internal/graphicsdriver/opengl/gl/package_notwindows.go
func CreateFramebuffers(n int32, framebuffers *uint32) {
	C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func CreateFramebuffers(n int32, framebuffers *uint32) {
	C.glowCreateFramebuffers(gpCreateFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
// create framebuffer objects