(void)WaitNextEvent(nullEvent, &theEvent, 1, NULL);  (void) _MD_IOInterrupt(); }
(void) _MD_IOInterrupt(); }
void _MD_PauseCPU(PRIntervalTime timeout){#pragma unused (timeout)	/* unsigned long finalTicks; */	EventRecord theEvent;		if (timeout != PR_INTERVAL_NO_WAIT) {	   /* Delay(1,&finalTicks); */	   	   /*	   ** Rather than calling Delay() which basically just wedges the processor	   ** we'll instead call WaitNextEvent() with a mask that ignores all events	   ** which gives other apps a chance to get time rather than just locking up	   ** the machine when we're waiting for a long time (or in an infinite loop,	   ** whichever comes first)	   */	   (void)WaitNextEvent(nullEvent, &theEvent, 1, NULL);	   	    (void) _MD_IOInterrupt();	}}