internal/graphicsdriver/opengl/gl/package_notwindows.go
func IsShader(shader uint32) bool {
	ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
	return ret == TRUE
}
func IsShader(shader uint32) bool {
	ret := C.glowIsShader(gpIsShader, (C.GLuint)(shader))
	return ret == TRUE
}
// Determines if a name corresponds to a shader object