internal/graphicsdriver/opengl/gl/package_windows.go
func GetUniformfv(program uint32, location int32, params *float32) {
	syscall.Syscall(gpGetUniformfv, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params)))
}
func GetUniformfv(program uint32, location int32, params *float32) {
	syscall.Syscall(gpGetUniformfv, 3, uintptr(program), uintptr(location), uintptr(unsafe.Pointer(params)))
}
// Returns the value of a uniform variable