internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpNamedFramebufferTextureLayer, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpNamedFramebufferTextureLayer, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object