internal/graphicsdriver/opengl/gl/package_windows.go
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
	ret, _, _ := syscall.Syscall(gpClientWaitSync, 3, uintptr(sync), uintptr(flags), uintptr(timeout))
	return (uint32)(ret)
}
func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32 {
	ret, _, _ := syscall.Syscall(gpClientWaitSync, 3, uintptr(sync), uintptr(flags), uintptr(timeout))
	return (uint32)(ret)
}
// block and wait for a sync object to become signaled