internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform2iv(location int32, count int32, value *int32) {
	syscall.Syscall(gpUniform2iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
func Uniform2iv(location int32, count int32, value *int32) {
	syscall.Syscall(gpUniform2iv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object