internal/graphicsdriver/opengl/gl/package_windows.go
func DeleteVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpDeleteVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func DeleteVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpDeleteVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
// delete vertex array objects