internal/graphicsdriver/opengl/gl/package_windows.go
func BindFramebuffer(target uint32, framebuffer uint32) {
	syscall.Syscall(gpBindFramebuffer, 2, uintptr(target), uintptr(framebuffer), 0)
}
func BindFramebuffer(target uint32, framebuffer uint32) {
	syscall.Syscall(gpBindFramebuffer, 2, uintptr(target), uintptr(framebuffer), 0)
}
// bind a framebuffer to a framebuffer target