internal/graphicsdriver/opengl/gl/package_windows.go
func QueryCounter(id uint32, target uint32) {
	syscall.Syscall(gpQueryCounter, 2, uintptr(id), uintptr(target), 0)
}
func QueryCounter(id uint32, target uint32) {
	syscall.Syscall(gpQueryCounter, 2, uintptr(id), uintptr(target), 0)
}
// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.