func GetProgressReportInterval() time.Duration {
	progressReportIntervalMu.RLock()
	interval := progressReportInterval
	progressReportIntervalMu.RUnlock()

	// add rand(1/10*progressReportInterval) as jitter so that etcdserver will not
	// send progress notifications to watchers around the same time even when watchers
	// are created around the same time (which is common when a client restarts itself).
	jitter := time.Duration(rand.Int63n(int64(interval) / 10))

	return interval + jitter
}
func GetProgressReportInterval() time.Duration {
	progressReportIntervalMu.RLock()
	interval := progressReportInterval
	progressReportIntervalMu.RUnlock()

	// add rand(1/10*progressReportInterval) as jitter so that etcdserver will not
	// send progress notifications to watchers around the same time even when watchers
	// are created around the same time (which is common when a client restarts itself).
	jitter := time.Duration(rand.Int63n(int64(interval) / 10))

	return interval + jitter
}
// GetProgressReportInterval returns the current progress report interval (for testing).