Marc Saltzman
So you want to be a game programmer, design or create the next Myst, Final Fantasy, or Quake? Where do you begin? How do you get started, break into the industry, and then become a successful game designer or programmer? This book answers those questions and more. Over 100 industry specialists were interviewed and provided their individual views on these topics: ,-- Pre-Production -- Getting Started -- Learn to understand the different game genres, build storyboards and design documents, create outstanding characters, and design each type of game.,-- Production -- Creating Your Masterpiece -- Compose the individual pieces of programming, artwork, animation, artificial intelligence, and sound/music into the best game imaginable.,-- Post-Production -- Ensuring Your Success -- Testing the game and providing top-notch customer support are half the battle; creative PR and marketing complete the package.,-- How to Make It Happen -- Getting in the Front Door, and Staying There -- Gain valuable insight into the business side, including finding an agent or publisher, selling your product on the Web, or distributing as shareware.
Games,Game Design
Game Design: Secrets of the Sages Guide (Brady Games)