internal/graphicsdriver/opengl/gl/package_windows.go
func BindBufferBase(target uint32, index uint32, buffer uint32) {
	syscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))
}
func BindBufferBase(target uint32, index uint32, buffer uint32) {
	syscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))
}
// bind a buffer object to an indexed buffer target