internal/graphicsdriver/opengl/gl/package_notwindows.go
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
	C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object