char *retstring;
const char *retstring;
name_of(obj)	const object *obj;{	char *retstring;	switch(obj->what_is) {	case SCROL:		retstring = obj->quantity > 1 ? "scrolls " : "scroll ";		break;	case POTION:		retstring = obj->quantity > 1 ? "potions " : "potion ";		break;	case FOOD:		if (obj->which_kind == RATION) {			retstring = "food ";		} else {			retstring = fruit;		}		break;	case WAND:		retstring = is_wood[obj->which_kind] ? "staff " : "wand ";		break;	case WEAPON:		switch(obj->which_kind) {		case DART:			retstring=obj->quantity > 1 ? "darts " : "dart ";			break;		case ARROW:			retstring=obj->quantity > 1 ? "arrows " : "arrow ";			break;		case DAGGER:			retstring=obj->quantity > 1 ? "daggers " : "dagger ";			break;		case SHURIKEN:			retstring=obj->quantity > 1?"shurikens ":"shuriken ";			break;		default:			retstring = id_weapons[obj->which_kind].title;		}		break;	case ARMOR:		retstring = "armor ";		break;	case RING:			retstring = "ring ";		break;	case AMULET:		retstring = "amulet ";		break;	default:		retstring = "unknown ";		break;	}	return(retstring);}