internal/graphicsdriver/opengl/gl/package_windows.go
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	syscall.Syscall9(gpCopyTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0, 0)
}
func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) {
	syscall.Syscall9(gpCopyTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(x), uintptr(y), uintptr(width), uintptr(border), 0, 0)
}
// copy pixels into a 1D texture image