internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpUniform4i, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0)
}
func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpUniform4i, 5, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3), 0)
}
// Specify the value of a uniform variable for the current program object