apparatus , systems and methods that implement the implementations of the various features of the present application will now be described with reference to the drawings . the drawings and the associated descriptions are provided to illustrate some implementations of the present application and not to limit the scope of the present application . throughout the drawings , reference numbers are re - used to indicate correspondence between referenced elements . fig1 - 7 depict an exemplary set of game pieces according to one implementation . when not in use , the game pieces of fig1 - 7 may be stored and carried in a bag , such as the bag 335 in fig3 c . turning to fig1 , fig1 illustrates a set of indicator cubes or color dice 100 , which may be 6 - sided dice having different colors . more specifically , the set includes a pair of red dice 101 , a pair of yellow dice 102 , a pair of green dice 103 , a pair of blue dice 104 , and a pair of purple dice 105 . in other implementations other colors may be used . the color dice 100 may all share same dimensions , are unweighted ( i . e . have generally consistent weight distribution throughout ), and have indicator values of 1 - 6 , signified by dots , on each side . in other implementations , the color dice 100 may have different sizes or may be weighted , and may have different indicator values , represented by other markings . in other implementations , more or less than a pair of each color may be used . the color dice 100 may be made of non - toxic materials , such as plastic . fig2 illustrates a container 206 . the container 206 may be referred to as a cuptin ©, which may be a cup or similar container having an opening 207 , and a base 208 , which is closed . a marking 209 , which may be a logo , may serve as a label to the container 206 . the container 206 may taper from a wider opening 207 to a narrow base 208 . the container 206 is used to hold indicator cubes , such as the color dice 100 or other indicator cubes described herein , and allows a player to roll the indicator cubes onto a playing surface . the container 206 allows the player to shake the indicator cubes before rolling , and further allows easier rolling of a large number of indicator cubes , such as the 10 color dice 100 shown in fig1 or color cubes 640 in fig6 a and numbered cubes 750 in fig7 , described below . the container 206 may be made of non - toxic materials such as plastic . fig3 a illustrates a set of saucers 310 . each saucer 310 includes a rim 317 surrounding a recessed surface 318 . the rim 317 has one or more notches 316 . in fig3 a , each saucer 310 has 3 equidistant notches 316 . in other implementations , there may be more or less notches 316 , which may be located in alternate or non - equidistant positions along the rim 317 . the surface 318 may have different colors . fig3 a depicts a red saucer 311 , a yellow saucer 312 , a green saucer 313 , a blue saucer 314 , and a purple saucer 315 . in other implementations , different colors and / or patterns or the same pattern may be used . an exemplary set of saucers 310 may include 25 saucers , for example 5 of each color . however , more or less saucers 310 may be needed for a particular game , depending on the number of players as will be discussed below . the saucer 310 may be made of non - toxic materials such as plastic . the saucers 310 may be stored in a bag 335 in fig3 c , or a saucer cubby ( such as a saucer cubby 426 ) in a game board 420 , seen in fig4 , or other similar storage . fig3 b illustrates an additional feature of the saucers 310 . the saucers 310 may be linked together by mating the notches 316 . for example , young children capable of snapping items together may build various structures by linking together the saucers 310 . the locations of the notches 316 along the rim 317 may determine the types of links , specifically an angle 319 of the links . in fig3 b , with three equidistant notches 316 , the angle 319 may be 120 degrees . in other implementations , the angle 319 may be different . fig3 c illustrates the bag 335 . the bag 335 may be referred to as a gresham gold bag , which may be a gold colored cloth bag . the bag 335 includes a marking 339 , which may be a logo , and is closed by drawstrings 337 having aglets 336 . the aglets 336 may be marked similar to the marking 339 . the bag 335 may be large enough to carry all required game pieces . in an exemplary implementation , the bag 335 is large enough to carry 10 color dice 100 ( fig1 ), 5 color cubes 640 ( fig6 a ), 5 number cubes ( fig7 ), 25 saucers 310 ( fig3 a ), 1 game coin 530 ( fig5 ), 1 container 206 ( fig2 ), an instruction / rule booklet , a pencil , and a pad . the bag 335 may further hold a game board 420 , which may be collapsible . fig4 depicts a game board 420 . the game board 420 is circular , although in other implementations it may take on another shape . the game board 420 includes a central surface 427 which includes a marking 429 . the surface 427 is surrounded by saucer cubbies 426 , which alternate between a red section 421 , a yellow section 422 , a green section 423 , a blue section 424 , and a purple section 425 . in other implementations other colors may be used . each of the sections is separated by walls 428 , such that each section provides a partitioned wall in which the scoring indicator cubes may utilized . the game board 420 also includes an outer wall or rim 433 . in fig4 , the saucer cubbies 426 are smaller than the colored sections , and are utilized by indicator cubes ( such as wild push dice described below ) and saucers 310 , but the sizes may be different or re - sectioned and not equidistant in alternative implementations . the saucer cubbies 426 further includes two dice cubbies 432 , for holding indicator cubes . the size of the dice cubby 432 correlates to the size of an indicator cube , whereas the size of the saucer cubby 426 correlates to the size of the saucer 310 . the marking 429 may be a logo , a portion of which may light up . for example , the “ g ” may light up when a saucer 310 lands on it . an online implementation of the marking 429 may be capable of spinning . the marking 429 is an alternative logo to the marking 339 in fig3 , and in other implementations the logo of the marking 339 or the marking 429 may be utilized instead . the surfaces of the surface 427 , saucer cubbies 426 , the red section 421 , the yellow section 422 , the green section 423 , the blue section 424 , and the purple section 425 may be made of or lined with fabric , foam or other similar material suitable for receiving the indicator cubes . the underside of the game board 420 may be made of other non - toxic materials , such as plastic . in addition , the game board 420 may be foldable or otherwise collapsible for easier storage , such as to fit within the bag 335 . fig5 shows a game coin 530 . the game coin 530 may have a marking 531 , which may be a logo . the game coin 530 may be made of gold flaked resin or other similar weighted material . the game coin 530 may be a marker or trophy , as will be described below . fig6 a depicts a set of indicator cubes or color cubes 640 , which may share certain characteristics with the color dice 100 . the color cubes 640 may have the same general dimensions , composition , and materials as the color dice 100 , but may be different in alternative implementations . although five color cubes 640 is an exemplary set , in other implementations more or less may be needed . each color cube 640 is a 6 - sided cube , with each side having a different color . each color cube 640 has a red side 641 , a yellow side 642 , a green side 643 , a blue side 644 , and a purple side 645 . the sixth side may have a symbol or other marking . as seen in fig6 b , the color cubes 640 have a star side 646 having a white star , although in other implementations other shapes may be used . the color cubes 640 may be made of a non - toxic material such as plastic . fig7 depicts a set of 5 indicator cubes or number cubes 750 . although the exemplary set contains 5 number cubes 750 , in other implementations more or less may be used . each side of the number cubes 750 have a number , rather than dots . the numbers may be arabic numerals , which may aid young children in recognizing the numbers . although only digits 1 - 5 are shown , each number cube 750 also has a 6 . in other implementations , other digits may be used , and are not restricted to arabic numerals . the game pieces described above may be used in dice games , which may be called gresham dice © games . in certain implementations , the game pieces described above may be virtual , or represented as images , such as in online implementations . the rules and variations on the rules are described below . special terms used in the rules are defined in the following glossary . “ brooklyn ”: rolling two of the same number chains with a full cuptin 206 . a number chain includes 5 color dice 100 having consecutive values , either 1 - 5 or 2 - 6 . “ bunk ”: when the color dice 100 stop scoring , the accumulated total of that roll only is lost , or when the dice score passes the goal . it is also known as “ bunkie ,” “ bunker ,” “ bunked ,” “ bunk - a - roonie ,” etc . “ cuptin ”: the container 206 with all 10 color dice 100 in it , named for a “ cup of ten .” “ goal ”: scoring the exact mark for the game without going over , to win , or to roll a gresham . “ gresham ”: rolling ten of the same number , which instantly wins the game . “ holy toledo !”: from a full cuptin 206 , three links rolled at the same time , with the tenth color dice 100 matching one of the triple link numbers . “ park ”: to stop rolling and mark down your score , often called “ park and mark .” “ post ”: the minimum amount needed to start scoring in the selected game . “ the red six ”: wild red six dice ( the red die 101 showing 6 ), which scores an optional 100 points per r6 die in the purist game only . “ saucers ”: game chips ( the saucers 310 ) tossed onto the game board 420 for de - bunking purposes . de - bunking only allows the player to re - roll the color dice 100 that bunked the player , i . e . the dice that did not score . to add variation to the game , optional rules may be used . when a player is out of saucers 310 , and a color dice 100 randomly lands on a partitioned matching color section of the game board 420 , the player may have a free de - bunk or an additional saucer 310 . online implementations may have additional options . in the short trip and long journey games , when a player is out of saucers 310 , each player gets one spin of the marking 429 ( i . e . the “ g ” circle ) for a chance to win an additional saucer 310 to de - bunk . “ sparks ”: when a triple link or a brooklyn chain match in color pattern to another triple link or brooklyn chain . “ wpd ”: wild push dice , determined for each player at the start of the game by rolling one color cube 640 and one number cube 750 to indicate a bonus score when that specific ( wpd ) color dice 100 , such as a green three ( g3 ). it scores an additional 100 points , but is optional ; the player may keep it as a scoring dice on the board or the wpd may be returned to the cuptin 206 and re - rolled . wpd may be abbreviated by a letter for the color ( r = red , y = yellow , g = green , b = blue , p = purple ) and a digit , such as y5 . if the color cube 640 lands on the white star , the player may choose a color . the player keeps the color cube 640 and the number cube 750 as a reminder for that game , which should be placed in the dice cubby 432 . the wpd changes each game , in other words is re - rolled at the start of each game . “ mitchell ”: any time sparks are possible on the next roll , and one link and one hook are rolled , and there are four different colors , the player must designate which colors are in the triple link and which color is set aside as a single hook . the player cannot change the link colors on subsequent rolls . players may also need to mitchell when two links are rolled . score keeping : beginners are encouraged to keep track of their own ( cumulative ) score to better understand the tempo of the selected game , when to toss saucers , and the end game . when a scorekeeper is used , the scorekeeper is not responsible for seeing sparks or tallying up a player &# 39 ; s rolled total . “ spark &# 39 ; n toledo ”: add sparks total first , then double all three links for the total score . “ toss &# 39 ; n saucers ”: when tossing in a saucer , the player &# 39 ; s hand should not cross the outer rim 433 of the game board 420 . if the saucer 310 lands on the “ g ” of the marking 429 , the player may keep that saucer 310 for another toss . all saucers are returned to the gresham gold bag 335 when the game ends . tiebreaker : when there is a wpd tie at the start of a game , there are various tiebreakers . color order is used , in decreasing value , first red , then yellow , green , blue , and purple . if still tied , then one cuptin 206 high roll is used . if still tied , the player having a birthday closes to february 27 is used . if still tied , then any other suitable tiebreaker is used . “ dice off the table ”: a die may fly off the game board 420 and onto a player &# 39 ; s playing surface or the floor . if the player shouts “ gresham ” before it lands and shows its number , the player may keep the number . otherwise , that one die is re - rolled . gresham gold coin : the game coin 530 may be gold in color . when a purist ( i . e . a player in a purist rules game ) wins the gresham gold coin , the player owns it for as many games until : ( a ) the player chooses to toss - a - coin to de - bunk , usually going for gresham with “ g ” board rules in effect ; or ( b ) another purist rolls a gresham and the player must relinquish the coin . slow and steady : the average roll is usually between 600 and 900 . rolling for big totals every time tends to be a losing strategy . the end game : as you approach the goal , try to leave between 500 and 1000 to hit your mark . scoring 700 is easier than scoring 100 . a player may want to bunk on purpose so as not to get too close to the goal . timing : knowing other players scores may assist in the use of the saucers 310 for de - bunking . if using a scorekeeper , the scorekeeper must let players know all current totals when requested . if scoring separately , each player must reveal their current total when asked . mid - game tossing of the saucer 310 and late - game tossing of the saucer 310 can change things quickly . dice 100 tossing : seasoned players , when out of saucers 310 , may try the “ wild roll ” when a cuptin 206 gets low , for a possible extra roll . too many consecutive “ dice off the table ” rolls and the player should lose their turn . game players may decide . selling saucers : this may be available in online versions only . selling a saucer 310 for points is a strategy move between online players . a player ( x ) may “ tap ” another player ( y ) to see if they will sell a saucer 310 for 1000 points . player ( x ) loses 1000 points but gains the other player &# 39 ; s ( y ) saucer 310 , and the player ( y ) gains 1000 points but loses that one saucer 310 . the exchange must be completed before the player &# 39 ; s ( x ) next roll . a player may not sell a saucer 310 to post , or reach the goal . players may also sell their one “ g ” circle spin ( i . e . the marking 429 ) in the same manner for the cost of 500 points . note to r6 purists : if a purist player &# 39 ; s wpd is the r 6 , that purist has the option to score all or half of it ( i . e . 100 ), or push it back into the cuptin 206 to re - roll . note to scorekeepers : a gresham tradition involves using a player &# 39 ; s initials with the wpd abbreviation . a first variation , suitable for beginners , has a post of 700 and a goal of 10 , 000 ( without going over ). game play starts with each player rolling for their own wpd , using one color cube 640 and one number cube 750 . each player receives 2 saucers 310 . the highest wpd starts , and play continues clockwise . on a player &# 39 ; s turn the player rolls the 10 color dice 100 , using the container 206 , onto the game board 420 . the post is 700 , meaning the player must score at least 700 to start . triple links , which are 3 of the same number , scores with the dice number × 100 . for example , three 2 &# 39 ; s is a score of 200 . single hook , which is a single die matching a link , adds an extra 100 . matching hooks also score on any subsequent roll until all 10 dice have scored , or the player choses to park and mark . hooks do not carry over to the next cuptin 206 roll . wpd is an optional + 100 score ; the player may push it into the player &# 39 ; s tally or push it back into the cuptin 206 and re - roll . sparks , when two links match the same color pattern , the link score doubles . toledo , when three links are rolled at the same time , the link score doubles . holy toledo , when the 10th die of a toledo hooks , add an extra 200 . the holy toledo score is unbunkable , even if the player bunks on the next cuptin 206 roll . brooklyn , two chains from a full cuptin 206 . the score is unbunkable . if a brooklyn sparks , the score is doubled and is also unbunkable . toss - a - saucer , to debunk and roll the dice that did not score . if the saucer 310 lands on the center g of the marking 429 , the player keeps the saucer 310 . otherwise , the saucer 310 is used , and returns to the gresham gold bag . go for gresham , when every link and hook ultimately rolls the same number . a gresham wins the game instantly . as the color dice 100 score , the player must keep the scoring dice . if all 10 color dice 100 score , the player may roll the cuptin over again , but risk the chance of bunking . the player chooses when to park and mark . the wpd is worth an optional 100 points , the player may add it to his score or push it back into the cuptin for re - rolling . a second variation , suitable for more experienced players , has a post of 900 and a goal of 20 , 000 . journey players may decide if the goal is higher than 20 , 000 . each player starts with 5 saucers 310 . otherwise , the rules for the long journey are the same as the short trip . a third variation , suitable for seasoned players and “ purists ,” has a post of 800 and a goal of 15 , 000 . each player blindly chooses 1 color die 100 from the cuptin 206 and rolls it for their wpd of the game . certain purist players may choose to keep their wpd forever , not re - rolling for subsequent purist games . the purist game utilizes the game coin 530 , which is won by scoring a gresham only . purist players go for gresham whenever possible . the player with the lowest wpd starts , and play continues counter - clockwise . saucers 310 are not used . rather , the gresham gold coin 530 is used , as described above in the gresham house rules . the scoring is similar to the short trip and the long journey with a few differences . the red six , are wild for all players and score an extra 100 each , but scoring is optional . toss - a - coin , as explained above , the gresham gold coin 530 may be used when available to de - bunk . as described above , the saucers 310 can be linked together . very young children may link together various saucers 310 to create various structures . young children may also wish for their creations to remain assembled . the clip &# 39 ; n game allows any saucer creation to stay assembled for 5 days or until the next gresham game is played . younger players may not wish to play the gresham games , which have more complicated rules , or may have trouble with the addition involved in scoring . the color cubes 640 may be used for the cube &# 39 ; n game , which is a game of matching color . each player gets 3 rolls to try to get all five color cubes 640 to match , or roll the same color . white stars 646 may be re - rolled , even on the last roll , but may not be substituted as a color . after the first roll , the player chooses which specified color to continue to roll for , and rolls the color cubes 640 which did not roll that color . on the second roll , the color cubes 640 which match remain , and the remaining color cubes 640 are re - rolled . on the third roll , if all the color cubes 640 do not match , the next player plays . however , if the white star lands on the third roll , the player may re - roll the white star die 646 again . a player may choose to go for “ all stars ” if at least one star appears in the first roll , but they are no longer wild and that player only gets three rolls . any five matching cubes win . young players may have difficulty with arithmetic , but may still know colors and simple math . cubers is a game of matching pairs , played with the color cubes 640 and the number cubes 750 . the colors of the color cubes 640 correspond to numbers : red = 1 , yellow = 2 , green = 3 , blue = 4 , purple = 5 and star = 6 . the winning goal number is set by the players each game . cubers use gresham rules , except you “ score ” or set aside matching number pairs , with the number being the score . the matching pairs are set aside , and the remaining cubes are re - rolled . players choose when to park and mark . the previous description of the disclosed examples is provided to enable any person of ordinary skill in the art to make or use the disclosed methods and apparatus . various modifications to these examples will be readily apparent to those skilled in the art , and the principles defined herein may be applied to other examples without departing from the spirit or scope of the disclosed method and apparatus . the described implementations are to be considered in all respects only as illustrative and not restrictive and the scope of the application is , therefore , indicated by the appended claims rather than by the foregoing description . all changes which come within the meaning and range of equivalency of the claims are to be embraced within their scope .
a game playable with game pieces including color dice , color cubes , number cubes , a container , saucers , a game board , and a gold coin . players take turns rolling combination of the color dice , color cubes , and number cubes onto the game board using the container . number and / or color matching determines point values of each roll , depending on a specific variation on the game &# 39 ; s rules . the rules and game pieces used may be modified to allow younger players to play without requiring arithmetic .