internal/graphicsdriver/opengl/gl/package_windows.go
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetRenderbufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetRenderbufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// retrieve information about a bound renderbuffer object