`  Its ``humiliation``, not ``pummeliation`` or any other pummel derived word: quake3\cgame\cg_main.c(662): cgs.media.humiliationSound = trap_S_RegisterSound( ``sound/feedback/humiliation.wav``, qtrue );  Re railgun, quake3\game\g_weapon.c has this to say on the matter: // give the shooter a reward sound if they have made two railgun hits in a row  `