internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
	syscall.Syscall6(gpProgramUniform2fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)
}
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
	syscall.Syscall6(gpProgramUniform2fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)
}
// Specify the value of a uniform variable for a specified program object