func Equal(x, y interface{}, opts ...Option) bool {
	vx := reflect.ValueOf(x)
	vy := reflect.ValueOf(y)

	// If the inputs are different types, auto-wrap them in an empty interface
	// so that they have the same parent type.
	var t reflect.Type
	if !vx.IsValid() || !vy.IsValid() || vx.Type() != vy.Type() {
		t = reflect.TypeOf((*interface{})(nil)).Elem()
		if vx.IsValid() {
			vvx := reflect.New(t).Elem()
			vvx.Set(vx)
			vx = vvx
		}
		if vy.IsValid() {
			vvy := reflect.New(t).Elem()
			vvy.Set(vy)
			vy = vvy
		}
	} else {
		t = vx.Type()
	}

	s := newState(opts)
	s.compareAny(&pathStep{t, vx, vy})
	return s.result.Equal()
}
func Equal(x, y interface{}, opts ...Option) bool {
	vx := reflect.ValueOf(x)
	vy := reflect.ValueOf(y)

	// If the inputs are different types, auto-wrap them in an empty interface
	// so that they have the same parent type.
	var t reflect.Type
	if !vx.IsValid() || !vy.IsValid() || vx.Type() != vy.Type() {
		t = reflect.TypeOf((*interface{})(nil)).Elem()
		if vx.IsValid() {
			vvx := reflect.New(t).Elem()
			vvx.Set(vx)
			vx = vvx
		}
		if vy.IsValid() {
			vvy := reflect.New(t).Elem()
			vvy.Set(vy)
			vy = vvy
		}
	} else {
		t = vx.Type()
	}

	s := newState(opts)
	s.compareAny(&pathStep{t, vx, vy})
	return s.result.Equal()
}
// Equal reports whether x and y are equal by recursively applying the
// following rules in the given order to x and y and all of their sub-values:
//
// • Let S be the set of all Ignore, Transformer, and Comparer options that
// remain after applying all path filters, value filters, and type filters.
// If at least one Ignore exists in S, then the comparison is ignored.
// If the number of Transformer and Comparer options in S is greater than one,
// then Equal panics because it is ambiguous which option to use.
// If S contains a single Transformer, then use that to transform the current
// values and recursively call Equal on the output values.
// If S contains a single Comparer, then use that to compare the current values.
// Otherwise, evaluation proceeds to the next rule.
//
// • If the values have an Equal method of the form "(T) Equal(T) bool" or
// "(T) Equal(I) bool" where T is assignable to I, then use the result of
// x.Equal(y) even if x or y is nil. Otherwise, no such method exists and
// evaluation proceeds to the next rule.
//
// • Lastly, try to compare x and y based on their basic kinds.
// Simple kinds like booleans, integers, floats, complex numbers, strings, and
// channels are compared using the equivalent of the == operator in Go.
// Functions are only equal if they are both nil, otherwise they are unequal.
//
// Structs are equal if recursively calling Equal on all fields report equal.
// If a struct contains unexported fields, Equal panics unless an Ignore option
// (e.g., cmpopts.IgnoreUnexported) ignores that field or the AllowUnexported
// option explicitly permits comparing the unexported field.
//
// Slices are equal if they are both nil or both non-nil, where recursively
// calling Equal on all non-ignored slice or array elements report equal.
// Empty non-nil slices and nil slices are not equal; to equate empty slices,
// consider using cmpopts.EquateEmpty.
//
// Maps are equal if they are both nil or both non-nil, where recursively
// calling Equal on all non-ignored map entries report equal.
// Map keys are equal according to the == operator.
// To use custom comparisons for map keys, consider using cmpopts.SortMaps.
// Empty non-nil maps and nil maps are not equal; to equate empty maps,
// consider using cmpopts.EquateEmpty.
//
// Pointers and interfaces are equal if they are both nil or both non-nil,
// where they have the same underlying concrete type and recursively
// calling Equal on the underlying values reports equal.