internal/graphicsdriver/opengl/gl/package_windows.go
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	syscall.Syscall(gpVertexArrayBindingDivisor, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor))
}
func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) {
	syscall.Syscall(gpVertexArrayBindingDivisor, 3, uintptr(vaobj), uintptr(bindingindex), uintptr(divisor))
}
// modify the rate at which generic vertex attributes     advance