internal/graphicsdriver/opengl/gl/package_windows.go
func IsSampler(sampler uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsSampler, 1, uintptr(sampler), 0, 0)
	return ret != 0
}
func IsSampler(sampler uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsSampler, 1, uintptr(sampler), 0, 0)
	return ret != 0
}
// determine if a name corresponds to a sampler object