lavalink/PlayerManager.py
async def disconnect(self):
        """ Disconnects from the voice channel, if any. """
        if not self.is_connected:
            return

        await self.stop()

        ws = self._lavalink.bot._connection._get_websocket(int(self.guild_id))
        await ws.voice_state(self.guild_id, None)
async def disconnect(self):
        """ Disconnects from the voice channel, if any. """
        if not self.is_connected:
            return

        await self.stop()

        ws = self._lavalink.bot._connection._get_websocket(int(self.guild_id))
        await ws.voice_state(self.guild_id, None)
Disconnects from the voice channel, if any.