Given a rooted tree with n nodes. The Night King removes exactly one node from the tree and all the edges associated with it. Doing this splits the tree and forms a forest. The node which is removed is not a part of the forest.

The root of a tree in the forest is the node in that tree which does not have a parent. We define the strength of the forest as the size of largest tree in forest.

Jon Snow wants to minimize the strength of the forest. To do this he can perform the following operation at most once.

He removes the edge between a node and its parent and inserts a new edge between this node and any other node in forest such that the total number of trees in forest remain same.

For each node v you need to find the minimum value of strength of the forest formed when node v is removed.

Input

The first line of the input contains an integer n (1 ≤ n ≤ 105) — the number of vertices in the tree. Each of the next n lines contains a pair of vertex indices ui and vi (1 ≤ ui, vi ≤ n) where ui is the parent of vi. If ui = 0 then vi is the root.

Output

Print n line each containing a single integer. The i-th of them should be equal to minimum value of strength of forest formed when i-th node is removed and Jon Snow performs the operation described above at most once.

Examples

Input

10
0 1
1 2
1 3
1 4
2 5
2 6
3 7
4 8
4 9
5 10


Output

3
4
5
5
5
9
9
9
9
9


Input

2
2 1
0 2


Output

1
1

Note

The tree for first test case is depicted below. <image> When you remove the first node, the tree splits to form the following forest. The strength of this forest is 4. <image> Jon Snow now changes the parent of vertex 10 from 5 to 3. The strength of forest now becomes 3. <image>
#include <bits/stdc++.h>
using namespace std;
static const int MOD = 1000000007;
static const long long MODL = 1000000000000000003LL;
static const double eps = 1e-8;
template <class T>
inline T MIN(const T x, const T y) {
  return (x < y) ? x : y;
}
template <class T>
inline T MAX(const T x, const T y) {
  return (x > y) ? x : y;
}
template <class T>
inline void UPDMIN(T &x, const T y) {
  if (x > y) x = y;
}
template <class T>
inline void UPDMAX(T &x, const T y) {
  if (x < y) x = y;
}
template <class T>
inline int SIZE(const T &x) {
  return (int)x.size();
}
template <class T>
inline int LENGTH(const T &x) {
  return (int)x.length();
}
template <class T1, class T2>
inline pair<T1, T2> MP(const T1 &x, const T2 &y) {
  return make_pair(x, y);
}
inline int BINT(const int x) { return 1 << x; }
inline long long BLLD(const int x) { return 1LL << x; }
inline int BINT_TEST(const int s, const int x) { return (s & BINT(x)) != 0; }
inline int BLLD_TEST(const long long s, const int x) {
  return (s & BLLD(x)) != 0LL;
}
template <class T>
inline T LOWBIT(const T x) {
  return (x ^ (x - 1)) & x;
}
template <class T>
inline int BITCOUNT(const T x) {
  return (!x) ? x : (1 + BITCOUNT(x & (x - 1)));
}
const double PI = acos(-1.0);
const double EPS = 1e-5;
template <class T>
inline T SQR(const T x) {
  return x * x;
}
template <class T1, class T2>
inline T1 POW(const T1 x, const T2 y) {
  if (!y)
    return 1;
  else if ((y & 1) == 0) {
    return SQR(POW(x, y >> 1));
  } else
    return POW(x, y ^ 1) * x;
}
template <class T>
inline T GCD(const T x, const T y) {
  if (x < 0) return GCD(-x, y);
  if (y < 0) return GCD(x, -y);
  return (!y) ? x : GCD(y, x % y);
}
template <class T>
inline T LCM(const T x, const T y) {
  if (x < 0) return LCM(-x, y);
  if (y < 0) return LCM(x, -y);
  return x * (y / GCD(x, y));
}
template <class T>
inline T EEA(const T a, const T b, T &x, T &y) {
  if (a < 0) {
    T d = EEA(-a, b, x, y);
    x = -x;
    return d;
  }
  if (b < 0) {
    T d = EEA(a, -b, x, y);
    y = -y;
    return d;
  }
  if (!b) {
    x = 1;
    y = 0;
    return a;
  } else {
    T d = EEA(b, a % b, x, y);
    T t = x;
    x = y;
    y = t - (a / b) * y;
    return d;
  }
}
template <class T>
inline vector<pair<T, int> > FACTORIZE(T x) {
  vector<pair<T, int> > ret;
  if (x < 0) x = -x;
  for (T i = 2; x > 1;) {
    if (x % i == 0) {
      int count = 0;
      for (; x % i == 0; x /= i) count++;
      ret.push_back(MP(i, count));
    }
    i++;
    if (i > x / i) i = x;
  }
  return ret;
}
template <class T>
inline int ISPRIME(const T x) {
  if (x <= 1) return 0;
  for (T i = 2; SQR(i) <= x; i++)
    if (x % i == 0) return 0;
  return 1;
}
template <class T>
inline T EULARFUNCTION(T x) {
  vector<pair<T, int> > f = FACTORIZE(x);
  for (typename vector<pair<T, int> >::iterator it = f.begin(); it != f.end();
       it++) {
    x = x / it->first * (it->first - 1);
  }
  return x;
}
template <class T>
inline T INVERSEE(const T a, const T b = MOD) {
  T x, y;
  EEA(a, b, x, y);
  return x ? x : 1;
}
int *PRIMELIST(const int til, int *length = NULL) {
  int *foo = (int *)malloc(sizeof(int) * (til + 1));
  int len = 0;
  memset(foo, 0, sizeof(int) * (til + 1));
  for (int i = 2; i <= til; i++) {
    if (!foo[i]) foo[len++] = i;
    for (int j = 0; j < len && foo[j] <= til / i; j++) {
      foo[foo[j] * i] = 1;
      if (i % foo[j] == 0) break;
    }
  }
  if (length != NULL) {
    *length = len;
  }
  foo[len++] = 0;
  foo = (int *)realloc(foo, sizeof(int) * len);
  return foo;
}
template <class T>
inline T MOD_STD(const T x, const T m = MOD) {
  return (x % m + m) % m;
}
template <class T>
inline void MOD_STD(T *x, const T m = MOD) {
  *x = (*x % m + m) % m;
}
template <class T>
inline T MOD_ADD(const T x, const T y, const T m = MOD) {
  return (x + y) % m;
}
template <class T>
inline void MOD_ADD(T *x, const T y, const T m = MOD) {
  *x = (*x + y) % m;
}
template <class T>
inline T MOD_MUL(const T x, const T y, const T m = MOD) {
  return (T)((1LL * x * y) % m);
}
template <class T>
inline void MOD_MUL(T *x, const T y, const T m = MOD) {
  *x = (T)((1LL * (*x) * y) % m);
}
template <class T1, class T2>
inline T1 MOD_POW(const T1 x, const T2 y, const T1 m = MOD) {
  if (y == 0)
    return 1 % m;
  else if ((y & 1) == 0) {
    T1 z = MOD_POW(x, y >> 1, m);
    return MOD_MUL(z, z, m);
  } else
    return MOD_MUL(MOD_POW(x, y ^ 1, m), x, m);
}
inline long long MODL_MUL(long long x, long long y, const long long m = MOD) {
  if (x < y) swap(x, y);
  long long z = 0LL;
  while (y > 0) {
    if (y & 1) {
      MOD_ADD(&z, x, m);
    }
    MOD_ADD(&x, x, m);
    y >>= 1;
  }
  return z;
}
inline long long MODL_POW(const long long x, const long long y,
                          const long long m = MOD) {
  if (y == 0LL)
    return 1LL % m;
  else if ((y & 1) == 0LL) {
    long long z = MODL_POW(x, y >> 1, m);
    return MODL_MUL(z, z, m);
  } else
    return MODL_MUL(MODL_POW(x, y ^ 1, m), x, m);
}
template <class T>
class MATX {
 private:
  unsigned long hig, wid;
  T *data;
  void __init() {
    this->data = (T *)malloc(sizeof(T) * this->hig * this->wid);
    memset(this->data, 0, sizeof(T) * this->hig * this->wid);
  }

 public:
  MATX() {
    this->hig = this->wid = 1;
    __init();
  }
  MATX(const unsigned long _len) {
    this->hig = this->wid = _len;
    __init();
  }
  MATX(const unsigned long _hig, const unsigned long _wid) {
    this->hig = _hig;
    this->wid = _wid;
    __init();
  }
  MATX(const MATX &rhs) {
    this->hig = rhs.hig;
    this->wid = rhs.wid;
    this->data = (T *)malloc(sizeof(T) * this->hig * this->wid);
    for (unsigned long x = 0; x < this->hig; x++)
      for (unsigned long y = 0; y < this->wid; y++)
        this->data[x * this->wid + y] = rhs.at(x, y);
  }
  ~MATX() { free(this->data); }
  T &operator()(const unsigned long x, const unsigned long y) {
    if (x >= this->hig || y >= this->wid) return (*(T *)NULL);
    return this->data[x * this->wid + y];
  }
  T *operator[](const unsigned long x) {
    if (x >= this->hig) return (T *)NULL;
    return this->data + (x * this->wid);
  }
  MATX &operator=(const MATX &rhs) {
    if (this->hig != rhs.hig || this->wid != rhs.wid) {
      free(this->data);
      this->hig = rhs.hig;
      this->wid = rhs.wid;
      this->data = (T *)malloc(sizeof(T) * this->hig * this->wid);
    }
    for (unsigned long x = 0; x < this->hig; x++)
      for (unsigned long y = 0; y < this->wid; y++)
        this->data[x * this->wid + y] = rhs.at(x, y);
    return *this;
  }
  const MATX operator+(const MATX &opn) const {
    MATX ret(*this);
    for (unsigned long x = 0; x < ret.hig; x++)
      for (unsigned long y = 0; y < ret.wid; y++)
        ret.data[x * ret.wid + y] += opn.at(x, y);
    return ret;
  }
  const MATX operator-(const MATX &opn) const {
    MATX ret(*this);
    for (unsigned long x = 0; x < ret.hig; x++)
      for (unsigned long y = 0; y < ret.wid; y++)
        ret.data[x * ret.wid + y] -= opn.at(x, y);
    return ret;
  }
  const MATX operator*(const MATX &opn) const {
    MATX ret(this->hig, opn.wid);
    const unsigned long len = MIN(this->wid, opn.hig);
    for (unsigned long x = 0; x < ret.hig; x++)
      for (unsigned long y = 0; y < ret.wid; y++)
        for (unsigned long z = 0; z < len; z++)
          ret.data[x * ret.wid + y] += this->at(x, z) * opn.at(z, y);
    return ret;
  }
  const MATX mul(const MATX &opn) const { return *this * opn; }
  template <class T2>
  const MATX mul(const MATX &opn, const T2 m) const {
    MATX ret(this->hig, opn.wid);
    const unsigned long len = MIN(this->wid, opn.wid);
    for (unsigned long x = 0; x < ret.hig; x++)
      for (unsigned long y = 0; y < ret.wid; y++)
        for (unsigned long z = 0; z < len; z++)
          MOD_ADD(&ret.data[x * ret.wid + y],
                  MOD_MUL(this->at(x, z), opn.at(z, y), m), m);
    return ret;
  }
  MATX &operator+=(const MATX &rhs) {
    *this = *this + rhs;
    return *this;
  }
  MATX &operator-=(const MATX &rhs) {
    *this = *this - rhs;
    return *this;
  }
  MATX &operator*=(const MATX &rhs) {
    *this = *this * rhs;
    return *this;
  }
  const MATX pow(const unsigned long p) const {
    MATX buff(*this), ret(this->hig, this->wid);
    ret.set_one();
    if (p > 0)
      for (unsigned long i = 1;; i <<= 1) {
        if (p & i) ret *= buff;
        buff *= buff;
        if (i > (p >> 1)) break;
      }
    return ret;
  }
  template <class T2>
  const MATX pow(const unsigned long p, const T2 m) const {
    MATX buff(*this), ret(this->hig, this->wid);
    ret.set_one();
    if (p > 0)
      for (unsigned long i = 1;; i <<= 1) {
        if (p & i) ret = ret.mul(buff, m);
        buff = buff.mul(buff, m);
        if (i > (p >> 1)) break;
      }
    return ret;
  }
  const T at(const unsigned long x, const unsigned long y) const {
    if (x >= this->hig || y >= this->wid) return 0;
    return this->data[x * wid + y];
  }
  void show() const {
    for (unsigned long x = 0; x < this->hig; x++) {
      for (unsigned long y = 0; y < this->wid; y++)
        cout << this->at(x, y) << " ";
      cout << endl;
    }
  }
  void set_one() {
    for (unsigned long x = 0; x < this->hig; x++)
      for (unsigned long y = 0; y < this->wid; y++)
        this->data[x * this->wid + y] = (x == y) ? 1 : 0;
  }
};
template <class T>
class complex_t {
 public:
  T r, i;
  complex_t(T x = 0.0, T y = 0.0) {
    this->r = x;
    this->i = y;
  }
  complex_t operator+(const complex_t &opn) const {
    return complex_t(this->r + opn.r, this->i + opn.i);
  }
  complex_t operator-(const complex_t &opn) const {
    return complex_t(this->r - opn.r, this->i - opn.i);
  }
  complex_t operator*(const complex_t &opn) const {
    return complex_t(this->r * opn.r - this->i * opn.i,
                     this->r * opn.i + this->i * opn.r);
  }
};
template <class T>
void fast_fourier_trans(complex_t<T> f[], const int len, const int is_dft) {
  for (int i = 1, j = len >> 1; i < len - 1; i++) {
    if (i < j) swap(f[i], f[j]);
    int k = len >> 1;
    while (j >= k) {
      j -= k;
      k >>= 1;
    }
    if (j < k) j += k;
  }
  for (int h = 2; h <= len; h <<= 1) {
    complex_t<T> wn(cos(is_dft ? (-2 * PI / h) : (2 * PI / h)),
                    sin(is_dft ? (-2 * PI / h) : (2 * PI / h)));
    for (int i = 0; i < len; i += h) {
      complex_t<T> wm(1.0, 0.0);
      for (int j = i; j < i + (h >> 1); j++) {
        complex_t<T> u = f[j];
        complex_t<T> t = wm * f[j + (h >> 1)];
        f[j] = u + t;
        f[j + (h >> 1)] = u - t;
        wm = wm * wn;
      }
    }
  }
  if (!is_dft) {
    for (int i = 0; i < len; i++) f[i].r /= len * 1.0;
  }
}
class MILLERRABIN {
 private:
  static const int prime_table[12];
  int witness(long long a, long long d, long long s, long long n) {
    long long r = MODL_POW(a, d, n);
    if (r == 1 || r == n - 1) return 0;
    for (int i = 0; i < s - 1; i++) {
      r = MODL_MUL(r, r, n);
      if (r == 1) return 1;
      if (r == n - 1) return 0;
    }
    return 1;
  }

 public:
  int test(const long long n) {
    if (n <= 2LL) return 0;
    long long p = n - 1LL, s = 0LL;
    while (!(p & 1)) {
      p >>= 1;
      s++;
    }
    for (int i = 0; i < 12 && this->prime_table[i] < n; i++) {
      if (witness(this->prime_table[i], p, s, n)) return 0;
    }
    return 1;
  }
};
const int MILLERRABIN::prime_table[12] = {2,  3,  5,  7,  11, 13,
                                          17, 19, 23, 29, 31, 37};
template <class T>
inline int fsign(const T x) {
  if (x > -eps && x < eps) return 0;
  return (x < 0.0) ? -1 : 1;
}
template <class T>
class point_t {
 public:
  T x, y;
  point_t() {
    this->x = 0.0;
    this->y = 0.0;
  }
  point_t(const T _x, const T _y) {
    this->x = _x;
    this->y = _y;
  }
  point_t operator-(const point_t &rhs) const {
    return point_t(this->x - rhs.x, this->y - rhs.y);
  }
  T operator^(const point_t &rhs) const {
    return this->x * rhs.y - this->y * rhs.x;
  }
  T operator*(const point_t &rhs) const {
    return this->x * rhs.x + this->y * rhs.y;
  }
  bool operator<(const point_t &rhs) const {
    if (fsign(this->y - rhs.y) != 0) return fsign(this->y - rhs.y) < 0;
    return fsign(this->x - rhs.x) < 0;
  }
  T cross(const point_t &p, const point_t &q) const {
    return (p - *this) ^ (q - *this);
  }
  void rotate(const double radian) {
    T x0 = x, y0 = y;
    T sinr = sin(radian);
    T cosr = cos(radian);
    x = x0 * cosr - y0 * sinr;
    y = x0 * sinr + y0 * cosr;
  }
  void rotate(const point_t &p, const double radian) {
    T x0 = x - p.x, y0 = y - p.y;
    T sinr = sin(radian);
    T cosr = cos(radian);
    x = x0 * cosr - y0 * sinr + p.x;
    y = x0 * sinr + y0 * cosr + p.y;
  }
  T dist2(const point_t &lhs, const point_t &rhs) const {
    return (lhs - rhs) * (lhs - rhs);
  }
  T dist2(const point_t &rhs) const { return (*this - rhs) * (*this - rhs); }
  T dist(const point_t &lhs, const point_t &rhs) const {
    return sqrt((lhs - rhs) * (lhs - rhs));
  }
  T dist(const point_t &rhs) const {
    return sqrt((*this - rhs) * (*this - rhs));
  }
};
template <class T>
class segment_t {
 public:
  point_t<T> p, q;
  segment_t() {
    this->p.x = this->p.y = 0.0;
    this->q.x = this->q.y = 0.0;
  }
  template <class T2>
  segment_t(const point_t<T2> &_p, const point_t<T2> &_q) {
    this->p.x = _p.x;
    this->p.y = _p.y;
    this->q.x = _q.x;
    this->q.y = _q.y;
  }
  segment_t(const T px, const T py, const T qx, const T qy) {
    this->p.x = px;
    this->p.y = py;
    this->q.x = qx;
    this->q.y = qy;
  }
  T length() const { return this->p.dist(this->q); }
  T length2() const { return this->p.dist2(this->q); }
  int contain(const point_t<T> &pnt, const int ignore_endpoint = 0) const {
    if (ignore_endpoint) {
      return fsign((this->p - pnt) ^ (this->q - pnt)) == 0 &&
             fsign((pnt.x - this->p.x) * (pnt.x - this->q.x)) < 0 &&
             fsign((pnt.y - this->p.y) * (pnt.y - this->q.y)) < 0;
    } else {
      return fsign((this->p - pnt) ^ (this->q - pnt)) == 0 &&
             fsign((pnt.x - this->p.x) * (pnt.x - this->q.x)) <= 0 &&
             fsign((pnt.y - this->p.y) * (pnt.y - this->q.y)) <= 0;
    }
  }
  int intersection(const segment_t &sa, const segment_t &sb,
                   const int ignore_endpoint = 0) const {
    if (!ignore_endpoint) {
      if (sa.contain(sb.p) || sa.contain(sb.q) || sb.contain(sa.p) ||
          sb.contain(sa.q))
        return 1;
    }
    return fsign(sa.p.cross(sa.q, sb.p)) * fsign(sa.p.cross(sa.q, sb.q)) < 0 &&
           fsign(sb.p.cross(sb.q, sa.p)) * fsign(sb.p.cross(sb.q, sa.q)) < 0;
  }
  int intersection(const segment_t &rhs, const int ignore_endpoint = 0) const {
    return this->intersection(*this, rhs, ignore_endpoint);
  }
};
template <class T>
static int compare_pas(const void *x, const void *y, void *z) {
  const point_t<T> *p1 = (point_t<T> *)x;
  const point_t<T> *p2 = (point_t<T> *)y;
  const point_t<T> *p0 = (point_t<T> *)z;
  int sgn = fsign(((*p1) - (*p0)) ^ ((*p2) - (*p0)));
  if (sgn != 0) return -sgn;
  return fsign(p0->dist2(*p1) - p0->dist2(*p2));
}
template <class T>
void polar_angle_sort(point_t<T> *pnts, const int n) {
  int p = 0;
  for (int i = 1; i < n; i++) {
    if (pnts[p] < pnts[i]) p = i;
  }
  swap(pnts[0], pnts[p]);
  qsort_r(pnts + 1, n - 1, sizeof(point_t<T>), compare_pas<T>, pnts);
}
template <class T>
void graham(point_t<T> *pnts, const int n, int *idx, int &m) {
  polar_angle_sort(pnts, n);
  m = 0;
  if (n < 3) return;
  idx[m++] = 0;
  idx[m++] = 1;
  for (int i = 2; i < n; i++) {
    while (m > 1 &&
           fsign(pnts[idx[m - 2]].cross(pnts[idx[m - 1]], pnts[i])) <= 0)
      m--;
    idx[m++] = i;
  }
}
const int inf = 0x3f3f3f3f;
struct node_t {
  int lef, rig;
  int val;
  node_t *chd[2];
} pool[3100000], *head[110000], *tail;
int n, m, root;
int nbs[110000], nxt[210000], dst[210000], eid;
int cnt[110000], idx[110000], lef[110000], rig[110000];
int ans[110000];
int red[210000];
deque<int> seq;
inline node_t *backtrack(const int u) {
  if (head[u] == NULL) head[u] = backtrack(u - 1);
  return head[u];
}
inline void add_edge(const int u, const int v) {
  nxt[eid] = nbs[u];
  dst[eid] = v;
  nbs[u] = eid++;
  nxt[eid] = nbs[v];
  dst[eid] = u;
  nbs[v] = eid++;
}
void mark(const int u, const int p) {
  cnt[u] = 1;
  lef[u] = m++;
  red[m - 1] = u;
  for (int i = nbs[u]; ~i; i = nxt[i]) {
    const int v = dst[i];
    if (v == p) continue;
    mark(v, u);
    cnt[u] += cnt[v];
  }
  rig[u] = m++;
  red[m - 1] = u;
}
inline int cnt_comparer(const int lhs, const int rhs) {
  return cnt[lhs] < cnt[rhs];
}
node_t *build(const int lef, const int rig) {
  node_t *node = tail++;
  node->lef = lef;
  node->rig = rig;
  node->val = 0;
  if (lef < rig) {
    const int mid = (lef + rig) >> 1;
    node->chd[0] = build(lef, mid);
    node->chd[1] = build(mid + 1, rig);
  } else {
    node->chd[0] = node->chd[1] = NULL;
  }
  return node;
}
node_t *upgrade(const node_t *prev, const int pos) {
  node_t *node = tail++;
  node->lef = prev->lef;
  node->rig = prev->rig;
  node->val = prev->val + 1;
  node->chd[0] = prev->chd[0];
  node->chd[1] = prev->chd[1];
  if (node->chd[0] != NULL && pos <= node->chd[0]->rig) {
    node->chd[0] = upgrade(node->chd[0], pos);
  } else if (node->chd[1] != NULL && pos >= node->chd[1]->lef) {
    node->chd[1] = upgrade(node->chd[1], pos);
  }
  return node;
}
int query(const node_t *node, const int lef, const int rig) {
  if (lef <= node->lef && node->rig <= rig) {
    return node->val;
  }
  int foo = 0;
  if (node->chd[0] != NULL && lef <= node->chd[0]->rig) {
    foo += query(node->chd[0], lef, rig);
  }
  if (node->chd[1] != NULL && rig >= node->chd[1]->lef) {
    foo += query(node->chd[1], lef, rig);
  }
  return foo;
}
inline int realcnt(const int v, const int u) {
  if (v != root) return cnt[v];
  return cnt[v] - cnt[u];
}
inline void ranking(int &fir, int &sec, int &low, const int v, const int wht) {
  if (!~fir || wht >= cnt[fir]) {
    sec = fir;
    fir = v;
  } else if (!~sec || wht > cnt[sec]) {
    sec = v;
  }
  if (!~low || wht < cnt[low]) {
    low = v;
  }
}
int query(const int pos, const int low, const int hig, const int offset,
          const int u) {
  if (pos <= 0) return 0;
  int foo = 0;
  if (offset) {
    int lef = 0, rig = seq.size() - 1;
    while (lef <= rig) {
      const int mid = (lef + rig) >> 1;
      if (seq[mid] <= pos) {
        if (mid == lef || seq[mid - 1] > pos) {
          foo -= seq.size() - mid;
          break;
        }
        rig = mid - 1;
      } else
        lef = mid + 1;
    }
  }
  foo += query(head[pos], low, hig);
  if (offset) {
    foo -= query(head[pos], lef[u], rig[u]);
  }
  return foo;
}
int findmax(int lef, int rig, const int low, const int hig, const int offset,
            const int u) {
  const int border = rig;
  const int limits = lef;
  int foo = -inf;
  int bench = query(rig, low, hig, offset, u);
  lef--;
  rig--;
  while (lef <= rig) {
    const int mid = (lef + rig) >> 1;
    if (query(mid, low, hig, offset, u) < bench) {
      if (mid == rig || query(mid + 1, low, hig, offset, u) >= bench) {
        foo = mid + 1;
        break;
      }
      lef = mid + 1;
    } else
      rig = mid - 1;
  }
  if (offset) {
    lef = 0, rig = seq.size() - 1;
    while (lef <= rig) {
      const int mid = (lef + rig) >> 1;
      if (seq[mid] - offset <= border) {
        if (mid == lef || seq[mid - 1] - offset > border) {
          UPDMAX(foo, seq[mid] - offset);
          break;
        }
        rig = mid - 1;
      } else
        lef = mid + 1;
    }
  }
  if (foo < limits) foo = inf;
  return foo;
}
int findmin(int lef, int rig, const int low, const int hig, const int offset,
            const int u) {
  const int border = lef;
  const int limits = rig;
  int foo = inf;
  int bench = query(lef - 1, low, hig, offset, u);
  while (lef <= rig) {
    const int mid = (lef + rig) >> 1;
    if (query(mid, low, hig, offset, u) > bench) {
      if (mid == lef || query(mid - 1, low, hig, offset, u) <= bench) {
        foo = mid;
        break;
      }
      rig = mid - 1;
    } else
      lef = mid + 1;
  }
  if (offset) {
    lef = 0, rig = seq.size() - 1;
    while (lef <= rig) {
      const int mid = (lef + rig) >> 1;
      if (seq[mid] - offset >= border) {
        if (mid == rig || seq[mid + 1] - offset < border) {
          UPDMIN(foo, seq[mid] - offset);
          break;
        }
        lef = mid + 1;
      } else
        rig = mid - 1;
    }
  }
  if (foo > limits) foo = inf;
  return foo;
}
int debug[5];
void process(const int u, const int p) {
  seq.push_back(cnt[u]);
  int fir = -1, sec = -1, low = -1;
  for (int i = nbs[u]; ~i; i = nxt[i]) {
    const int v = dst[i];
    if (v == p) continue;
    process(v, u);
    ranking(fir, sec, low, v, cnt[v]);
  }
  if (u != root) {
    ranking(fir, sec, low, root, realcnt(root, u));
  }
  seq.pop_back();
  if (~fir) {
    ans[u] = realcnt(fir, u);
    if (low != fir) {
      int peak = realcnt(fir, u);
      int midd = (realcnt(fir, u) - realcnt(low, u)) >> 1;
      int alpha = findmax(1, MIN(midd, peak), lef[fir], rig[fir],
                          (fir == root) ? cnt[u] : 0, u);
      UPDMIN(ans[u], MAX(realcnt(fir, u) - alpha, realcnt(low, u) + alpha));
      int beta = findmin(midd + 1, peak, lef[fir], rig[fir],
                         (fir == root) ? cnt[u] : 0, u);
      UPDMIN(ans[u], MAX(realcnt(fir, u) - beta, realcnt(low, u) + beta));
    }
    if (~sec) {
      UPDMAX(ans[u], realcnt(sec, u));
    }
  } else
    ans[u] = 0;
}
int main() {
  while (scanf("%d", &n) != EOF) {
    for (int u = 0; u < n; u++) nbs[u] = -1;
    eid = 0;
    for (int i = 0; i < n; i++) {
      int u, v;
      scanf("%d%d", &u, &v);
      u--;
      v--;
      if (!~u || !~v) {
        root = u ^ v ^ (-1);
        continue;
      }
      add_edge(u, v);
    }
    m = 0;
    mark(root, -1);
    for (int i = 1; i <= n; i++) head[i] = NULL;
    tail = pool;
    head[0] = build(0, m - 1);
    for (int i = 0; i < n; i++) idx[i] = i;
    sort(idx, idx + n, cnt_comparer);
    for (int i = 0; i < n; i++) {
      const int u = idx[i];
      const int p = cnt[u];
      backtrack(p);
      head[p] = upgrade(head[p], lef[u]);
    }
    seq.clear();
    process(root, -1);
    for (int i = 0; i < n; i++) printf("%d\n", ans[i]);
  }
  return 0;
}
