progressbar.go
func (b *ProgressBar) SetLimits(min, max int) {
	b.min = min
	b.max = max

	if b.value < b.min {
		b.value = min
	}
	if b.value > b.max {
		b.value = max
	}
}
func (b *ProgressBar) SetLimits(min, max int) {
	b.min = min
	b.max = max

	if b.value < b.min {
		b.value = min
	}
	if b.value > b.max {
		b.value = max
	}
}
// SetLimits set new ProgressBar limits. The current value
// is adjusted if it exceeds new limits