internal/graphicsdriver/opengl/gl/package_windows.go
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	syscall.Syscall6(gpNamedBufferData, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(usage), 0, 0)
}
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	syscall.Syscall6(gpNamedBufferData, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(usage), 0, 0)
}
// creates and initializes a buffer object's data     store