internal/graphicsdriver/opengl/gl/package_windows.go
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	syscall.Syscall6(gpBindBuffersBase, 4, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), 0, 0)
}
func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
	syscall.Syscall6(gpBindBuffersBase, 4, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), 0, 0)
}
// bind one or more buffer objects to a sequence of indexed buffer targets