Candy Crush (game show)

Candy Crush is an American television game show based on the Maltese mobile game "Candy Crush Saga", published and developed by King. The series premiered on CBS on July 9, 2017, and was hosted by Mario Lopez. The two-hour season 1 finale aired on September 2, 2017. CBS has removed "Candy Crush" from the list of the shows on their website, indicating it had been cancelled after one season.
Gameplay.
Qualifying Round.
There are three Qualifying rounds that will earn a team the right to pick one of the four King-Sized Challenges. Each team that wins a qualifying round will have the right to pick one King-Sized Challenge, and the team that did not win the third qualifying round will have the remaining King-Sized Challenge that was not picked.
King-Sized Challenges.
Each challenge has a 2-minute time limit for teams to make as many candy matches as they can. However, making certain combos will add time bonuses (just like the actual game). Three candies equals a match. A four-candy match gives the team another 5 seconds, while a five-candy match gives the team another 10 seconds. The top two teams that have the most candy matches will move on to the Ultimate Candy Clash for a chance at $100,000.
Ultimate Candy Clash.
Both the horizontal & vertical walls are split in half; which means that the top two teams, who made the most candy matches in the King-sized challenges, will be playing against each other. On the horizontal wall, one member from each team will have to match up candies in order to get a key all the way down to the bottom. Once a player does that, a real key appears and the player must take it to unlock his/her joystick. The joysticks control their partners who will be suspended in the air facing the vertical board and making matches. The first team to get 50 matches on the vertical wall wins the game and will be going home with $100,000.
The team in the lead gets to choose first from one of these three boosters, and the other team chooses from the remaining two. In the event of a tie with the same number of matches from the King-sized Challenge, the team who got the number of candy matches that gets to the leaders' lounge first receives an advantage of choosing first from one of the three boosters.
The teams choose one of three boosters and it can be used only once during the round:
Reception.
Critical response.
"The Verge" considered "Candy Crush" to be "an unmitigated train wreck that's banking on the lasting popularity of its lead-in, "Big Brother", to drive Sunday night viewership". Comparisons were drawn to the phenomena of e-sports and video game streaming, but it was argued that the enjoyment of "Candy Crush" games stemmed from the actual experience of playing it, and that beyond the physical challenges, there was "nothing interesting about watching the actual game being played", and that "flattening something that discretely dynamic into a chintzy game show completely misunderstands why people watch video games at all, which is mostly to marvel at the unbridled excellence of a pro or to sink into the antics and narration of an entertainer."