func (pc *PolicyContext) Destroy() error {
	if err := pc.changeState(pcReady, pcDestroying); err != nil {
		return err
	}
	// FIXME: destroy
	return pc.changeState(pcDestroying, pcDestroyed)
}
func (pc *PolicyContext) Destroy() error {
	if err := pc.changeState(pcReady, pcDestroying); err != nil {
		return err
	}
	// FIXME: destroy
	return pc.changeState(pcDestroying, pcDestroyed)
}
// Destroy should be called when the user of the context is done with it.