internal/graphicsdriver/opengl/gl/conversions_windows.go
func GoStr(cstr *uint8) string {
	str := ""
	for {
		if *cstr == 0 {
			break
		}
		str += string(*cstr)
		cstr = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(cstr)) + 1))
	}
	return str
}
func GoStr(cstr *uint8) string {
	str := ""
	for {
		if *cstr == 0 {
			break
		}
		str += string(*cstr)
		cstr = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(cstr)) + 1))
	}
	return str
}
// GoStr takes a null-terminated string returned by OpenGL and constructs a
// corresponding Go string.