internal/graphicsdriver/opengl/gl/package_windows.go
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetBufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetBufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// return parameters of a buffer object