internal/graphicsdriver/opengl/gl/package_windows.go
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	syscall.Syscall6(gpNamedBufferStorage, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(flags), 0, 0)
}
func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {
	syscall.Syscall6(gpNamedBufferStorage, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(flags), 0, 0)
}
// creates and initializes a buffer object's immutable data     store