the toy 10 of the invention is shown in fig1 as it would be viewed during actual play of the game . the toy 10 has an upper housing 12 and a lower housing 14 in which all other components are contained . radiating away from a central area of the toy 10 are a plurality of slots collectively identified by the numeral 16 . within each of these slots is an operator button collectively identified by the numeral 18 . the slots 16 and operator buttons 18 are grouped into two arrays of six buttons apiece . one of these arrays is to the left of the center of the toy , the other of these arrays is to the right of the center of the toy . each of the buttons 18 is shaped to represent a small dagger or the like . seen in phantom in fig1 is an indicator plate 20 projecting out of the top of the toy 10 . as seen in fig2 the indicator plate 20 has two positions . the first of these is shown in solid line in fig2 wherein the indicator plate 20 is located within the toy 10 in a nonindicating position and the second of these is shown in phantom line in fig1 and 2 wherein a portion of indicator plate 20 is exposed outside of the toy 10 in an indicating position . projecting outside of slot 22 located in the lower most portion of fig1 and 2 is a portion of a disc 24 . disc 24 serves as a randomizing disc , randomizing or seemingly randomizing the operator buttons 18 . the game works as follows . the indicator plate 20 is depressed into the toy 10 and is retained therein as hereinafter explained . the disc 24 is rotated in a random manner and stopped . the operator of the toy 10 , or operators of the toy 10 as it may be , then proceeds to depress one at a time the operator buttons 18 toward the center of the toy 10 . as will be hereinafter explained only one of these buttons 18 is in fact operational at any one time . when this one button is successfully chosen and is depressed toward the center of the toy 10 the indicator plate 20 springs out of the toy 10 to the position shown in phantom in fig1 and 2 . the operator , or operators , of the toy having successfully guessed or chosen the right operator button 18 then once again reactivate the toy by depressing the indicator plate 20 back into the toy 10 and rerandomizing the toy by rotating the disc 24 . fig1 through 4 show progressive removal of overlying components of the invention . in going from fig1 to fig2 the upper housing 12 has been removed . directly located beneath the upper housing 12 is an internal support plate 26 . as can be seen in fig2 the indicator plate 20 slides across the surface of support plate 26 between the support plate 26 and the upper housing 12 . a spring 28 attaches at one end to a tab 30 projecting upwardly from the support plate 26 and at the other end to a tab 32 projecting upwardly from the indicator plate 20 . between the respective ends 28 the spring is wound about itself and fits about an upstanding boss 34 projecting upwardly from the support plate 26 . this fixedly locates the spring 28 in position such that it can bias the indicator plate 20 to the indicating position shown in phantom lines . the indicator plate 20 appropriately moves in and out of the toy 10 through an opening 36 between the upper and lower housings 12 and 14 . centrally located on the indicator plate 20 is a hole 38 the function of which will be described hereinafter . the support plate 26 includes appropriate upstanding baffles ( not identified nor numbered ) projecting upwardly from its surface which serve as guides for the indicator plate 20 along the surface of the support plate 26 . further , appropriate upstanding bosses ( not identified nor numbered ) project upwardly from the lower housing 14 and serve as connecting points and / or support points for the support plate 26 on the lower housing 14 . on the left hand side of the support plate 26 is an arm 40 . the arm 40 is fixedly attached at one end to the support plate 26 and the other end , which includes tab 42 thereon , is free to move away from and toward the support plate 26 . the arm 40 is semiresilient in nature and tends to be maintained in the position as shown in fig2 . as best seen in fig2 and 3 around the perimeter of the disc 24 are a series of detents collectively identified by the numeral 44 . the tab 42 on arm 40 fits within the detents 44 and positions the disc 24 in discrete positions with respect to its rotation within the toy 10 . as will be seen hereinafter , the placement of the detents 44 are such that certain other components are capable of being lined up with respect to one another and can interact because of this alignment . the disc 24 is free to rotate in either direction through any desired full or partial revolutions . the disc 24 is maintained in position on lower housing 14 as follows . projecting upwardly from the lower housing 14 as best seen in fig4 is an annular baffle 46 . as best seen in fig8 the disc 24 contains a certain cutout 48 . extending around this cutout and displaced downwardly from the edge of it is an annular flange 50 . the annular flange 50 fits within the baffel 46 and positions the disc in a fixed relationship on the lower housing 14 , however , it allows the disc 24 to freely rotate within the baffel 46 . the surface of the disc 24 contains three cross shaped cutouts collectively identified by the numeral 52 . positioned within each one of these cutouts is a lever collectively identified by the numeral 54 . each of the levers 54 has an axle 56 integrally formed with it which fits within bearings collectively identified by the numeral 58 which are raised from the surface of the disc 24 . the interaction of the axle 56 with the bearings 58 allows the levers 54 to freely tilt into and through the plane of the disc 24 . an upstandding boss 60 projects upwardly from the lower housing 14 . a compression spring 62 is located about the boss 60 . fitting over the boss 60 against the compression spring 62 is a circular member 64 . the circular member 64 is shaped and sized to fit within the cutout 48 in the center of the disc 24 . the circular member 64 includes a shoulder 66 on it . one end of each of the levers 54 rests on this shoulder 66 . the upper end of the circular member 64 projects up through the support plate 26 and is located to be in position to interact with the edges of hole 38 in the indicator plate 20 . this interaction is best seen in fig8 . when the upper end of the circular member 64 is located within the hole 38 of the indicator plate 20 , the indicator plate 20 is retained within the toy 10 in a nonindicating position . if as hereinafter explained the circular member 64 depresses against the tension of spring 62 , the upper end of circular member 64 is freed from the interaction with the edge of the hole 38 of the indicator plate 20 . when this happens the indicator plate 20 is free to move outwardly under the bias of spring 28 from the toy 10 into the indicating position . when in the indicating position , as previously noted , a portion of the indicating plate 20 is exposed outside the toy . normally indicia is located on this portion . this indicia could be of any form but normally is of a characterized figure of some sort indicating to the player of the game that the correct one of the operator buttons 18 has been selected . projecting radially outward from boss 60 , which is essentially located at the center of the toy 10 , are a series of upstanding guides 68 . the number of guides 68 is equal to the number of operator buttons 18 . each of the operator buttons 18 includes a u shaped slot on its bottom surface ( not seen nor numbered in the figures ) which fits over the guides 68 . this allows the operator buttons 18 to slide radially toward and away from the boss 60 along the guides 68 . as was noted previously the exposed portion of the operator buttons 18 have a dagger or some other like shape . in addition to this exposed portion , a forward extension collectively identified by the numeral 70 extends as an integral part of each of the operator buttons 18 . this forward extension fits underneath the disc 24 as is viewable in fig5 and 7 . a downward projecting tab collectively identified by the numeral 72 is formed on each one of the forward extensions 70 . two u shaped sliding members 74 and 76 are located on opposite sides of the annular baffel 46 . appropriate linear baffles collectively identified by the numeral 78 are located on the lower housing 14 and serve as guides for the u shaped members 74 and 76 . four springs collectively identified by the numeral 79 bias the u shaped members 74 and 76 respectively toward the outside edges of the toy 10 away from the central area wherein boss 60 is located . the u shaped members 74 and 76 engage the appropriate tabs 72 on the right and left hand side arrays of the operator button 18 and because of the presence of the springs 79 the u shaped members 74 and 76 are biased outwardly and they in turn bias the operator buttons outwardly away from the center of the toy . when each individual operator button 18 is moved from its first or rest position toward the center of the game 10 to its second position , its appropriate tab 72 engages its appropriate u shaped member 74 or 76 and slides the u shaped member toward the center of the toy and in doing so stretches or tenses the spring 79 attached thereto . when the particular operator button 18 is released the tension applied to the spring 79 biases the appropriate u shaped member 74 or 76 back outwardly away from the center of the game and in so doing returns the particular operator button 18 from its second position to its first position directed away from the center of the game . the two u shaped members 74 and 76 therefore serve as return members to return the operator buttons 18 to their first position as illustrated by indicator button 18b in fig4 from their second position as illustrated by indicator button 18a in fig4 . aside from serving as a support surface for the tab 72 , the forward extension 70 of the operator buttons 18 are positioned to interact with the levers 54 pivotally mounted on the disc 24 . this is best seen in fig5 and 6 . each one of the levers 54 includes a wedge shaped projection 80 on its end which is opposite the end which contacts circular member 64 . normally the bias of compression spring 62 in pushing circular member 64 upwardly causes the levers 54 to be positioned such as shown in fig6 . in this position the wedge shaped ends 80 of these levers are directed downwardly . when one of the individual operator buttons 18 is in line with one of the levers 54 as hereinafter explained in it &# 39 ; s depressed toward the center of the game as seen in fig7 the end of the forward extension 70 of the operator buttons contacts the wedges 80 and causes the lever 54 to pivot clockwise as seen in fig7 such that the other end of the lever 54 depresses downwardly against the shoulder 66 of the circular member 64 depressing the circular member against the bias of spring 62 . this in turn withdraws the circular member 64 from the edges of the hole 38 in the indicia plate 20 allowing the indicia plate 20 to be moved from its non - indicating position wherein it is totally located withinside the toy 10 to its indicating position wherein a portion of it is exposed outside the toy 10 . when the particular operator button 18 which caused the lever 54 to pivot is released , that operator button is returned to its position by the spring 79 and the u shaped member 74 and 76 , however , the circular member 64 is maintained in its depressed position because its upper edge has now become lodged underneath a portion of the planar surface of the indicator plate 20 . this maintains the spring 62 in a compressed state . when the indicator plate 20 is depressed inwardly into the toy 10 by the operator of the toy , the hole 38 again becomes aligned over the circular member 64 and the bias of the spring 62 causes the circular member 64 to be raised up into the center of the hole and again fixes the indicator plate 20 into a location wherein it is held within the interior of the toy 10 . as seen in fig3 the three levers 54 are symmetrically spaced around the disc 24 , that is they are placed 120 degrees from each other . each of the indicator buttons 18 is radially aligned with the boss 60 which is located at the center of the toy 10 as is the center of the disc 24 . because of this arrangement at any particular instance of time , one and only one of the levers 54 can be positioned in a position to be acted on by one of the operator buttons 18 . as can be seen in fig3 the lever 54 is in position to be acted upon by the operator button 18a . the detents 44 are sized and spaced around the perimeter of the disc 24 such that for every interaction between the tab 42 and one of the detents 44 , one of the levers 54 is appropriately positioned in line with one of the operator buttons 18 . this thus serves to position the disc 24 in a series of individual discrete positions . a portion of the disc 24 is exposed out of the toy 10 through slot 22 as is seen in fig3 . this portion of the disc 24 is thus in a position to be contacted by and moved by the operator of the game . as soon as the operator of the game releases his digits from the disc 24 , the interaction of the tab 42 with one of the detents 44 will align the disc or position the disc such that one of the levers 54 will be in direct alignment with one of the operator buttons 18 . if the disc 24 , as shown in fig3 were turned counterclockwise the lever 54a would then align with the operator button 18b . if , however , the disc 24 was turned clockwise the lever 54b would come into alignment with operator button 18g . in the embodiment illustrated , there are a total of twelve operator buttons 18 and thus the levers 54 are chosen to be three in number and spaced 120 degrees apart from each other . if a different number of operator buttons were chosen the number of levers 54 and their degree of spacing with respect to their position on disc 24 would be appropriately varied to insure that at all times at least one of the levers 54 was aligned with one of the operator buttons 18 . it is of course conceivable that the game could be designed such that more than one of the operator buttons will interact with one or more of the levers 54 and thus producing an embodiment of the game wherein more than one of the operator buttons 18 could cause the indicator plate 20 to move from its non - indicating position to its indicating position . it is preferred , however , to only have one of the operator buttons 18 so aligned with one of the levers .
a toy has a housing on which are located a plurality of individual operator buttons . these slide from a first position to a second position . the toy further includes an indicator member which moves from a nonindicating position where the indicator member is located inside of the toy to an indicating position wherein a portion of the indicator member is located outside of the toy . movement of the indicator member from its position inside the toy to its position outside of the toy is accomplished by movement of one of the buttons . the toy further includes a control mechanism which couples only one of the buttons at a time in a seemingly random manner to the indicator member . after the control mechanism is set , the player or players of the game systematically or haphazardly , as may be the case , move the buttons attempting to discover which of the buttons controls the indicator member . when the proper button is moved the indicator member moves to the indicating position . after successfully choosing the right button , the control mechanism is then reset to change which of the operator buttons controls the indicator member . this resetting is done in a seemingly random manner and when the game resumes once again the operator must find the correct button .