internal/graphicsdriver/opengl/gl/package_windows.go
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
	syscall.Syscall(gpUseProgramStages, 3, uintptr(pipeline), uintptr(stages), uintptr(program))
}
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
	syscall.Syscall(gpUseProgramStages, 3, uintptr(pipeline), uintptr(stages), uintptr(program))
}
// bind stages of a program object to a program pipeline