internal/graphicsdriver/opengl/gl/package_windows.go
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
	ret, _, _ := syscall.Syscall(gpMapNamedBuffer, 2, uintptr(buffer), uintptr(access), 0)
	return (unsafe.Pointer)(ret)
}
func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer {
	ret, _, _ := syscall.Syscall(gpMapNamedBuffer, 2, uintptr(buffer), uintptr(access), 0)
	return (unsafe.Pointer)(ret)
}
// map all of a buffer object's data store into the client's address space