internal/graphicsdriver/opengl/gl/package_notwindows.go
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
func VertexArrayElementBuffer(vaobj uint32, buffer uint32) {
	C.glowVertexArrayElementBuffer(gpVertexArrayElementBuffer, (C.GLuint)(vaobj), (C.GLuint)(buffer))
}
// configures element array buffer binding of a vertex array object