internal/graphicsdriver/opengl/gl/package_windows.go
func CheckFramebufferStatus(target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckFramebufferStatus, 1, uintptr(target), 0, 0)
	return (uint32)(ret)
}
func CheckFramebufferStatus(target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckFramebufferStatus, 1, uintptr(target), 0, 0)
	return (uint32)(ret)
}
// check the completeness status of a framebuffer