internal/graphicsdriver/opengl/gl/package_windows.go
func DeleteBuffers(n int32, buffers *uint32) {
	syscall.Syscall(gpDeleteBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0)
}
func DeleteBuffers(n int32, buffers *uint32) {
	syscall.Syscall(gpDeleteBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0)
}
// delete named buffer objects