func ArchitectureGetLocal() (string, error) {
	uname, err := shared.Uname()
	if err != nil {
		return ArchitectureDefault, err
	}

	return uname.Machine, nil
}
func ArchitectureGetLocal() (string, error) {
	uname, err := shared.Uname()
	if err != nil {
		return ArchitectureDefault, err
	}

	return uname.Machine, nil
}
// ArchitectureGetLocal returns the local hardware architecture