internal/graphicsdriver/opengl/gl/package_notwindows.go
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {
	C.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
}
// creates and initializes a buffer object's data     store