internal/graphicsdriver/opengl/gl/package_notwindows.go
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
	C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
	C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
}
// Specify the value of a uniform variable for the current program object