internal/graphicsdriver/opengl/gl/package_windows.go
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
	syscall.Syscall6(gpGetUniformIndices, 4, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformNames)), uintptr(unsafe.Pointer(uniformIndices)), 0, 0)
}
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
	syscall.Syscall6(gpGetUniformIndices, 4, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformNames)), uintptr(unsafe.Pointer(uniformIndices)), 0, 0)
}
// retrieve the index of a named uniform block