Daikatana (Game Boy Color)

Daikatana is an action-adventure game developed by Will and published by Kemco for the Game Boy Color handheld game console. It was released in Europe in 2000 and in Japan in 2001 for the Nintendo Power cartridge. A North American release was planned but was cancelled due to the poor reputation of its Windows and Nintendo 64 counterparts of the same name. Where these versions are first-person shooters, the Game Boy Color version was designed at the request of creator John Romero to be an adventure game similar to "The Legend of Zelda" in order to differentiate it. It stars Hiro Miyamoto, who must rescue his friend and the titular sword Daikatana. It has received generally positive reception, as a contrast to the poor reception other versions received. 
Gameplay.
"Daikatana" features gameplay similar to early entries in "The Legend of Zelda" series. It has a top-down perspective as opposed to the first-person perspective of its PC and console counterparts. It features dungeons, which have puzzles to solve and bosses to defeat. It features super-deformed character designs.
Plot.
"Daikatana" stars Hiro Miyamoto, who is told that an enemy of his family, Kage Mishima, had stolen the Daikatana with the intention of using its time-warping abilities to change history. Mishima then kidnaps his friend Mikiko and attacks the family dojo.
Development.
"Daikatana" was directed by Takeo Mogi and developed and published by Kemco. It was designed to resemble "The Legend of Zelda" for the Nintendo Entertainment System and "" at John Romero's request. It was announced that Kemco would be responsible for publishing the game in the United States. It had a set release date of December 17, 1999, but Kemco said it could be pushed back to January or February of 2000. When informed of the planned release of "Daikatana" for the Game Boy Color in 2000, IGN staff joked that it would end up coming out before the PC version, which was infamous for delays. Other media outlets picked up on this as a story, and Kemco did a press release to clarify that this was not the case. Kemco cancelled its American and Japanese releases due to the negative reception the brand had received. An unreleased version of "Daikatana" was released by Romero on his website.
Reception.
The pre-release reception for "Daikatana" was positive. E3 footage of the game seemed promising to IGN staff, noting that its differences from the PC version were a good thing due to the PC version's issues. They praised the E3 demo's visuals and gameplay, specifically noting that its Japanese-inspired design benefits it. It was the runner-up for IGN's "best handheld adventure" award at E3. GameSpot writer Yukiyoshi Ike Sato compared it to "" and "Secret of Mana", noting that the game's demo seemed easy but showed promise.
"Daikatana" has received generally positive reception and is noted for being quality despite the poor critical reception of other versions. It holds a 79.38% on GameRankings. Writer Frank Provo found the game fun, praising the game's puzzles and instant save feature but criticizing its lack of overworld and stiff control. He found the visuals appealing, noting that while the character models lacked color diversity, the world was rich with color and the characters with strong animation. He was more negative towards the sound quality, owing to a limited selection of sound effects and poor use of the GBC's two-channel MIDI. Writer Lucas Sullivan called it a "little GBC gem for those who bothered to give it a chance." Writer Scott Sharkey expressed disappointment in its cancellation due to it being a better game than its PC/N64 release. He felt that the translation was "wonky" and that the characters were not very different from one another mechanically, but noted that these were ultimately minor issues.