internal/graphicsdriver/opengl/gl/package_windows.go
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
	syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
}
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
	syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
}
// Returns the information log for a shader object