internal/graphicsdriver/opengl/gl/package_windows.go
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {
	syscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes)))
}
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {
	syscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes)))
}
// bind ranges of one or more buffer objects to a sequence of indexed buffer targets