internal/graphicsdriver/opengl/gl/package_windows.go
func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	syscall.Syscall(gpFogCoordPointer, 3, uintptr(xtype), uintptr(stride), uintptr(pointer))
}
func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	syscall.Syscall(gpFogCoordPointer, 3, uintptr(xtype), uintptr(stride), uintptr(pointer))
}
// define an array of fog coordinates