internal/graphicsdriver/opengl/gl/package_notwindows.go
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
	C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
func UseProgramStages(pipeline uint32, stages uint32, program uint32) {
	C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))
}
// bind stages of a program object to a program pipeline