lib/angular/js/ngMobile/directive/ngSwipe.js
function makeSwipeDirective(directiveName, direction) {
  ngMobile.directive(directiveName, ['$parse', function($parse) {
    // The maximum vertical delta for a swipe should be less than 75px.
    var MAX_VERTICAL_DISTANCE = 75;
    // Vertical distance should not be more than a fraction of the horizontal distance.
    var MAX_VERTICAL_RATIO = 0.3;
    // At least a 30px lateral motion is necessary for a swipe.
    var MIN_HORIZONTAL_DISTANCE = 30;
    // The total distance in any direction before we make the call on swipe vs. scroll.
    var MOVE_BUFFER_RADIUS = 10;

    function getCoordinates(event) {
      var touches = event.touches && event.touches.length ? event.touches : [event];
      var e = (event.changedTouches && event.changedTouches[0]) ||
          (event.originalEvent && event.originalEvent.changedTouches &&
              event.originalEvent.changedTouches[0]) ||
          touches[0].originalEvent || touches[0];

      return {
        x: e.clientX,
        y: e.clientY
      };
    }

    return function(scope, element, attr) {
      var swipeHandler = $parse(attr[directiveName]);
      var startCoords, valid;
      var totalX, totalY;
      var lastX, lastY;

      function validSwipe(event) {
        // Check that it's within the coordinates.
        // Absolute vertical distance must be within tolerances.
        // Horizontal distance, we take the current X - the starting X.
        // This is negative for leftward swipes and positive for rightward swipes.
        // After multiplying by the direction (-1 for left, +1 for right), legal swipes
        // (ie. same direction as the directive wants) will have a positive delta and
        // illegal ones a negative delta.
        // Therefore this delta must be positive, and larger than the minimum.
        if (!startCoords) return false;
        var coords = getCoordinates(event);
        var deltaY = Math.abs(coords.y - startCoords.y);
        var deltaX = (coords.x - startCoords.x) * direction;
        return valid && // Short circuit for already-invalidated swipes.
            deltaY < MAX_VERTICAL_DISTANCE &&
            deltaX > 0 &&
            deltaX > MIN_HORIZONTAL_DISTANCE &&
            deltaY / deltaX < MAX_VERTICAL_RATIO;
      }

      element.bind('touchstart mousedown', function(event) {
        startCoords = getCoordinates(event);
        valid = true;
        totalX = 0;
        totalY = 0;
        lastX = startCoords.x;
        lastY = startCoords.y;
      });

      element.bind('touchcancel', function(event) {
        valid = false;
      });

      element.bind('touchmove mousemove', function(event) {
        if (!valid) return;

        // Android will send a touchcancel if it thinks we're starting to scroll.
        // So when the total distance (+ or - or both) exceeds 10px in either direction,
        // we either:
        // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
        // - On totalY > totalX, we let the browser handle it as a scroll.

        // Invalidate a touch while it's in progress if it strays too far away vertically.
        // We don't want a scroll down and back up while drifting sideways to be a swipe just
        // because you happened to end up vertically close in the end.
        if (!startCoords) return;
        var coords = getCoordinates(event);

        if (Math.abs(coords.y - startCoords.y) > MAX_VERTICAL_DISTANCE) {
          valid = false;
          return;
        }

        totalX += Math.abs(coords.x - lastX);
        totalY += Math.abs(coords.y - lastY);

        lastX = coords.x;
        lastY = coords.y;

        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
          return;
        }

        // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
        if (totalY > totalX) {
          valid = false;
          return;
        } else {
          event.preventDefault();
        }
      });

      element.bind('touchend mouseup', function(event) {
        if (validSwipe(event)) {
          // Prevent this swipe from bubbling up to any other elements with ngSwipes.
          event.stopPropagation();
          scope.$apply(function() {
            swipeHandler(scope, {$event:event});
          });
        }
      });
    };
  }]);
}
function makeSwipeDirective(directiveName, direction) {
  ngMobile.directive(directiveName, ['$parse', function($parse) {
    // The maximum vertical delta for a swipe should be less than 75px.
    var MAX_VERTICAL_DISTANCE = 75;
    // Vertical distance should not be more than a fraction of the horizontal distance.
    var MAX_VERTICAL_RATIO = 0.3;
    // At least a 30px lateral motion is necessary for a swipe.
    var MIN_HORIZONTAL_DISTANCE = 30;
    // The total distance in any direction before we make the call on swipe vs. scroll.
    var MOVE_BUFFER_RADIUS = 10;

    function getCoordinates(event) {
      var touches = event.touches && event.touches.length ? event.touches : [event];
      var e = (event.changedTouches && event.changedTouches[0]) ||
          (event.originalEvent && event.originalEvent.changedTouches &&
              event.originalEvent.changedTouches[0]) ||
          touches[0].originalEvent || touches[0];

      return {
        x: e.clientX,
        y: e.clientY
      };
    }

    return function(scope, element, attr) {
      var swipeHandler = $parse(attr[directiveName]);
      var startCoords, valid;
      var totalX, totalY;
      var lastX, lastY;

      function validSwipe(event) {
        // Check that it's within the coordinates.
        // Absolute vertical distance must be within tolerances.
        // Horizontal distance, we take the current X - the starting X.
        // This is negative for leftward swipes and positive for rightward swipes.
        // After multiplying by the direction (-1 for left, +1 for right), legal swipes
        // (ie. same direction as the directive wants) will have a positive delta and
        // illegal ones a negative delta.
        // Therefore this delta must be positive, and larger than the minimum.
        if (!startCoords) return false;
        var coords = getCoordinates(event);
        var deltaY = Math.abs(coords.y - startCoords.y);
        var deltaX = (coords.x - startCoords.x) * direction;
        return valid && // Short circuit for already-invalidated swipes.
            deltaY < MAX_VERTICAL_DISTANCE &&
            deltaX > 0 &&
            deltaX > MIN_HORIZONTAL_DISTANCE &&
            deltaY / deltaX < MAX_VERTICAL_RATIO;
      }

      element.bind('touchstart mousedown', function(event) {
        startCoords = getCoordinates(event);
        valid = true;
        totalX = 0;
        totalY = 0;
        lastX = startCoords.x;
        lastY = startCoords.y;
      });

      element.bind('touchcancel', function(event) {
        valid = false;
      });

      element.bind('touchmove mousemove', function(event) {
        if (!valid) return;

        // Android will send a touchcancel if it thinks we're starting to scroll.
        // So when the total distance (+ or - or both) exceeds 10px in either direction,
        // we either:
        // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
        // - On totalY > totalX, we let the browser handle it as a scroll.

        // Invalidate a touch while it's in progress if it strays too far away vertically.
        // We don't want a scroll down and back up while drifting sideways to be a swipe just
        // because you happened to end up vertically close in the end.
        if (!startCoords) return;
        var coords = getCoordinates(event);

        if (Math.abs(coords.y - startCoords.y) > MAX_VERTICAL_DISTANCE) {
          valid = false;
          return;
        }

        totalX += Math.abs(coords.x - lastX);
        totalY += Math.abs(coords.y - lastY);

        lastX = coords.x;
        lastY = coords.y;

        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
          return;
        }

        // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
        if (totalY > totalX) {
          valid = false;
          return;
        } else {
          event.preventDefault();
        }
      });

      element.bind('touchend mouseup', function(event) {
        if (validSwipe(event)) {
          // Prevent this swipe from bubbling up to any other elements with ngSwipes.
          event.stopPropagation();
          scope.$apply(function() {
            swipeHandler(scope, {$event:event});
          });
        }
      });
    };
  }]);
}
@ngdoc directive
@name ngMobile.directive:ngSwipeLeft

@description
Specify custom behavior when an element is swiped to the left on a touchscreen device.
A leftward swipe is a quick, right-to-left slide of the finger.
Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag too.

@element ANY
@param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
upon left swipe. (Event object is available as `$event`)

@example
<doc:example>
<doc:source>
<div ng-show="!showActions" ng-swipe-left="showActions = true">
Some list content, like an email in the inbox
</div>
<div ng-show="showActions" ng-swipe-right="showActions = false">
<button ng-click="reply()">Reply</button>
<button ng-click="delete()">Delete</button>
</div>
</doc:source>
</doc:example>
 
@ngdoc directive
@name ngMobile.directive:ngSwipeRight

@description
Specify custom behavior when an element is swiped to the right on a touchscreen device.
A rightward swipe is a quick, left-to-right slide of the finger.
Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag too.

@element ANY
@param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
upon right swipe. (Event object is available as `$event`)

@example
<doc:example>
<doc:source>
<div ng-show="!showActions" ng-swipe-left="showActions = true">
Some list content, like an email in the inbox
</div>
<div ng-show="showActions" ng-swipe-right="showActions = false">
<button ng-click="reply()">Reply</button>
<button ng-click="delete()">Delete</button>
</div>
</doc:source>
</doc:example>