internal/graphicsdriver/opengl/gl/package_notwindows.go
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
	C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))
}
// set the RGB blend equation and the alpha blend equation separately