func (p GetNodeForLocationParams) WithIncludeUserAgentShadowDOM(includeUserAgentShadowDOM bool) *GetNodeForLocationParams {
	p.IncludeUserAgentShadowDOM = includeUserAgentShadowDOM
	return &p
}
func (p GetNodeForLocationParams) WithIncludeUserAgentShadowDOM(includeUserAgentShadowDOM bool) *GetNodeForLocationParams {
	p.IncludeUserAgentShadowDOM = includeUserAgentShadowDOM
	return &p
}
// WithIncludeUserAgentShadowDOM false to skip to the nearest non-UA shadow
// root ancestor (default: false).