internal/graphicsdriver/opengl/gl/package_windows.go
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
	syscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)
}
// attach a range of a buffer object's data store to a buffer texture object