func (r *Raft) setState(state RaftState) {
	r.setLeader("")
	oldState := r.raftState.getState()
	r.raftState.setState(state)
	if oldState != state {
		r.observe(state)
	}
}
func (r *Raft) setState(state RaftState) {
	r.setLeader("")
	oldState := r.raftState.getState()
	r.raftState.setState(state)
	if oldState != state {
		r.observe(state)
	}
}
// setState is used to update the current state. Any state
// transition causes the known leader to be cleared. This means
// that leader should be set only after updating the state.