internal/graphicsdriver/opengl/gl/package_notwindows.go
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
func BindRenderbuffer(target uint32, renderbuffer uint32) {
	C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))
}
// bind a renderbuffer to a renderbuffer target