internal/graphicsdriver/opengl/gl/package_windows.go
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
// bind a range within a buffer object to a transform feedback buffer object