internal/graphicsdriver/opengl/gl/package_windows.go
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	syscall.Syscall6(gpDebugMessageControl, 6, uintptr(source), uintptr(xtype), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled))
}
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool) {
	syscall.Syscall6(gpDebugMessageControl, 6, uintptr(source), uintptr(xtype), uintptr(severity), uintptr(count), uintptr(unsafe.Pointer(ids)), boolToUintptr(enabled))
}
// control the reporting of debug messages in a debug context