internal/graphicsdriver/opengl/gl/package_windows.go
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
	syscall.Syscall(gpGetVertexAttribPointerv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(pointer)))
}
func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) {
	syscall.Syscall(gpGetVertexAttribPointerv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(pointer)))
}
// return the address of the specified generic vertex attribute pointer