internal/graphicsdriver/opengl/gl/package_notwindows.go
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
	C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
	C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
}
// launch one or more compute work groups