internal/graphicsdriver/opengl/gl/package_windows.go
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
	syscall.Syscall6(gpMultiDrawArrays, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(drawcount), 0, 0)
}
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
	syscall.Syscall6(gpMultiDrawArrays, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(drawcount), 0, 0)
}
// render multiple sets of primitives from array data