internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform1f(location int32, v0 float32) {
	syscall.Syscall(gpUniform1f, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0)
}
func Uniform1f(location int32, v0 float32) {
	syscall.Syscall(gpUniform1f, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0)
}
// Specify the value of a uniform variable for the current program object