func (e *Engine) Template(c string, names ...string) Renderer {
	return &templateRenderer{
		Engine:      e,
		contentType: c,
		names:       names,
	}
}
func (e *Engine) Template(c string, names ...string) Renderer {
	return &templateRenderer{
		Engine:      e,
		contentType: c,
		names:       names,
	}
}
// Template renders the named files using the specified
// content type and the github.com/gobuffalo/plush
// package for templating. If more than 1 file is provided
// the second file will be considered a "layout" file
// and the first file will be the "content" file which will
// be placed into the "layout" using "{{yield}}".