lib/yggdrasil/refresh.js
function refresh ({accessToken, clientToken, selectedProfile}) {
  return fetch(`${YGGDRASIL_API}/refresh`, {
    method: 'POST',
    body: JSON.stringify({
      accessToken,
      clientToken,
      selectedProfile,
      requestUser: true
    }),
    headers: {
      'user-agent': USER_AGENT,
      'content-type': 'application/json',
      'accept': 'application/json'
    }
  })
    .then(handleErrors)
    .then(res => res.json())
}
function refresh ({accessToken, clientToken, selectedProfile}) {
  return fetch(`${YGGDRASIL_API}/refresh`, {
    method: 'POST',
    body: JSON.stringify({
      accessToken,
      clientToken,
      selectedProfile,
      requestUser: true
    }),
    headers: {
      'user-agent': USER_AGENT,
      'content-type': 'application/json',
      'accept': 'application/json'
    }
  })
    .then(handleErrors)
    .then(res => res.json())
}
Refreshes a given access token. May work on invalid access tokens (about 1 token back in time).

@param {Object} session - a session access token
@param {string} session.accessToken - a session access token
@param {string=} session.clientToken - must match the one used to obtain the access token
@param {Object=} session.selectedProfile - use only with access tokens that were **not** assigned a game profile
@param {string} session.selectedProfile.id - profile UUID
@param {string} session.selectedProfile.name - profile name (IGN)
@returns {Promise<MojangSession>} resolves if Yggdrasil is feeling generous
@see {@link http://wiki.vg/Authentication#Refresh}
@example
const session = await mojang.authenticate({username, password})
// ...
if (!await mojang.isValid(session)) {
const nextSession = await mojang.refresh(session)
// ...
}