internal/graphicsdriver/opengl/gl/package_notwindows.go
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
	C.glowUniformMatrix3fv(gpUniformMatrix3fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object