with reference to fig1 of the drawings , the game apparatus includes a board 10 which bears a plurality of position spaces arranged pentagonally in five progressions or paths 12 , 13 , 14 , 15 and 16 . tokens or player pieces ( not shown ) are to be moved along the paths by alighting upon and occupying a position space . the exact number of spaces of movement is determined by a number generating device , for example , a chance device such as a die or dice ( not shown in fig1 ). a player piece may be , for example , a miniature figurine or any small object which is readily placed on and occupies any position space of the paths . player pieces are well known in board games wherein a representative token for each player is to be moved along and occupy serially arranged spaces on the board . dice and other chance devices such as spinners are equally well known . path 12 is seen to commence after a start space s , which can accommodate the tokens of the players . path is divided into a plurality of sections 12 a , 12 b , 12 c , 12 d etc ., a different one for each of the states of the united states . paths 13 , 14 , 15 and 16 are similarly divided for various different states . each of the spaces is touch sensitive and connected to a controller 30 shown in fig3 . when a piece lands on a space for the first time , its sends a signal to the controller , depending upon the nature of the piece . illustratively , three pieces can be employed , with a donkey representing democrats , an elephant representing republicans and an eagle representing independents . when the donkey lands on a space , it can be identified by a code signal that is transmitted to the controller 30 — which in turn posts the number of delegates obtained in the blue square b on the register r of fig1 . the board 10 also includes a bank 11 and a jail 17 which can be employed to temporarily house pieces that engage banking transactions and election law violations . an enlargement of a representative space 21 for one of the states , illustratively new york is shown in fig2 . the space includes three different switches 22 - d ( democrat ) 22 - r ( republican and 22 - 1 ( independent ) for transmitting the number of won delegates to the controller 30 of fig3 . the use of switches is merely one technique for transmitting the numbers . as noted above coding of the pieces can be used with the space 21 then having a code reader . once a space has been won the controller 30 disables that space from any further activity . when a die is used to control the turn of the players , a special construction can be used to regularize the movements of the pieces . as shown in fig4 a the die has only three spots so that a toss will come up only 1 , 2 or 3 . a disassembly of a possible such die is shown in fig4 b . it will be appreciated that other forms of die and movement count can be employed . another structure of the board is shown in fig5 where the spaces for the 50 states are arrange in a square of ten states each side and a diagonal of ten states leading to the white house . as shown in the table of fig6 each state has prescribed number of electoral votes , which are shown apportioned to the states on the map of fig7 . it is to be understood that the present invention is not limited to the embodiments described above , but encompasses any and all embodiments within the scope of the following claims .
game method and apparatus for racing to the white house by accumulating electoral votes until a winner number is attained , or the election is deadlocked the game is played by moving pieces along a path containing positions each representing the electoral votes of a state .