internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformsiv, 5, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformIndices)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0)
}
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformsiv, 5, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformIndices)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0)
}
// Returns information about several active uniform variables for the specified program object