internal/graphicsdriver/opengl/gl/package_notwindows.go
func PixelStorei(pname uint32, param int32) {
	C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
func PixelStorei(pname uint32, param int32) {
	C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
}
// set pixel storage modes