internal/graphicsdriver/opengl/gl/package_windows.go
func BindSampler(unit uint32, sampler uint32) {
	syscall.Syscall(gpBindSampler, 2, uintptr(unit), uintptr(sampler), 0)
}
func BindSampler(unit uint32, sampler uint32) {
	syscall.Syscall(gpBindSampler, 2, uintptr(unit), uintptr(sampler), 0)
}
// bind a named sampler to a texturing target