internal/graphicsdriver/opengl/gl/package_windows.go
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpCreateRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func CreateRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpCreateRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
// create renderbuffer objects