internal/graphicsdriver/opengl/gl/package_windows.go
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
	syscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)
}
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
	syscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)
}
// set front and/or back function and reference value for stencil testing