internal/graphicsdriver/opengl/gl/package_windows.go
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	syscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)
}
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	syscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)
}
// initialize a texture as a data alias of another texture's data store