internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)
}
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)
}
// Specify the value of a uniform variable for the current program object