internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
	syscall.Syscall(gpNamedFramebufferDrawBuffers, 3, uintptr(framebuffer), uintptr(n), uintptr(unsafe.Pointer(bufs)))
}
func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
	syscall.Syscall(gpNamedFramebufferDrawBuffers, 3, uintptr(framebuffer), uintptr(n), uintptr(unsafe.Pointer(bufs)))
}
// Specifies a list of color buffers to be drawn     into