internal/graphicsdriver/opengl/gl/package_notwindows.go
func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
	C.glowPrioritizeTextures(gpPrioritizeTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfloat)(unsafe.Pointer(priorities)))
}
func PrioritizeTextures(n int32, textures *uint32, priorities *float32) {
	C.glowPrioritizeTextures(gpPrioritizeTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)), (*C.GLfloat)(unsafe.Pointer(priorities)))
}
// set texture residence priority