Blizzard Entertainment
Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster WarcraftÂ®, StarCraftÂ®, and DiabloÂ® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The companyâ€™s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the companyâ€™s World of WarcraftÂ® boasts the title of the worldâ€™s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of BlizzardÂ® celebrates the studioâ€™s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainmentâ€™s own Nick Carpenter, Sam Didier, and Chris Metzen, whoâ€™ve each played important roles in shaping Blizzardâ€™s game universes over the years.
Art,Nonfiction,Games,Video Games,World Of Warcraft,Warcraft,Games,Gaming,Education
The Art of Blizzard Entertainment