glib/gaction.go
func (v *Action) GetState() *Variant {
	c := C.g_action_get_state(v.native())
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
func (v *Action) GetState() *Variant {
	c := C.g_action_get_state(v.native())
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
// GetState is a wrapper around g_action_get_state