internal/graphicsdriver/opengl/gl/package_windows.go
func PolygonOffset(factor float32, units float32) {
	syscall.Syscall(gpPolygonOffset, 2, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), 0)
}
func PolygonOffset(factor float32, units float32) {
	syscall.Syscall(gpPolygonOffset, 2, uintptr(math.Float32bits(factor)), uintptr(math.Float32bits(units)), 0)
}
// set the scale and units used to calculate depth values