internal/graphicsdriver/opengl/gl/package_windows.go
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
	syscall.Syscall(gpUniformBlockBinding, 3, uintptr(program), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
}
func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {
	syscall.Syscall(gpUniformBlockBinding, 3, uintptr(program), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
}
// assign a binding point to an active uniform block