internal/graphicsdriver/opengl/gl/package_notwindows.go
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {
	C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object