internal/graphicsdriver/opengl/gl/package_windows.go
func BindAttribLocation(program uint32, index uint32, name *uint8) {
	syscall.Syscall(gpBindAttribLocation, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name)))
}
func BindAttribLocation(program uint32, index uint32, name *uint8) {
	syscall.Syscall(gpBindAttribLocation, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name)))
}
// Associates a generic vertex attribute index with a named attribute variable