func (render *Render) SetAssetFS(assetFS assetfs.Interface) {
	for _, viewPath := range render.ViewPaths {
		assetFS.RegisterPath(viewPath)
	}

	render.AssetFileSystem = assetFS
}
func (render *Render) SetAssetFS(assetFS assetfs.Interface) {
	for _, viewPath := range render.ViewPaths {
		assetFS.RegisterPath(viewPath)
	}

	render.AssetFileSystem = assetFS
}
// SetAssetFS set asset fs for render