internal/graphicsdriver/opengl/gl/package_windows.go
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
}
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
}
// establish data storage, format and dimensions of a     renderbuffer object's image