelers and were personalized for the user. The badges eventually became part of the army regulations.
Division badges were colored as follows:
European and civilian influence.
The uniform itself was influenced by many things, both officers' and soldiers' coats being originally civilian designs.
Leather neck stocks based on the type issued to the Napoleonic-era British Army were issued to the regular army before the war. These were uncomfortable, especially in hot weather, and were thrown away by the men at the first opportunity to be replaced with cotton neckerchiefs, bandanas or (in the case of officers) neckties or cravats.
The basic cut of the uniform adopted in 1851 was French, as was the forage cap worn by some men, and the frock coat was a French invention. However, some parts of the French uniform were ignored, such as enlisted men wearing epaulettes and collar ornaments.
The army went even further than simply having a French-influenced uniform, with some regiments wearing French Imperial Guard voltigeur uniforms, or many even wearing zouave uniforms, such as the 62nd Pennsylvania Infantry, 63rd Pennsylvania Infantry, New York Fire Zouaves as well as the 18th Massachusetts. These consisted of a short blue jacket with red facings, fez, red or blue pants, a red sash and a blue waistcoat with brass buttons or alternatively a red overshirt.
The late-war sack coat was copied from the fatigue jacket worn by the 19th century Prussian Army.
The Hardee hat was inspired by the headgear of the Danish Army but was later abandoned.


Federated architecture

Federated architecture (FA) is a pattern in enterprise architecture that allows interoperability and information sharing between semi-autonomous de-centrally organized lines of business (LOBs), information technology systems and applications.
This is an approach to the coordinated sharing and exchange of information which is organized by models, which are describing common concepts and behavior. The pattern emphasizes a controlled sharing and exchange of information among autonomous components by communication via messages. Highest possible autonomy shall be given to the different cooperating components. In return they are expected to adhere to common models by using defined interfaces.
Complex problems.
"Complex architectures are extremely hard to manage, not only in terms of the architecture process itself, but also in terms of getting buy-in from large numbers of stakeholders. This in turn requires a very disciplined approach to identifying common architectural components, and management of the commonalities between federated components — deciding how to integrate, what to integrate, etc."
The pattern's intention is to provide the highest possible autonomy in order to reduce the complexity, which at the same time shall increase what is called agility. The expected result is a high degree of flexibility — which at the end means, taking local particularities seriously and solve local problems locally whenever possible. There are different areas where autonomy can help solve complex problems better.
Federated architecture is expected to deliver high flexibility and agility among independently cooperating components and at the same time reduces complexity significantly. It should be considered for problems with the root cause of unmanageable complexity. That can be caused by functional business and non-functional IT requirements. The pattern is applicable for decoupling and decentralization projects, heterogeneous environments, where a central one-fits-all approach cannot be applied and will not solve the problem of constantly changing underlying realities. It is especially applicable for long term migration projects, where a big bang approach cannot be applied.
The federated architecture is an architecture vision to foster managed independence among loosely coupled cooperating components sharing a common aim.
Federation and syndication.
The concept of federation is supplemented by the concept of syndication. Syndication is a kind of central authority being able to interpret the federated model and compile meaningful information out of it. This is typically done by management information and workflow systems, portals, reporting systems, general ledger, tax reporting and even identity and security management. A typical example is demand planning of a supply chain or a stock exchange order book, where different participants have agreed on a standard protocol. Common to all such systems and organizations is a common semantic model and protocol, to which each participant agreed to adhere and behave like to a law.
Federated architecture foundation.
The FA pattern with its emphasis on autonomy by sharing of a model is forced to deliver a constitution, a federated architecture foundation (FAF), something like The Ten Commandments, common concepts, principles and even a common technical architecture: "a corpus juris". In the absence of a global authority, the federated architecture has to resolve two conflicting requirements: the components must maintain as much autonomy as possible, but the components must be able to achieve a reasonable degree of information sharing" (Heimbiger, 1985). This is the reason federated architecture strongly demands for governance. The FAF is the legislative body, which needs an executive or an architecture enforcement QC process and sometimes a jurisdiction.
Federated organizations.
The federated architecture pattern was first used by the US Federal CIO in the early 1990s and was since then adopted by other large organization like banks, IT architecture organizations, etc. Large and complex organizations with independent lines of business (LOBs) federate the administrative and IT functions among several local authorities. It enables LOBs to maintain diversity and uniqueness, while providing interoperability. LOBs have full autonomy to develop standards for applications and infrastructure and to define enterprise architectures. The goal of the LOB is to optimize performance at LOB level.
Federated Architectures define common or shared architecture standards across autonomous program areas, enabling, e.g., state government entities to maintain diversity and uniqueness, while providing interoperability. Federated Enterprise Architecture is a collective set of organizational architectures (as defined by the enterprise scope), operating collaboratively within the concept of federalism, in which governance is divided between a central authority and constituent units balancing organizational autonomy with enterprise needs. The central authority’s architecture focuses on the dynamics of economies of scale, standards, and the well being of the enterprise, while constituent units’ architecture has the flexibility to pursue autonomous strategies and independent processes.
Federated information technology systems.
Most recently the principle was carried over to application design by large software vendors, emphasized in large scale database system architecture as well as portal infrastructure and identity management. Federated identity systems link a user's attributes to multiple systems, such as with single sign-on technologies. It is also used to manage pricing in service industries, where the requirement of bundling services and invoice customers according to these service-bundles needs independently, across product areas organized processing systems to syndicate their service definitions and pricing determination. It allows the introduction of new pricing models in market-oriented time. A holistic customer view as well as a detailed and traceable price calculation shall allow for transparent information towards the customer and the corporation.
Benefits.
The benefits of being as independent of a global authority as possible (where a global authority may be a central computer system, central organization or central process management system), are expected to outweigh problems caused by misunderstandings and incompatibilities. There are different areas where independently solved problems can reduce complexity and increase agility.
History.
Federated architecture as database architecture was first introduced by Denis Heimbigner 1982 and 1985 with the title: A Federated Architecture for Information Management: "This federated database architecture allows a collection of database systems (components) to unite into a loosely coupled federation in order to share and exchange information. The term federation refers to the collection of constituent databases participating in a federated database."


Samata (fashion entrepreneur)

Samata Pattinson (born 23 January 1987) is a British-born Ghanaian fashion entrepreneur. She is known for her work as CEO of Suzy Amis Cameron's Red Carpet Green Dress organisation, which, as part of its activities, delivers sustainable fashion on the red carpet at the Oscars each year. Samata has contributed to, The Guardian, EuroNews, Vogue and Huffington Post and others. Her work in the fields of fashion and sustainability have received coverage from different magazines.
Early life and education.
Born in Cambridge, England, Samata is the middle daughter of Ghanaian parents and has two sisters. Her paternal grandfather was the tribal Chief Yo Naa III of the Dagomba people. She attended Catholic Primary schools before attending Perse School For Girls from Secondary. Samata studied a Masters degree in Economics, Finance and Management at QMUL and is a notable alumni.
Fashion career.
Samata is an autodidact designer who began her fashion career as a PR Director for King's Road boutique Elival. In 2005, Samata launched her own clothing working with Ken Livingstone on the Festival of Youth Arts Fashion in Piccadilly Circus, going on to become the first black British female to show during Nolcha Fashion Week, New York. Samata has been invited to Number 10 Downing Street by both Gordon Brown and the Cameron administration for her work in the fashion industry. She was announced as the young designer winner of Suzy Amis Cameron's Red Carpet Green Dress contest, an international sustainable design initiative on the Oscars' red carpet in 2011. She is also known for her Bloomsbury's 'Fashion Designer's Resource Book', and for her work as producer and presenter of short environmental video 'Designing Change'.
Fashion journalism and broadcasting.
Samata was Fashion Editor of The Talent Magazine presented at the Channel 4 Magazine launch and styling actor Nicholas Holt for the first cover issue. Samata's journalism work notably covers the subject of sustainable fashion and fashion enterprise. Her London Fashion Week coverage for "The Guardian" coined the phrase 'Eco-Ghosting'. Samata's interviewees include Suzy Amis Cameron, Missi Pyle, Dame Vivienne Westwood and Christopher Bailey. In 2016 Samata narrated, co-directed and co-produced short documentary about sustainable fashion entitled Designing Change with Suzy Amis Cameron. She has appeared on ITV News At Ten, ITV News at Six and others. She was asked by ITV News to pass an official comment on the appointment of fellow Ghanaian Edward Enninful as the Editor of Vogue UK in addition to the role of women in broadcasting. In 2019 she interviewed Christopher Raeburn at the Copenhagen Fashion Summit.
Published work.
Bloomsbury Publishing published Samata's book the Fashion Designer's Resource Book in February 2013. Samata writes poetry and fiction, and in 2006 was invited to perform spoken word at the Tate Modern for the Surrealism and Minimalism Festival. Samata is the author of popular women's empowerment book, THE TRIBE™ Empowerment Journal, her collective THE TRIBE counts musician Shingai Shoniwa and journalists Shaunagh Connaire and Charlene White as members.
Public speaking.
Samata has lectured and spoken at conferences and fashion colleges such as SXSW Eco, Central St Martins, London College of Fashion, Berkeley, Ravensbourne and Fashion Institute of Technology. She is known for her strong views on sustainability which have been featured in publications such as Reuters, Business Insider, Business Of Fashion, Harper's Bazaar, Wonderland China, Yahoo Finance and WWD. In 2020, Samata was selected by Cambridge University to champion their new series for the Cambridge Institute for Sustainability Leadership entitled 'Future we Want initiative', in addition to sharing insight for the inaugural IPBES, Global Biodiversity Podcast - Nature Insight. Samata, is a proponent of Intersectional Environmentalism, and is vocal about the importance of representation within the fashion industry for BIPOC groups and black creatives, and "celebrating coverage equally from global platforms, from Vogue Poland to Wonderland China".
The oscars & sustainable design.
Through Red Carpet Green Dress, Samata's design, educational and thought-leadership work with pioneers such as Vivienne Westwood, Louis Vuitton and TESLA has frequented the red carpet at the Annual Academy Awards since 2012. She has made appearances at the Environmental Media Awards and the Oscars amongst other sustainability initiatives. Her work style has earned her the moniker of being 'indefatigable' by Hollywood Director James Cameron, whom she co-hosted the RCGD Global Pre-Oscar Event within 2020. Samata was cited by LOHAS Magazine as one of the Top 100 Women in their 'Green Women Power List 100' for her work leading sustainable change in 2021.
Philanthropy.
In 2006, Samata recorded a spoken word youth charity single for a music project entitled Enfants Soldats to raised awareness about child soldiers. On December 2007, Samata organised a student fashion show as part of a fundraising concert in Freetown, Sierra Leone for a public sanitation project, with SWAY, Dawn Richards, and WFP initiative CatWALK the World. On September 2009, Samata designed costumes for the ITV News team as part of the 'Newsroom's Got Talent' fundraiser benefitting Leonard Cheshire Disability and Helen & Douglas House Hospice for Children and Young Adults. The then-designer exclusively dressed the likes of Romilly Weeks, journalist Steve Scott and Katie Derham for a Grease tribute performance, in addition to donating a gown.
Associated organisations and honours.
Samata is one of Ghana's prominent fashion industry members and was invited by High Commissioner Kwaku Danso-Boafo to attend the Screen Nation 'Sons and Daughters of Ghana' at the Ghanaian High Commission. Samata judged the "Top Model of Colour" finale in The Gambia, meeting President of The Gambia, Yahya AJJ Jammeh.


Sussanne Khan

Sussanne Khan, formerly known as Sussanne Roshan (born 26 October 1978), is an Indian interior and fashion designer. She is the former wife of actor Hrithik Roshan. Her father is actor Sanjay Khan.
Biography.
Sussanne Khan was born to Sanjay Khan and Zarine Katrak Khan on 26 October 1978, in Bombay, as the third child in their family; a family rich with film artists and fashion designers including her father, Sanjay Khan who was a prominent actor in the 1980s. Her mother, Zarine Katrak is also an actress as well as an interior designer. She has 2 elder sisters and a younger brother.
Her younger brother, Zayed Khan is also an actor who works in Bollywood. Farah Khan Ali who was born as the eldest child out of the four is a jewelry designer and Sussanne's second sister, Simone Khan, is an interior designer.
She is the niece of late actor Feroz Khan and director Akbar Khan (brothers of Sanjay Khan) and first cousin of Bollywood actor, Fardeen Khan.
Career.
After obtaining an Art associate degree in interior designing in 1995 from the Brooks College in USA, Khan started her career as an interior designer in 1996 by following the footsteps of her mother who was also a well known interior design during her active career.
In 2011, she partnered with fellow interior designer and a well recognised film producer, Gauri Khan, to launch and introduce "The Charcoal Project" foundation in Mumbai, which is the first interior fashion design store in India. The Charcoal Project is also considered as the most popular design store in India.
She worked for The Label Life, an e-commerce fashion lifestyle company established in 2012. She was employed as the first interior fashion designer for the company. In 2014, she launched the official branch of Pearl Academy campus in Mumbai and supporting the students of the academy by handling scholarships.
Personal life.
Khan married Hrithik Roshan in 2000 after dating for four years. The couple ended their 14-year-old relationship in 2013 and got divorced a year later, after having two sons. She was involved in the Dragon fly club raid in December 2020.


Dystopia (video game)

Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve's proprietary Source engine. It is based on the cyberpunk literary and aesthetic genre; it is somewhat based on popular role-playing game "Shadowrun", created by an amateur development team and released to the public for free. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version of "Dystopia", Version 1, was released after 3 years of development on February 25, 2007.
"Dystopia" has been received positively from critics, with praise being given for its graphical quality, unique meatspace/cyberspace gameplay, overall polish and its representation of cyberspace. Criticisms of "Dystopia" were aimed at how inaccessible the game is at first, and its learning curve. The game has won several awards, including Best Mod for "Half-Life 2" from the Independent Games Festival's Modding Competition.
Setting.
"Dystopia" takes place in a high-tech futuristic world spanned by computer networks. It places players into tense combat situations in its own cyberpunk universe, revolving around the conflict between two factions, the Punk Mercenaries (Punks) and the Corporate Security Forces (Corps). As either the Punks or the Corps, players battle against each other in both the physical world (known commonly as meatspace) and the virtual world (cyberspace), with actions in one having an effect on the other.
Gameplay.
The gameplay of "Dystopia" is objective-based, in which both the Punks and the Corps fight against each other to complete a series of objectives within a set amount of time to win the round. The rounds are played attack vs. defence, with the attacking team (usually Punks) attempting to complete their objectives in order to progress through the level and complete their final goal. While the defending team (usually the Corps) are tasked with stopping them from completing and even attempt to push the attacking team back.
This is similar to games such as Return to Castle Wolfenstein, and Unreal Tournament's Assault mode. However, Dystopia's dual-layered gameplay means that it is possible to complete objectives in either the realworld (meatspace) or the virtual world (cyberspace). Many of the final objectives on maps in Dystopia require the co-ordination between both players in meatspace and players in cyberspace. Players can choose to play from one of three different character classes, Light, Medium, and Heavy Augmented Armor each with their own unique strengths and weaknesses with varying amounts of health and armor. The player is able to choose from up to four primary weapons and further customize their selected class by equipping different class based special abilities called implants.
Classes.
"Dystopia" is class-based, and as such, each of the three classes is unique in terms of weapons, implants, and overall performance during gameplay. Classes are identical for both teams, but each class has its own individual appearance. Each of the three classes must choose from one of four primary weapons that are only available to that class, the classes are also outfitted with a semi-silenced Machine Pistol, a mêlée weapon, and a type of hand grenade.
The light class is the quickest and most agile of the three classes that a player can choose from but is also the weakest. It is the only class that is able to utilize the stealth implant and has the most implant space out of all three of "Dystopia's" player classes. The light class can choose from one of four primary weapons, a doubled barreled shotgun, a fast firing Boltgun (that fires electrical bolts), a charge-up laser powered rifle and a pair of automatic pistols called the Smartlocks. The Light class carries three EMP grenades, which are used to disable implants.
The medium class is the most versatile and balanced of the three classes that a player can choose from. It is the middle class out of all three of "Dystopia's" player classes with average speed, armour, and implant space. The medium class can choose from one of four primary weapons, an assault rifle, a semi-automatic rifle, a Grenade Launcher and a weapon that fires arcs and balls of electricity. The medium class carries two Frag grenades.
The heavy class is the slowest of the three classes that a player can choose from, but has the greatest amount of armor and health with minimal space for implants. It is generally used in either defense or to spearhead assaults on heavily defended areas. The heavy class can choose from one of four primary weapons, a rocket launcher, a minigun, an Ion Cannon and finally a weapon similar to a high-powered automatic shotgun. The heavy class carries two spider grenades, which chase after enemies.
Each of the three player classes can be customised further through an abilities system called “implants”. Implants are class based abilities that each player can choose each time they spawn; they allow the player to tweak their playing style or role within their team. Implants are separated into two categories: Headspace, implants that attach to and affect the head and Bodyspace, implants that attach to and affect the body. Each class has a different amount of HeadSpace and BodySpace available for implants; the heavier the class, the less space they have for implants. Implants are used to enhance a players natural ability such as “Leg Boosters” that allow the player to jump higher or sprint faster, "Thermal Vision" that gives the player the ability to turn on heat-signature tracking vision. They are also used to give players special abilities such as "Stealth", an active camouflage suit that gives the player the ability to sneak by unnoticed or a "Cyberdeck" implant that allows the player to Jack-In to Cyberspace.
Cyberspace.
Being a cyberpunk-themed mod, "Dystopia" naturally has some sort of cyberspace setting. To access cyberspace, a player must equip one of two "cyberdeck" implants and find a Jack-In Point, or JIP (a sort of Brain-computer interface). Players who equip either of these implants are commonly referred to as "deckers". Cyberspace is a 3D representation of a computer network, and certain actions in cyberspace will trigger events in reality ('Meatspace').
The gameplay in cyberspace is significantly different from that of Meatspace. When a player enters cyberspace, they merely project an avatar of themselves into cyberspace. Cyberspace inherently has no gravity and little sense of up or down. Each map's cyberspace consists of links and nodes. Links are long, curved square tunnels that resemble the fibers in a fiber optic cable. Nodes are large rooms that often appear convoluted inside, and they often resemble an M. C. Escher image in complexity. While in cyberspace, the player can move between nodes on the network and launches a variety of programs against enemy deckers and terminals which control meatspace objects such as doors, security systems, cameras, phone systems, lifts and PA systems. Whilst the player is in cyberspace instead of taking damage to regular Health Points, Energy is lost when various actions are performed. When a player's energy runs out, they are ejected from cyberspace, leaving behind a cyber-shard, (a type of crystal made entirely out of the energy lost from the player whilst they were in cyberspace).
Maps.
Early releases of "Dystopia" contained only a single map, dys_vaccine and after each update numerous official maps have been added to the game. The current total of official maps is fourteen, consisting of ten official assault styled maps and four phistball arena style maps. Each map in "Dystopia" consists of a series of objectives. Except in dys_detonate and dys_broadcast, Punks are always on the attack, while the Corps are defending. Phistball maps have no such objectives; instead to win a team has to score a certain number of times. "Dystopia" has a strong base of third party community maps created by members of "Dystopia's" community.
Phistball is a separate game mode introduced into "Dystopia" in Version 1, it was produced initially as a fun way to test out the new prediction code during closed testing of "Dystopia".
It was included with Version 1 after proving to be popular and fun during these closed testing sessions. Phistball takes place in arena style maps with a similar layout to that of soccer/football-style matches, with each team having a goal at opposing ends of the map and a metallic ball spawning in the centre. The two teams remain the same, with Punks versus Corps. The two teams must attempt to score a goal by pushing the ball into the opposing team's goal by using mêlée only.
Reception.
Dystopia has received a positive reception from critics. In their reviews of Dystopia, Planet Half-Life have described Dystopia as “a third-party modification that comes in an extremely crisp, clean-cut and well-planned package”, and praised the mod for managing “to combine great, balanced gameplay with very clean and impressive graphics”. One reviewer describes the gameplay as “similar to Unreal Tournament’s assault mode” and its implants system being “similar to Deus Ex”. An early version of Dystopia, prior to its first release was featured in the modding section of PC Gamer magazine. In the feature they called Dystopia “an ambitious conversion for Half Life 2” and briefly describe Dystopia's gameplay and the cyberpunk setting, “It’s like ] in [Judge] Dredd’s Mega City One” the article goes on to describe the map dys_vaccine. Dystopia was briefly mentioned in a small paragraph in PC Poweplay's MODLIFE section. The writer opened the paragraph announcing Dystopia is a finalists in the Independent Games Festival “fingers are crossed for my friends working on Dystopia [..] who have just been announced as mod finalist in the Independent Games Festival”. The writer closes the paragraph with his congratulations “Bravo gentlemen!”. PC Powerplay also named Dystopia as one of the "most significant" mods.
The release of Dystopia Version 1 prompted PC Zone to give the mod coverage in their “Freeplay” section. In the article the writer praised it for “translating that dirty ‘hi-tech low-life’ [Cyberpunk] chestnut into a balanced multiplayer game” and goes on to compare the cyberspace in Dystopia to Tron “the Tron-like representation of cyberspace”. The article noted how the mod wasn't “instantly accessible, but it makes sense, it works and it’s a lot of fun” before ending the article with “Get it before it goes commercial..” PC Zone also named it as one of their Top 5 mods of 2007, along with Minerva 3: Metastasis.
In their review of Dystopia Version 1, Planet Half-life praised Dystopia as being “the first real quality Half-Life 2 mod to come out after its launch in 2004.” The review did express some concerns of Dystopia's difficulty, “it's still not the easiest mod to get the hang of” and how new players could find the mod difficult to learn, “the chief problem with the mod is that it's difficult for new players to get a hang of all the map objectives”.
The release of Dystopia Version 1 was covered on Destructoid where they described Dystopia as “the user-created mod that is everything that Microsoft's Shadowrun hopes to be”. Dystopia is the IGN editor Ferret, choice for Multiplayer mod, in IGN's Gamers Arsenal.
Two of Dystopia's developers, Dustin "Teddy" Hulm and Robert "Fuzzy" Crouch were interviewed on the Australian video game television program, Good Game. Dystopia hosted a release broadcast with DJ Wheat for the version 1.2 steamworks release. In the release party two of Dystopia's developers took part in a question and answer section with questions from the listeners and from DJ Wheat. The broadcast finished with a live broadcast of a scrim between two of Dystopia's clans.
Dystopia has been downloaded over 200,000 times from popular video game file host Filefront with over 125,000 downloads from FilePlanet, 40,000+ downloads from XFire and over 10,000 downloads from FileShack.
Dystopia was featured in a blog post by Cyberpunk 2077 and The Witcher developers CD Projekt Red. The blog post titled "Recipes for kick-ass cyberpunk games" covered 3 of their favourite features from Dystopia as well as going into basic details about the game, finishing up the blog post with a link to the game's website encouraging readers to try it for themselves.
Awards.
Dystopia has received various awards by gaming websites since its original release. Independent modding site Mod DB, awarded Dystopia its Originality Award in August 2005 and two months later it was awarded, Mod of the Month for the month of October. Three months after its original release, Dystopia was named the best Action Mod in Mod DB's Mod of the year 2005, also coming third in the overall competition. In both the 2006 and 2008 Mod of the Year awards Dystopia received an “Honorable Mention” and in the 2008 Mod of the Year Awards it was nominated for “Best Original Art Direction in a Total Conversion”. Other awards Dystopia has received include Best Mod for Half-Life 2 in the 2006 Independent Games Festival's Modding Competition and a Bronze Award for Best Source mod of 2007 from Steamfriends.com.


Imaginisterna

Imaginisterna (Swedish for "the Imaginists") was a group of Swedish painters formed 1945 and dissolved 1955. Seeking an alternative approach to surrealism they turned away from the detailed style of Salvador Dalí and looked for inspiration from artist such as Max Ernst, Paul Klee and abstract expressionism.
Notable members.
Max Walter Svanberg
Carl-Otto Hultén
Anders Österlin
Gösta Kriland


Richard Ulrich

Richard Ulrich (born 1942) is a German board game designer. Many of his games have been nominated for or have won the Spiel des Jahres, a German games award.
He is best known for co-authoring the board game "El Grande" with Wolfgang Kramer.


Blacksmoke

Blacksmoke (also known as The Blacksmoke Organisation) is an occasional art collective and musical group. Founding members include Jimmy Cauty of The KLF, heavy metal musician James Fogarty, and Keir (ex-manager of The Black Dog and 808 State). Cauty left the project in 2005. Blacksmoke output includes original music, remix and production, compositions for films and TV, as well as photography and video.
Background.
The precise creative membership of Blacksmoke is a closely guarded secret. Cauty stated in a music press interview that Blacksmoke is first and foremost an outlet for his anger concerning the September 11 attacks. Among the work so far produced by the Blacksmoke Organisation are limited edition prints of stamps known as "The Stamps of Mass Destruction" the "Post Terrorist Modernist" EP, and the "Post-Terrorism Xmas Shop". The anger over 9/11 is immediately apparent in the samples and vocals of many of the original tracks as well as the graphics.
Stamps of Mass Destruction.
Limited edition prints of 1st 2nd & 3rd class stamps featuring the Queen's head with a gas mask on. These were exhibited at the artrepublic gallery in Brighton, until they earned the attention of the Royal Mail. All unsold copies of the stamps of mass destruction prints were sent to Royal Mail for destruction. A second series of the stamps were later released – 4th 5th & 6th class which had the queens head completely engulfed in a chemical warfare protection suit and thus were presumably not subject to the legal action taken by Royal Mail.
Musical outputs.
2003.
The first Blacksmoke releases were MP3s hosted on the Blacksmoke website, the tracks including "Gimpo Gimpo" and a remix of same entitled "Fuck the Fucking Fuckers". K Foundation collaborator Gimpo who is organiser of the annual "M25 SPIN" was the inspiration for the track but, contrary to reports, has not provided vocals.
On 23 September 2003, BBC Radio 1's Breezeblock with Mary Anne Hobbs show broadcast a 15-minute mix session. The session comprised the MP3s cut together with samples of mobile phones and Big Ben plus other sound effects. The BBC cut the final 3 minutes 30 seconds from the session due to the post Iraq war political climate. The cut material was "Silent Night", one of the previously available download-only tracks. A few months later, the collective added an MP3 of the Breezeblock version of "Silent Night" to their website for download.
On 5 November 2003 Blacksmoke made available an MP3 EP on their website which they described as "post-terrorist modernism for the Boom Bang Generation". A Blacksmoke press release drew connections with Bonfire Night and called Guy Fawkes Britain's "most notorious terrorist". The downloadable cover art featured Big Ben exploding like the World Trade Center and asked if the artwork "depicted the destruction of government buildings in Baghdad or Kabul, would we pay any attention?" There were media reports of "outrage".
2004 onwards.
In July 2004 Blacksmoke appeared at The Big Chill festival. Cauty played an eclectic and experimental DJ set, which he described as "an updated version of [The KLF's ambient album] "Chill Out"", while a film by Gimpo called "Docklands Light Railway" was screened. An alternative version of the soundtrack to the film was later featured as an hour-long mix radio session on Resonance FM on 28 August. This was described as an industrial ambient mix.
The Blacksmoke Organisation ran a 'Post-Terrorism Christmas Shop' at the Aquarium art gallery in Woburn Walk, London, throughout December 2004. Described as a "one-stop shop for all your post-terrorism needs", items for sale included silk ties for infiltrating Fortune 500 companies, strengthened crockery for after the attack, and a range of prints of original post-terrorism inspired artwork. A full-length album was promised for 2004 but never surfaced, although a limited edition single, "I'm Dreaming of a BLACK Christmas", was made available for collection from the Aquarium only on Christmas Day 2004.
The Blacksmoke Organisation were commissioned by Disney to rework the original theme tune to their 1960s movie "The Love Bug" for a 2005 remake entitled "Herbie: Fully Loaded". Blacksmoke produced two versions, appearing within the movie and on the .
In May 2008 The Blacksmoke Organisation exhibited a new artwork entitled "Tom & Jerry" at the Photo Fictions: New Narrative Photography exhibition, held at the Show Cave Gallery in Los Angeles.
Remixes.
Blacksmoke have done a number of distinctive remixes of other artists. Some of them have been available for download from their website, others are available on commercial recordings.