internal/graphicsdriver/opengl/gl/package_windows.go
func DrawBuffers(n int32, bufs *uint32) {
	syscall.Syscall(gpDrawBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0)
}
func DrawBuffers(n int32, bufs *uint32) {
	syscall.Syscall(gpDrawBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0)
}
// Specifies a list of color buffers to be drawn     into