internal/graphicsdriver/opengl/gl/package_windows.go
func IsProgramPipeline(pipeline uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsProgramPipeline, 1, uintptr(pipeline), 0, 0)
	return ret != 0
}
func IsProgramPipeline(pipeline uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsProgramPipeline, 1, uintptr(pipeline), 0, 0)
	return ret != 0
}
// determine if a name corresponds to a program pipeline object