internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	syscall.Syscall9(gpGetActiveAttrib, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0)
}
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8) {
	syscall.Syscall9(gpGetActiveAttrib, 7, uintptr(program), uintptr(index), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(size)), uintptr(unsafe.Pointer(xtype)), uintptr(unsafe.Pointer(name)), 0, 0)
}
// Returns information about an active attribute variable for the specified program object