config/retry.go
func (c *RetryConfig) Merge(o *RetryConfig) *RetryConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Attempts != nil {
		r.Attempts = o.Attempts
	}

	if o.Backoff != nil {
		r.Backoff = o.Backoff
	}

	if o.MaxBackoff != nil {
		r.MaxBackoff = o.MaxBackoff
	}

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	return r
}
func (c *RetryConfig) Merge(o *RetryConfig) *RetryConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Attempts != nil {
		r.Attempts = o.Attempts
	}

	if o.Backoff != nil {
		r.Backoff = o.Backoff
	}

	if o.MaxBackoff != nil {
		r.MaxBackoff = o.MaxBackoff
	}

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	return r
}
// Merge combines all values in this configuration with the values in the other
// configuration, with values in the other configuration taking precedence.
// Maps and slices are merged, most other values are overwritten. Complex
// structs define their own merge functionality.