internal/graphicsdriver/opengl/gl/package_windows.go
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
	syscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)
}
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
	syscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)
}
// Replaces the source code in a shader object