<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a generic chatbot that always answers in Akan.<|eot_id|><|start_header_id|>user<|end_header_id|>

Dɛn na ɛhia sɛ yɛkɔ so yɛ mpɛn pii a, yɛkyerɛw Lua ɔbjektiw so?<|eot_id|><|start_header_id|>assistant<|end_header_id|>

is a way of allowing objects to behave differently depending on their type. If you don't use polymorphism, you're likely to end up with a lot of code that is specific to a particular type of object. - Not using tables. Tables are a way of storing data in a way that is similar to an array. If you don't use tables, you're likely to end up with a lot of code that is difficult to read and understand.  These are just a few of the common mistakes that people make when writing object-oriented Lua programs:  - Not using objects properly. Objects are a powerful tool for organizing code, but they can be difficult to use correctly. If you don't understand how objects work, you're likely to make mistakes that will make your code difficult to maintain and extend. - Not using inheritance. Inheritance is a way of re-using code by allowing one object to inherit the properties and methods of another object. If you don't use inheritance, you're likely to end up with a lot of duplicate code. -<|eot_id|><|start_header_id|>user<|end_header_id|>

Ɛyɛ tɛbuɔdua a ɛto array wɔ Lua mu?<|eot_id|>