internal/graphicsdriver/opengl/framebuffer.go
func newScreenFramebuffer(context *context, width, height int) *framebuffer {
	return &framebuffer{
		native: context.getScreenFramebuffer(),
		width:  width,
		height: height,
	}
}
func newScreenFramebuffer(context *context, width, height int) *framebuffer {
	return &framebuffer{
		native: context.getScreenFramebuffer(),
		width:  width,
		height: height,
	}
}
// newScreenFramebuffer creates a framebuffer for the screen.