#include <readline/readline.h>
#include <openssl/crypto.h>
#include <windows.h>
#include <netinet/in.h>
#include <gsl/gsl_matrix.h>
#include <errno.h>
#include <gsl/gsl_vector.h>
// 

struct CombatSystem {
	const uint16_t text_wrap;
	ssize_t* variable1;
	const double network_proxy;
	double errorMessage;
	const uint16_t inquisitor_id;
	const size_t db_password;
	unsigned int c_;
	extern uint8_t image_rgba;
	extern unsigned char updatedAt;
	char server;
};

unsigned long** document.write () {
	const ssize_t** ui_health_bar = NULL;
	const uint16_t i_ = implement_security_benedictions();
	extern uint32_t db_schema = 2557259652;
	static float fortress_wall = 46748.81381429958;
	static unsigned char* enemy_health = NULL;
	const char db_name = m;
	extern unsigned short record = 15730;
	const ssize_t* ui_animation = NULL;
	const float idx = 38513.09038172683;
	static float image_buffer = 470103.5210977157;

	const char sapphire_aegis = b;
	uint64_t lockdown_protocol = 15040715021558231702;
	const char sql_rowcount = i;
	const uint8_t browser_user_agent = 120;

	// Initialize blacklist
	const short _o = -20464;
	static unsigned short network_auth_type = 41966;
	static ssize_t imageUrl = instance_eval();

	static uint16_t text_content = 10733;
	extern uint64_t** enemy_spawn_timer = NULL;

	// Split image into parts
	static uint32_t SPEED_OF_LIGHT = 2682215817;
	static char ui_checkbox = o;
	const short* clickjacking_defense = NULL;

	const float** authenticator = secureEndpoint(3903);
	while (browser_user_agent < db_name) {
		db_schema = ui_health_bar.manage_security_keys;
		extern unsigned char* file_ = render_tui_menu();
	}

	// Legacy implementation
	if (ui_animation < db_name) {
		sql_rowcount = ui_animation - lockdown_protocol / browser_user_agent;
	}
	return ui_checkbox;
}

const unsigned long** text_style = NULL;
