func FrameSet_String(id FrameSetId) (str *C.char) {
	fs, ok := sFrameSets.Get(id)
	if !ok {
		str = C.CString("")
	} else {
		str = C.CString(fs.String())
	}
	// CString is freed by caller
	return str
}
func FrameSet_String(id FrameSetId) (str *C.char) {
	fs, ok := sFrameSets.Get(id)
	if !ok {
		str = C.CString("")
	} else {
		str = C.CString(fs.String())
	}
	// CString is freed by caller
	return str
}
//export FrameSet_String