Katherine Isbister
Everyday gameplay was already revolutionized by the introduction of the Wii, and in the last year, the rapid growth of multi-touch platforms, and the introduction of the Sony Move and the Xbox Kinect, have brought movement-based games into the limelight as a growing market opportunity. Yet, there is little or no information circulating for developers and designers about how best to design movement-based mechanics. This book includes interviews with developers who have faced the challenges outlined in the book, and who have developed commercially successful and award winning titles.
Motion-Based Game Design: How to Design Quality Movement Games for Wii, Kinect, and Move