internal/graphicsdriver/opengl/gl/package_windows.go
func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
	syscall.Syscall6(gpMultiDrawArraysIndirect, 4, uintptr(mode), uintptr(indirect), uintptr(drawcount), uintptr(stride), 0, 0)
}
func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) {
	syscall.Syscall6(gpMultiDrawArraysIndirect, 4, uintptr(mode), uintptr(indirect), uintptr(drawcount), uintptr(stride), 0, 0)
}
// render multiple sets of primitives from array data, taking parameters from memory