func (u StellarMessage) GetGetScpLedgerSeq() (result Uint32, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "GetScpLedgerSeq" {
		result = *u.GetScpLedgerSeq
		ok = true
	}

	return
}
func (u StellarMessage) GetGetScpLedgerSeq() (result Uint32, ok bool) {
	armName, _ := u.ArmForSwitch(int32(u.Type))

	if armName == "GetScpLedgerSeq" {
		result = *u.GetScpLedgerSeq
		ok = true
	}

	return
}
// GetGetScpLedgerSeq retrieves the GetScpLedgerSeq value from the union,
// returning ok if the union's switch indicated the value is valid.