internal/graphicsdriver/opengl/gl/package_notwindows.go
func IsVertexArray(array uint32) bool {
	ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
	return ret == TRUE
}
func IsVertexArray(array uint32) bool {
	ret := C.glowIsVertexArray(gpIsVertexArray, (C.GLuint)(array))
	return ret == TRUE
}
// determine if a name corresponds to a vertex array object