internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformBlockiv, 4, uintptr(program), uintptr(uniformBlockIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0)
}
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformBlockiv, 4, uintptr(program), uintptr(uniformBlockIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0)
}
// query information about an active uniform block