::DisposeMovie(mMovie);
::DisposeMovie(thisMovie);
nsMovieSoundRequest::DisposeMovieData(){  for (PRInt32 i = 0; i < mMovies.Count(); i ++)  {    Movie   thisMovie = (Movie)mMovies.ElementAt(i);    ::DisposeMovie(mMovie);  }    mMovies.Clear();    if (mMovie) {    ::DisposeMovie(mMovie);    mMovie = nsnull;  }  if (mDataHandle) {    ::DisposeHandle(mDataHandle);    mDataHandle = nsnull;  } }