referring now to the drawings , the invention is a board game as embodied by reference number 20 . in the depicted embodiment the game board is octagonally shaped , but any polygon of 4 or more sides may serve as the shape for the board . preferably game board 20 will have from 4 to 12 , more preferably from 6 to 10 , and most preferably , 6 - 8 equilateral sides . the invention also includes playing pieces , and a means for determining the value of a turn , as will be explained herein . the playing pieces are equal to each other in size and shape , and total 3 , 4 , or 5 times the number of sides in the game board . for example , an octagonal game board will include up to 40 game pieces , or as few as 24 . in the course of playing the game , players may decide to use fewer than the total number of playing pieces , although each player will use the same number of pieces . hence , again with reference to an octagonally shaped game board which contains 40 pieces , the players may decide to use only 24 , or 32 if all 8 sides are utilized . should only six players , e . g ., be involved , the number of pieces engaged will decrease accordingly . the value generating means may be anything which operates by chance to produce a value from 2 to 12 . exemplary are a pair of conventional , identical , six sided die , or a spinning wheel structure with numbers from 2 to 12 and a spinning means , such as an arrow . the game board 20 , as will be seen , includes a center portion 21 , with a marked area 22 , for the placement of cards as well as a plurality of four tiered areas 23 . the tiered areas 23 contain a “ start ” zone 24 , as well as three tiers indicated by 25 , 26 , and 27 . each of these tiers has three numerical values placed therein . it will be noted that the second and third tiers also contain two lines , 28 and 29 , positioned next to each of two of the numbers . each of the sides of the polygonal game board is a different color , and within the tiers , the numbers are the same . hence , by reference to fig1 , the first tier 25 contains the numbers “ 8 ”, “ 9 ”, and “ 10 .” the parallel lines referred to supra are positioned next to the number 10 and 8 . the order of play is determined by each player using the value generating means , e . g ., by rolling the pair of dice , or by spinning the arrow on the numerical wheel . the player with the highest value starts the game . should there be two or more players with the same highest value , these continue to use the value generating means until a single player has the highest value . that players begins the game , with play proceeding in a direction which is determined by the players . each player lines up his or her playing pieces in the “ start ” area . if dice are used , e . g ., a player rolls them , and if the value of the dice is one of the three values in first tier 25 , the player places a piece on that number . if a player successfully moves to the first tier by , e . g ., rolling an “ 8 ”, “ 9 ”, or “ 10 ”, that player continues to play until unable to make a move . once a player moves a piece from “ start ” to the first tier 25 , that player has access to a stack of cards placed at 22 as depicted by example in fig3 a and 3 b . these cards exhibit identical surfaces when placed face down in the stack , but will exhibit colors corresponding to the different polygonal sides on the other , together with instructions of some type . exemplary are fig3 and 31 , showing two sets of card instructions . in a preferred embodiment , a deck of playing cards contains five copies of each instruction , in each color . if less than the maximum number of possible players do in fact play the game , the cards corresponding to the unused side are removed from the deck . a player may draw from the cards only if that player has moved at least one piece to the first tier , and may only use cards whose color face corresponds to the color of that player &# 39 ; s side . cards are drawn only when the player is unable to proceed based upon the value obtained from the value generating means . for example , if a player has succeeded in placing a piece on number “ 10 ”, but then rolls a 12 , that player is unable to move forward , and must draw a card . if the player has , e . g ., a green side , and the card drawn is a color other than green , that player &# 39 ; s turn ends . if the card color is green , however , if the player can carry out the instructions , that player &# 39 ; s turn continues . if not , the turn ends . in a variation , the cards need not be in different colors , but will indicate , e . g ., “ if you are the green player . . . ” followed by instructions . the parallel lines depicted by 28 and 29 control the movement of pieces . using the example given , a piece placed on “ 10 ” may only move forward via a roll of a 6 with the dice or spinner , or by instructions from a card . similarly , a piece placed on “ 8 ” may only move forward with a roll of 5 or by instructions from a card . it will be seen that , in the embodiment depicted , “ 9 ” and “ 7 ” are the most favored values , as any of “ 5 ”, “ 6 ” , “ 7 ” will allow a player to move from the first tier at “ 9 ” and any of “ 4 ”, “ 11 ”, or “ 12 ” may be rolled by a player with a piece at “ 7 ,” to advance to the third tier . once at the third tier , the player must secure a value of 2 or 3 , in order to proceed to the goal , which is the center of the game board . card instructions may also allow a player to move a piece to the center . in play , if a player secures a value for a piece and can move to that position in that player &# 39 ; s tier , that player has the option of forcing another player who has a piece in the same number in that second player &# 39 ; s side back to start . for example , if a player using a section colored blue has a piece on 7 , a player with the red section who has a piece in the first tier 25 , who rolls a 7 , may force the second player to move that piece back to start . the red sided player also moves a piece to his or her own position 7 . pieces which have advanced to the center cannot be moved back . the game continues until all of one player &# 39 ; s pieces are advanced to the center . if , during the course of play the card selection is exhausted , the cards are shuffled and reused . only one piece may occupy a given number on any side . a player who has pieces on , e . g ., “ 10 ”, “ 7 ”, and “ 11 ,” may not move another piece into play with a value of 10 , 7 , or 11 . rater , that player must secure a “ 2 ” or “ 3 ” ( to move the piece at “ 11 ”, to the center ), a “ 4 ” or “ 12 ” ( to move the piece at “ 7 ” to the third tier ), or a “ 6 ” ( to move from “ 10 ”). other features of the invention will be clear to the skilled artisan and need not be set forth herein . the terms and expression which have been employed are used as terms of description and not of limitation , and there is no intention in the use of such terms and expression of excluding any equivalents of the features shown and described or portions thereof , it being recognized that various modifications are possible within the scope of the invention .
the invention sets forth a board game device which is easy to play . players play from different sides of a multi - sided game board and move from the outside to the inside , based upon rolls of the dice , for example , and instructions from cards drawn from a well . the player who advances all pieces to the center first is the winner .