config/wait.go
func (c *WaitConfig) Merge(o *WaitConfig) *WaitConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	if o.Min != nil {
		r.Min = o.Min
	}

	if o.Max != nil {
		r.Max = o.Max
	}

	return r
}
func (c *WaitConfig) Merge(o *WaitConfig) *WaitConfig {
	if c == nil {
		if o == nil {
			return nil
		}
		return o.Copy()
	}

	if o == nil {
		return c.Copy()
	}

	r := c.Copy()

	if o.Enabled != nil {
		r.Enabled = o.Enabled
	}

	if o.Min != nil {
		r.Min = o.Min
	}

	if o.Max != nil {
		r.Max = o.Max
	}

	return r
}
// Merge combines all values in this configuration with the values in the other
// configuration, with values in the other configuration taking precedence.
// Maps and slices are merged, most other values are overwritten. Complex
// structs define their own merge functionality.