internal/graphicsdriver/opengl/gl/package_windows.go
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
// specify a one-dimensional texture subimage