config/exec.go
func (c *ExecConfig) GoString() string {
	if c == nil {
		return "(*ExecConfig)(nil)"
	}

	return fmt.Sprintf("&ExecConfig{"+
		"Command:%s, "+
		"Enabled:%s, "+
		"Env:%#v, "+
		"KillSignal:%s, "+
		"KillTimeout:%s, "+
		"ReloadSignal:%s, "+
		"Splay:%s, "+
		"Timeout:%s"+
		"}",
		StringGoString(c.Command),
		BoolGoString(c.Enabled),
		c.Env,
		SignalGoString(c.KillSignal),
		TimeDurationGoString(c.KillTimeout),
		SignalGoString(c.ReloadSignal),
		TimeDurationGoString(c.Splay),
		TimeDurationGoString(c.Timeout),
	)
}
func (c *ExecConfig) GoString() string {
	if c == nil {
		return "(*ExecConfig)(nil)"
	}

	return fmt.Sprintf("&ExecConfig{"+
		"Command:%s, "+
		"Enabled:%s, "+
		"Env:%#v, "+
		"KillSignal:%s, "+
		"KillTimeout:%s, "+
		"ReloadSignal:%s, "+
		"Splay:%s, "+
		"Timeout:%s"+
		"}",
		StringGoString(c.Command),
		BoolGoString(c.Enabled),
		c.Env,
		SignalGoString(c.KillSignal),
		TimeDurationGoString(c.KillTimeout),
		SignalGoString(c.ReloadSignal),
		TimeDurationGoString(c.Splay),
		TimeDurationGoString(c.Timeout),
	)
}
// GoString defines the printable version of this struct.