In Medieval times existed the tradition of burning witches at steaks together with their pets, black cats. By the end of the 15-th century the population of black cats ceased to exist. The difficulty of the situation led to creating the EIC - the Emergency Inquisitory Commission.

The resolution #666 says that a white cat is considered black when and only when the perimeter of its black spots exceeds the acceptable norm. But what does the acceptable norm equal to? Every inquisitor will choose it himself depending on the situation. And your task is to find the perimeter of black spots on the cat's fur.

The very same resolution says that the cat's fur is a white square with the length of 105. During the measurement of spots it is customary to put the lower left corner of the fur into the origin of axes (0;0) and the upper right one — to the point with coordinates (105;105). The cats' spots are nondegenerate triangles. The spots can intersect and overlap with each other, but it is guaranteed that each pair of the triangular spots' sides have no more than one common point.

We'll regard the perimeter in this problem as the total length of the boarders where a cat's fur changes color.

Input

The first input line contains a single integer n (0 ≤ n ≤ 100). It is the number of spots on the cat's fur. The i-th of the last n lines contains 6 integers: x1i, y1i, x2i, y2i, x3i, y3i. They are the coordinates of the i-th triangular spot (0 < xji, yji < 105).

Output

Print a single number, the answer to the problem, perimeter of the union of triangles. Your answer should differ from the correct one in no more than 10 - 6.

Examples

Input

1
1 1 2 1 1 2


Output

3.4142135624


Input

3
3 3 10 3 3 10
1 1 9 4 5 6
2 2 11 7 6 11


Output

37.7044021497
#include <bits/stdc++.h>
using namespace std;
const int MAX = 1e6 + 10;
const long long MOD = 1e9 + 7;
const int INF = 0x3f3f3f3f;
const long long LLINF = 0x3f3f3f3f3f3f3f3f;
const long double EPS = 1e-7;
const long double PI = acos(-1);
bool eq(long double a, long double b) { return fabsl(a - b) <= EPS; }
struct point {
  long double x, y;
  int id;
  point(long double x = 0, long double y = 0) : x(x), y(y) {}
  point operator+(const point &o) const { return {x + o.x, y + o.y}; }
  point operator-(const point &o) const { return {x - o.x, y - o.y}; }
  point operator*(long double t) const { return {x * t, y * t}; }
  point operator/(long double t) const { return {x / t, y / t}; }
  long double operator*(const point &o) const { return x * o.x + y * o.y; }
  long double operator^(const point &o) const { return x * o.y - y * o.x; }
  bool operator<(const point &o) const {
    if (!eq(x, o.x)) return x < o.x;
    return y < o.y;
  }
  bool operator==(const point &o) const { return eq(x, o.x) and eq(y, o.y); }
};
long double norm(point a) { return sqrt(a * a); }
int ccw(point a, point b, point e) {
  long double tmp = (b - a) ^ (e - a);
  return (tmp > EPS) - (tmp < -EPS);
}
bool insideT(vector<point> &vet, point e) {
  int x = ccw(vet[0], vet[1], e);
  int y = ccw(vet[1], vet[2], e);
  int z = ccw(vet[2], vet[0], e);
  if (!x or !y or !z) return false;
  return !((x == 1 or y == 1 or z == 1) and (x == -1 or y == -1 or z == -1));
}
struct line {
  point p1, p2;
  long double a, b, c;
  line();
  line(point p1 = 0, point p2 = 0) : p1(p1), p2(p2) {
    a = p1.y - p2.y;
    b = p2.x - p1.x;
    c = -(a * p1.x + b * p1.y);
  }
  line(long double a = 0, long double b = 0, long double c = 0)
      : a(a), b(b), c(c) {}
  long double eval(point p) { return a * p.x + b * p.y + c; }
  bool inside(point p) { return eq(eval(p), 0); }
  point normal() { return point(a, b); }
  point mid() { return point((p1 + p2) / 2); }
  long double len() { return norm(p2 - p1); }
  bool inside_seg(point p) {
    return (inside(p) and min(p1.x, p2.x) <= p.x and p.x <= max(p1.x, p2.x) and
            min(p1.y, p2.y) <= p.y and p.y <= max(p1.y, p2.y));
  }
};
point inter(line l1, line l2) {
  long double det = l1.a * l2.b - l1.b * l2.a;
  if (det == 0) return point(INF, INF);
  long double x = (l1.b * l2.c - l1.c * l2.b) / det;
  long double y = (l1.c * l2.a - l1.a * l2.c) / det;
  point ans = point(x, y);
  if (!l1.inside_seg(ans) or !l2.inside_seg(ans)) return point(INF, INF);
  return point(x, y);
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(NULL);
  cout.tie(NULL);
  ;
  int n;
  cin >> n;
  vector<vector<point> > tri;
  point a, b, c;
  vector<line> edges;
  vector<vector<point> > intt(3 * n);
  for (int i = 0; i < n; i++) {
    cin >> a.x >> a.y;
    cin >> b.x >> b.y;
    cin >> c.x >> c.y;
    edges.push_back({a, b});
    edges.push_back({b, c});
    edges.push_back({c, a});
    tri.push_back({a, b, c});
  }
  for (int i = 0; i < 3 * n; i++) {
    for (int j = i + 1; j < 3 * n; j++) {
      point ans = inter(edges[i], edges[j]);
      if (ans.x == INF) continue;
      intt[i].push_back(ans);
      intt[j].push_back(ans);
    }
  }
  vector<line> cut;
  for (int i = 0; i < 3 * n; i++) {
    sort(intt[i].begin(), intt[i].end());
    for (int j = 1; j < (int)intt[i].size(); j++)
      cut.push_back({intt[i][j - 1], intt[i][j]});
  }
  long double per = 0;
  for (auto c : cut) {
    bool k = true;
    for (auto t : tri)
      if (insideT(t, c.mid())) {
        k = false;
        break;
      }
    if (k) per += c.len();
  }
  cout << fixed << setprecision(12) << per << '\n';
  return 0;
}
