Copyright issue of recorded video game when publishing research paper about it? Background: I'm preparing research about a music-based arcade game, playable in the arcade game center. Requiring video dataset (including music in it), I recorded videos from the game playing by myself.
Question: Is it legal to use the videos for publishing an academic paper, even though they are just a kind of replay-videos?
Like many published research about games (e.g., Super Mario, League of Legend, ...), it seems to be possible to use in-game contents for research. I know there is a copyright issue especially using audio data for commercial use, but I'm wondering if it is still an issue in terms of academic research.
Actually, I don't know where to start searching keywords about this.
Don't worry about it.
After all, you might be using copyrighted data during your research, but when you're writing your paper, it's not going to include the music or gameplay recordings itself, right? It'll probably be a pdf file written in LaTeX, which wouldn't include encodings for rich media formats; at most, you'd just include screenshots of the process used to produce the data, or individual still images from the gameplay. Neither are likely to infringe copyright, being fairly clear Fair Use.
Of course, using copyrighted material in your datasets might prevent you from distributing the raw datasets, but that wouldn't stop you from writing papers about the analyses performed on the data, or the conclusions drawn from those analyses.