mPortChanged = (newPort != CGrafPtr(GetQDGlobalsThePort));
mPortChanged = (newPort != CGrafPtr(GetQDGlobalsThePort()));
  void InitSetter(CGrafPtr newPort)	{	  NS_ASSERTION(ValidateDrawingState(), "Bad drawing state");	  // we assume that if the port has been set, then the port/GDevice are	  // valid, and do nothing (for speed)	  mPortChanged = (newPort != CGrafPtr(GetQDGlobalsThePort));	  if (mPortChanged)	  {  		::GetGWorld(&mOldPort, &mOldDevice);  		::SetGWorld(newPort, ::IsPortOffscreen(newPort) ? nsnull : ::GetMainDevice());		}	}