it is to be understood that the present disclosure is not limited in its application to the details of construction and the arrangement of components set forth in the following description or illustrated in the drawings . the present disclosure is capable of other embodiments and of being practiced or of being carried out in various ways . also , it is to be understood that the phraseology and terminology used herein is for the purpose of description and should not be regarded as limiting . the use of “ including ”, “ comprising ” or “ having ” and variations thereof herein is meant to encompass the items listed thereafter and equivalents thereof as well as additional items . the terms “ a ” and “ an ” herein do not denote a limitation of quantity , but rather denote the presence of at least one of the referenced item . further , the use of terms “ first ”, “ second ”, and “ third ”, and the like , herein do not denote any order , quantity , or importance , but rather are used to distinguish one element from another . the disclosure described here is equally applicable to any document containing text such as , but not limited to , html , dhtml , xml , sgml , pdf , e - mail , microsoft ® word documents , microsoft ® power point documents , news group postings , multimedia objects , graphics interchange format images and / or shockwave flash files . through the length of the specification and claims , the words “ question ” and “ problem ” are used interchangeably . through the length of the specification and claims , the words “ points ”, “ score ”, “ rewards ” are used interchangeably . fig1 depicts a gaming environment 100 in accordance with an exemplary embodiment of the present disclosure . it will be understood and appreciated by those of ordinary skill in the art that the computing system architecture 100 shown in fig1 is merely an example of one suitable computing system and is not intended to suggest any limitation as to the scope of use or functionality of the present invention . neither should the computing system architecture 100 be interpreted as having any dependency or requirement related to any single module / component or combination of modules / components illustrated therein . the system 100 comprises a game computing unit 110 , a client 120 and a storage unit 140 . the game computing unit 110 , the client 120 and the storage unit 140 all communicate over a network 130 . the network 130 can include any type of network known in the art or future - developed . in this regard , the network 130 may be an ethernet , a local area network ( lan ), or a wide area network ( wan ), e . g ., the internet , or a combination of networks . the game computing unit 110 may be a dedicated or shared server including but not limited to any type of application server , database server , or file server and combinations thereof . the game computing unit 110 and the client 120 may include , but are not limited to , a computer , handheld unit , mobile unit , consumer electronic unit , or the like . the exemplary game computing unit 110 comprises search engine logic 111 and game logic 112 . in the exemplary game computing unit 110 , the search engine logic 111 may be configured to identify one or more documents that are relevant to search keywords . in one embodiment , the search engine logic 111 may classify and filter out documents with low quality scores i . e . documents with less reliable content . the game computing unit 110 further comprises the game logic 112 . the game logic 112 may be configured to dynamically create a game from a document . the storage unit 140 is configured to store information associated with search results , user preferences , user scores , gaming history , or the like . in various embodiments , such information may include , without limitation , domains , urls , webpages , websites , indexes , webpage quality scores , user personal details , past gaming history , information associated therewith , and the like . in embodiments , the storage unit 140 is configured to be searchable for one or more of the items stored in association therewith . it will be understood and appreciated by those of ordinary skill in the art that the information stored in association with the storage unit 140 may be configurable and may include any information relevant to search results , user preferences , user scores , gaming history or the like . the content and volume of such information are not intended to limit the scope of embodiments of the present disclosure in any way . further , though illustrated as a single , independent component , the storage unit 140 may , in fact , be a plurality of storage units , for instance a database cluster , portions of which may reside on the game computing unit 110 , the client 120 , another external computing device ( not shown ), and / or any combination thereof . moreover , the storage unit 140 may be included within the game computing unit 110 or client 120 as a computer - storage medium . the single unit depictions are meant for clarity , not to limit the scope of embodiments in any form . a user 122 through the client logic 121 on the client 120 may enter a query consisting of keyword ( s ) which may identify the topic of the game that the user is interested in playing . the client logic 121 may comprise , for example , an internet browser ; however , other types of client logic 121 for interfacing with the user 122 and for communicating with the game computing unit 110 may be used in other embodiments of the present disclosure . the client logic 121 transmits the user query to the game computing unit 110 via the network 130 . upon receiving the user query the game logic 112 of the game computing unit 110 may delegate the query to the search engine logic 111 which in turn examines the storage unit 140 and returns to the game logic 112 one or more documents relevant to the query . the game logic 112 may then create question ( s ) dynamically based on the content from one or more documents identified by the search engine logic 111 and return the questions to the client logic 121 which may display the question ( s ) to the user 122 in a window . in turn , the user 122 response ( s ) to the question ( s ) may then be transmitted to the game logic 112 by the client logic 121 which in turn evaluates the user response ( s ) by matching them with the answer ( s ) found in the original document and may awards points to the user 122 based on how close the response ( s ) are to the answer ( s ) found in the original document . the gaming logic is further explained with respect to fig3 through fig1 . in some preferred embodiments , the game computing unit 110 is shown in fig2 . it should be noted , however , that embodiments are not limited to implementation on such computing devices , but may be implemented on any of a variety of different types of computing units within the scope of embodiments hereof . the game computing unit 110 ( as shown in fig1 ) is only one example of a suitable computing / search environment and it is not intended to suggest any limitation as to the scope of use or functionality of the disclosure . in some embodiments , the game computing unit 110 may include a bus 206 , a processor 201 , memory 202 , network device 203 , input device 204 , and an output device 205 . bus 206 may include a path that permits communication among the components of the game computing unit 110 . the processor 201 comprises processing hardware for interpreting or executing tasks or instructions stored in memory 202 . note that the processor 201 may be a microprocessor , a digital processor , or other type of circuitry configured to run and / or execute instructions . the memory 202 may be any type of computer memory known in the art or future - developed for electronically storing data and / or logic , including volatile and non - volatile memory . in this regard , memory 202 can include random access memory ( ram ), read - only memory ( rom ), flash memory , any magnetic computer storage unit , including hard disks , floppy discs , or magnetic tapes , and optical discs . the game computing unit 110 may store the search engine logic 111 and the game logic 112 as software in memory 202 . the network device 203 may be any type of network unit ( e . g ., a modem ) known in the art or future - developed for communicating over a network 130 ( fig1 ). in this regard , the game computing unit 110 ( fig1 ) communicates with the storage unit 140 ( fig1 ) and the client 120 ( fig1 ) over the network 130 ( fig1 ) via the network device 203 . the input device 204 is any type of input unit known in the art or future - developed for receiving data . as an example , the input device 204 may be a keyboard , a mouse , a touch screen , a serial port , a scanner , a camera , or a microphone . the output device 205 may be any type of output unit known in the art or future - developed for displaying or outputting data . as an example , the output device 205 may be a liquid crystal display ( lcd ) or other type of video display unit , a speaker , or a printer . note that the disclosure may also be practiced in a distributed computing environment where tasks or instructions of game computing unit 110 ( fig1 ) are performed by multiple computing units communicatively coupled to the network . further note that , the game computing unit 110 ( fig1 ) components may be implemented by software , hardware , firmware or any combination thereof . in the exemplary game computing unit 110 , depicted by fig1 , all the components are implemented by software and stored in memory 202 . fig3 is a diagram illustrating a portion of a document 300 identified by the url 301 . fig4 depicts an exemplary game page 400 comprising of a fill in the blank question in accordance with an embodiment of the present disclosure . assume that the search engine logic 111 ( fig1 ) identified document 300 as a search result in response to the user search keywords 401 . the game logic 112 ( fig1 ) dynamically creates the question 402 by removing word 305 ( fig3 ) from the section 304 ( fig3 ) of the document 300 ( fig3 ). to score points , the user has to fill in the missing word in the input box 403 and submit the response by selecting the control 404 . once the user fills in the input box 403 and submits the response , the game logic 112 ( fig1 ) compares the user &# 39 ; s response with the text 305 ( fig3 ) from the section 304 ( fig3 ) of the document 300 ( fig3 ) and determines if the user response is correct or not and may award points to the user . note that the game logic 112 ( fig1 ) generated the question 402 by identifying nouns in the section 303 ( fig3 ) through natural language processing and removing the noun 304 ( fig3 ). the identifier of the document 301 ( fig3 ) and the title 303 ( fig3 ) of the section 304 ( fig3 ) may be included on the game page in one embodiment of the present disclosure . fig5 depicts another game page 500 with the same fill in the blank question 402 ( fig4 ) but in a different format 502 . here , the missing words are replaced by a question tag and the user may provide his response through the input box 505 . fig6 depicts an exemplary game page 600 comprising of a fill in the blank question in accordance with an embodiment of the present disclosure . assume that the search engine logic 111 ( fig1 ) identified timeline 306 ( fig3 ) in response to the user search keywords 601 and the user specified visual element “ timeline ” 602 . the game logic 112 ( fig1 ) dynamically creates the question 603 by removing the year 307 ( fig3 ) from the timeline 306 . to score points , the user has to fill in the missing year in the input box 604 and submit the response to the game logic 112 ( fig1 ) by selecting control 605 . once the user fills in the input box 604 and submits the response , the game logic 112 ( fig1 ) compares the user &# 39 ; s response with the text 307 ( fig3 ) from the timeline 306 ( fig3 ) and determines if the user response is correct or not and may award points to the user . fig7 depicts an exemplary game page 700 comprising of a rearranging words question in accordance with an embodiment of the present disclosure . assume that the search engine logic 111 ( fig1 ) identified document 300 ( fig3 ) in response to the user search keywords 701 . the game logic 112 ( fig1 ) dynamically creates the question 702 by rearranging word ( s ) in the section 304 ( fig3 ) of the document 300 ( fig3 ) from the content . to score points , the user has to rearrange the words in such a way that they match the order in the original document 300 ( fig3 ). the game logic 112 ( fig1 ) may provide clues to the user out of order words in the question 702 by presenting the words which are out of order in a different presentation semantics from the question 702 . after rearranging the word ( s ) the user may submit the response by selecting the control 703 . once the user submits the response , the game logic 112 ( fig1 ) compares the user &# 39 ; s response with the text from the section 304 ( fig3 ) and determines if the user response is correct or not and may award points to the user . note that in other embodiments , the clues may be , but not limited to , answer among a group of choices , scrambled answers etc ., the game page 700 further comprises of a time control 704 . in the exemplary embodiment , the time control 704 indicates to the user the amount of time left for him to answer the question 702 . in other embodiments , a time control may be used to measure the speed of user response and points awarded based on the speed of the response . the game page 700 further comprises a score control 705 . in the exemplary embodiment , the score control 705 maintains a running total of points earned by the user for all the questions in the game session . fig8 depicts an exemplary game page 800 comprising of a fill in the blank question in accordance with an embodiment of the present disclosure . the search engine logic 111 ( fig1 ) identifies documents that are relevant to the user search keyword 801 . the game logic 112 ( fig1 ) dynamically creates the question 802 from a document ( not shown ) identified by the search engine logic 111 ( fig1 ). the game logic 112 ( fig1 ) further creates the game in such a way that the user response is related to the search keyword 801 . the game logic 112 ( fig1 ) treats the search keywords as context for the game . to score points , the user has to fill in the missing capital value in the input box 805 and submit the response to the game logic 112 ( fig1 ) by selecting control 806 . once the user fills in the input box 805 and submits the response , the game logic 112 ( fig1 ) compares the user &# 39 ; s response with the answer in the document ( not shown ) and determines if the user response is correct or not and may award points to the user . in one embodiment , all the search keyword ( s ) are assumed to provide context for the dynamically created game . in yet another embodiment , a user may specify which search keyword ( s ) provide context for the dynamically created game . fig9 is a diagram illustrating a portion of a document 900 identified by the url 901 . fig1 depicts an exemplary game page 1000 comprising of a fill in the blank question in accordance with an embodiment of the present disclosure . assume that the search engine logic 111 ( fig1 ) identified the document 900 ( fig9 ) in response to the user search keywords 1001 . the game logic 112 ( fig1 ) dynamically creates the question 1003 from the image section 903 ( fig9 ) of the document 900 ( fig9 ) by removing the phrase “ old vorontsov ” 905 ( fig9 ). note that the question 1003 comprises of the image 904 ( fig9 ). to score points , the user has to fill in the missing text in the input box 1002 and submit the response to the game logic 112 ( fig1 ) by selecting control 1004 . once the user fills in the input box 1002 and submits the response , the game logic 112 ( fig1 ) compares the user &# 39 ; s response with the text 905 ( fig9 ) from the section 903 ( fig9 ) and determines if the user response is correct or not and may award points to the user . fig1 is a flow chart illustrating one method in accordance with the present disclosure . in step 1102 , the game computing unit 110 ( fig1 ) may accept the search query comprising of keyword ( s )/ search term ( s ). in step 1104 , the game computing unit 110 ( fig1 ) may find the relevant search results for the search query . in step 1106 , the game computing unit 110 ( fig1 ) may extract content from one or more relevant document ( s ). in step 1108 , a game is created from the extracted content and presented to the user . in step 1110 , the game computing unit 110 ( fig1 ) receives user response to the game question . in step 1112 , the user response is compared with the extracted content and points are awarded to the user in step 1114 . the claimed subject matter has been provided here with reference to one or more features or embodiments . those skilled in the art will recognize and appreciate that , despite of the detailed nature of the exemplary embodiments provided here , changes and modifications may be applied to said embodiments without limiting or departing from the generally intended scope . these and various other adaptations and combinations of the embodiments provided here are within the scope of the disclosed subject matter as defined by the claims and their full set of equivalents .
the present disclosure is a method of dynamic creation of games , the method comprising the steps of receiving keyword from a user , performing a search operation comprising of the keyword to generate a set of search result , selecting at least one search result and dynamically creating said game from the said search result .