internal/graphicsdriver/opengl/gl/package_windows.go
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
	syscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)
}
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
	syscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)
}
// simultaneously specify storage for all levels of a one-dimensional texture