internal/graphicsdriver/opengl/gl/package_windows.go
func GetUniformLocation(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
func GetUniformLocation(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
// Returns the location of a uniform variable