internal/graphicsdriver/opengl/gl/package_windows.go
func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetNamedRenderbufferParameteriv, 3, uintptr(renderbuffer), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetNamedRenderbufferParameteriv, 3, uintptr(renderbuffer), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// query a named parameter of a renderbuffer object