Lizzie Stark
Exposing a subculture often dismissed as â€œgeekyâ€ by mainstream America, ,Leaving Mundania, is the story of live action role-playing (LARP). A hybrid of gamesâ€”such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretendâ€”larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society forÂ Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parentsâ€™ beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.
Nonfiction,Games,Gaming,Sports and Games,Games,Games,Role Playing Games,Culture,Pop Culture,Sociology
Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games