internal/graphicsdriver/opengl/gl/package_windows.go
func GetError() uint32 {
	ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0)
	return (uint32)(ret)
}
func GetError() uint32 {
	ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0)
	return (uint32)(ret)
}
// return error information