internal/graphicsdriver/opengl/gl/package_notwindows.go
func DisableVertexArrayAttrib(vaobj uint32, index uint32) {
	C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
func DisableVertexArrayAttrib(vaobj uint32, index uint32) {
	C.glowDisableVertexArrayAttrib(gpDisableVertexArrayAttrib, (C.GLuint)(vaobj), (C.GLuint)(index))
}
// Enable or disable a generic vertex attribute     array