dist/canvasWidget.js
function create(props) {
    var shouldUseTouch = _utilities2.default.getMode() === 'touch';

    _domWidget2.default.create.call(this);

    Object.assign(this, CanvasWidget.defaults);

    /**
     * Store a reference to the canvas 2D context.
     * @memberof CanvasWidget
     * @instance
     * @type {CanvasRenderingContext2D}
     */
    this.ctx = this.element.getContext('2d');

    this.applyHandlers(shouldUseTouch);
  }
function create(props) {
    var shouldUseTouch = _utilities2.default.getMode() === 'touch';

    _domWidget2.default.create.call(this);

    Object.assign(this, CanvasWidget.defaults);

    /**
     * Store a reference to the canvas 2D context.
     * @memberof CanvasWidget
     * @instance
     * @type {CanvasRenderingContext2D}
     */
    this.ctx = this.element.getContext('2d');

    this.applyHandlers(shouldUseTouch);
  }
Create a new CanvasWidget instance
@memberof CanvasWidget
@constructs
@static