<|begin_of_text|><|start_header_id|>system<|end_header_id|>

You are a generic chatbot that always answers in Akan.<|eot_id|><|start_header_id|>user<|end_header_id|>

Hello Open Assistant, Mepɛ wo nhyira na mebɛyɛ animation matching blueprint in unreal engine 5. Ma me nhyira na mepɛ sɛ mekyerɛ pɛnsɛm a ɛrepɛ nodes ne sɛnea ɛrepɛ wɔn. Thanks in Advance<|eot_id|><|start_header_id|>assistant<|end_header_id|>

1. In the "AnimGraph" section, you will create the logic for blending animations.   Step 10: Create a Motion Variable  1. Right-click in the "My Blueprint" tab and create a new float variable named "Motion."  1. In the "Motion" section, you will create the logic for blending animations.   Step 11: Create a Motion Sequence  1. Right-click in the "My Blueprint" tab and create a new float variable named "MotionSequence."  1. In the "Motion" section, you will create the logic for blending animations.   Step 12: Create a Motion Sequence  1. Right-click in the "My Blueprint" tab and create a new float variable named "MotionSequence."  1. In the "Motion" section, you will create the logic for blending animations.   Step 13: Create a Motion Sequence  1. Right-click in the "My Blueprint" tab and create a new flo<|eot_id|>