internal/graphicsdriver/opengl/gl/package_windows.go
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	syscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))
}
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	syscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))
}
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture