internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform2i(location int32, v0 int32, v1 int32) {
	syscall.Syscall(gpUniform2i, 3, uintptr(location), uintptr(v0), uintptr(v1))
}
func Uniform2i(location int32, v0 int32, v1 int32) {
	syscall.Syscall(gpUniform2i, 3, uintptr(location), uintptr(v0), uintptr(v1))
}
// Specify the value of a uniform variable for the current program object