the gameboard of the preferred embodiment fig1 is of the usual rectangular shape and could be manufactured of cardboard or any other suitable material . the gameboard is characterized by providing trading symbols thereon . a different letter of a complete alphabet , printed in each of the playing spaces bordering a center area , represents the symbols means provided in said playing spaces . the center area of the board shows indicia related to the play of the game . the space 57 and 58 on the gameboard and opposite space thereon have been provided for the &# 34 ; game average &# 34 ; indicator , also referred to as the index . space 72 is provided for the placement of the news cards used during the news release period . step no . 3 the letter symbols provided in said gameboard serve as a &# 34 ; make believe &# 34 ; means wherefrom a player makes his / her selection and may buy or sell securities of a well known corporation located anywhere in the world , as well as , investing in his / her neighborhood stores or any other business concern selected . the players favorite company &# 39 ; s shares may be bought and sold during the play of the game . the initial of the company &# 39 ; s first name indicates the game trading symbol under which its stock is traded . for example : general electron shares may be bought and sold using the letter symbol &# 34 ; g &# 34 ; and also , george &# 39 ; s company shares may be bought and sold using the same letter symbol &# 34 ; g &# 34 ;. also , the trading symbols provide variation of play , offering the players different approaches to play the game as follows : for example : a plurality of the trading letter symbols on the gameboard fig1 may be designated to represent the game green chips also called &# 34 ; income chips &# 34 ; thereby providing the players with another approach to play the game . instructions for play are set as follows : the players receive a $ 100 game currency dividend for each 100 shares owned as of the end of the game . also , these trading letter symbols quotations can not rise or fall over one point during each quotation changes period . in order to determine the price changes of the green chips letter symbols when rolling the die , the players disregard the value of the numbers on the face up die . instead , if the result of the rolled die show a plus value , the price of the called letter symbol is increased by one point ; and if the die shows a minus value , the price is decreased by one point . if the die show no change the price is left unchanged . another example : before starting to play the players may determine to play the game in a bull market mode or in a bear market mode . the variation in play occurs during the quotation changes step in which the players using the game special die disregard the minus and plus readings and consider only the digital reading on the face up side of the rolled die in determining the price changes in the game trading symbols . the players do not employ the green chips playing style when playing these game variations . the value of all the game trading symbols during the quotations changes step are changed following the same rule , as follows : bull market mode . this variation features a bull market stage wherein investment values are rising . . . and the digital reading on each side of the special game die represents a plus value . bear market mode . this variation features a bear market stage wherein investments values are falling . . . and the digital reading on each side of the special game die represents a minus value . the game average components , also called to game average index is provided by a designated number of the game trading symbols in the game board and represents a significant characteristics in a family type and party game simulating a stock exchange or the like . the game average record form fig8 c has been specially designed in conjunction with the designated trading symbols on the gameboard representing the game average index in combination with the play of the game , and provides a player with means for determining the &# 34 ; closing &# 34 ; game average figure fig5 . 57 and 58 for game purposes , the game average is determined as follows : you record the opening prices of each of the game average symbols index 50 at $ 100 per share . you also record the game average 1000 51 opening figure . at the end of the game , you record the closing price 52 of each of the game average symbols index and the price change 53 of each symbol , which is the difference between the closing and the opening prices . if the total of the plus changes 54 is larger than the total of the minus changes 55 the game average is increased by the difference 56 . if the total of the minus changes 55 is larger than the total of the plus changes -- the game average is decreased by the difference . the game average figures recorded in this form in the close 57 and change 58 spaces , are also the figures to be posted in the gameboard fig5 average indicator 57 and 58 spaces . the trading play pieces , fig3 are used during the trading session . the preferred embodiment game is equipped with trading play pieces players and each set contains ten buy play pieces and ten sell pieces . the buy pieces are in one color and the sell pieces are in another color . each player &# 39 ; s trading play pieces bears a different number to distinguish the trading play pieces of each player from those of each other player . game currency fig6 d . an equal amount , in different denominations , of game currency is provided for each player , and the total player &# 39 ; s amount of game currency is doubled to provide for the game funds to be placed in a pot or container to be passed around from one player to another during the trading session . step no . 1 . the trading play pieces sets equipment provided with the game and the game currency bills may be increased to provide equipment to include other players . the informative play pieces , fig2 are used during the quotation changes step to post changes of the prices of the stocks represented by the trading symbols on the board . the prices posted apply to both buy and sell transactions and the prices do not change until all the players have completed their trading turn during the same trading session . each informative play piece bears a digital . the player places one , or more digitals next to each other to form the required number . the informative play pieces are also used to post the game average figure 57 nad 58 and the game 59 and session number in progress 60 . a container with sections for each of the informative play pieces denominations may be provided with the game . the container also has another section for the up , down , no change and close pieces . the trading play pieces fig3 and the informative play pieces fig2 may be made of a plastic material . the shape of the play pieces may differ from those illustrated . special die , fig4 a set of two die specially designed is provided with the game . one die bears the numbers 1 , 2 and 3 . the other die bears the numbers 3 , 4 and 5 . the &# 34 ; plain &# 34 ; numbers indicate a plus value and the &# 34 ; encircled &# 34 ; numbers indicate a minus value . the value of the numbers appearing face up on the rolled die are to be combined . for example fig4 shows a face up combination value of plus 2 61 . ______________________________________1 and 3 = up 4 ○ 1 and 3 = up 21 and 4 = up 5 ○ 1 and 4 = up 31 and 5 = up 6 ○ 1 and 5 = up 41 and ○ 3 = down 2 ○ 1 and ○ 3 = down 41 and ○ 4 = down 3 ○ 1 and ○ 4 = down 51 and ○ 5 = down 4 ○ 1 and ○ 5 = down 62 and 3 = up 5 ○ 2 and 3 = up 12 and 4 = up 6 ○ 2 and 4 = up 22 and 5 = up 7 ○ 2 and 5 = up 32 and ○ 3 = down 1 ○ 2 and ○ 3 = down 52 and ○ 4 = down 2 ○ 2 and ○ 4 = down 62 and ○ 5 = down 3 ○ 2 and ○ 5 = down 73 and 3 = up 6 ○ 3 and 4 = up 13 and 4 = up 7 ○ 3 and 5 = up 23 and 5 = up 8 ○ 3 and ○ 3 = down 63 and ○ 3 = unch . ○ 3 and ○ 4 = down 73 and ○ 4 = down 1 ○ 3 and ○ 5 = down 83 and ○ 5 = down 2______________________________________ the players may pre - determine whether to play the game using either one of the die , or to use both die . in a variation of the game , an extra player may participate in the play of the game , serving as the &# 34 ; market maker &# 34 ; for directing the movement of the prices of the stocks represented by the game trading symbols , thereby replacing the special game die fig4 . the objective of the market maker player is to provide another interesting feature to the trading game in accordance with pre - determined instructions for play applicable to the market maker marketing approach . financial transactions -- each player settles his / her financial transactions with the player at his / her left side , using his / her allotted game currency fig6 d . the acting broker -- for game purposes , during the trading session , the player assisting the player at his / her right side is called the acting broker . the acting investor -- also , for game purposes , during the trading session , the player in his / her turn as he / she buys or sells securities is called the acting investor . two ways to play the game . a player places his / her trading play pieces fig3 in any playing space selected by him / her directly from the gameboard fig1 . for example : regular trading -- a player seeks to buy low and to sell higher at a later time . short trading -- a player seeks to sell high and to buy lower at a later time . closed out investments -- a player &# 39 ; s buy and sell trading play pieces placed on the board in the same letter symbol space , cancel each other out and both are removed from the board . for example , when a player purchases a stock , he / she places the &# 34 ; buy &# 34 ; play piece fig3 and pays for the purchase using his / her game currency fig6 d . when the player sells the stock he / she places the &# 34 ; sell &# 34 ; play piece fig3 next to his / her buy play piece in the same space , and then receives the proceeds of the sale in game currency fig6 d from the &# 34 ; game funds &# 34 ; container . both buy and sell play pieces thereby cancel each other out and are then removed from the board . the trading play pieces fig3 remaining placed on the board fig1 at game end are valued as follows : the &# 34 ; buy &# 34 ; trading play pieces as assets and the &# 34 ; sell &# 34 ; play pieces as liabilities . the player , in turn , liquidates his / her entire portfolio holdings using the game &# 34 ; closing &# 34 ; prices posted on the gameboard as shown in fig5 . the player receives the proceeds of his / her assets in game currency fig6 d . after all the players have liquidated their portfolio holdings and counted their game currency , the player having accumulated the most game currency over his / her start - up funds wins the game . the use of the work sheet fig7 is an optional feature and not essential in determining a player &# 39 ; s score . new cards fig6 -- the cards contain witty messages , fun news and rumors provided for amusement ; and include dividend payment notices . the news cards are shuffled and placed face down on the gameboard fig1 for the players to draw a card from the top of the cards pile during the news release period . fun - gram forms fig6 b -- each card provides a blank space thereon for a player to write in his / her own message to another player during the news release period , also referred to as the fun - roundtable . after the drawings of the news cards , one by each player , have been completed , the players may then use the fun - gram forms . the players may at the same time also discuss simulated business and entertainment news and views , amusing rumors and the like . the stock certificate fig6 b is an optional feature of the game . when a player places his / her &# 34 ; buy &# 34 ; trading play pieces on the game board , the player pays his / her acting broker the current per share price using his / her game currency fig6 d . the acting broker deposits the game currency received in the game funds container . the stock certificates are kept in the game funds container and the acting broker may fill in a stock certificate identifying the investment and number of shares purchased . the stock certificate is kept by the player until he / she sells this investment and returns the stock certificate to his / her acting broker . stock certificates printed in a different color paper may identify short sales . the preferred embodiment is equipped for 2 to 4 players . the players may elect to play a single or double game . each player is given by the game organizer $ 100 , 000 in game currency denominations as follows : 6 of each 500 , 5 , 000 and 10 , 000 bills and 7 of 1 , 000 . also 10 buy trading play pieces and 10 sell trading play pieces . for a double game the players receive 2 additional 50 , 000 bills . as the players complete some of their trading transactions during the game , the trading play pieces may be used again . the remaining game currency is placed in a container which may be provided with the game . also , a standard die cup may be provided with the specially designed set of two die . the news cards , including the dividend notice cards are shuffled and placed face down at the center board space 72 . the fun - gram forms are kept apart for a player using same during the news release period . the informative play pieces are kept in a sectional container making them readily available to be used during the quotation changes step . the gameboard fig1 may be placed at the center of a table . the players determine who is to start the game and then , continue to play in that order during each step of the game . the others follow in order to that player &# 39 ; s left . the game does not offer any advantage to the player taking his / her turn first over the player taking his / her turn last . the current price of the stocks traded under any of the trading symbols on the gameboard does not change until all the players have taken their trading turns during the same trading session . one set of instructions for play , contained in a booklet , is to be followed by all the players alike during every step of the game . for example , instructions for play may have been provided for as follows : the starting price for the stocks represented by the 26 letter symbols on the gameboard is $ 100 per share . a player , in turn , executes his / her trading transactions by means of his / her &# 34 ; buy &# 34 ; or &# 34 ; sell &# 34 ; trading play piece fig3 . each trading play piece has a quantity value of 100 shares . each player shall use no more than two trading play pieces per turn , and may use his / her two trading play pieces in one transaction or may elect to make two different transactions . a player may only by and sell shares in quantities of 100 or 200 per turn . a player , in turn , may complete and close out any or all his / her trading transactions during the game , however he / she can not increase his / her trading allowance . the value of his / her trading play pieces remaining placed on the board at game - end is included in his / her score . at the end of the 5th session , or 10th session in a double game , each player , in turn , liquidates his / her entire portfolio holdings , if any , using the &# 34 ; closing &# 34 ; prices of the last session played . when a player places his / her &# 34 ; buy &# 34 ; play piece on the board , he / she pays the current price to his / her acting broker , who shall deposit the game currency bills in the &# 34 ; game funds &# 34 ; container . as a player &# 39 ; s places his / her &# 34 ; sell &# 34 ; play pieces , he / she shall be paid the current price with &# 34 ; game fund &# 34 ; bills by his / her acting broker . for example : the current price for the stocks represented by the letter symbol &# 34 ; k &# 34 ; is $ 110 . if a player &# 34 ; buys &# 34 ; 100 shares of k - market shops , he / she places one buy play piece in the letter symbol &# 34 ; k &# 34 ; space , and pay $ 11 , 000 in game currency to the acting broker . another example : a player , in turn , has chosen to buy 100 shares of general electron . another player , in his / her turn , want to buy or sell 100 shares of georges company . in both transactions , the companies first name initial is &# 34 ; g &# 34 ; and would be traded under the same letter symbol &# 34 ; g &# 34 ; at the current market prices . after all the players have taken their trading turns , the game proceeds with the quotation changes step . the roll of the dice determines the price movement of the stocks represented by the letter symbols on the gameboard under which the stocks are traded . playing in the same order as in step no . 1 , each player calls out , one per turn , in alphabetical order , only the &# 34 ; traded &# 34 ; letter symbols on the gameboard . after a player calls a &# 34 ; traded &# 34 ; symbol , he / she rolls the two die once and then posts the resulting price in the letter symbol space accordingly , using the informative play pieces fig2 . for example : beginning with the letter symbol &# 34 ; a &# 34 ;, if it was traded , a player , in turn , may call out the name of his / her favorite company whose initial of the first name is &# 34 ; a &# 34 ;, or the player may simply call out the letter &# 34 ; a &# 34 ;. then , the player rolls the two die once , and posts the resulting price in the letter symbol &# 34 ; a &# 34 ; space accordingly . said resulting price is obtained as follows : the letter symbol &# 34 ; a &# 34 ; shows a current market price of $ 112 posted in the letter symbol &# 34 ; a &# 34 ; space . for example : the rolled dice show a face up combined value of &# 34 ; plus 2 &# 34 ; fig4 . then , using the informative play pieces fig2 the player changes the $ 112 price to the resulting price of $ 114 . if the value of the rolled die shows no change , the price remains the same . instructions for play may also include how to play the game with variations within the scope of the invention . the players may elect to call , roll the dice for , and change the price of any &# 34 ; non - traded &# 34 ; stock letter symbol during each quotation changes period . all players , in turn , draw a card from the top of the fun news cards pile placed on the gameboard fig1 . if the card contains a fun message , the players return the card by placing it face down at the bottom of the pile . if the card contains a dividend or game currency message , the players keep the card till the end of the game for inclusion of its value in their score . the players , in any order , may use the fun - gram forms to write in their own entertaining message to send to each other . when a player receives a fun - gram message he / she should read it to the other players . during the news release period , also referred to as the fun - roundtable , the players may orally exchange witty and amusing news , rumors or the like merely for laughs . the variety of the entertaining messages in the game &# 34 ; news cards &# 34 ; are also intended to serve as a means to help a player to use his / her imagination in creating his / her own amusing message in a fun atmosphere . after step no . 3 has been completed , the game moves on to the next trading session or step no . 1 of the game . the game ends after all the steps of session 5 in a single game , or session 10 in a double game , have been completed by all the players . the prices resulting from the last quotation changes period are the &# 34 ; closing &# 34 ; prices for the game . the value of the player &# 39 ; s trading play pieces remaining placed on the board are included in their score . a player receives the &# 34 ; closing &# 34 ; price for each of his / her &# 34 ; buy &# 34 ; trading play pieces remaining placed on the board . a player pays the &# 34 ; closing &# 34 ; price for each of his / her &# 34 ; sell &# 34 ; trading play pieces remaining placed on the board . a player also collects the monetary fun value of any news cards held by him / her at the end of the game . each player then counts his / her game currency , and the player having achieved the largest gain wins the game . ______________________________________game currency on hand - after buying & amp ; $ 62 , 000selling during the gameplus his / her &# 34 ; buy &# 34 ; play pieces assets 60 , 000remaining on the boardplus dividends received from news cards at 500game - end total $ 122 , 500less his / her &# 34 ; sell &# 34 ; play pieces liabilities 11 , 000placed on the boardplayer &# 39 ; s game currency held at game - end $ 111 , 500less player &# 39 ; s game currency start - up funds 100 , 000player &# 39 ; s gain or score $ 11 , 500______________________________________ it is provided to help a player plan his / her moves and to improve his / her skill . fig7 illustrates a player &# 39 ; s filled in &# 34 ; work sheet &# 34 ; sample form as follows : a player bought during session 1 column 62 100 shares trading under letter symbol &# 34 ; a &# 34 ; for $ 100 per share , and also bought 100 shares traded under letter symbol &# 34 ; n &# 34 ; at $ 100 per share . session 2 column 63 shows said player bought 200 shares under the letter symbol &# 34 ; s &# 34 ; at $ 105 per share . session 3 64 shows that said player bought 100 shares traded under letter symbol &# 34 ; f &# 34 ; for $ 110 per share and also shows said player sold &# 34 ; short &# 34 ; 100 shares traded under letter symbol &# 34 ; k &# 34 ; for $ 120 per share . session 4 column 65 shows said player bought 200 shares traded under letter symbol &# 34 ; g &# 34 ; for $ 105 per share . session 5 column 66 shows said player sold 100 shares traded under letter symbol &# 34 ; g &# 34 ; for $ 110 each share , and also sold 100 shares traded under letter symbol &# 34 ; n &# 34 ; for $ 110 each share . as the prices during the game and the new prices are posted on the gameboard , the player using the &# 34 ; work sheet &# 34 ; keeps track of the prices paid / received for his / her investments . if you are playing a double game you use one form for each game . the foregoing disclosed game of this invention may also be equipped to be played by a group of players . for example : equipment for a &# 34 ; party &# 34 ; game includes one set of trading play pieces fig3 for each player ; equal amount of game currency fig6 d in different denominations for each player and a sufficient amount of the game currency bills for the game funds container and an adequate supply of news cards fig6 which may include party give away prizes . a market maker player may replace the use of the special die fig4 for directing the price changes of the trading symbols fig5 during the quotation changes period . the market maker player may use the fun - gram forms to provide clues , market trends and other useful hints to the players during the game for them to figure out the market maker &# 39 ; s pricing strategy . the market maker posts the new prices in each of the trading symbol spaces as shown in fig5 using the informative play pieces fig2 . the gameboard fig1 is placed at the center of a large table . the player , in turn , places his / her trading play piece fig3 in any trading symbol space or outside the board pointing to the selected trading symbol space fig5 . the players may play a single or double game . from the foregoing disclosure , it is apparent that the game of this invention provides a competitive and entertaining game for players with or without any knowledge of the world of finance , and that the multiple objectives of this game invention have been fully accomplished . it is to be understood that variations and changes may be made in the preferred embodiment of this invention to provide other type of games , without departing from the scope of this invention . hereafter , as a matter of clarification and where distinction is required , the game of this invention is referred to as the &# 34 ; 5 sessions game &# 34 ; and when linked together with the method of continuing playing it is referred to as the &# 34 ; continuous game &# 34 ;. when employing the method of continuing playing the &# 34 ; 5 sessions game &# 34 ; is played as previously disclosed in the foregoing specifications , systematically employing the combination of adapted record forms . the method of continuing playing provides a &# 34 ; continuous game &# 34 ; contest formed by a plurality of succeeding &# 34 ; 5 sessions games &# 34 ; to be played over an undetermined period of time and by a varying group of players . the &# 34 ; continuous game &# 34 ; closes at the end of every &# 34 ; 5 sessions game &# 34 ; and re - opens in the following game for continuing playing with each of the contest elements having the same standing as held at the end of the previous 5 sessions game . for example : trading symbols on the gameboard fig1 &# 34 ; closing &# 34 ; quotations at game - end are carried over from one game to the next . game average closing figure 57 is also similarly carried over ; and the player starts the next game with the same portfolio holdings number of shares held at the end of the previous completed game . the quotation record form fig8 ; order form fig9 ; game score form fig1 and cumulative record form fig1 are provided in combination with one another making possible the accomplishment of the steps comprising this invention method of continuing playing . informative play pieces fig2 may be used in conjunction with the quotation record form fig8 . trading play pieces fig3 are replaced by the order form fig9 . 4 game currency bills fig6 d are replaced by the combined forms fig9 and 12 . before starting to play a new game , the gameboard fig1 is prepared to display in each one of the trading letter symbols spaces the previous &# 34 ; 5 sessions game &# 34 ; closing prices , shown in said previous quotation record form fig8 column 89 , and which now represent the starting prices for continuing playing . also , said column 89 prices are carried over to the next game quotation record form , session 1 column 84 for continuing playing . a player participating in the &# 34 ; continuous game &# 34 ; is provided with five order forms fig9 one for each session of the game ; one game score form fig1 and one comulative record form fig1 per game . a player &# 39 ; s filled in samples fig1 and fig1 show said player &# 39 ; s portfolio value and &# 34 ; paper &# 34 ; score to date . an actual score is achieved only after a player has converted his / her entire portfolio holdings into game currency , within the rules , regardless of the position taken by the other participants in the contest . the player with the highest actual score is the &# 34 ; champion &# 34 ; until another player finishes his / her participation in the game with a higher actual score . each player liquidating his / her entire portfolio with a profit wins the game . an actual score is final and not cumulative in future &# 34 ; continuous game &# 34 ;. a player can better his / her previous score as a new player . game absences -- the method of continuing playing of this invention makes provision for a player to absent himself / herself from some of the 5 sessions games comprising a continuous game , and for the player &# 39 ; s entire portfolio number of shares to be carried over from the last game played to the present game for continuing playing . new players -- the method of continuing playing also makes possible that new players may enter the game and play in a 5 sessions game comprising a continuous game contest in progress . game numerical order -- the 5 sessions game is numbered consecutively as played , and when a player enters the continuous game at a later date , he / she records the number of the game 91 in progress , date 92 , and his / her name 93 in said player &# 39 ; s game record forms . each acting investor &# 39 ; s record forms fig9 and 12 are o . k &# 39 ; d and initialed by each player &# 39 ; s acting broker . a player &# 39 ; s acting broker during one game is not necessarily his / her acting broker in the next game . a player &# 39 ; s acting broker is the player sitting at his / her left side . when a large group of players are participating in the game and comprise more than one group , the players determine the consecutive order of play for each group . this order is maintained thru out the game . commission -- a player using an order form in the continuous game , pays $ 10 for each transaction shown therein . fig9 . for example : rules for play applicable to the continuous game may be indicated as follows : a player may buy and / or sell up to 100 shares per trading session . a player may conductg a single 100 shares transaction or may divide the trading allowance into 2 or more transactions in any multiple of 10 shares . a player executes his / her trading transactions by filling in the trading data in the &# 34 ; order form &# 34 ; fig9 . the quantities of the trading transactions are recorded by filling in the total number of shares , and prices are recorded on a per share basis . for example : filled in order form sample fig9 shows a player prepared a form during one trading session showing a purchase of 50 shares 75 of stock traded under letter symbol &# 34 ; g &# 34 ; for $ 95 per share 76 ; said player also bought 10 shares 75 traded under letter symbol &# 34 ; k &# 34 ; for $ 105 per share 76 ; said player also sold 20 shares 78 traded under letter symbol &# 34 ; c &# 34 ; for $ 110 per share 79 ; and also sold 20 shares 78 traded under letter symbol &# 34 ; s &# 34 ; for $ 120 per share 79 . said player &# 39 ; s order form shows in the purchases column 77 the amounts of $ 4750 and $ 1050 totaling $ 5800 81 ; and sales column 80 showing the amounts $ 2200 and $ 2400 totaling $ 4600 82 . commission 83 at a rate of $ 10 per transaction shows a total of $ 40 in this order form . the players in turn participate in the quotation changes step , as outlined in the foregoing detailed description of the preferred 5 sessions game embodiment of this invention . in addition , one quotation record form fig8 per game is used and filled in by each player , in turn , during the quotation changes step . the prices resulting from the present quotation changes period are recorded in the next trading session column . the prices established during the 5th quotation changes period are the &# 34 ; closing &# 34 ; prices for the game played . these prices are later transferred to the next quotation record form and are the opening prices to be used in session 1 84 of the following game . for example : filled in sample of the quotation record form fig8 shows a $ 100 start - up , buy or sell price for the stocks traded during session 1 84 under any of the game trading letter symbols ; columns 85 , 86 , 87 and 88 show the changes in the prices for all of the traded letter symbols resulting from the roll of the die during each quotation changes period ; close column 89 shows the &# 34 ; closing &# 34 ; prices for the game played . an empty space in a trading symbol &# 39 ; s line shows that said trading symbol had not been called out . three dots in a trading symbol &# 39 ; s line space columns 89 and 90 indicate that said trading symbol had not been traded and the starting price remains unchanged ; trading letter symbols &# 34 ; c &# 34 ;, &# 34 ; h &# 34 ;, &# 34 ; l &# 34 ; and &# 34 ; y &# 34 ; lines show no early trading and that later in the game these letter symbols were called , the die rolled and the price changes recorded . the difference in the price between the first column 84 and the &# 34 ; close &# 34 ; column 89 quotations of each of the stock letter symbols , is the price change 90 for each letter symbol of the game . the players , in turn , participate in the news release period as outlined in the foregoing detailed description of the preferred embodiment of the game of this invention . each player uses one game score form for each 5 sessions game . for example : filled in sample fig1 shows a player completed his / her form as follows : &# 34 ; quantities carried over &# 34 ; column 95 down the line shows said player &# 39 ; s entire portfolio holdings at the end of the previous game . said player &# 39 ; s &# 34 ; owned &# 34 ; shares recorded in plain numbers and said player &# 39 ; s shares &# 34 ; sold short &# 34 ; recorded in encircled numbers . &# 34 ; trading session &# 34 ; columns show said player recorded , in the corresponding stock symbol line and session number columns , his / her current game trading data as shown in his / her 5 current order forms , using quantity data only . buy data recorded in plain numbers and sell data recorded in encircled numbers . column 96 shows said player during session 1 bought 50 shares traded under letter symbol &# 34 ; e &# 34 ; and 50 shares traded under letter symbol &# 34 ; k &# 34 ;; during session 2 97 said player bought 10 shares traded under letter symbol &# 34 ; b &# 34 ; and 90 shares under letter symbol &# 34 ; s &# 34 ;; said player , during session 3 98 sold 10 shares under letter symbol &# 34 ; b &# 34 ;, also , sold 50 shares traded under letter symbol &# 34 ; g &# 34 ;, and sold 20 shares traded under letter symbol &# 34 ; i &# 34 ;, and also bought 20 shares traded under letter symbol &# 34 ; s &# 34 ;; during session 4 98 said player sold &# 34 ; short &# 34 ; 10 shares of stock traded under letter symbol &# 34 ; n &# 34 ;, bought 50 shares to replace some stock previously sold &# 34 ; short &# 34 ; under letter symbol &# 34 ; p &# 34 ; and bought 40 shares under letter symbol &# 34 ; u &# 34 ;, during session 5 100 said player bought 50 shares traded under letter symbol &# 34 ; i &# 34 ; and sold 50 shares under letter symbol &# 34 ; s &# 34 ;. said sample &# 34 ; game score &# 34 ; form also shows that said player up - dated his / her portfolio holdings using the &# 34 ; close &# 34 ; qty column 101 as follows : letter symbol &# 34 ; b &# 34 ; line 109 recorded data as follows : no shares carried over from previous game , 10 shares bought during session 2 and 10 shares sold during session 3 leaving a total of &# 34 ; 0 &# 34 ; in the &# 34 ; close &# 34 ; qty . column ; letter symbol &# 34 ; e &# 34 ; line 110 shows 60 owned shares carried over and 50 shares bought totaling 110 shares in the &# 34 ; close &# 34 ; qty . column ; letter symbol &# 34 ; g &# 34 ; line shows 50 owned shares carried over column 95 and 50 shares sold during session 3 leaving no balance ; letter symbol &# 34 ; i &# 34 ; line 112 shows 20 owned shares carried over , 20 shares sold during session 3 and 50 shares bought during session 5 leaving a total of 50 owned shares in the &# 34 ; close &# 34 ; qty . column 101 ; down the line said player &# 39 ; s portfolio holdings had been up - dated to show said player &# 39 ; s entire portfolio holdings in the &# 34 ; close &# 34 ; qty . column 101 to be carried over to the following game score form fig1 to be recorded in the quantities carried over column 95 for continuing playing . &# 34 ; close &# 34 ; price column 102 , shows the closing prices at the end of said game for the stocks represented by the letter symbols related to said player &# 39 ; s up - dated portfolio column 101 . said closing prices are recorded in said game &# 34 ; quotation record &# 34 ; form fig8 column 103 shows said player &# 39 ; s portfolio number of shares owned multiplied by the &# 34 ; closing &# 34 ; price and valued at $ 12 , 650 ; $ 6 , 500 ; $ 16 , 500 ; $ 12 , 000 ; $ 3 , 600 and $ 2 , 000 resulting in a total 105 of $ 53 , 250 . short sales column 104 shows recorded values of $ 2 , 100 : $ 6 , 000 and $ 1 , 150 totaling $ 9 , 250 in 106 . this form serves as a current status of a player &# 39 ; s paper score updated thru the last game played . in this form , the player records the latest game results , accumulates the figures and carries them over from game to game . each player uses one cumulative record form for each 5 sessions game . for example : filled in sample fig1 shows a player completed his / her form as follows : line 1 to line 5 show purchases and sales amounts from said player &# 39 ; s 5 trading order forms fig9 filled in during the 5 sessions of this game . lines 8 , 11 , 14 and 17 show carried over amounts for each of these items from said player &# 39 ; s previous game cumulative record form fig1 , lines 10 , 13 , 16 and 19 respectively . line 9 shows said player totaled the commissions in his / her 5 trading order forms fig9 for this game and recorded the total thereon . line 12 shows said player &# 39 ; s total purchases from line 6 . line 18 shows any income credit that said player received from &# 34 ; news cards &# 34 ; and &# 34 ; green chips &# 34 ; dividends during the game . lines 10 , 13 , 16 and 19 show said player added on the &# 34 ; carried over &# 34 ; and &# 34 ; this game &# 34 ; recorded amounts for each one of these items and recorded each total on the &# 34 ; cumulative &# 34 ; lines therein . these recorded cumulative amounts are later carried over to said player &# 39 ; s next game cumulative record form fig1 , on lines 8 , 11 , 14 and 17 for continuing playing . line 24 shows said player &# 39 ; s portfolio assets value from said player &# 39 ; s game score form fig1 , regular trading line 105 . ( said player &# 39 ; s game score form not illustrated herein ). line 25 shows said player &# 39 ; s portfolio liabilities value from said player &# 39 ; s game score form fig1 , short trading line 106 . line 26 shows amounts from line 20 , 22 and 25 added and the total recorded thereon . line 27 shows lines 21 , 23 and 24 added and the total recorded thereon . line 28 shows said player &# 39 ; s up - dated credit amount from line 27 . line 29 shows said player &# 39 ; s up - dated charge amount from line 26 . line 30 shows said player deducted line 29 from line 28 to arrive at said player &# 39 ; s gain score up - dated thru this game . if line 29 amount is larger than line 28 amount , the the credits amount is deducted from the charges amount and the difference is recorded and bracketed thereon to show a loss score . actual score -- an actual score is achieved only after a player has liquidated his / her entire portfolio holdings in accordance with the instructions for play . each player at the end of the 5 sessions game completes his / her game score form fig1 and his / her cumulative record form fig1 . said forms are o . k &# 39 ; d and initialled by each player &# 39 ; s acting broker . the game re - opens with the same quotations and game average figure as it had previously closed at . each player transfers his / her entire portfolio holdings number of shares from his / her game score fig1 column 101 to the new game score form column 95 to be used during the current game . each player also transfers his / her cumulative records from his / her cumulative record form fig1 lines 10 , 13 , 16 and 19 to the new cumulative record form to be used during the current game lines 8 , 11 , 14 and 17 respectively . each player participating in the &# 34 ; continuous game &# 34 ; decides how many 5 sessions games to play . each player plans his / her moves which offer the best means of winning the game independently from the other players . each player liquidating his / her entire portfolio holdings with a profit wins the game . the player with the highest actual score on record is the champion until another player finishes his / her own game with a higher score . a separate championship record form fig8 b is maintained for players participating in the 5 sessions game and for players participating in the continuous game of this invention . when a player &# 39 ; s portfolio holdings number of shares at the beginning of the 5 sessions game is under 1000 shares , and the player wishes to liquidate his / her entire portfolio in order to achieve an actual score , he / she may , during one session or over a period of 5 sessions of the game , liquidate his / her entire portofolio . mixed transactions of buy and sell orders are permitted . the outlined detailed description of the 5 sessions game preferred embodiment of this invention and the continuous game version may be practiced together during the course of the same game . for example : a player may use the trading play pieces fig3 and the game currency fig6 d during the play of the continuous game , said player terminates his / her participation in the game , as outlined in the preferred embodiment of this invention . it is to be understood that multiple variations of the features of the trading game of this invention and method of continuing playing have &# 34 ; become &# 34 ; apparent in the light of the foregoing disclosure . any variations described within the foregoing specifications have been introduced as examples and are not to be considered limiting in any way . accordingly , it is understood that the game of this invention may be practiced and the method of continuing playing of this invention , may be employed with changes and modifications from those that have been specifically disclosed herein ; and that each specific term herein includes all technical equivalents which operate in a similar manner to accomplish a similar purpose , including the various features of novelty herein set forth , taken either singly or in &# 34 ; combination &# 34 ; and which have been introduced by means of illustrations and are not intended to be limiting in any way .
the preferred embodiment of this invention features a trading game in which some or all of the activities , features and events related to a stock exchange or the like , may be simulated for the enjoyment of 2 or more players . the game consists of 5 sessions and 3 steps in each session and it is played on a simple game board characterized by providing a distinct trading symbol in each of the playing spaces therein , for the players to select at least one trading symbol per turn to conduct simulated trading transactions . the value of the simulated investments represented therein are subject to change during the game and at game - end , the player accumulating the most play money over his / her start up funds , wins the game . this invention also provides a method of continuing playing , thereby linking together the 5 sessions game with a plurality of succeeding completed 5 sessions games . the game closes after every 5 sessions game and re - opens to run continuously over an undetermined period of time . the game may be played by up to a large and varying group of players . each participant plays and finish his / her own game independently from each other . the player achieving the largest score on record is the current champion until another player betters this record score . a former player may better his / her previous score as a new player . the 5 sessions game may be played with or without employing the method of continuing playing .