internal/graphicsdriver/opengl/gl/package_windows.go
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpUniformMatrix4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0)
}
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
	syscall.Syscall6(gpUniformMatrix4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0)
}
// Specify the value of a uniform variable for the current program object