internal/graphicsdriver/opengl/gl/package_windows.go
func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	syscall.Syscall6(gpVertexPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0)
}
func VertexPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
	syscall.Syscall6(gpVertexPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0)
}
// define an array of vertex data