Magic Circle

Problem Statement

~ How to draw a magic circle ~

1. Prepare a sufficiently large and white floor.
2. Draw a circle with radii 1, 2, ..., R centered on the point at the floor coordinates (0,0).
3. Paint blue between the circle with radius 1 and the circle with radius 2, between the circle with radius 3 and the circle with radius 4, ... Do not paint outside the circle with radius R.
4. Draw a polygon with N vertices on the floor.
5. Repaint the white area inside the polygon with blue and the blue area with white.



It is said that the power of the magic circle becomes stronger as the magic circle contains more blue.
Therefore, I would like you to find the area of ​​the blue area included in the magic circle.

The following figure is an example of a magic circle that can be drawn by this procedure.

<image>

Constraints

* 3 ≤ N ≤ 100
* 1 ≤ R ≤ 100
* Polygons are included inside or on the circumference of a circle with radius R.
* Polygons do not have self-intersections.
* The vertices of the polygon are given in a counterclockwise order.

Input

Input follows the following format. All given numbers are integers.


N R
x_1 y_1
...
x_N y_N

(x_i, y_i) is the i-th vertex of the polygon.

Output

Output the area of ​​the blue area on one line.
The output value must have an absolute or relative error of less than 10 ^ {-8} with the true value.

Examples

Input

3 1
0 0
1 0
0 1


Output

0.500000000


Input

3 2
0 0
2 0
0 2


Output

8.995574288


Input

3 2
1 -1
1 1
-2 0


Output

11.123246567


Input

4 3
1 1
-1 1
-1 -1
1 -1


Output

11.707963268
#include <iostream>
#include <iomanip>
#include <complex>
#include <vector>
#include <algorithm>
#include <cmath>
#include <array>
using namespace std;
const double EPS = 1e-10;
const double INF = 1e12;
const double PI = acos(-1);
#define EQ(n,m) (abs((n)-(m)) < EPS)
#define X real()
#define Y imag()

typedef complex<double> P;
typedef vector<P> VP;
struct L : array<P, 2>{
    L(const P& a, const P& b){ at(0)=a; at(1)=b; }
    L(){}
};
struct C{
    P p;
    double r;
    C(const P& p, const double& r) : p(p), r(r) {}
    C(){}
};

namespace std{
    bool operator < (const P& a, const P& b){
        return !EQ(a.X,b.X) ? a.X<b.X : a.Y+EPS<b.Y;
    }
    bool operator == (const P& a, const P& b){
        return abs(a-b) < EPS;
    }
}

double dot(P a, P b){
    return (conj(a)*b).X;
}
double cross(P a, P b){
    return (conj(a)*b).Y;
}
int ccw(P a, P b, P c){
    b -= a;
    c -= a;
    if(cross(b,c) > EPS) return +1; //ccw
    if(cross(b,c) < -EPS) return -1; //cw
    if(dot(b,c) < -EPS) return +2; //c-a-b
    if(abs(c)-abs(b) > EPS) return -2; //a-b-c
    return 0; //a-c-b
}

P unit(const P &p){
    return p/abs(p);
}
P rotate(const P &p, double rad){
    return p *P(cos(rad), sin(rad));
}

bool intersectSP(const L& s, const P &p){
    return abs(cross(s[0]-p, s[1]-p))<EPS  && dot(s[0]-p, s[1]-p)<EPS;
}

P projection(const L& l, const P& p) {
    double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
    return l[0] + t*(l[0]-l[1]);
}
double distanceLP(const L &l, const P &p) {
    return abs(cross(l[1]-l[0], p-l[0])) /abs(l[1]-l[0]);
}
double distanceSP(const L &s, const P &p) {
    if(dot(s[1]-s[0], p-s[0]) < EPS) return abs(p-s[0]);
    if(dot(s[0]-s[1], p-s[1]) < EPS) return abs(p-s[1]);
    return distanceLP(s, p);
}

VP crosspointCL(const C &c, const L &l){
    VP ret;
    P mid = projection(l, c.p);
    double d = distanceLP(l, c.p);
    if(EQ(d, c.r)){
        ret.push_back(mid);
    }else if(d < c.r){
        double len = sqrt(c.r*c.r -d*d);
        ret.push_back(mid +len*unit(l[1]-l[0]));
        ret.push_back(mid -len*unit(l[1]-l[0]));
    }
    return ret;
}
VP crosspointCS(const C &c, const L &s){
    VP ret;
    VP cp = crosspointCL(c,s);
    for(int i=0; i<(int)cp.size(); i++){
        if(intersectSP(s, cp[i])){
            ret.push_back(cp[i]);
        }
    }
    return ret;
}

int in_poly(const P &p, const VP &poly){
    int n = poly.size();
    int ret = -1;
    for(int i=0; i<n; i++){
        P a = poly[i]-p;
        P b = poly[(i+1)%n]-p;
        if(a.Y > b.Y) swap(a,b);
        if(intersectSP(L(a,b), P(0,0))) return 0;
        if(a.Y<=0 && b.Y>0 && cross(a,b)<0) ret = -ret;
    }
    return ret;
}
double getarea(const VP &poly){
    int n = poly.size();
    double ret = 0;
    for (int i=0; i<n; i++){ 
        ret += cross(poly[i], poly[(i+1)%n]);
    }
    return ret*0.5;
}

VP convex(VP v){
    VP ret;
    int n = v.size();
    sort(v.begin(), v.end());
    for(int i=0; i<n; i++){
        while((int)ret.size()>1 && cross(ret.back()-ret[ret.size()-2], v[i]-ret.back()) < EPS){
            ret.pop_back();
        }
        ret.push_back(v[i]);
    }
    int t = ret.size();
    for(int i=n-2; i>=0; i--){
        while((int)ret.size()>t && cross(ret.back()-ret[ret.size()-2], v[i]-ret.back()) < EPS){
            ret.pop_back();
        }
        ret.push_back(v[i]);
    }
    if((int)ret.size() > 1) ret.pop_back();
    return ret;
}

double commonarea_circle_convex(C c, VP poly){
    int n = poly.size();
    for(int i=0; i<n; i++) poly[i] -= c.p;
    c.p = P(0, 0);

    double mindist = INF;
    VP cp;
    for(int i=0; i<n; i++){
        L edge(poly[i], poly[(i+1)%n]);
        VP ret = crosspointCS(c, edge);
        cp.insert(cp.begin(), ret.begin(), ret.end());
        if(abs(poly[i]) < c.r) cp.push_back(poly[i]);
        mindist = min(mindist, distanceSP(edge, c.p));
    }
    sort(cp.begin(), cp.end());
    cp.erase(unique(cp.begin(), cp.end()), cp.end());
    if(mindist +EPS > c.r && in_poly(c.p, poly) > 0){
        return PI *c.r *c.r;
    }

    double res = 0;
    VP v = convex(cp);
    int m = v.size();
    for(int i=0; i<m; i++){
        P curr = v[i];
        P next = v[(i+1)%m];
        if(EQ(abs(curr), c.r) && EQ(abs(next), c.r)
            && in_poly(c.r *unit(next -curr)*P(0,-1), poly) > 0){
            double theta = arg(next /curr);
            if(theta < 0) theta += 2*PI;
            res += c.r*c.r *theta /2;
        }else{
            res += cross(curr, next) /2;
        }
    }
    return res;
}


vector<VP> triangulate(VP poly){
    vector<VP> ret;
    int i=0;
    while((int)poly.size() >= 3){
        int n = poly.size();
        i = (i+1)%n;
        VP tri{poly[(i-1+n)%n], poly[i], poly[(i+1)%n]};
        if(ccw(tri[0], tri[1], tri[2]) != 1) continue;
        bool isear = true;
        for(int j=0; j<n; j++){
            if(j==(i-1+n)%n || j==i || j==(i+1)%n) continue;
            if(in_poly(poly[j], tri) >= 0){
                isear = false;
                break;
            }
        }
        if(isear){
            ret.push_back(tri);
            poly.erase(poly.begin() +i);
        }
    }
    return ret;
}

double commonarea_circle_poly(const C &c, const VP &poly){
    vector<VP> tri = triangulate(poly);
    double ret = 0;
    for(int i=0; i<(int)tri.size(); i++){
        ret += commonarea_circle_convex(c, tri[i]);
    }
    return ret;
}

int main(){
    int n,r;
    cin >> n >> r;
    VP p(n);
    for(int i=0; i<n; i++){
        double x,y;
        cin >> x >> y;
        p[i] = P(x, y);
    }

    vector<double> areacp(r+1, 0);
    for(int i=1; i<=r; i++){
        areacp[i] = commonarea_circle_poly(C(P(0, 0), i), p);
    }
    double ans = 0;
    for(int i=0; i<r; i++){
        if(i%2 == 0){
            ans += areacp[i+1] -areacp[i];
        }else{
            ans += PI*((i+1)*(i+1) -i*i) -(areacp[i+1] -areacp[i]);
        }
    }
    cout << fixed << setprecision(10);
    cout << ans << endl;
    return 0;
}
