internal/graphicsdriver/opengl/gl/package_windows.go
func PatchParameteri(pname uint32, value int32) {
	syscall.Syscall(gpPatchParameteri, 2, uintptr(pname), uintptr(value), 0)
}
func PatchParameteri(pname uint32, value int32) {
	syscall.Syscall(gpPatchParameteri, 2, uintptr(pname), uintptr(value), 0)
}
// specifies the parameters for patch primitives