referring to fig1 a typical embodiment of the proposed game table 10 is shown . sloping game table 10 with associated scoreboard 34 is mounted on a suitable base to elevate it to a typical height of 30 inches at the player end of the table . the game table 10 typically is rectangular in shape . all external surfaces are typically of a 3 / 4 inch sheet of plywood material . the game table surface 14 is a low friction surface with respect to the playing puck 12 . the slope of the table is interdependent on the sliding friction of the puck 12 on the game table 10 . in this case , the slope of the table is in the order of 2 . 5 inches of incline to every foot in length . the criteria for the slope of table surface 14 is assurance of the return of puck 12 to the player end of game table 10 under static conditions and provide sufficient magnitude to assure the return of puck 12 in puck return chute 38 . also resting on table surface 14 is paddle 16 which is used for striking puck 12 . a puck dispenser 22 at the front base of the table dispenses playing puck 12 upon activation of the game by depositing a coin . a bat or paddle 16 and puck 12 are of a molded abs plastic that is black in color . sloping surface 14 is white hdpe plastic for a contrast between table surface 14 and puck 12 , and provides a substantially frictionless surface . the detection technique of recording and displaying hits and strikes is optional . that is , electrical , mechanical , magnetic , optical or any sensing technique can be employed . the method of displaying strikes and hits and playing time or combinations thereof is also optional . electrical , mechanical , electronic , etc . programming of the game is optional . that is , the number of possible variations of games the game table is capable of is unlimited . referring to fig1 the face of scoreboard 34 houses clock 32 with its time preset to a given playing cycle . one revolution is typically thirty seconds which results in the termination of the game . scoreboard display window 28 is a numeric display . the quantity of score display windows 28 will be increased depending upon the variations of the game . low voltage target indicators 26 are positioned along the bottom face of scoreboard 34 and are active target hit strike zone areas . referring to fig2 game table 10 is bounded on either side by low guard rail 20 just above playing surface 14 of table 10 . penalty box 18 is bounded by player guard rail 24 to keep puck 12 from coming off table 10 at the player end . penalty box 18 is a gutter adjacent and having a level below playing surface 14 at the player &# 39 ; s end of table 10 . the elevated scoreboard 34 houses target indicators 26 and an optional operational circuit . an opaque target area cover 30 is typically 15 inches in length and covers the full width of table 10 . rebound gate 40 , shown in a closed position , is activated by solenoid 42 to the open 40a position at the termination of play to capture puck 12 . with rebound gate 40 in the open 40a position , puck 12 is directed to puck deflector 48 . puck guide 50 directs puck 2 to backboard incline 52 . puck 12 rolls on its edge to guardrail void 72 in the backboard incline guardrail 60 . gravity forces puck 12 to drop onto vertical to horizontal puck ramp 61 . puck 12 is rotated to align with and roll down puck return chute 38 . puck 12 is then held at puck release solenoid 36 until released at the initiation of the next game . referring to fig2 fig3 and fig7 puck 12 progresses in the following sequence when captured . at the end of the timed play rebound gate 40 opens to 40a position directing puck 12 to puck deflector 48 and puck guide 50 . puck 12 , now in a vertical position , rolls on it &# 39 ; s edge down backboard incline 52 to drop through guard rail void 72 . vertical to horizontal puck ramp 61 deflects puck 12 to a horizontal position . puck 12 is then directed by the curved horizontal to vertical puck ramp 64 to puck return chute 38 . the critical components to assure pivoting of puck 12 and alignment with puck return chute 38 are the vertical to horizontal puck ramp 61 and horizontal to vertical puck ramp 64 . referring to fig4 and fig7 the rebound gate 40 assembly is formed using a 1 / 4 inch , diameter steel rod 40 that exceeds the dimension of the puck rebound band 70 , thereby effecting a spring to rebound a puck on impact . the puck rebound band 70 is preferably constructed with a 1 / 2 inch polypropylene strapping . gate pivot hinge 46 supports rebound gate 40 and allows an open rebound gate 40a position at the termination of a game by deenergizing gate solenoid 42 resulting in band 70 lowering . this puck may slide overboard an into backboard incline 52 . referring to fig5 there is shown an optional circuit of one of any number of target hit indicator detectors . in this case there are ten detectors depicted . all electrical contacts are common or in parallel to one another . a trigger electrical pulse applied to on gate 63 and base of photodarlington transistor 62 resulting in photodarlington transistor 62 being enabled . in response to photodarlington transistor 62 being enabled , current flows through resister 59 to target indicator 26 and light emitting diode 66 . referring to fig2 and 5 , photodarlington transistor 62 detects when puck 12 interrupts the focused energy beam of light emitting diode 66 reflecting off of reflective material 99 on game table surface 14 . this reflective material may be embedded on surface 14 of the table or may be a tape that removably adheres to table surface 14 . preferably , reflective material 99 extends laterally across table 14 from one side to the other . photodarlington transistor 62 breaks a circuit so as to indicate a hit when a puck crosses over reflective material 99 and intercepts the beam . target indicator 26 responds to the broken circuit by going out . a score is then recorded on scoreboard 34 through coupling capacitor 65 . count out terminal 56 , positive terminal 57 , negative terminal 58 , and on gate terminal 63 are common to all target hit indicator detectors . target indicators 26 are re - excited by a pulse at on gate terminal 63 by the circuit program or the next game . referring to fig6 a typical block diagram of the circuit for the game is shown . with power applied to the game , reset activation of the game is commenced by placing a coin in a slot which in turn resets target indicators 26 , raises rebound gate 40 and releases puck 12 for the play . the player places puck 12 on game table surface 14 and pushes puck 12 toward target indicators 26 with paddle 16 . first strike of puck 12 interrupts the beam of optoelectronic puck detector 68 and activates clock 32 to start the allotted running time on the scoreboard . interruption of the light beams between light emitting diode 66 and transistor 62 , and of optoelectronic puck detector 68 by puck 12 extinguishes respective target indicator 26 and a hit is recorded . puck 12 comes in contact with puck rebound band 70 and is deflected back to the player . in one version of the game , a reset is initiated after all ten target indicators 26 and associated gate sensors in transistor 62 and diode 66 have been hit . a score is recorded on score window 28 and target indicators 26 are re - excited for continuation of play until such time as timing clock 32 is turned off . rebound gate 40 is lowered and puck 12 is captured and held in return chute 38 by puck release 36 until another coin has been placed in the slot to re - initiate the game . one such puck release mechanism is a solenoid . when another coin is placed in the slot to re - initiate the game , a signal is sent by a coin capture mechanism ( not shown ) to enable puck release 36 . puck release 36 then retracts allowing puck 12 to slide down return chute 38 into puck dispenser 22 . although coin capture mechanism is not shown , this device is preferably a known coin capture mechanism and is mounted on the side of game table 10 . referring to fig1 inclined table surface 14 , puck 12 and paddle 16 are of a low friction material . table 10 perferably has an inclination as previously described to prevent the puck from sticking to the table during game operation . a player , after activating the game by depositing a coin , receives puck 12 from puck dispenser 22 . timing clock 32 and the score are set at zero . target indicators 26 are all illuminated . the contestant places puck 12 on game table surface 14 and with paddle 16 hits puck 12 towards target indicators 26 . the object of the game is for puck 12 to strike one of the target indicators 26 and extinguish it . the first impact of puck 12 initiates the beginning of the allotted playing time . scoreboard 34 continues the action of clock 32 and score display window 28 as each target indicator 26 is extinguished . guard rail 20 prevents puck 12 from being ejected from playing surface 14 . cover 30 increases the apparent speed as puck 12 is returned to the player . should the player miss puck 12 with paddle 16 , puck 12 will be captured by penalty box 18 and player end guard rail 24 , thereby causing the player to lose playing time on scoreboard 34 while clock 32 continues to run . this concludes the description of the preferred embodiments . a reading by those skilled in the art will bring to mind various changes without departing from the spirit and scope of the invention . it is intended , however , that the invention only be limited by the following appended claims .
a sloping table sliding puck game and method for playing the same . a table having a substantially frictionless is elevated at an angle . a rebounding device is placed at one end of the table . a game player at the other end of the table projects a puck along the top surface of the table toward targets adjacent the rebounding device with a hand paddle . the table is sloped to force the puck to return to the game player . optical sensors detect when the puck passes over the targets . a chute is located behind the rebounding device . when the game is over the rebounding device drops permitting the puck to enter the chute . the chute is constructed to return the puck to the player at the other end of the table from the rebounding device before the start of the next game .