GraphicsState() { Construct(); }
GraphicsState :: GraphicsState() { mNext = nsnull; mMatrix.SetToIdentity(); mLocalClip.x = mLocalClip.y = mLocalClip.width = mLocalClip.height = 0; mClipRegion = NULL; mColor = NS_RGB(0, 0, 0); mFontMetrics = nsnull; mFlags = ~FLAGS_ALL; mLineStyle = nsLineStyle_kSolid; }
   GraphicsState() { Construct(); }