internal/graphicsdriver/opengl/gl/package_notwindows.go
func QueryCounter(id uint32, target uint32) {
	C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
func QueryCounter(id uint32, target uint32) {
	C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
}
// record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.