glib/gaction.go
func (v *Action) GetStateType() *VariantType {
	c := C.g_action_get_state_type(v.native())
	if c == nil {
		return nil
	}
	return newVariantType((*C.GVariantType)(c))
}
func (v *Action) GetStateType() *VariantType {
	c := C.g_action_get_state_type(v.native())
	if c == nil {
		return nil
	}
	return newVariantType((*C.GVariantType)(c))
}
// GetStateType is a wrapper around g_action_get_state_type