func (u StellarMessage) MustGetScpLedgerSeq() Uint32 {
	val, ok := u.GetGetScpLedgerSeq()

	if !ok {
		panic("arm GetScpLedgerSeq is not set")
	}

	return val
}
func (u StellarMessage) MustGetScpLedgerSeq() Uint32 {
	val, ok := u.GetGetScpLedgerSeq()

	if !ok {
		panic("arm GetScpLedgerSeq is not set")
	}

	return val
}
// MustGetScpLedgerSeq retrieves the GetScpLedgerSeq value from the union,
// panicing if the value is not set.