internal/graphicsdriver/opengl/gl/package_notwindows.go
func CreateShader(xtype uint32) uint32 {
	ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
	return (uint32)(ret)
}
func CreateShader(xtype uint32) uint32 {
	ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
	return (uint32)(ret)
}
// Creates a shader object