internal/graphicsdriver/opengl/gl/package_windows.go
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
	syscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))
}
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
	syscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))
}
// bind a buffer object to a transform feedback buffer object