internal/graphicsdriver/opengl/gl/package_windows.go
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0)
}
// specify a one-dimensional texture image in a compressed format