internal/graphicsdriver/opengl/gl/package_notwindows.go
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
	C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
}
// attach a range of a buffer object's data store to a buffer texture object