internal/graphicsdriver/opengl/gl/package_windows.go
func DrawArrays(mode uint32, first int32, count int32) {
	syscall.Syscall(gpDrawArrays, 3, uintptr(mode), uintptr(first), uintptr(count))
}
func DrawArrays(mode uint32, first int32, count int32) {
	syscall.Syscall(gpDrawArrays, 3, uintptr(mode), uintptr(first), uintptr(count))
}
// render primitives from array data