internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// Returns a parameter from a shader object