internal/graphicsdriver/opengl/gl/package_windows.go
func UnmapBuffer(target uint32) bool {
	ret, _, _ := syscall.Syscall(gpUnmapBuffer, 1, uintptr(target), 0, 0)
	return ret != 0
}
func UnmapBuffer(target uint32) bool {
	ret, _, _ := syscall.Syscall(gpUnmapBuffer, 1, uintptr(target), 0, 0)
	return ret != 0
}
// release the mapping of a buffer object's data store into the client's address space