internal/graphicsdriver/opengl/framebuffer.go
func newFramebufferFromTexture(context *context, texture textureNative, width, height int) (*framebuffer, error) {
	native, err := context.newFramebuffer(texture)
	if err != nil {
		return nil, err
	}
	return &framebuffer{
		native: native,
		width:  width,
		height: height,
	}, nil
}
func newFramebufferFromTexture(context *context, texture textureNative, width, height int) (*framebuffer, error) {
	native, err := context.newFramebuffer(texture)
	if err != nil {
		return nil, err
	}
	return &framebuffer{
		native: native,
		width:  width,
		height: height,
	}, nil
}
// newFramebufferFromTexture creates a framebuffer from the given texture.