func BuildWithEnvironment(packagePath string, env []string, args ...string) (compiledPath string, err error) {
	return doBuild(build.Default.GOPATH, packagePath, env, args...)
}
func BuildWithEnvironment(packagePath string, env []string, args ...string) (compiledPath string, err error) {
	return doBuild(build.Default.GOPATH, packagePath, env, args...)
}
/*
BuildWithEnvironment is identical to Build but allows you to specify env vars to be set at build time.
*/