input.go
func Touches() []Touch {
	var ts []Touch
	for _, id := range TouchIDs() {
		x, y := TouchPosition(id)
		ts = append(ts, &touch{
			id: id,
			x:  x,
			y:  y,
		})
	}
	return ts
}
func Touches() []Touch {
	var ts []Touch
	for _, id := range TouchIDs() {
		x, y := TouchPosition(id)
		ts = append(ts, &touch{
			id: id,
			x:  x,
			y:  y,
		})
	}
	return ts
}
// Touches is deprecated as of 1.7.0. Use TouchIDs instead.