util/stats/timer.go
func (t *TimerGroup) GetTimer(name fmt.Stringer) *Timer {
	if timer, exists := t.timers[name]; exists {
		return timer
	}
	timer := &Timer{
		name:    name,
		created: time.Now(),
	}
	t.timers[name] = timer
	return timer
}
func (t *TimerGroup) GetTimer(name fmt.Stringer) *Timer {
	if timer, exists := t.timers[name]; exists {
		return timer
	}
	timer := &Timer{
		name:    name,
		created: time.Now(),
	}
	t.timers[name] = timer
	return timer
}
// GetTimer gets (and creates, if necessary) the Timer for a given code section.