func (s *Selection) FlickFinger(xOffset, yOffset int, speed uint) error {
	selectedElement, err := s.elements.GetExactlyOne()
	if err != nil {
		return fmt.Errorf("failed to select element from %s: %s", s, err)
	}

	if err := s.session.TouchFlick(selectedElement.(*api.Element), api.XYOffset{X: xOffset, Y: yOffset}, api.ScalarSpeed(speed)); err != nil {
		return fmt.Errorf("failed to flick finger on %s: %s", s, err)
	}
	return nil
}
func (s *Selection) FlickFinger(xOffset, yOffset int, speed uint) error {
	selectedElement, err := s.elements.GetExactlyOne()
	if err != nil {
		return fmt.Errorf("failed to select element from %s: %s", s, err)
	}

	if err := s.session.TouchFlick(selectedElement.(*api.Element), api.XYOffset{X: xOffset, Y: yOffset}, api.ScalarSpeed(speed)); err != nil {
		return fmt.Errorf("failed to flick finger on %s: %s", s, err)
	}
	return nil
}
// FlickFinger performs a flick touch action by the provided offset and at the
// provided speed on exactly one element.