internal/graphicsdriver/opengl/gl/package_windows.go
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetFramebufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetFramebufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetFramebufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// retrieve a named parameter from a framebuffer