internal/graphicsdriver/opengl/gl/package_windows.go
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatus, 2, uintptr(framebuffer), uintptr(target), 0)
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckNamedFramebufferStatus, 2, uintptr(framebuffer), uintptr(target), 0)
	return (uint32)(ret)
}
// check the completeness status of a framebuffer