func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	var rule string
	if gc.Current.FillRule != draw2d.FillRuleWinding {
		rule = "*"
	}
	_, _, _, alphaS := gc.Current.StrokeColor.RGBA()
	_, _, _, alphaF := gc.Current.FillColor.RGBA()
	if alphaS == alphaF {
		gc.draw("FD"+rule, alphaF, paths...)
	} else {
		gc.draw("F"+rule, alphaF, paths...)
		gc.draw("S", alphaS, paths...)
	}
	gc.Current.Path.Clear()
}
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	var rule string
	if gc.Current.FillRule != draw2d.FillRuleWinding {
		rule = "*"
	}
	_, _, _, alphaS := gc.Current.StrokeColor.RGBA()
	_, _, _, alphaF := gc.Current.FillColor.RGBA()
	if alphaS == alphaF {
		gc.draw("FD"+rule, alphaF, paths...)
	} else {
		gc.draw("F"+rule, alphaF, paths...)
		gc.draw("S", alphaS, paths...)
	}
	gc.Current.Path.Clear()
}
// FillStroke first fills the paths and than strokes them