#include "PipeSocketHandler.hpp" namespace et { PipeSocketHandler::PipeSocketHandler() {} int PipeSocketHandler::connect(const SocketEndpoint& endpoint) { lock_guard mutexGuard(globalMutex); string pipePath = endpoint.name(); sockaddr_un remote; int sockFd = ::socket(AF_UNIX, SOCK_STREAM, 0); FATAL_FAIL(sockFd); initSocket(sockFd); remote.sun_family = AF_UNIX; strncpy(remote.sun_path, pipePath.c_str(), sizeof(remote.sun_path)); VLOG(3) << "Connecting to " << endpoint << " with fd " << sockFd; int result = ::connect(sockFd, (struct sockaddr*)&remote, sizeof(sockaddr_un)); auto localErrno = GetErrno(); if (result < 0 && localErrno != EINPROGRESS) { VLOG(3) << "Connection result: " << result << " (" << strerror(localErrno) << ")"; #ifdef WIN32 ::shutdown(sockFd, SD_BOTH); #else ::shutdown(sockFd, SHUT_RDWR); #endif #ifdef _MSC_VER FATAL_FAIL(::closesocket(sockFd)); #else FATAL_FAIL(::close(sockFd)); #endif sockFd = -1; SetErrno(localErrno); return sockFd; } fd_set fdset; FD_ZERO(&fdset); FD_SET(sockFd, &fdset); timeval tv; tv.tv_sec = 3; /* 3 second timeout */ tv.tv_usec = 0; VLOG(4) << "Before selecting sockFd"; select(sockFd + 1, NULL, &fdset, NULL, &tv); if (FD_ISSET(sockFd, &fdset)) { VLOG(4) << "sockFd " << sockFd << " is selected"; int so_error; socklen_t len = sizeof so_error; FATAL_FAIL( ::getsockopt(sockFd, SOL_SOCKET, SO_ERROR, (char*)&so_error, &len)); if (so_error == 0) { LOG(INFO) << "Connected to endpoint " << endpoint; // Initialize the socket again once it's blocking to make sure timeouts // are set initSocket(sockFd); // if we get here, we must have connected successfully } else { LOG(INFO) << "Error connecting to " << endpoint << ": " << so_error << " " << strerror(so_error); #ifdef _MSC_VER FATAL_FAIL(::closesocket(sockFd)); #else FATAL_FAIL(::close(sockFd)); #endif sockFd = -1; } } else { auto localErrno = GetErrno(); LOG(INFO) << "Error connecting to " << endpoint << ": " << localErrno << " " << strerror(localErrno); #ifdef _MSC_VER FATAL_FAIL(::closesocket(sockFd)); #else FATAL_FAIL(::close(sockFd)); #endif sockFd = -1; } LOG(INFO) << sockFd << " is a good socket"; if (sockFd >= 0) { addToActiveSockets(sockFd); } return sockFd; } set PipeSocketHandler::listen(const SocketEndpoint& endpoint) { lock_guard guard(globalMutex); string pipePath = endpoint.name(); if (pipeServerSockets.find(pipePath) != pipeServerSockets.end()) { throw runtime_error("Tried to listen twice on the same path"); } sockaddr_un local; int fd = socket(AF_UNIX, SOCK_STREAM, 0); FATAL_FAIL(fd); initServerSocket(fd); local.sun_family = AF_UNIX; /* local is declared before socket() ^ */ strncpy(local.sun_path, pipePath.c_str(), sizeof(local.sun_path)); unlink(local.sun_path); FATAL_FAIL(::bind(fd, (struct sockaddr*)&local, sizeof(sockaddr_un))); ::listen(fd, 5); #ifndef WIN32 FATAL_FAIL(::chmod(local.sun_path, S_IRUSR | S_IWUSR | S_IXUSR)); #endif pipeServerSockets[pipePath] = set({fd}); return pipeServerSockets[pipePath]; } set PipeSocketHandler::getEndpointFds(const SocketEndpoint& endpoint) { lock_guard guard(globalMutex); string pipePath = endpoint.name(); if (pipeServerSockets.find(pipePath) == pipeServerSockets.end()) { STFATAL << "Tried to getPipeFd on a pipe without calling listen() first: " << pipePath; } return pipeServerSockets[pipePath]; } void PipeSocketHandler::stopListening(const SocketEndpoint& endpoint) { lock_guard guard(globalMutex); string pipePath = endpoint.name(); auto it = pipeServerSockets.find(pipePath); if (it == pipeServerSockets.end()) { STFATAL << "Tried to stop listening to a pipe that we weren't listening on:" << pipePath; } int sockFd = *(it->second.begin()); #ifdef _MSC_VER FATAL_FAIL(::closesocket(sockFd)); #else FATAL_FAIL(::close(sockFd)); #endif } } // namespace et