internal/graphicsdriver/opengl/gl/package_notwindows.go
func InvalidateTexImage(texture uint32, level int32) {
	C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
func InvalidateTexImage(texture uint32, level int32) {
	C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))
}
// invalidate the entirety a texture image