func (p *Process) ForEachPtr(x Object, fn func(int64, Object, int64) bool) {
	size := p.Size(x)
	for i := int64(0); i < size; i += p.proc.PtrSize() {
		a := core.Address(x).Add(i)
		if !p.isPtrFromHeap(a) {
			continue
		}
		ptr := p.proc.ReadPtr(a)
		y, off := p.FindObject(ptr)
		if y != 0 {
			if !fn(i, y, off) {
				return
			}
		}
	}
}
func (p *Process) ForEachPtr(x Object, fn func(int64, Object, int64) bool) {
	size := p.Size(x)
	for i := int64(0); i < size; i += p.proc.PtrSize() {
		a := core.Address(x).Add(i)
		if !p.isPtrFromHeap(a) {
			continue
		}
		ptr := p.proc.ReadPtr(a)
		y, off := p.FindObject(ptr)
		if y != 0 {
			if !fn(i, y, off) {
				return
			}
		}
	}
}
// ForEachPtr calls fn for all heap pointers it finds in x.
// It calls fn with:
//   the offset of the pointer slot in x
//   the pointed-to object y
//   the offset in y where the pointer points.
// If fn returns false, ForEachPtr returns immediately.
// For an edge from an object to its finalizer, the first argument
// passed to fn will be -1. (TODO: implement)