internal/graphicsdriver/opengl/gl/package_windows.go
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
	syscall.Syscall(gpGetNamedBufferPointerv, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
	syscall.Syscall(gpGetNamedBufferPointerv, 3, uintptr(buffer), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// return the pointer to a mapped buffer object's data store