Nick Montfort,Patsy Baudoin,John   Bell,Ian Bogost,Jeremy Douglass,Mark C. Marino,Michael Mateas,Casey Reas,Mark Sample,Noah Vawter
A single line of code offers a way to understand the cultural context of computing.,This book takes a single line of codeâ€”the extremely concise BASIC program for the Commodore 64 inscribed in the titleâ€”and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a textâ€”in the case of 10 PRINT, a text that appeared in many different printed sourcesâ€”that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Computer Science,Programming,Nonfiction,Computer Science,Computers,Science,Computer Science,Sports and Games,Games,History,Design,Science,Technology,Criticism,Computer Science,Coding
10 PRINT CHR$(205.5+RND(1)); : GOTO 10