internal/graphicsdriver/opengl/gl/package_notwindows.go
func BindBuffer(target uint32, buffer uint32) {
	C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
func BindBuffer(target uint32, buffer uint32) {
	C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
}
// bind a named buffer object