internal/graphicsdriver/opengl/gl/package_windows.go
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	syscall.Syscall(gpVertexArrayElementBuffer, 2, uintptr(vaobj), uintptr(buffer), 0)
}
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	syscall.Syscall(gpVertexArrayElementBuffer, 2, uintptr(vaobj), uintptr(buffer), 0)
}
// configures element array buffer binding of a vertex array object