page_title: Keiji Inafune
hierarchical_section_title: Keiji Inafune
caption_attribution_description: v&#160;• d&#160;• e English: Japan Expo Festival, 13th impact Français: Festival Japan Expo; 13eme impact, 2012 Description English: Photograph taken during the 13th edition of Japan Expo in 2012 organised at the 'Parc de expositions of Villepinte near Paris in France. Français: Photographie prise durant la treizième édition de Japan Expo en 2012 organisée au Parc des expositions de Villepinte, à coté de Paris en France. &#160; Camera location48°&#160;58′&#160;15.97″&#160;N, 2°&#160;31′&#160;13″&#160;E&#160;View this and other nearby images on: OpenStreetMap - Google Earth
context_page_description: Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.
  Inafune then moved onto the position of producer with his first title being Mega Man 8 in 1996. In addition to being the producer for Mega Man X4, Mega Man X5, the three Mega Man Legends games, the Mega Man Zero series, and the Mega Man Battle Network series. Inafune was also a producer of the Lost Planet, Dead Rising and Onimusha series. In 2006, he was promoted to Senior Corporate Officer of Research & Development. In 2010, he became Global Head of Production at Capcom.
  He left Capcom in late 2010, and later founded his own companies Comcept, and Intercept. He also became Representative Director of DiNG, a mobile game studio. Intercept worked on the game Kaio: King of Pirates which was announced in 2011 and cancelled in 2015.
context_section_description: Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then an illustrator and artist of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero.
  Inafune then moved onto the position of producer with his first title being Mega Man 8 in 1996. In addition to being the producer for Mega Man X4, Mega Man X5, the three Mega Man Legends games, the Mega Man Zero series, and the Mega Man Battle Network series. Inafune was also a producer of the Lost Planet, Dead Rising and Onimusha series. In 2006, he was promoted to Senior Corporate Officer of Research & Development. In 2010, he became Global Head of Production at Capcom.
  He left Capcom in late 2010, and later founded his own companies Comcept, and Intercept. He also became Representative Director of DiNG, a mobile game studio. Intercept worked on the game Kaio: King of Pirates which was announced in 2011 and cancelled in 2015. While at Comcept, Inafune oversaw work on such games as Mighty No. 9, Soul Sacrifice, and the unreleased Red Ash: The Indelible Legend.  In 2017, Comcept was purchased and became a subsidiary of Level-5, becoming Level-5 Comcept.
caption: Keiji Inafune at Japan Expo 2012
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