f32/d3/vec3.go
func Vec3Max(mx, v Vec3) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
	mx[2] = math32.Max(mx[2], v[2])
}
func Vec3Max(mx, v Vec3) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
	mx[2] = math32.Max(mx[2], v[2])
}
// Vec3Max selects the maximum value of each element from the specified vectors.
//
//     mx  [in,out] A vector, will be updated with the result.
//     v   [in]     A vector.