internal/graphicsdriver/opengl/gl/package_windows.go
func DepthRange(n float64, f float64) {
	syscall.Syscall(gpDepthRange, 2, uintptr(math.Float64bits(n)), uintptr(math.Float64bits(f)), 0)
}
func DepthRange(n float64, f float64) {
	syscall.Syscall(gpDepthRange, 2, uintptr(math.Float64bits(n)), uintptr(math.Float64bits(f)), 0)
}
// specify mapping of depth values from normalized device coordinates to window coordinates