func (u LedgerEntryChange) MustState() LedgerEntry {
	val, ok := u.GetState()

	if !ok {
		panic("arm State is not set")
	}

	return val
}
func (u LedgerEntryChange) MustState() LedgerEntry {
	val, ok := u.GetState()

	if !ok {
		panic("arm State is not set")
	}

	return val
}
// MustState retrieves the State value from the union,
// panicing if the value is not set.