agent/engine/image/types.go
func (imageState *ImageState) GetImageNamesCount() int {
	imageState.lock.RLock()
	defer imageState.lock.RUnlock()
	return len(imageState.Image.Names)
}
func (imageState *ImageState) GetImageNamesCount() int {
	imageState.lock.RLock()
	defer imageState.lock.RUnlock()
	return len(imageState.Image.Names)
}
// GetImageNamesCount returns number of image names