internal/uidriver/glfw/ui.go
func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
	for _, m := range monitors {
		if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
			return m, true
		}
	}
	return nil, false
}
func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
	for _, m := range monitors {
		if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
			return m, true
		}
	}
	return nil, false
}
// getCachedMonitor returns a monitor for the given window x/y
// returns false if monitor is not found.
//
// getCachedMonitor must be called on the main thread.