func (c *Connection) sendMessage(msg message) error {
	frame := c.opts.FramePool.Get()
	if err := frame.write(msg); err != nil {
		c.opts.FramePool.Release(frame)
		return err
	}

	select {
	case c.sendCh <- frame:
		return nil
	default:
		return ErrSendBufferFull
	}
}
func (c *Connection) sendMessage(msg message) error {
	frame := c.opts.FramePool.Get()
	if err := frame.write(msg); err != nil {
		c.opts.FramePool.Release(frame)
		return err
	}

	select {
	case c.sendCh <- frame:
		return nil
	default:
		return ErrSendBufferFull
	}
}
// sendMessage sends a standalone message (typically a control message)