internal/graphicsdriver/opengl/gl/package_notwindows.go
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {
	C.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))
}
// select a color buffer source for pixels