`  ==Lack of Quake II representation== While I realize that Quake 4 offers far more information on the Strogg than the relatively bare bones Quake II, I feel that the latter is not quite properly represented here. In fact, the two official expansion packs seem to be entirely overlooked. While I don't mean to criticize without actually doing anything to improve the article, I have to admit that I wasn't paying too close of attention to anything during Quake 4 (My brain just kind of slept through the whole thing). Therefore, I'm not keen on dabbling into areas of which I'm not too familiar, as most of the article here covers only Quake 4. However, I feel that I can at least offer some Q2-related information that I believe could be useful to the article:  * In Quake II, the Strogg aircraft fighters often seen flying in the skies and during the intro cinematics are called ``Gorgon`` fighters (This name is revealed in the Ground Zero expansion manual). Other types of vehicles seen in Q2 include trains on vast networks of rails, drill machines, a gondola lift(!) seen in one of the expansion packs, and a wide variety of other spacecrafts. Of note is the ``experimental Strogg fighter`` used in the Ground Zero expansion pack by the hero to escape, and the Makron's (unnamed) vessel that Bitterman enters during the final showdown complete with escape pods.  * In addition to torturing and experimenting on humans, Quake II also suggests that the Strogg are eating them as well, or at least somehow processing humans into food. This is mentioned in the Q2 instruction manual and one of the missions in the expansion packs which requires the player to shutdown an automated food processing line (Which is seen to be a long conveyor belt with waiting humans being transported to an unseen location). I believe this fact could be added to the ``Strogg capture policy`` section.  * Not too much is mentioned in the article about the Strogg's home planet Stroggos. The Q2 instruction manual says that Stroggos has large amounts of volcanic activity (Which explains the abundant amounts of lava) and that slime and pools of toxic waste are common all over the planet due to the many refineries. The water is stated as being safe enough to enter, though.  * The planet Stroggos is known to have at least one moon, and the expansion pack The Reckoning dealt with the player travelling there and destroying the Strogg's secret moon base.  * In addition to the ``Big Gun`` that was featured in Q2, the Strogg also developed a very powerful weapon known as ``The Gravity Well`` which is central to the Ground Zero expansion. This weapon could alter the planet's gravitational field, preventing Earth's fleets from being able to leave the planet's orbit. Of course, it was eventually destroyed with an anti-matter bomb by the expansion pack's hero.  * The Q2 manual states that, ``bluish crystals called Steedium are the source for most of the energy that powers Stroggos. The energy gained from processing these crystals provides them with the power run their entire civilization as well as their planetary defense weapons systems.`` This explains all the mines and mining activity seen throughout the game and the expansion packs. Incidentally, the name of these bluish crystals is most likely a less-than-subtle reference to Paul Steed.  * The official Q2 strategy guide suggests that the Strogg are impotent. And I quote: ``But still, much more remains a mystery to human scientists, psychologists, and our military. So you have to go with what's known. And you prefer to leave the academic study of suspected Strogg sexual impotence to academics.`` Hmm, perhaps this isn't so noteworthy so as to merit inclusion within the article as everything else, but heck, erectile dysfunction can deserve a place anywhere! )  `