internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpNamedFramebufferRenderbuffer, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
	syscall.Syscall6(gpNamedFramebufferRenderbuffer, 4, uintptr(framebuffer), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)
}
// attach a renderbuffer as a logical buffer of a framebuffer object