internal/graphicsdriver/opengl/gl/package_windows.go
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
	syscall.Syscall6(gpPushDebugGroup, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0)
}
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
	syscall.Syscall6(gpPushDebugGroup, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0)
}
// push a named debug group into the command stream