internal/graphicsdriver/opengl/gl/package_windows.go
func ClipControl(origin uint32, depth uint32) {
	syscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0)
}
func ClipControl(origin uint32, depth uint32) {
	syscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0)
}
// control clip coordinate to window coordinate behavior