internal/graphicsdriver/opengl/gl/package_windows.go
func GenRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpGenRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func GenRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpGenRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
// generate renderbuffer object names