internal/graphicsdriver/metal/mtl/mtl.go
func RegionMake2D(x, y, width, height int) Region {
	return Region{
		Origin: Origin{x, y, 0},
		Size:   Size{width, height, 1},
	}
}
func RegionMake2D(x, y, width, height int) Region {
	return Region{
		Origin: Origin{x, y, 0},
		Size:   Size{width, height, 1},
	}
}
// RegionMake2D returns a 2D, rectangular region for image or texture data.
//
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d.