internal/graphicsdriver/opengl/gl/package_windows.go
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0)
}
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0)
}
// render primitives from array data with a per-element offset