luaobject.go
func NewLuaObjectFromValue(L *lua.State, val interface{}) *LuaObject {
	GoToLua(L, val)
	return NewLuaObject(L, -1)
}
func NewLuaObjectFromValue(L *lua.State, val interface{}) *LuaObject {
	GoToLua(L, val)
	return NewLuaObject(L, -1)
}
// NewLuaObjectFromValue creates a new LuaObject from a Go value.
// Note that this will convert any slices or maps into Lua tables.