Brave Ponta has finally arrived at the final dungeon. This is a dark wilderness in front of the fort of the evil emperor Boromos, with fairly strong monsters guarding their territories.

<image>


Figure 1: Wilderness

As shown in Fig. 1, the wilderness is represented by a 4 × 4 square region with the southwest as the origin (0, 0). Inside this area are monsters, as shown by the dots in the figure. Brave Ponta must cross this area from west to east (W to E). That is, you must start from the point where the x coordinate is 0.0 and the y coordinate is 0.0 or more and 4.0 or less, and move to the point where the x coordinate is 4.0 and the y coordinate is 0.0 or more and 4.0 or less.

When an enemy enters the area, the monster attacks the enemy if the distance between him and the enemy is shorter than the distance between any other monster and the enemy.

Now that there are not enough items, it was Ponta who really wanted to avoid fighting as much as possible before fighting Boromos. There, Ponta noticed: If you follow the path where there are always two or more monsters with the shortest distance to you, you won't be attacked by monsters.

Whether the brave Ponta can reach Boromos unscathed depends on your control. Create a program to find the shortest distance through the dark wilderness.

For reference, the shortest path in FIG. 1 is shown in FIG.

<image>


Figure 2: Shortest path



Input

Multiple datasets are given as input. Each dataset is given in the following format:

n (number of monsters: integer)
x1 y1 (Position of the first monster: Real number separated by blanks)
x2 y2 (Position of the second monster: Real number separated by blanks)
..
..
xn yn (position of nth monster: real number separated by blanks)


n is 1 or more and 20 or less. The x and y coordinate values ​​that indicate the position of the monster are 0.0 or more and 4.0 or less.

When n is 0, it indicates the end of input.

Output

Output the shortest distance on one line for each dataset. If you can't cross the wilderness without being attacked by a monster, print "impossible".

The distance output may have an error of 0.00001 or less.

Example

Input

2
1 1
3 3
4
1.0 0.5
1.0 2.5
3.0 1.5
3.0 3.5
1
2.0 2.0
0


Output

5.656854249492
4.618033988750
impossible
#include <bits/stdc++.h>
using namespace std;

#define dump(...) cout<<"# "<<#__VA_ARGS__<<'='<<(__VA_ARGS__)<<endl
#define repi(i,a,b) for(int i=int(a);i<int(b);i++)
#define peri(i,a,b) for(int i=int(b);i-->int(a);)
#define rep(i,n) repi(i,0,n)
#define per(i,n) peri(i,0,n)
#define all(c) begin(c),end(c)
#define mp make_pair
#define mt make_tuple

typedef unsigned int uint;
typedef long long ll;
typedef unsigned long long ull;
typedef pair<int,int> pii;
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef vector<ll> vl;
typedef vector<vl> vvl;
typedef vector<double> vd;
typedef vector<vd> vvd;
typedef vector<string> vs;

template<typename T1,typename T2>
ostream& operator<<(ostream& os,const pair<T1,T2>& p){
	return os<<'('<<p.first<<','<<p.second<<')';
}

template<typename Tuple>
void print_tuple(ostream&,const Tuple&){}
template<typename Car,typename... Cdr,typename Tuple>
void print_tuple(ostream& os,const Tuple& t){
	print_tuple<Cdr...>(os,t);
	os<<(sizeof...(Cdr)?",":"")<<get<sizeof...(Cdr)>(t);
}
template<typename... Args>
ostream& operator<<(ostream& os,const tuple<Args...>& t){
	print_tuple<Args...>(os<<'(',t);
	return os<<')';
}

template<typename Ch,typename Tr,typename C,typename=decltype(begin(C()))>
basic_ostream<Ch,Tr>& operator<<(basic_ostream<Ch,Tr>& os,const C& c){
	os<<'[';
	for(auto i=begin(c);i!=end(c);++i)
		os<<(i==begin(c)?"":" ")<<*i;
	return os<<']';
}

constexpr int INF=1e9;
constexpr int MOD=1e9+7;
constexpr double EPS=1e-9;
constexpr double PI=3.141592653589793;

struct Point{
	double x,y;
	Point(){}
	Point(double x,double y):x(x),y(y){}
	Point& operator+=(Point p){x+=p.x,y+=p.y; return *this;}
	Point& operator-=(Point p){x-=p.x,y-=p.y; return *this;}
	Point& operator*=(double c){x*=c,y*=c; return *this;}
	Point& operator/=(double c){x/=c,y/=c; return *this;}
};
Point operator+(Point a,Point b){return a+=b;}
Point operator-(Point a,Point b){return a-=b;}
Point operator*(Point a,double c){return a*=c;}
Point operator*(double c,Point a){return a*=c;}
Point operator/(Point a,double c){return a/=c;}
bool operator==(Point a,Point b){return abs(a.x-b.x)<EPS && abs(a.y-b.y)<EPS;}
bool operator!=(Point a,Point b){return !(a==b);}
bool operator<(const Point& a,const Point& b){
	return abs(a.x-b.x)>EPS?a.x<b.x:abs(a.y-b.y)>EPS?a.y<b.y:false;
}


struct Line{
	Point pos,dir;
	Line(){}
	Line(Point p,Point d):pos(p),dir(d){}
	Line(double x,double y,double u,double v):pos(x,y),dir(u,v){}
};
struct Segment{
	Point pos,dir;
	Segment(){}
	Segment(Point p,Point d):pos(p),dir(d){}
	Segment(double x,double y,double u,double v):pos(x,y),dir(u,v){}
	explicit Segment(Line l):pos(l.pos),dir(l.dir){}
	explicit operator Line()const{return Line(pos,dir);}
};

ostream& operator<<(ostream& os,const Point& p){
	return os<<'('<<p.x<<','<<p.y<<')';
}
ostream& operator<<(ostream& os,const Line& l){
	return os<<'('<<l.pos<<','<<l.dir<<')';
}
ostream& operator<<(ostream& os,const Segment& s){
	return os<<'('<<s.pos<<','<<s.dir<<')';
}

int Signum(double x){
	return x<-EPS?-1:x>EPS?1:0;
}
double Abs(Point p){
	return sqrt(p.x*p.x+p.y*p.y);
}
double Abs2(Point p){
	return p.x*p.x+p.y*p.y;
}
double Dot(Point a,Point b){
	return a.x*b.x+a.y*b.y;
}
double Cross(Point a,Point b){
	return a.x*b.y-a.y*b.x;
}
Point Rot(Point p,double t){
	return Point(cos(t)*p.x-sin(t)*p.y,sin(t)*p.x+cos(t)*p.y);
}

int CCW(Point a,Point b,Point c){
	b-=a,c-=a;
	if(int sign=Signum(Cross(b,c)))
		return sign; // 1:ccw,-1:cw
	if(Dot(b,c)<-EPS)
		return -2;   // c-a-b
	if(Abs2(b)<Abs2(c)-EPS)
		return 2;    // a-b-c
	return 0;        // a-c-b (inclusive)
}

bool IntersectSP(Segment s,Point p){
	return CCW(s.pos,s.pos+s.dir,p)==0;
}
bool IntersectSS(Segment a,Segment b){
	int c1=CCW(a.pos,a.pos+a.dir,b.pos),c2=CCW(a.pos,a.pos+a.dir,b.pos+b.dir);
	int c3=CCW(b.pos,b.pos+b.dir,a.pos),c4=CCW(b.pos,b.pos+b.dir,a.pos+a.dir);
	return c1*c2<=0 && c3*c4<=0;
}
Point InterPointLL(Line a,Line b){
	if(abs(Cross(a.dir,b.dir))<EPS) return a.pos;
	return a.pos+Cross(b.pos-a.pos,b.dir)/Cross(a.dir,b.dir)*a.dir;
}
Point InterPointLS(Line l,Segment s){
	return InterPointLL(Line(s),l);
}
Point InterPointSS(Segment a,Segment b){
	if(abs(Cross(a.dir,b.dir))<EPS){
		if(IntersectSP(b,a.pos)) return a.pos;
		if(IntersectSP(b,a.pos+a.dir)) return a.pos+a.dir;
		if(IntersectSP(a,b.pos)) return b.pos;
		if(IntersectSP(a,b.pos+b.dir)) return b.pos+b.dir;
	}
	return InterPointLL(Line(a),Line(b));
}

vector<Point> ConvexCut(const vector<Point>& ps,Line l){
	int n=ps.size();
	vector<Point> res;
	rep(i,n){
		int c1=CCW(l.pos,l.pos+l.dir,ps[i]);
		int c2=CCW(l.pos,l.pos+l.dir,ps[(i+1)%n]);
		if(c1!=-1)
			res.push_back(ps[i]);
		if(c1*c2==-1)
			res.push_back(InterPointLS(l,Segment(ps[i],ps[(i+1)%n]-ps[i])));
	}
	return res;
}

struct Edge{
	int src,dst;
	double weight;
	Edge(){}
	Edge(int s,int d,double w):src(s),dst(d),weight(w){}
	bool operator<(const Edge& e)const{return Signum(weight-e.weight)<0;}
	bool operator>(const Edge& e)const{return Signum(weight-e.weight)>0;}
};
typedef vector<vector<Edge>> Graph;

void SegmentArrangement(const vector<Segment>& ss,Graph& g,vector<Point>& ps){
	rep(i,ss.size()){
		ps.push_back(ss[i].pos);
		ps.push_back(ss[i].pos+ss[i].dir);
		repi(j,i+1,ss.size()) if(IntersectSS(ss[i],ss[j]))
			ps.push_back(InterPointSS(ss[i],ss[j]));
	}
	sort(all(ps));
		
	ps.erase(unique(all(ps)),ps.end());
	
	g.resize(ps.size());
	rep(i,ss.size()){
		vector<pair<double,int> > ds;
		rep(j,ps.size()) if(IntersectSP(ss[i],ps[j]))
			ds.push_back(mp(Abs(ps[j]-ss[i].pos),j));
		sort(all(ds));
		rep(j,ds.size()-1){
			int u=ds[j].second,v=ds[j+1].second;
			double w=ds[j+1].first-ds[j].first;
			g[u].push_back(Edge(u,v,w));
			g[v].push_back(Edge(v,u,w));
		}
	}
}

void Dijkstra(const Graph& g,int v,vd& dist)
{
	priority_queue<Edge,vector<Edge>,greater<Edge>> pq;
	pq.emplace(-1,v,0);
	while(pq.size()){
		Edge cur=pq.top(); pq.pop();
		if(dist[cur.dst]!=INF) continue;
		dist[cur.dst]=cur.weight;
		for(Edge e:g[cur.dst])
			pq.emplace(e.src,e.dst,cur.weight+e.weight);
	}
}

int main()
{
	for(int n;cin>>n && n;){
		vector<Point> ps(n);
		for(auto& p:ps) cin>>p.x>>p.y;
		
		vector<Segment> ss;
		{
			set<pair<Point,Point>> tmp;
			rep(i,n){
				vector<Point> cs={Point(0,0),Point(4,0),Point(4,4),Point(0,4)};
				rep(j,n) if(j!=i){
					Line l((ps[j]+ps[i])/2,Rot(ps[j]-ps[i],PI/2));
					cs=ConvexCut(cs,l);
				}
				rep(i,cs.size()){
					Point p1=cs[i],p2=cs[(i+1)%cs.size()];
					if((abs(p1.y)<EPS || abs(p1.y-4)<EPS) && abs(p2.y-p1.y)<EPS)
						continue;
					tmp.insert(mp(min(p1,p2),max(p1,p2)));
				}
			}
			for(auto p:tmp) ss.emplace_back(p.first,p.second-p.first);
		}
		
		Graph g;
		vector<Point> qs;
		SegmentArrangement(ss,g,qs);
		
		vd dist(qs.size(),INF);
		priority_queue<Edge,vector<Edge>,greater<Edge>> pq;
		rep(i,qs.size()) if(abs(qs[i].x)<EPS) pq.emplace(-1,i,0);
		while(pq.size()){
			Edge cur=pq.top(); pq.pop();
			if(dist[cur.dst]!=INF) continue;
			dist[cur.dst]=cur.weight;
			for(Edge e:g[cur.dst])
				pq.emplace(e.src,e.dst,cur.weight+e.weight);
		}
		
		double res=INF;
		rep(i,qs.size()) if(abs(qs[i].x-4)<EPS) res=min(res,dist[i]);
		if(res==INF) puts("impossible");
		else         printf("%.12f\n",res);
	}
}