internal/graphicsdriver/opengl/gl/package_notwindows.go
func UnmapNamedBuffer(buffer uint32) bool {
	ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
func UnmapNamedBuffer(buffer uint32) bool {
	ret := C.glowUnmapNamedBuffer(gpUnmapNamedBuffer, (C.GLuint)(buffer))
	return ret == TRUE
}
// release the mapping of a buffer object's data store into the client's address space