internal/graphicsdriver/opengl/gl/package_windows.go
func BindBuffer(target uint32, buffer uint32) {
	syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)
}
func BindBuffer(target uint32, buffer uint32) {
	syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)
}
// bind a named buffer object