internal/graphicsdriver/opengl/gl/package_notwindows.go
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
// Specify the value of a uniform variable for a specified program object