internal/graphicsdriver/opengl/gl/package_notwindows.go
func DeleteVertexArrays(n int32, arrays *uint32) {
	C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func DeleteVertexArrays(n int32, arrays *uint32) {
	C.glowDeleteVertexArrays(gpDeleteVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// delete vertex array objects