internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	syscall.Syscall(gpNamedFramebufferDrawBuffer, 2, uintptr(framebuffer), uintptr(buf), 0)
}
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	syscall.Syscall(gpNamedFramebufferDrawBuffer, 2, uintptr(framebuffer), uintptr(buf), 0)
}
// specify which color buffers are to be drawn into