page_title: Dragon Fin Soup
section_title: Gameplay
hierarchical_section_title: Dragon Fin Soup / Gameplay
caption_attribution_description: English: Dragon Fin Soup Art
context_page_description: Dragon Fin Soup is an action role-playing video game created by the independent development studio Grimm Bros. It is the studio's first title and was released on Microsoft Windows, PlayStation 4, PlayStation 3, and PlayStation Vita. It is influenced by roguelike games and uses procedural generation for parts of the game. The game has two modes: Story mode follows a story and is more like a typical role-playing game, while Survival mode skips the story and focuses on the surviving within the game and constrains players with permadeath—once the player character dies, the game must be restarted from the beginning.
context_section_description: Dragon Fin Soup is a role-playing game with roguelike qualities and graphics inspired by the Super NES, playing from a top-down, 2-dimensional perspective. Tactical combat and movement take place in turns, with both the player and enemies taking actions during each turn. The game includes scripted events and procedurally generated content. Two modes of play are available: Story mode has the player controlling the first playable character, Red Robin, as she works her way through a pre-scripted storyline in the vein of a typical role-playing game. Survival mode features permadeath gameplay, and starts players out in a forest where they must find supplies and fight through increasingly difficult randomly generated dungeons.  The speed of gameplay matches the speed of the player; if the player moves quickly through the game world, then so do the enemies.
  A range of activities can be pursued including fishing, crafting, gathering, mining, digging, and cooking. Players have 20 slots in which to store equipment and other useful items, are able to dual-wield weapons, and can acquire pets to join them in the game. The world includes many different locations to explore including forests, caves, mines, deserts, mansions, castles, and ruins. The climate in the game is randomly generated which affects both the weather and earthquakes in each area.
caption: Screenshot from the game
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