source: [lemma=□ | □] □
destination: [lemma="all-encompassing" | □] □
spec: They were absolutely essential to the game 's success because of their greater experience in dealing with problems of 3D engines . Most 3D engines process vertex data in primitive fashion . Karsten Isakovic maintains an all-encompassing 3D engines list , many with source code available ( though not updated since mid-2000 ) . However , such models require additional parameters , such as Poisson 's ratio , for which there is relatively little information on the strain dependence . ) speech and handwriting recognition , high-performance 3D engines and MPEG codecs makes them candidates to stay closed . The name is presented / input in a little-endian order ( most significant component last ) . Written statements are also helpful if time gets short . It has been rocky . Most older hardware 3D engines cannot handle textures with a width or height that are not a power of two number of pixels ( NPOT ) , or are unable to do repeat ( wrapping of texture coordinates outside the boundaries ) for NPOT textures . Those representations must be lodged with the Tribunal not less than 7 days before the hearing and at the same time to be copied to any other party .