keys/words/wordcodec.go
func LoadCodec(bank string) (codec *WordCodec, err error) {
	words, err := loadBank(bank)
	if err != nil {
		return codec, err
	}
	return NewCodec(words)
}
func LoadCodec(bank string) (codec *WordCodec, err error) {
	words, err := loadBank(bank)
	if err != nil {
		return codec, err
	}
	return NewCodec(words)
}
// LoadCodec loads a pre-compiled language file