internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
// Specify the value of a uniform variable for a specified program object