internal/graphicsdriver/opengl/gl/package_notwindows.go
func ProgramUniform1i(program uint32, location int32, v0 int32) {
	C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
func ProgramUniform1i(program uint32, location int32, v0 int32) {
	C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))
}
// Specify the value of a uniform variable for a specified program object