internal/graphicsdriver/opengl/gl/package_windows.go
func GenProgramPipelines(n int32, pipelines *uint32) {
	syscall.Syscall(gpGenProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0)
}
func GenProgramPipelines(n int32, pipelines *uint32) {
	syscall.Syscall(gpGenProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0)
}
// reserve program pipeline object names