func (p BeginFrameParams) WithFrameTimeTicks(frameTimeTicks float64) *BeginFrameParams {
	p.FrameTimeTicks = frameTimeTicks
	return &p
}
func (p BeginFrameParams) WithFrameTimeTicks(frameTimeTicks float64) *BeginFrameParams {
	p.FrameTimeTicks = frameTimeTicks
	return &p
}
// WithFrameTimeTicks timestamp of this BeginFrame in Renderer TimeTicks
// (milliseconds of uptime). If not set, the current time will be used.