internal/graphicsdriver/opengl/gl/package_windows.go
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
	syscall.Syscall(gpInvalidateNamedFramebufferData, 3, uintptr(framebuffer), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)))
}
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
	syscall.Syscall(gpInvalidateNamedFramebufferData, 3, uintptr(framebuffer), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)))
}
// invalidate the content of some or all of a framebuffer's attachments