When was Last Exile released?
Last Exile
{'answer_start': array([-1]), 'answer_text': array([''], dtype=object)}
Conceptual designs were created by Range Murata, who was given complete freedom to create the setting. He began drawing detailed sketches of machines and everyday objects from a daily newspaper. His research was given no constraints with the exception of production deadlines.[6] Gonzo initially intended for Last Exile to be shown in a space setting, but producers did not want the characters to wear sterile space suits. Instead, the final product was described by Jonathan Mays as an "ugly" world of "rusting bolts, lots of blues and grays." Murata believed the design took "the course the story had laid out".[2] His character conceptualization included a great amount of time spent on costume design. Wanting to portray each character's personality more fully, he "tried to draw in the kind of material that would have been used in creating their clothes and try to represent the stitches connecting the fabric." In contrast to crewmembers of the battleship Silvana who wear modern and utilitarian uniforms, other characters wear traditionally aristocratic attire.[24] High amount of attention was given to character animation. Animators especially experienced difficulties with Alex Row's hair and flowing cape.[25]