nsSoundRequest::IsAnyMoviePlaying()
nsMovieSoundRequest::IsAnyMoviePlaying()
nsSoundRequest::IsAnyMoviePlaying(){  if (!::IsMovieDone(mMovie))    return PR_TRUE;    for (PRInt32 i = 0; i < mMovies.Count(); i ++)  {    Movie   thisMovie = (Movie)mMovies.ElementAt(i);    if (!::IsMovieDone(thisMovie))      return PR_TRUE;  }      return PR_FALSE;}