internal/graphicsdriver/opengl/gl/package_windows.go
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
	ret, _, _ := syscall.Syscall9(gpGetDebugMessageLog, 8, uintptr(count), uintptr(bufSize), uintptr(unsafe.Pointer(sources)), uintptr(unsafe.Pointer(types)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(messageLog)), 0)
	return (uint32)(ret)
}
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 {
	ret, _, _ := syscall.Syscall9(gpGetDebugMessageLog, 8, uintptr(count), uintptr(bufSize), uintptr(unsafe.Pointer(sources)), uintptr(unsafe.Pointer(types)), uintptr(unsafe.Pointer(ids)), uintptr(unsafe.Pointer(severities)), uintptr(unsafe.Pointer(lengths)), uintptr(unsafe.Pointer(messageLog)), 0)
	return (uint32)(ret)
}
// retrieve messages from the debug message log