internal/graphicsdriver/opengl/gl/package_windows.go
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
	syscall.Syscall(gpDispatchCompute, 3, uintptr(num_groups_x), uintptr(num_groups_y), uintptr(num_groups_z))
}
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
	syscall.Syscall(gpDispatchCompute, 3, uintptr(num_groups_x), uintptr(num_groups_y), uintptr(num_groups_z))
}
// launch one or more compute work groups