func (r *Ranch) AcquireByState(state, dest, owner string, names []string) ([]common.Resource, error) {
	r.resourcesLock.Lock()
	defer r.resourcesLock.Unlock()

	if names == nil {
		return nil, fmt.Errorf("must provide names of expected resources")
	}

	rNames := map[string]bool{}
	for _, t := range names {
		rNames[t] = true
	}

	allResources, err := r.Storage.GetResources()
	if err != nil {
		logrus.WithError(err).Errorf("could not get resources")
		return nil, &ResourceNotFound{state}
	}

	var resources []common.Resource

	for idx := range allResources {
		res := allResources[idx]
		if state == res.State {
			if res.Owner != "" {
				continue
			}
			if rNames[res.Name] {
				res.LastUpdate = r.UpdateTime()
				res.Owner = owner
				res.State = dest
				if err := r.Storage.UpdateResource(res); err != nil {
					logrus.WithError(err).Errorf("could not update resource %s", res.Name)
					return nil, err
				}
				resources = append(resources, res)
				delete(rNames, res.Name)
			}
		}
	}
	if len(rNames) != 0 {
		var missingResources []string
		for n := range rNames {
			missingResources = append(missingResources, n)
		}
		err := &ResourceNotFound{state}
		logrus.WithError(err).Errorf("could not find required resources %s", strings.Join(missingResources, ", "))
		return resources, err
	}
	return resources, nil
}
func (r *Ranch) AcquireByState(state, dest, owner string, names []string) ([]common.Resource, error) {
	r.resourcesLock.Lock()
	defer r.resourcesLock.Unlock()

	if names == nil {
		return nil, fmt.Errorf("must provide names of expected resources")
	}

	rNames := map[string]bool{}
	for _, t := range names {
		rNames[t] = true
	}

	allResources, err := r.Storage.GetResources()
	if err != nil {
		logrus.WithError(err).Errorf("could not get resources")
		return nil, &ResourceNotFound{state}
	}

	var resources []common.Resource

	for idx := range allResources {
		res := allResources[idx]
		if state == res.State {
			if res.Owner != "" {
				continue
			}
			if rNames[res.Name] {
				res.LastUpdate = r.UpdateTime()
				res.Owner = owner
				res.State = dest
				if err := r.Storage.UpdateResource(res); err != nil {
					logrus.WithError(err).Errorf("could not update resource %s", res.Name)
					return nil, err
				}
				resources = append(resources, res)
				delete(rNames, res.Name)
			}
		}
	}
	if len(rNames) != 0 {
		var missingResources []string
		for n := range rNames {
			missingResources = append(missingResources, n)
		}
		err := &ResourceNotFound{state}
		logrus.WithError(err).Errorf("could not find required resources %s", strings.Join(missingResources, ", "))
		return resources, err
	}
	return resources, nil
}
// AcquireByState checks out resources of a given type without an owner,
// that matches a list of resources names.
// In: state - current state of the requested resource
//     dest - destination state of the requested resource
//     owner - requester of the resource
//     names - names of resource to acquire
// Out: A valid list of Resource object on success, or
//      ResourceNotFound error if target type resource does not exist in target state.