internal/graphicsdriver/opengl/gl/package_windows.go
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
// bind a range within a buffer object to an indexed buffer target