import pygame, math

pygame.init()
window = pygame.display.set_mode((600, 600))
pygame.display.set_caption()
screen = pygame.display.get_surface()

def drawTree(x1, y1, angle, depth):
    fork_angle = 20
    base_len = 10.0
    if depth > 0:
        x2 = x1 + int(math.cos(math.radians(angle)) * depth * base_len)
        y2 = y1 + int(math.sin(math.radians(angle)) * depth * base_len)
        pygame.draw.line(screen, (255,255,255), (x1, y1), (x2, y2), 2)
        drawTree(x2, y2, angle - fork_angle, depth - 1)
        drawTree(x2, y2, angle + fork_angle, depth - 1)

def input(event):
    if event.type == pygame.QUIT:
        exit(0)

drawTree(300, 550, -90, 9)
pygame.display.flip()
while True:
    input(pygame.event.wait())