func NewFrame(payloadCapacity int) *Frame {
	f := &Frame{}
	f.buffer = make([]byte, payloadCapacity+FrameHeaderSize)
	f.Payload = f.buffer[FrameHeaderSize:]
	f.headerBuffer = f.buffer[:FrameHeaderSize]
	return f
}
func NewFrame(payloadCapacity int) *Frame {
	f := &Frame{}
	f.buffer = make([]byte, payloadCapacity+FrameHeaderSize)
	f.Payload = f.buffer[FrameHeaderSize:]
	f.headerBuffer = f.buffer[:FrameHeaderSize]
	return f
}
// NewFrame allocates a new frame with the given payload capacity