internal/graphicsdriver/opengl/gl/package_windows.go
func BindSamplers(first uint32, count int32, samplers *uint32) {
	syscall.Syscall(gpBindSamplers, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(samplers)))
}
func BindSamplers(first uint32, count int32, samplers *uint32) {
	syscall.Syscall(gpBindSamplers, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(samplers)))
}
// bind one or more named sampler objects to a sequence of consecutive sampler units