internal/graphicsdriver/opengl/gl/package_notwindows.go
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object