internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpProgramUniformMatrix2x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0)
}
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpProgramUniformMatrix2x3fv, 5, uintptr(program), uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0)
}
// Specify the value of a uniform variable for a specified program object