internal/graphicsdriver/opengl/gl/package_windows.go
func ClearColor(red float32, green float32, blue float32, alpha float32) {
	syscall.Syscall6(gpClearColor, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
}
func ClearColor(red float32, green float32, blue float32, alpha float32) {
	syscall.Syscall6(gpClearColor, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
}
// specify clear values for the color buffers