vector/path.go
func (p *Path) MoveTo(x, y float32) {
	p.cur = math.Point{x, y}
	if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
		return
	}
	p.segs = append(p.segs, []math.Segment{})
}
func (p *Path) MoveTo(x, y float32) {
	p.cur = math.Point{x, y}
	if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
		return
	}
	p.segs = append(p.segs, []math.Segment{})
}
// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.