the invention enables the use of a combined platform , i . e . one or more mobile devices and a second device such as , but not limited to , a tv , media center , blueray , or wmg , as an inter - device gaming platform that can be separated into a standalone gaming platform . thus , the invention enables a continuing playing platform between different devices and different communication channels and the shifting between different communication channels without having to stop the game . the invention will be illustrated through the following example relating to a specific gaming platform . as will be apparent to the skilled person , the invention is not limited to any specific game or design , which is described hereinafter only for the purpose of illustration . the invention will be further described using a mobile phone as the mobile communication device , it being understood that other mobile devices , such as pdas or the like can be used instead . in the exemplary game the mobile device , which in the example is a mobile phone , is used as a controller of an airplane that takes part in the game . a wifi - enabled tv is used in this example . fig1 shows the mobile phone when used as the controller of the game . in fig2 the tv screen shows the airplane , which is part of the game , flying in a virtual world . the mobile phone displays a radar and cockpit flight controllers . the player uses the mobile phone to navigate in the air and to shoot down targets . the controller uses the accelerometer and gyro systems that are imbedded in the mobile phone to simulate the real pitch yaw and roll angles of the plane direction . the user interface allows the user to operate simulated buttons to activate weapons , e . g . to fire guns and release bombs . in this example all data is sent through a specific network protocol via wifi communication channel to the tv system . the specific protocol is not described herein for the sake of brevity , since it is not essential to the invention because , as will be apparent to the skilled person , different protocols can be devised to carry out the invention . the following is an illustrative and non - limitative example of a suitable protocol . opponents score — will be 0 if it is a single player game . this data package will be referred to hereinafter as “ status message ”. the server calculates , according to the client data , the position , collision , score , health etc . the application running on the tv , which as described above can also alternatively be applied to other platforms such as ( wmg , blueray , etc ), receives the navigation and play command from the mobile phone via wifi , and changes the airplane direction on the screen . the game can be played as a single player game or as a multi - player game . the tv can communicate with several players through the network protocol . the server protocol can be the same for multi - player and single player , and therefore the server protocol detailed above is used for this example , i . e . : if it is only a single player game than the opponent score is 0 . thus the communication protocol on the server &# 39 ; s side is the same for both cases . as stated , the game takes advantage of features available in the mobile phone , such as accelerometer , camera , microphone , gyro and more , to enable both visual and maneuvering control of the element played , which in the example is the control of the airplane . in this example the server application running on the tv sends to the client application running on the mobile device , a datagram containing the status of enemies , rewards location , health and shield status as described in the “ server - client network protocol ” above . the touch screen of the mobile phone shows the controlling buttons , and the player activates the different features through a simple button press on the touch screen . when the player leaves the wifi / tv area , he can continue to play the game on his mobile phone as a stand - alone platform . in this situation the world simulated before on the tv will now appear on the mobile device screen . in order to switch from single / multi player mode to stand - alone mode , the following is performed : similarly , if the user plays the game as a stand - alone application on its mobile device and while playing connects to the tv , the game switches to multi - platform game . in order to switch from stand alone mode to single / multi - player mode the following is performed : on the client side : send ip to the server for “ hand - shake ” connection . on the server side : create a communication channel and send a status message to the client . the invention also enables the playing of augmented reality games . in this scenario , a static image is displayed on a stand - alone display device ( i . e . a tv to which the image can be transmitted using the dlna standard ). according to this embodiment of the invention the images viewed on the mobile device are reality - augmented images , relative to the images viewed on the stand - alone display device . an example of this alternative embodiment is shown in fig4 . fig4 a shows a tv screen 1 displaying a static image , and fig4 b shows the image as seen on a mobile device 2 . the image shown on the stand - alone display device 1 ( in this case , a tv set ) consists of special markers ( red / blue triangles , collectively shown in fig5 as numeral 3 ). the mobile device that operates the mobile client uses its camera to acquire the image displayed on the tv screen and recognizes the markers via image processing . the markers 3 “ tell ” the client to which part of the image on the tv screen the user is pointing at . the user can then see 3d game elements ( i . e . in this example “ ghosts ” 4 — fig4 b ) on his mobile controller , as illustrated in fig4 . those elements are not seen on the tv screen 1 ( since it displays a static image ). the mobile client application recognizes the “ location ” the user is looking at ( according to the markers 3 as explained above ). it then un - hides 3d elements ( i . e . ghosts 4 ) and displays them on the screen of the mobile device . the mobile client application holds data regarding the position and status of all entities ( i . e . ghosts ) of the game and displays the relevant entities according to the location / position of the game . in this manner the user is introduced to the 3d world containing the 3d entities . the user &# 39 ; s position in the 3d world is defined by the target acquired from the image obtained by mobile device &# 39 ; s camera . 2 . process the 2d image , and find a “ target point ” according to red / blue markers . 3 . convert a 2d point to a 3d position in the 3d world . 4 . display 3d elements in the 3d world , relative to the user &# 39 ; s 3d location . all the above description and example have been provided for the purpose of illustration and are not intended to limit the invention in any way . as will be apparent to the skilled person that is no limitation to the type of game that can be used or to the type of platform that can be coupled with the mobile communication device , and any such alternatives are intended to form part of the present invention .
a multiplatform gaming system comprises in combination : a mobile communication device provided with circuitry suitable to communicate over one or more communication channels ; software provided in said mobile device to receive inputs from one or more sensors of the device , and to transmit control data relying on said inputs over a communication channel ; and a gaming platform provided with a display , which platform runs software suitable to receive said control data and to control the behavior of a game according to such control data .