internal/graphicsdriver/opengl/gl/package_windows.go
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetVertexAttribiv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetVertexAttribiv(index uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetVertexAttribiv, 3, uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter