func (seq *Seq) Push(element unsafe.Pointer) unsafe.Pointer {
	return unsafe.Pointer(C.cvSeqPush((*C.struct_CvSeq)(seq), element))
}
func (seq *Seq) Push(element unsafe.Pointer) unsafe.Pointer {
	return unsafe.Pointer(C.cvSeqPush((*C.struct_CvSeq)(seq), element))
}
// Adds an element to the sequence end.
// Returns a pointer to the element added.