internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform1i(program uint32, location int32, v0 int32) {
	syscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))
}
func ProgramUniform1i(program uint32, location int32, v0 int32) {
	syscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))
}
// Specify the value of a uniform variable for a specified program object