internal/graphicsdriver/opengl/gl/package_windows.go
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
	syscall.Syscall6(gpCopyBufferSubData, 5, uintptr(readTarget), uintptr(writeTarget), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0)
}
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {
	syscall.Syscall6(gpCopyBufferSubData, 5, uintptr(readTarget), uintptr(writeTarget), uintptr(readOffset), uintptr(writeOffset), uintptr(size), 0)
}
// copy all or part of the data store of a buffer object to the data store of another buffer object