func fixLoad(load *rule.Load, file string, kinds map[string]bool, knownKinds map[string]string) *rule.Load {
	if load == nil {
		if len(kinds) == 0 {
			return nil
		}
		load = rule.NewLoad(file)
	}

	for k := range kinds {
		load.Add(k)
	}
	for _, k := range load.Symbols() {
		if knownKinds[k] != "" && !kinds[k] {
			load.Remove(k)
		}
	}
	return load
}
func fixLoad(load *rule.Load, file string, kinds map[string]bool, knownKinds map[string]string) *rule.Load {
	if load == nil {
		if len(kinds) == 0 {
			return nil
		}
		load = rule.NewLoad(file)
	}

	for k := range kinds {
		load.Add(k)
	}
	for _, k := range load.Symbols() {
		if knownKinds[k] != "" && !kinds[k] {
			load.Remove(k)
		}
	}
	return load
}
// fixLoad updates a load statement with the given symbols. If load is nil,
// a new load may be created and returned. Symbols in kinds will be added
// to the load if they're not already present. Known symbols not in kinds
// will be removed if present. Other symbols will be preserved. If load is
// empty, nil is returned.