internal/graphicsdriver/opengl/gl/package_windows.go
func GetGraphicsResetStatus() uint32 {
	ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatus, 0, 0, 0, 0)
	return (uint32)(ret)
}
func GetGraphicsResetStatus() uint32 {
	ret, _, _ := syscall.Syscall(gpGetGraphicsResetStatus, 0, 0, 0, 0)
	return (uint32)(ret)
}
// check if the rendering context has not been lost due to software or hardware issues