internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform2f(location int32, v0 float32, v1 float32) {
	syscall.Syscall(gpUniform2f, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func Uniform2f(location int32, v0 float32, v1 float32) {
	syscall.Syscall(gpUniform2f, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
// Specify the value of a uniform variable for the current program object