_dl_relocate_object (l, _dl_object_relocation_scope (l), (mode & RTLD_BINDING_MASK) == RTLD_LAZY);
__typeof (_dl_relocate_object) *reloc = &_dl_relocate_object; (*reloc) (l, _dl_object_relocation_scope (l), (mode & RTLD_BINDING_MASK) == RTLD_LAZY);
_dl_open (const char *file, int mode){  struct link_map *new, *l;  ElfW(Addr) init;  struct r_debug *r;  /* Load the named object.  */  new = _dl_map_object (NULL, file, lt_loaded);  if (new->l_searchlist)    /* It was already open.  */    return new;  /* Load that object's dependencies.  */  _dl_map_object_deps (new, NULL, 0);  /* Relocate the objects loaded.  We do this in reverse order so that copy     relocs of earlier objects overwrite the data written by later objects.  */  l = new;  while (l->l_next)    l = l->l_next;  while (1)    {      if (! l->l_relocated)	{	  _dl_relocate_object (l, _dl_object_relocation_scope (l),			       (mode & RTLD_BINDING_MASK) == RTLD_LAZY);	  *_dl_global_scope_end = NULL;	}      if (l == new)	break;      l = l->l_prev;    }  new->l_global = (mode & RTLD_GLOBAL);  if (new->l_global)    {      /* The symbols of the new object and its dependencies are to be	 introduced into the global scope that will be used to resolve	 references from other dynamically-loaded objects.  */      if (_dl_global_scope_alloc == 0)	{	  /* This is the first dynamic object given global scope.  */	  _dl_global_scope_alloc = 8;	  _dl_global_scope = malloc (8 * sizeof (struct link_map *));	  if (! _dl_global_scope)	    {	      _dl_global_scope = _dl_default_scope;	    nomem:	      _dl_close (new);	      _dl_signal_error (ENOMEM, file, "cannot extend global scope");	    }	  _dl_global_scope[2] = _dl_default_scope[2];	  _dl_global_scope[3] = new;	  _dl_global_scope[4] = NULL;	  _dl_global_scope[5] = NULL;	}      else	{	  if (_dl_global_scope_alloc <	      _dl_global_scope_end - _dl_global_scope + 2)	    {	      /* Must extend the list.  */	      struct link_map **new = realloc (_dl_global_scope,					       _dl_global_scope_alloc * 2);	      if (! new)		goto nomem;	      _dl_global_scope_end = new + (_dl_global_scope_end -					    _dl_global_scope);	      _dl_global_scope = new;	      _dl_global_scope_alloc *= 2;	    }	  /* Append the new object and re-terminate the list.  */	  *_dl_global_scope_end++ = new;	  /* We keep the list double-terminated so the last element	     can be filled in for symbol lookups.  */	  _dl_global_scope_end[0] = NULL;	  _dl_global_scope_end[1] = NULL;	}    }  /* Notify the debugger we have added some objects.  We need to call     _dl_debug_initialize in a static program in case dynamic linking has     not been used before.  */  r = _dl_debug_initialize (0);  r->r_state = RT_ADD;  _dl_debug_state ();  /* Run the initializer functions of new objects.  */  while (init = _dl_init_next (new))    (*(void (*) (void)) init) ();  return new;}