When did I Am Setsuna come out?
I Am Setsuna
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A key theme running through the game is "sadness". The story's setting, in a land covered by snow, and its general tone carried this theme, alongside evoking the emotional stories of classic role-playing games. The theme also extends to its title, which stems from the word "setsunasa": while it holds a variety of meanings in Japanese, the meaning used by the production team was sadness or sorrow. "Setsuna" also translated as "a moment in time", which tied into the game's SP battle mechanic.[9][11][12] Much of the effort in writing went into the game's language, with the team obsessing over how players would respond to different words. For this reason, they used katakana as little as possible, instead using native kanji expressions for terms like "monster". Despite lacking katakana, the setting used writing schemes akin to those from European literature, giving the world a unique feel.[1] The game's central themes, which focused on life and death as represented by Setsuna's sacrifice, was included as part of the callback to earlier role-playing games. One of the main features of the hero's design was his mask, which made it harder for players to fully empathize with him.[9] The character designs were done by toi8; he was brought in at an early stage, and his designs were likewise meant to reinforce the atmosphere.[1] The game's music was composed by Tomoki Miyoshi, a young composer whose first notable score was for Soul Calibur V. Almost all tracks were performed on solo piano played by Randy Kerber, who had worked on major films including Forrest Gump and Titanic. The music incorporated the game's themes.[12][2]