internal/graphicsdriver/opengl/program.go
func areSameFloat32Array(a, b []float32) bool {
	if len(a) != len(b) {
		return false
	}
	for i := 0; i < len(a); i++ {
		if a[i] != b[i] {
			return false
		}
	}
	return true
}
func areSameFloat32Array(a, b []float32) bool {
	if len(a) != len(b) {
		return false
	}
	for i := 0; i < len(a); i++ {
		if a[i] != b[i] {
			return false
		}
	}
	return true
}
// areSameFloat32Array returns a boolean indicating if a and b are deeply equal.