page_title: Humble Bundle
section_title: Publishing
hierarchical_section_title: Humble Bundle / Business activities / Publishing
caption_attribution_description: English: Screenshot of the simulation video game Cultist Simulator, towards the latter stages of the game. On display are all of the types of cards that are available to players: Lore cards (left-center in a vertical line) Gate cards (bottom right, in a horizontal line Cultist cards (top center) Location cards, job cards, and attribute cards (top left) Hunter/rival cards (Douglas, a troublemaker) Tool cards (bottom left and also top right) Language cards (bottom center, below the light bulb) Book cards (The Flayed Tantra) Cult and plot cards (Mirror of Glory and Ascention: Enlightenment) Verbs (the square icons with timers) An action in progress (summoned creature targeting a hunter)
context_page_description: Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary.
  Initial bundles were typically collections of independently developed games featuring multi-platform support provided without digital rights management. Occurring every few months, the two-week Humble Bundles drew media attention, with several bundles surpassing $1 million in sales.
context_section_description: In February 2017, Humble Bundle announced that it would begin to offer publisher services to developers across multiple platforms, including computer, console, and mobile devices, building upon its existing suite of services. Such games, such as A Hat in Time, were given a "Presented by Humble Bundle" label. Humble Bundle's lead for the publishing effort, John Polson, said that developers are able to pick and choose a selection of options that Humble Bundle can offer, recognizing that few publishing models are able to meet the vastly different needs of developers. Humble rebranded its publishing division as Humble Games in May 2020.
caption: Cultist Simulator was published by Humble in 2018.
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