internal/graphicsdriver/opengl/gl/package_notwindows.go
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapNamedBuffer(gpMapNamedBuffer, (C.GLuint)(buffer), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
// map all of a buffer object's data store into the client's address space