func Stage() DaemonStage {
	if currStage == stageUnknown {
		s, _, _ := getStage()
		currStage = DaemonStage(s)
	}
	return currStage
}
func Stage() DaemonStage {
	if currStage == stageUnknown {
		s, _, _ := getStage()
		currStage = DaemonStage(s)
	}
	return currStage
}
// Stage returns the "stage of daemonizing", i.e., it allows you to know whether
// you're currently working in the parent, first child, or the final daemon.
// This is useless after the call to MakeDaemon(), cause that call will only
// return for the daemon stage. However, you can still use Stage() to tell
// whether you've daemonized or not, in case you have a running path that may
// exclude the call to MakeDaemon().