internal/graphicsdriver/opengl/gl/package_windows.go
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	syscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)
}
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
	syscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)
}
// establish the data storage, format, dimensions, and number of samples of a multisample texture's image