internal/graphicsdriver/opengl/gl/package_notwindows.go
func BindImageTextures(first uint32, count int32, textures *uint32) {
	C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
func BindImageTextures(first uint32, count int32, textures *uint32) {
	C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))
}
// bind one or more named texture images to a sequence of consecutive image units