the drawing shows , in its fig1 - 3 thereof , an exemplary embodiment of the inventive action game . fig1 illustrates a game base or board 1 on which a plurality ( here six ) of player stations are mounted . each player station 2 comprises a bottom rim 3 in the open top of which a bulb 4 of elastomeric material ( i . e . natural or synthetic plastic material ) is either fluid - tightly received or with which it is of one part ( e . g . made by blow - molding ). from each player station 2 a tube 5 ( of synthetic plastic material , such as polyethylene , polystryene , polyvinyl or the like , and preferably but not necessarily transparent or translucent ) leads out of the respective rim 3 and to a perch 6 located midway between two associated player stations 2 , i . e . between those from which the tubes 5 lead to the perch 6 . the perches 6 each have two sidewalls 7 , 8 extending parallel to the tubes 5 ( compare fig2 and 3 ). mounted on a pivot 9 in the open - topped space between each set of sidewalls 7 , 8 , is a t - shaped element 10 having an upper cross member 11 from which an upright member 12 depends . the element 10 thus is able to swing about the pivot 9 . this freedom of swinging movement is , however , curtailed by the fact that the upright member 12 is located between the open ends 13 , 14 ( fig3 ) of the associated tubes 5 , i . e . of those tubes which cooperate jointly with a perch 6 that is common to them . the upright member 12 is spaced from both open ends 13 , 14 by a distance which is relatively small , but which allows the entire t - shaped element 10 to swing about the pivot 9 in one and in the opposite direction . accommodated in each of the tubes 5 is a plunger 15 ( see fig3 ; but only one shown ) which can reciprocate in the respective tube in the directions indicated by the double - headed arrow , i . e . lengthwise of the tube . on moving forwardly and reaching ( in fact , just extending beyond ) the open end 14 , the plunger 15 will impact the upright member 12 , thereby causing the element 10 to swing sharply about the pivot 9 in a direction towards the plunger 15 which has just struck it ( except that the upright member 12 initially appears to be moving away from the plunger ). this swing motion is , of course , checked as soon as the upright member 12 abuts against the open end of the other tube , i . e . here the open end 13 . the motion of the plunger 15 is imparted thereto by a player depressing the bulb 4 of his station 2 to which the tube 5 accommodating the plunger 15 is connected . this causes air to be expelled from the bulb 4 into the tube 5 behind plunger 15 ; since the plunger slides smoothly in its tube 5 but is fluid - tightly accommodated therein , expulsion of air from the bulb 4 into the tube 5 will impel the plunger 15 towards the respective open end 13 or 14 . at the same time it creates a partial vacuum in the compressed bulb . the plunger 15 moves rapidly through its tube 5 and delivers a quick impact to the upright member 12 . as soon as the player removes his finger from the bulb 4 so that the bulb can expand again , air is aspirated back into the bulb from the region of the tube 5 which is located between the plunger and the bulb ; the result is that the plunger 15 is drawn out of tube 5 and wholly or partly back into the re - expanded bulb 4 , so that it is now ready for the next playing episode . it should be noted that the player stations 2 are already known per se and that a more detailed description is therefore not deemed to be necessary . the object of the game is to &# 34 ; shoot &# 34 ; ducks 16 or other game birds ( fig2 ). however , it is of course understood that figures of other game animals might be substituted or that even criminals hunted by lawmen might be &# 34 ; captured &# 34 ; or perhaps unpopular politicians might be &# 34 ; discharged &# 34 ; from office . whatever the particular figure that is chosen , it has a base 17 ( shown with a duck figure in fig2 and by itself in fig1 and 3 ) which is dimensioned to fit onto the perch 6 ; which is to say , over and to rest upon the upper free edges of the walls 7 , 8 . furthermore , the base 17 has a fin 18 which depends from it ( this could of course have a shape other than a fin , e . g . in form of two or more projections or any suitable configuration ) to , or almost to , the cross - member 11 of the perch 6 onto which the particular figure is placed . it will be clear from the foregoing that if a player rapidly depresses one of the bulbs 4 , he will thereby cause the plunger 15 in the tube 5 extending out from that particular bulb , to be propelled forwardly until its leading end emerges from the open tube end 13 or 14 and impacts the upright member 12 of the associated perch 6 , thereby causing the element 10 to swing or tilt sharply about the pivot 9 and ( via the resulting interaction between cross - member 11 and fin 18 ) to fling the figure 16 off the perch in the direction towards the player station whose bulb 4 was just depressed . since the game according to the invention is a competitive one , involving a certain amount of skill and speed , there will always be at least two persons playing against each other . the winner of a particular playing incident ( i . e . dislodging of a single figure 16 ) will be the person who most quickly depresses his bulb 4 , causing the figure 16 to be flung off the perch 6 in direction towards this particular bulb . the rings 3 and / or the bulbs 4 are color - coded ( although some other method of differentiation could be employed instead ). for example , the rings and / or bulbs at one end of the base 1 might be green , yellow and blue , respectively , and the colors of the rings and / or bulbs at the other end of the base 1 would then be matched thereto . in other words , the rings and / or bulbs of any two player stations 2 which cooperate with one and the same perch 6 , will be of identical color . to play the game , and assuming that there are two players involved , a decision must be made at the start of each playing episode as to which of the player stations 2 ( e . g . green , yellow or blue ) is to be used in the following episode . for this purpose a color selector 19 is provided , which is here mounted on ( or of one piece with ) the base 1 and configurated in form of an elongated track 20 having a longitudinally extending slot 21 which is flanked at one or both sides by surfaces subdivided into sections 22 which each have a color corresponding to one of the ring and / or bulb colors . evidently , these colors need not be provided along the track 20 in a repetitive manner ( e . g . green , yellow , then blue ) but may be mixed up along the length of the track in any desired ( or random ) sequence . the opposite ends of track 20 are provided with suitable spring means ( not shown ), such as respective helical springs , rubber bands or the like . a selecting member , for example a bearing ball 23 , is freely movable lengthwise of the track 20 . the player whose turn it is to make the next color selection draws the ball 23 back against the spring means at one end of track 20 ; he then lets go so that the spring means will propel ball 23 along track 20 . the color of the section 22 opposite which the ball comes to rest , is the color of the player station 2 to be used , i . e . of the two bulbs 4 to be punched . whichever player manages to punch his bulb 4 first , wins the particular playing episode . it goes without saying , of course , that the selector 19 could be totally different from the one illustrated ( e . g . a spinning wheel type working with colors or numbers , or even an electronic type ) and that it need not be located where the selector is shown in fig1 but could be located elsewhere , for example be a separate entity that is placed somewhere completely off the base 1 . the winner of the game is the player winning the largest number of individual playing episodes . to keep track of this , a score - keeper may be provided in form of the illustrated bar 24 having a plurality of holes 25 into which appropriately colored pins , buttons or analogous elements 26 are insertable . again , however , it is noted that the score - keeper may operate on any other suitable principle and also could be located elsewhere , e . g . entirely off the base 1 . any and all parts of the game in fig1 - 3 may be blow - molded or otherwise produced from synthetic plastic materials , such as polystyrene and / or polyethylene , and / or vinyl and / or others . many of the components ( for example the base 1 and walls 7 , 8 or the respective base 17 and figure 16 , to name just two possibilities ) may be produced of one piece with one another , thus increasing the structural sturdiness of the game , reducing assembly time and steps , and allowing manufacturing economies to be realized . it should also be clear , as hereinbefore repeatedly mentioned , that the embodiment illustrated in fig1 - 3 is purely exemplary , for the purpose of describing the invention as required by law . various structural changes may , however , clearly be made -- including the use of a greater or smaller number of player stations -- without thereby departing in any way from the gist of the invention . without further analysis , the foregoing will so fully reveal the gist of the present invention that others can , by applying current knowledge , readily adapt it for various applications without omitting features that , from the standpoint of prior art , fairly consitute essential characteristics of the generic and specific aspects of the inventive contribution to the art and , therefore , such adaptations should and indeed are intended to be comprehended within the meaning and scope of equivalence of the appended claims .
an action game for two or more players has a plurality of player stations , always arranged in pairs . each pair of player stations is associated with a tiltable rocker or perch on which a figure , such as a sitting duck , is placed . each player station also has an air bulb ; when punched this bulb causes a plunger to be flung against the perch . the plunger activated by the faster of the players will hit the perch first , causing it to tilt in direction toward that player &# 39 ; s bulb and to fling the figure off the perch in this direction . the player able to score the greatest number of hits within a given number of tries , or within a specified period , is the winner .