internal/graphicsdriver/opengl/gl/package_windows.go
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
	syscall.Syscall6(gpDebugMessageInsert, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf)))
}
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {
	syscall.Syscall6(gpDebugMessageInsert, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf)))
}
// inject an application-supplied message into the debug message queue