internal/graphicsdriver/opengl/gl/package_notwindows.go
func GenFramebuffers(n int32, framebuffers *uint32) {
	C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func GenFramebuffers(n int32, framebuffers *uint32) {
	C.glowGenFramebuffers(gpGenFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
// generate framebuffer object names