internal/graphicsdriver/opengl/gl/package_windows.go
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	syscall.Syscall(gpBindRenderbuffer, 2, uintptr(target), uintptr(renderbuffer), 0)
}
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	syscall.Syscall(gpBindRenderbuffer, 2, uintptr(target), uintptr(renderbuffer), 0)
}
// bind a renderbuffer to a renderbuffer target