internal/graphicsdriver/opengl/gl/package_notwindows.go
func IsBuffer(buffer uint32) bool {
	ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func IsBuffer(buffer uint32) bool {
	ret := C.glowIsBuffer(gpIsBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
// determine if a name corresponds to a buffer object