internal/graphicsdriver/opengl/gl/package_notwindows.go
func Uniform2i(location int32, v0 int32, v1 int32) {
	C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
func Uniform2i(location int32, v0 int32, v1 int32) {
	C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
}
// Specify the value of a uniform variable for the current program object