internal/graphicsdriver/opengl/gl/package_notwindows.go
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
// map all of a buffer object's data store into the client's address space