internal/graphicsdriver/opengl/gl/package_notwindows.go
func Uniform4iv(location int32, count int32, value *int32) {
	C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
func Uniform4iv(location int32, count int32, value *int32) {
	C.glowUniform4iv(gpUniform4iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object