referring to the drawings , a presently preferred embodiment of the present invention is depicted in fig1 and 2 . fig1 shows a playing surface 11 which is printed on a plurality of pages 10 which are gathered together along one edge 12 by glue or other suitable fastening means to form a booklet or the like . after one game is completed , that page is ripped off of edge 12 and a new page is exposed which contains a new playing surface . playing surface 11 contains two different areas . a square forming area 16 is formed by a plurality of dots 15 arranged in a rectangular array of rows and columns . the other area is the score - keeping area 20 . score - keeping area 20 is divided into a series of columns 21 with a player identification mark 22 at the top of each column 21 . in this case , player identification marks 22 are numbers , but they could easily be other identification means such as names or initials . columns 21 are placed adjacent one edge of square forming area 16 and divided into rows 23 which are extensions of the rows formed by dots 15 . as discussed above , a pair of dice is used for playing of the game . fig2 is a perspective view of a number die 30 and fig3 is a perspective of a direction die 31 . number die 30 is six - sided and is marked with numbers 2 , 3 , 4 , 5 , 6 and 7 which correspond to the number of corresponding lines to be drawn during one turn . direction die 31 also has six sides . these are marked with symbols representing the directions the connecting lines are to be drawn , viz . l - r ( left to right ), r - l ( right to left ), up , down , a - d ( any direction ), and ÷ ( any direction with two or more divided lines as explained below ). the game is played in the following manner . to begin play , each player rolls number die 30 and the player rolling the highest number goes first . after that , play proceeds to the left . each player takes one turn in rolling the dice 30 and 31 , and in drawing continuous connecting lines as indicated by the dice . for this latter purpose a pencil 33 or like instrument is used . as an example , if the combination 4 , l - r is thrown , a line 41 shown in fig1 may be drawn . likewise , if 7 , down is thrown , a line 42 may be drawn . in accordance with the rules of the game , lines must be started at a dot 15 on the periphery of the playing area . after a line is started each successive line drawn in that same direction must start at the end of any non - completed line heading in that same direction . a non - completed line refers to a continuous line which does not extend from one edge or periphery to the other . for example , line 43 is a non - completed line which could be the result of a throw of 4 , r - l and later of a throw of 7 , r - l . if a player completes a line in less than the number of connecting lines indicated on number die 30 , he must continue to draw another continuous line in the same direction wherever appropriate , up to the number of connecting lines indicated by number die 30 . when the direction die 31 reads a - d , the player may draw the number of connecting lines shown on number die 30 in any direction the player chooses . on the other hand , when direction die reads ÷, the player must draw two or more separate , unconnected lines with the total number of connecting lines equaling the number thrown on number die 30 . near the end of the game , if a player cannot draw the total number of connecting lines indicated , he loses his turn after drawing as many lines as he can . the object of the game is to form completed squares by connecting lines between four dots 15 which form the corners of that square . when a square is completed , the player completing it puts his player identification mark in its center . for example , the square formed by lines 41 , 42 , 43 and 44 has a player identification number &# 34 ; 2 &# 34 ; inside of it . if a player forgets to place his mark inside of a completed square , the square will belong to that player who places his mark inside the square when it is that player &# 39 ; s turn to roll the dice . the game is ended when all of the squares available have been formed . at this time , the winner is decided by determining which player has the most squares with his player identification mark inside . to make this determination easier , score - keeping area 20 is used . for each row of squares , the number of squares containing each player &# 39 ; s identification mark is written in the same row of the score - keeping sheet , underneath of the appropriate column containing the player identification mark . thus , if player &# 34 ; 2 &# 34 ; eventually completed four squares in the fourth row , this would be indicated in that row on the score sheet under the numeral &# 34 ; 2 &# 34 ;. after this procedure has been followed for all of the rows , it is then a simple matter to add all of the numbers in each player &# 39 ; s column and thereby determine the winner . other alternative embodiments of the invention should be apparent to those of ordinary skill in the art . for instance , rather than having to draw a continuous line , the player could be given the option of drawing the number of connecting lines shown on number die 30 at any place desired . although the invention has been described in detail with respect to exemplary embodiments thereof , it will be understood by those of ordinary skill in the art that variations and modifications may be effected within the scope and spirit of the invention .
a method is provided for playing a square forming game wherein a plurality of dots are arranged in an array of rows and columns and the connecting lines to be drawn between adjacent dots by each of a plurality of players are determined both in direction and number by a pair of dice . one die contains numbers indicating the length of the line to be drawn for a particular roll of the dice while the other die indicates the direction in which the line is to be drawn . the player completing the most squares wins the game .