internal/graphicsdriver/opengl/gl/package_notwindows.go
func CheckFramebufferStatus(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckFramebufferStatus(target uint32) uint32 {
	ret := C.glowCheckFramebufferStatus(gpCheckFramebufferStatus, (C.GLenum)(target))
	return (uint32)(ret)
}
// check the completeness status of a framebuffer