internal/graphicsdriver/opengl/gl/package_notwindows.go
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	C.glowVertexArrayBindingDivisor(gpVertexArrayBindingDivisor, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
// modify the rate at which generic vertex attributes     advance