internal/graphicsdriver/opengl/gl/package_windows.go
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
// establish data storage, format, dimensions and sample count of     a renderbuffer object's image