internal/graphicsdriver/opengl/gl/package_notwindows.go
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
}
// bind one or more buffer objects to a sequence of indexed buffer targets