internal/graphicsdriver/opengl/gl/package_windows.go
func BindImageTextures(first uint32, count int32, textures *uint32) {
	syscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))
}
func BindImageTextures(first uint32, count int32, textures *uint32) {
	syscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))
}
// bind one or more named texture images to a sequence of consecutive image units