func (r *Relayer) failRelayItem(items *relayItems, id uint32, failure string) {
	item, ok := items.Get(id)
	if !ok {
		items.logger.WithFields(LogField{"id", id}).Warn("Attempted to fail non-existent relay item.")
		return
	}

	// The call could time-out right as we entomb it, which would cause spurious
	// error logs, so ensure we can stop the timeout.
	if !item.timeout.Stop() {
		return
	}

	// Entomb it so that we don't get unknown exchange errors on further frames
	// for this call.
	item, ok = items.Entomb(id, _relayTombTTL)
	if !ok {
		return
	}
	if item.call != nil {
		// If the client is too slow, then there's no point sending an error frame.
		if failure != _relayErrorSourceConnSlow {
			r.conn.SendSystemError(id, item.span, errFrameNotSent)
		}
		item.call.Failed(failure)
		item.call.End()
	}

	r.decrementPending()
}
func (r *Relayer) failRelayItem(items *relayItems, id uint32, failure string) {
	item, ok := items.Get(id)
	if !ok {
		items.logger.WithFields(LogField{"id", id}).Warn("Attempted to fail non-existent relay item.")
		return
	}

	// The call could time-out right as we entomb it, which would cause spurious
	// error logs, so ensure we can stop the timeout.
	if !item.timeout.Stop() {
		return
	}

	// Entomb it so that we don't get unknown exchange errors on further frames
	// for this call.
	item, ok = items.Entomb(id, _relayTombTTL)
	if !ok {
		return
	}
	if item.call != nil {
		// If the client is too slow, then there's no point sending an error frame.
		if failure != _relayErrorSourceConnSlow {
			r.conn.SendSystemError(id, item.span, errFrameNotSent)
		}
		item.call.Failed(failure)
		item.call.End()
	}

	r.decrementPending()
}
// failRelayItem tombs the relay item so that future frames for this call are not
// forwarded. We keep the relay item tombed, rather than delete it to ensure that
// future frames do not cause error logs.