internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform1f(program uint32, location int32, v0 float32) {
	syscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))
}
func ProgramUniform1f(program uint32, location int32, v0 float32) {
	syscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))
}
// Specify the value of a uniform variable for a specified program object