internal/graphicsdriver/opengl/gl/package_windows.go
func GenTextures(n int32, textures *uint32) {
	syscall.Syscall(gpGenTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
func GenTextures(n int32, textures *uint32) {
	syscall.Syscall(gpGenTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0)
}
// generate texture names