internal/graphicsdriver/opengl/gl/package_notwindows.go
func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {
	C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))
}
// creates and initializes a buffer object's immutable data     store