internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform1i(location int32, v0 int32) {
	syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)
}
func Uniform1i(location int32, v0 int32) {
	syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)
}
// Specify the value of a uniform variable for the current program object