internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpProgramUniform4i, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3))
}
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
	syscall.Syscall6(gpProgramUniform4i, 6, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), uintptr(v3))
}
// Specify the value of a uniform variable for a specified program object