internal/graphicsdriver/opengl/gl/package_windows.go
func AttachShader(program uint32, shader uint32) {
	syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0)
}
func AttachShader(program uint32, shader uint32) {
	syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0)
}
// Attaches a shader object to a program object