[ 0039 ] fig1 is a plan view of an intellectual properties game board 10 according to the invention . fig5 - 8 are enlarged views of portions of the game board in fig1 and [ 0040 ] fig9 shows all game peripherals including playing cards , pieces , dice and play money used during play of the game of the present invention . in the illustrated embodiment , the present game can be played by up to fifteen players . the player with the highest amount of money , most inventions , plus highest number of purchases of consumer products wins the game , e . g ., received the highest amount of fees and royalties , bought the highest amount of consumer products and visited theme parks , public restrooms , airports , shopping mall most often , etc . in the embodiment of fig1 a game board 10 features a game track including fifty two playing spaces . the game board 10 also has a start space 1 at the beginning of the track . playing spaces of the game track are divided into two main categories . the first category is retail stores and commercial places . the second category of playing spaces is inventions and creations . the present game begins by providing each player with a playing piece drawn from a bag ( fig9 ). each player places his game piece at start space 1 ( fig5 ). a deck of “ drawing ” cards ( fig9 ) and a deck of “ court ” cards ( fig9 ), are placed on the open space of the game board 10 . one player is selected to be the “ game banker ”, and she provides each player with , for example , $ 1 , 000 start money ; distributes invention cards and copyright cards , etc . the game banker gets one free airline ticket for the game . examples of instructions or notices provided on the undersides of the drawing cards ( fig9 ) may include , but are not limited to , the following : 1 . you have won a free cup of coffee . ( if land on coffee and donut house , pay only the inventor of donuts .) 4 . a free bag of french fries the next time . ( if land on french fries and soda palace , pay only the inventor of soda drinks .) 5 . you look great ! please continue to have fun and win the game . 6 . you don &# 39 ; t have to pay for public restroom once . isn &# 39 ; t it great ? 10 . a bad hair day ? no more ! try a new hair - dryer for free . ( use this card once .) the following are examples , without limitation , of instructions or notices provided on the court cards ( fig9 ): 2 . settled down a copyright infringement lawsuit out of court . pay : $ 50 . 4 . your product name infringes on someone else &# 39 ; s trademark . fine : $ 200 . 5 . split up your company into two and pay fines . fine : $ 400 . 6 . you are protected by bankruptcy . payment to your banker is reduced . pay $ 40 . to start the game , each player rolls two dice . the player with the highest number begins . the player with the second highest number plays next and so forth . then , players may rearrange their seating according to their playing sequence , e . g ., rotating toward the right of the starting player . the starting player rolls the dice again , and moves forward from the start space 1 . one or more players may occupy any one space on the game board 10 at the same time during the game . playing method for invention spaces , for example space 18 ( fig6 ): if a playing piece lands on an invention space 18 ( fig6 ), the player , say player a , can make an invention , namely roller coaster , by possessing the associated invention card of the invention space . fig2 - a and fig2 - b show both sides of a sample invention card . if player a &# 39 ; s playing piece lands on the same invention space again during the game , player a may then patent his invention by paying a fee . the fee is according to the incremental fee schedule for patents printed on the associated invention card ( fig2 - a ). player a can patent new inventions for up to four times for the same invention space . however , if such an invention has been invented , meaning another player , say player b , possesses the associated invention card , player a has to pay a royalty to player b . associated royalties schedule is printed on one side of the associated invention card ( fig2 - b ). each new patent represents a new invention under the item name of each invention space . for example , four patents can be applied for soda invention space 24 ( fig7 ) since each new patent represents new formula for a unique taste of soda . the same method applies to all other invention spaces on the game board . playing method for copyright spaces , for example space 16 ( fig6 ): if a playing piece lands on a copyright space 16 ( fig6 ), the player , say player , c can make a copyright material by possessing the associated copyright card of the copyright space . fig2 - c and fig2 - d show both sides of a sample copyright card . if player c &# 39 ; s playing piece lands on the same copyright space again during the game , player c may then create his copyright material , namely novel , by paying a fee . the fee is shown in the incremental fee schedule for creation printed on the associated copyright card ( fig2 - c ). player c can create new copyright materials for up to four times for the same copyright space . however , if such a copyright material has been created , meaning another player , say player d , possesses the associated copyright card , player c has to pay a royalty to player d . associated royalties schedule is printed on one side of the associated copyright card ( fig2 - d ). the same method applies to all other creation spaces on the game board . playing method for consumer spaces , for example space 25 ( fig7 ): if a playing piece lands on a consumer space , for example “ soda and fries palace ” 25 ( fig7 ), the corresponding player , say player e , will have to pay royalties to the all associated inventors , namely the inventor of soda and the inventor of fries . for example , if player f possesses invention card for playing space 23 ( fig7 ) and player g possesses invention card for playing space 24 ( fig7 ), player e has to pay royalties to both players f and g . the royalties are paid according to the royalties schedules of the invention cards possessed by player f and player g respectively . the same method applies to other consumer spaces , such as shopping mall spaces , theme park spaces and theatre spaces . as far as payments of royalties are concerned , the worst case happens when a player &# 39 ; s playing piece lands on playing space 52 ( fig5 ). that is a computer and electronic store space stimulating a retail store in a real shopping mall . the player has to pay royalties to all associated inventors , namely players who possess invention cards for space 44 , 43 , 42 , 41 and 40 ( fig8 ) respectively . if a playing piece lands on such court space 38 ( fig8 ), the player has to draw a court card . the player may get a penalty or a favorable court result depending on his luck . a sample court card is in the drawing ( fig3 - a ) and ( fig3 - b ). if a playing piece has traveled the game track for one round and is passing the start space again , the associated player can get a “ drawing card ”. an example of a drawing card is shown ( fig4 ). a player may be awarded with a free usage of certain inventions , such as a free airline ticket , or a free bag of donut , etc . that is to exclude the associated player to pay royalties to related inventors once . the player with the biggest sum of royalties , inventions and consumption wins the game . this is usually the player who can remain in the game for the longest time . such a player will be the best inventor and consumer in the game .
a game about intellectual properties comprising a game board , decks of associated playing cards , dice and a bag of playing pieces together with playing methods comprising method of inventing if a playing piece lands on an invention space , methods of creating if a playing piece lands on a copyright space , method of consuming consumer products if a playing piece lands on a consumer space , means of licensing patented inventions , means of licensing copyrighted materials and means of determining a winner of the game .