internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
	ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
	return (uint32)(ret)
}
func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 {
	ret := C.glowGetUniformBlockIndex(gpGetUniformBlockIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
	return (uint32)(ret)
}
// retrieve the index of a named uniform block