internal/graphicsdriver/opengl/gl/package_notwindows.go
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
	return (uint32)(ret)
}
// check the completeness status of a framebuffer