You know, it's hard to conduct a show with lots of participants and spectators at the same place nowadays. Still, you are not giving up on your dream to make a car crash showcase! You decided to replace the real cars with remote controlled ones, call the event "Remote Control Kaboom Show" and stream everything online.

For the preparation you arranged an arena — an infinite 2D-field. You also bought n remote controlled cars and set them up on the arena. Unfortunately, the cars you bought can only go forward without turning left, right or around. So you additionally put the cars in the direction you want them to go.

To be formal, for each car i (1 ≤ i ≤ n) you chose its initial position (x_i, y_i) and a direction vector (dx_i, dy_i). Moreover, each car has a constant speed s_i units per second. So after car i is launched, it stars moving from (x_i, y_i) in the direction (dx_i, dy_i) with constant speed s_i.

The goal of the show is to create a car collision as fast as possible! You noted that launching every car at the beginning of the show often fails to produce any collisions at all. Thus, you plan to launch the i-th car at some moment t_i. You haven't chosen t_i, that's yet to be decided. Note that it's not necessary for t_i to be integer and t_i is allowed to be equal to t_j for any i, j.

The show starts at time 0. The show ends when two cars i and j (i ≠ j) collide (i. e. come to the same coordinate at the same time). The duration of the show is the time between the start and the end.

What's the fastest crash you can arrange by choosing all t_i? If it's possible to arrange a crash then print the shortest possible duration of the show. Otherwise, report that it's impossible.

Input

The first line contains a single integer n (1 ≤ n ≤ 25000) — the number of cars.

Each of the next n lines contains five integers x_i, y_i, dx_i, dy_i, s_i (-10^3 ≤ x_i, y_i ≤ 10^3; 1 ≤ |dx_i| ≤ 10^3; 1 ≤ |dy_i| ≤ 10^3; 1 ≤ s_i ≤ 10^3) — the initial position of the i-th car, its direction vector and its speed, respectively.

It's guaranteed that all cars start at distinct positions (i. e. (x_i, y_i) ≠ (x_j, y_j) for i ≠ j).

Output

Print the shortest possible duration of the show if it's possible to arrange a crash by choosing all t_i. Otherwise, print "No show :(".

Your answer is considered correct if its absolute or relative error does not exceed 10^{-6}.

Formally, let your answer be a, and the jury's answer be b. Your answer is accepted if and only if \frac{|a - b|}{max{(1, |b|)}} ≤ 10^{-6}.

Examples

Input


4
3 -1 -1 1 2
2 3 -3 -2 10
-4 2 1 -2 1
-2 -2 -1 2 4


Output


0.585902082262898


Input


2
-1 1 -1 1 200
1 1 1 5 200


Output


No show :(

Note

Here is the picture for the first example: 

<image>

The fastest cars to crash are cars 2 and 4. Let's launch car 2 at 0, car 4 at about 0.096762 and cars 1 and 3 at arbitrary time. That way cars 2 and 4 will crash into each other at about 0.585902. So here's what it looks like at the moment of the collision:

<image>

Here's the picture for the second example:

<image>
#include <bits/stdc++.h>
using namespace std;
template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
  os << '{';
  string sep;
  for (const auto &x : v) os << sep << x, sep = ", ";
  return os << '}';
}
template <typename T, size_t size>
ostream &operator<<(ostream &os, const array<T, size> &arr) {
  os << '{';
  string sep;
  for (const auto &x : arr) os << sep << x, sep = ", ";
  return os << '}';
}
template <typename A, typename B>
ostream &operator<<(ostream &os, const pair<A, B> &p) {
  return os << '(' << p.first << ", " << p.second << ')';
}
void dbg_out() { cerr << endl; }
template <typename Head, typename... Tail>
void dbg_out(Head H, Tail... T) {
  cerr << ' ' << H;
  dbg_out(T...);
}
using my_float = long double;
struct point {
  my_float x, y;
  point() : x(0), y(0) {}
  point(my_float _x, my_float _y) : x(_x), y(_y) {}
  point &operator+=(const point &other) {
    x += other.x;
    y += other.y;
    return *this;
  }
  point &operator-=(const point &other) {
    x -= other.x;
    y -= other.y;
    return *this;
  }
  point &operator*=(my_float mult) {
    x *= mult;
    y *= mult;
    return *this;
  }
  point operator+(const point &other) const { return point(*this) += other; }
  point operator-(const point &other) const { return point(*this) -= other; }
  point operator*(my_float mult) const { return point(*this) *= mult; }
  bool operator==(const point &other) const {
    return x == other.x && y == other.y;
  }
  bool operator!=(const point &other) const { return !(*this == other); }
  point operator-() const { return point(-x, -y); }
  point rotate90() const { return point(-y, x); }
  my_float norm() const { return x * x + y * y; }
  my_float dist() const { return sqrt(norm()); }
  bool top_half() const {
    return make_pair(y, x) > pair<my_float, my_float>(0, 0);
  }
  friend ostream &operator<<(ostream &os, const point &p) {
    return os << '(' << p.x << ", " << p.y << ')';
  }
};
my_float cross(const point &a, const point &b) { return a.x * b.y - b.x * a.y; }
my_float dot(const point &a, const point &b) { return a.x * b.x + a.y * b.y; }
bool left_turn_strict(const point &a, const point &b, const point &c) {
  return cross(b - a, c - a) > 0;
}
bool left_turn_lenient(const point &a, const point &b, const point &c) {
  return cross(b - a, c - a) >= 0;
}
bool collinear(const point &a, const point &b, const point &c) {
  return cross(b - a, c - a) == 0;
}
my_float area_signed_2x(const point &a, const point &b, const point &c) {
  return cross(b - a, c - a);
}
my_float distance_to_line(const point &p, const point &a, const point &b) {
  assert(a != b);
  return abs(area_signed_2x(p, a, b)) / (a - b).dist();
}
my_float manhattan_dist(const point &a, const point &b) {
  return abs(a.x - b.x) + abs(a.y - b.y);
}
my_float infinity_norm_dist(const point &a, const point &b) {
  return max(abs(a.x - b.x), abs(a.y - b.y));
}
bool yx_compare(const point &a, const point &b) { return (b - a).top_half(); }
bool angle_compare(const point &a, const point &b) {
  if (a.top_half() ^ b.top_half()) return a.top_half();
  return cross(a, b) > 0;
}
const my_float SEARCH_MAX = 1e12;
const my_float EPS = 1e-12;
const int SEARCH_ITERS = 70;
int N;
vector<point> cars, direction;
vector<my_float> speed;
struct segment {
  point p, q;
  void reorder() {
    if (p.x > q.x) swap(p, q);
  }
  my_float eval_y(my_float x) const {
    my_float fraction = (x - p.x) / (q.x - p.x);
    return p.y + fraction * (q.y - p.y);
  }
};
vector<segment> segs;
my_float current_x;
bool has_intersection(my_float time) {
  segs.resize(N);
  for (int i = 0; i < N; i++) {
    segs[i].p = cars[i];
    segs[i].q = cars[i] + direction[i] * speed[i] * time;
    segs[i].reorder();
  }
  vector<pair<my_float, int>> events;
  for (int i = 0; i < N; i++) {
    events.emplace_back(segs[i].p.x, i + 1);
    events.emplace_back(segs[i].q.x, -(i + 1));
  }
  sort(events.begin(), events.end());
  current_x = events.front().first;
  struct compare_seg {
    bool operator()(int a, int b) const {
      if (a == b) return false;
      return segs[a].eval_y(current_x) < segs[b].eval_y(current_x);
    }
  };
  set<int, compare_seg> ordered_segs;
  try {
    for (auto &e : events) {
      current_x = e.first;
      int index = abs(e.second) - 1;
      bool add = e.second > 0;
      set<int, compare_seg>::iterator it;
      if (add)
        it = ordered_segs.insert(index).first;
      else
        it = ordered_segs.find(index);
      if (it == ordered_segs.end() || *it != index) return true;
      if (it != ordered_segs.begin()) {
        auto before = it;
        before--;
        if (segs[index].eval_y(current_x) - segs[*before].eval_y(current_x) <
            EPS)
          return true;
      }
      auto after = it;
      after++;
      if (after != ordered_segs.end()) {
        if (segs[*after].eval_y(current_x) - segs[index].eval_y(current_x) <
            EPS)
          return true;
      }
      if (!add) ordered_segs.erase(it);
    }
  } catch (...) {
    return true;
  }
  return false;
}
int main() {
  ios::sync_with_stdio(false);
  cin.tie(nullptr);
  cout << setprecision(16);
  cin >> N;
  cars.resize(N);
  direction.resize(N);
  speed.resize(N);
  for (int i = 0; i < N; i++) {
    int x, y, dx, dy, s;
    cin >> x >> y >> dx >> dy >> s;
    cars[i] = point(x, y);
    direction[i] = point(dx, dy);
    direction[i] *= 1 / direction[i].dist();
    speed[i] = s;
  }
  my_float low = 0, high = SEARCH_MAX;
  if (!has_intersection(high)) {
    cout << "No show :(" << '\n';
    return 0;
  }
  for (int iter = 0; iter < SEARCH_ITERS; iter++) {
    my_float mid = (low + high) / 2;
    if (has_intersection(mid))
      high = mid;
    else
      low = mid;
  }
  cout << low << '\n';
}
