func (l *PeerList) GetNew(prevSelected map[string]struct{}) (*Peer, error) {
	l.Lock()
	defer l.Unlock()
	if l.peerHeap.Len() == 0 {
		return nil, ErrNoPeers
	}

	// Select a peer, avoiding previously selected peers. If all peers have been previously
	// selected, then it's OK to repick them.
	peer := l.choosePeer(prevSelected, true /* avoidHost */)
	if peer == nil {
		peer = l.choosePeer(prevSelected, false /* avoidHost */)
	}
	if peer == nil {
		return nil, ErrNoNewPeers
	}
	return peer, nil
}
func (l *PeerList) GetNew(prevSelected map[string]struct{}) (*Peer, error) {
	l.Lock()
	defer l.Unlock()
	if l.peerHeap.Len() == 0 {
		return nil, ErrNoPeers
	}

	// Select a peer, avoiding previously selected peers. If all peers have been previously
	// selected, then it's OK to repick them.
	peer := l.choosePeer(prevSelected, true /* avoidHost */)
	if peer == nil {
		peer = l.choosePeer(prevSelected, false /* avoidHost */)
	}
	if peer == nil {
		return nil, ErrNoNewPeers
	}
	return peer, nil
}
// GetNew returns a new, previously unselected peer from the peer list, or nil,
// if no new unselected peer can be found.