func (p AddScriptToEvaluateOnNewDocumentParams) WithWorldName(worldName string) *AddScriptToEvaluateOnNewDocumentParams {
	p.WorldName = worldName
	return &p
}
func (p AddScriptToEvaluateOnNewDocumentParams) WithWorldName(worldName string) *AddScriptToEvaluateOnNewDocumentParams {
	p.WorldName = worldName
	return &p
}
// WithWorldName if specified, creates an isolated world with the given name
// and evaluates given script in it. This world name will be used as the
// ExecutionContextDescription::name when the corresponding event is emitted.