f32/d3/vec3.go
func (v Vec3) Lerp(v1 Vec3, t float32) Vec3 {
	return Vec3{
		v[0] + (v1[0]-v[0])*t,
		v[1] + (v1[1]-v[1])*t,
		v[2] + (v1[2]-v[2])*t,
	}
}
func (v Vec3) Lerp(v1 Vec3, t float32) Vec3 {
	return Vec3{
		v[0] + (v1[0]-v[0])*t,
		v[1] + (v1[1]-v[1])*t,
		v[2] + (v1[2]-v[2])*t,
	}
}
// Lerp returns the result vector of a linear interpolation between two
// vectors. v toward v1.
//
// The interpolation factor t should be comprised betwenn 0 and 1.0.
// [Limits: 0 <= value <= 1.0]