func (p CreateIsolatedWorldParams) WithWorldName(worldName string) *CreateIsolatedWorldParams {
	p.WorldName = worldName
	return &p
}
func (p CreateIsolatedWorldParams) WithWorldName(worldName string) *CreateIsolatedWorldParams {
	p.WorldName = worldName
	return &p
}
// WithWorldName an optional name which is reported in the Execution Context.