internal/graphicsdriver/opengl/gl/package_notwindows.go
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
	C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
	C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
// draw multiple instances of a range of elements with offset applied to instanced attributes