during the course of this description like numbers will be used to indicate like elements according to the different figures that illustrate the invention . the preferred embodiment of the improved one player , air cushion table game apparatus 10 is illustrated in fig1 . the game 10 is housed in a console 12 . console 12 includes a lower portion 11 connected to an upper portion 13 by a hinge 99 which permits the upper portion 13 to be folded over and on top of lower portion 11 for shipping . the primary exterior features of the game apparatus 10 are a playing surface 14 and a scoreboard 16 . the playing surface 14 has a goal or target end 40 , two sides 42 and a player end 38 . a display in the form of a simulated volcano 18 located above a platform or shelf 17 provides a visual indication of the cumulative score of the player and , therefore , an indication of the progress of the game . the game is initiated when a player places a coin or token into the coin slot 20 . that activates coin mechanism 21 which turns on microprocessor sub - assembly 56 that includes an electronic timing mechanism incorporated in an electronic controller 54 , both illustrated in the electrical schematic of fig2 a . the microprocessor sub - assembly 56 is substantially identical to the sub - assembly in the commercially available game called &# 34 ; home run hitter &# 34 ; available from coin concepts , inc . of east brunswick , n . j . air , propelled by a blower 78 , is forced through small air holes 26 in the playing surface 14 . a strikeable projectile , in the form of a flat disc , or puck 22 , is released to the player at the beginning of the game . puck 22 is struck with a striker 24 , or mallet in the conventional manner . a hard , clear plastic sheet 23 keeps the player from coming too close to the goal end 40 of the playing surface during play of the game . according to the preferred embodiment 10 of the invention , a barrier gate , or boom 46 , always remains in an up , or second position 50 , prior to the play of the game as shown in fig3 b . after play of the game is initiated by the player placing a coin or token into the coin slot 20 , the electronic controller circuit 54 causes the microprocessor sub - assembly 56 to signal the barrier gate motor 52 to turn . puck gate motor 52 includes a drive crank 96 and a spring link 98 which is connected to the top of the barrier gate 46 as shown in fig3 a , 3b and 3c . rotation of the crank 96 and link 98 causes the gate 46 to descend to a first , or down position 48 at the beginning of the game as shown in fig3 a . barrier gate 46 includes a resilient bumper strip 94 on the vertical face thereof which actively reflects the puck 22 back to the player during play . this is very important because the resilient play of the game makes the game faster and exciting for the player . barrier 46 is connected by a hinge 92 to the back of the upper section 13 of the console 12 so that it can rotate selectively between its first , or down position 48 and its second , or up position 50 . at the end of the 25 second play of the game which time period may be adjusted , and as indicated by game timer display 44 , the barrier gate 46 moves up to its second position 50 . this creates an opening under the barrier 46 to permit the puck 22 to pass thereunder . when that happens the puck 22 drops into a bin 88 directly behind the goal end 40 of the playing surface 14 which delivers it to inclined puck chute 86 . puck collection bin 88 includes an inclined base or sloping floor 89 illustrated in detail in fig8 . puck 22 then rolls down the puck chute 86 to a solenoid operated puck release gate mechanism 90 . solenoid operated puck release gate mechanism 90 includes two portions of a fork - like mechanism that selectively deliver a puck 22 to a player at the beginning of the game while at the same time setting up a second puck 22 for delivery to the next player . a small puck stop 87 located at the end of puck chute 86 prevents the puck 22 from rolling out onto the floor . as previously described , however , if the player places a coin or token in the coin slot 20 thereby activating the coin mechanism within seven seconds of the end of the first game , the player can continue to score from the point where he or she stopped in the first game . if , however , the player waits for more than seven seconds , then the player must start from the very beginning at the very lowest band 68 on the volcano 18 . the barrier gate 46 remains in the first , or down position 48 during the 25 second play of the game ( or its extension ). after the game is over the barrier gate 46 moves back to its second , or up position 50 , until such time as play is reinitiated by placing another coin or token in coin slot 20 . the electronic controller mechanism 54 , illustrated in fig2 a controls the electronic components that in turn control the preferred embodiment of the invention 10 . placing a coin or token in coin slot 20 , activates the coin mechanism 21 , which in turn activates the electronic microprocessor sub - assembly and timer 56 . the electronic microprocessor sub - assembly and timer 56 , described in further detail in fig2 b , is substantially identical to the controller and timer used in a commercially available game known as &# 34 ; home run hitter &# 34 ; sold by coin concepts , inc . of east brunswick , n . j ., as previously mentioned . activation of microprocessor sub - assembly 56 turns on the air supply blower 78 and releases a puck 22 by activating the puck release solenoid gate 90 . simultaneously , the digital display 44 indicates that 25 seconds are available for play of the game . the controller circuit 54 and its associated elements are powered by a 120 volt ac power supply 53 in a conventional manner . the player plays the game for an adjustable 25 second period and his or her score is recorded on the volcano ladder - like scoring indicator 18 . at the end of the game , the player receives a ticket from ticket dispenser 80 or a prize that slides down prize chute 84 from prize dispenser 82 shown in fig9 depending upon the set - up of the game . prior to play of the game the barrier gate 46 is in its second , or up , position 50 shown in fig3 b . during the adjustable 25 second play of the game the barrier gate 46 is in its first or down position 48 shown in fig3 a . if , within seven seconds of the end of the adjustable 25 second play of the first game , the player places another coin or token into the coin slot 20 , then play of the second game resumes from where the player had left off in the first game . if , however , the player did not place a coin or token into the coin slot 20 during the seven second grace period after the 25 second play of the first game , then the player starts the play of the second game from the very beginning at the bottom band or scoring field 68 . after play of the game is over , the microprocessor sub - assembly 56 causes the puck gate motor 52 to drive the barrier gate 46 into its second , or up , position 50 thereby permitting the puck 22 to be collected in bin 88 , and returned down the puck shoot 86 to the puck release gate and solenoid mechanism 90 . the microprocessor sub - assembly 56 totals up the number of &# 34 ; hits &# 34 ; that a player makes as the puck 22 passes over the four illuminated target areas 27 . the target areas 27 are illuminated by a commercially available light or lamp 33 as shown in fig5 . each time a puck 22 passes over one of the four illuminated target areas 27 , it interrupts a light beam from a commercially available led / photosensor combination unit 29 which , in turn , records a score on the volcano 18 . a green light 31 , preferably located in front of each of the illuminated target areas 27 , indicates to the player where the target areas 27 are located . a speaker 19 driven by commercially available sound card technology in microprocessor sub - assembly 56 provides suitable audio sound effects appropriate for any particular stage of the game . according to an alternative embodiment of the invention 100 , instead of having four illuminated target areas 27 , the targets may comprise three target areas 28 , 30 and 32 which are each illuminated with pairs of red and green lights 58 , 60 and 62 as shown in fig7 a and 7b . a green light 58a , 60a and 62a indicates that the value of the target area 27 is positive whereas a red light 58b , 60b and 62b indicates that the value of the target area 27 is negative . if one of the side targets 34 or 36 located on either side 42 of playing surface 14 as shown in fig6 is struck during the play of the game , then the value of the targets 28 , 30 and 32 doubles . a randomizer 64 driven by the microprocessor sub - assembly 56 , according to techniques and software that are well known to those of ordinary skill in the art , can change the value of the targets 28 , 30 and 32 as indicated by their red or green illumination . one of the very useful features of the present invention 10 and 100 is that the upper section 13 of the console 12 is connected by a hinge 99 to lower section 11 of the console 12 . this permits the upper section 13 of the console 12 to be rotated downwardly onto the lower section 11 so that the entire invention 10 or 100 can be shipped as a single unit . fig5 illustrates in detail one of the four illuminated target areas 27 according to the preferred embodiment 10 of the invention . a green light 31 indicates to the player the approximate location of the illuminated target areas 27 . a conventional , commercial available led / photosensor combination unit 29 located directly behind the illuminated target area 27 but ahead of the resilient barrier gate 46 , senses the presence of the puck 22 during the adjustable 25 second play of the game . fig6 illustrates an alternative embodiment of the invention 100 which includes , as previously described , three targets switches 28 , 30 and 32 whose values may randomly or pseudo randomly change during the game . as illustrated in fig7 a and 7b , target 28 is illuminated by a pair 58 of green 58a and red 58b lights . similarly , targets 30 and 32 are illuminated by a pair 60 , 62 of green 60a , 62a or red 60b , 62b lights , respectively . whether a green light 58a , 60a , 62a or a red light 58b , 60b , or 62b is illuminated depends upon the signal from the randomizer 64 in the microprocessor sub - assembly 56 . it is possible for all three targets 28 , 30 or 32 to be illuminated red , or green , or any combination of red or green depending upon the signals provided to light pairs 58 , 60 and 62 . the volcano - like simulation 18 on the scoreboard 16 indicates the cumulative score achieved by a player during the adjustable 25 second play of the game . the volcano simulation 18 includes a plurality of multiple , progressive scoring fields , 3 zones or bands 68 , 70 , 72 , 74 , etc . the lowest scoring field , preferably colored blue , is field 68 . if the player achieves the cumulative value greater than that indicated in the lower field 68 , then he or she progresses onto the next field 70 . the lower field might , for example , be blue , the next field 70 might , for example , be pink , the next 72 might be red , and so on , and the top 74 might be yellow . each of the progressive fields 64 - 72 is illuminated between one and four light strings 76 . for example , the bottom , or blue , field 68 might include four strings of light 76 which progressively light as through the field 68 . the next field , i . e ., the pink field 70 , might include , for example , three strings of lights 76 . the object of the game , is to get to the top of the volcano before the game 10 or 100 times out , if possible . the player receives a ticket or a prize depending upon the cumulative score he or she has received . again , as previously described , the player has the option of picking up where he or she left off at the end of the first game , if he or she places a coin or token in the coin slot 20 within an adjustable seven second grace period at the end of the 25 second play of the first game . according to the alternative embodiment of the invention 100 , if a player strikes a target 28 , 30 or 32 that is green during play , then the cumulative score moves upward . if , however , a target 28 , 30 or 32 is struck while it is illuminated with a red light , then the cumulative score decreases and the player may actually find himself or herself moving down the scoring fields 68 , 70 , 72 or 74 that comprise the volcano - like simulation 18 . if a player strikes one of the side targets 34 or 36 during the play of the game , the value of the illuminated targets 28 , 30 or 32 double . at the end of the game , the player receives a prize . the prize may be in the form of tickets delivered by ticket dispenser 80 or might be in the form of a packet including a small premium therein . the packets are released by prize dispenser 82 and roll down chute 84 to the player as shown in fig9 . the invention has several advantages over those known in the art . second , the barrier gate mechanism is especially functional and rugged , thereby permitting the game to be played in an unsupervised location for extended periods of time without additional maintenance . also , the resilience of the gate causes the puck to return quickly and makes the game harder and more interesting to play . third , because many people are familiar with prior art , two player air hockey games , the game is relatively easy to learn and relatively easy to play , even though scoring can be very challenging . fourth , the alternative embodiment is exciting to play especially due to the randomized nature of the strikeable target and its interaction with a progressive series of scoring fields . while the invention has been described with reference to a preferred embodiment thereof , it will be appreciated by those of ordinary skill in the art that modifications can be made to the structure and play of the game without departing from the spirit and scope of the invention as a whole .
an air cushion table game includes a barrier for deflecting a puck during the play of the game when the barrier is in the down position and for capturing the puck by permitting said puck to pass under the barrier when the barrier is up at the end of the game . a plurality of targets are located at the goal end of the game . the player attempts to accumulate as large a score as possible by striking the targets at the goal end of the game with a puck driven by a striker . a coin or token operated mechanism initiates the play of the game . according to the preferred embodiment of the invention , the game has four illuminated target areas each of which includes an led / photosensor for sensing whether or not the illuminated area is hit by a puck . alternatively , the game may comprise three targets each of which is randomly illuminated by a pair of red and green lights . green illumination indicates that target will provide a positive value whereas a red light indicates that the player will decrease his or her cumulative score . the score is indicated on a scoreboard in the form of a volcano having progressive fields or bands starting at the bottom and going toward the top . a prize dispenser dispenses a prize or ticket to the player depending upon the cumulative score achieved when the play of the game has ended .