func (p CreateIsolatedWorldParams) WithGrantUniveralAccess(grantUniveralAccess bool) *CreateIsolatedWorldParams {
	p.GrantUniveralAccess = grantUniveralAccess
	return &p
}
func (p CreateIsolatedWorldParams) WithGrantUniveralAccess(grantUniveralAccess bool) *CreateIsolatedWorldParams {
	p.GrantUniveralAccess = grantUniveralAccess
	return &p
}
// WithGrantUniveralAccess whether or not universal access should be granted
// to the isolated world. This is a powerful option, use with caution.