func LoadSecrets(paths []string) (map[string][]byte, error) {
	secretsMap := make(map[string][]byte, len(paths))

	for _, path := range paths {
		secretValue, err := LoadSingleSecret(path)
		if err != nil {
			return nil, err
		}
		secretsMap[path] = secretValue
	}
	return secretsMap, nil
}
func LoadSecrets(paths []string) (map[string][]byte, error) {
	secretsMap := make(map[string][]byte, len(paths))

	for _, path := range paths {
		secretValue, err := LoadSingleSecret(path)
		if err != nil {
			return nil, err
		}
		secretsMap[path] = secretValue
	}
	return secretsMap, nil
}
// LoadSecrets loads multiple paths of secrets and add them in a map.