internal/graphicsdriver/opengl/gl/package_windows.go
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage3D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(data))
}
func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage3D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(imageSize), uintptr(data))
}
// specify a three-dimensional texture image in a compressed format