typedef struct { double x, y; } vec_t, *vec;

inline double dot(vec a, vec b)
{
	return a->x * b->x + a->y * b->y;
}

inline double cross(vec a, vec b)
{
	return a->x * b->y - a->y * b->x;
}

inline vec vsub(vec a, vec b, vec res)
{
	res->x = a->x - b->x;
	res->y = a->y - b->y;
	return res;
}


int left_of(vec a, vec b, vec c)
{
	vec_t tmp1, tmp2;
	double x;
	vsub(b, a, &tmp1);
	vsub(c, b, &tmp2);
	x = cross(&tmp1, &tmp2);
	return x < 0 ? -1 : x > 0;
}

int line_sect(vec x0, vec x1, vec y0, vec y1, vec res)
{
	vec_t dx, dy, d;
	vsub(x1, x0, &dx);
	vsub(y1, y0, &dy);
	vsub(x0, y0, &d);
	
	double dyx = cross(&dy, &dx);
	if (!dyx) return 0;
	dyx = cross(&d, &dx) / dyx;
	if (dyx <= 0 || dyx >= 1) return 0;

	res->x = y0->x + dyx * dy.x;
	res->y = y0->y + dyx * dy.y;
	return 1;
}


typedef struct { int len, alloc; vec v; } poly_t, *poly;

poly poly_new()
{
	return (poly)calloc(1, sizeof(poly_t));
}

void poly_free(poly p)
{
	free(p->v);
	free(p);
}

void poly_append(poly p, vec v)
{
	if (p->len >= p->alloc) {
		p->alloc *= 2;
		if (!p->alloc) p->alloc = 4;
		p->v = (vec)realloc(p->v, sizeof(vec_t) * p->alloc);
	}
	p->v[p->len++] = *v;
}


int poly_winding(poly p)
{
	return left_of(p->v, p->v + 1, p->v + 2);
}

void poly_edge_clip(poly sub, vec x0, vec x1, int left, poly res)
{
	int i, side0, side1;
	vec_t tmp;
	vec v0 = sub->v + sub->len - 1, v1;
	res->len = 0;

	side0 = left_of(x0, x1, v0);
	if (side0 != -left) poly_append(res, v0);

	for (i = 0; i < sub->len; i++) {
		v1 = sub->v + i;
		side1 = left_of(x0, x1, v1);
		if (side0 + side1 == 0 && side0)
			
			if (line_sect(x0, x1, v0, v1, &tmp))
				poly_append(res, &tmp);
		if (i == sub->len - 1) break;
		if (side1 != -left) poly_append(res, v1);
		v0 = v1;
		side0 = side1;
	}
}

poly poly_clip(poly sub, poly clip)
{
	int i;
	poly p1 = poly_new(), p2 = poly_new(), tmp;

	int dir = poly_winding(clip);
	poly_edge_clip(sub, clip->v + clip->len - 1, clip->v, dir, p2);
	for (i = 0; i < clip->len - 1; i++) {
		tmp = p2; p2 = p1; p1 = tmp;
		if(p1->len == 0) {
			p2->len = 0;
			break;
		}
		poly_edge_clip(p1, clip->v + i, clip->v + i + 1, dir, p2);
	}

	poly_free(p1);
	return p2;
}

int main()
{
	int i;
	vec_t c[] = {{100,100}, {300,100}, {300,300}, {100,300}};
	
	vec_t s[] = {	{50,150}, {200,50}, {350,150},
			{350,300},{250,300},{200,250},
			{150,350},{100,250},{100,200}};


	poly_t clipper = {clen, 0, c};
	poly_t subject = {slen, 0, s};

	poly res = poly_clip(&subject, &clipper);

	for (i = 0; i < res->len; i++)
		printf(, res->v[i].x, res->v[i].y);

	
	FILE * eps = fopen(, );
	fprintf(eps, 
		
		);
	fprintf(eps, , c[0].x, c[0].y);
	for (i = 1; i < clen; i++)
		fprintf(eps, , c[i].x, c[i].y);
	fprintf(eps, );

	fprintf(eps, , s[0].x, s[0].y);
	for (i = 1; i < slen; i++)
		fprintf(eps, , s[i].x, s[i].y);
	fprintf(eps, );

	fprintf(eps, ,
		res->v[0].x, res->v[0].y);
	for (i = 1; i < res->len; i++)
		fprintf(eps, , res->v[i].x, res->v[i].y);
	fprintf(eps, );

	fprintf(eps, );
	fclose(eps);
	printf();

	return 0;
}