func (app *App) GetUUID() (string, error) {
	if app.UUID != "" {
		return app.UUID, nil
	}
	uuidV4, err := uuid.NewV4()
	if err != nil {
		return "", errors.WithMessage(err, "failed to generate uuid v4")
	}
	conn, err := db.Conn()
	if err != nil {
		return "", err
	}
	defer conn.Close()
	err = conn.Apps().Update(bson.M{"name": app.Name}, bson.M{"$set": bson.M{"uuid": uuidV4.String()}})
	if err != nil {
		return "", err
	}
	app.UUID = uuidV4.String()
	return app.UUID, nil
}
func (app *App) GetUUID() (string, error) {
	if app.UUID != "" {
		return app.UUID, nil
	}
	uuidV4, err := uuid.NewV4()
	if err != nil {
		return "", errors.WithMessage(err, "failed to generate uuid v4")
	}
	conn, err := db.Conn()
	if err != nil {
		return "", err
	}
	defer conn.Close()
	err = conn.Apps().Update(bson.M{"name": app.Name}, bson.M{"$set": bson.M{"uuid": uuidV4.String()}})
	if err != nil {
		return "", err
	}
	app.UUID = uuidV4.String()
	return app.UUID, nil
}
// GetUUID returns the app v4 UUID. An UUID will be generated
// if it does not exist.