internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetUniformfv(program uint32, location int32, params *float32) {
	C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetUniformfv(program uint32, location int32, params *float32) {
	C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable