func raftMaybeBootstrap(
	conf *raft.Config,
	logs *raftboltdb.BoltStore,
	snaps raft.SnapshotStore,
	trans raft.Transport) error {
	// First check if we were already bootstrapped.
	hasExistingState, err := raft.HasExistingState(logs, logs, snaps)
	if err != nil {
		return errors.Wrap(err, "failed to check if raft has existing state")
	}
	if hasExistingState {
		return nil
	}
	server := raft.Server{
		ID:      conf.LocalID,
		Address: trans.LocalAddr(),
	}
	configuration := raft.Configuration{
		Servers: []raft.Server{server},
	}
	return raft.BootstrapCluster(conf, logs, logs, snaps, trans, configuration)
}
func raftMaybeBootstrap(
	conf *raft.Config,
	logs *raftboltdb.BoltStore,
	snaps raft.SnapshotStore,
	trans raft.Transport) error {
	// First check if we were already bootstrapped.
	hasExistingState, err := raft.HasExistingState(logs, logs, snaps)
	if err != nil {
		return errors.Wrap(err, "failed to check if raft has existing state")
	}
	if hasExistingState {
		return nil
	}
	server := raft.Server{
		ID:      conf.LocalID,
		Address: trans.LocalAddr(),
	}
	configuration := raft.Configuration{
		Servers: []raft.Server{server},
	}
	return raft.BootstrapCluster(conf, logs, logs, snaps, trans, configuration)
}
// Helper to bootstrap the raft cluster if needed.