state = ffe_intrinsic_state_f2c (); return state;  case FFEINTRIN_familyF2Z:
ffeintrin_state_family (ffeintrinFamily family){  ffeIntrinsicState state;  switch (family)    {    case FFEINTRIN_familyNONE:      return FFE_intrinsicstateDELETED;    case FFEINTRIN_familyF77:      return FFE_intrinsicstateENABLED;    case FFEINTRIN_familyASC:      state = ffe_intrinsic_state_f2c ();      state = ffe_state_max (state, ffe_intrinsic_state_f90 ());      return state;    case FFEINTRIN_familyMIL:      state = ffe_intrinsic_state_vxt ();      state = ffe_state_max (state, ffe_intrinsic_state_f90 ());      state = ffe_state_max (state, ffe_intrinsic_state_mil ());      return state;    case FFEINTRIN_familyDCP:      state = ffe_intrinsic_state_vxt ();      state = ffe_state_max (state, ffe_intrinsic_state_f90 ());      state = ffe_state_max (state, ffe_intrinsic_state_dcp ());      return state;    case FFEINTRIN_familyF90:      state = ffe_intrinsic_state_f90 ();      return state;    case FFEINTRIN_familyVXT:      state = ffe_intrinsic_state_vxt ();      return state;    case FFEINTRIN_familyFVZ:      state = ffe_intrinsic_state_f2c ();      state = ffe_state_max (state, ffe_intrinsic_state_vxt ());      state = ffe_state_max (state, ffe_intrinsic_state_dcp ());      return state;    case FFEINTRIN_familyF2C:      state = ffe_intrinsic_state_f2c ();      return state;    case FFEINTRIN_familyF2Z:      state = ffe_intrinsic_state_f2c ();      return state;    case FFEINTRIN_familyF2U:      state = ffe_intrinsic_state_unix ();      return state;    default:      assert ("bad family" == NULL);      return FFE_intrinsicstateDELETED;    }}