internal/graphicsdriver/opengl/gl/package_notwindows.go
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture