internal/graphicsdriver/opengl/gl/package_windows.go
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)
}
// specify a one-dimensional texture subimage in a compressed     format