cairo_quartz_surface_create(	CGContextRef    context, int		width, int		height)
cairo_surface_t *cairo_quartz_surface_create(CGContextRef context, int width, int height)
cairo_quartz_surface_create(	CGContextRef    context,				int		width,				int		height){    cairo_quartz_surface_t *surface;            surface = malloc(sizeof(cairo_quartz_surface_t));    if (surface == NULL)        return NULL;        _cairo_surface_init(&surface->base, &cairo_quartz_surface_backend);            surface->context	    = context;        surface->width	    = width;    surface->height	    = height;        surface->image	    = NULL;        surface->cgImage	    = NULL;            // Set up the image surface which Cairo draws into and we blit to & from.     surface->image	    = _cairo_quartz_surface_get_image(surface);            return (cairo_surface_t *)surface;}