internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	syscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0)
}
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	syscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0)
}
// select a color buffer source for pixels