internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetVertexAttribLdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
func GetVertexAttribLdv(index uint32, pname uint32, params *float64) {
	C.glowGetVertexAttribLdv(gpGetVertexAttribLdv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLdouble)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter