func FrameSet_Start(id FrameSetId) C.int {
	fs, ok := sFrameSets.Get(id)
	if !ok {
		return C.int(0)
	}
	return C.int(fs.Start())
}
func FrameSet_Start(id FrameSetId) C.int {
	fs, ok := sFrameSets.Get(id)
	if !ok {
		return C.int(0)
	}
	return C.int(fs.Start())
}
//export FrameSet_Start