func (r *relayItems) Get(id uint32) (relayItem, bool) {
	r.RLock()
	item, ok := r.items[id]
	r.RUnlock()

	return item, ok
}
func (r *relayItems) Get(id uint32) (relayItem, bool) {
	r.RLock()
	item, ok := r.items[id]
	r.RUnlock()

	return item, ok
}
// Get checks for a relay item by ID, returning the item and a bool indicating
// whether the item was found.