internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetBufferPointerv(gpGetBufferPointerv, (C.GLenum)(target), (C.GLenum)(pname), params)
}
// return the pointer to a mapped buffer object's data store