internal/graphicsdriver/opengl/gl/package_windows.go
func CreateVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpCreateVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func CreateVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpCreateVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
// create vertex array objects