internal/graphicsdriver/opengl/gl/package_notwindows.go
func BindFramebuffer(target uint32, framebuffer uint32) {
	C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
func BindFramebuffer(target uint32, framebuffer uint32) {
	C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))
}
// bind a framebuffer to a framebuffer target